• Provencher_Roy designs glass Montral business school as prominent inhabitant of the neighborhood
    archinect.com
    HEC Montral has unveiled its new Hlne Desmarais Building, a 258,000-square-foot facility designed by Provencher_Roy. Located in the Ville-Marie borough, the building marks a return to the business schools original area, where it was founded in 1907.Image credit: Ema PeterImage credit: Ema PeterThe building, named after notable businesswoman Hlne Desmarais, aims to provide a new space for education, research, and community interaction. The schemes design was guided by three objectives: Opening up a dialogue paying homage to a remarkable heritage, establishing a downtown presence reflecting its international character, and supporting the principles of sustainable development by creatively applying current standards.Image credit: Ema PeterImage credit: Ema PeterThe resulting facility includes 27 classrooms, a 296-seat amphitheater, a research wing with over 10 research units, and various community spaces such as a library, cafeteria, and indoor garden. The layout connects th...
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  • CD Projekt RED is Expanding the Development Team for Project Hadar
    gamingbolt.com
    CD Projekt RED has announced that it is hiring more developers for its in-development title, known only with its codename Project Hadar. Studio VP Marcin Blacha took to social media platform X to invite new developers to join CD Projekt RED with a link to open positions.Project Hadar needs an extraordinary crew, wrote Blacha on X. Please feel invited.There are a host of open positions relating to Project Hadar at CD Projekt RED from just about every facet of development the studio currently partakes in. Positions include senior gameplay designer, writer, senior game programmer, senior VFX artist, lead VFX artist, previz artist, senior technical artist, and lead technical artist.It is worth noting that these positions were the ones specifically labelled as being for Project Hader. There were also several open positions where work would involve multiple projects, which would likely also include Project Hadar.Project Hadar was revealed thanks to an investors presentation all the way back in 2022. Since the game is still likely in deep development, the studio hasnt revealed too many details about it as of yet. However, CD Projekt SVP of business development Micha Nowakowski did reveal shortly after the investor presentation that the title would be an RPG, and one that would be similar to what fans of CD Projekt REDs games have experienced.Were not providing any specific dates in terms of the start of the pre-production of the title, said Nowakowski at the time. Were still at the phase of building that setting and this is the part thats preoccupying the core team working on it. However, when it comes to the genre, we do certain types of games and I think its safe to assume that we want to continue to do the games within that kind of genre, so you can imagine what kind of game to expect.No further details about Project Hadar have been revealed since then. In the meantime, CD Projekt RED is working on The Witcher 4, which was officially unveiled back in December 2024 during The game Awards. In development for PC, PS5 and Xbox Series X/S, The Witcher 4 will feature Ciri as its main protagonist.While Ciri was present in The Witcher 3: Wild Hunt as an important character, the studio has since revealed that The Witcher 4s version of the character will be played by Ciara Berkeley, rather than Jo Wyatt who voiced her in The Witcher 3.The voice actor for traditional The Witcher protagonist Geralt of Rivia, Doug Cockle, has referred to the move to feature Ciri as the protagonist of The Witcher 4 as a really good move.Im really excited, said Cockle. I think its a really good move. I mean, I always thought that continuing the Saga, but shifting to Ciri would be a really, really interesting move for all kinds of reasons, but mostly because of things that happen in the books, which I dont want to give away because people, I want people to go read. So yeah, I think its really exciting. I cant wait. I cant wait to see what theyve done.Project Hadar needs an extraordinary crew. Please feel invited. https://t.co/FLtoqzzMzD Marcin Blacha (@thetathetatheta) February 17, 2025
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  • Chernobylite 2: Exclusion Zone Everything You Need to Know
    gamingbolt.com
    Get Even developer The Farm 51 is back with a follow-up to Chernobylite, its 2021 survival FPS. Things have changed significantly in Chernobylite 2: Exclusion Zone, which is in development for Xbox Series X/S, PS5, and PC, but you wont have to wait long to learn more. Following its successful Kickstarter campaign, the open-world action RPG will enter early access on March 6th for PC. After going hands-on with a preview demo, here are 15 things you should know before stepping back into the Zone.Set-upRemember how the first Chernobylite was set in the Chornobyl Exclusion Zone and centered on Igor Khymynuk exploring its reaches? The sequel is a lot moreout there with its premise. You control Cole Grey, who originates from an alternate dimension and is part of the Planewalker program. Your dimension is an apparent utopia powered by Chernobylite the only problem is getting more.As a Planewalker, Coles job is to venture to other dimensions and harvest theirs, whether they like it or not, to help keep his home dimension running. Of course, things go wrong after a mission, and Cole finds himself home away from home.Connection to the First GameThe Exclusion Zone will look pretty familiar for fans of the first game, even with all the Chernobylite popping up. Youll even run into the Black Stalker, although spoilers hes not immediately trying to kill you. Though the preview build teased a large map, The Farm 51 highlighted travelling between worlds in a new Reddit AMA. As a result, you wont know if the reality entered is exactly the one you remember from the first game. As a result, the characters you know may recall certain events differently than you do.ClassesFrom the outset, you can choose from six classes Eliminator, Recon, Emissary, Technician, Scientist and Chernomancer with varying playstyles. Melee enemies to death with the Eliminator, specialize in guns as the Emissary or mix the two up with Recon. Each specializes in different stats and features unique bonuses like the Recons Camouflage Master or the Chernomancers ability to convert damage received into health. However, theres also Planewalking, which allows for quickly swapping your build, though this has yet to be fully detailed.Third-Person (and Experimental First-Person)When Chernobylite 2 was first announced, The Farm 51 revealed it as a third-person title, which saw a mixed reception from fans. However, thanks to reaching its crowd-funding stretch goal, first-person perspective has returned, and players can switch between them anytime. The preview build still has the latter as an experimental feature, so hopefully, things will be polished further when early access launches.CombatIf you stick with the third-person perspective, the game becomes an intriguing mix of Souls-lite melee combat and over-the-shoulder shooting. You can dodge-roll, execute charged attacks (good for breaking through blocking enemies), and even backstab unsuspecting foes. Some enemies also have shields to tear through before damaging their health.Attributes and Skill ChecksChernobylite 2 focuses heavily on Coles Attributes, each providing different benefits. Strength affects your melee damage and stamina efficiency, while Perception improves projectile damage and crit chance. However, they also pose secondary benefits higher Cunning makes it easier to obtain information and lie. While these also determine equippable gear (with penalties inflicted if you dont meet the requirements), you can leverage Attributes for Skill Checks and dialogue choices. You cant break through doors without the right amount of Strength, but maybe you can squeeze through openings based on your Cunning.SkillsThough unavailable in the preview build, Skills fall under three trees Mutants, Scientists, and Mercs with multiple tiers and can be either passive or active. Air Control offers mid-air dodging, while Know Your Enemy lets you scan enemies to ascertain their behavior (and potential weaknesses). However, learning anything requires a Trainer, a role that some of your squad-mates can fulfill (based on the Steam listing).FactionsThose three trees also represent the Zones factions, with Kendall leading the Mutants, Milena behind the Scientists and Roy in charge of the Mercs. Each has associated companions (including Glyeb, who you meet throughout the beginning sections) and Reputation meters, so depending on your actions, they may decide to assist. The Farm 51 also teases picking a side when old conflicts are revived.LootYoull be scrounging for a lot in the Zone, including ammo, resources, treasures, money, and consumables. That also includes loot from various armor types with different resistances and shield amounts to weapons like revolvers, assault rifles, shotguns, and melee weapons (including swords and ye olde gas pipe).Base BuildingBase building returns, and though this build didnt offer the full suite of options, the fundamentals still apply. With the materials gathered from roaming the Zone, you can build rooms, starting with a Small Quartermaster Room and then different stations like a Medical Lab Table for crafting various healing consumables. Other subsequent stations include armor crafting, a chest for storing items, furniture, armor repair, and more. Of course, you can also modify the layout of rooms in the base and shuffle things around.VitalsAs for survival mechanics, Chernobylite 2 presents multiple Vitals you must take care of. Theyre divided into Mind, Bloodstream, Heart, Nervous System, Skin, and Muscles, with different conditions affecting them. For example, fire and slashing damage can result in burns to your skin, but killing humans can warp the well-being of your Heart. Radiation and bullet damage will bestow the irradiation effect in your Bloodstream while using stamina will contribute to sleep and affect your mind.Co-opOne of the other new features is online co-op, with specific tailored missions throughout the campaign. How exactly this works remains to be seen, but based on the brief footage weve seen thus far, you can seemingly take on powerful enemies together.PC RequirementsThe PC requirements for early access seem pretty tame at first, with minimum hardware including an Intel Core i7-7700K and AMD Ryzen 5 1600X, 16 GB RAM, an Intel Arc A580, a GeForce GTX 1060 6 GB or an AMD Radeon RX 580 for 1080p at the Low preset with 30 FPS expected. However, the recommended requirements include a Core i5-12600K or Ryzen 5 5600, 16 GB RAM, and an Arc A770, RTX 3060 (8 GB) or Radeon RX 6700 XT for 1080p at the High preset for an expected45 FPS.Despite meeting most of the recommended requirements, the preview build suffered extensive frame drops, especially in the open areas and some cutscenes. This was with DLSS enabled and after dropping some settings to Medium. Theres plenty of optimization work still happening, but its worth keeping in mind.Early Access ContentThough it didnt outline everything included with the early access launch, The Farm 51 confirmed about one-third of the final games content. Its also seemingly bigger than the first game compared to the amount of content and playtime. Considering Chernobylite 1 required 14.5 hours for the story and 24 hours for completionists on average (per HowLongToBeat), the sequels final playtime should be something.Planned FeaturesIn terms of features, a lot is inbound, based purely on the Kickstarter campaigns stretch goals. All weapons from the first game return, and theyre customizable in first-person. The new Blaster weapon also gets fresh customization options that werent in the original, while co-op/solo play will get more unique maps. Finally, players can customize the HUD in first and third person. The timeline remains to be seen, but considering the teams turnaround on implementing first-person mode, it could be sooner than expected.
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  • War Robots reaches $1bn in lifetime revenue | News-in-brief
    www.gamesindustry.biz
    War Robots reaches $1bn in lifetime revenue | News-in-briefMore than 4.7 million users played the Pixonic mobile shooter monthly in 2024Image credit: Pixonic News by Sophie McEvoy Staff Writer Published on Feb. 19, 2025 This is a News-in-brief article, our short format linking to an official source for more information. Read more about this story by following the link below:War Robots reaches $1bn in lifetime revenue
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  • Report: Pokemon Go maker Niantic could sell video game business for $3.5 billion
    www.gamedeveloper.com
    Pokemon Go developer Niantic is reportedly in talks to sell its video game business to mobile publisher Scopely for $3.5 billion.According to a report from Bloomberg, Niantic is contemplating exiting the world of game development to presumably focus on its other productswhich include a geospatial AI model and XR visual editor Niantic Studio.Several people familiar with the situation explained a deal could be announced in the coming weeks, and claimed the transaction would include Pokemon Go and other mobile titles.The purported buyer, Scopely, is owned by Saudi multinational investment company Savvy Games Group, which itself is a subsidiary of Saudi Arabian sovereign wealth fund PIF.Pokemon Go remains the MVP within Niantic's video game business. The studio has launched otherAR titles in a bid to replicate that success, but the results have been decidedly mixed.Titles based on notable franchises like Pikmin and Monster Hunter remain active, but other projects such as Harry Potter: Wizards Unite, NBA All-World, and Marvel World of Heroes have all been scrapped.Those cancellations came amid layoffs and office closureswith Niantic cutting 230 roles in 2023 after shifting away from internal game development.Niantic and Scopely declined to comment on the situation when approached by Bloomberg.
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  • This smart video lock unlocks with a wave of your hand
    www.theverge.com
    Ankers smart home arm, Eufy, has announced its first smart lock that uses palm vein recognition to unlock your door. The $399 FamiLock S3 Max is also a video doorbell with a 2K-capable camera and an interior screen that shows a live video feed through the door lock. The S3 works over Wi-Fi 6 and supports Matter for integration with most smart home ecosystems, including Apple Home and Amazon Alexa.RelatedPalm unlock is a new biometric feature on residential locks, joining fingerprint unlock and facial recognition as new ways to access our homes. Philips, TCL, and TP-Link Tapo all recently launched models that unlock by waving your hand over an infrared sensor. Research shows that palm vein recognition is more accurate and secure than fingerprint readers, in part because it works by recognizing that blood is flowing through your veins.Most people who want a smart lock for their home probably arent worried about James Bond-style villains swiping their dead fingers, but there are practical reasons families might find palm unlock a better fit. Some younger kids and those with older hands can find fingerprint readers finicky, and a hand wave requires less precision than hitting a small fingerprint reader. Although it still requires your hand to be free, which the other new unlocking method, UWB-unlocking, doesnt.The Eufy FamiLock S3 Max has a button that conceals the keyway. This can be pressed to activate the doorbell. The rear screen shows who is at your door. Image: EufyThe FamiLock S3 Max supports up to 50 different palm prints according to Eufy, the prints are stored locally on the device. In addition to waving, you can also use a keycode on the touchscreen keypad, the Eufy app, or a physical key to unlock the door. The S3 has a 15,000mAh removable rechargeable lithium battery, plus the option of providing extra power with four AAA batteries. Eufy says this keeps the device online while youre charging the main battery. Eufy promises between six and 12 months of battery life, depending on use. The lock also has the highest ANSI/BHMA Grade 1 certification,The 2K camera has a 150-degree vertical and 180-degree diagonal field of view for a head-to-toe perspective of your porchThe S3s 2K camera has a 150-degree vertical and 180-degree diagonal field of view, providing a head-to-toe perspective that should be able to see packages on your porch as well as people. With 8GB of onboard storage, theres no required subscription for viewing recorded footage.The camera can connect to Eufys hub, the HomeBase 3, for smart alerts, facial recognition, and increased local storage and works with Amazon Alexa and Google Home smart displays. Its worth noting that Eufy had serious security and privacy incidents in 2022 around its cameras. The company published a new set of privacy commitments on its website last year, following working with cybersecurity experts.If you dont like relying on an app or smart display to see whos at your door, the S3s screen shows a live feed on the door lock (theres also a cheaper version without the screen for $349). Eufy says the screen will turn on within one second of the camera sensing motion, so you can more easily see who is at the door before opening it, which should be quicker than pulling up the Eufy app on your phone. This digital peephole could also be useful for family members in the house without access to the app, such as a child or a babysitter. Lockly announced a similar smart lock with a screen at CES earlier this year. Its Vision Prestige uses facial recognition to unlock but it isnt launching until Q4 and will cost $499. Eufys FamiLock S3 Max launches on March 17 for $399 on Amazon and Eufys online store, but existing Eufy customers can pre-order now on eufy.com for a $70 discount.See More:
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  • Marvel Rivals Director and Entire Seattle Design Team Laid Off, NetEase Tells Fans Not to Worry About the Game
    www.ign.com
    Marvel Rivals developer NetEase has confirmed cuts to its Seattle-based design team for organizational reasons.Overnight, Marvel Rivals game director Thaddeus Sasser took to LinkedIn to announce that he and his team were laid off.This is such a weird industry, Sasser began. My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games......and were just laid off!Oh well! Times are tough all over - Let's find these incredible people new jobs, because we all need to eat, right? :DThe video game development community reacted with a mix of shock and anger to the cuts, given Marvel Rivals explosive success. The free-to-play hero shooter has seen over 20 million downloads since launch in December, and huge peak concurrent player numbers on Steam.According to Sassers LinkedIn profile, his team focused on game and level design work for Marvel Rivals, offering guidance, strategy, and design direction over the last couple of years.NetEase issued IGN a statement confirming the layoffs, but failed to specify how many people were cut.We recently made the difficult decision to adjust Marvel Rivals development team structure for organizational reasons and to optimize development efficiency for the game," NetEase said."This resulted in a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals. We appreciate the hard work and dedication of those affected and will be treating them confidentially and respectfully with recognition for their individual contributions.But NetEase was keen to stress that the layoffs wont impact ongoing support for Marvel Rivals, whose primary development team is based in China.We want to reassure our fanbase that the core development team for Marvel Rivals, which continues to be led by Lead Producer Weicong Wu and Game Creative Director Guangyun Chen in Guangzhou, China, remains fully committed to delivering an exceptional experience, NetEase continued.We are investing more, not less, into the evolution and growth of this game. Were excited to deliver new super hero characters, maps, features, and content to ensure an engaging live service experience for our worldwide player base.This is the latest round of layoffs at NetEase, which has pulled back from a number of overseas investments and closed studios in the U.S. and Japan, including Visions of Mana developer Ouka Studios. In November, Worlds Untold, headed by Mass Effect alumni Mac Walters, announced a pause of operations after a split with publisher NetEase. And in January it cut Jar of Sparks, founded by Halo and Destiny 2 veteran Jerry Hook in 2022.Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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  • Claimed packaging adds weight to todays announcement being the iPhone 16E
    9to5mac.com
    Apple CEO Tim Cook recently revealed that a product announcement will be happening today, and it seems 99% certain thats the 4th-generation iPhone SE which some reports have suggested will instead be named the iPhone 16E.A leaker with a decent track record has added his vote to the iPhone 16E (or 16e) naming, though his post is effectively third-hand iPhone SE 4We first heard way back in 2023 that the iPhone SE 4 would finally be losing its outdated design, and getting a similar form-factor to the iPhone 14.Just under a year ago, this appeared to be confirmed by CAD renders. Subsequent reports firmed things up with talk of a higher price, OLED screen, Apple Intelligence support, Apple modem all appearing to add up to a compelling proposition for anyone who doesnt need the flagship features.Or iPhone 16ENot much changed until last month, when a leaker suggested that instead of using the iPhone SE name, Apple would instead brand the new device as the iPhone 16E.There was a brief clash between leakers over whether the new model would have a notch or Dynamic Island, but the notch seemed to be pretty quickly established as the consensus view.Leaker Majin Bu has today backed the iPhone 16E naming, admittedly in a post amounting to a third-hand report.According to the latest information available online, it seems that someone who has seen the boxes of the new iPhone SE 4 has revealed that the official name will be iPhone 16E.No image was shared (the photo above is the iPhone 14 box).Bu continued with an odd-sounding statement:Additionally, the design is expected to be based on the iPhone 16 rather than the iPhone 14, but without the Dynamic Island and the capture button.But the elements he mentions are what differentiate the two, at least in design terms, so its unclear what that might mean.Well find out todayTim Cook didnt specifically reference the new phone, but said this:Get ready to meet the newest member of the family. Wednesday, February 19. #AppleLaunchThat reference seems to pretty clearly point to a new model in an existing line-up, and also appears to hint at the iPhone 16E naming as that would be a new member of the iPhone 16 family.We wont have long to wait, with the announcement due later today.Add 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • Hygraph: Backend Engineer (f/m/d) - Remote EMEA
    weworkremotely.com
    All jobs Backend Engineer (f/m/d) - Remote EMEA Posted A few minutes ago Michael and Daniel met in 2015 while working for a DAM company. They quickly realized that they share the same mindset on software development, keeping a close eye on the disruptive JavaScript technologies that came to life. A couple of weeks later, the idea of a GraphQL CMS came to their minds, so they built it.As the first GraphQL native Headless CMS, our mission is to remove traditional content management pain points by using the power of GraphQL and take the idea of a Headless CMS to the next level. Today we have evolved as a federated content platform.Our goal is to enable developers and content operators to create, enrich, unify, and deliver content across platforms seamlessly. We are trusted to manage content for teams from over 50,000 organizations like Dr. Oetker, Shure, Samsung, Ashley Furniture, Telenor, Philips, and Gamescom.With over $35M in funding led by One Peak, alongside OpenOcean, Peak, and SquareOne Venture Capital, you will be part of a remote-first and globally distributed team of about 70 team members, committed to working collaboratively, transparently, and passionately.With our headquarters in Berlin, Germany, the rest of our team joins in from various parts of the world. Apply now How you will make an impactAs a Backend Engineer, you will be evolving our core services with a keen eye on performance, scalability, and quality. You will be exposed to interesting problems as we develop new features in our product, as well as participate in improvements and changes in our architecture to better position ourselves for growth and scale.Our tech stackGolang, TypeScript, Node.js, PSQL, ReactGraphQL, RESTPulumi, AWS, Vercel, Cloudflare, Fastly, New Relic, Github actionsSome of your tasks and responsibilities:Collaborate closely within an autonomous, cross-functional team, solving exciting problems and planning continuous improvements.Design and implement scalable and performant solutions.Identify and improve performance, scalability, and testability bottlenecks.Make architectural decisions and recommendations for creating the best-in-class user experience.Participate as part of internal Engineering Guilds, to identify architectural improvements, and prioritize and act on them.Bring creative ideas and expertise to the table, having a real impact on our product and engineering practices.Work in an environment that supports your individual growth.Expectations timeline1 MonthYou have gone through different onboarding sessions covering our product, current architecture, and relevant services we run on production, learned about the company's origin and current vision and met colleagues from different departments as part of onboarding as well as weekly virtual social events.You'd have started to get to know your teammates, learned how we work daily, and contributed to our codebase.3 MonthsYou will be familiar with most concepts related to our product and worked alongside your teammates to deliver features and improvements on production successfully.You'd have had a few 1:1s with your team lead to check in on how things are going, and you would have participated in cross-team engineering discussions and collaborated with fellow engineers to improve our architecture and developer experience.6 MonthsYou will have made solid contributions to our product and stack, shared knowledge and previous experiences, helping substantially with scalable, mission-critical services.What we expect from you5+ years of strong backend development experience with strongly typed languages with a minimum of 2 years of experience with Golang.Experience writing testable code, following best practices and design patterns when applicableExperience with developing APIs, ideally using GraphQL and/or RESTStrong industry experience in architecture and development of scalable production quality backend systemsSolid experience with modern relational databases, SQL, and understanding of data modeling, indexing, etc.Mindful about performance and able to measure it meaningfullyStrong expertise in analyzing product requirements and creating technical designsStrong collaboration and communication skills, both verbal and written. Ability to take ownership, but also ask for help and advice when neededOpenness to feedback and willingness to learn, reflect, and grow within the organizationExperience in successfully driving technical, business, and people-related initiatives that improved productivity, performance, and qualityBonus points:Experience with GraphQL and TypescriptExperience with cloud-based development (AWS, GCP, etc.)Experience with infrastructure as code toolingExperience with monitoring and observability toolingKnowledge of Docker and containerized applicationsAbout usHygraph is a dynamic Berlin-based startup that in its recent round raised $35M in funding. Driven by our core values of innovation, reliability, empowerment, agility, and scalability, Hygraph empowers thousands of developers and content teams to create dynamic digital experiences that engage their customers effortlessly. At Hygraphwe're building a Headless Content Management system (CMS) that provides a flexible and scalable platform for managing and delivering content across various platforms seamlessly. We are trusted to manage content for teams from over 50,000 organizations like Dr. Oetker, Shure, Samsung, Ashley Furniture, Telenor, Philips, and Gamescom.You will be part of a remote-first and globally distributed team who are committed to working collaboratively, transparently, and passionately. We are an international and friendly team spread across 18 countries. We believe in a remote-first approach where everyone is encouraged to do their best from wherever they are and work together with transparency, accountability, and ownership. We learn continuously through feedback and have a yearly learning budget to attend training and conferences.Hygraph is an equal-opportunity employer committed to hiring people with diverse backgrounds. We believe that diversity, unique experiences, qualities, and different cultures enrich our workspace's productivity and promote innovation and creativity.Apply NowLet's start your dream job Apply now Hygraph View company Jobs posted: 32 Related Jobs Remote Back-End Programming jobs
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  • Stanton Williams Rhodes House transformation shortlisted for RIBA South Award
    www.bdonline.co.uk
    Rhodes House Transformation by Stanton WilliamsSource: Hufton+CrowRhodes House Transformation by Stanton WilliamsSource: Hufton+CrowRhodes House Transformation by Stanton WilliamsSource: Hufton+CrowEton School Hall by Hopkins ArchitectsSource: Philip VileBlenheim Palace Orangery by Nick Cox ArchitectsSource: Andrew Ogilvy PhotographyUnity Place for Santander UK by LOM architecture and designSource: Hufton+CrowThe Jackson Library - Exeter College, Oxford by NexSource: Will PryceThe Jackson Library - Exeter College, Oxford by NexSource: Will PryceReuben College University of Oxford by fjcstudioSource: Dan PatonReuben College University of Oxford by fjcstudioSource: Dan PatonHope Street by Snug ArchitectsSource: FotohausKelmscott Manor by ArchitectonSource: Fotohaus LtdMill House and Makers Workshop by Cooke Fawcett ArchitectsSource: James BrittainThe Old Byre by Gianni Botsford ArchitectsSource: Schnepp Renou1/14show captionStirling Prize-winner Stanton Williams has been given a third roll of the dice for this years top architecture prize with a nomination for a RIBA South Award.The practice, which already has two projects in the running for RIBA regional awards in London and the East of England, has been given another nod for its transformation of Rhodes House in Oxford.The winners of the regional awards will be considered for a RIBA National Award, which will then form the longlist for the Stirling Prize due to be announced in October.Other projects nominated for a regional award in the South of England this year include Hopkins refurbishment of Eton School Hall and the restoration of Blenheim Pallace Orangery by Nick Cox Architects.> Also read:Four AHMM projects on shortlist for RIBA London AwardsLOMs Santander office in Milton Keynes and a refurbishment of the Jackson Library at Exeter College in Oxford are also among ten shortlisted projects.RIBA South jury chair Fergus Feilden, director at Feilden Fowles, said this years shortlistdemonstrates the depth and diversity of architecture in the region, spanning all scales and programmes from the domestic to large-scale commercial along with numerous education projects.He added: Collectively, these projects, enriched through detailed, diverse materials, enhance the lives of their users and strengthen the wider community through social programmes and innovative environmental strategies.All projects shortlisted for RIBA Awards will be visited by a regional jury, and the winning projects will be announced later this spring.Shortlisted projects will also be considered for several RIBA Special Awards, including the RIBA Sustainability Award and RIBA Building of the Year, before being considered for a RIBA National Award, which will be announced in summer.RIBA South Awards full shortlistBlenheim Palace Orangery by Nick Cox ArchitectsEton School Hall by Hopkins ArchitectsHope Street by Snug ArchitectsKelmscott Manor by ArchitectonMill House and Makers Workshop by Cooke Fawcett ArchitectsReuben College University of Oxford by fjcstudioRhodes House Transformation by Stanton WilliamsThe Jackson Library - Exeter College, Oxford by NexThe Old Byre by Gianni Botsford ArchitectsUnity Place for Santander UK by LOM architecture and design
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