• Introducing Muse: Our first generative AI model designed for gameplay ideation
    www.microsoft.com
    Today, the journal Nature (opens in new tab) is publishing our latest research, which introduces the first World and Human Action Model (WHAM). The WHAM, which weve named Muse, is a generative AI model of a video game that can generate game visuals, controller actions, or both.The paper in Nature offers a detailed look at Muse, which was developed by the Microsoft Research Game Intelligence (opens in new tab) and Teachable AI Experiences (opens in new tab)(Tai X) teams in collaboration with Xbox Games Studios Ninja Theory (opens in new tab). Simultaneously, to help other researchers explore these models and build on our work, we are open sourcing the weights and sample data and making the executable available for the WHAM Demonstratora concept prototype that provides a visual interface for interacting with WHAM models and multiple ways of prompting the models. Developers can learn and experiment with the weights, sample data, and WHAM Demonstrator on Azure AI Foundry (opens in new tab).In our research, we focus on exploring the capabilities that models like Muse need to effectively support human creatives. Im incredibly proud of our teams and the milestone we have achieved, not only by showing the rich structure of the game world that a model like Muse can learn, as you see in the video demo below, but also, and even more importantly, by demonstrating how to develop research insights to support creative uses of generative AI models.Generated gameplay examplesExample gameplay sequences generated by Muse (based on WHAM-1.6B) demonstrate that our model can generate complex gameplay sequences that are consistent over several minutes. All examples shown here were generated by prompting the model with 10 initial frames (1 second) of human gameplay and the controller actions of the whole play sequence. Muse is used in world model mode meaning that it is used to predict how the game will evolve from the initial prompt sequence. The more closely the generated gameplay sequence resembles the actual game, the more accurately Muse has captured the dynamics of that game.What motivated this research?As we release our research insights and model today, I keep thinking back to how this all started. There was a key moment back in December 2022 that I remember clearly. I had recently returned from maternity leave, and while I was away the machine learning world had changed in fundamental ways. ChatGPT had been publicly released, and those who had tried it were in awe of OpenAIs technical achievements and the models capabilities. It was a powerful demonstration of what transformer-based generative models could do when trained on large amounts of (text) data. Coming back from leave at that moment, the key question on my mind was, What are the implications of this achievement for our teams work at the intersection of artificial intelligence and video games?A new research opportunity enabled by dataIn our team, we had access to a very different source of data. For years, we had collaborated with Xbox Game Studios Ninja Theory (based in Cambridge, UK, just like our research team) to collect gameplay data from Bleeding Edge, their 2020 Xbox game. Bleeding Edge is a 4-versus-4 game where all games are played online, and matches are recorded if the player agrees to the End User License Agreement (EULA). We worked closely with our colleagues at Ninja Theory and with Microsoft compliance teams to ensure that the data was collected ethically and used responsibly for research purposes.Its been amazing to see the variety of ways Microsoft Research has used the Bleeding Edge environment and data to explore novel techniques in a rapidly moving AI industry, said Gavin Costello, technical director at Ninja Theory. From the hackathon that started it all, where we first integrated AI into Bleeding Edge, to building AI agents that could behave more like human players, to the World and Human Action Model being able to dream up entirely new sequences of Bleeding Edge gameplay under human guidance, its been eye-opening to see the potential this type of technology has.Muse Training DataCurrent Muse instances were trained on human gameplay data (visuals and controller actions) from the Xbox game Bleeding Edge shown here at the 300180 px resolution at which we train current models. Muse (using WHAM-1.6B) has been trained on more than 1 billion images and controller actions, corresponding to over 7 years of continuous human gameplay.The Game Intelligence and Teachable AI Experiences teams playing the Bleeding Edge game together.Until that point in late 2022, we had used Bleeding Edge as a platform for human-like navigation experiments, but we had not yet made meaningful use of the large amount of human player data we now had available. With the powerful demonstration of text-models, the next question was clear: What could we achieve if we trained a transformer-based model on large amounts of human gameplay data?Scaling up model trainingAs the team got to work, some of the key challenges included scaling up the model training. We initially used a V100 cluster, where we were able to prove out how to scale up to training on up to 100 GPUs; that eventually paved the way to training at scale on H100s. Key design decisions we made early focused on how to best leverage insights from the large language model (LLM) community and included choices such as how to effectively represent controller actions and especially images.The first sign that the hard work of scaling up training was paying off came in the form of a demo that thoroughly impressed me. Tim Pearce, at that time a researcher in Game Intelligence, had put together examples of what happened early versus later in training. You can see the demo here its like watching the model learn. This led to our follow-up work showing how scaling laws emerge in these kinds of models.Muse consistency over the course of trainingGround truthHuman gameplayGame visuals generated by Muse with 206M parametersConditioned on 1 second of real gameplay and 9 seconds of actionsCharacter recognizableBasic movements and geometryNo degeneration over timeCorrect interaction with power cellModels flying mechanic correctlyComparing ground truth human gameplay (left) to visuals generated using Muse (using WHAM-206M) when prompted with 1 second of human gameplay (visuals and controller actions) and 9 seconds of controller actions from the ground truth. In this setting, if Muse can generate visuals that closely match the ground truth, then it has captured the game dynamics. We see that the quality of generated visuals improves visibly over the course of training. In early training (10k training updates) we see signs of life, but quality deteriorates quickly. After 100k training updates, the model is consistent over time but does not yet capture relatively less frequent aspects of the game dynamics, such as the flying mechanic. Consistency with the ground truth continues to improve with additional training, e.g., the flying mechanic is captured after 1M training updates.Multidisciplinary collaboration: Involving users from the beginningWe had started to investigate how to evaluate these types of models early on. For example, we wanted to understand the representations learned using linear probing, which was driven by Research Intern Gunshi Gupta and Senior Research Scientist Sergio Valcarcel Macua; to explore online evaluation, driven by Senior Research Scientist Raluca Georgescu; and to generate both visuals and actions, initially termed full dreaming and driven by Research Intern Tarun Gupta. But working through how to systematically evaluate Muse required a much broader set of insights. More importantly, we needed to understand how people might use these models in order to know how to evaluate them.This was where the opportunity for multidisciplinary research became crucial. We had discussed aspects of this work with Senior Principal Research Manager Cecily Morrison and her Teachable AI Experiences team for several months. And we had already partnered on an engagement with game creatives (driven by Cecily, Design Researcher Linda Wen, and Principal Research Software Development Engineer Martin Grayson) to investigate how game creators would like to use generative AI capabilities in their creative practice.It was a great opportunity to join forces at this early stage to shape model capabilities to suit the needs of creatives right from the start, rather than try to retrofit an already developed technology, Cecily said.Linda offered some valuable insights about how we approached the work: Weve seen how technology-driven AI innovation has disrupted the creative industryoften catching creators off guard and leaving many feeling excluded, she said. This is why we invited game creators to help us shape this technology from the start. Recognizing that most AI innovations are developed in the Global North, we also made it a priority to recruit game creators from underrepresented backgrounds and geographies. Our goal was to create a technology that benefits everyonenot just those already in positions of privilege.Unlocking new creative use cases with the WHAM DemonstratorNow, with the models emerging capabilities and user insights in mind, it was time to put all the pieces together. The teams joined forces during a Microsoft internal hackathon to explore new interaction paradigms and creative uses that Muse could unlock. As a result, we developed a prototype that we call the WHAM Demonstrator, which allows users to directly interface with the model.The Global Hackathon was the perfect opportunity for everyone to come together and build our first working prototype, Martin said. We wanted to develop an interface for the WHAM model that would allow us to explore its creative potential and start to test ideas and uses we had learned from our interviews with game developers.WHAM DemonstratorFor interacting with World and Human Action Models like Muse, the WHAM Demonstrator provides a visual interface for interacting with a WHAM instance.In this example, the user is loading a visual as an initial prompt to the model, here a single promotional image for the game Bleeding Edge. They use Muse to generate multiple potential continuations from this starting point.The user explores the generated sequences and can tweak them, for example using a game controller to direct the character. These features demonstrate how Muses capabilities can enable iteration as part of the creative process.Identifying key capabilities and how to evaluate themThe hands-on experience of exploring Muse capabilities with the WHAM Demonstrator, and drawing on insights we gained from the user study, allowed us to systematically identify capabilities that game creatives would require to use generative models like Muse. This in turn allowed us to establish evaluation protocols for three key capabilities: consistency, diversity, and persistency. Consistency refers to a models ability to generate gameplay sequences that respect the dynamics of the game. For example, the character moves consistently with controller actions, does not walk through walls, and generally reflects the physics of the underlying game. Diversity refers to a models ability to generate a range of gameplay variants given the same initial prompt, covering a wide range of ways in which gameplay could evolve. Finally, persistency refers to a models ability to incorporate (or persist) user modifications into generated gameplay sequences, such as a character that is copy-pasted into a game visual. We give an overview of these capabilities below.Muse evaluation of consistency, diversity and persistencyConsistencyWe evaluate consistency by prompting the model with ground truth gameplay sequences and controller actions, and letting the model generate game visuals. The videos shown here are generated using Muse (based on WHAM-1.6B) and demonstrate the models ability to generate consistent gameplay sequences of up to two minutes. In our paper, we also compare the generated visuals to the ground truth visuals using FVD (Frchet Video Distance), an established metric in the video generation community.DiversityMuse (based on WHAM-1.6B) generated examples of behavioral and visual diversity, conditioned on the same initial 10 frames (1 second) of real gameplay. The three examples at the top show behavioral diversity (diverse camera movement, loitering near the spawn location, and navigating various paths to the middle jump pad). The three examples below show visual diversity (different hoverboards for the character). In the paper, we also quantitatively assess diversity using the Wasserstein distance, a measure of distance between two distributions, to compare the model-generated sequences to the diversity reflected in human gameplay recordings. Muse generated examples of behavioral and visual diversity, conditioned on the same 10 frames of real gameplay. Three examples of behavioral diversity show diverse camera movement, loitering near the spawn location, and navigating various paths to the middle jump pad. Three examples of visual diversity show different hoverboards for the character.With our evaluation framework in place, and access to an H100 compute allocation, the team was able to further improve Muse instances, including higher resolution image encoders (our current models generate visuals at a resolution of 300180 pixels, up from the 128128 resolution of our earliest models) and larger models, and expand to all seven Bleeding Edge maps. To show some of the capabilities of the model we are publishing today, we have included videos of 2-minute-long generated gameplay sequences above, which give an impression of the consistency and diversity of gameplay sequences that the model can generate.According to Senior Researcher Tabish Rashid: Being handed an allocation of H100s was initially quite daunting, especially in the early stages figuring out how to make best use of it to scale to larger models with the new image encoders. After months of experimentation, it was immensely rewarding to finally see outputs from the model on a different map (not to knock the lovely greenery of Skygarden) and not have to squint so much at smaller images. Im sure at this point many of us have watched so many videos from Muse that weve forgotten what the real game looks like.One of my favorite capabilities of the model is how it can be prompted with modifications of gameplay sequences and persist newly introduced elements. For example, in the demo below, weve added a character onto the original visual from the game. Prompting the model with the modified visual, we can see how the model persists the added character and generates plausible variants of how the gameplay sequence could have evolved from this modified starting point.PersistencyDemonstrations of how Muse (based on WHAM-1.6B) can persist modifications. A visual is taken from the original gameplay data and an image of an additional character is edited into the image. The generated gameplay sequence shows how the character is adapted into the generated gameplay sequence.ConclusionToday, our team is excited to be publishing our work in Nature and simultaneously releasing Muse open weights, the WHAM Demonstrator, and sample data to the community.I look forward to seeing the many ways in which the community will explore these models and build on our research. I cannot wait to see all the ways that these models and subsequent research will help shape and increase our understanding of how generative AI models of human gameplay may support gameplay ideation and pave the way for future, novel, AI-based game experiences, including the use cases that our colleagues at Xbox (opens in new tab) have already started to explore.Opens in a new tab
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  • Ideas: Quantum computing redefined with Chetan Nayak
    www.microsoft.com
    Transcript[TEASER][MUSIC PLAYS UNDER DIALOGUE]CHETAN NAYAK: People sometimes say, well, quantum computers are just going to be like classical computers but faster. And thats not the case. So I really want to emphasize the fact that quantum computers are an entirely different modality of computing. You know, there are certain problems which quantum computers are not just faster at than classical computers but quantum computers can solve and classical computers have no chance of solving.[TEASER ENDS]GRETCHEN HUIZINGA: Youre listening to Ideas, a Microsoft Research Podcast that dives deep into the world of technology research and the profound questions behind the code. Im Gretchen Huizinga. In this series, well explore the technologies that are shaping our future and the big ideas that propel them forward.[MUSIC FADES]My guest today is Dr. Chetan Nayak, a technical fellow of Quantum Hardware at Microsoft Quantum. Under Chetans leadership, the Microsoft Quantum team has published a paper that demonstrates a fundamental operation for a scalable topological quantum computer. The team also announced the creation of the worlds first topoconductormore on that laterand first QPU architecture with a topological core, called the Majorana 1. Chetan Nayak, I cant wait to find out what all of this is welcome to Ideas!CHETAN NAYAK: Thank you. Thanks for having me. And Im excited to tell you about this stuff.HUIZINGA: Well, you have a huge list of accomplishments, accolades, and awardslittle alliteration there. But I want to start by getting to know a bit more about you and what got you there. So specifically, whats your research origin story, as it were? What big idea inspired you to study the smallest parts of the universe?NAYAK: Its a great question. I think if I really have to go back to the origin story, it starts when I was a kid, you know, probably a preteen. And, you know, Id go to bookstores to I know, I guess many of the people listening to this may not know what that is, [LAUGHTER] but there used to be these brick-and-mortar storefronts where they would sell books, physical books, HUIZINGA: Right.NAYAK: and Id go to bookstores to, you know, to buy books to read, you know, fiction. But I would browse through them, and thered be a nonfiction section. And often thered be used books, you know, sometimes used textbooks or used popular science books. And I remember, even though they were bookstores, not libraries, I would spend a lot of time there leafing through books and got exposed toaccidentally exposed toa lot of ideas that I wouldnt otherwise have been. You know, just, sort of, you know, I maybe went there, you know, looking to pick up the next Lord of the Rings book, and while I was there, you know, wander into a book that was sort of explaining the theory of relativity to non-scientists. And I remember leafing through those books and actually reading about Einsteins discoveries, you know, most famously E = mc2, but actually a lot of those books were explaining these thought experiments that Einstein did where he was thinking about, you know, if he were on a train that were traveling at the speed of light, what would light look like to him? [LAUGHTER] Would he catch up to it? You know, and all these incredible thought experiments that he did to try to figure out, you know, to really play around with the basic laws as they were currently understood, of physics, and by, you know, stretching and pulling them and going into extreme taking them to extreme situations, you could either find the flaws in them or in some cases see what the next steps were. And that was, you know, really inspirational to me. I, you know, around the same time, also started leafing through various advanced math books and a little later picked up a book on calculus and started flipping through it, used book with, like, you know, the cover falling apart and the pages starting to fall out. But there was a lot of, you know, accidental discovery of topics through wandering through bookstores, actually. I also, you know, went to this great magnet high school in New York City called Stuyvesant High School, where I was surrounded by people who were really interested in science and math and technology. So I think, you know, for me, that origin story really starts, you know, maybe even earlier, but at least in my preteen years when, you know, I went through a process of learning new things and trying to understand them in my own way. And the more you do that, eventually you find maybe youre understanding things in a little different way than anybody else ever did. And then pretty soon, you know, youre discovering things that no ones ever discovered before. So thats, sort of, how it started.HUIZINGA: Yeah. Well, I want to drill in a little bit there because youve brought to mind a couple of images. One is from a Harry Potter movie, And the Half-Blood Prince, where he discovers the potions handbook, but its all torn up and they were fighting about who didnt get that book. And it turned out to be so theres you in a bookstore somewhere between the sci-fi and the non-fi, shall we call it. And youre, kind of, melding the two together. And I love how you say, I was accidentally exposed. [LAUGHTER] Sounds kind of like radiation of some kind and youve turned into a scientist. A little bit more on that. This idea of quantum, because youve mentioned Albert Einstein, theres quantum physics, quantum mechanics, now quantum computing. Do these all go together? I mean, what came out of what in that initial, sort of, exploration with you? Where did you start getting interested in the quantum of things?NAYAK: Yeah, so I definitely started with relativity, not quantum. That was the first thing I heard about. And I would say in a lot of ways, thats the easier one. I mean, those are the two big revolutions in physics in the 20th century, relativity and quantum theory, and quantum mechanics is by far, at least for me and for many people, the harder one to get your head around because it is so counterintuitive. Quantum mechanics in some sense, or quantum theory in some sense, for most of what we experience in the world is down many abstraction layers away from what we experience. What I find amazing is that the people who created, you know, discovered quantum mechanics, they had nothing but the equations to guide them. You know, they didnt really understand what they were doing. They knew that there were some holes or gaps in the fundamental theory, and they kind of stumbled into these equations, and they gave the right answers, and they just had to follow it. I was actually just a few weeks ago, I was in Arosa, which is a small Swiss town in the Alps. Thats actually the town where Schrdinger discovered Schrdingers equation.HUIZINGA: No!NAYAK: Yeah, a hundred years ago, this summer HUIZINGA: Amazing!NAYAK: So Schrdinger suffered tuberculosis, which eventually actually killed him much later in his life. And so he went into the mountains HUIZINGA: for the cure.NAYAK: for his health, yeah, to a sanatorium to recover from tuberculosis. And while he was there in Arosa, he discovered his equation. And its a remarkable story because, you know, that equation, he didnt even know what the equation meant. He just knew, well, particles are waves, and waves have wave equations. Because thats ultimately Maxwells equation. You can derive wave equations for light waves and radio waves and microwaves, x-rays. And he said, you know, there has to be a wave equation for this thing and this wave equation needs to somehow correctly predict the energy levels in hydrogen.HUIZINGA: Oh, my gosh.NAYAK: And he, you know, worked out this equation and then solved it, which is for that time period not entirely trivial. And he got correctly the energy levels of hydrogen, which people had the spectra, the different wavelengths of light that hydrogen emits. And lo and behold, it works. He had no idea why. No idea what it even meant. And, um, but knew that he was onto something. And then remarkably, other people were able to build on what hed done, were able to say, no, there must be a grain of truth here, if not the whole story, and lets build on this, and lets make something that is richer and encompasses more and try to understand the connections between this and other things. And Heisenberg was, around the same time, developing his whats called matrix mechanics, a different way of thinking about quantum computing, and then people realize the connections between those, like Dirac. So its a remarkable story how people, how scientists, took these things they understood, you know, imposed on it a certain level of mathematical consistency and a need for the math to predict things that you could observe, and once you had, sort of, the internal mathematical consistency and it was correctly explaining a couple of data points about the world, you could build this huge edifice based on that. And so that was really impressive to me as I learned that. And thats 100 years ago! It was 1925.HUIZINGA: Right. Well, let me NAYAK: And thats quantum mechanics!HUIZINGA: OK.NAYAK: Youre probably going to say, well, how does quantum computing fit into this, you know? [LAUGHTER] Right? And thats a much later development. People spent a long time just trying to understand quantum mechanics, extend it, use it to understand more things, to understand, you know, other particles. So it was initially introduced to understand the electron, but you could understand atoms, molecules, and subatomic things and quarks and positrons. So there was a rich, you know, decades of development and understanding, and then eventually it got combined with relativity, at least to some extent. So there was a lot to do there to really understand and build upon the early discoveries of quantum mechanics. One of those directions, which was kicked off by Feynman around, I think, 1982 and independently by a Russian mathematician named Yuri Manin was, OK, great, you know, todays computers, again, is many abstraction layers away from anything quantum mechanical, and in fact, its sort of separated from the quantum world by many classical abstraction layers. But what if we built a technology that didnt do that? Like, thats a choice. It was a choice. It was a choice that was partially forced on us just because of the scale of the things we could build. But as computers get smaller and smaller and the way Moores law is heading, you know, at some point, youre going to get very close to that point at which you cannot abstract away quantum mechanics, [LAUGHTER] where you must deal with quantum mechanics, and its part and parcel of everything. You are not in the fortunate case where, out of quantum theory has emerged the classical world that behaves the way we expect it to intuitively. And, you know, once we go past that, that potentially is really catastrophic and scary because, you know, youre trying to make things smaller for the sake of, you know, Moores law and for making computers faster and potentially more energy efficient. But, you know, if you get down to this place where the momentum and position of things, of the electrons, you know, or of the currents that youre relying on for computation, if theyre not simultaneously well-defined, how are you going to compute with that? It looks like this is all going to break down. And so it looks like a real crisis. But, you know, what they realized and what Feynman realized was actually its an opportunity. Its actually not just a crisis. Because if you do it the right way, then actually it gives you way more computational power than you would otherwise have. And so rather than looking at it as a crisis, its an opportunity. And its an opportunity to do something that would be otherwise unimaginable.HUIZINGA: Chetan, you mentioned a bunch of names there. I have to say I feel sorry for Dr. Schrdinger because most of what hes known for to people outside your field is a cat, a mysterious cat in a box, meme after meme. But youve mentioned a number of really important scientists in the field of quantum everything. I wonder, who are your particular quantum heroes? Are there any particular, sort of, modern-day 21st-century or 20th-century people that have influenced you in such a way that its like, I really want to go deep here?NAYAK: Well, definitely, you know, the one person I mentioned, Feynman, is later, so hes the second wave, you could say, of, OK, so if the first wave is like Schrdinger and Heisenberg, and you could say Einstein was the leading edge of that first wave, and Planck. But and the second wave, maybe youd say is, is, I dont know, if Dirac is first or second wave. You might say Dirac is second wave and potentially Landau, a great Russian physicist, second wave. Then maybe Feynmans the third wave, I guess? Im not sure if hes second or third wave, but anyway, hes post-war and was really instrumental in the founding of quantum computing as a field. He had a famous statement, which is, you know, in his lectures, Theres always room at the bottom. And, you know, what he was thinking about there was, you can go to these extreme conditions, like very low temperatures and in some cases very high magnetic fields, and new phenomena emerge when you go there, phenomena that you wouldnt otherwise observe. And in a lot of ways, many of the early quantum theorists, to some extent, were extreme reductionists because, you know, they were really trying to understand smaller and smaller things and things that in some ways are more and more basic. At the same time, you know, some of them, if not all of them, at the same time held in their mind the idea that, you know, actually, more complex behaviors emerge out of simple constituents. Einstein famously, in his miracle year of 1905, one of the things he did was he discovered he proposed the theory of Brownian motion, which is an emergent behavior that relies on underlying atomic theory, but it is several layers of abstraction away from the underlying atoms and molecules and its a macroscopic thing. So Schrdinger famously, among the other things, hes the person who came up with the concept of entanglement HUIZINGA: Yes.NAYAK: in understanding his theory. And for that matter, Schrdingers cat is a way to understand the paradoxes that occur when the classical world emerges from quantum mechanics. So they were thinking a lot about how these really incredible, complicated things arise or emerge from very simple constituents. And I think Feynman is one those people who really bridged that as a post-war scientist because he was thinking a lot about quantum electrodynamics and the basic underlying theory of electrons and photons and how they interact. But he also thought a lot about liquid helium and ultimately about quantum computing. Motivation for him in quantum computing was, you have these complex systems with many underlying constituents and its really hard to solve the equation. The equations are basically unsolvable.HUIZINGA: Right.NAYAK: Theyre complicated equations. You cant just, sort of, solve them analytically. Schrdinger was able to do that with his equation because it was one electron, one proton, OK. But when you have, you know, for a typical solid, youll have Avogadros number of electrons and ions inside something like that, theres no way youre going to solve that. And what Feynman recognized, as others did, really, coming back to Schrdingers observation on entanglement, is you actually cant even put it on a computer and solve a problem like that. And in fact, its not just that with Avogadros number you cant; you cant put it on a computer and solve it with a thousand, you know, [LAUGHTER] atoms, right? And actually, you arent even going to be able to do it with a hundred, right. And when I say you cant do that on a computer, its not that, well, datacenters are getting bigger, and were going to have gigawatt datacenters, and then thats the point at which well be able to seeno, the fact is the amazing thing about quantum theory is if, you know, you go from, lets say, youre trying to solve a problem with 1,000 atoms in it. You know, if you go to 1,001, youre doubling the size of the problem. As far as if you were to store it on a cloud, just to store the problem on the classical computer, just to store the answer, I should say, on a classical computer, youd have to double the size. So theres no chance of getting to 100, even if, you know, with all the buildout of datacenters thats happening at this amazing pace, which is fantastic and is driving all these amazing advances in AI, that buildout is never going to lead to a classical computer that can even store the answer to a difficult quantum mechanical problem.HUIZINGA: Yeah, so basically in answer to the who are your quantum heroes, youve kind of given us a little history of quantum computing, kind of, the leadup and the questions that prompted it. So well get back to that in one second, because I want you to go a little bit further on where we are today. But before we do that, youve also alluded to something thats super interesting to me, which is in light of all the recent advances and claims in AI, especially generative AI, that are making claims like well be able to shorten the timeline on scientific discovery and things like that, why then, do we need quantum computing? Why do we need it?NAYAK: Great question, so at least AI is AI and machine learning, at least so far, is only as good as the training data that you have for it. So if you train AI on all the data we have, and if you train AI on problems we can solve, which at some level are classical, you will be able to solve classical problems. Now, protein folding is one of those problems where the solution is basically classical, very complicated and difficult to predict but basically classical, and there was a lot of data on it, right. And so it was clearly a big data problem thats basically classical. As far as we know, theres no classical way to simulate or mimic quantum systems at scale, that theres a clean separation between the classical and quantum worlds. And so, you know, that the quantum theory is the fundamental theory of the world, and there is no hidden classical model that is lurking [LAUGHTER] in the background behind it, and people sometimes would call these things like hidden variable theories, you know, which Einstein actually really was hoping, late in his life, that there was. That there was, hiding behind quantum mechanics, some hidden classical theory that was just obscured from our view. We didnt know enough about it, and the quantum thing was just our best approximation. If thats true, then, yeah, maybe an AI can actually discover that classical theory thats hiding behind the quantum world and therefore would be able to discover it and answer the problems we need to answer. But thats almost certainly not the case. You know, theres just so much experimental evidence about the correctness of quantum mechanics and quantum theory and many experiments that really, kind of, rule out many aspects of such a classical theory that I think were fairly confident there isnt going to be some classical approximation or underlying theory hiding behind quantum mechanics. And therefore, an AI model, which at the end of the day is some kind of very large matrixyou know, a neural network is some very large classical model obeying some very classical rules about, you take inputs and you produce outputs through many layersthat thats not going to produce, you know, a quantum theory. Now, on the other hand, if you have a quantum computer and you can use that quantum computer to train an AI model, then the AI model is learningyoure teaching it quantum mechanicsand at least within a certain realm of quantum problems, it can interpolate what weve learned about quantum mechanics and quantum problems to solve new problems that, you know, you hadnt already solved. Actually, you know, like I said, in the early days, I was reading these books and flipping through these bookstores, and Id sometimes figure out my own ways to solve problems different from how it was in the books. And then eventually I ended up solving problems that hadnt been solved. Well, thats sort of what an AI does, right? It trains off of the internet or off of playing chess against itself many times. You know, it learns and then takes that and eventually by learning its own way to do things, you know, it learns things that we as humans havent discovered yet.HUIZINGA: Yeah.NAYAK: And it could probably do that with quantum mechanics if it were trained on quantum data. So, but without that, you know, the world is ultimately quantum mechanical. Its not classical. And so something classical is not going to be a general-purpose substitute for quantum theory.HUIZINGA: OK, Chetan, this is fascinating. And as youve talked about pretty well everything so far, thats given us a really good, sort of, background on quantum history as we know it in our time. Talk a little bit about where we are now, particularlyand were going get into topology in a minute, topological stuffbut I want to know where you feel like the science is now, and be as concise as you can because I really want get to your cool work that were going to talk about. And this question includes, whats a Majorana and why is it important?NAYAK: Yeah. So OK, unfortunately, it wont be that concise an answer. OK, so, you know, early 80s, ideas about quantum computing were put forward. But I think most people thought, A, this is going to be very difficult, you know, to do. And I think, B, it wasnt clear that there was enough motivation. You know, I think Feynman said, yes, if you really want to simulate quantum systems, you need a quantum computer. And I think at that point, people werent really sure, is that the most pressing thing in the world? You know, simulating quantum systems? Its great to understand more about physics, understand more about materials, understand more about chemistry, but we werent even at that stage, I think, there where, hey, thats the limiting thing thats limiting progress for society. And then, secondly, there was also this feeling that, you know, what youre really doing is some kind of analog computing. You know, this doesnt feel digital, and if it doesnt feel digital, theres this question about error correction and how reliable is it going to be. So Peter Shor actually, you know, did two amazing things, one of which is a little more famous in the general public but one of which is probably more important technically, is he did these two amazing things in the mid-90s. He first came up with Shors algorithm, where he said, if you have a quantum computer, yeah, great for simulating quantum systems, but actually you can also factor large numbers. You can find the prime factors of large numbers, and the difficulty of that problem is the underlying security feature under RSA [encryption], and many of these public key cryptography systems rely on certain types of problems that are really hard. Its easy to multiply two large primes together and get the output, and you can use that to encrypt data. But to decrypt it, you need to know those two numbers, and its hard to find those factors. What Peter Shor discovered is that ideally, a quantum computer, an ideal quantum computer, would be really good at this, OK. So that was the first discovery. And at that point, what seemed at the time an academic problem of simulating quantum systems, which seemed like in Feynmans vision, thats what quantum computers are for, that seemingly academic problem, all of a sudden, also, you know, it turns out theres this very important both financially and economically and national security-wise other application of a quantum computer. And a lot of people sat up and took notice at that point. So thats huge. But then theres a second thing that he, you know, discovered, which was quantum error correction. Because everyone, when he first discovered it, said, sure, ideally thats how a quantum computer works. But quantum error correction, you know, this thing sounds like an analog system. How are you going to correct errors? This thing will never work because itll never operate perfectly. Schrdingers problem with the cats going to happen, is that youre going to have entanglement. The thing is going to just end up being basically classical, and youll lose all the supposed gains youre getting from quantum mechanics. And quantum error correction, that second discovery of Peter Shors, really, you know, suddenly made it look like, OK, at least in principle, this thing can happen. And people built on that. Peter Shors original quantum error correction, I would say, it was based on a lot of ideas from classical error correction. Because you have the same problem with classical communication and classical computing. Alexei Kitaev then came up with, you know, a new set of quantum error correction procedures, which really dont rely in the same way on classical error correction. Or if they do, its more indirect and in many ways rely on ideas in topology and physics. And, you know, those ideas, which lead to quantum error correcting codes, but also ideas about what kind of underlying physical systems would have built-in hardware error protection, led to what we now call topological quantum computing and topological qubits, because its this idea that, you know, just like people went from the early days of computers from vacuum tubes to silicon, actually, initially germanium transistors and then silicon transistors, that similarly that you had to have the right underlying material in order to make qubits.HUIZINGA: OK.NAYAK: And that the right underlying material platform, just as for classical computing, its been silicon for decades and decades, it was going to be at one of these so-called topological states of matter. And that these would be states of matter whose defining feature, in a sense, would be that they protect quantum information from errors, at least to some extent. Nothings perfect, but, you know, in a controllable way so that you can make it better as needed and good enough that any subsequent error correction that you might call software-level error correction would not be so cumbersome and introduce so much overhead as to make a quantum computer impractical. I would say, you know, there were these the field had a, I would say, a reboot or a rebirth in the mid-1990s, and pretty quickly those ideas, in addition to the applications and algorithms, you know, coalesced around error correction and whats called fault tolerance. And many of those ideas came, you know, freely interchanged between ideas in topology and the physics of what are called topological phases and, you know, gave birth to this, I would say, to the set of ideas on which Microsofts program has been based, which is to look for the right material create the right material and qubits based on it so that you can get to a quantum computer at scale. Because theres a number of constraints there. And the work that were really excited about right now is about getting the right material and harnessing that material for qubits.HUIZINGA: Well, lets talk about that in the context of this paper that youre publishing and some pretty big news in topology. You just published a paper in Nature that demonstrateswith receiptsa fundamental operation for a scalable topological quantum computer relying on, as I referred to before, Majorana zero modes. Thats super important. So tell us about this and why its important.NAYAK: Yeah, great. So building on what I was just saying about having the right material, what were relying on is, to an extent, is superconductivity. So thats one of the, you know, really cool, amazing things about the physical world. That many metals, including aluminum, for instance, when you cool them down, theyre able to carry electricity with no dissipation, OK. No energy loss associated with that. And that property, the remarkable that property, what underlies it is that the electrons form up into pairs. These things called Cooper pairs. And those Cooper pairs, their wave functions kind of lock up and go in lockstep, and as a result, actually the number of them fluctuates wildly, you know, in any place locally. And that enables them to, you know, to move easily and carry current. But also, a fundamental feature, because they form pairs, is that theres a big difference between an even and odd number of electrons. Because if theres an odd electron, then actually theres some electron thats unpaired somewhere, and theres an energy penalty associated, an energy cost to that. It turns out that thats not always true. Theres actually a subclass of superconductors called topological superconductors, or topoconductors, as we call them, and topoconductors have this amazing property that actually theyre perfectly OK with an odd number of electrons! In fact, when theres an odd number of electrons, there isnt any unpaired electron floating around. But actually, topological superconductors, they dont have that. Thats the remarkable thing about it. Ive been warned not to say what Im about to say, but Ill just go ahead [LAUGHTER] and say it anyway. I guess thats bad way to introduce something HUIZINGA: No, its actually really exciting!NAYAK: OK, but since you brought up, you know, Harry Potter and the Half-Blood Prince, you know, Voldemort famously split his soul into seven or, I guess, technically eight, accidentally. [LAUGHTER] He split his soul into seven Horcruxes, so in some sense, there was no place where you could say, well, thats where his soul is.HUIZINGA: Oh, my gosh!NAYAK: So Majorana zero modes do kind of the same thing! Like, theres this unpaired electron potentially in the system, but you cant find it anywhere. Because to an extent, youve actually figured out a way to split it and put it you know, sometimes we say like you put it at the two ends of the system, but thats sort of a mathematical construct. The reality is there is no place where that unpaired electron is!HUIZINGA: Thats crazy. Tell me, before you go on, were talking about Majorana. I had to look it up. Thats a guys name, right? So do a little dive into what this whole Majorana zero mode is.NAYAK: Yeah, so Majorana was an Italian physicist, or maybe technically Sicilian physicist. He was very active in the 20s and 30s and then just disappeared mysteriously around 1937, 38, around that time. So no one knows exactly what happened to him. You know, but one of his last works, which I think may have only been published after he disappeared, he proposed this equation called the Majorana equation. And he was actually thinking about neutrinos at the time and particles, subatomic particles that carry no charge. And so, you know, he was thinking about something very, very different from quantum computing, actually, right. So Majoranadidnt know anything about quantum computing, didnt know anything about topological superconductors, maybe even didnt know much about superconductivity at allwas thinking about subatomic particles, but he wrote down this equation for neutral objects, or some things that dont carry any charge. And so when people started, you know, in the 90s and 2000s looking at topological superconductors, they realized that there are these things called Majorana zero modes. So, as I said, and let me explain how they enter the story, so Majorana zero modes are I just said that topological superconductors, theres no place you can find that even or odd number of electrons. Theres no penalty. Now superconductors, they do have a penaltyand its called the energy gapfor breaking a pair. Even topological superconductors. You take a pair, a Cooper pair, you break it, you have to pay that energy cost, OK. And its, like, double the energy, in a sense, of having an unpaired electron because youve created two unpaired electrons and you break that pair. Now, somehow a topological superconductor has to accommodate that unpaired electron. It turns out the way it accommodates it is it can absorb or emit one of these at the ends of the wire. If you have a topological superconductor, a topoconductor wire, at the ends, it can absorb or emit one of these things. And once it goes into one end, then its totally delocalized over the system, and you cant find it anywhere. You can say, oh, it got absorbed at this end, and you can look and theres nothing you can tell. Nothing has changed about the other end. Its now a global property of the whole thing that you actually need to somehow figure out, and Ill come to this, somehow figure out how to connect the two ends and actually measure the whole thing collectively to see if theres an even or odd number of electrons. Which is why its so great as a qubit because the reason its hard for Schrdingers cat to be both dead and alive is because youre going to look at it, and then you look at it, photons are going to bounce off it and youre going to know if its dead or alive. And the thing is, the thing that was slightly paradoxical is actually a person doesnt have to perceive it. If theres anything in the environment that, you know, if a photon bounces off, its sort of like if a tree falls in the forest HUIZINGA: I was just going to say that!NAYAK: it still makes a sound. I know! It still makes a sound in the sense that Schrdingers cat is still going to be dead or alive once a photon or an air molecule bounces off it because of the fact that its gotten entangled with, effectively, the rest of the universe you know many other parts of the universe at that point. And so the fact that there is no place where you can go and point to that unpaired electron means it does that even or oddness which we call parity, whether somethings even or odd is parity. And, you know, these are wires with, you know, 100 million electrons in them. And its a difference between 100 million and 100 million and one. You know, because ones an even or odd number. And that difference, you have to be able to, like, the environment cant detect it. So it doesnt get entangled with anything, and so it can actually be dead and alive at the same time, you know, unlike Schrdingers cat, and thats what you need to make a qubit, is to create those superpositions. And so Majorana zero modes are these features of the system that actually dont actually carry an electrical charge. But they are a place where a single unpaired electron can enter the system and then disappear. And so they are this remarkable thing where you can hide stuff. [LAUGHS]HUIZINGA: So how does that relate to your paper and the discoveries that youve made here?NAYAK: Yeah, so in an earlier paper so now the difficulty is you have to actually make this thing. So, you know, you put a lot of problems up front, is that youre saying, OK, the solution to our problem is we need this new material and we need to harness it for qubits, right. Great. Well, where are we going to get this material from, right? You might discover it in nature. Nature may hand it to you. But in many cases, it doesnt. And thats this is one of those cases where we actually had to engineer the material. And so engineering the material is, it turns out to be a challenge. People had ideas early on that they could put some combination of semiconductors and superconductors. But, you know, for us to really make progress, we realized that, you know, its a very particular combination. And we had to developand we did developsimulation capabilities, classical. Unfortunately, we dont have a quantum computer, so we had to do this classically with classical computers. We had to classically simulate various kinds of materials combinations to find one, or find a class, that would get us into the topological phase. And it turned out lots of details mattered there, OK. It involves a semiconductor, which is indium arsenide. Its not silicon, and its not the second most common semiconductor, which is gallium nitride, which is used in LED lights. Its something called indium arsenide. It has some uses as an infrared detector, but its a different semiconductor. And were using it in a nonstandard way, putting it into contact with aluminum and getting, kind of, the best of both worlds of a superconductor and a semiconductor so that we can control it and get into this topological phase. And thats a previously published paper in American Physical [Society] journal. But thats great. So that enables that shows that you can create this state of matter. Now we need to then build on it; we have to harness it, and we have to, as I said, we have to make one of these wires or, in many cases, multiple wires, qubits, et cetera, complex devices, and we need to figure out, how do we measure whether we have 100 million or 100 million and one electrons in one of these wires? And that was the problem we solved, which is we made a device where we took something called a quantum dotyou should think of [it] as a tiny little capacitorand that quantum dot is coupled to the wire in such a way that the coupling that an electronits kind of remarkablean electron can quantum mechanically tunnel from you know, this is like an electron, you dont know where it is at any given time. You know, its momentum and its position arent well defined. So its, you know, an electron whose, lets say, energy is well defined actually, there is some probability amplitude that its on the wire and not on the dot. Even though it should be on the dot, it actually can, kind of, leak out or quantum mechanically end up on the wire and come back. And because of that factthe simple fact that its quantum mechanical wave function can actually have it be on the wireit actually becomes sensitive to that even or oddness.HUIZINGA: Interesting.NAYAK: And that causes a small change in the capacitance of this tiny little parallel plate capacitor, effectively, that we have. And that tiny little change in capacitance, which is, just to put into numbers, is the femtofarad, OK. So thats a decimal point followed by, you know, 15 zeros and a one 14 zeros and a one. So thats how tiny it is. That that tiny change in the capacitance, if we put it into a larger resonant circuit, then that larger resonant circuit shows a small shift in its resonant frequency, which we can detect. And so what we demonstrated is we can detect the difference, that one electron difference, that even or oddness, which is, again, its not local property of anywhere in the wire, that we can nevertheless detect. And thats, kind of, the fundamental thing you have to have if you want to be able to use these things for quantum information processing, you know, this parity, you have to be able to measure what that parity is, right. Thats a fundamental thing. Because ultimately, the information you need is classical information. Youre going to want to know the answer to some problem. Its going to be a string of zeros and ones. You have to measure that. But moreover, the particular architecture were using, the basic operations for us are measurements of this type, which is a its a very digital process. The process I mentioned, sort of, how quantum computing looks a little analog in some ways, but its not really analog. Well, thats very manifestly true in our architecture, that our operations are a succession of measurements that we turn on and off, but different kinds of measurements. And so what the paper shows is that we can do these measurements. We can do them fast. We can do them accurately.HUIZINGA: OK.NAYAK: And the additional, you know, announcements that were making, you know, right now are work that weve done extending and building on that with showing additional types of measurements, a scalable qubit design, and then building on that to multi-qubit arrays.HUIZINGA: Right.NAYAK: So that really unlocked our ability to do a number of things. And I think you can see the acceleration now with the announcements we have right now.HUIZINGA: So, Chetan, youve just talked about the idea of living in a classical world and having to simulate quantum stuff.NAYAK: Yup.HUIZINGA: Tell us about the full stack here and how we go from, in your mind, from quantum computing at the bottom all the way to the top.NAYAK: OK, so one thing to keep in mind is quantum computers are not a general-purpose accelerator for every problem. You know, so people sometimes say, well, quantum computers are just going to be like classical computers but faster. And thats not the case. So I really want to emphasize the fact that quantum computers are an entirely different modality of computing. You know, there are certain problems which quantum computers are not just faster at than classical computers but quantum computers can solve and classical computers have no chance of solving. On the other hand, there are lots of things that classical computers are good at that quantum computers arent going to be good at, because its not going to give you any big scale up. Like a lot of big data problems where you have lots of classical data, you know, a quantum computer with, lets say, lets call it 1,000 qubits, and here I mean 1,000 logical qubits, and we come back to what that means, but 1,000 error-corrected qubits can solve problems that you have no chance of solving with a classical computer, even with all the worlds computing. But in fact, if it were a 1,000 qubits, you would have to take every single atom in the entire universe, OK, and turn that into a transistor, and it still wouldnt be big enough. You dont have enough bytes, even if every single atom in the universe were a byte. So thats how big these quantum problems are when you try to store them on a classical computer, just to store the answer, lets say.HUIZINGA: Yeah.NAYAK: But conversely, if you have a lot of classical data, like all the data in the internet, which we train, you know, our AI models with, you cant store that on 1,000 qubits, right. You actually cant really store more than 1,000 bits of classical information on 1,000 qubits. So many things that we have big data in classically, we dont have the ability to really, truly store within a quantum computer in a way that you can do anything with it. So we should definitely not view quantum computers as replacing classical computers. Theres lots of things that classical computers are already good at and were not trying to do those things. But there many things that classical computers are not good at all. Quantum computer we should think of as a complimentary thing, an accelerator for those types of problems. It will have to work in collaboration with a classical computer that is going to do the classical steps, and the quantum computer will do the quantum steps. So thats one thing to just keep in mind. When we talk about a quantum computer, it is part of a larger computing, you know, framework where there are many classical elements. It might be CPUs, it might be GPUs, might be custom ASICs for certain things, and then quantum computer, you know, a quantum processor, as well. So HUIZINGA: Is that called a QPU?NAYAK: A QPU is the quantum processing unit, exactly! So well have CPUs, GPUs, and QPUs. And so that is, you know, at the lowest layer of that stack, is the underlying substrate, physical substrate. Thats our topoconductor. Its the material which we build our QPUs. Thats the quantum processing unit. The quantum processing unit includes all of the qubits that we have in our architecture on a single chip. And thats, kind of, one of the big key features, key design features, that the qubits be small and small and manufacturable on a single wafer. And then the QPU also has to enable that quantum world to talk to the classical world HUIZINGA: Right.NAYAK: because you have to send it, you know, instructions and you have to get back answers. And for us, that is turning on and off measurements because our instructions are a sequence of measurements. And then, we ultimately have to get back a string of zeros and ones. But that initially is these measurements where were getting, you know, phase shifts on microwaves, and which are in turn telling us about small capacitance shifts, which are in turn telling us the parity of electrons in a wire.HUIZINGA: Right.NAYAK: So really, this is a quantum machine in which, you know, you have the qubits that are built on the quantum plane. Youve then got this quantum-classical interface where the classical information is going in and out of the quantum processor. And then theres a lot of classical processing that has to happen, both to enable error correction and to enable computations. And the whole thing has to be inside of a cryogenic environment. So its a very special environment in which we in which, A, its kept cold because thats what you need in order to have a topoconductor, and thats also what you need in order just in general for the qubits to be very stable. So that when we talk about the full stack, just on the hardware side, there are many layers to this. And then of course, you know, there is the classical firmware that takes instructions and turns them into the physical things that need to happen. And then, of course, we have algorithms and then ultimately applications. HUIZINGA: Yeah, so I would say, Chetan, that people can probably go do their own little research on how you go from temperatures that are lower than deep space to the room youre working in. And we dont have time to unpack that on this show. And also, I was going to ask you what could possibly go wrong if you indeed got everything right. And you mentioned earlier about, you know, what happens in an AI world if we get everything right. If you put quantum and AI together, its an interesting question, what that world looks like. Can you just take a brief second to say that youre thinking about what could happen to cryptography, to, you know, just all kinds of things that we might be wondering about in a post-quantum world?NAYAK: Great question. So, you know, first of all, you know, one of the things I want to, kind of, emphasize is, ultimately, a lot of, you know, when we think about the potential for technology, often the limit comes down to physics. There are physics limits. You know, if you think about, like, interstellar travel and things like that, well, the speed of light is kind of a hard cutoff, [LAUGHTER] and actually, youre not going to be able to go faster than the speed light, and you have to bake that in. That ultimately, you know, if you think of a datacenter, ultimately, like theres a certain amount of energy, and theres a certain amount of cooling power you have. And you can say, well, this datacenter is 100 megawatts, and then in the future, well have a gigawatt to use it. But ultimately, then that energy has to come from somewhere, and youve got some hard physical constraints. So similarly, you could ask, you know, with quantum computers, what are the hard physical constraints? What are the things that just because you cant make a perpetual motion machine; you cant violate, I think, laws of quantum mechanics. And I think in the early days, there was this concern that, you know, this idea relies on violating something. Youre doing something thats not going to work. You know, Id say the theory of quantum error correction, the theory of fault tolerance, you know, many of the algorithms have been developed, they really do show that there is no fundamental physical constraint saying that this isnt going to happen, you know. That, you know, that somehow you would need to have either more power than you can really generate or you would need to go much colder than you can actually get. That, you know, theres no physical, you know, no-go result. So thats an important thing to keep in mind. Now, the thing is, some people might then be tempted to say, well, OK, now its just an engineering problem because we know this in principle can work, and we just have to figure out how to work. But the truth is, there isnt any such, like, hard barrier where you say, well, oh, up until here, its fundamental physics, and then beyond this, its just an engineering problem. The reality is, you know, new difficulties and challenges arise every step along the way. And one person might call it an engineering or an implementation challenge, and one person may call it a fundamental, you know, barrier obstruction, and I think people will probably profitably disagree, you know, agree to disagree on, like, where that goes. I think for us, like, it was really crucial, you know, as we look out at a scale to realize quantum computers are going to really make an impact. Were going to need thousands, you know, hundreds to thousands of logical qubits. That is error-corrected qubits. And when you look at what that means, that means really million physical qubits. That is a very large scale in a world in which people have mostly learned what we know about these things from 10 to 100 qubits. To project out from that to a million, you know, it would surprise me if the solutions that are optimal for 10 to 100 qubits are the same solutions that are optimal for a million qubits, right.HUIZINGA: Yeah.NAYAK: And that has been a motivation for us, is lets try to think, based on what we now know, of things that at least have a chance to work at that million qubit. Lets not do anything that looks like its going to clearly hit a dead end before then.HUIZINGA: Right.NAYAK: Now, obviously in science, nothing is certain, and you learn new things along the way, but we didnt want to start out with things that looked like they were not going to be, you know, work for a million qubits. That was the reason that we developed this new material, that we created this, engineered this new material, you know, these topoconductors, precisely because we said we need to have a material that can give us something where we can operate it fast and make it small and be able to control these things. So, you know, I think thats one key thing. And, you know, what weve demonstrated now is that we can harness this; that weve got a qubit. And thats why we have a lot of confidence that, you know, these are things that arent going to be decades away. That these things are going to be years away. And that was the basis for our interaction with DARPA [Defense Advanced Research Projects Agency]. Weve just been signed a contract with DARPA to go into the next phase of the DARPA US2QC program. And, you know, DARPA, the US government, wants to see a fault-tolerant quantum computer. And because they do not want any surprises.HUIZINGA: Right?!? [LAUGHS]NAYAK: And, you know, there are people out there who said, you know, quantum computers are decades away; dont worry about it. But I think the US government realizes they might be years, not decades away, and they want to get ahead of that. And so thats why theyve entered into this agreement with us and the contract with us.HUIZINGA: Yeah.NAYAK: And so that is, you know, the thing I just want to make sure that, you know, listeners to the podcast understand that we are, you know, the reason that we fundamentally re-engineered, re-architected, what we think a quantum computer should look like and what the qubit should be and even going all the way down to the underlying materials was which is high risk, right? I mean, there was no guarantee theres no guarantee that any of this is going to work, A. And, B, there was no guarantee we would even be able to do the things weve done so far. I mean, you know, thats the nature of it. If youre going to try to do something really different, youre going to have to take risks. And we did take risks by really starting at, you know, the ground floor and trying to redesign and re-engineer these things. So that was a necessary part of this journey and the story, was for us to re-engineer these things in a high-risk way. What that leads to is, you know, potentially changing that timeline. And so in that context, its really important to make this transition to post-quantum crypto because, you know, the cryptography systems in use up until now are things that are not safe from quantum attacks if you have a utility-scale quantum computer. We do know that there are crypto systems which, at least as far as we know, appear to be safe from quantum attacks. Thats whats called post-quantum cryptography. You know, they rely on different types of hard math problems, which quantum computers arent probably good at. And so, you know, and changing over to a new crypto standard isnt something that happens at the flip of a switch.HUIZINGA: No.NAYAK: Its something that takes time. You know, first, you know, early part of that was based around the National Institute of Standards and Technology aligning around one or a few standard systems that people would implement, which they certified would be quantum safe and, you know, those processes have occurred. And so now is the time to switch over. Given that we know that we can do this and that it wont happen overnight, nows the time to make that switch.HUIZINGA: And weve had several cryptographers on the show whove been working on this for years. Its not like theyre just starting. They saw this coming even before you had some solidity in your work. But listen, I would love to talk to you for hours, but were coming to a close here. And as we close, I want to refer to a conversation you had with distinguished university professor Sankar Das Sarma. He suggested that with the emergence of Majorana zero modes, you had reached the end of the beginning and that you were now sort of embarking on the beginning of the end in this work. Well, maybe thats a sort of romanticized vision of what it is. But could you give us a little bit of a hint on what are the next milestones on your road to a scalable, reliable quantum computer, and whats on your research roadmap to reach them?NAYAK: Yeah, so interestingly, we actually just also posted on the arXiv a paper that shows some aspects of our roadmap, kind of the more scientific aspects of our roadmap. And that roadmap is, kind of, continuously going from the scientific discovery phase through the engineering phase, OK. Again, as I said, its a matter of debate and even taste of what exactly you want to call scientific discovery versus engineering, butwhich will be hotly debated, Im surebut it is definitely a continuum thats going more towards from one towards the other. And I would say, you know, at a high level, logical qubits, you know, error-corrected, reliable qubits, are, you know, the basis of quantum computation at scale and developing, demonstrating, and building those logical qubits and logic qubits at scale is kind of a big thing thatfor us and for the whole industryis, I would say, is, sort of, the next level of quantum computing. Jason Zander wrote this blog where he talked about level one, level two, level three, where level one was this NISQnoisy intermediate-scale quantumera; level two is foundations of, you know, reliable and logical qubits; and level three is the, you know, at-scale logical qubits. I think were heading towards level two, and so in my mind, thats sort of, you know, the next North Star is really around that. I think there will be a lot of very interesting and important things that are more technical and maybe are not as accessible to a big audience. But Id say thats, kind of, the I would say, if youre, you know, a thing to keep in mind as a big exciting thing happening in the field.HUIZINGA: Yeah. Well, Chetan Nayak, what a ride this show has been. Im going to be watching this spaceand the timelines thereof because they keep getting adjusted![MUSIC]Thank you for taking time to share your important work with us today.NAYAK: Thank you very much, my pleasure![MUSIC FADES]
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  • Pharaohs tomb is the biggest ancient Egyptian discovery since King Tutankhamun
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    Compared to his royal relatives, King Thutmose II doesnt get much attention. Depending on the documentation, the monarch only ruled over ancient Egypt for 13 years (1493-1479 BCE) at most, and possibly as little as three (1482-1479 BCE). Egyptologists tend to focus more on his father, Thutmose III; half-sister and wife, Queen Hatshepsut; and son, Thutmose II.But that doesnt make the discovery of his final resting place any less important. On February 18, the Egyptian government announced that an international team of archeologists have finally confirmed the tombs locationmaking it the first and most significant royal find since the identification of King Tutankhamuns tomb in 1922.The simple tomb was heavily damaged by flooding but still included a number of artifacts linked to Thutmose II. Credit: Egypts Ministry of Tourism and AntiquitiesThe story of recovering Thutmose IIs remains dates back to the 19th century, when researchers found the kings mummified body at what is known as the Deir el-Bahari Cachette. But the site clearly wasnt the mummys original location, leading experts to wonder about the whereabouts of Thutmose IIs original tomb for well over a century.In 2022, experts unearthed a site a few miles west of Luxor and the Valley of Kings, which they designated Tomb No. C4. Given its relative simplicity and location near Queen Hatshepsuts grave, archeologists initially theorized No. C4 contained one of King Thutmose IIIs wives. The room and its features had been heavily damaged by flooding, making it difficult to understand its overall context. Further excavation also yielded the discovery of a second, smaller corridor thought to have been a robbers tunnel.Artifacts in tomb No. C4 linked to King Thutmose II. Credit: Egypts Ministry of Tourism and Antiquities Despite its significance, the tomb was found in poor condition, flooded in antiquity shortly after the kings death. Water damage caused severe deterioration, leading to the loss of many original contents, which are believed to have been relocated during ancient times, Mohamed Abdel Badei, head of the Ancient Egyptian Antiquities Sector and project co-lead, said in a statement.But despite the flooding, the vault wasnt devoid of artifactsand what archeologists found actually confirmed the tombs original inhabitant. According to Egypts Ministry of Tourism and Antiquities, alabaster vase fragments spelled out not only Thutmose IIs name, but his final status as a deceased king. Other finds included plaster painted blue and decorated with yellow stars, along with portions of the Book of Amduat, a key religious text used during Egyptian royalty burial rituals. Researchers could also confirm that Queen Hatshepsutone of only two queens known to rule over ancient Egyptoversaw the burial of her husband and half-sibling. Get the Popular Science newsletter By signing up you agree to our Terms of Service and Privacy Policy.Further analysis appears to solve not only the reason for the removal of Thutmose IIs mummy, but the mystery corridors purpose. Researchers now believe it wasnt robbers who built the tunnel, but royal attendants who rescued the kings remains from the flooded chamber. As excavation work continues, archeologists hope to learn even more answers about life during Thutmose IIs brief reign, as well as details about the rescue effort to recover his body from the flooded tomb.
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  • Squishy materials reveal new physics of static electricity
    www.sciencenews.org
    Rub a balloon on your hair and the balloon typically picks up a negative electric charge, while your hair goes positive. But a new study shows that the charge an object picks up can depend on its history. The number of times an object had previously touched another determined whether the object became negatively or positively charged when touched again, researchers report in the Feb. 20Nature.The work could be a step toward understanding the effects behind the phenomenon of static electricity, in which electric charge accumulates on materials after they are rubbed or touched together. Although static electricity is a daily phenomenon, scientists still dont understand how the charge transfer works. The phenomenon is important for everything fromlightning stormstopollination. But, we are just absolutely clueless, like mega-clueless, as to whats actually happening, says physicist Scott Waitukaitis of the Institute of Science and Technology Austria, or ISTA, in Klosterneuburg.Scientists dont know what is being transferred from one material to another when objects touch. It could be electrons, electrically charged atoms called ions or small bits of material. Even reproducibility is a struggle: The same experiment can give a different result on different days or in different laboratories. That has made it difficult to draw clear conclusions.So Waitukaitis and colleagues simplified things. They studied electric charge in experiments with a single material, a squishy polymer called polydimethylsiloxane, or PDMS. They touched different squares of the material together, measuring the charge transferred. (The squishiness is helpful for ensuring that the two objects make good contact with one another in the experiments.)Scientists used an apparatus to touch together two samples of a squishy polymer, PDMS (green), and measure the electric charge exchanged. ISTAAt first, the samples seemed to exchange charge randomly. But eventually, the researchers discovered a pattern. A sample that had been touched to other samples many times would charge negative when touched to a fresh one.The researchers also found that the samples formed whats known as a triboelectric series. Thats an ordering based on which material in a pair takes a negative charge, and which a positive charge, when touched. For example, a ballon usually goes negative when it touches your hair. But a balloon touched to Teflon would typically get a positive charge. A triboelectric series usually involves different types of materials, but the different chunks of PDMS formed their own series, too. Contact history mattered there, as well. The triboelectric series formed after the samples had many previous contacts.The researchers examined the PDMS samples in detail to determine what was causing the effect. They found that the samples that had been touched repeatedly were smoother on very small distance scales of about 10 nanometers.What that means for the mysteries of static electricity isnt yet clear. But the result illuminates the source of some of the confusion. It helps [us] understand the previous irreproducibility, in that you have these materials that you think are all the same but theres going to be subtle differences in the nanostructure, says chemical engineer Daniel Lacks of Case Western Reserve University in Cleveland. That, I believe, is a key result.The discovery was a mixture between accidental and sheer stubbornness on my part, says physicist Juan Carlos Sobarzo, also of ISTA, who performed the experiments. When the experiments didnt work as expected, he tried them again, day after day, until they did. That led the researchers to realize that the repetition itself was key to getting a triboelectric series, in that the samples had to have been touched many times.If I hadnt followed my gut, we couldve missed the importance of contact history.Sobarzo, it seems, had just the right touch.
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  • Dual regulation of mitochondrial fusion by ParkinPINK1 and OMA1
    www.nature.com
    Nature, Published online: 19 February 2025; doi:10.1038/s41586-025-08590-2We find that, in mice, although the individual loss of Parkin or OMA1 does not affect mitochondrial integrity, their combined loss results in small body size, low locomotor activity, premature death, mitochondrial abnormalities and innate immune responses.
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  • A dual-pathway architecture for stress to disrupt agency and promote habit
    www.nature.com
    Nature, Published online: 19 February 2025; doi:10.1038/s41586-024-08580-wAdaptive decision-making often requires an understanding of our agency in a situation; however, chronic stress can disrupt agency and promote inflexible, habitual behaviour by turning off a brain pathway needed for agency and activating one that promotes habit.
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  • Man nearly guaranteed to get early Alzheimer's is still disease-free in his 70s how?
    www.livescience.com
    A man who should have developed early-onset Alzheimer's disease due to a genetic mutation is still symptom-free in his 70s. Scientists are trying to understand why.
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  • 'Iridescent' clouds on Mars captured in Martian twilight in stunning NASA rover images
    www.livescience.com
    "I'll always remember the first time I saw those iridescent clouds and was sure at first it was some color artifact."
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  • Project "Antique" | Blender Cycles 4.3
    v.redd.it
    Personal project : "Antique" Full length video and tutorial coming soon I used photoscans to get realistic imperfections https://www.artstation.com/georgeturmanidze https://www.behance.net/GTurmana submitted by /u/gturmanidze [link] [comments]
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