www.polygon.com
Were roughly two months into 2025 now, and were already spoiled by the plethora of great new video games to choose from. Even still, there have been more than a few titles released late last year that slipped off our radar and nevertheless merit attention. TankHead, a roguelike vehicular combat adventure that stealth-dropped on Epic Games Store back in December, is one such game.Created by Toronto-based indie studio Alpha Channel, TankHead centers around Whitaker, a digitized human consciousness housed within a drone body. Set several years in the wake of a cataclysmic event, TankHead has players controlling Whitaker as he ventures into the Event Containment Area an irradiated region where ordinary humans can no longer survive on a mission to return to the site of his former home, the fabled floating city of Highpoint.To do so, youll have to take command of a modular light-armored tank and hunt the TankHeads drone weapons haunted by the errant ghosts of their former operators in order to pierce deeper into the ECA and reach Highpoint. Naturally, this is easier said than done.After linking up with a smuggler operating out of a derelict landship, youre tasked with recovering the cores of three extremely powerful TankHeads. Once you find and repair your own tank, youre deployed to the outer rim of the ECA in search of abandoned transfer stations housing the remnants of each TankHeads persona shadows. After recovering these, youll be able to activate a lure designed to summon the Tankhead, triggering a boss battle. Youre not alone in the ECA, however, as each of the games three open-world areas is littered with roving battalions of heavily armed drone tanks and other threats thatll stop at nothing to eliminate you on sight.When you start out in TankHead, youre relatively underpowered compared to the enemies you encounter in the field, to say nothing of the techno-organic beasts youre tasked with slaying. Luckily for you, there are various depots of weapons, vehicle parts, and resources scattered throughout the world you can loot and recover to upgrade your own tank and abilities until youre strong enough to hold your own against anything the ECA can throw at you. The three resource types you collect throughout the game include scrap, which can be used to repair your tank in the field; chips, which can be recovered from dead androids and terminal stations to be spent to upgrade your perks and abilities at your base; and E-115, a miraculous energy source that can be used to purchase new weapons and armor to outfit your own tank.The combat in TankHead is exhilarating, with placid countryside and rust-colored expanses exploding into a cacophony of bullets and laserfire at the drop of a pin. You can damage enemies by either targeting their glowing red weak points or chipping away at their individual components, which can subsequently be scavenged to either outfit your own tank or converted into scrap to repair yourself. You can detach yourself from your tank at will, allowing you to hover across the world to recover resources or navigate areas rendered otherwise inaccessible. The art direction is terrific, with vehicles and environments that feel spectacular and futuristic while at the same time plausibly anchored in a sense of place and history.Creative director Daniel Ebanks has spoken at length about the creative inspirations behind the game, specifically citing the industrial designs of Katsuhiro Otomo and physical model kits as direct influences on TankHeads visual style. That is especially apparent in the design of the TankHeads themselves. The first boss encounter, The Diver, is a massive hexapedal weapon that resembles the eponymous sentient house from 2004s Howls Moving Castle, albeit outfitted with shoulder-mounted gun turrets and spider-like drones that spill out from underneath its belly when injured. While the latter two boss designs might pale in comparison, they nonetheless amount to some thoroughly challenging and creative boss battles.If I had one quibble with my overall experience with TankHead, it would be with the games story specifically its ending. While arguably an extension of the games roguelike design, the climax of Whitakers story feels more like an anticlimax, if anything. I loved the world-building overall, though, with various collectibles and notes scattered throughout the ECA that, when put together, construct a fascinating backstory about a nation-state that undergoes a radical reinvention after unearthing E-115 and its subsequent fallout with a coalition of neighboring countries. Id have loved it even more if there was a way to easily refer back to these collectibles in the games menu so I could more readily appreciate them.Taking all that into account, I really enjoyed my time playing TankHead. With a campaign that runs approximately between 10 to 15 hours, give or take the extent to which one chooses to explore all the nooks and crannies the ECA has to offer, Alpha Channels first game is a solid roguelike shooter with enough variability and personality to keep players coming back for more. I wouldnt scoff at the opportunity to return to this universe at some point in the future, but if this is all we see of the Event Containment Area, it was one hell of a ride.TankHead was released Dec. 11, 2024, on Windows PC. The game was reviewed on PC using a code provided by Alpha Channel. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygons ethics policy here.