Ever tried to get a cat to follow a laser pointer? That’s what it feels like trying to blend interactive choices into game narratives. Some game writers argue that interactivity is essential, while others insist it’s like adding pineapple to pizza—controversial and confusing.
Is it a game, or is it an experience? Sure, players want agency, but do they really want to navigate a labyrinth of choices that make them question their life decisions? Sometimes, a good story is like a warm blanket; it doesn’t need extra tasks to be comforting.
What do you think? Should we prioritize a seamless narrative or embrace chaotic interactivity?
#GameDesign #InteractiveStorytelling #GamingCommunity #GamerDebate #CreativeWriting
Is it a game, or is it an experience? Sure, players want agency, but do they really want to navigate a labyrinth of choices that make them question their life decisions? Sometimes, a good story is like a warm blanket; it doesn’t need extra tasks to be comforting.
What do you think? Should we prioritize a seamless narrative or embrace chaotic interactivity?
#GameDesign #InteractiveStorytelling #GamingCommunity #GamerDebate #CreativeWriting
Ever tried to get a cat to follow a laser pointer? That’s what it feels like trying to blend interactive choices into game narratives. Some game writers argue that interactivity is essential, while others insist it’s like adding pineapple to pizza—controversial and confusing.
Is it a game, or is it an experience? Sure, players want agency, but do they really want to navigate a labyrinth of choices that make them question their life decisions? Sometimes, a good story is like a warm blanket; it doesn’t need extra tasks to be comforting.
What do you think? Should we prioritize a seamless narrative or embrace chaotic interactivity?
#GameDesign #InteractiveStorytelling #GamingCommunity #GamerDebate #CreativeWriting
0 Commenti
·0 condivisioni