Baldur’s Gate 3 should cause publishers to finally open their eyes, but veteran game devs are worried this won’t be the case
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Larian Studios’ Baldur’s Gate 3 is a games industry juggernaut, and part of that is due to the fact that the team behind the epic RPG was given the time they needed to craft a truly amazing game.
BG3 not only pushes boundaries for a CRPG game, but it does so while respecting the player. You can play the game offline, you can play with friends, it has full mod support, and it doesn’t charge players for useless microtransactions. But will gaming publishers actually take the right lessons from the game’s success? Probably not.
Publishers won’t learn from Baldur’s Gate 3
In a recent interview with PCGamesN, Dragon Age lead writer David Gaider explained that publishers are sadly not going to learn the right lessons from Larian’s success.
“Here’s the hope:shows any company with an IP like Dragon Age or a good RPG IP in their basket what’s possible when you double down on committing to the genre and not approaching it with the idea that RPGs, on their own, are just this niche thing,” the writer explained.
Gaider’s thoughts have echoed that of a lot of other game developers working today, especially those who have grown tired of the issues of AAA companies. BG3 has proven that players want more dense CRPGs, but companies like EA always attempt to dilute a genre to draw in the most general audience.
“You don’t need to go ‘oh we need the action audience, we need to increase the mass appeal’ – what, because RPGs are niche and nerdy and will never achieve mass success? No,” the Dragon Age developer said. “If you double down on what that genre does well, people will– it’s the Field of Dreams method of game development, I guess.”
BioWare is the key example of publishers not listening to developers with the second game forced to release in just a year and DA4 forced to start life as a multiplayer game.
The writer explained that publishers “should” learn this lesson, but publishers simply don’t “learn lessons like that”.
“My fear is that what they start asking developers under their wing is ‘we want results like Baldur’s Gate 3,’ and the developer will say ‘okay, well I need X and Y amount of resources,’ and they’ll say ‘can you not get the same results with half of the resources you need?’” they explained.
The Dragon Age dev explains that Baldur’s Gate 3 works as a complete package, but publishers will likely look at successful components of the game and decide that they need to be quickly bolted on to their project. For example, romance, which BG3 does very well, might simply be chucked onto another RPG without the proper care and attention just to hit a checklist of features.
“I would hate for people to look at the example of Baldur’s Gate 3 and think that they can pick and choose what parts they can replicate or that it ends up being a laundry list of features, as opposed to a directive of its development,” he said.
Baldur’s Gate 3 does work phenomenally well as a complete package, and Larian Studios worked very hard to make sure that it did work well when it was cohesively stuck together. After all, the game wasn’t huge during its Early Access period, only after, and a lot of that is due to the fact that the game’s whole significantly increased the quality of its parts.
For more Baldur’s Gate 3 coverage, read about the in-development mod that aims to bring players back to the second game’s City of Coin.
Baldur’s Gate 3
Platform:
macOS, PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series X
Genre:
Adventure, RPG, Strategy
10
VideoGamer
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Baldur’s Gate 3 should cause publishers to finally open their eyes, but veteran game devs are worried this won’t be the case
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Larian Studios’ Baldur’s Gate 3 is a games industry juggernaut, and part of that is due to the fact that the team behind the epic RPG was given the time they needed to craft a truly amazing game.
BG3 not only pushes boundaries for a CRPG game, but it does so while respecting the player. You can play the game offline, you can play with friends, it has full mod support, and it doesn’t charge players for useless microtransactions. But will gaming publishers actually take the right lessons from the game’s success? Probably not.
Publishers won’t learn from Baldur’s Gate 3
In a recent interview with PCGamesN, Dragon Age lead writer David Gaider explained that publishers are sadly not going to learn the right lessons from Larian’s success.
“Here’s the hope:shows any company with an IP like Dragon Age or a good RPG IP in their basket what’s possible when you double down on committing to the genre and not approaching it with the idea that RPGs, on their own, are just this niche thing,” the writer explained.
Gaider’s thoughts have echoed that of a lot of other game developers working today, especially those who have grown tired of the issues of AAA companies. BG3 has proven that players want more dense CRPGs, but companies like EA always attempt to dilute a genre to draw in the most general audience.
“You don’t need to go ‘oh we need the action audience, we need to increase the mass appeal’ – what, because RPGs are niche and nerdy and will never achieve mass success? No,” the Dragon Age developer said. “If you double down on what that genre does well, people will– it’s the Field of Dreams method of game development, I guess.”
BioWare is the key example of publishers not listening to developers with the second game forced to release in just a year and DA4 forced to start life as a multiplayer game.
The writer explained that publishers “should” learn this lesson, but publishers simply don’t “learn lessons like that”.
“My fear is that what they start asking developers under their wing is ‘we want results like Baldur’s Gate 3,’ and the developer will say ‘okay, well I need X and Y amount of resources,’ and they’ll say ‘can you not get the same results with half of the resources you need?’” they explained.
The Dragon Age dev explains that Baldur’s Gate 3 works as a complete package, but publishers will likely look at successful components of the game and decide that they need to be quickly bolted on to their project. For example, romance, which BG3 does very well, might simply be chucked onto another RPG without the proper care and attention just to hit a checklist of features.
“I would hate for people to look at the example of Baldur’s Gate 3 and think that they can pick and choose what parts they can replicate or that it ends up being a laundry list of features, as opposed to a directive of its development,” he said.
Baldur’s Gate 3 does work phenomenally well as a complete package, and Larian Studios worked very hard to make sure that it did work well when it was cohesively stuck together. After all, the game wasn’t huge during its Early Access period, only after, and a lot of that is due to the fact that the game’s whole significantly increased the quality of its parts.
For more Baldur’s Gate 3 coverage, read about the in-development mod that aims to bring players back to the second game’s City of Coin.
Baldur’s Gate 3
Platform:
macOS, PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series X
Genre:
Adventure, RPG, Strategy
10
VideoGamer
Subscribe to our newsletters!
By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.
Share
#baldurs #gate #should #cause #publishers
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