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A Method For Run-Time Procedural Placement in Unity

Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds.



#unity3d #madewithunity#gamedev #Indiedev #3dart
A Method For Run-Time Procedural Placement in Unity 🌲 Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds. #unity3d #madewithunity#gamedev #Indiedev #3dart
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