A Method For Run-Time Procedural Placement in Unity
Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds.
#unity3d #madewithunity#gamedev #Indiedev #3dart
Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds.
#unity3d #madewithunity#gamedev #Indiedev #3dart
A Method For Run-Time Procedural Placement in Unity 🌲
Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds.
#unity3d #madewithunity#gamedev #Indiedev #3dart