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  • Unity's AI-based platform for game development, Unity Muse, has been updated and can now generate better textures.

    #unity #madewithunity #unityengine #unitymuse #gamedev #indiedev #gamedevelopment #indiegamedev #ai #artificialintelligence #generativeai #genai #aitech #aitechnology

    Unity's AI-based platform for game development, Unity Muse, has been updated and can now generate better textures. #unity #madewithunity #unityengine #unitymuse #gamedev #indiedev #gamedevelopment #indiegamedev #ai #artificialintelligence #generativeai #genai #aitech #aitechnology
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  • Testing hair simulation in Unity

    hirokazu yokohara shared an impressive experiment with Unity's hair simulation system. In case you're not familiar with it, the system allows you to create gorgeous hairstyle meshes with realistic behavior and tons of customizable parameters, including length and the number of individual hairs. It works with strand-based hair and is capable of operating in real time.



    #unity #madewithunity
    Testing hair simulation in Unity 💇‍♀️ hirokazu yokohara shared an impressive experiment with Unity's hair simulation system. In case you're not familiar with it, the system allows you to create gorgeous hairstyle meshes with realistic behavior and tons of customizable parameters, including length and the number of individual hairs. It works with strand-based hair and is capable of operating in real time. #unity #madewithunity
    ·991 Views ·34 Views
  • NXRT - Automotive has reimagined the test-drive experience with mixed reality
    #MadeWithUnity
    NXRT - Automotive has reimagined the test-drive experience with mixed reality 🚗 #MadeWithUnity
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    ·1689 Views ·11 Views
  • A Method For Run-Time Procedural Placement in Unity

    Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds.



    #unity3d #madewithunity#gamedev #Indiedev #3dart
    A Method For Run-Time Procedural Placement in Unity 🌲 Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds. #unity3d #madewithunity#gamedev #Indiedev #3dart
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    ·1807 Views ·12 Views
  • A set of shaders and tools for rainy/snowy scenes in Unity ❄

    Developer Vitaly Okulov released Weatherade, a collection of tools and assets that lets you set up rainy and snowy scenes in Unity. The set is compatible with the engine's built-in rendering pipeline, featuring two different sets of shaders for snow and rain scenes and providing Cover Instance – a manager that lets you globally customize the appearance of scene surfaces and create a coverage occlusion mask.

    Get the pack: https://lnkd.in/g8_2q24s

    hashtag#unity3d hashtag#unity hashtag#madewithunity hashtag#gamedev hashtag#indiedev hashtag#3dart
    A set of shaders and tools for rainy/snowy scenes in Unity ❄ Developer Vitaly Okulov released Weatherade, a collection of tools and assets that lets you set up rainy and snowy scenes in Unity. The set is compatible with the engine's built-in rendering pipeline, featuring two different sets of shaders for snow and rain scenes and providing Cover Instance – a manager that lets you globally customize the appearance of scene surfaces and create a coverage occlusion mask. Get the pack: https://lnkd.in/g8_2q24s hashtag#unity3d hashtag#unity hashtag#madewithunity hashtag#gamedev hashtag#indiedev hashtag#3dart
    ·1678 Views ·13 Views