Testing hair simulation in Unity

hirokazu yokohara shared an impressive experiment with Unity's hair simulation system. In case you're not familiar with it, the system allows you to create gorgeous hairstyle meshes with realistic behavior and tons of customizable parameters, including length and the number of individual hairs. It works with strand-based hair and is capable of operating in real time.



#unity #madewithunity
Testing hair simulation in Unity 💇‍♀️ hirokazu yokohara shared an impressive experiment with Unity's hair simulation system. In case you're not familiar with it, the system allows you to create gorgeous hairstyle meshes with realistic behavior and tons of customizable parameters, including length and the number of individual hairs. It works with strand-based hair and is capable of operating in real time. #unity #madewithunity
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