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GameDev.net
@GameDev.net
Compartió un vínculo
2025-01-16 08:00:15
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To Spline or not to BSpline
gamedev.net
float dx = (p2.x > p1.x) ? (p2.x - p1.x)/20 : -(p1.x - p2.x)/20;Both terms are the same: -(a - b) is the same as b - a
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