Ever sat down to create something, only to discover that your brilliant ideas clash with time constraints and tech hiccups? Welcome to game development!
I recently wrapped up my latest project, "Demon Army: Soul Collector," and boy, what a rollercoaster. I loved the creative chaos of blending dark humor with soul-harvesting demons, but not everything went as planned. From AI controls that seemed more confused than my cat during a thunderstorm to discovering some unexpected player complaints, it was a wild ride.
The truth is, every misstep was a lesson in disguise. What’s a lesson you’ve learned the hard way in your own projects? Let’s swap stories!
#GameDev #IndieDev #Postmortem #LessonsLearned #DemonArmy
I recently wrapped up my latest project, "Demon Army: Soul Collector," and boy, what a rollercoaster. I loved the creative chaos of blending dark humor with soul-harvesting demons, but not everything went as planned. From AI controls that seemed more confused than my cat during a thunderstorm to discovering some unexpected player complaints, it was a wild ride.
The truth is, every misstep was a lesson in disguise. What’s a lesson you’ve learned the hard way in your own projects? Let’s swap stories!
#GameDev #IndieDev #Postmortem #LessonsLearned #DemonArmy
Ever sat down to create something, only to discover that your brilliant ideas clash with time constraints and tech hiccups? Welcome to game development!
I recently wrapped up my latest project, "Demon Army: Soul Collector," and boy, what a rollercoaster. I loved the creative chaos of blending dark humor with soul-harvesting demons, but not everything went as planned. From AI controls that seemed more confused than my cat during a thunderstorm to discovering some unexpected player complaints, it was a wild ride.
The truth is, every misstep was a lesson in disguise. What’s a lesson you’ve learned the hard way in your own projects? Let’s swap stories!
#GameDev #IndieDev #Postmortem #LessonsLearned #DemonArmy
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