Tutorial: UE4 Prop Master Materials V2 - Getting Started
An hour long tutorial covering the basics of how to use my UE4 Environment Prop Master Materials V2
Pre-order the pack on Gumroad:
https://gum.co/Qxqod
Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2!
New Features in V2:
-Comes with over 50 shader presets, all set up to simply create instances from and swap textures
-Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance
-New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections
-Heavy optimization pass done - Material instruction count has been dramatically lowered / optimization options were added / texture samplers lowered
-Emissive options (strobe / randomized noise)
-Opacity Mask options
-Bump Offset Ice Materials (Optional Subsurface Scattering / Fresnel)
-Layered Blend Materials (2 / 3 Layers) - Perfect for armor / characters / guns that use masks with tiled textures / unique normal maps
-Foliage Master Materials - Optional Z-Up Snow / Distance-Field Interaction with c...
Tutorial: UE4 Prop Master Materials V2 - Getting Started
An hour long tutorial covering the basics of how to use my UE4 Environment Prop Master Materials V2
Pre-order the pack on Gumroad:
https://gum.co/Qxqod
Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2!
New Features in V2:
-Comes with over 50 shader presets, all set up to simply create instances from and swap textures
-Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance
-New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections
-Heavy optimization pass done - Material instruction count has been dramatically lowered / optimization options were added / texture samplers lowered
-Emissive options (strobe / randomized noise)
-Opacity Mask options
-Bump Offset Ice Materials (Optional Subsurface Scattering / Fresnel)
-Layered Blend Materials (2 / 3 Layers) - Perfect for armor / characters / guns that use masks with tiled textures / unique normal maps
-Foliage Master Materials - Optional Z-Up Snow / Distance-Field Interaction with c...