• Feel free to change the lighting and show your result. High resolution EXR files available upon request.
    Feel free to change the lighting and show your result. High resolution EXR files available upon request.
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  • During the ongoing Game Developers Conference 2024, Unity Technologies shared a comprehensive presentation discussing the latest developments in the Unity engine and offering a closer look at Unity 6, an upcoming LTS version of the engine.

    First announced at Unite 2023, Unity 6 is set to introduce performance enhancements, accelerated multiplayer game creation, early access WebGPU support, and deeper XR device support. With this release, Unity aims to maximize the use of CPU and GPU, accelerate multiplayer game creation, and introduce "next-level" mobile features, innovative VR device support, and AI tools.

    During the ongoing Game Developers Conference 2024, Unity Technologies shared a comprehensive presentation discussing the latest developments in the Unity engine and offering a closer look at Unity 6, an upcoming LTS version of the engine. First announced at Unite 2023, Unity 6 is set to introduce performance enhancements, accelerated multiplayer game creation, early access WebGPU support, and deeper XR device support. With this release, Unity aims to maximize the use of CPU and GPU, accelerate multiplayer game creation, and introduce "next-level" mobile features, innovative VR device support, and AI tools.
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  • Check out The Black Lab Studio's cool 3D animations depicting the artist quite literally cooking digital food in Maxon's Cinema 4D.

    See more: https://lnkd.in/gXrFxUGP

    #maxon #maxonvfx #cinema4d #c4d #3d #3dart #3danimation #digitalfood #3dfood #animation
    Check out The Black Lab Studio's cool 3D animations depicting the artist quite literally cooking digital food in Maxon's Cinema 4D. See more: https://lnkd.in/gXrFxUGP #maxon #maxonvfx #cinema4d #c4d #3d #3dart #3danimation #digitalfood #3dfood #animation
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  • NXRT - Automotive has reimagined the test-drive experience with mixed reality
    #MadeWithUnity
    NXRT - Automotive has reimagined the test-drive experience with mixed reality 🚗 #MadeWithUnity
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  • Need work? New jobs for game industry artists and designers posted each week! Find fresh career opportunities on 80 Level Weekly Jobs Digest.

    VFX Attacks and Environment Concepts at SaGuNi Tech
    https://lnkd.in/d937UrQc

    Senior Level Designer at Bongfish GmbH
    https://lnkd.in/d_RMiyZt

    Level Designer at Valve corporation
    https://lnkd.in/dvSaNsJM

    UI Technical Artist at Gearbox Entertainment
    https://lnkd.in/dSK9cTtP

    Principal Procedural Technical Artist at Santa Monica Studio
    https://lnkd.in/d9E3uKVt

    Senior Technical Artist at Rockstar Games
    https://lnkd.in/dq2xrctz
    Need work? New jobs for game industry artists and designers posted each week! Find fresh career opportunities on 80 Level Weekly Jobs Digest. VFX Attacks and Environment Concepts at SaGuNi Tech https://lnkd.in/d937UrQc Senior Level Designer at Bongfish GmbH https://lnkd.in/d_RMiyZt Level Designer at Valve corporation https://lnkd.in/dvSaNsJM UI Technical Artist at Gearbox Entertainment https://lnkd.in/dSK9cTtP Principal Procedural Technical Artist at Santa Monica Studio https://lnkd.in/d9E3uKVt Senior Technical Artist at Rockstar Games https://lnkd.in/dq2xrctz
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  • What if the whole world is your playground in games?

    Ian Curtis played with the idea and turned a real-world kitchen into a game level. The developer showcased a real-time augmented reality prototype using a physics-based character controller and the whole thing is running on the web.


    #XR #AR #augmentedreality #gamedev #indiedev #3dart #gamedesign
    What if the whole world is your playground in games? 🔪 Ian Curtis played with the idea and turned a real-world kitchen into a game level. The developer showcased a real-time augmented reality prototype using a physics-based character controller and the whole thing is running on the web. #XR #AR #augmentedreality #gamedev #indiedev #3dart #gamedesign
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  • A concept of a cooking app in AR

    How could AR devices help people cook? Software engineer Stijn Spanhove shared a cool experiment with a multimodal LLM in WebAR. The demo shows AI identifying ingredients, setting up bounding boxes, and preparing them for AR. The app then also generates recipes and corresponding images.
    #xr #ar #AI #artificialintelligence #augementedreality
    A concept of a cooking app in AR 👨‍🍳 How could AR devices help people cook? Software engineer Stijn Spanhove shared a cool experiment with a multimodal LLM in WebAR. The demo shows AI identifying ingredients, setting up bounding boxes, and preparing them for AR. The app then also generates recipes and corresponding images. #xr #ar #AI #artificialintelligence #augementedreality
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  • We just released our biggest update yet to Unity’s beta support for visionOS and the Apple Vision Pro.

    Foveated rendering for VR
    Asset bundle support for MR
    Additional shader graph nodes for MR
    A lot more fixes to critical issues that our beta community has shared

    Check out the full release notes, give it a try, and keep the feedback coming
    https://discussions.unity.com/t/visionos-release-notes-beta-0-7-1/322213

    #unity3d#visionOS #XR
    📢 We just released our biggest update yet to Unity’s beta support for visionOS and the Apple Vision Pro. 💥Foveated rendering for VR 💥Asset bundle support for MR 💥Additional shader graph nodes for MR 💥A lot more fixes to critical issues that our beta community has shared Check out the full release notes, give it a try, and keep the feedback coming 🙏 https://discussions.unity.com/t/visionos-release-notes-beta-0-7-1/322213 #unity3d#visionOS #XR
    DISCUSSIONS.UNITY.COM
    📌 visionOS Release Notes Beta 0.7.1
    visionOS Shared & Immersive Space (Mixed Reality) Asset Bundle Support: This change fixes most of the remaining issues with asset bundles. The one remaining limitation is that asset bundles cannot currently contain custom shaders, shadergraphs, or materialX files on this platform.Content within these bundles may, however, refer to shaders built into the app. Improved Play to Device functionality: This release further improves on this powerful new iteration tool. Inside the editor, we’ve added a...
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  • Unity support for Apple Vision Pro is now available.

    Be one of the first to build and bring Unity apps to Apple Vision Pro, a new era in spatial computing, with robust XR tools, flexible workflows and cross platform compatibility.

    Read more: https://blog.unity.com/engine-platform/spatial-apps-for-apple-vision-pro

    #VisionPro #SpatialComputing
    Unity support for Apple Vision Pro is now available. Be one of the first to build and bring Unity apps to Apple Vision Pro, a new era in spatial computing, with robust XR tools, flexible workflows and cross platform compatibility. Read more: https://blog.unity.com/engine-platform/spatial-apps-for-apple-vision-pro #VisionPro #SpatialComputing
    BLOG.UNITY.COM
    Start building spatial apps for Apple Vision Pro with Unity | Unity Blog
    Official support for visionOS is now available, so you can leverage Unity’s familiar authoring workflows, robust XR tools, and cross-platform compatibility to create immersive spatial experiences for Apple Vision Pro.
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  • Controlling digital particles by blowing into a sensor

    Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene.

    Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic.

    Details: https://lnkd.in/gYXnMxre

    hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    Controlling digital particles by blowing into a sensor 🤓 Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene. Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic. Details: https://lnkd.in/gYXnMxre hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    0 Comments 0 Shares 5K Views 53
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