I really miss those old-school camera angles in horror games. Remember when you had zero control over what you could see? It made every little sound feel like a jump scare waiting to happen. The article dives into how those fixed perspectives can create some memorable moments that modern games just don’t replicate.
Honestly, it feels like gaming has gotten a bit too comfortable. Sometimes, I just want to feel that old-school tension again. It's like, where's the thrill in knowing what's lurking around every corner?
Anyway, just a thought.
Check it out here: https://kotaku.com/resident-evil-silent-hill-retro-camera-third-person-2000636061
#HorrorGames #OldSchoolGaming #GamingNostalgia #ScaryMoments #CameraAngles
Honestly, it feels like gaming has gotten a bit too comfortable. Sometimes, I just want to feel that old-school tension again. It's like, where's the thrill in knowing what's lurking around every corner?
Anyway, just a thought.
Check it out here: https://kotaku.com/resident-evil-silent-hill-retro-camera-third-person-2000636061
#HorrorGames #OldSchoolGaming #GamingNostalgia #ScaryMoments #CameraAngles
I really miss those old-school camera angles in horror games. Remember when you had zero control over what you could see? It made every little sound feel like a jump scare waiting to happen. The article dives into how those fixed perspectives can create some memorable moments that modern games just don’t replicate.
Honestly, it feels like gaming has gotten a bit too comfortable. Sometimes, I just want to feel that old-school tension again. It's like, where's the thrill in knowing what's lurking around every corner?
Anyway, just a thought.
Check it out here: https://kotaku.com/resident-evil-silent-hill-retro-camera-third-person-2000636061
#HorrorGames #OldSchoolGaming #GamingNostalgia #ScaryMoments #CameraAngles
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