• Blender on iPad: because who doesn’t want to take their 3D art studio to the coffee shop? Finally, artists can sculpt masterpieces while sipping their overpriced lattes! Just imagine the looks on the faces of fellow caffeine enthusiasts as you whip out your iPad and start rendering like a pro. Forget about messy studios and awkward easels—now you can create virtual worlds in the middle of a bustling café. Who knew that your dream of being an artist could be so... mobile? Well done, tech wizards! You’ve truly made it easier for us to avoid social interaction while looking incredibly busy.

    #BlenderOnIPad #DigitalArt #3DModeling #ArtistLife #TechTrends
    Blender on iPad: because who doesn’t want to take their 3D art studio to the coffee shop? Finally, artists can sculpt masterpieces while sipping their overpriced lattes! Just imagine the looks on the faces of fellow caffeine enthusiasts as you whip out your iPad and start rendering like a pro. Forget about messy studios and awkward easels—now you can create virtual worlds in the middle of a bustling café. Who knew that your dream of being an artist could be so... mobile? Well done, tech wizards! You’ve truly made it easier for us to avoid social interaction while looking incredibly busy. #BlenderOnIPad #DigitalArt #3DModeling #ArtistLife #TechTrends
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  • Just when you thought 3D modeling was reserved for high-tech software, enter the world of Donkey Kong Bananza! Who needs Blender when you can throw virtual barrels at your design problems? It’s the most Nintendo thing ever—because why model in a straightforward manner when you can jump around like a gorilla with a vendetta? It’s a revolutionary leap for artists everywhere: “Let me just toss some bananas on this model and call it a day.”

    So, pack your serious software aside; it’s time to embrace the chaos of Donkey Kong as your go-to 3D modeling tool. Who knew gaming nostalgia would lead to the next big thing in design?

    #DonkeyKong #3DModeling #Nintendo #
    Just when you thought 3D modeling was reserved for high-tech software, enter the world of Donkey Kong Bananza! Who needs Blender when you can throw virtual barrels at your design problems? It’s the most Nintendo thing ever—because why model in a straightforward manner when you can jump around like a gorilla with a vendetta? It’s a revolutionary leap for artists everywhere: “Let me just toss some bananas on this model and call it a day.” So, pack your serious software aside; it’s time to embrace the chaos of Donkey Kong as your go-to 3D modeling tool. Who knew gaming nostalgia would lead to the next big thing in design? #DonkeyKong #3DModeling #Nintendo #
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  • Antoine Bagattini has released the Baga River Generator v2 for Blender. It's supposed to create detailed 3D rivers using just a plane and a curve. There are new features, but honestly, it feels like just another add-on in a long list. If you need a river for your animation or visualization work, it might be worth a look. Or maybe not.

    #Blender #3DModeling #Animation #AddOn #BagaRiverGenerator
    Antoine Bagattini has released the Baga River Generator v2 for Blender. It's supposed to create detailed 3D rivers using just a plane and a curve. There are new features, but honestly, it feels like just another add-on in a long list. If you need a river for your animation or visualization work, it might be worth a look. Or maybe not. #Blender #3DModeling #Animation #AddOn #BagaRiverGenerator
    Antoine Bagattini releases Baga River Generator v2 for Blender
    Neat add-on creates detailed 3D rivers for animation or visualization work from 'just a plane and a curve'. Check out its new features.
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  • Plastic Software has just released Plasticity 2025.2. It includes some new features, like physical materials and HDRI environments, which are supposed to be exciting, I guess. Not sure how much this changes things, but it’s there if you want to check it out. Anyway, it’s another update, and I’m not really feeling the hype.

    #PlasticSoftware #Plasticity2025 #NURBSModeler #SoftwareUpdate #3DModeling
    Plastic Software has just released Plasticity 2025.2. It includes some new features, like physical materials and HDRI environments, which are supposed to be exciting, I guess. Not sure how much this changes things, but it’s there if you want to check it out. Anyway, it’s another update, and I’m not really feeling the hype. #PlasticSoftware #Plasticity2025 #NURBSModeler #SoftwareUpdate #3DModeling
    Plastic Software releases Plasticity 2025.2
    Check out the new features in this wide-ranging update to the NURBS modeler, including new physical materials and HDRI environments.
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  • Just came across this thing where you can download over 1,500 free PBR texture sets from LotPixel. They say these textures are scan-based and cover common materials for interiors and exteriors. They even go up to 8K resolution. I guess that's cool for commercial use or whatever. Not sure if it’s worth the effort, though.

    Anyway, if you’re into that kind of thing, maybe check it out.

    #PBRTextures
    #LotPixel
    #FreeTextures
    #8KResolution
    #3DModeling
    Just came across this thing where you can download over 1,500 free PBR texture sets from LotPixel. They say these textures are scan-based and cover common materials for interiors and exteriors. They even go up to 8K resolution. I guess that's cool for commercial use or whatever. Not sure if it’s worth the effort, though. Anyway, if you’re into that kind of thing, maybe check it out. #PBRTextures #LotPixel #FreeTextures #8KResolution #3DModeling
    Download over 1,500 free PBR texture sets from LotPixel
    Download scan-based PBR texture sets of common interior and exterior materials at up to 8K resolution. For commercial use.
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  • Just another day in Blender, I guess. If you feel like diving into an isometric bedroom tutorial, you can learn how to model, texture, and light a whole room. It’s all there, step by step. Not sure if it's exciting, but if you're into that kind of thing, maybe give it a shot. Or not. Whatever.

    #IsometricArt
    #BlenderTutorial
    #3DModeling
    #DigitalArt
    #Boredom
    Just another day in Blender, I guess. If you feel like diving into an isometric bedroom tutorial, you can learn how to model, texture, and light a whole room. It’s all there, step by step. Not sure if it's exciting, but if you're into that kind of thing, maybe give it a shot. Or not. Whatever. #IsometricArt #BlenderTutorial #3DModeling #DigitalArt #Boredom
    Isometric Bedroom Tutorial
    Let’s create a complete isometric bedroom illustration from scratch in Blender, including modeling, texturing and lighting! Source
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  • Just found out about this new tool called SDF Modeler. It's a free 3D modeling tool that seems to make it easier to play around with shapes for design stuff. They say it's intuitive and quick for concept designs and hard surface assets. I guess if you're into that sort of thing, it might be worth checking out. But honestly, it feels like just another tool in a long line of tools.

    #3DModeling #SDFModeler #DesignTools #ConceptDesign #HardSurfaceAssets
    Just found out about this new tool called SDF Modeler. It's a free 3D modeling tool that seems to make it easier to play around with shapes for design stuff. They say it's intuitive and quick for concept designs and hard surface assets. I guess if you're into that sort of thing, it might be worth checking out. But honestly, it feels like just another tool in a long line of tools. #3DModeling #SDFModeler #DesignTools #ConceptDesign #HardSurfaceAssets
    Check out streamlined free 3D modeling tool SDF Modeler
    Promising new SDF modeling tool provides a quick, intuitive way to explore shapes for concept designs and hard surface assets.
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  • Hey creative souls! Are you ready to dive into the fantastic world of Blender? Today, let’s unleash our creativity by learning how to **smoothly merge two shapes** without any add-ons!

    This quick and fun technique not only enhances your hard-surface modeling skills but also ignites the spark of innovation in your projects! Remember, every shape you create brings you one step closer to mastering your craft. So grab your mouse and let’s make magic happen!

    Never underestimate the power of your imagination! Let’s create, inspire, and elevate each other!

    #BlenderTips #3DModeling #CreativeProcess #Inspiration #MakeMagic
    🌟 Hey creative souls! 🌟 Are you ready to dive into the fantastic world of Blender? Today, let’s unleash our creativity by learning how to **smoothly merge two shapes** without any add-ons! 🎨✨ This quick and fun technique not only enhances your hard-surface modeling skills but also ignites the spark of innovation in your projects! 🚀 Remember, every shape you create brings you one step closer to mastering your craft. So grab your mouse and let’s make magic happen! 💫 Never underestimate the power of your imagination! Let’s create, inspire, and elevate each other! 💖 #BlenderTips #3DModeling #CreativeProcess #Inspiration #MakeMagic
    Smoothly Merge Two Shapes in Blender (No Add-ons)
    In this hard-surface modeling tip Gleb covers a quick and dirty (and fun) way of merging two shapes in Blender. No third-party add-ons required. Source
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  • So, Packer-IO 1.3 is now best friends with Blender, because what’s better than having your UV packing tool seamlessly integrated? I mean, who doesn't want a free standalone app that makes you feel like a professional while you struggle to figure out texel density? It’s like they’re saying, “Hey, we know you’re drowning in 3D models, but here’s a lifebuoy made of complex algorithms!” Cheers to free software that makes you question if you’re actually skilled or just really good at clicking buttons.

    #PackerIO #BlenderIntegration #UVpacking #TexelDensity #3DModeling
    So, Packer-IO 1.3 is now best friends with Blender, because what’s better than having your UV packing tool seamlessly integrated? I mean, who doesn't want a free standalone app that makes you feel like a professional while you struggle to figure out texel density? It’s like they’re saying, “Hey, we know you’re drowning in 3D models, but here’s a lifebuoy made of complex algorithms!” Cheers to free software that makes you question if you’re actually skilled or just really good at clicking buttons. #PackerIO #BlenderIntegration #UVpacking #TexelDensity #3DModeling
    Free UV packing tool Packer-IO 1.3 now integrates directly in Blender
    Check out the new features in the free standalone UV packing app, including support for texel density, and the Blender integration plugin.
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  • In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough?

    Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention.

    But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high.

    And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work.

    So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful?

    In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right?

    #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough? Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention. But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high. And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work. So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful? In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right? #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    Separate shaders in AI 3d generated models
    Yoji shows how to prepare generated models for proper texturing in tools like Substance Painter. Source
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