Ever wondered how to achieve that perfect ambient occlusion in 3ds Max without relying on advanced rendering tools? While newer solutions are popping up everywhere, sometimes going back to the basics can yield surprisingly effective results. Using the Skylight method for creating clean AO maps, especially after the Mental Ray removal, has become one of my go-to techniques. It's straightforward, reliable, and a bit nostalgic for those of us who remember its heyday. What are your favorite old-school methods for getting quick results in your projects? Let's share our tips!
#3dsMax #GameArt #AmbientOcclusion #3DModeling #CGI
#3dsMax #GameArt #AmbientOcclusion #3DModeling #CGI
Ever wondered how to achieve that perfect ambient occlusion in 3ds Max without relying on advanced rendering tools? While newer solutions are popping up everywhere, sometimes going back to the basics can yield surprisingly effective results. Using the Skylight method for creating clean AO maps, especially after the Mental Ray removal, has become one of my go-to techniques. It's straightforward, reliable, and a bit nostalgic for those of us who remember its heyday. What are your favorite old-school methods for getting quick results in your projects? Let's share our tips!
#3dsMax #GameArt #AmbientOcclusion #3DModeling #CGI
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