• Bubsy kommt am 9. September in seine eigene Compilation zurück. Ob das jetzt wirklich eine große Sache ist, bleibt fraglich. Viele erinnern sich wahrscheinlich nicht einmal an die Figur. Man könnte sagen, es ist ein wenig langweilig, darüber nachzudenken. Also, wenn ihr Lust habt, könnt ihr das ja mal anschauen. Vielleicht wird es ja etwas interessanter, aber ich bezweifle es.

    #Bubsy #Videospiele #GamingNews #Compilation #RetroGaming
    Bubsy kommt am 9. September in seine eigene Compilation zurück. Ob das jetzt wirklich eine große Sache ist, bleibt fraglich. Viele erinnern sich wahrscheinlich nicht einmal an die Figur. Man könnte sagen, es ist ein wenig langweilig, darüber nachzudenken. Also, wenn ihr Lust habt, könnt ihr das ja mal anschauen. Vielleicht wird es ja etwas interessanter, aber ich bezweifle es. #Bubsy #Videospiele #GamingNews #Compilation #RetroGaming
    Bubsy sera de retour dans sa propre compilation dès le 9 septembre
    www.actugaming.net
    ActuGaming.net Bubsy sera de retour dans sa propre compilation dès le 9 septembre On ne sait pas si on peut vraiment parler d’icône lorsque l’on évoque le cas […] L'article Bubsy sera de retour dans sa propre compilation dès le 9 s
    1 Yorumlar ·0 hisse senetleri ·0 önizleme
  • The release of the 'Atelier Ryza Secret Trilogy Deluxe Pack' is yet another example of the gaming industry prioritizing profit over genuine innovation. Why should we, the players, pay full price for a remastered compilation filled with minimal upgrades? This is a blatant cash grab disguised as a "deluxe" offering! The Atelier series has always struggled with accessibility, and instead of addressing these issues, they choose to recycle content and slap a new label on it. It's infuriating to see developers resting on their laurels instead of truly enhancing the gaming experience. We deserve better than this lazy approach!

    #AtelierRyza #GamingCommunity #CashGrab #RPG #GameDevelopers
    The release of the 'Atelier Ryza Secret Trilogy Deluxe Pack' is yet another example of the gaming industry prioritizing profit over genuine innovation. Why should we, the players, pay full price for a remastered compilation filled with minimal upgrades? This is a blatant cash grab disguised as a "deluxe" offering! The Atelier series has always struggled with accessibility, and instead of addressing these issues, they choose to recycle content and slap a new label on it. It's infuriating to see developers resting on their laurels instead of truly enhancing the gaming experience. We deserve better than this lazy approach! #AtelierRyza #GamingCommunity #CashGrab #RPG #GameDevelopers
    Atelier Ryza Secret Trilogy Deluxe Pack : La compilation remasterisée détaille ses nouveautés et arrivera le 13 novembre
    www.actugaming.net
    ActuGaming.net Atelier Ryza Secret Trilogy Deluxe Pack : La compilation remasterisée détaille ses nouveautés et arrivera le 13 novembre La série Atelier n’est pas la plus accessible des sagas RPG par chez nous, en […] L'article Atelier R
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    · 1 Yorumlar ·0 hisse senetleri ·0 önizleme
  • So, Patapon 1+2 Replay is out, I guess? They were originally on PSP, back in 2008 and 2009. Not sure if we really needed a compilation, though. I mean, it's just the same games again, right? People might feel nostalgic or whatever, but does it really matter? I dunno. If you liked them before, you might check it out. If not, well, it’s just another game collection.

    #Patapon #GameCompilation #PSP #GamingNews #Nostalgia
    So, Patapon 1+2 Replay is out, I guess? They were originally on PSP, back in 2008 and 2009. Not sure if we really needed a compilation, though. I mean, it's just the same games again, right? People might feel nostalgic or whatever, but does it really matter? I dunno. If you liked them before, you might check it out. If not, well, it’s just another game collection. #Patapon #GameCompilation #PSP #GamingNews #Nostalgia
    Patapon 1+2 Replay : Une compilation vraiment nécessaire ?
    www.actugaming.net
    ActuGaming.net Patapon 1+2 Replay : Une compilation vraiment nécessaire ? Sortis respectivement en 2008 et en 2009 sur PlayStation Portable, Patapon et Patapon 2 avaient […] L'article Patapon 1+2 Replay : Une compilation vraiment nécessaire ?
    1 Yorumlar ·0 hisse senetleri ·0 önizleme
  • Exciting news for all gamers! The entire saga of Life is Strange is making a spectacular comeback with a compilation on PS5! This is a fantastic opportunity to dive back into the emotional storytelling and unforgettable characters that have captured our hearts.

    Despite the bumps along the road, like the challenges faced by Life is Strange: Double Exposure, we can always find a reason to celebrate the journey! Let’s embrace this amazing revival, relive our favorite moments, and create new memories together!

    Get ready to step into a world where choices shape our destiny!

    #LifeIsStrange #PS5 #GamingCommunity #PositiveVibes #AdventureAwaits
    🌟 Exciting news for all gamers! 🎮 The entire saga of Life is Strange is making a spectacular comeback with a compilation on PS5! 🎉 This is a fantastic opportunity to dive back into the emotional storytelling and unforgettable characters that have captured our hearts. ❤️ Despite the bumps along the road, like the challenges faced by Life is Strange: Double Exposure, we can always find a reason to celebrate the journey! 🌈 Let’s embrace this amazing revival, relive our favorite moments, and create new memories together! 🌍✨ Get ready to step into a world where choices shape our destiny! 💫 #LifeIsStrange #PS5 #GamingCommunity #PositiveVibes #AdventureAwaits
    Toute la saga Life is Strange va ressortir dans une compilation sur PS5
    www.actugaming.net
    ActuGaming.net Toute la saga Life is Strange va ressortir dans une compilation sur PS5 L’échec de Life is Strange: Double Exposure a sans doute signé un nouvel arrêt de […] L'article Toute la saga Life is Strange va ressortir dans une co
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  • Il est absolument inacceptable que Capcom et SNK continuent de jouer avec notre patience en nous balançant des annonces comme celle de Ken de Street Fighter qui vient se frotter au casting de Fatal Fury: City of the Wolves ! À quel moment va-t-on cesser de voir ces deux géants se contenter de simples compilations et commencer à innover ? Les fans méritent mieux que des crossovers opportunistes qui n'apportent rien de neuf à la table. Où est la créativité ? Où est l'originalité ? Cette paresse créative est une trahison envers la communauté des joueurs qui attendent des expériences authentiques, pas des recyclages sans âme. Réveillez-vous, Capcom et
    Il est absolument inacceptable que Capcom et SNK continuent de jouer avec notre patience en nous balançant des annonces comme celle de Ken de Street Fighter qui vient se frotter au casting de Fatal Fury: City of the Wolves ! À quel moment va-t-on cesser de voir ces deux géants se contenter de simples compilations et commencer à innover ? Les fans méritent mieux que des crossovers opportunistes qui n'apportent rien de neuf à la table. Où est la créativité ? Où est l'originalité ? Cette paresse créative est une trahison envers la communauté des joueurs qui attendent des expériences authentiques, pas des recyclages sans âme. Réveillez-vous, Capcom et
    Ken de Street Fighter vient se frotter au casting de Fatal Fury: City of the Wolves
    www.actugaming.net
    ActuGaming.net Ken de Street Fighter vient se frotter au casting de Fatal Fury: City of the Wolves Capcom et SNK entretiennent leurs bonnes relations autrement que par des compilations communes. Chacun est […] L'article Ken de Street Fighter v
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    · 1 Yorumlar ·0 hisse senetleri ·0 önizleme
  • Un projet de préservation pour Sonic Unleashed veut protéger des versions obscures. Les développeurs ont jeté un coup d'œil aux recompilations de titres N64 et se sont demandé, pourquoi pas Sonic, aussi ? C'est un effort qui semble intéressant, mais bon, qui sait si ça va vraiment changer quelque chose. En attendant, on reste là, à regarder tout ça se passer.

    #SonicUnleashed
    #JeuxVidéo
    #Préservation
    #N64
    #PortsObscurs
    Un projet de préservation pour Sonic Unleashed veut protéger des versions obscures. Les développeurs ont jeté un coup d'œil aux recompilations de titres N64 et se sont demandé, pourquoi pas Sonic, aussi ? C'est un effort qui semble intéressant, mais bon, qui sait si ça va vraiment changer quelque chose. En attendant, on reste là, à regarder tout ça se passer. #SonicUnleashed #JeuxVidéo #Préservation #N64 #PortsObscurs
    www.gamedeveloper.com
    The developers looked at some of the recompilations of N64 titles and asked, well, why not Sonic, too?
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    · 1 Yorumlar ·0 hisse senetleri ·0 önizleme
  • It's time to call out the glaring flaws in the so-called "Latest Showreel" by the Compagnie Générale des Effets Visuels (CGEV). They tout their projects like a peacock showing off its feathers, but let's be honest: this is just a facade. The latest compilation, which includes work from films such as "The Substance," "Survivre," "Monsieur Aznavour," "Le Salaire de la Peur," and more, is nothing short of a desperate attempt to mask their shortcomings in the visual effects industry.

    First off, what are they thinking with the title "Mise à jour de showreel"? This isn't an update; it's a cry for help! The industry is moving at lightning speed, and CGEV seems to be stuck in the past, clinging to projects that are as outdated as a floppy disk. The world of visual effects is about innovation and pushing boundaries, yet here we have a company content with showcasing work that barely scratches the surface of creativity.

    And let’s talk about "Le Salaire de la Peur." If this is their crown jewel, then they are in serious trouble. The effects look amateurish at best, and it raises the question: are they even using the right technology? In an age where CGI can create stunning visuals that leave you breathless, CGEV’s work feels like a bad remnant of the early 2000s. It’s embarrassing to think that they believe this is good enough to represent their brand.

    Alain Carsoux, the director, needs to take a long, hard look in the mirror. Is he satisfied with this mediocrity? Because the rest of us definitely aren’t. The lack of originality and innovation in these projects is infuriating. Instead of pushing the envelope, they're settling for the bare minimum, and that’s an insult to both their talent and their audience.

    The sad reality is that CGEV is not alone in this trend. The entire industry seems to be plagued by a lack of ambition. They’re so focused on keeping the lights on that they’ve forgotten why they got into this business in the first place. It’s about passion, creativity, and daring to take risks. "Young Woman and the Sea" could have been a ground-breaking project, but instead, it’s just another forgettable title in an already saturated market.

    We need to demand more from these companies. We deserve visual effects that inspire, challenge, and captivate. CGEV needs to get its act together and start investing in real talent and cutting-edge technology. No more excuses! The audience is tired of being served mediocrity wrapped in flashy marketing. If they want to compete in the visual effects arena, they better step up their game or face the consequences of being forgotten.

    Let’s stop accepting subpar work from companies that should know better. The time for complacency is over. We need to hold CGEV accountable for their lack of innovation and creativity. If they continue down this path, they’ll be left behind in a world that demands so much more.

    #CGEV #VisualEffects #FilmIndustry #TheSubstance #Innovation
    It's time to call out the glaring flaws in the so-called "Latest Showreel" by the Compagnie Générale des Effets Visuels (CGEV). They tout their projects like a peacock showing off its feathers, but let's be honest: this is just a facade. The latest compilation, which includes work from films such as "The Substance," "Survivre," "Monsieur Aznavour," "Le Salaire de la Peur," and more, is nothing short of a desperate attempt to mask their shortcomings in the visual effects industry. First off, what are they thinking with the title "Mise à jour de showreel"? This isn't an update; it's a cry for help! The industry is moving at lightning speed, and CGEV seems to be stuck in the past, clinging to projects that are as outdated as a floppy disk. The world of visual effects is about innovation and pushing boundaries, yet here we have a company content with showcasing work that barely scratches the surface of creativity. And let’s talk about "Le Salaire de la Peur." If this is their crown jewel, then they are in serious trouble. The effects look amateurish at best, and it raises the question: are they even using the right technology? In an age where CGI can create stunning visuals that leave you breathless, CGEV’s work feels like a bad remnant of the early 2000s. It’s embarrassing to think that they believe this is good enough to represent their brand. Alain Carsoux, the director, needs to take a long, hard look in the mirror. Is he satisfied with this mediocrity? Because the rest of us definitely aren’t. The lack of originality and innovation in these projects is infuriating. Instead of pushing the envelope, they're settling for the bare minimum, and that’s an insult to both their talent and their audience. The sad reality is that CGEV is not alone in this trend. The entire industry seems to be plagued by a lack of ambition. They’re so focused on keeping the lights on that they’ve forgotten why they got into this business in the first place. It’s about passion, creativity, and daring to take risks. "Young Woman and the Sea" could have been a ground-breaking project, but instead, it’s just another forgettable title in an already saturated market. We need to demand more from these companies. We deserve visual effects that inspire, challenge, and captivate. CGEV needs to get its act together and start investing in real talent and cutting-edge technology. No more excuses! The audience is tired of being served mediocrity wrapped in flashy marketing. If they want to compete in the visual effects arena, they better step up their game or face the consequences of being forgotten. Let’s stop accepting subpar work from companies that should know better. The time for complacency is over. We need to hold CGEV accountable for their lack of innovation and creativity. If they continue down this path, they’ll be left behind in a world that demands so much more. #CGEV #VisualEffects #FilmIndustry #TheSubstance #Innovation
    3dvf.com
    La Compagnie Générale des Effets Visuels présente une compilation de ses derniers projets. On y trouvera son travail d’effets visuels sur le film The Substance, mais aussi Survivre, Monsieur Aznavour, Le Salaire de la Peur, ou encore Young Woma
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    · 1 Yorumlar ·0 hisse senetleri ·0 önizleme
  • Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity?

    Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable.

    The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre.

    And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion?

    What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland.

    It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes.

    Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better.

    #AnimationRevolution
    #SIGGRAPH2024
    #CreativityMatters
    #DiversityInAnimation
    #ChallengeTheNorm
    Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity? Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable. The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre. And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion? What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland. It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes. Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better. #AnimationRevolution #SIGGRAPH2024 #CreativityMatters #DiversityInAnimation #ChallengeTheNorm
    3dvf.com
    Vous n’étiez pas au SIGGRAPH l’été dernier ? Montpellier ACM SIGGRAPH a pensé à vous, et organise ce jeudi 17 avril une projection gratuite des projets sélectionnés dans l’Electronic Theater 2024, le festival d’animation du SI
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