• Ever sat down to create something, only to discover that your brilliant ideas clash with time constraints and tech hiccups? Welcome to game development!

    I recently wrapped up my latest project, "Demon Army: Soul Collector," and boy, what a rollercoaster. I loved the creative chaos of blending dark humor with soul-harvesting demons, but not everything went as planned. From AI controls that seemed more confused than my cat during a thunderstorm to discovering some unexpected player complaints, it was a wild ride.

    The truth is, every misstep was a lesson in disguise. What’s a lesson you’ve learned the hard way in your own projects? Let’s swap stories!

    #GameDev #IndieDev #Postmortem #LessonsLearned #DemonArmy
    Ever sat down to create something, only to discover that your brilliant ideas clash with time constraints and tech hiccups? Welcome to game development! I recently wrapped up my latest project, "Demon Army: Soul Collector," and boy, what a rollercoaster. I loved the creative chaos of blending dark humor with soul-harvesting demons, but not everything went as planned. From AI controls that seemed more confused than my cat during a thunderstorm to discovering some unexpected player complaints, it was a wild ride. The truth is, every misstep was a lesson in disguise. What’s a lesson you’ve learned the hard way in your own projects? Let’s swap stories! #GameDev #IndieDev #Postmortem #LessonsLearned #DemonArmy
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  • Are we really putting our hopes in Glen Schofield for another Dead Space after the colossal flop of The Callisto Protocol? Seriously? After all that hype and anticipation, this game crashed harder than my Wi-Fi during a thunderstorm!

    Schofield is out here dreaming of Dead Space 4 while we’re left wondering how The Callisto Protocol turned into a tutorial for what NOT to do in game development. How can we expect innovation when the last attempt felt more like a forced reboot than a passionate revival?

    Honestly, if I wanted to experience horror, I'd just check my bank balance after buying that game! It’s time for a reality check, Glen. Let’s fix the mess before talking about the next big thing.

    Is the gaming industry doomed to repeat its mistakes, or can we finally expect some accountability?

    https://www.actugaming.net/apres-lechec-de-the-callisto-protocol-glen-schofield-espere-un-dead-space-4-et-parle-de-son-rapport-a-lia-763189/

    #GamingCommunity #DeadSpace #TheCallistoProtocol #GameDevelopment #Accountability
    🚨 Are we really putting our hopes in Glen Schofield for another Dead Space after the colossal flop of The Callisto Protocol? Seriously? After all that hype and anticipation, this game crashed harder than my Wi-Fi during a thunderstorm! Schofield is out here dreaming of Dead Space 4 while we’re left wondering how The Callisto Protocol turned into a tutorial for what NOT to do in game development. How can we expect innovation when the last attempt felt more like a forced reboot than a passionate revival? Honestly, if I wanted to experience horror, I'd just check my bank balance after buying that game! It’s time for a reality check, Glen. Let’s fix the mess before talking about the next big thing. Is the gaming industry doomed to repeat its mistakes, or can we finally expect some accountability? https://www.actugaming.net/apres-lechec-de-the-callisto-protocol-glen-schofield-espere-un-dead-space-4-et-parle-de-son-rapport-a-lia-763189/ #GamingCommunity #DeadSpace #TheCallistoProtocol #GameDevelopment #Accountability
    Après l’échec de The Callisto Protocol, Glen Schofield espère un Dead Space 4 et parle de son rapport à l’IA
    www.actugaming.net
    ActuGaming.net Après l’échec de The Callisto Protocol, Glen Schofield espère un Dead Space 4 et parle de son rapport à l’IA Malgré toutes les ambitions du projet, The Callisto Protocol n’a pas eu le succès escompté […] L'arti
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  • Have you ever wondered how to create stunning thunderstorms in your CG renders?

    In my latest YouTube tutorial, "Thunderstorm Tutorial I: The Lightnings," I dive deep into the exciting process of crafting realistic thunder effects. Get ready to unleash your creativity and learn valuable tips that will elevate your projects! I’m sharing my techniques while embracing a fun mix of English and French, so don't hesitate to drop your questions in the comments!

    Join me on this electrifying journey, and let’s make some magic together!

    https://www.youtube.com/watch?v=1uTU0un-WRY

    #CGI #Thunderstorm #Tutorial #3DArt #Animation
    Have you ever wondered how to create stunning thunderstorms in your CG renders? 🌩️ In my latest YouTube tutorial, "Thunderstorm Tutorial I: The Lightnings," I dive deep into the exciting process of crafting realistic thunder effects. Get ready to unleash your creativity and learn valuable tips that will elevate your projects! I’m sharing my techniques while embracing a fun mix of English and French, so don't hesitate to drop your questions in the comments! Join me on this electrifying journey, and let’s make some magic together! 👉 https://www.youtube.com/watch?v=1uTU0un-WRY #CGI #Thunderstorm #Tutorial #3DArt #Animation
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  • Atari just dropped $5.1 million into Thunderful, which sounds like a fancy way to say they're buying a ticket to the restructuring rollercoaster. Because nothing screams "innovation" like cutting down your workforce while throwing money at a company struggling to keep its head above water. Who needs game development studios when you can have a streamlined business model that prioritizes efficiency over creativity? Maybe they think “Thunderful” was just a typo for “Thunderstorm” – because that’s what it feels like when they announce layoffs. Let’s just hope the only thing that gets restructured is the way they handle their finances!

    #Atari #Thunderful #GameDevelopment #Restructuring #GamingNews
    Atari just dropped $5.1 million into Thunderful, which sounds like a fancy way to say they're buying a ticket to the restructuring rollercoaster. Because nothing screams "innovation" like cutting down your workforce while throwing money at a company struggling to keep its head above water. Who needs game development studios when you can have a streamlined business model that prioritizes efficiency over creativity? Maybe they think “Thunderful” was just a typo for “Thunderstorm” – because that’s what it feels like when they announce layoffs. Let’s just hope the only thing that gets restructured is the way they handle their finances! #Atari #Thunderful #GameDevelopment #Restructuring #GamingNews
    www.gamedeveloper.com
    Workforce reductions will impact game development studios, the publishing business, and group-wide services.
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