• So, 3D printing is the new miracle of the age, right? I mean, who wouldn’t want to create a wobbly masterpiece that may or may not serve a purpose? Enter “Bearing Witness: Measuring the Wobbles in Rotary Build,” where we’re not just printing – we’re measuring the fine art of uncertainty! Because nothing screams innovation like a printer that might just produce a paperweight instead of a prototype.

    Shoutout to BubsBuilds on YouTube for diving into the riveting world of reliability—because who needs a dependable product when you can have the thrill of suspense? Tune in to see if your next creation holds up or crumbles under the slightest pressure!

    #3DPrinting #Wobb
    So, 3D printing is the new miracle of the age, right? I mean, who wouldn’t want to create a wobbly masterpiece that may or may not serve a purpose? Enter “Bearing Witness: Measuring the Wobbles in Rotary Build,” where we’re not just printing – we’re measuring the fine art of uncertainty! Because nothing screams innovation like a printer that might just produce a paperweight instead of a prototype. Shoutout to BubsBuilds on YouTube for diving into the riveting world of reliability—because who needs a dependable product when you can have the thrill of suspense? Tune in to see if your next creation holds up or crumbles under the slightest pressure! #3DPrinting #Wobb
    HACKADAY.COM
    Bearing Witness: Measuring the Wobbles in Rotary Build
    3D printing has simplified the creation of many things, but part of making something is knowing just how much you can rely on it. On the [BubsBuilds] YouTube channel, he …read more
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  • Four science-based rules that will make your conversations flow

    One of the four pillars of good conversation is levity. You needn’t be a comedian, you can but have some funTetra Images, LLC/Alamy
    Conversation lies at the heart of our relationships – yet many of us find it surprisingly hard to talk to others. We may feel anxious at the thought of making small talk with strangers and struggle to connect with the people who are closest to us. If that sounds familiar, Alison Wood Brooks hopes to help. She is a professor at Harvard Business School, where she teaches an oversubscribed course called “TALK: How to talk gooder in business and life”, and the author of a new book, Talk: The science of conversation and the art of being ourselves. Both offer four key principles for more meaningful exchanges. Conversations are inherently unpredictable, says Wood Brooks, but they follow certain rules – and knowing their architecture makes us more comfortable with what is outside of our control. New Scientist asked her about the best ways to apply this research to our own chats.
    David Robson: Talking about talking feels quite meta. Do you ever find yourself critiquing your own performance?
    Alison Wood Brooks: There are so many levels of “meta-ness”. I have often felt like I’m floating over the room, watching conversations unfold, even as I’m involved in them myself. I teach a course at Harvard, andall get to experience this feeling as well. There can be an uncomfortable period of hypervigilance, but I hope that dissipates over time as they develop better habits. There is a famous quote from Charlie Parker, who was a jazz saxophonist. He said something like, “Practise, practise, practise, and then when you get on stage, let it all go and just wail.” I think that’s my approach to conversation. Even when you’re hyper-aware of conversation dynamics, you have to remember the true delight of being with another human mind, and never lose the magic of being together. Think ahead, but once you’re talking, let it all go and just wail.

    Reading your book, I learned that a good way to enliven a conversation is to ask someone why they are passionate about what they do. So, where does your passion for conversation come from?
    I have two answers to this question. One is professional. Early in my professorship at Harvard, I had been studying emotions by exploring how people talk about their feelings and the balance between what we feel inside and how we express that to others. And I realised I just had this deep, profound interest in figuring out how people talk to each other about everything, not just their feelings. We now have scientific tools that allow us to capture conversations and analyse them at large scale. Natural language processing, machine learning, the advent of AI – all this allows us to take huge swathes of transcript data and process it much more efficiently.

    Receive a weekly dose of discovery in your inbox.

    Sign up to newsletter

    The personal answer is that I’m an identical twin, and I spent my whole life, from the moment I opened my newborn eyes, existing next to a person who’s an exact copy of myself. It was like observing myself at very close range, interacting with the world, interacting with other people. I could see when she said and did things well, and I could try to do that myself. And I saw when her jokes failed, or she stumbled over her words – I tried to avoid those mistakes. It was a very fortunate form of feedback that not a lot of people get. And then, as a twin, you’ve got this person sharing a bedroom, sharing all your clothes, going to all the same parties and playing on the same sports teams, so we were just constantly in conversation with each other. You reached this level of shared reality that is so incredible, and I’ve spent the rest of my life trying to help other people get there in their relationships, too.
    “TALK” cleverly captures your framework for better conversations: topics, asking, levity and kindness. Let’s start at the beginning. How should we decide what to talk about?
    My first piece of advice is to prepare. Some people do this naturally. They already think about the things that they should talk about with somebody before they see them. They should lean into this habit. Some of my students, however, think it’s crazy. They think preparation will make the conversation seem rigid and forced and overly scripted. But just because you’ve thought ahead about what you might talk about doesn’t mean you have to talk about those things once the conversation is underway. It does mean, however, that you always have an idea waiting for you when you’re not sure what to talk about next. Having just one topic in your back pocket can help you in those anxiety-ridden moments. It makes things more fluent, which is important for establishing a connection. Choosing a topic is not only important at the start of a conversation. We’re constantly making decisions about whether we should stay on one subject, drift to something else or totally shift gears and go somewhere wildly different.
    Sometimes the topic of conversation is obvious. Even then, knowing when to switch to a new one can be trickyMartin Parr/Magnum Photos
    What’s your advice when making these decisions?
    There are three very clear signs that suggest that it’s time to switch topics. The first is longer mutual pauses. The second is more uncomfortable laughter, which we use to fill the space that we would usually fill excitedly with good content. And the third sign is redundancy. Once you start repeating things that have already been said on the topic, it’s a sign that you should move to something else.
    After an average conversation, most people feel like they’ve covered the right number of topics. But if you ask people after conversations that didn’t go well, they’ll more often say that they didn’t talk about enough things, rather than that they talked about too many things. This suggests that a common mistake is lingering too long on a topic after you’ve squeezed all the juice out of it.
    The second element of TALK is asking questions. I think a lot of us have heard the advice to ask more questions, yet many people don’t apply it. Why do you think that is?
    Many years of research have shown that the human mind is remarkably egocentric. Often, we are so focused on our own perspective that we forget to even ask someone else to share what’s in their mind. Another reason is fear. You’re interested in the other person, and you know you should ask them questions, but you’re afraid of being too intrusive, or that you will reveal your own incompetence, because you feel you should know the answer already.

    What kinds of questions should we be asking – and avoiding?
    In the book, I talk about the power of follow-up questions that build on anything that your partner has just said. It shows that you heard them, that you care and that you want to know more. Even one follow-up question can springboard us away from shallow talk into something deeper and more meaningful.
    There are, however, some bad patterns of question asking, such as “boomerasking”. Michael Yeomansand I have a recent paper about this, and oh my gosh, it’s been such fun to study. It’s a play on the word boomerang: it comes back to the person who threw it. If I ask you what you had for breakfast, and you tell me you had Special K and banana, and then I say, “Well, let me tell you about my breakfast, because, boy, was it delicious” – that’s boomerasking. Sometimes it’s a thinly veiled way of bragging or complaining, but sometimes I think people are genuinely interested to hear from their partner, but then the partner’s answer reminds them so much of their own life that they can’t help but start sharing their perspective. In our research, we have found that this makes your partner feel like you weren’t interested in their perspective, so it seems very insincere. Sharing your own perspective is important. It’s okay at some point to bring the conversation back to yourself. But don’t do it so soon that it makes your partner feel like you didn’t hear their answer or care about it.
    Research by Alison Wood Brooks includes a recent study on “boomerasking”, a pitfall you should avoid to make conversations flowJanelle Bruno
    What are the benefits of levity?
    When we think of conversations that haven’t gone well, we often think of moments of hostility, anger or disagreement, but a quiet killer of conversation is boredom. Levity is the antidote. These small moments of sparkle or fizz can pull us back in and make us feel engaged with each other again.
    Our research has shown that we give status and respect to people who make us feel good, so much so that in a group of people, a person who can land even one appropriate joke is more likely to be voted as the leader. And the joke doesn’t even need to be very funny! It’s the fact that they were confident enough to try it and competent enough to read the room.
    Do you have any practical steps that people can apply to generate levity, even if they’re not a natural comedian?
    Levity is not just about being funny. In fact, aiming to be a comedian is not the right goal. When we watch stand-up on Netflix, comedians have rehearsed those jokes and honed them and practised them for a long time, and they’re delivering them in a monologue to an audience. It’s a completely different task from a live conversation. In real dialogue, what everybody is looking for is to feel engaged, and that doesn’t require particularly funny jokes or elaborate stories. When you see opportunities to make it fun or lighten the mood, that’s what you need to grab. It can come through a change to a new, fresh topic, or calling back to things that you talked about earlier in the conversation or earlier in your relationship. These callbacks – which sometimes do refer to something funny – are such a nice way of showing that you’ve listened and remembered. A levity move could also involve giving sincere compliments to other people. When you think nice things, when you admire someone, make sure you say it out loud.

    This brings us to the last element of TALK: kindness. Why do we so often fail to be as kind as we would like?
    Wobbles in kindness often come back to our egocentrism. Research shows that we underestimate how much other people’s perspectives differ from our own, and we forget that we have the tools to ask other people directly in conversation for their perspective. Being a kinder conversationalist is about trying to focus on your partner’s perspective and then figuring what they need and helping them to get it.
    Finally, what is your number one tip for readers to have a better conversation the next time they speak to someone?
    Every conversation is surprisingly tricky and complex. When things don’t go perfectly, give yourself and others more grace. There will be trips and stumbles and then a little grace can go very, very far.
    Topics:
    #four #sciencebased #rules #that #will
    Four science-based rules that will make your conversations flow
    One of the four pillars of good conversation is levity. You needn’t be a comedian, you can but have some funTetra Images, LLC/Alamy Conversation lies at the heart of our relationships – yet many of us find it surprisingly hard to talk to others. We may feel anxious at the thought of making small talk with strangers and struggle to connect with the people who are closest to us. If that sounds familiar, Alison Wood Brooks hopes to help. She is a professor at Harvard Business School, where she teaches an oversubscribed course called “TALK: How to talk gooder in business and life”, and the author of a new book, Talk: The science of conversation and the art of being ourselves. Both offer four key principles for more meaningful exchanges. Conversations are inherently unpredictable, says Wood Brooks, but they follow certain rules – and knowing their architecture makes us more comfortable with what is outside of our control. New Scientist asked her about the best ways to apply this research to our own chats. David Robson: Talking about talking feels quite meta. Do you ever find yourself critiquing your own performance? Alison Wood Brooks: There are so many levels of “meta-ness”. I have often felt like I’m floating over the room, watching conversations unfold, even as I’m involved in them myself. I teach a course at Harvard, andall get to experience this feeling as well. There can be an uncomfortable period of hypervigilance, but I hope that dissipates over time as they develop better habits. There is a famous quote from Charlie Parker, who was a jazz saxophonist. He said something like, “Practise, practise, practise, and then when you get on stage, let it all go and just wail.” I think that’s my approach to conversation. Even when you’re hyper-aware of conversation dynamics, you have to remember the true delight of being with another human mind, and never lose the magic of being together. Think ahead, but once you’re talking, let it all go and just wail. Reading your book, I learned that a good way to enliven a conversation is to ask someone why they are passionate about what they do. So, where does your passion for conversation come from? I have two answers to this question. One is professional. Early in my professorship at Harvard, I had been studying emotions by exploring how people talk about their feelings and the balance between what we feel inside and how we express that to others. And I realised I just had this deep, profound interest in figuring out how people talk to each other about everything, not just their feelings. We now have scientific tools that allow us to capture conversations and analyse them at large scale. Natural language processing, machine learning, the advent of AI – all this allows us to take huge swathes of transcript data and process it much more efficiently. Receive a weekly dose of discovery in your inbox. Sign up to newsletter The personal answer is that I’m an identical twin, and I spent my whole life, from the moment I opened my newborn eyes, existing next to a person who’s an exact copy of myself. It was like observing myself at very close range, interacting with the world, interacting with other people. I could see when she said and did things well, and I could try to do that myself. And I saw when her jokes failed, or she stumbled over her words – I tried to avoid those mistakes. It was a very fortunate form of feedback that not a lot of people get. And then, as a twin, you’ve got this person sharing a bedroom, sharing all your clothes, going to all the same parties and playing on the same sports teams, so we were just constantly in conversation with each other. You reached this level of shared reality that is so incredible, and I’ve spent the rest of my life trying to help other people get there in their relationships, too. “TALK” cleverly captures your framework for better conversations: topics, asking, levity and kindness. Let’s start at the beginning. How should we decide what to talk about? My first piece of advice is to prepare. Some people do this naturally. They already think about the things that they should talk about with somebody before they see them. They should lean into this habit. Some of my students, however, think it’s crazy. They think preparation will make the conversation seem rigid and forced and overly scripted. But just because you’ve thought ahead about what you might talk about doesn’t mean you have to talk about those things once the conversation is underway. It does mean, however, that you always have an idea waiting for you when you’re not sure what to talk about next. Having just one topic in your back pocket can help you in those anxiety-ridden moments. It makes things more fluent, which is important for establishing a connection. Choosing a topic is not only important at the start of a conversation. We’re constantly making decisions about whether we should stay on one subject, drift to something else or totally shift gears and go somewhere wildly different. Sometimes the topic of conversation is obvious. Even then, knowing when to switch to a new one can be trickyMartin Parr/Magnum Photos What’s your advice when making these decisions? There are three very clear signs that suggest that it’s time to switch topics. The first is longer mutual pauses. The second is more uncomfortable laughter, which we use to fill the space that we would usually fill excitedly with good content. And the third sign is redundancy. Once you start repeating things that have already been said on the topic, it’s a sign that you should move to something else. After an average conversation, most people feel like they’ve covered the right number of topics. But if you ask people after conversations that didn’t go well, they’ll more often say that they didn’t talk about enough things, rather than that they talked about too many things. This suggests that a common mistake is lingering too long on a topic after you’ve squeezed all the juice out of it. The second element of TALK is asking questions. I think a lot of us have heard the advice to ask more questions, yet many people don’t apply it. Why do you think that is? Many years of research have shown that the human mind is remarkably egocentric. Often, we are so focused on our own perspective that we forget to even ask someone else to share what’s in their mind. Another reason is fear. You’re interested in the other person, and you know you should ask them questions, but you’re afraid of being too intrusive, or that you will reveal your own incompetence, because you feel you should know the answer already. What kinds of questions should we be asking – and avoiding? In the book, I talk about the power of follow-up questions that build on anything that your partner has just said. It shows that you heard them, that you care and that you want to know more. Even one follow-up question can springboard us away from shallow talk into something deeper and more meaningful. There are, however, some bad patterns of question asking, such as “boomerasking”. Michael Yeomansand I have a recent paper about this, and oh my gosh, it’s been such fun to study. It’s a play on the word boomerang: it comes back to the person who threw it. If I ask you what you had for breakfast, and you tell me you had Special K and banana, and then I say, “Well, let me tell you about my breakfast, because, boy, was it delicious” – that’s boomerasking. Sometimes it’s a thinly veiled way of bragging or complaining, but sometimes I think people are genuinely interested to hear from their partner, but then the partner’s answer reminds them so much of their own life that they can’t help but start sharing their perspective. In our research, we have found that this makes your partner feel like you weren’t interested in their perspective, so it seems very insincere. Sharing your own perspective is important. It’s okay at some point to bring the conversation back to yourself. But don’t do it so soon that it makes your partner feel like you didn’t hear their answer or care about it. Research by Alison Wood Brooks includes a recent study on “boomerasking”, a pitfall you should avoid to make conversations flowJanelle Bruno What are the benefits of levity? When we think of conversations that haven’t gone well, we often think of moments of hostility, anger or disagreement, but a quiet killer of conversation is boredom. Levity is the antidote. These small moments of sparkle or fizz can pull us back in and make us feel engaged with each other again. Our research has shown that we give status and respect to people who make us feel good, so much so that in a group of people, a person who can land even one appropriate joke is more likely to be voted as the leader. And the joke doesn’t even need to be very funny! It’s the fact that they were confident enough to try it and competent enough to read the room. Do you have any practical steps that people can apply to generate levity, even if they’re not a natural comedian? Levity is not just about being funny. In fact, aiming to be a comedian is not the right goal. When we watch stand-up on Netflix, comedians have rehearsed those jokes and honed them and practised them for a long time, and they’re delivering them in a monologue to an audience. It’s a completely different task from a live conversation. In real dialogue, what everybody is looking for is to feel engaged, and that doesn’t require particularly funny jokes or elaborate stories. When you see opportunities to make it fun or lighten the mood, that’s what you need to grab. It can come through a change to a new, fresh topic, or calling back to things that you talked about earlier in the conversation or earlier in your relationship. These callbacks – which sometimes do refer to something funny – are such a nice way of showing that you’ve listened and remembered. A levity move could also involve giving sincere compliments to other people. When you think nice things, when you admire someone, make sure you say it out loud. This brings us to the last element of TALK: kindness. Why do we so often fail to be as kind as we would like? Wobbles in kindness often come back to our egocentrism. Research shows that we underestimate how much other people’s perspectives differ from our own, and we forget that we have the tools to ask other people directly in conversation for their perspective. Being a kinder conversationalist is about trying to focus on your partner’s perspective and then figuring what they need and helping them to get it. Finally, what is your number one tip for readers to have a better conversation the next time they speak to someone? Every conversation is surprisingly tricky and complex. When things don’t go perfectly, give yourself and others more grace. There will be trips and stumbles and then a little grace can go very, very far. Topics: #four #sciencebased #rules #that #will
    WWW.NEWSCIENTIST.COM
    Four science-based rules that will make your conversations flow
    One of the four pillars of good conversation is levity. You needn’t be a comedian, you can but have some funTetra Images, LLC/Alamy Conversation lies at the heart of our relationships – yet many of us find it surprisingly hard to talk to others. We may feel anxious at the thought of making small talk with strangers and struggle to connect with the people who are closest to us. If that sounds familiar, Alison Wood Brooks hopes to help. She is a professor at Harvard Business School, where she teaches an oversubscribed course called “TALK: How to talk gooder in business and life”, and the author of a new book, Talk: The science of conversation and the art of being ourselves. Both offer four key principles for more meaningful exchanges. Conversations are inherently unpredictable, says Wood Brooks, but they follow certain rules – and knowing their architecture makes us more comfortable with what is outside of our control. New Scientist asked her about the best ways to apply this research to our own chats. David Robson: Talking about talking feels quite meta. Do you ever find yourself critiquing your own performance? Alison Wood Brooks: There are so many levels of “meta-ness”. I have often felt like I’m floating over the room, watching conversations unfold, even as I’m involved in them myself. I teach a course at Harvard, and [my students] all get to experience this feeling as well. There can be an uncomfortable period of hypervigilance, but I hope that dissipates over time as they develop better habits. There is a famous quote from Charlie Parker, who was a jazz saxophonist. He said something like, “Practise, practise, practise, and then when you get on stage, let it all go and just wail.” I think that’s my approach to conversation. Even when you’re hyper-aware of conversation dynamics, you have to remember the true delight of being with another human mind, and never lose the magic of being together. Think ahead, but once you’re talking, let it all go and just wail. Reading your book, I learned that a good way to enliven a conversation is to ask someone why they are passionate about what they do. So, where does your passion for conversation come from? I have two answers to this question. One is professional. Early in my professorship at Harvard, I had been studying emotions by exploring how people talk about their feelings and the balance between what we feel inside and how we express that to others. And I realised I just had this deep, profound interest in figuring out how people talk to each other about everything, not just their feelings. We now have scientific tools that allow us to capture conversations and analyse them at large scale. Natural language processing, machine learning, the advent of AI – all this allows us to take huge swathes of transcript data and process it much more efficiently. Receive a weekly dose of discovery in your inbox. Sign up to newsletter The personal answer is that I’m an identical twin, and I spent my whole life, from the moment I opened my newborn eyes, existing next to a person who’s an exact copy of myself. It was like observing myself at very close range, interacting with the world, interacting with other people. I could see when she said and did things well, and I could try to do that myself. And I saw when her jokes failed, or she stumbled over her words – I tried to avoid those mistakes. It was a very fortunate form of feedback that not a lot of people get. And then, as a twin, you’ve got this person sharing a bedroom, sharing all your clothes, going to all the same parties and playing on the same sports teams, so we were just constantly in conversation with each other. You reached this level of shared reality that is so incredible, and I’ve spent the rest of my life trying to help other people get there in their relationships, too. “TALK” cleverly captures your framework for better conversations: topics, asking, levity and kindness. Let’s start at the beginning. How should we decide what to talk about? My first piece of advice is to prepare. Some people do this naturally. They already think about the things that they should talk about with somebody before they see them. They should lean into this habit. Some of my students, however, think it’s crazy. They think preparation will make the conversation seem rigid and forced and overly scripted. But just because you’ve thought ahead about what you might talk about doesn’t mean you have to talk about those things once the conversation is underway. It does mean, however, that you always have an idea waiting for you when you’re not sure what to talk about next. Having just one topic in your back pocket can help you in those anxiety-ridden moments. It makes things more fluent, which is important for establishing a connection. Choosing a topic is not only important at the start of a conversation. We’re constantly making decisions about whether we should stay on one subject, drift to something else or totally shift gears and go somewhere wildly different. Sometimes the topic of conversation is obvious. Even then, knowing when to switch to a new one can be trickyMartin Parr/Magnum Photos What’s your advice when making these decisions? There are three very clear signs that suggest that it’s time to switch topics. The first is longer mutual pauses. The second is more uncomfortable laughter, which we use to fill the space that we would usually fill excitedly with good content. And the third sign is redundancy. Once you start repeating things that have already been said on the topic, it’s a sign that you should move to something else. After an average conversation, most people feel like they’ve covered the right number of topics. But if you ask people after conversations that didn’t go well, they’ll more often say that they didn’t talk about enough things, rather than that they talked about too many things. This suggests that a common mistake is lingering too long on a topic after you’ve squeezed all the juice out of it. The second element of TALK is asking questions. I think a lot of us have heard the advice to ask more questions, yet many people don’t apply it. Why do you think that is? Many years of research have shown that the human mind is remarkably egocentric. Often, we are so focused on our own perspective that we forget to even ask someone else to share what’s in their mind. Another reason is fear. You’re interested in the other person, and you know you should ask them questions, but you’re afraid of being too intrusive, or that you will reveal your own incompetence, because you feel you should know the answer already. What kinds of questions should we be asking – and avoiding? In the book, I talk about the power of follow-up questions that build on anything that your partner has just said. It shows that you heard them, that you care and that you want to know more. Even one follow-up question can springboard us away from shallow talk into something deeper and more meaningful. There are, however, some bad patterns of question asking, such as “boomerasking”. Michael Yeomans [at Imperial College London] and I have a recent paper about this, and oh my gosh, it’s been such fun to study. It’s a play on the word boomerang: it comes back to the person who threw it. If I ask you what you had for breakfast, and you tell me you had Special K and banana, and then I say, “Well, let me tell you about my breakfast, because, boy, was it delicious” – that’s boomerasking. Sometimes it’s a thinly veiled way of bragging or complaining, but sometimes I think people are genuinely interested to hear from their partner, but then the partner’s answer reminds them so much of their own life that they can’t help but start sharing their perspective. In our research, we have found that this makes your partner feel like you weren’t interested in their perspective, so it seems very insincere. Sharing your own perspective is important. It’s okay at some point to bring the conversation back to yourself. But don’t do it so soon that it makes your partner feel like you didn’t hear their answer or care about it. Research by Alison Wood Brooks includes a recent study on “boomerasking”, a pitfall you should avoid to make conversations flowJanelle Bruno What are the benefits of levity? When we think of conversations that haven’t gone well, we often think of moments of hostility, anger or disagreement, but a quiet killer of conversation is boredom. Levity is the antidote. These small moments of sparkle or fizz can pull us back in and make us feel engaged with each other again. Our research has shown that we give status and respect to people who make us feel good, so much so that in a group of people, a person who can land even one appropriate joke is more likely to be voted as the leader. And the joke doesn’t even need to be very funny! It’s the fact that they were confident enough to try it and competent enough to read the room. Do you have any practical steps that people can apply to generate levity, even if they’re not a natural comedian? Levity is not just about being funny. In fact, aiming to be a comedian is not the right goal. When we watch stand-up on Netflix, comedians have rehearsed those jokes and honed them and practised them for a long time, and they’re delivering them in a monologue to an audience. It’s a completely different task from a live conversation. In real dialogue, what everybody is looking for is to feel engaged, and that doesn’t require particularly funny jokes or elaborate stories. When you see opportunities to make it fun or lighten the mood, that’s what you need to grab. It can come through a change to a new, fresh topic, or calling back to things that you talked about earlier in the conversation or earlier in your relationship. These callbacks – which sometimes do refer to something funny – are such a nice way of showing that you’ve listened and remembered. A levity move could also involve giving sincere compliments to other people. When you think nice things, when you admire someone, make sure you say it out loud. This brings us to the last element of TALK: kindness. Why do we so often fail to be as kind as we would like? Wobbles in kindness often come back to our egocentrism. Research shows that we underestimate how much other people’s perspectives differ from our own, and we forget that we have the tools to ask other people directly in conversation for their perspective. Being a kinder conversationalist is about trying to focus on your partner’s perspective and then figuring what they need and helping them to get it. Finally, what is your number one tip for readers to have a better conversation the next time they speak to someone? Every conversation is surprisingly tricky and complex. When things don’t go perfectly, give yourself and others more grace. There will be trips and stumbles and then a little grace can go very, very far. Topics:
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  • Ezsharp 2.0 Titanium Folding Knife with Swappable Blades Changes the EDC Game

    Your everyday carry setup says a lot about who you are. Whether you’re a craftsman who demands precision tools or an outdoor enthusiast who needs reliable gear, the right knife can make all the difference. The Ezsharp 2.0 Titanium Folding Utility Knife isn’t just another blade for your pocket. It’s a game-changer that combines premium materials with innovative design.
    Most folding knives force you to choose between strength and weight, but the Ezsharp 2.0 throws that compromise out the window. Built from premium titanium alloy, this folding knife delivers incredible strength while staying remarkably lightweight in your pocket. You get the durability you need without the bulk that weighs you down during long days on the job or weekend adventures.
    Designer: Alan Zheng
    Click Here to Buy Now:. Hurry, only 16/170 left!

    Titanium brings some serious advantages to the table that make it worth the investment. Unlike traditional stainless steel options, titanium offers natural resistance to rust and corrosion, so your knife stays sharp and reliable whether you’re working in humid conditions, caught in unexpected rain, or dealing with extreme temperatures. This means your tool performs consistently regardless of what Mother Nature throws your way.

    The real genius of the Ezsharp 2.0 lies in its dual-blade storage system. Instead of carrying multiple cutting tools or constantly searching for the right blade, you can swap between different scalpel blade types depending on your task. Need precision for detailed work? Switch to a fine-point blade. Tackling heavy-duty cutting? Pop in a robust utility blade and get to work.

    This innovative storage design uses powerful magnets to secure blades in both the active position and the backup compartment. The magnetic retention system ensures your blades stay exactly where they should be, eliminating the wobble and play that plague cheaper alternatives. You can trust that your cutting edge will be stable and precise when you need it most.

    The engineering extends beyond just storage, though. The Ezsharp 2.0 accepts six different scalpel blade formats, including #18, #20, #21, #22, #23, and #24. This compatibility gives you access to specialized blade geometries for everything from cardboard breakdown to precision crafting. Having options means you can tackle any cutting challenge without compromise.

    Craftsmen will appreciate the attention to detail in the construction. Every component except the replaceable blades comes from precision CNC machining, ensuring tight tolerances and smooth operation. The stainless steel blade holder receives proper heat treatment for longevity, while the frame lock mechanism provides a secure lockup that you can depend on during demanding tasks.

    The flipper opening system makes one-handed deployment effortless, perfect when your other hand is busy holding materials or managing your workspace. This practical design consideration shows that the makers understand how working professionals actually use their tools. You shouldn’t have to fumble with complicated mechanisms when time matters and precision counts.

    For EDC enthusiasts, the compact profile means the Ezsharp 2.0 disappears in your pocket without printing or creating uncomfortable bulk. The titanium construction keeps the weight down to levels that won’t throw off your carry balance, yet provides the strength to handle serious cutting tasks when called upon.

    The combination of premium materials, thoughtful engineering, and practical functionality makes the Ezsharp 2.0 stand out in a crowded market. This folding knife represents what happens when designers listen to users and create solutions for real-world problems. Whether you’re a professional who depends on reliable tools or an enthusiast who appreciates quality gear, the Ezsharp 2.0 delivers performance that justifies its place in your everyday carry rotation.
    Click Here to Buy Now:. Hurry, only 16/170 left!The post Ezsharp 2.0 Titanium Folding Knife with Swappable Blades Changes the EDC Game first appeared on Yanko Design.
    #ezsharp #titanium #folding #knife #with
    Ezsharp 2.0 Titanium Folding Knife with Swappable Blades Changes the EDC Game
    Your everyday carry setup says a lot about who you are. Whether you’re a craftsman who demands precision tools or an outdoor enthusiast who needs reliable gear, the right knife can make all the difference. The Ezsharp 2.0 Titanium Folding Utility Knife isn’t just another blade for your pocket. It’s a game-changer that combines premium materials with innovative design. Most folding knives force you to choose between strength and weight, but the Ezsharp 2.0 throws that compromise out the window. Built from premium titanium alloy, this folding knife delivers incredible strength while staying remarkably lightweight in your pocket. You get the durability you need without the bulk that weighs you down during long days on the job or weekend adventures. Designer: Alan Zheng Click Here to Buy Now:. Hurry, only 16/170 left! Titanium brings some serious advantages to the table that make it worth the investment. Unlike traditional stainless steel options, titanium offers natural resistance to rust and corrosion, so your knife stays sharp and reliable whether you’re working in humid conditions, caught in unexpected rain, or dealing with extreme temperatures. This means your tool performs consistently regardless of what Mother Nature throws your way. The real genius of the Ezsharp 2.0 lies in its dual-blade storage system. Instead of carrying multiple cutting tools or constantly searching for the right blade, you can swap between different scalpel blade types depending on your task. Need precision for detailed work? Switch to a fine-point blade. Tackling heavy-duty cutting? Pop in a robust utility blade and get to work. This innovative storage design uses powerful magnets to secure blades in both the active position and the backup compartment. The magnetic retention system ensures your blades stay exactly where they should be, eliminating the wobble and play that plague cheaper alternatives. You can trust that your cutting edge will be stable and precise when you need it most. The engineering extends beyond just storage, though. The Ezsharp 2.0 accepts six different scalpel blade formats, including #18, #20, #21, #22, #23, and #24. This compatibility gives you access to specialized blade geometries for everything from cardboard breakdown to precision crafting. Having options means you can tackle any cutting challenge without compromise. Craftsmen will appreciate the attention to detail in the construction. Every component except the replaceable blades comes from precision CNC machining, ensuring tight tolerances and smooth operation. The stainless steel blade holder receives proper heat treatment for longevity, while the frame lock mechanism provides a secure lockup that you can depend on during demanding tasks. The flipper opening system makes one-handed deployment effortless, perfect when your other hand is busy holding materials or managing your workspace. This practical design consideration shows that the makers understand how working professionals actually use their tools. You shouldn’t have to fumble with complicated mechanisms when time matters and precision counts. For EDC enthusiasts, the compact profile means the Ezsharp 2.0 disappears in your pocket without printing or creating uncomfortable bulk. The titanium construction keeps the weight down to levels that won’t throw off your carry balance, yet provides the strength to handle serious cutting tasks when called upon. The combination of premium materials, thoughtful engineering, and practical functionality makes the Ezsharp 2.0 stand out in a crowded market. This folding knife represents what happens when designers listen to users and create solutions for real-world problems. Whether you’re a professional who depends on reliable tools or an enthusiast who appreciates quality gear, the Ezsharp 2.0 delivers performance that justifies its place in your everyday carry rotation. Click Here to Buy Now:. Hurry, only 16/170 left!The post Ezsharp 2.0 Titanium Folding Knife with Swappable Blades Changes the EDC Game first appeared on Yanko Design. #ezsharp #titanium #folding #knife #with
    WWW.YANKODESIGN.COM
    Ezsharp 2.0 Titanium Folding Knife with Swappable Blades Changes the EDC Game
    Your everyday carry setup says a lot about who you are. Whether you’re a craftsman who demands precision tools or an outdoor enthusiast who needs reliable gear, the right knife can make all the difference. The Ezsharp 2.0 Titanium Folding Utility Knife isn’t just another blade for your pocket. It’s a game-changer that combines premium materials with innovative design. Most folding knives force you to choose between strength and weight, but the Ezsharp 2.0 throws that compromise out the window. Built from premium titanium alloy, this folding knife delivers incredible strength while staying remarkably lightweight in your pocket. You get the durability you need without the bulk that weighs you down during long days on the job or weekend adventures. Designer: Alan Zheng Click Here to Buy Now: $79 $138.6 (43% off). Hurry, only 16/170 left! Titanium brings some serious advantages to the table that make it worth the investment. Unlike traditional stainless steel options, titanium offers natural resistance to rust and corrosion, so your knife stays sharp and reliable whether you’re working in humid conditions, caught in unexpected rain, or dealing with extreme temperatures. This means your tool performs consistently regardless of what Mother Nature throws your way. The real genius of the Ezsharp 2.0 lies in its dual-blade storage system. Instead of carrying multiple cutting tools or constantly searching for the right blade, you can swap between different scalpel blade types depending on your task. Need precision for detailed work? Switch to a fine-point blade. Tackling heavy-duty cutting? Pop in a robust utility blade and get to work. This innovative storage design uses powerful magnets to secure blades in both the active position and the backup compartment. The magnetic retention system ensures your blades stay exactly where they should be, eliminating the wobble and play that plague cheaper alternatives. You can trust that your cutting edge will be stable and precise when you need it most. The engineering extends beyond just storage, though. The Ezsharp 2.0 accepts six different scalpel blade formats, including #18, #20, #21, #22, #23, and #24. This compatibility gives you access to specialized blade geometries for everything from cardboard breakdown to precision crafting. Having options means you can tackle any cutting challenge without compromise. Craftsmen will appreciate the attention to detail in the construction. Every component except the replaceable blades comes from precision CNC machining, ensuring tight tolerances and smooth operation. The stainless steel blade holder receives proper heat treatment for longevity, while the frame lock mechanism provides a secure lockup that you can depend on during demanding tasks. The flipper opening system makes one-handed deployment effortless, perfect when your other hand is busy holding materials or managing your workspace. This practical design consideration shows that the makers understand how working professionals actually use their tools. You shouldn’t have to fumble with complicated mechanisms when time matters and precision counts. For EDC enthusiasts, the compact profile means the Ezsharp 2.0 disappears in your pocket without printing or creating uncomfortable bulk. The titanium construction keeps the weight down to levels that won’t throw off your carry balance, yet provides the strength to handle serious cutting tasks when called upon. The combination of premium materials, thoughtful engineering, and practical functionality makes the Ezsharp 2.0 stand out in a crowded market. This folding knife represents what happens when designers listen to users and create solutions for real-world problems. Whether you’re a professional who depends on reliable tools or an enthusiast who appreciates quality gear, the Ezsharp 2.0 delivers performance that justifies its place in your everyday carry rotation. Click Here to Buy Now: $79 $138.6 (43% off). Hurry, only 16/170 left!The post Ezsharp 2.0 Titanium Folding Knife with Swappable Blades Changes the EDC Game first appeared on Yanko Design.
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  • There's doom and gloom about the economy, but million-dollar Hamptons home sales are booming

    A Bridgehampton home that Susan Breitenbach, a Hamptons real estate agent, sold for more than million in May 2025.

    Courtesy of Susan Breitenbach

    2025-06-05T08:07:01Z

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    Hamptons home sales are booming despite stock market volatility and recession fears.
    Home sales were up about 86% in the first quarter over the same time period in 2024.
    Prices and sales are soaring in the beach destination despite Wall Street volatility.

    As Wall Street reels with every twist and turn in President Donald Trump's trade war, there's little sign of economic uncertainty in Manhattan's favorite beach destination just 100 miles east.Demand for luxury real estate in the Hamptons is only growing. Sales and home prices have surged over the last year.Rising prices in the tony enclave are nothing new. The pandemic ushered in a surge of buyers looking to escape the city. The median sales price of homes in the Hamptons in the first quarter of 2025 was more than million, a 13% increase over the previous year and nearly double what it was five years ago, according to a recent Douglas Elliman report.Perhaps more notably, the pace of sales is also soaring this year. Sales were up about 86% in the first quarter over the same time period last year, according to the Douglas Elliman report. That's after home sales fell in the wake of the pandemic buying frenzy, and haven't returned to the highs of 2020."The tired story of the housing recovery coming out of the pandemic is high prices, low sales," Jonathan Miller, who leads the real estate appraisal and consulting firm Miller Samuel and authored the Douglas Elliman report, told Business Insider. "The Hamptons doesn't fit that pattern. It's high prices and high sales."Miller added that the sharp rise in sales is "unusual and counter to the prevailing trends."Susan Breitenbach, a top Hamptons real estate agent with the Corcoran Group, said she's closed more deals so far this year than in all of 2024. She's sold a slew of luxury homes, including a million oceanfront property in Bridgehampton, an Amagansett home for million, a Sag Harbor home on less than an acre for million, and a Southampton house for million.
    "It was really very surprising," Breitenbach, who's been selling property in the Hamptons for more than 30 years, told BI.

    A Southampton home Breitenbach sold for million in May 2025.

    Courtesy of Susan Breitenbach

    While some agents like Breitenbach are closing deals at the highest end of the market, the middle of the Hamptons market — homes between million and million — has driven the uptick in sales. These "meat and potatoes" sales, Miller said, are way up.So-called "tangible assets," like luxury real estate in very in-demand markets, can be particularly attractive to certain investors when markets are wobbly.Global stocks plummeted following Trump's "Liberation Day" tariffs announcement, and while they've mostly rebounded since the administration walked back some of their tariffs, markets are on edge. In early June, the Organization for Economic Co-operation and Development cut its forecast for the US economic growth rate in 2025 from 2.8% to 1.6%, citing Trump's trade policies."Hamptons real estate has a long history of appreciating over time," Andrew Saunders, president of the Hamptons real estate brokerage Saunders & Associates, told BI. Some more cautious buyers "might look at what's happening in the world at large and say, 'You know what, I'm going to wait a month or two and let the world take a few spins and see what happens.' But we're not seeing that occur en masse."Miller credited big Wall Street bonuses in 2024 for some of the spike in sales and agreed that market volatility could be pushing some to diversify their investments.The Hamptons rental market might be more sensitive to economic uncertainty. Breitenbach said rental interest was much higher than usual in January but has since fallen off. Miller, who doesn't track rentals in the Hamptons, added that an increase in sales would naturally lead to a drop in rental demand.Breitenbach recently listed a home on 2.5 acres of oceanfront property in Water Mill, which sits between Southampton and Bridgehampton, for million. "It's not about the house, it's about the land," she added. "And that's a deal."

    A Southampton home Breitenbach sold for nearly million in January.

    Courtesy of Susan Breitenbach

    Hamptons buyers are from all over. Breitenbach said she's seen an uptick in California buyers this year, and she still has foreign buyers. But a large share of her clients are still Manhattanites."A lot of it is the high-end New York — Manhattan — buyers, because there aren't many places they can go on the weekends," she said.Breitenbach said Memorial Day weekend this year felt more packed than ever out east, even with cooler-than-normal weather. "It looked like Fourth of July," she said.She doesn't expect market volatility and even threats of a recession to change that."It's going to be a busy summer in the Hamptons regardless," Breitenbach said. "People keep coming out here no matter what's going on."
    #there039s #doom #gloom #about #economy
    There's doom and gloom about the economy, but million-dollar Hamptons home sales are booming
    A Bridgehampton home that Susan Breitenbach, a Hamptons real estate agent, sold for more than million in May 2025. Courtesy of Susan Breitenbach 2025-06-05T08:07:01Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Hamptons home sales are booming despite stock market volatility and recession fears. Home sales were up about 86% in the first quarter over the same time period in 2024. Prices and sales are soaring in the beach destination despite Wall Street volatility. As Wall Street reels with every twist and turn in President Donald Trump's trade war, there's little sign of economic uncertainty in Manhattan's favorite beach destination just 100 miles east.Demand for luxury real estate in the Hamptons is only growing. Sales and home prices have surged over the last year.Rising prices in the tony enclave are nothing new. The pandemic ushered in a surge of buyers looking to escape the city. The median sales price of homes in the Hamptons in the first quarter of 2025 was more than million, a 13% increase over the previous year and nearly double what it was five years ago, according to a recent Douglas Elliman report.Perhaps more notably, the pace of sales is also soaring this year. Sales were up about 86% in the first quarter over the same time period last year, according to the Douglas Elliman report. That's after home sales fell in the wake of the pandemic buying frenzy, and haven't returned to the highs of 2020."The tired story of the housing recovery coming out of the pandemic is high prices, low sales," Jonathan Miller, who leads the real estate appraisal and consulting firm Miller Samuel and authored the Douglas Elliman report, told Business Insider. "The Hamptons doesn't fit that pattern. It's high prices and high sales."Miller added that the sharp rise in sales is "unusual and counter to the prevailing trends."Susan Breitenbach, a top Hamptons real estate agent with the Corcoran Group, said she's closed more deals so far this year than in all of 2024. She's sold a slew of luxury homes, including a million oceanfront property in Bridgehampton, an Amagansett home for million, a Sag Harbor home on less than an acre for million, and a Southampton house for million. "It was really very surprising," Breitenbach, who's been selling property in the Hamptons for more than 30 years, told BI. A Southampton home Breitenbach sold for million in May 2025. Courtesy of Susan Breitenbach While some agents like Breitenbach are closing deals at the highest end of the market, the middle of the Hamptons market — homes between million and million — has driven the uptick in sales. These "meat and potatoes" sales, Miller said, are way up.So-called "tangible assets," like luxury real estate in very in-demand markets, can be particularly attractive to certain investors when markets are wobbly.Global stocks plummeted following Trump's "Liberation Day" tariffs announcement, and while they've mostly rebounded since the administration walked back some of their tariffs, markets are on edge. In early June, the Organization for Economic Co-operation and Development cut its forecast for the US economic growth rate in 2025 from 2.8% to 1.6%, citing Trump's trade policies."Hamptons real estate has a long history of appreciating over time," Andrew Saunders, president of the Hamptons real estate brokerage Saunders & Associates, told BI. Some more cautious buyers "might look at what's happening in the world at large and say, 'You know what, I'm going to wait a month or two and let the world take a few spins and see what happens.' But we're not seeing that occur en masse."Miller credited big Wall Street bonuses in 2024 for some of the spike in sales and agreed that market volatility could be pushing some to diversify their investments.The Hamptons rental market might be more sensitive to economic uncertainty. Breitenbach said rental interest was much higher than usual in January but has since fallen off. Miller, who doesn't track rentals in the Hamptons, added that an increase in sales would naturally lead to a drop in rental demand.Breitenbach recently listed a home on 2.5 acres of oceanfront property in Water Mill, which sits between Southampton and Bridgehampton, for million. "It's not about the house, it's about the land," she added. "And that's a deal." A Southampton home Breitenbach sold for nearly million in January. Courtesy of Susan Breitenbach Hamptons buyers are from all over. Breitenbach said she's seen an uptick in California buyers this year, and she still has foreign buyers. But a large share of her clients are still Manhattanites."A lot of it is the high-end New York — Manhattan — buyers, because there aren't many places they can go on the weekends," she said.Breitenbach said Memorial Day weekend this year felt more packed than ever out east, even with cooler-than-normal weather. "It looked like Fourth of July," she said.She doesn't expect market volatility and even threats of a recession to change that."It's going to be a busy summer in the Hamptons regardless," Breitenbach said. "People keep coming out here no matter what's going on." #there039s #doom #gloom #about #economy
    WWW.BUSINESSINSIDER.COM
    There's doom and gloom about the economy, but million-dollar Hamptons home sales are booming
    A Bridgehampton home that Susan Breitenbach, a Hamptons real estate agent, sold for more than $14 million in May 2025. Courtesy of Susan Breitenbach 2025-06-05T08:07:01Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Hamptons home sales are booming despite stock market volatility and recession fears. Home sales were up about 86% in the first quarter over the same time period in 2024. Prices and sales are soaring in the beach destination despite Wall Street volatility. As Wall Street reels with every twist and turn in President Donald Trump's trade war, there's little sign of economic uncertainty in Manhattan's favorite beach destination just 100 miles east.Demand for luxury real estate in the Hamptons is only growing. Sales and home prices have surged over the last year.Rising prices in the tony enclave are nothing new. The pandemic ushered in a surge of buyers looking to escape the city. The median sales price of homes in the Hamptons in the first quarter of 2025 was more than $2 million, a 13% increase over the previous year and nearly double what it was five years ago, according to a recent Douglas Elliman report.Perhaps more notably, the pace of sales is also soaring this year. Sales were up about 86% in the first quarter over the same time period last year, according to the Douglas Elliman report. That's after home sales fell in the wake of the pandemic buying frenzy, and haven't returned to the highs of 2020."The tired story of the housing recovery coming out of the pandemic is high prices, low sales," Jonathan Miller, who leads the real estate appraisal and consulting firm Miller Samuel and authored the Douglas Elliman report, told Business Insider. "The Hamptons doesn't fit that pattern. It's high prices and high sales."Miller added that the sharp rise in sales is "unusual and counter to the prevailing trends."Susan Breitenbach, a top Hamptons real estate agent with the Corcoran Group, said she's closed more deals so far this year than in all of 2024. She's sold a slew of luxury homes, including a $17.5 million oceanfront property in Bridgehampton, an Amagansett home for $13 million, a Sag Harbor home on less than an acre for $21 million, and a Southampton house for $5.6 million. "It was really very surprising," Breitenbach, who's been selling property in the Hamptons for more than 30 years, told BI. A Southampton home Breitenbach sold for $5.6 million in May 2025. Courtesy of Susan Breitenbach While some agents like Breitenbach are closing deals at the highest end of the market, the middle of the Hamptons market — homes between $1 million and $5 million — has driven the uptick in sales. These "meat and potatoes" sales, Miller said, are way up.So-called "tangible assets," like luxury real estate in very in-demand markets, can be particularly attractive to certain investors when markets are wobbly.Global stocks plummeted following Trump's "Liberation Day" tariffs announcement, and while they've mostly rebounded since the administration walked back some of their tariffs, markets are on edge. In early June, the Organization for Economic Co-operation and Development cut its forecast for the US economic growth rate in 2025 from 2.8% to 1.6%, citing Trump's trade policies."Hamptons real estate has a long history of appreciating over time," Andrew Saunders, president of the Hamptons real estate brokerage Saunders & Associates, told BI. Some more cautious buyers "might look at what's happening in the world at large and say, 'You know what, I'm going to wait a month or two and let the world take a few spins and see what happens.' But we're not seeing that occur en masse."Miller credited big Wall Street bonuses in 2024 for some of the spike in sales and agreed that market volatility could be pushing some to diversify their investments.The Hamptons rental market might be more sensitive to economic uncertainty. Breitenbach said rental interest was much higher than usual in January but has since fallen off. Miller, who doesn't track rentals in the Hamptons, added that an increase in sales would naturally lead to a drop in rental demand.Breitenbach recently listed a home on 2.5 acres of oceanfront property in Water Mill, which sits between Southampton and Bridgehampton, for $44.5 million. "It's not about the house, it's about the land," she added. "And that's a deal." A Southampton home Breitenbach sold for nearly $12.7 million in January. Courtesy of Susan Breitenbach Hamptons buyers are from all over. Breitenbach said she's seen an uptick in California buyers this year, and she still has foreign buyers. But a large share of her clients are still Manhattanites."A lot of it is the high-end New York — Manhattan — buyers, because there aren't many places they can go on the weekends," she said.Breitenbach said Memorial Day weekend this year felt more packed than ever out east, even with cooler-than-normal weather. "It looked like Fourth of July," she said.She doesn't expect market volatility and even threats of a recession to change that."It's going to be a busy summer in the Hamptons regardless," Breitenbach said. "People keep coming out here no matter what's going on."
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  • Smashing Animations Part 4: Optimising SVGs

    SVG animations take me back to the Hanna-Barbera cartoons I watched as a kid. Shows like Wacky Races, The Perils of Penelope Pitstop, and, of course, Yogi Bear. They inspired me to lovingly recreate some classic Toon Titles using CSS, SVG, and SMIL animations.
    But getting animations to load quickly and work smoothly needs more than nostalgia. It takes clean design, lean code, and a process that makes complex SVGs easier to animate. Here’s how I do it.

    Start Clean And Design With Optimisation In Mind
    Keeping things simple is key to making SVGs that are optimised and ready to animate. Tools like Adobe Illustrator convert bitmap images to vectors, but the output often contains too many extraneous groups, layers, and masks. Instead, I start cleaning in Sketch, work from a reference image, and use the Pen tool to create paths.
    Tip: Affinity Designerand Sketchare alternatives to Adobe Illustrator and Figma. Both are independent and based in Europe. Sketch has been my default design app since Adobe killed Fireworks.

    Beginning With Outlines
    For these Toon Titles illustrations, I first use the Pen tool to draw black outlines with as few anchor points as possible. The more points a shape has, the bigger a file becomes, so simplifying paths and reducing the number of points makes an SVG much smaller, often with no discernible visual difference.

    Bearing in mind that parts of this Yogi illustration will ultimately be animated, I keep outlines for this Bewitched Bear’s body, head, collar, and tie separate so that I can move them independently. The head might nod, the tie could flap, and, like in those classic cartoons, Yogi’s collar will hide the joins between them.

    Drawing Simple Background Shapes
    With the outlines in place, I use the Pen tool again to draw new shapes, which fill the areas with colour. These colours sit behind the outlines, so they don’t need to match them exactly. The fewer anchor points, the smaller the file size.

    Sadly, neither Affinity Designer nor Sketch has tools that can simplify paths, but if you have it, using Adobe Illustrator can shave a few extra kilobytes off these background shapes.

    Optimising The Code
    It’s not just metadata that makes SVG bulkier. The way you export from your design app also affects file size.

    Exporting just those simple background shapes from Adobe Illustrator includes unnecessary groups, masks, and bloated path data by default. Sketch’s code is barely any better, and there’s plenty of room for improvement, even in its SVGO Compressor code. I rely on Jake Archibald’s SVGOMG, which uses SVGO v3 and consistently delivers the best optimised SVGs.

    Layering SVG Elements
    My process for preparing SVGs for animation goes well beyond drawing vectors and optimising paths — it also includes how I structure the code itself. When every visual element is crammed into a single SVG file, even optimised code can be a nightmare to navigate. Locating a specific path or group often feels like searching for a needle in a haystack.

    That’s why I develop my SVGs in layers, exporting and optimising one set of elements at a time — always in the order they’ll appear in the final file. This lets me build the master SVG gradually by pasting it in each cleaned-up section. For example, I start with backgrounds like this gradient and title graphic.

    Instead of facing a wall of SVG code, I can now easily identify the background gradient’s path and its associated linearGradient, and see the group containing the title graphic. I take this opportunity to add a comment to the code, which will make editing and adding animations to it easier in the future:
    <svg ...>
    <defs>
    <!-- ... -->
    </defs>
    <path fill="url" d="…"/>
    <!-- TITLE GRAPHIC -->
    <g>
    <path … />
    <!-- ... -->
    </g>
    </svg>

    Next, I add the blurred trail from Yogi’s airborne broom. This includes defining a Gaussian Blur filter and placing its path between the background and title layers:
    <svg ...>
    <defs>
    <linearGradient id="grad" …>…</linearGradient>
    <filter id="trail" …>…</filter>
    </defs>
    <!-- GRADIENT -->
    <!-- TRAIL -->
    <path filter="url" …/>
    <!-- TITLE GRAPHIC -->
    </svg>

    Then come the magical stars, added in the same sequential fashion:
    <svg ...>
    <!-- GRADIENT -->
    <!-- TRAIL -->
    <!-- STARS -->
    <!-- TITLE GRAPHIC -->
    </svg>

    To keep everything organised and animation-ready, I create an empty group that will hold all the parts of Yogi:
    <g id="yogi">...</g>

    Then I build Yogi from the ground up — starting with background props, like his broom:
    <g id="broom">...</g>

    Followed by grouped elements for his body, head, collar, and tie:
    <g id="yogi">
    <g id="broom">…</g>
    <g id="body">…</g>
    <g id="head">…</g>
    <g id="collar">…</g>
    <g id="tie">…</g>
    </g>

    Since I export each layer from the same-sized artboard, I don’t need to worry about alignment or positioning issues later on — they’ll all slot into place automatically. I keep my code clean, readable, and ordered logically by layering elements this way. It also makes animating smoother, as each component is easier to identify.
    Reusing Elements With <use>
    When duplicate shapes get reused repeatedly, SVG files can get bulky fast. My recreation of the “Bewitched Bear” title card contains 80 stars in three sizes. Combining all those shapes into one optimised path would bring the file size down to 3KB. But I want to animate individual stars, which would almost double that to 5KB:
    <g id="stars">
    <path class="star-small" fill="#eae3da" d="..."/>
    <path class="star-medium" fill="#eae3da" d="..."/>
    <path class="star-large" fill="#eae3da" d="..."/>
    <!-- ... -->
    </g>

    Moving the stars’ fill attribute values to their parent group reduces the overall weight a little:
    <g id="stars" fill="#eae3da">
    <path class="star-small" d="…"/>
    <path class="star-medium" d="…"/>
    <path class="star-large" d="…"/>
    <!-- ... -->
    </g>

    But a more efficient and manageable option is to define each star size as a reusable template:

    <defs>
    <path id="star-large" fill="#eae3da" fill-rule="evenodd" d="…"/>
    <path id="star-medium" fill="#eae3da" fill-rule="evenodd" d="…"/>
    <path id="star-small" fill="#eae3da" fill-rule="evenodd" d="…"/>
    </defs>

    With this setup, changing a star’s design only means updating its template once, and every instance updates automatically. Then, I reference each one using <use> and position them with x and y attributes:
    <g id="stars">
    <!-- Large stars -->
    <use href="#star-large" x="1575" y="495"/>
    <!-- ... -->
    <!-- Medium stars -->
    <use href="#star-medium" x="1453" y="696"/>
    <!-- ... -->
    <!-- Small stars -->
    <use href="#star-small" x="1287" y="741"/>
    <!-- ... -->
    </g>

    This approach makes the SVG easier to manage, lighter to load, and faster to iterate on, especially when working with dozens of repeating elements. Best of all, it keeps the markup clean without compromising on flexibility or performance.
    Adding Animations
    The stars trailing behind Yogi’s stolen broom bring so much personality to the animation. I wanted them to sparkle in a seemingly random pattern against the dark blue background, so I started by defining a keyframe animation that cycles through different opacity levels:
    @keyframes sparkle {
    0%, 100% { opacity: .1; }
    50% { opacity: 1; }
    }

    Next, I applied this looping animation to every use element inside my stars group:
    #stars use {
    animation: sparkle 10s ease-in-out infinite;
    }

    The secret to creating a convincing twinkle lies in variation. I staggered animation delays and durations across the stars using nth-child selectors, starting with the quickest and most frequent sparkle effects:
    /* Fast, frequent */
    #stars use:nth-child:nth-child{
    animation-delay: .1s;
    animation-duration: 2s;
    }

    From there, I layered in additional timings to mix things up. Some stars sparkle slowly and dramatically, others more randomly, with a variety of rhythms and pauses:
    /* Medium */
    #stars use:nth-child:nth-child{ ... }

    /* Slow, dramatic */
    #stars use:nth-child:nth-child{ ... }

    /* Random */
    #stars use:nth-child{ ... }

    /* Alternating */
    #stars use:nth-child{ ... }

    /* Scattered */
    #stars use:nth-child{ ... }

    By thoughtfully structuring the SVG and reusing elements, I can build complex-looking animations without bloated code, making even a simple effect like changing opacity sparkle.

    Then, for added realism, I make Yogi’s head wobble:

    @keyframes headWobble {
    0% { transform: rotatetranslateY; }
    100% { transform: rotatetranslateY; }
    }

    #head {
    animation: headWobble 0.8s cubic-bezierinfinite alternate;
    }

    His tie waves:

    @keyframes tieWave {
    0%, 100% { transform: rotateZrotateYscaleX; }
    33% { transform: rotateZrotateYscaleX; }
    66% { transform: rotateZrotateYscaleX; }
    }

    #tie {
    transform-style: preserve-3d;
    animation: tieWave 10s cubic-bezierinfinite;
    }

    His broom swings:

    @keyframes broomSwing {
    0%, 20% { transform: rotate; }
    30% { transform: rotate; }
    50%, 70% { transform: rotate; }
    80% { transform: rotate; }
    100% { transform: rotate; }
    }

    #broom {
    animation: broomSwing 4s cubic-bezierinfinite;
    }

    And, finally, Yogi himself gently rotates as he flies on his magical broom:

    @keyframes yogiWobble {
    0% { transform: rotatetranslateYscale; }
    30% { transform: rotatetranslateY; }
    100% { transform: rotatetranslateYscale; }
    }

    #yogi {
    animation: yogiWobble 3.5s cubic-bezierinfinite alternate;
    }

    All these subtle movements bring Yogi to life. By developing structured SVGs, I can create animations that feel full of character without writing a single line of JavaScript.
    Try this yourself:
    See the Pen Bewitched Bear CSS/SVG animationby Andy Clarke.
    Conclusion
    Whether you’re recreating a classic title card or animating icons for an interface, the principles are the same:

    Start clean,
    Optimise early, and
    Structure everything with animation in mind.

    SVGs offer incredible creative freedom, but only if kept lean and manageable. When you plan your process like a production cell — layer by layer, element by element — you’ll spend less time untangling code and more time bringing your work to life.
    #smashing #animations #part #optimising #svgs
    Smashing Animations Part 4: Optimising SVGs
    SVG animations take me back to the Hanna-Barbera cartoons I watched as a kid. Shows like Wacky Races, The Perils of Penelope Pitstop, and, of course, Yogi Bear. They inspired me to lovingly recreate some classic Toon Titles using CSS, SVG, and SMIL animations. But getting animations to load quickly and work smoothly needs more than nostalgia. It takes clean design, lean code, and a process that makes complex SVGs easier to animate. Here’s how I do it. Start Clean And Design With Optimisation In Mind Keeping things simple is key to making SVGs that are optimised and ready to animate. Tools like Adobe Illustrator convert bitmap images to vectors, but the output often contains too many extraneous groups, layers, and masks. Instead, I start cleaning in Sketch, work from a reference image, and use the Pen tool to create paths. Tip: Affinity Designerand Sketchare alternatives to Adobe Illustrator and Figma. Both are independent and based in Europe. Sketch has been my default design app since Adobe killed Fireworks. Beginning With Outlines For these Toon Titles illustrations, I first use the Pen tool to draw black outlines with as few anchor points as possible. The more points a shape has, the bigger a file becomes, so simplifying paths and reducing the number of points makes an SVG much smaller, often with no discernible visual difference. Bearing in mind that parts of this Yogi illustration will ultimately be animated, I keep outlines for this Bewitched Bear’s body, head, collar, and tie separate so that I can move them independently. The head might nod, the tie could flap, and, like in those classic cartoons, Yogi’s collar will hide the joins between them. Drawing Simple Background Shapes With the outlines in place, I use the Pen tool again to draw new shapes, which fill the areas with colour. These colours sit behind the outlines, so they don’t need to match them exactly. The fewer anchor points, the smaller the file size. Sadly, neither Affinity Designer nor Sketch has tools that can simplify paths, but if you have it, using Adobe Illustrator can shave a few extra kilobytes off these background shapes. Optimising The Code It’s not just metadata that makes SVG bulkier. The way you export from your design app also affects file size. Exporting just those simple background shapes from Adobe Illustrator includes unnecessary groups, masks, and bloated path data by default. Sketch’s code is barely any better, and there’s plenty of room for improvement, even in its SVGO Compressor code. I rely on Jake Archibald’s SVGOMG, which uses SVGO v3 and consistently delivers the best optimised SVGs. Layering SVG Elements My process for preparing SVGs for animation goes well beyond drawing vectors and optimising paths — it also includes how I structure the code itself. When every visual element is crammed into a single SVG file, even optimised code can be a nightmare to navigate. Locating a specific path or group often feels like searching for a needle in a haystack. That’s why I develop my SVGs in layers, exporting and optimising one set of elements at a time — always in the order they’ll appear in the final file. This lets me build the master SVG gradually by pasting it in each cleaned-up section. For example, I start with backgrounds like this gradient and title graphic. Instead of facing a wall of SVG code, I can now easily identify the background gradient’s path and its associated linearGradient, and see the group containing the title graphic. I take this opportunity to add a comment to the code, which will make editing and adding animations to it easier in the future: <svg ...> <defs> <!-- ... --> </defs> <path fill="url" d="…"/> <!-- TITLE GRAPHIC --> <g> <path … /> <!-- ... --> </g> </svg> Next, I add the blurred trail from Yogi’s airborne broom. This includes defining a Gaussian Blur filter and placing its path between the background and title layers: <svg ...> <defs> <linearGradient id="grad" …>…</linearGradient> <filter id="trail" …>…</filter> </defs> <!-- GRADIENT --> <!-- TRAIL --> <path filter="url" …/> <!-- TITLE GRAPHIC --> </svg> Then come the magical stars, added in the same sequential fashion: <svg ...> <!-- GRADIENT --> <!-- TRAIL --> <!-- STARS --> <!-- TITLE GRAPHIC --> </svg> To keep everything organised and animation-ready, I create an empty group that will hold all the parts of Yogi: <g id="yogi">...</g> Then I build Yogi from the ground up — starting with background props, like his broom: <g id="broom">...</g> Followed by grouped elements for his body, head, collar, and tie: <g id="yogi"> <g id="broom">…</g> <g id="body">…</g> <g id="head">…</g> <g id="collar">…</g> <g id="tie">…</g> </g> Since I export each layer from the same-sized artboard, I don’t need to worry about alignment or positioning issues later on — they’ll all slot into place automatically. I keep my code clean, readable, and ordered logically by layering elements this way. It also makes animating smoother, as each component is easier to identify. Reusing Elements With <use> When duplicate shapes get reused repeatedly, SVG files can get bulky fast. My recreation of the “Bewitched Bear” title card contains 80 stars in three sizes. Combining all those shapes into one optimised path would bring the file size down to 3KB. But I want to animate individual stars, which would almost double that to 5KB: <g id="stars"> <path class="star-small" fill="#eae3da" d="..."/> <path class="star-medium" fill="#eae3da" d="..."/> <path class="star-large" fill="#eae3da" d="..."/> <!-- ... --> </g> Moving the stars’ fill attribute values to their parent group reduces the overall weight a little: <g id="stars" fill="#eae3da"> <path class="star-small" d="…"/> <path class="star-medium" d="…"/> <path class="star-large" d="…"/> <!-- ... --> </g> But a more efficient and manageable option is to define each star size as a reusable template: <defs> <path id="star-large" fill="#eae3da" fill-rule="evenodd" d="…"/> <path id="star-medium" fill="#eae3da" fill-rule="evenodd" d="…"/> <path id="star-small" fill="#eae3da" fill-rule="evenodd" d="…"/> </defs> With this setup, changing a star’s design only means updating its template once, and every instance updates automatically. Then, I reference each one using <use> and position them with x and y attributes: <g id="stars"> <!-- Large stars --> <use href="#star-large" x="1575" y="495"/> <!-- ... --> <!-- Medium stars --> <use href="#star-medium" x="1453" y="696"/> <!-- ... --> <!-- Small stars --> <use href="#star-small" x="1287" y="741"/> <!-- ... --> </g> This approach makes the SVG easier to manage, lighter to load, and faster to iterate on, especially when working with dozens of repeating elements. Best of all, it keeps the markup clean without compromising on flexibility or performance. Adding Animations The stars trailing behind Yogi’s stolen broom bring so much personality to the animation. I wanted them to sparkle in a seemingly random pattern against the dark blue background, so I started by defining a keyframe animation that cycles through different opacity levels: @keyframes sparkle { 0%, 100% { opacity: .1; } 50% { opacity: 1; } } Next, I applied this looping animation to every use element inside my stars group: #stars use { animation: sparkle 10s ease-in-out infinite; } The secret to creating a convincing twinkle lies in variation. I staggered animation delays and durations across the stars using nth-child selectors, starting with the quickest and most frequent sparkle effects: /* Fast, frequent */ #stars use:nth-child:nth-child{ animation-delay: .1s; animation-duration: 2s; } From there, I layered in additional timings to mix things up. Some stars sparkle slowly and dramatically, others more randomly, with a variety of rhythms and pauses: /* Medium */ #stars use:nth-child:nth-child{ ... } /* Slow, dramatic */ #stars use:nth-child:nth-child{ ... } /* Random */ #stars use:nth-child{ ... } /* Alternating */ #stars use:nth-child{ ... } /* Scattered */ #stars use:nth-child{ ... } By thoughtfully structuring the SVG and reusing elements, I can build complex-looking animations without bloated code, making even a simple effect like changing opacity sparkle. Then, for added realism, I make Yogi’s head wobble: @keyframes headWobble { 0% { transform: rotatetranslateY; } 100% { transform: rotatetranslateY; } } #head { animation: headWobble 0.8s cubic-bezierinfinite alternate; } His tie waves: @keyframes tieWave { 0%, 100% { transform: rotateZrotateYscaleX; } 33% { transform: rotateZrotateYscaleX; } 66% { transform: rotateZrotateYscaleX; } } #tie { transform-style: preserve-3d; animation: tieWave 10s cubic-bezierinfinite; } His broom swings: @keyframes broomSwing { 0%, 20% { transform: rotate; } 30% { transform: rotate; } 50%, 70% { transform: rotate; } 80% { transform: rotate; } 100% { transform: rotate; } } #broom { animation: broomSwing 4s cubic-bezierinfinite; } And, finally, Yogi himself gently rotates as he flies on his magical broom: @keyframes yogiWobble { 0% { transform: rotatetranslateYscale; } 30% { transform: rotatetranslateY; } 100% { transform: rotatetranslateYscale; } } #yogi { animation: yogiWobble 3.5s cubic-bezierinfinite alternate; } All these subtle movements bring Yogi to life. By developing structured SVGs, I can create animations that feel full of character without writing a single line of JavaScript. Try this yourself: See the Pen Bewitched Bear CSS/SVG animationby Andy Clarke. Conclusion Whether you’re recreating a classic title card or animating icons for an interface, the principles are the same: Start clean, Optimise early, and Structure everything with animation in mind. SVGs offer incredible creative freedom, but only if kept lean and manageable. When you plan your process like a production cell — layer by layer, element by element — you’ll spend less time untangling code and more time bringing your work to life. #smashing #animations #part #optimising #svgs
    SMASHINGMAGAZINE.COM
    Smashing Animations Part 4: Optimising SVGs
    SVG animations take me back to the Hanna-Barbera cartoons I watched as a kid. Shows like Wacky Races, The Perils of Penelope Pitstop, and, of course, Yogi Bear. They inspired me to lovingly recreate some classic Toon Titles using CSS, SVG, and SMIL animations. But getting animations to load quickly and work smoothly needs more than nostalgia. It takes clean design, lean code, and a process that makes complex SVGs easier to animate. Here’s how I do it. Start Clean And Design With Optimisation In Mind Keeping things simple is key to making SVGs that are optimised and ready to animate. Tools like Adobe Illustrator convert bitmap images to vectors, but the output often contains too many extraneous groups, layers, and masks. Instead, I start cleaning in Sketch, work from a reference image, and use the Pen tool to create paths. Tip: Affinity Designer (UK) and Sketch (Netherlands) are alternatives to Adobe Illustrator and Figma. Both are independent and based in Europe. Sketch has been my default design app since Adobe killed Fireworks. Beginning With Outlines For these Toon Titles illustrations, I first use the Pen tool to draw black outlines with as few anchor points as possible. The more points a shape has, the bigger a file becomes, so simplifying paths and reducing the number of points makes an SVG much smaller, often with no discernible visual difference. Bearing in mind that parts of this Yogi illustration will ultimately be animated, I keep outlines for this Bewitched Bear’s body, head, collar, and tie separate so that I can move them independently. The head might nod, the tie could flap, and, like in those classic cartoons, Yogi’s collar will hide the joins between them. Drawing Simple Background Shapes With the outlines in place, I use the Pen tool again to draw new shapes, which fill the areas with colour. These colours sit behind the outlines, so they don’t need to match them exactly. The fewer anchor points, the smaller the file size. Sadly, neither Affinity Designer nor Sketch has tools that can simplify paths, but if you have it, using Adobe Illustrator can shave a few extra kilobytes off these background shapes. Optimising The Code It’s not just metadata that makes SVG bulkier. The way you export from your design app also affects file size. Exporting just those simple background shapes from Adobe Illustrator includes unnecessary groups, masks, and bloated path data by default. Sketch’s code is barely any better, and there’s plenty of room for improvement, even in its SVGO Compressor code. I rely on Jake Archibald’s SVGOMG, which uses SVGO v3 and consistently delivers the best optimised SVGs. Layering SVG Elements My process for preparing SVGs for animation goes well beyond drawing vectors and optimising paths — it also includes how I structure the code itself. When every visual element is crammed into a single SVG file, even optimised code can be a nightmare to navigate. Locating a specific path or group often feels like searching for a needle in a haystack. That’s why I develop my SVGs in layers, exporting and optimising one set of elements at a time — always in the order they’ll appear in the final file. This lets me build the master SVG gradually by pasting it in each cleaned-up section. For example, I start with backgrounds like this gradient and title graphic. Instead of facing a wall of SVG code, I can now easily identify the background gradient’s path and its associated linearGradient, and see the group containing the title graphic. I take this opportunity to add a comment to the code, which will make editing and adding animations to it easier in the future: <svg ...> <defs> <!-- ... --> </defs> <path fill="url(#grad)" d="…"/> <!-- TITLE GRAPHIC --> <g> <path … /> <!-- ... --> </g> </svg> Next, I add the blurred trail from Yogi’s airborne broom. This includes defining a Gaussian Blur filter and placing its path between the background and title layers: <svg ...> <defs> <linearGradient id="grad" …>…</linearGradient> <filter id="trail" …>…</filter> </defs> <!-- GRADIENT --> <!-- TRAIL --> <path filter="url(#trail)" …/> <!-- TITLE GRAPHIC --> </svg> Then come the magical stars, added in the same sequential fashion: <svg ...> <!-- GRADIENT --> <!-- TRAIL --> <!-- STARS --> <!-- TITLE GRAPHIC --> </svg> To keep everything organised and animation-ready, I create an empty group that will hold all the parts of Yogi: <g id="yogi">...</g> Then I build Yogi from the ground up — starting with background props, like his broom: <g id="broom">...</g> Followed by grouped elements for his body, head, collar, and tie: <g id="yogi"> <g id="broom">…</g> <g id="body">…</g> <g id="head">…</g> <g id="collar">…</g> <g id="tie">…</g> </g> Since I export each layer from the same-sized artboard, I don’t need to worry about alignment or positioning issues later on — they’ll all slot into place automatically. I keep my code clean, readable, and ordered logically by layering elements this way. It also makes animating smoother, as each component is easier to identify. Reusing Elements With <use> When duplicate shapes get reused repeatedly, SVG files can get bulky fast. My recreation of the “Bewitched Bear” title card contains 80 stars in three sizes. Combining all those shapes into one optimised path would bring the file size down to 3KB. But I want to animate individual stars, which would almost double that to 5KB: <g id="stars"> <path class="star-small" fill="#eae3da" d="..."/> <path class="star-medium" fill="#eae3da" d="..."/> <path class="star-large" fill="#eae3da" d="..."/> <!-- ... --> </g> Moving the stars’ fill attribute values to their parent group reduces the overall weight a little: <g id="stars" fill="#eae3da"> <path class="star-small" d="…"/> <path class="star-medium" d="…"/> <path class="star-large" d="…"/> <!-- ... --> </g> But a more efficient and manageable option is to define each star size as a reusable template: <defs> <path id="star-large" fill="#eae3da" fill-rule="evenodd" d="…"/> <path id="star-medium" fill="#eae3da" fill-rule="evenodd" d="…"/> <path id="star-small" fill="#eae3da" fill-rule="evenodd" d="…"/> </defs> With this setup, changing a star’s design only means updating its template once, and every instance updates automatically. Then, I reference each one using <use> and position them with x and y attributes: <g id="stars"> <!-- Large stars --> <use href="#star-large" x="1575" y="495"/> <!-- ... --> <!-- Medium stars --> <use href="#star-medium" x="1453" y="696"/> <!-- ... --> <!-- Small stars --> <use href="#star-small" x="1287" y="741"/> <!-- ... --> </g> This approach makes the SVG easier to manage, lighter to load, and faster to iterate on, especially when working with dozens of repeating elements. Best of all, it keeps the markup clean without compromising on flexibility or performance. Adding Animations The stars trailing behind Yogi’s stolen broom bring so much personality to the animation. I wanted them to sparkle in a seemingly random pattern against the dark blue background, so I started by defining a keyframe animation that cycles through different opacity levels: @keyframes sparkle { 0%, 100% { opacity: .1; } 50% { opacity: 1; } } Next, I applied this looping animation to every use element inside my stars group: #stars use { animation: sparkle 10s ease-in-out infinite; } The secret to creating a convincing twinkle lies in variation. I staggered animation delays and durations across the stars using nth-child selectors, starting with the quickest and most frequent sparkle effects: /* Fast, frequent */ #stars use:nth-child(n + 1):nth-child(-n + 10) { animation-delay: .1s; animation-duration: 2s; } From there, I layered in additional timings to mix things up. Some stars sparkle slowly and dramatically, others more randomly, with a variety of rhythms and pauses: /* Medium */ #stars use:nth-child(n + 11):nth-child(-n + 20) { ... } /* Slow, dramatic */ #stars use:nth-child(n + 21):nth-child(-n + 30) { ... } /* Random */ #stars use:nth-child(3n + 2) { ... } /* Alternating */ #stars use:nth-child(4n + 1) { ... } /* Scattered */ #stars use:nth-child(n + 31) { ... } By thoughtfully structuring the SVG and reusing elements, I can build complex-looking animations without bloated code, making even a simple effect like changing opacity sparkle. Then, for added realism, I make Yogi’s head wobble: @keyframes headWobble { 0% { transform: rotate(-0.8deg) translateY(-0.5px); } 100% { transform: rotate(0.9deg) translateY(0.3px); } } #head { animation: headWobble 0.8s cubic-bezier(0.5, 0.15, 0.5, 0.85) infinite alternate; } His tie waves: @keyframes tieWave { 0%, 100% { transform: rotateZ(-4deg) rotateY(15deg) scaleX(0.96); } 33% { transform: rotateZ(5deg) rotateY(-10deg) scaleX(1.05); } 66% { transform: rotateZ(-2deg) rotateY(5deg) scaleX(0.98); } } #tie { transform-style: preserve-3d; animation: tieWave 10s cubic-bezier(0.68, -0.55, 0.27, 1.55) infinite; } His broom swings: @keyframes broomSwing { 0%, 20% { transform: rotate(-5deg); } 30% { transform: rotate(-4deg); } 50%, 70% { transform: rotate(5deg); } 80% { transform: rotate(4deg); } 100% { transform: rotate(-5deg); } } #broom { animation: broomSwing 4s cubic-bezier(0.5, 0.05, 0.5, 0.95) infinite; } And, finally, Yogi himself gently rotates as he flies on his magical broom: @keyframes yogiWobble { 0% { transform: rotate(-2.8deg) translateY(-0.8px) scale(0.998); } 30% { transform: rotate(1.5deg) translateY(0.3px); } 100% { transform: rotate(3.2deg) translateY(1.2px) scale(1.002); } } #yogi { animation: yogiWobble 3.5s cubic-bezier(.37, .14, .3, .86) infinite alternate; } All these subtle movements bring Yogi to life. By developing structured SVGs, I can create animations that feel full of character without writing a single line of JavaScript. Try this yourself: See the Pen Bewitched Bear CSS/SVG animation [forked] by Andy Clarke. Conclusion Whether you’re recreating a classic title card or animating icons for an interface, the principles are the same: Start clean, Optimise early, and Structure everything with animation in mind. SVGs offer incredible creative freedom, but only if kept lean and manageable. When you plan your process like a production cell — layer by layer, element by element — you’ll spend less time untangling code and more time bringing your work to life.
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  • Satechi launches OnTheGo 3-in-1 charger with compact design & Qi2 support [Video]

    I was lucky enough to get an early look and hands-on experience with Satechi’s new OntheGo line at CES this year, and I was immediately impressed. Satechi managed to bridge the gap between tech enthusiasts like myself, who appreciate cutting-edge features like Qi2 and MagSafe charging, and everyday users, thanks to their thoughtful material choices and versatile color palette. Here’s everything you need to know!

    Be sure to check out our video below on Satechi’s OnTheGo 3 in 1 charger!
    What you get & specs
    So in the box you get:

    The 3 in 1 charger itself
    1M USB-C to C cable
    Nice little travel pouch

    In typical 2025 standards, you do not get a charging brick, and they recommend a 36W charging brick for optimal performance. It will work with other charging bricks but just won’t be optimal.
    Specs:

    Charges your iPhone via Qi2 at 15W
    Fast charges Apple Watch at 5W
    Headphone charges at 5W (can also place anything else that supports wireless charging.

    Hands-on review
    Satechi’s OntheGo 3-in-1 Charger hits the sweet spot for travelers and everyday users at the same time. It can charge your big three: your iPhone, Apple Watch, and AirPods. It also easily fits into every aspect of your life. The foldable design makes it super easy to pack away, but what stood out to me is how you can prop up your phone at different angles while charging. So, in theory, it supports Standby and night stand modes! Whether you’re checking notifications, watching a video, or hopping on a FaceTime call, it adds a layer of versatility that most travel chargers miss.
    The charger feels sturdy when folded into a stand mode, and the magnetic connection keeps your iPhone securely in place without any wobble. Combined with the premium vegan leather finish, lightweight build, and the new sand color, it is a new staple in my everyday carry.
    Pricing & availability
    The new 2 in-1 and 3-in-1 OnTheGo chargers are available today directly from Satechi. They come in three different colors: Black, Desert Rose, and Sand. The 2 in 1 is and the 3 in 1 option is I am happy they have two versions for the people who don’t have AirPods or an Apple Watch.
    Let me know what you think of these. Are these a charger you would use? Let’s discuss below!

    Add 9to5Mac to your Google News feed. 

    FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    #satechi #launches #onthego #3in1 #charger
    Satechi launches OnTheGo 3-in-1 charger with compact design & Qi2 support [Video]
    I was lucky enough to get an early look and hands-on experience with Satechi’s new OntheGo line at CES this year, and I was immediately impressed. Satechi managed to bridge the gap between tech enthusiasts like myself, who appreciate cutting-edge features like Qi2 and MagSafe charging, and everyday users, thanks to their thoughtful material choices and versatile color palette. Here’s everything you need to know! Be sure to check out our video below on Satechi’s OnTheGo 3 in 1 charger! What you get & specs So in the box you get: The 3 in 1 charger itself 1M USB-C to C cable Nice little travel pouch In typical 2025 standards, you do not get a charging brick, and they recommend a 36W charging brick for optimal performance. It will work with other charging bricks but just won’t be optimal. Specs: Charges your iPhone via Qi2 at 15W Fast charges Apple Watch at 5W Headphone charges at 5W (can also place anything else that supports wireless charging. Hands-on review Satechi’s OntheGo 3-in-1 Charger hits the sweet spot for travelers and everyday users at the same time. It can charge your big three: your iPhone, Apple Watch, and AirPods. It also easily fits into every aspect of your life. The foldable design makes it super easy to pack away, but what stood out to me is how you can prop up your phone at different angles while charging. So, in theory, it supports Standby and night stand modes! Whether you’re checking notifications, watching a video, or hopping on a FaceTime call, it adds a layer of versatility that most travel chargers miss. The charger feels sturdy when folded into a stand mode, and the magnetic connection keeps your iPhone securely in place without any wobble. Combined with the premium vegan leather finish, lightweight build, and the new sand color, it is a new staple in my everyday carry. Pricing & availability The new 2 in-1 and 3-in-1 OnTheGo chargers are available today directly from Satechi. They come in three different colors: Black, Desert Rose, and Sand. The 2 in 1 is and the 3 in 1 option is I am happy they have two versions for the people who don’t have AirPods or an Apple Watch. Let me know what you think of these. Are these a charger you would use? Let’s discuss below! Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel #satechi #launches #onthego #3in1 #charger
    9TO5MAC.COM
    Satechi launches OnTheGo 3-in-1 charger with compact design & Qi2 support [Video]
    I was lucky enough to get an early look and hands-on experience with Satechi’s new OntheGo line at CES this year, and I was immediately impressed. Satechi managed to bridge the gap between tech enthusiasts like myself, who appreciate cutting-edge features like Qi2 and MagSafe charging, and everyday users, thanks to their thoughtful material choices and versatile color palette. Here’s everything you need to know! Be sure to check out our video below on Satechi’s OnTheGo 3 in 1 charger! What you get & specs So in the box you get: The 3 in 1 charger itself 1M USB-C to C cable Nice little travel pouch In typical 2025 standards, you do not get a charging brick, and they recommend a 36W charging brick for optimal performance. It will work with other charging bricks but just won’t be optimal. Specs: Charges your iPhone via Qi2 at 15W Fast charges Apple Watch at 5W Headphone charges at 5W (can also place anything else that supports wireless charging. Hands-on review Satechi’s OntheGo 3-in-1 Charger hits the sweet spot for travelers and everyday users at the same time. It can charge your big three: your iPhone, Apple Watch, and AirPods. It also easily fits into every aspect of your life. The foldable design makes it super easy to pack away, but what stood out to me is how you can prop up your phone at different angles while charging. So, in theory, it supports Standby and night stand modes! Whether you’re checking notifications, watching a video, or hopping on a FaceTime call, it adds a layer of versatility that most travel chargers miss. The charger feels sturdy when folded into a stand mode, and the magnetic connection keeps your iPhone securely in place without any wobble. Combined with the premium vegan leather finish, lightweight build, and the new sand color, it is a new staple in my everyday carry. Pricing & availability The new 2 in-1 and 3-in-1 OnTheGo chargers are available today directly from Satechi. They come in three different colors: Black, Desert Rose, and Sand. The 2 in 1 is $79 and the 3 in 1 option is $99. I am happy they have two versions for the people who don’t have AirPods or an Apple Watch. Let me know what you think of these. Are these a charger you would use? Let’s discuss below! Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • This Is Why Strava Rounds Down Your Miles

    You cross the finish line after what feels like a perfect 10-mile run and your watch beeps triumphantly, displaying that beautiful round number: 10.00 miles. You're already composing your social media post in your head. Then you upload to Strava and—betrayal. Your activity shows 9.99 miles. It might seem like a bug, but as Strava explains, it's very much by design.Welcome to the "Strava Tax," the phenomenon that has spawned memes, advice, and probably a few extra loops around parking lots as runners desperately try to hit that magical round number.What's really happening when Strava rounds down?The Strava Tax isn't actually Strava being petty or skimming distance off your achievements. It's more of a collision between mathematical precision and the messy reality of how different devices handle GPS data.Here's the thing: when your watch displays 10.00 miles, that's often not what it actually recorded. The raw GPS data might show 9.993 miles, 9.996 miles, or 10.001 miles. Your watch rounds this to a nice, clean 10.00 for display purposes—because who wants to see 9.99634 miles on their wrist?So your watch and apps don't just display raw GPS data—they "improve" it. They smooth out GPS wobbles, correct for obvious errors, and sometimes add their own interpretations of where you actually went. Your Garmin might think you ran through that building, while your phone's GPS smooths your route to follow the sidewalk.Different manufacturers handle this data inconsistency in different ways. Even devices from the same manufacturer can display identical GPS data differently, depending on the model, firmware version, or even the specific algorithms running on each device. Some devices will show 1.00 km as soon as you hit 991 meters, while others wait until you actually complete a full kilometer. It's like having different definitions of what "close enough" means.Beyond that, mile definitions aren't actually universal. You'd think a mile is a mile, right? Not in the world of fitness devices. The precise definition is 1609.344 meters, but some devices use 1609 meters for simplicity. That small difference adds up over longer distances.But Strava takes a different approach. When displaying distances, Strava rounds down rather than using standard rounding rules. So that 9.993 miles becomes 9.99 miles on your activity page, not 10.00 miles.Why Strava rounds downStrava often sits in the middle of different manufacturers and devices. Imagine if Strava applied the same "enhancement" algorithms that your Garmin uses to data coming from an Apple Watch. The Apple data might get double-processed, potentially inflating distances. Or if it used Apple's data smoothing, it might actually reduce accuracy.Instead, Strava takes a conservative approach: it displays the data as close to raw as possible, using consistent rounding rules across all devices. This means sometimes your beautiful round numbers get truncated, but it also means a 10K from a Garmin is treated the same as a 10K from an Apple Watch.Zooming out, when it comes to fitness tracking, it's helpful to remember that the numbers we see are often more complicated than they appear. We all know GPS isn't perfect. Think about it: your device is trying to track your position using satellites 12,000+ miles above Earth. Trees, buildings, weather, and even solar activity can affect accuracy. How often to record points, how to connect the dots between points, how to filter out obvious errors, how to handle missing data—each manufacturer makes different choices. Strava's choice, in its own words, is to "err on the side of caution rather than let the accuracy of our records start to dilute."Tips to live with the Strava TaxAt the end of the day, there's a deeper reason why so many runners bond over Strava Tax memes. The Strava Tax taps into something more than just measurement accuracy—it hits our psychological relationship with round numbers. There's something deeply satisfying about completing exactly 10 miles, 5K, or 100 kilometers. These numbers feel complete, accomplished, worthy of celebration.When Strava displays 9.99 miles instead of 10.00, it doesn't just remove a hundredth of a mile—it removes the psychological satisfaction of hitting that milestone. It's the difference between "I ran 10 miles!" and "I ran...well, basically 10 miles."This is why you see runners doing extra loops around parking lots, cyclists riding circles in their driveways, and forum threads debating whether 9.99 miles "counts" as a 10-mile run. It's not really about the 0.01 miles—it's about the story we tell ourselves and others about our achievements.So what's a data-obsessed athlete to do? A few strategies:Embrace the range: Instead of fixating on hitting exactly 10.00 miles, think in ranges. A 9.98-10.02 mile run is essentially the same thing—you ran about 10 miles.Know your device: Learn how your specific watch or phone handles distance calculation. Some devices let you calibrate distance measurements or choose different GPS settings that might be more or less aggressive in their processing.Focus on trends: Day-to-day variations in distance measurement matter less than long-term trends. Are you running farther this month than last month? That's more meaningful than whether Tuesday's run was 5.99 or 6.01 miles.Plan ahead: If hitting exact distances is important to you, plan routes that give you a small buffer. Aim for 10.1 miles if you want to ensure you hit at least 10.0 on Strava.The Strava Tax might be annoying, but every time you glance at your watch and see a distance, remember: there's a satellite constellation, multiple algorithms, and several companies' worth of engineering decisions all working together to give you that number. And sometimes, despite all that technology, you still end up with 9.99 miles. But hey—you still ran the distance. The GPS satellites aren't judging you, and neither should you.
    #this #why #strava #rounds #down
    This Is Why Strava Rounds Down Your Miles
    You cross the finish line after what feels like a perfect 10-mile run and your watch beeps triumphantly, displaying that beautiful round number: 10.00 miles. You're already composing your social media post in your head. Then you upload to Strava and—betrayal. Your activity shows 9.99 miles. It might seem like a bug, but as Strava explains, it's very much by design.Welcome to the "Strava Tax," the phenomenon that has spawned memes, advice, and probably a few extra loops around parking lots as runners desperately try to hit that magical round number.What's really happening when Strava rounds down?The Strava Tax isn't actually Strava being petty or skimming distance off your achievements. It's more of a collision between mathematical precision and the messy reality of how different devices handle GPS data.Here's the thing: when your watch displays 10.00 miles, that's often not what it actually recorded. The raw GPS data might show 9.993 miles, 9.996 miles, or 10.001 miles. Your watch rounds this to a nice, clean 10.00 for display purposes—because who wants to see 9.99634 miles on their wrist?So your watch and apps don't just display raw GPS data—they "improve" it. They smooth out GPS wobbles, correct for obvious errors, and sometimes add their own interpretations of where you actually went. Your Garmin might think you ran through that building, while your phone's GPS smooths your route to follow the sidewalk.Different manufacturers handle this data inconsistency in different ways. Even devices from the same manufacturer can display identical GPS data differently, depending on the model, firmware version, or even the specific algorithms running on each device. Some devices will show 1.00 km as soon as you hit 991 meters, while others wait until you actually complete a full kilometer. It's like having different definitions of what "close enough" means.Beyond that, mile definitions aren't actually universal. You'd think a mile is a mile, right? Not in the world of fitness devices. The precise definition is 1609.344 meters, but some devices use 1609 meters for simplicity. That small difference adds up over longer distances.But Strava takes a different approach. When displaying distances, Strava rounds down rather than using standard rounding rules. So that 9.993 miles becomes 9.99 miles on your activity page, not 10.00 miles.Why Strava rounds downStrava often sits in the middle of different manufacturers and devices. Imagine if Strava applied the same "enhancement" algorithms that your Garmin uses to data coming from an Apple Watch. The Apple data might get double-processed, potentially inflating distances. Or if it used Apple's data smoothing, it might actually reduce accuracy.Instead, Strava takes a conservative approach: it displays the data as close to raw as possible, using consistent rounding rules across all devices. This means sometimes your beautiful round numbers get truncated, but it also means a 10K from a Garmin is treated the same as a 10K from an Apple Watch.Zooming out, when it comes to fitness tracking, it's helpful to remember that the numbers we see are often more complicated than they appear. We all know GPS isn't perfect. Think about it: your device is trying to track your position using satellites 12,000+ miles above Earth. Trees, buildings, weather, and even solar activity can affect accuracy. How often to record points, how to connect the dots between points, how to filter out obvious errors, how to handle missing data—each manufacturer makes different choices. Strava's choice, in its own words, is to "err on the side of caution rather than let the accuracy of our records start to dilute."Tips to live with the Strava TaxAt the end of the day, there's a deeper reason why so many runners bond over Strava Tax memes. The Strava Tax taps into something more than just measurement accuracy—it hits our psychological relationship with round numbers. There's something deeply satisfying about completing exactly 10 miles, 5K, or 100 kilometers. These numbers feel complete, accomplished, worthy of celebration.When Strava displays 9.99 miles instead of 10.00, it doesn't just remove a hundredth of a mile—it removes the psychological satisfaction of hitting that milestone. It's the difference between "I ran 10 miles!" and "I ran...well, basically 10 miles."This is why you see runners doing extra loops around parking lots, cyclists riding circles in their driveways, and forum threads debating whether 9.99 miles "counts" as a 10-mile run. It's not really about the 0.01 miles—it's about the story we tell ourselves and others about our achievements.So what's a data-obsessed athlete to do? A few strategies:Embrace the range: Instead of fixating on hitting exactly 10.00 miles, think in ranges. A 9.98-10.02 mile run is essentially the same thing—you ran about 10 miles.Know your device: Learn how your specific watch or phone handles distance calculation. Some devices let you calibrate distance measurements or choose different GPS settings that might be more or less aggressive in their processing.Focus on trends: Day-to-day variations in distance measurement matter less than long-term trends. Are you running farther this month than last month? That's more meaningful than whether Tuesday's run was 5.99 or 6.01 miles.Plan ahead: If hitting exact distances is important to you, plan routes that give you a small buffer. Aim for 10.1 miles if you want to ensure you hit at least 10.0 on Strava.The Strava Tax might be annoying, but every time you glance at your watch and see a distance, remember: there's a satellite constellation, multiple algorithms, and several companies' worth of engineering decisions all working together to give you that number. And sometimes, despite all that technology, you still end up with 9.99 miles. But hey—you still ran the distance. The GPS satellites aren't judging you, and neither should you. #this #why #strava #rounds #down
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    This Is Why Strava Rounds Down Your Miles
    You cross the finish line after what feels like a perfect 10-mile run and your watch beeps triumphantly, displaying that beautiful round number: 10.00 miles. You're already composing your social media post in your head. Then you upload to Strava and—betrayal. Your activity shows 9.99 miles. It might seem like a bug, but as Strava explains, it's very much by design.Welcome to the "Strava Tax," the phenomenon that has spawned memes, advice, and probably a few extra loops around parking lots as runners desperately try to hit that magical round number.What's really happening when Strava rounds down?The Strava Tax isn't actually Strava being petty or skimming distance off your achievements. It's more of a collision between mathematical precision and the messy reality of how different devices handle GPS data.Here's the thing: when your watch displays 10.00 miles, that's often not what it actually recorded. The raw GPS data might show 9.993 miles, 9.996 miles, or 10.001 miles. Your watch rounds this to a nice, clean 10.00 for display purposes—because who wants to see 9.99634 miles on their wrist?So your watch and apps don't just display raw GPS data—they "improve" it. They smooth out GPS wobbles, correct for obvious errors, and sometimes add their own interpretations of where you actually went. Your Garmin might think you ran through that building (especially as AI maps take over), while your phone's GPS smooths your route to follow the sidewalk.Different manufacturers handle this data inconsistency in different ways. Even devices from the same manufacturer can display identical GPS data differently, depending on the model, firmware version, or even the specific algorithms running on each device. Some devices will show 1.00 km as soon as you hit 991 meters (0.991 km), while others wait until you actually complete a full kilometer. It's like having different definitions of what "close enough" means.Beyond that, mile definitions aren't actually universal. You'd think a mile is a mile, right? Not in the world of fitness devices. The precise definition is 1609.344 meters, but some devices use 1609 meters for simplicity. That small difference adds up over longer distances.But Strava takes a different approach. When displaying distances, Strava rounds down rather than using standard rounding rules. So that 9.993 miles becomes 9.99 miles on your activity page, not 10.00 miles.Why Strava rounds downStrava often sits in the middle of different manufacturers and devices. Imagine if Strava applied the same "enhancement" algorithms that your Garmin uses to data coming from an Apple Watch. The Apple data might get double-processed, potentially inflating distances. Or if it used Apple's data smoothing, it might actually reduce accuracy.Instead, Strava takes a conservative approach: it displays the data as close to raw as possible, using consistent rounding rules across all devices. This means sometimes your beautiful round numbers get truncated, but it also means a 10K from a Garmin is treated the same as a 10K from an Apple Watch.Zooming out, when it comes to fitness tracking, it's helpful to remember that the numbers we see are often more complicated than they appear. We all know GPS isn't perfect. Think about it: your device is trying to track your position using satellites 12,000+ miles above Earth. Trees, buildings, weather, and even solar activity can affect accuracy. How often to record points, how to connect the dots between points, how to filter out obvious errors, how to handle missing data—each manufacturer makes different choices. Strava's choice, in its own words, is to "err on the side of caution rather than let the accuracy of our records start to dilute."Tips to live with the Strava TaxAt the end of the day, there's a deeper reason why so many runners bond over Strava Tax memes. The Strava Tax taps into something more than just measurement accuracy—it hits our psychological relationship with round numbers. There's something deeply satisfying about completing exactly 10 miles, 5K, or 100 kilometers. These numbers feel complete, accomplished, worthy of celebration.When Strava displays 9.99 miles instead of 10.00, it doesn't just remove a hundredth of a mile—it removes the psychological satisfaction of hitting that milestone. It's the difference between "I ran 10 miles!" and "I ran...well, basically 10 miles."This is why you see runners doing extra loops around parking lots, cyclists riding circles in their driveways, and forum threads debating whether 9.99 miles "counts" as a 10-mile run. It's not really about the 0.01 miles—it's about the story we tell ourselves and others about our achievements.So what's a data-obsessed athlete to do? A few strategies:Embrace the range: Instead of fixating on hitting exactly 10.00 miles, think in ranges. A 9.98-10.02 mile run is essentially the same thing—you ran about 10 miles.Know your device: Learn how your specific watch or phone handles distance calculation. Some devices let you calibrate distance measurements or choose different GPS settings that might be more or less aggressive in their processing.Focus on trends: Day-to-day variations in distance measurement matter less than long-term trends. Are you running farther this month than last month? That's more meaningful than whether Tuesday's run was 5.99 or 6.01 miles.Plan ahead: If hitting exact distances is important to you, plan routes that give you a small buffer. Aim for 10.1 miles if you want to ensure you hit at least 10.0 on Strava.The Strava Tax might be annoying, but every time you glance at your watch and see a distance, remember: there's a satellite constellation, multiple algorithms, and several companies' worth of engineering decisions all working together to give you that number. And sometimes, despite all that technology, you still end up with 9.99 miles. But hey—you still ran the distance. The GPS satellites aren't judging you, and neither should you.
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  • Game of Thrones: Kingsroad Review

    When George R.R. Martin crafted the world of Westeros back in the 90s, he probably didn’t think his words would go on to spawn graphic novels, TV shows, action figures, video games, and more. Moreover, I doubt the author expected his works to be adapted into a mobile-friendly action-RPG built to prioritize predatory microtransactions over the rich lore he’d spent decades perfecting. Yet in 2025, we have Game of Thrones: Kingsroad, a visually striking open-world exploration game that looks compelling in motion, but hones in more on menus and currency than fantasy adventure. And, as you push deeper into its sizable campaign to uncover a plethora of in-game currencies and progress-halting hurdles, the neo-medieval jaunt starts to feel more like a lesson in asset management than a thoughtful RPG. Kingsroad takes place during season four of the HBO TV series, putting you in the fur-lined boots of a northern-born bastard of House Tyre. With your father sickly and your inheritance caught up in the strict succession rules of the realm, the only hope for the safety of your people is to borrow, beg, and steal your way into the hearts of the lords and ladies of Westeros. Naturally, things aren’t as simple as just asking, and you’ll have to go round the housesto solve land disputes, find missing soldiers, and knock together the heads of vassal-house warriors on your way to earning your flowers. Alongside a cavalcade of curious NPCs, there are also White Walkers, mythical beasts, and traitorous Boltons to butt heads with. Thankfully, Westeros’ misfortune makes for an enticing landing pad for you to start from. PlayBefore you dive into the cobbled streets and open roads of Westeros, though, you’ll first need to pick a combat archetype to play as: a brutish Sellsword, a skilful Knight, or a nimble Assassin. Fuelled by my love of Brienne of Tarth and Dungeons & Dragons’ Barbarian class, I opted for the axe-wielding Sellsword, whose heavy strikes can easily wind gaggles of enemy forces. Indecisive? Good news: Kingsroad does allow you to switch between archetypes at any time, and your inventory is shared across your three possible characters, so you can boost your alts with your main’s hard-earned loot. That said, I was disappointed to find that once you finalise a character, you can’t delete them and start that class over, or change their name, a feature that bit me in the butt when testing how unsightly I could make my Knight. With your combat destiny chosen, Kingsroad’s decently impressive character creator lets you use a mixture of face-contorting sliders and colour-pickers to specialise your plucky hero. It doesn’t have the depth of something like Dragon’s Dogma 2, but I am glad I was able to bestow my characters with an identity that felt personal to me – which is to say moody, and tastefully adorned with smudgy eyeliner and edgy facial scars. You'll explore an impressively recreated map of Westeros.“Kingsroad wastes no time teaching you the basics of its combat and platforming with a tight but comprehensive tutorial, which takes you beyond the wall and back again. That’s where you’ll meet the first of many familiar faces for any fans of the show, as Jon Snow and Samwell Tarley do a decent job of filling in the narrative gaps for those in need of a season four recap. While the digital renditions of these well-known characters aren’t the most flattering, their conversations felt thoughtfully written and helped to establish my lowborn place within the setting. Soon enough, though, Kingsroad lets go of your hand and allows you to roam free across the countryside, providing a choice of campaign quests and side missions to follow, as well as plenty of points of interest to chase on your map. The open world of Kingsroad gave me the freedom to explore thisfaithfully reimagined Westeros, and I enjoyed riding across snowy plateaus and uncovering the secrets of curious stone architecture nestled on the horizon. But the initial exhilaration of high fantasy galavanting wore off quickly as the edges of developer Netmarble’s fantasy panopticon started to show. For every delicate snowflake at Castle Black or butterfly dancing in Winterfell, there were plenty more low-poly fruit trees, bouncy grass patches, and possessed weapons to pick at the sheen. I admire the sheer scale of the open world Kingsroad is offering, but it’s lacking the visual consistency to make it realistic and immersive. As I soon noticed those cracks in the facade, Kingsroad started to feel like a game full of pulled punches, despite how promising it seemed at a distance.This lack of polish extends to your movement on both foot and horseback – ice skating would be the most fitting comparison. When exploring the frosty reaches of the North, this sensation is strangely fitting. However, it became wholly frustrating when it persisted while charting the sunny coastal areas near Highgarden, especially when attempting to complete the occasional platforming puzzles dotted around the icon-covered map. Typically, I was only one slip away from falling down an unscalable hillside, or worse, into a camp of fierce opponents with no way out. Up close, the animations also err on the eerie side in cutscenes. My character would often deliver a wide-eyed death stare, and I couldn't take them seriously as they’d burn holes in the townsfolk’s skulls as they explained their heart wrenching tragedies.Memorable characters surface as uncanny valley clones of themselves.“Speaking of the citizens of Westeros, their heads and eyes wobble around like strange marionettes during conversations, which dampens the atmosphere considerably. It’s a shame, because their dialogue does a great job of affirming the grim, corrupt cloud that hangs over the continent as winter approaches. I felt particularly bad laughing when an old lady thanked me for saving her daughter from being eaten by Ramsay Bolton’s dogs. Unfortunately, the most egregious offenders are often Kingsroad’s recreations of characters from the show. Memorable players, like Nymeria Sand and Varys, surface as uncanny valley clones of their likenesses. I’ll be seeing yassifed Cersei in my nightmares for many moons to come…Beyond exploration, the bulk of your time in Kingsroad is split between investing in complex resource management systems at your homestead and completing multi-stage quests and battles out in the world. As such, you can find a plethora of challenges that boost both of these areas, like dungeon crawls, bandit camps, occupied villages, and giant mythical beasts, all of which reward you handsomely for spilling blood by the gallon. How efficiently you blend your time between these two aspects is integral to maintaining a solid pace within the grind-heavy progression system – alas, a lack of technical balance makes succeeding in this endeavour profoundly painful.Game of Thrones: Kingsroad Gameplay ScreenshotsThe trouble begins with the combat, which is a total mixed bag. While your actions feel pleasantly grounded, and rugged blows always arrive with flashy particle-heavy animations, the process begins to feel overfamiliar fast. Despite the solid variety of moves available – light, heavy, and special attacks, as well as decent dodge and parry options – inaccurate hit boxes consistently hampered my attempts at strategy. Occasionally, I would need to use my head a little and skulk around an area to remove edge threats, though those tactical moments arrived few and far between. It says something unflattering that Kingsroad feels almost identical at 60 hours as it did at 20. You can specialise and upgrade your moveset in combat with traits and skill trees, too, but they do little to impact how the combat feels in motion. Kingsroad gives the impression of having useful Traits by putting options like learning to parry and crafting arrows up at the top of the trees, but as you work your way down, many of the lower options offer small percentage-based improvements to defense and attack that barely make a dent. So as your sparkly slashes lose their lustre, you’re often left cycling through the same few enemies and combos until the battle is won. It seems as though the architecture of a solid combat system is there, but much like the rest of Kingsroad, it’s all facade with no foundation. What hampers the fun most are the frequent and appropriately-named Momentum roadblocks.“Still, what hampers the fun of Kingsroad most of all are the frequently appearing and appropriately-named Momentum roadblocks. Similar to Destiny’s Gear Score, Kingsroad tallies up the quality of all your equipment, accessories, and skills into one neat number called your Momentum Score. These pesky little digits are the cruel gatekeepers of story content, forcing you to scour the map for dull side objectives that can juice the numbers and shuffle you towards the next episode. While I’m more than happy to invest in grind-heavy games like World of Warcraft Classic and no stranger to mobile-minded progress gating, the Momentum system in Kingsroad is a particularly brutish arbiter that doesn’t allow you to get crafty or punch above your weight by taking on more challenging enemies. Instead, imposing forces appear with a skull icon over their head, their damage and health ratings untouchably high. But as soon as you inch over the Momentum line, the fight shifts dramatically in your favour. This black and white process neutralises any sense of gamesmanship, and frequently forced me into hours of toil to get back to the story I was, for the most part, enjoying. Sarah's favourite fantasy jauntsSee AllWhen you’re ready to take some time out from the combat, you can invest more in the slower-paced aspects of Kingsroad, namely the tedious Estate Management side game. As the last remaining heir to Lord Tyre, his homestead, Renan’s Rest, becomes your project. As is to be expected, helping this dilapidated village flourish rewards you with the tools necessary to beef up your arsenal, and gives you a place to spend all those resources you’ve been hoarding by completing missions – though the process of cleaning up this town is about as much fun as cleaning your actual room.While the jeweller and the forge are convenient additions that allow you to craft wearable items, the most valuable activity is embarking on gacha-based Artefact Expeditions. You’ll spend resources to hire workers and send them into the wild to find more resources, as well as historical items called Relics you can then leverage to further bolster your Momentum. Similar to other gacha game systems, you’re guaranteed a high-quality item after a set amount of runs, but a standard expedition takes eight actual hours to complete, which is a frustrating turnaround when not every run guarantees a good haul. That is, unless you’re willing to pay real money to speed things up. The Story Continues - Live Service UpdatesPlayWhile it took me roughly 60 hours to complete the story missions that were available at Game of Thrones: Kingsroad’s 1.0 launch, once you finish up, it doesn’t really “end” and you can seek out the plethora of side quests and repeatable combat challenges across the map. While there isn’t an official roadmap for what’s on the horizon, Netmarble announced during its 1.0 release Dev Note that the team will continue to add content and make technical improvements as time goes on. Alongside the Battle Pass, there are also timed Events that offer additional goalposts and ask you to complete a series of challenges to earn further rewards. Continued support is always good, and here’s hoping things like the floaty movement and inconsistent animations might eventually get the polish they need, but I’m skeptical that much can be done to fix Kingsroad’s biggest issues without a complete rework of its economy and progression. For example, the new quests that were already added post-launch should’ve been enticing, but instead they pushed the finish line absurdly far out of sight – by my rough estimate, I would need to play more than twice what I already have just to reach the Momentum Score required to take them on, and that’s despite the fact that this new content seems to follow the exact same loop of mission types already used across the rest of the campaign. Thanks, but I’m good.That brings us to the elephant in the room. Almost every activity in Kingsroad can be expedited with the use of cold hard cash, which translates to Iron Bank Marks in-game. Of course, you can pay to complete an aforementioned expedition early, or buy higher-rarity expedition wagons by the dozen that don’t take time to complete. Stuck behind a Momentum block? Just purchase Gold to speedrun your jewellery maker’s upgrades and smelt higher-rated necklaces and rings to jolt your score. Typically, you can only fast travel by making your way to a special signpost first, and there’s a copper fee for each warp – but you can fast travel from anywhere for free if you pay for the premium option. Behind nearly every aggravating system in Kingsroad is a far more user-friendly one, but only if you’re willing to cough up the dough. It seems intent to toe the line between being intentionally frustrating and passably functional, subtly egging you on to pay up rather than sit through the repetitive, time-consuming activities necessary to proceed. While it’s to be expected that there will be premium aspects in a free-to-play game available on mobile devices, the overwhelming flood of paid subscriptions, resource packs, and confounding currencies feels like a heartbreaking affront to Game of Thrones fans, like myself, who have been begging for a fully-fledged Westeros RPG similar to this. Across the 60 hours I’ve played so far, I’ve felt guilty for slashing down innocent defectors and filled with joy for feeding the starving smallfolk. It's clear Netmarble wants you to feel like you’re making a difference in this world, but it’s also just as keen to remind you that you can make a difference quicker if you’re willing to enter your credit card details first. It’s sad to see so much effort put into the underlying concept of a Game of Thrones adventure like this only for it to be tarnished by microtransactions and the repetitive gameplay loops that enable them.
    #game #thrones #kingsroad #review
    Game of Thrones: Kingsroad Review
    When George R.R. Martin crafted the world of Westeros back in the 90s, he probably didn’t think his words would go on to spawn graphic novels, TV shows, action figures, video games, and more. Moreover, I doubt the author expected his works to be adapted into a mobile-friendly action-RPG built to prioritize predatory microtransactions over the rich lore he’d spent decades perfecting. Yet in 2025, we have Game of Thrones: Kingsroad, a visually striking open-world exploration game that looks compelling in motion, but hones in more on menus and currency than fantasy adventure. And, as you push deeper into its sizable campaign to uncover a plethora of in-game currencies and progress-halting hurdles, the neo-medieval jaunt starts to feel more like a lesson in asset management than a thoughtful RPG. Kingsroad takes place during season four of the HBO TV series, putting you in the fur-lined boots of a northern-born bastard of House Tyre. With your father sickly and your inheritance caught up in the strict succession rules of the realm, the only hope for the safety of your people is to borrow, beg, and steal your way into the hearts of the lords and ladies of Westeros. Naturally, things aren’t as simple as just asking, and you’ll have to go round the housesto solve land disputes, find missing soldiers, and knock together the heads of vassal-house warriors on your way to earning your flowers. Alongside a cavalcade of curious NPCs, there are also White Walkers, mythical beasts, and traitorous Boltons to butt heads with. Thankfully, Westeros’ misfortune makes for an enticing landing pad for you to start from. PlayBefore you dive into the cobbled streets and open roads of Westeros, though, you’ll first need to pick a combat archetype to play as: a brutish Sellsword, a skilful Knight, or a nimble Assassin. Fuelled by my love of Brienne of Tarth and Dungeons & Dragons’ Barbarian class, I opted for the axe-wielding Sellsword, whose heavy strikes can easily wind gaggles of enemy forces. Indecisive? Good news: Kingsroad does allow you to switch between archetypes at any time, and your inventory is shared across your three possible characters, so you can boost your alts with your main’s hard-earned loot. That said, I was disappointed to find that once you finalise a character, you can’t delete them and start that class over, or change their name, a feature that bit me in the butt when testing how unsightly I could make my Knight. With your combat destiny chosen, Kingsroad’s decently impressive character creator lets you use a mixture of face-contorting sliders and colour-pickers to specialise your plucky hero. It doesn’t have the depth of something like Dragon’s Dogma 2, but I am glad I was able to bestow my characters with an identity that felt personal to me – which is to say moody, and tastefully adorned with smudgy eyeliner and edgy facial scars. You'll explore an impressively recreated map of Westeros.“Kingsroad wastes no time teaching you the basics of its combat and platforming with a tight but comprehensive tutorial, which takes you beyond the wall and back again. That’s where you’ll meet the first of many familiar faces for any fans of the show, as Jon Snow and Samwell Tarley do a decent job of filling in the narrative gaps for those in need of a season four recap. While the digital renditions of these well-known characters aren’t the most flattering, their conversations felt thoughtfully written and helped to establish my lowborn place within the setting. Soon enough, though, Kingsroad lets go of your hand and allows you to roam free across the countryside, providing a choice of campaign quests and side missions to follow, as well as plenty of points of interest to chase on your map. The open world of Kingsroad gave me the freedom to explore thisfaithfully reimagined Westeros, and I enjoyed riding across snowy plateaus and uncovering the secrets of curious stone architecture nestled on the horizon. But the initial exhilaration of high fantasy galavanting wore off quickly as the edges of developer Netmarble’s fantasy panopticon started to show. For every delicate snowflake at Castle Black or butterfly dancing in Winterfell, there were plenty more low-poly fruit trees, bouncy grass patches, and possessed weapons to pick at the sheen. I admire the sheer scale of the open world Kingsroad is offering, but it’s lacking the visual consistency to make it realistic and immersive. As I soon noticed those cracks in the facade, Kingsroad started to feel like a game full of pulled punches, despite how promising it seemed at a distance.This lack of polish extends to your movement on both foot and horseback – ice skating would be the most fitting comparison. When exploring the frosty reaches of the North, this sensation is strangely fitting. However, it became wholly frustrating when it persisted while charting the sunny coastal areas near Highgarden, especially when attempting to complete the occasional platforming puzzles dotted around the icon-covered map. Typically, I was only one slip away from falling down an unscalable hillside, or worse, into a camp of fierce opponents with no way out. Up close, the animations also err on the eerie side in cutscenes. My character would often deliver a wide-eyed death stare, and I couldn't take them seriously as they’d burn holes in the townsfolk’s skulls as they explained their heart wrenching tragedies.Memorable characters surface as uncanny valley clones of themselves.“Speaking of the citizens of Westeros, their heads and eyes wobble around like strange marionettes during conversations, which dampens the atmosphere considerably. It’s a shame, because their dialogue does a great job of affirming the grim, corrupt cloud that hangs over the continent as winter approaches. I felt particularly bad laughing when an old lady thanked me for saving her daughter from being eaten by Ramsay Bolton’s dogs. Unfortunately, the most egregious offenders are often Kingsroad’s recreations of characters from the show. Memorable players, like Nymeria Sand and Varys, surface as uncanny valley clones of their likenesses. I’ll be seeing yassifed Cersei in my nightmares for many moons to come…Beyond exploration, the bulk of your time in Kingsroad is split between investing in complex resource management systems at your homestead and completing multi-stage quests and battles out in the world. As such, you can find a plethora of challenges that boost both of these areas, like dungeon crawls, bandit camps, occupied villages, and giant mythical beasts, all of which reward you handsomely for spilling blood by the gallon. How efficiently you blend your time between these two aspects is integral to maintaining a solid pace within the grind-heavy progression system – alas, a lack of technical balance makes succeeding in this endeavour profoundly painful.Game of Thrones: Kingsroad Gameplay ScreenshotsThe trouble begins with the combat, which is a total mixed bag. While your actions feel pleasantly grounded, and rugged blows always arrive with flashy particle-heavy animations, the process begins to feel overfamiliar fast. Despite the solid variety of moves available – light, heavy, and special attacks, as well as decent dodge and parry options – inaccurate hit boxes consistently hampered my attempts at strategy. Occasionally, I would need to use my head a little and skulk around an area to remove edge threats, though those tactical moments arrived few and far between. It says something unflattering that Kingsroad feels almost identical at 60 hours as it did at 20. You can specialise and upgrade your moveset in combat with traits and skill trees, too, but they do little to impact how the combat feels in motion. Kingsroad gives the impression of having useful Traits by putting options like learning to parry and crafting arrows up at the top of the trees, but as you work your way down, many of the lower options offer small percentage-based improvements to defense and attack that barely make a dent. So as your sparkly slashes lose their lustre, you’re often left cycling through the same few enemies and combos until the battle is won. It seems as though the architecture of a solid combat system is there, but much like the rest of Kingsroad, it’s all facade with no foundation. What hampers the fun most are the frequent and appropriately-named Momentum roadblocks.“Still, what hampers the fun of Kingsroad most of all are the frequently appearing and appropriately-named Momentum roadblocks. Similar to Destiny’s Gear Score, Kingsroad tallies up the quality of all your equipment, accessories, and skills into one neat number called your Momentum Score. These pesky little digits are the cruel gatekeepers of story content, forcing you to scour the map for dull side objectives that can juice the numbers and shuffle you towards the next episode. While I’m more than happy to invest in grind-heavy games like World of Warcraft Classic and no stranger to mobile-minded progress gating, the Momentum system in Kingsroad is a particularly brutish arbiter that doesn’t allow you to get crafty or punch above your weight by taking on more challenging enemies. Instead, imposing forces appear with a skull icon over their head, their damage and health ratings untouchably high. But as soon as you inch over the Momentum line, the fight shifts dramatically in your favour. This black and white process neutralises any sense of gamesmanship, and frequently forced me into hours of toil to get back to the story I was, for the most part, enjoying. Sarah's favourite fantasy jauntsSee AllWhen you’re ready to take some time out from the combat, you can invest more in the slower-paced aspects of Kingsroad, namely the tedious Estate Management side game. As the last remaining heir to Lord Tyre, his homestead, Renan’s Rest, becomes your project. As is to be expected, helping this dilapidated village flourish rewards you with the tools necessary to beef up your arsenal, and gives you a place to spend all those resources you’ve been hoarding by completing missions – though the process of cleaning up this town is about as much fun as cleaning your actual room.While the jeweller and the forge are convenient additions that allow you to craft wearable items, the most valuable activity is embarking on gacha-based Artefact Expeditions. You’ll spend resources to hire workers and send them into the wild to find more resources, as well as historical items called Relics you can then leverage to further bolster your Momentum. Similar to other gacha game systems, you’re guaranteed a high-quality item after a set amount of runs, but a standard expedition takes eight actual hours to complete, which is a frustrating turnaround when not every run guarantees a good haul. That is, unless you’re willing to pay real money to speed things up. The Story Continues - Live Service UpdatesPlayWhile it took me roughly 60 hours to complete the story missions that were available at Game of Thrones: Kingsroad’s 1.0 launch, once you finish up, it doesn’t really “end” and you can seek out the plethora of side quests and repeatable combat challenges across the map. While there isn’t an official roadmap for what’s on the horizon, Netmarble announced during its 1.0 release Dev Note that the team will continue to add content and make technical improvements as time goes on. Alongside the Battle Pass, there are also timed Events that offer additional goalposts and ask you to complete a series of challenges to earn further rewards. Continued support is always good, and here’s hoping things like the floaty movement and inconsistent animations might eventually get the polish they need, but I’m skeptical that much can be done to fix Kingsroad’s biggest issues without a complete rework of its economy and progression. For example, the new quests that were already added post-launch should’ve been enticing, but instead they pushed the finish line absurdly far out of sight – by my rough estimate, I would need to play more than twice what I already have just to reach the Momentum Score required to take them on, and that’s despite the fact that this new content seems to follow the exact same loop of mission types already used across the rest of the campaign. Thanks, but I’m good.That brings us to the elephant in the room. Almost every activity in Kingsroad can be expedited with the use of cold hard cash, which translates to Iron Bank Marks in-game. Of course, you can pay to complete an aforementioned expedition early, or buy higher-rarity expedition wagons by the dozen that don’t take time to complete. Stuck behind a Momentum block? Just purchase Gold to speedrun your jewellery maker’s upgrades and smelt higher-rated necklaces and rings to jolt your score. Typically, you can only fast travel by making your way to a special signpost first, and there’s a copper fee for each warp – but you can fast travel from anywhere for free if you pay for the premium option. Behind nearly every aggravating system in Kingsroad is a far more user-friendly one, but only if you’re willing to cough up the dough. It seems intent to toe the line between being intentionally frustrating and passably functional, subtly egging you on to pay up rather than sit through the repetitive, time-consuming activities necessary to proceed. While it’s to be expected that there will be premium aspects in a free-to-play game available on mobile devices, the overwhelming flood of paid subscriptions, resource packs, and confounding currencies feels like a heartbreaking affront to Game of Thrones fans, like myself, who have been begging for a fully-fledged Westeros RPG similar to this. Across the 60 hours I’ve played so far, I’ve felt guilty for slashing down innocent defectors and filled with joy for feeding the starving smallfolk. It's clear Netmarble wants you to feel like you’re making a difference in this world, but it’s also just as keen to remind you that you can make a difference quicker if you’re willing to enter your credit card details first. It’s sad to see so much effort put into the underlying concept of a Game of Thrones adventure like this only for it to be tarnished by microtransactions and the repetitive gameplay loops that enable them. #game #thrones #kingsroad #review
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    Game of Thrones: Kingsroad Review
    When George R.R. Martin crafted the world of Westeros back in the 90s, he probably didn’t think his words would go on to spawn graphic novels, TV shows, action figures, video games, and more. Moreover, I doubt the author expected his works to be adapted into a mobile-friendly action-RPG built to prioritize predatory microtransactions over the rich lore he’d spent decades perfecting. Yet in 2025, we have Game of Thrones: Kingsroad, a visually striking open-world exploration game that looks compelling in motion, but hones in more on menus and currency than fantasy adventure. And, as you push deeper into its sizable campaign to uncover a plethora of in-game currencies and progress-halting hurdles, the neo-medieval jaunt starts to feel more like a lesson in asset management than a thoughtful RPG. Kingsroad takes place during season four of the HBO TV series, putting you in the fur-lined boots of a northern-born bastard of House Tyre. With your father sickly and your inheritance caught up in the strict succession rules of the realm, the only hope for the safety of your people is to borrow, beg, and steal your way into the hearts of the lords and ladies of Westeros. Naturally, things aren’t as simple as just asking, and you’ll have to go round the houses (literally) to solve land disputes, find missing soldiers, and knock together the heads of vassal-house warriors on your way to earning your flowers. Alongside a cavalcade of curious NPCs, there are also White Walkers, mythical beasts, and traitorous Boltons to butt heads with. Thankfully, Westeros’ misfortune makes for an enticing landing pad for you to start from. PlayBefore you dive into the cobbled streets and open roads of Westeros, though, you’ll first need to pick a combat archetype to play as: a brutish Sellsword, a skilful Knight, or a nimble Assassin. Fuelled by my love of Brienne of Tarth and Dungeons & Dragons’ Barbarian class, I opted for the axe-wielding Sellsword, whose heavy strikes can easily wind gaggles of enemy forces. Indecisive? Good news: Kingsroad does allow you to switch between archetypes at any time, and your inventory is shared across your three possible characters, so you can boost your alts with your main’s hard-earned loot. That said, I was disappointed to find that once you finalise a character, you can’t delete them and start that class over, or change their name, a feature that bit me in the butt when testing how unsightly I could make my Knight. With your combat destiny chosen, Kingsroad’s decently impressive character creator lets you use a mixture of face-contorting sliders and colour-pickers to specialise your plucky hero. It doesn’t have the depth of something like Dragon’s Dogma 2 (although that’s an admittedly high bar), but I am glad I was able to bestow my characters with an identity that felt personal to me – which is to say moody, and tastefully adorned with smudgy eyeliner and edgy facial scars. You'll explore an impressively recreated map of Westeros.“Kingsroad wastes no time teaching you the basics of its combat and platforming with a tight but comprehensive tutorial, which takes you beyond the wall and back again. That’s where you’ll meet the first of many familiar faces for any fans of the show, as Jon Snow and Samwell Tarley do a decent job of filling in the narrative gaps for those in need of a season four recap. While the digital renditions of these well-known characters aren’t the most flattering, their conversations felt thoughtfully written and helped to establish my lowborn place within the setting. Soon enough, though, Kingsroad lets go of your hand and allows you to roam free across the countryside, providing a choice of campaign quests and side missions to follow, as well as plenty of points of interest to chase on your map. The open world of Kingsroad gave me the freedom to explore this (mostly) faithfully reimagined Westeros, and I enjoyed riding across snowy plateaus and uncovering the secrets of curious stone architecture nestled on the horizon. But the initial exhilaration of high fantasy galavanting wore off quickly as the edges of developer Netmarble’s fantasy panopticon started to show. For every delicate snowflake at Castle Black or butterfly dancing in Winterfell, there were plenty more low-poly fruit trees, bouncy grass patches, and possessed weapons to pick at the sheen. I admire the sheer scale of the open world Kingsroad is offering, but it’s lacking the visual consistency to make it realistic and immersive. As I soon noticed those cracks in the facade, Kingsroad started to feel like a game full of pulled punches, despite how promising it seemed at a distance.This lack of polish extends to your movement on both foot and horseback – ice skating would be the most fitting comparison. When exploring the frosty reaches of the North, this sensation is strangely fitting. However, it became wholly frustrating when it persisted while charting the sunny coastal areas near Highgarden, especially when attempting to complete the occasional platforming puzzles dotted around the icon-covered map. Typically, I was only one slip away from falling down an unscalable hillside, or worse, into a camp of fierce opponents with no way out. Up close, the animations also err on the eerie side in cutscenes. My character would often deliver a wide-eyed death stare, and I couldn't take them seriously as they’d burn holes in the townsfolk’s skulls as they explained their heart wrenching tragedies.Memorable characters surface as uncanny valley clones of themselves.“Speaking of the citizens of Westeros, their heads and eyes wobble around like strange marionettes during conversations, which dampens the atmosphere considerably. It’s a shame, because their dialogue does a great job of affirming the grim, corrupt cloud that hangs over the continent as winter approaches. I felt particularly bad laughing when an old lady thanked me for saving her daughter from being eaten by Ramsay Bolton’s dogs. Unfortunately, the most egregious offenders are often Kingsroad’s recreations of characters from the show. Memorable players, like Nymeria Sand and Varys, surface as uncanny valley clones of their likenesses. I’ll be seeing yassifed Cersei in my nightmares for many moons to come…Beyond exploration, the bulk of your time in Kingsroad is split between investing in complex resource management systems at your homestead and completing multi-stage quests and battles out in the world. As such, you can find a plethora of challenges that boost both of these areas, like dungeon crawls, bandit camps, occupied villages, and giant mythical beasts, all of which reward you handsomely for spilling blood by the gallon. How efficiently you blend your time between these two aspects is integral to maintaining a solid pace within the grind-heavy progression system – alas, a lack of technical balance makes succeeding in this endeavour profoundly painful.Game of Thrones: Kingsroad Gameplay ScreenshotsThe trouble begins with the combat, which is a total mixed bag. While your actions feel pleasantly grounded, and rugged blows always arrive with flashy particle-heavy animations, the process begins to feel overfamiliar fast. Despite the solid variety of moves available – light, heavy, and special attacks, as well as decent dodge and parry options – inaccurate hit boxes consistently hampered my attempts at strategy. Occasionally, I would need to use my head a little and skulk around an area to remove edge threats, though those tactical moments arrived few and far between. It says something unflattering that Kingsroad feels almost identical at 60 hours as it did at 20. You can specialise and upgrade your moveset in combat with traits and skill trees, too, but they do little to impact how the combat feels in motion. Kingsroad gives the impression of having useful Traits by putting options like learning to parry and crafting arrows up at the top of the trees, but as you work your way down, many of the lower options offer small percentage-based improvements to defense and attack that barely make a dent. So as your sparkly slashes lose their lustre, you’re often left cycling through the same few enemies and combos until the battle is won. It seems as though the architecture of a solid combat system is there, but much like the rest of Kingsroad, it’s all facade with no foundation. What hampers the fun most are the frequent and appropriately-named Momentum roadblocks.“Still, what hampers the fun of Kingsroad most of all are the frequently appearing and appropriately-named Momentum roadblocks. Similar to Destiny’s Gear Score, Kingsroad tallies up the quality of all your equipment, accessories, and skills into one neat number called your Momentum Score. These pesky little digits are the cruel gatekeepers of story content, forcing you to scour the map for dull side objectives that can juice the numbers and shuffle you towards the next episode. While I’m more than happy to invest in grind-heavy games like World of Warcraft Classic and no stranger to mobile-minded progress gating, the Momentum system in Kingsroad is a particularly brutish arbiter that doesn’t allow you to get crafty or punch above your weight by taking on more challenging enemies. Instead, imposing forces appear with a skull icon over their head, their damage and health ratings untouchably high. But as soon as you inch over the Momentum line, the fight shifts dramatically in your favour. This black and white process neutralises any sense of gamesmanship, and frequently forced me into hours of toil to get back to the story I was, for the most part, enjoying. Sarah's favourite fantasy jauntsSee AllWhen you’re ready to take some time out from the combat, you can invest more in the slower-paced aspects of Kingsroad, namely the tedious Estate Management side game. As the last remaining heir to Lord Tyre, his homestead, Renan’s Rest, becomes your project. As is to be expected, helping this dilapidated village flourish rewards you with the tools necessary to beef up your arsenal, and gives you a place to spend all those resources you’ve been hoarding by completing missions – though the process of cleaning up this town is about as much fun as cleaning your actual room.While the jeweller and the forge are convenient additions that allow you to craft wearable items, the most valuable activity is embarking on gacha-based Artefact Expeditions. You’ll spend resources to hire workers and send them into the wild to find more resources, as well as historical items called Relics you can then leverage to further bolster your Momentum. Similar to other gacha game systems, you’re guaranteed a high-quality item after a set amount of runs, but a standard expedition takes eight actual hours to complete, which is a frustrating turnaround when not every run guarantees a good haul. That is, unless you’re willing to pay real money to speed things up. The Story Continues - Live Service UpdatesPlayWhile it took me roughly 60 hours to complete the story missions that were available at Game of Thrones: Kingsroad’s 1.0 launch (in part thanks to the benefit of the Ultimate Founder’s Pack code we were provided for this review), once you finish up, it doesn’t really “end” and you can seek out the plethora of side quests and repeatable combat challenges across the map. While there isn’t an official roadmap for what’s on the horizon, Netmarble announced during its 1.0 release Dev Note that the team will continue to add content and make technical improvements as time goes on. Alongside the Battle Pass, there are also timed Events that offer additional goalposts and ask you to complete a series of challenges to earn further rewards. Continued support is always good, and here’s hoping things like the floaty movement and inconsistent animations might eventually get the polish they need, but I’m skeptical that much can be done to fix Kingsroad’s biggest issues without a complete rework of its economy and progression. For example, the new quests that were already added post-launch should’ve been enticing, but instead they pushed the finish line absurdly far out of sight – by my rough estimate, I would need to play more than twice what I already have just to reach the Momentum Score required to take them on (without spending any money), and that’s despite the fact that this new content seems to follow the exact same loop of mission types already used across the rest of the campaign. Thanks, but I’m good.That brings us to the elephant in the room. Almost every activity in Kingsroad can be expedited with the use of cold hard cash, which translates to Iron Bank Marks in-game. Of course, you can pay to complete an aforementioned expedition early, or buy higher-rarity expedition wagons by the dozen that don’t take time to complete. Stuck behind a Momentum block? Just purchase Gold to speedrun your jewellery maker’s upgrades and smelt higher-rated necklaces and rings to jolt your score. Typically, you can only fast travel by making your way to a special signpost first, and there’s a copper fee for each warp – but you can fast travel from anywhere for free if you pay for the premium option. Behind nearly every aggravating system in Kingsroad is a far more user-friendly one, but only if you’re willing to cough up the dough. It seems intent to toe the line between being intentionally frustrating and passably functional, subtly egging you on to pay up rather than sit through the repetitive, time-consuming activities necessary to proceed. While it’s to be expected that there will be premium aspects in a free-to-play game available on mobile devices (in addition to Steam), the overwhelming flood of paid subscriptions, resource packs, and confounding currencies feels like a heartbreaking affront to Game of Thrones fans, like myself, who have been begging for a fully-fledged Westeros RPG similar to this. Across the 60 hours I’ve played so far, I’ve felt guilty for slashing down innocent defectors and filled with joy for feeding the starving smallfolk. It's clear Netmarble wants you to feel like you’re making a difference in this world, but it’s also just as keen to remind you that you can make a difference quicker if you’re willing to enter your credit card details first. It’s sad to see so much effort put into the underlying concept of a Game of Thrones adventure like this only for it to be tarnished by microtransactions and the repetitive gameplay loops that enable them.
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  • OpenAI wants ChatGPT to be a ‘super assistant’ for every part of your life

    Thanks to the legal discovery process, Google’s antitrust trial with the Department of Justice has provided a fascinating glimpse into the future of ChatGPT.An internal OpenAI strategy document titled “ChatGPT: H1 2025 Strategy” describes the company’s aspiration to build an “AI super assistant that deeply understands you and is your interface to the internet.” Although the document is heavily redacted in parts, it reveals that OpenAI aims for ChatGPT to soon develop into much more than a chatbot. “In the first half of next year, we’ll start evolving ChatGPT into a super-assistant: one that knows you, understands what you care about, and helps with any task that a smart, trustworthy, emotionally intelligent person with a computer could do,” reads the document from late 2024. “The timing is right. Models like 02 and 03 are finally smart enough to reliably perform agentic tasks, tools like computer use can boost ChatGPT’s ability to take action, and interaction paradigms like multimodality and generative UI allow both ChatGPT and users to express themselves in the best way for the task.”The document goes on to describe a “super assistant” as “an intelligent entity with T-shaped skills” for both widely applicable and niche tasks. “The broad part is all about making life easier: answering a question, finding a home, contacting a lawyer, joining a gym, planning vacations, buying gifts, managing calendars, keeping track of todos, sending emails.” It mentions coding as an early example of a more niche task.Even when reading around the redactions, it’s clear that OpenAI sees hardware as essential to its future, and that it wants people to think of ChatGPT as not just a tool, but a companion. This tracks with Sam Altman recently saying that young people are using ChatGPT like a “ life advisor.”“Today, ChatGPT is in our lives through existing form factors — our website, phone, and desktop apps,” another part of the strategy document reads. “But our vision for ChatGPT is to help you with all of your life, no matter where you are. At home, it should help answer questions, play music, and suggest recipes. On the go, it should help you get to places, find the best restaurants, or catch up with friends. At work, it should help you take meeting notes, or prepare for the big presentation. And on solo walks, it should help you reflect and wind down.” At the same time, OpenAI finds itself in a wobbly position. Its infrastructure isn’t able to handle ChatGPT’s rising usage, which explains Altman’s focus on building data centers. In a section of the document describing AI chatbot competition, the company writes that “we are leading here, but we can’t rest,” and that “growth and revenue won’t line up forever.” It acknowledges that there are “powerful incumbents who will leverage their distribution to advantage their own products,” and states that OpenAI will advocate for regulation that requires other platforms to allow people to set ChatGPT as the default assistant.“We have what we need to win: one of the fastest-growing products of all time, a category-defining brand, a research lead, a compute lead, a world-class research team, and an increasing number of effective people with agency who are motivated to ship,” the OpenAI document states. “We don’t rely on ads, giving us flexibility on what to build. Our culture values speed, bold moves, and self-disruption. Maintaining these advantages is hard work but, if we do, they will last for a while.”ElsewhereApple chickens out: For the first time in a decade, Apple won’t have its execs participate in John Gruber’s annual post-WWDC live podcast. Gruber recently wrote the viral “something is rotten in the state of Cupertino” essay, which was widely discussed in Apple circles. Although he hasn’t publicly connected that critical piece to the company backing out of his podcast, it’s easy to see the throughline. It says a lot about the state of Apple when its leaders don’t even want to participate in what has historically been a friendly forum.Elon was high: As Elon Musk attempts to reframe the public’s view of him by doing interviews about SpaceX, The New York Times reports that last year, he was taking so much ketamine that it “was affecting his bladder.” He also reportedly “traveled with a daily medication box that held about 20 pills, including ones with the markings of the stimulant Adderall.” Both Musk and the White House have had multiple opportunities to directly refute this report, and they have not. Now, Musk is at least partially stepping away from DOGE along with key lieutenants like Steve Davis. DOGE may be a failure based on Musk’s own stated hopes for spending cuts, but his closeness to Trump has certainly helped rescue X from financial ruin and grown SpaceX’s business. Now, the more difficult work begins: saving Tesla. Overheard“The way we do ranking is sacrosanct to us.” - Google CEO Sundar Pichai on Decoder, explaining why the company’s search results won’t be changed for President Trump or anyone else. “Compared to previous technology changes, I’m a little bit more worried about the labor impact… Yes, people will adapt, but they may not adapt fast enough.” - Anthropic CEO Dario Amodei on CNN raising the alarm about the technology he is developing. “Meta is a very different company than it was nine years ago when they fired me.” - Anduril founder Palmer Luckey telling Ashlee Vance why he is linking up with Mark Zuckerberg to make headsets for the military. Personnel logThe flattening of Meta’s AI organization has taken effect, with VP Ahmad Al-Dahle no longer overseeing the entire group. Now, he co-leads “AGI Foundations” with Amir Frenkel, VP of engineering, while Connor Hayes runs all AI products. All three men now report to Meta CPO Chris Cox, who has diplomatically framed the changes as a way to “give each org more ownership.”Xbox co-founder J Allard is leading a new ‘breakthrough’ devices group called ZeroOne. One of the devices will be smart home-related, according to job listings.C.J. Mahoney, a former Trump administration official, is being promoted to general counsel at Microsoft, which has also hired Lisa Monaco from the last Biden administration to lead global policy. Reed Hastings is joining the board of Anthropic “because I believe in their approach to AI development, and to help humanity progress.”Sebastian Barrios, previously SVP at Mercado Libre, is joining Roblox as SVP of engineering for several areas, including ads, game discovery, and the company’s virtual currency work.Fidji Simo’s replacement at Instacart will be chief business officer Chris Rogers, who will become the company’s next CEO on August 15th after she officially joins OpenAI.Link listMore to click on:If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.As always, I welcome your feedback, especially if you have thoughts on this issue or a story idea to share. You can respond here or ping me securely on Signal.Thanks for subscribing.See More:
    #openai #wants #chatgpt #super #assistant
    OpenAI wants ChatGPT to be a ‘super assistant’ for every part of your life
    Thanks to the legal discovery process, Google’s antitrust trial with the Department of Justice has provided a fascinating glimpse into the future of ChatGPT.An internal OpenAI strategy document titled “ChatGPT: H1 2025 Strategy” describes the company’s aspiration to build an “AI super assistant that deeply understands you and is your interface to the internet.” Although the document is heavily redacted in parts, it reveals that OpenAI aims for ChatGPT to soon develop into much more than a chatbot. “In the first half of next year, we’ll start evolving ChatGPT into a super-assistant: one that knows you, understands what you care about, and helps with any task that a smart, trustworthy, emotionally intelligent person with a computer could do,” reads the document from late 2024. “The timing is right. Models like 02 and 03 are finally smart enough to reliably perform agentic tasks, tools like computer use can boost ChatGPT’s ability to take action, and interaction paradigms like multimodality and generative UI allow both ChatGPT and users to express themselves in the best way for the task.”The document goes on to describe a “super assistant” as “an intelligent entity with T-shaped skills” for both widely applicable and niche tasks. “The broad part is all about making life easier: answering a question, finding a home, contacting a lawyer, joining a gym, planning vacations, buying gifts, managing calendars, keeping track of todos, sending emails.” It mentions coding as an early example of a more niche task.Even when reading around the redactions, it’s clear that OpenAI sees hardware as essential to its future, and that it wants people to think of ChatGPT as not just a tool, but a companion. This tracks with Sam Altman recently saying that young people are using ChatGPT like a “ life advisor.”“Today, ChatGPT is in our lives through existing form factors — our website, phone, and desktop apps,” another part of the strategy document reads. “But our vision for ChatGPT is to help you with all of your life, no matter where you are. At home, it should help answer questions, play music, and suggest recipes. On the go, it should help you get to places, find the best restaurants, or catch up with friends. At work, it should help you take meeting notes, or prepare for the big presentation. And on solo walks, it should help you reflect and wind down.” At the same time, OpenAI finds itself in a wobbly position. Its infrastructure isn’t able to handle ChatGPT’s rising usage, which explains Altman’s focus on building data centers. In a section of the document describing AI chatbot competition, the company writes that “we are leading here, but we can’t rest,” and that “growth and revenue won’t line up forever.” It acknowledges that there are “powerful incumbents who will leverage their distribution to advantage their own products,” and states that OpenAI will advocate for regulation that requires other platforms to allow people to set ChatGPT as the default assistant.“We have what we need to win: one of the fastest-growing products of all time, a category-defining brand, a research lead, a compute lead, a world-class research team, and an increasing number of effective people with agency who are motivated to ship,” the OpenAI document states. “We don’t rely on ads, giving us flexibility on what to build. Our culture values speed, bold moves, and self-disruption. Maintaining these advantages is hard work but, if we do, they will last for a while.”ElsewhereApple chickens out: For the first time in a decade, Apple won’t have its execs participate in John Gruber’s annual post-WWDC live podcast. Gruber recently wrote the viral “something is rotten in the state of Cupertino” essay, which was widely discussed in Apple circles. Although he hasn’t publicly connected that critical piece to the company backing out of his podcast, it’s easy to see the throughline. It says a lot about the state of Apple when its leaders don’t even want to participate in what has historically been a friendly forum.Elon was high: As Elon Musk attempts to reframe the public’s view of him by doing interviews about SpaceX, The New York Times reports that last year, he was taking so much ketamine that it “was affecting his bladder.” He also reportedly “traveled with a daily medication box that held about 20 pills, including ones with the markings of the stimulant Adderall.” Both Musk and the White House have had multiple opportunities to directly refute this report, and they have not. Now, Musk is at least partially stepping away from DOGE along with key lieutenants like Steve Davis. DOGE may be a failure based on Musk’s own stated hopes for spending cuts, but his closeness to Trump has certainly helped rescue X from financial ruin and grown SpaceX’s business. Now, the more difficult work begins: saving Tesla. Overheard“The way we do ranking is sacrosanct to us.” - Google CEO Sundar Pichai on Decoder, explaining why the company’s search results won’t be changed for President Trump or anyone else. “Compared to previous technology changes, I’m a little bit more worried about the labor impact… Yes, people will adapt, but they may not adapt fast enough.” - Anthropic CEO Dario Amodei on CNN raising the alarm about the technology he is developing. “Meta is a very different company than it was nine years ago when they fired me.” - Anduril founder Palmer Luckey telling Ashlee Vance why he is linking up with Mark Zuckerberg to make headsets for the military. Personnel logThe flattening of Meta’s AI organization has taken effect, with VP Ahmad Al-Dahle no longer overseeing the entire group. Now, he co-leads “AGI Foundations” with Amir Frenkel, VP of engineering, while Connor Hayes runs all AI products. All three men now report to Meta CPO Chris Cox, who has diplomatically framed the changes as a way to “give each org more ownership.”Xbox co-founder J Allard is leading a new ‘breakthrough’ devices group called ZeroOne. One of the devices will be smart home-related, according to job listings.C.J. Mahoney, a former Trump administration official, is being promoted to general counsel at Microsoft, which has also hired Lisa Monaco from the last Biden administration to lead global policy. Reed Hastings is joining the board of Anthropic “because I believe in their approach to AI development, and to help humanity progress.”Sebastian Barrios, previously SVP at Mercado Libre, is joining Roblox as SVP of engineering for several areas, including ads, game discovery, and the company’s virtual currency work.Fidji Simo’s replacement at Instacart will be chief business officer Chris Rogers, who will become the company’s next CEO on August 15th after she officially joins OpenAI.Link listMore to click on:If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.As always, I welcome your feedback, especially if you have thoughts on this issue or a story idea to share. You can respond here or ping me securely on Signal.Thanks for subscribing.See More: #openai #wants #chatgpt #super #assistant
    WWW.THEVERGE.COM
    OpenAI wants ChatGPT to be a ‘super assistant’ for every part of your life
    Thanks to the legal discovery process, Google’s antitrust trial with the Department of Justice has provided a fascinating glimpse into the future of ChatGPT.An internal OpenAI strategy document titled “ChatGPT: H1 2025 Strategy” describes the company’s aspiration to build an “AI super assistant that deeply understands you and is your interface to the internet.” Although the document is heavily redacted in parts, it reveals that OpenAI aims for ChatGPT to soon develop into much more than a chatbot. “In the first half of next year, we’ll start evolving ChatGPT into a super-assistant: one that knows you, understands what you care about, and helps with any task that a smart, trustworthy, emotionally intelligent person with a computer could do,” reads the document from late 2024. “The timing is right. Models like 02 and 03 are finally smart enough to reliably perform agentic tasks, tools like computer use can boost ChatGPT’s ability to take action, and interaction paradigms like multimodality and generative UI allow both ChatGPT and users to express themselves in the best way for the task.”The document goes on to describe a “super assistant” as “an intelligent entity with T-shaped skills” for both widely applicable and niche tasks. “The broad part is all about making life easier: answering a question, finding a home, contacting a lawyer, joining a gym, planning vacations, buying gifts, managing calendars, keeping track of todos, sending emails.” It mentions coding as an early example of a more niche task.Even when reading around the redactions, it’s clear that OpenAI sees hardware as essential to its future, and that it wants people to think of ChatGPT as not just a tool, but a companion. This tracks with Sam Altman recently saying that young people are using ChatGPT like a “ life advisor.”“Today, ChatGPT is in our lives through existing form factors — our website, phone, and desktop apps,” another part of the strategy document reads. “But our vision for ChatGPT is to help you with all of your life, no matter where you are. At home, it should help answer questions, play music, and suggest recipes. On the go, it should help you get to places, find the best restaurants, or catch up with friends. At work, it should help you take meeting notes, or prepare for the big presentation. And on solo walks, it should help you reflect and wind down.” At the same time, OpenAI finds itself in a wobbly position. Its infrastructure isn’t able to handle ChatGPT’s rising usage, which explains Altman’s focus on building data centers. In a section of the document describing AI chatbot competition, the company writes that “we are leading here, but we can’t rest,” and that “growth and revenue won’t line up forever.” It acknowledges that there are “powerful incumbents who will leverage their distribution to advantage their own products,” and states that OpenAI will advocate for regulation that requires other platforms to allow people to set ChatGPT as the default assistant. (Coincidentally, Apple is rumored to soon let iOS users also select Google’s Gemini for Siri queries. Meta AI just hit one billion users as well, thanks mostly to its many hooks in Instagram, WhatsApp, and Facebook.) “We have what we need to win: one of the fastest-growing products of all time, a category-defining brand, a research lead (reasoning, multimodal), a compute lead, a world-class research team, and an increasing number of effective people with agency who are motivated to ship,” the OpenAI document states. “We don’t rely on ads, giving us flexibility on what to build. Our culture values speed, bold moves, and self-disruption. Maintaining these advantages is hard work but, if we do, they will last for a while.”ElsewhereApple chickens out: For the first time in a decade, Apple won’t have its execs participate in John Gruber’s annual post-WWDC live podcast. Gruber recently wrote the viral “something is rotten in the state of Cupertino” essay, which was widely discussed in Apple circles. Although he hasn’t publicly connected that critical piece to the company backing out of his podcast, it’s easy to see the throughline. It says a lot about the state of Apple when its leaders don’t even want to participate in what has historically been a friendly forum.Elon was high: As Elon Musk attempts to reframe the public’s view of him by doing interviews about SpaceX, The New York Times reports that last year, he was taking so much ketamine that it “was affecting his bladder.” He also reportedly “traveled with a daily medication box that held about 20 pills, including ones with the markings of the stimulant Adderall.” Both Musk and the White House have had multiple opportunities to directly refute this report, and they have not. Now, Musk is at least partially stepping away from DOGE along with key lieutenants like Steve Davis. DOGE may be a failure based on Musk’s own stated hopes for spending cuts, but his closeness to Trump has certainly helped rescue X from financial ruin and grown SpaceX’s business. Now, the more difficult work begins: saving Tesla. Overheard“The way we do ranking is sacrosanct to us.” - Google CEO Sundar Pichai on Decoder, explaining why the company’s search results won’t be changed for President Trump or anyone else. “Compared to previous technology changes, I’m a little bit more worried about the labor impact… Yes, people will adapt, but they may not adapt fast enough.” - Anthropic CEO Dario Amodei on CNN raising the alarm about the technology he is developing. “Meta is a very different company than it was nine years ago when they fired me.” - Anduril founder Palmer Luckey telling Ashlee Vance why he is linking up with Mark Zuckerberg to make headsets for the military. Personnel logThe flattening of Meta’s AI organization has taken effect, with VP Ahmad Al-Dahle no longer overseeing the entire group. Now, he co-leads “AGI Foundations” with Amir Frenkel, VP of engineering, while Connor Hayes runs all AI products. All three men now report to Meta CPO Chris Cox, who has diplomatically framed the changes as a way to “give each org more ownership.”Xbox co-founder J Allard is leading a new ‘breakthrough’ devices group at Amazon called ZeroOne. One of the devices will be smart home-related, according to job listings.C.J. Mahoney, a former Trump administration official, is being promoted to general counsel at Microsoft, which has also hired Lisa Monaco from the last Biden administration to lead global policy. Reed Hastings is joining the board of Anthropic “because I believe in their approach to AI development, and to help humanity progress.” (He’s joining Anthropic’s corporate board, not the supervising board of its public benefit trust that can hire and fire corporate directors.)Sebastian Barrios, previously SVP at Mercado Libre, is joining Roblox as SVP of engineering for several areas, including ads, game discovery, and the company’s virtual currency work.Fidji Simo’s replacement at Instacart will be chief business officer Chris Rogers, who will become the company’s next CEO on August 15th after she officially joins OpenAI.Link listMore to click on:If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.As always, I welcome your feedback, especially if you have thoughts on this issue or a story idea to share. You can respond here or ping me securely on Signal.Thanks for subscribing.See More:
    0 Comentários 0 Compartilhamentos 0 Anterior
  • Why I love my Brother 1034D Serger

    Cath Virginia is the senior designer here at The Verge, who creates illustrations and collages for our articles. However, she also has “dabbled”in feature designs for articles such as 2004 was the first year of the future, How the Stream Deck rose from the ashes of a legendary keyboard, and The Lurker. “I also designed the branding for Notepad by Tom Warren and recently refreshed the look of Verge Deals,” she explains.When not doing this impressive work, Cath sews. A lot. And so, when I asked her what one of her favorite gadgets was, she said it was her Brother 1034D Serger. If you’re not quite sure what a serger is, read on.What exactly is a thread serger?A serger, also known as an overlocker, is a type of sewing machine generally used in apparel making. It has two needles and uses up to four strands of thread at a time to create the loops and finished edge you see on the inside of most knitwear, like T-shirts and leggings. It also has a knife that cuts the edge of your fabric at the same time, so the finished product looks clean and professional.When did you buy this one, and what went into the decision?I bought this one this past March as a birthday and tax return present. I’ve been wanting one for a while, because I sew a lot of clothes. I’m picky about style and, being fat, have a hard time finding clothes I like that actually fit me. I also love wearing knits because they’re comfortable, and traditional sewing machines aren’t intended primarily to sew knit garments, which need to have stretchy seams. You can use a zigzag stitch to achieve a stretch in your seam, but the serger sews and cuts all at once, as well as finishes the inside edges, so it saves a lot of time. In choosing a serger, I wanted one that was easy to thread, had an adjustable free arm for sewing cuffs and sleeves, and could sew multiple layers of fabric at a time. I watched a bunch of YouTube reviews of sergers and found this one to be pretty affordable — and it checked my boxes. It also got better reviews than its cheaper sibling, the DX. I was intimidated by it at first because four spools of thread is kind of scary. But it has clearly labeled and color-coded instructions for threading and comes with a manual, so I learned it and had it down in under half an hour.The serger creates a chain of stitches called “overlocking” that goes along the inside edge of your garment and can also be used for decoration. Photo: Cath Virginia / The VergeWhat do you usually create with it?So far, I have hemmed a couple shirts and made a maxi skirtand a crop top. That was after a long and frustrating period trying to learn how to use it. I also dulled two different knives, learning that you can’t sew over pins with a serger because there is a big metal knife chopping your seam off.What do you like about it?Sometimes when you’re sewing knits on a traditionalmachine, the edges become unintentionally ruffle-y. This can make your piece look pretty weird and bad. Another great thing about this serger is that it has something called differential feed, which uses two feed dogs to sew your fabric together. It can be adjusted to feed one piece of fabric faster or slower, so it will flatten out your wobbly knitted seams or can be used to create a lettuce hem. It also comes with a gathering foot, which can be used to gather and sewruffles!Is there anything about it that you dislike or that you think could be improved?This is actually on me for not doing quite enough research, but when I bought it, I was excited to finally be able to do the coveted two-thread coverstitch you see on the hems of T-shirts and other knit stuff, only to find out you actually need a whole other machine that literally only does that one thing. That was disappointing to find out, but to compensate, the serger does actually come with a blind hem foot that you can use to do an okay impression of one. It’s kind of a finicky stitch to get right, though, because you’re sewing from the wrong side of the fabric, and I had to do quite a few samples to test it out before I used it on any garments. Who would you recommend it to?If you sew a lot of knitwear clothing, it can be a really useful tool for leveling up your garments and being a bit more efficient! It’s not a total replacement for a lockstitch sewing machine but I’m really liking it so far. Don’t be too intimidated by the four threads: they are your friends. And don’t try to sew over any of your pins. Designed for finishing the edges and hems of a wide range of fabrics, especially linens and stretchy fabrics, and for creating ruffles and decorative edges.at WalmartSee More:
    #why #love #brother #1034d #serger
    Why I love my Brother 1034D Serger
    Cath Virginia is the senior designer here at The Verge, who creates illustrations and collages for our articles. However, she also has “dabbled”in feature designs for articles such as 2004 was the first year of the future, How the Stream Deck rose from the ashes of a legendary keyboard, and The Lurker. “I also designed the branding for Notepad by Tom Warren and recently refreshed the look of Verge Deals,” she explains.When not doing this impressive work, Cath sews. A lot. And so, when I asked her what one of her favorite gadgets was, she said it was her Brother 1034D Serger. If you’re not quite sure what a serger is, read on.What exactly is a thread serger?A serger, also known as an overlocker, is a type of sewing machine generally used in apparel making. It has two needles and uses up to four strands of thread at a time to create the loops and finished edge you see on the inside of most knitwear, like T-shirts and leggings. It also has a knife that cuts the edge of your fabric at the same time, so the finished product looks clean and professional.When did you buy this one, and what went into the decision?I bought this one this past March as a birthday and tax return present. I’ve been wanting one for a while, because I sew a lot of clothes. I’m picky about style and, being fat, have a hard time finding clothes I like that actually fit me. I also love wearing knits because they’re comfortable, and traditional sewing machines aren’t intended primarily to sew knit garments, which need to have stretchy seams. You can use a zigzag stitch to achieve a stretch in your seam, but the serger sews and cuts all at once, as well as finishes the inside edges, so it saves a lot of time. In choosing a serger, I wanted one that was easy to thread, had an adjustable free arm for sewing cuffs and sleeves, and could sew multiple layers of fabric at a time. I watched a bunch of YouTube reviews of sergers and found this one to be pretty affordable — and it checked my boxes. It also got better reviews than its cheaper sibling, the DX. I was intimidated by it at first because four spools of thread is kind of scary. But it has clearly labeled and color-coded instructions for threading and comes with a manual, so I learned it and had it down in under half an hour.The serger creates a chain of stitches called “overlocking” that goes along the inside edge of your garment and can also be used for decoration. Photo: Cath Virginia / The VergeWhat do you usually create with it?So far, I have hemmed a couple shirts and made a maxi skirtand a crop top. That was after a long and frustrating period trying to learn how to use it. I also dulled two different knives, learning that you can’t sew over pins with a serger because there is a big metal knife chopping your seam off.What do you like about it?Sometimes when you’re sewing knits on a traditionalmachine, the edges become unintentionally ruffle-y. This can make your piece look pretty weird and bad. Another great thing about this serger is that it has something called differential feed, which uses two feed dogs to sew your fabric together. It can be adjusted to feed one piece of fabric faster or slower, so it will flatten out your wobbly knitted seams or can be used to create a lettuce hem. It also comes with a gathering foot, which can be used to gather and sewruffles!Is there anything about it that you dislike or that you think could be improved?This is actually on me for not doing quite enough research, but when I bought it, I was excited to finally be able to do the coveted two-thread coverstitch you see on the hems of T-shirts and other knit stuff, only to find out you actually need a whole other machine that literally only does that one thing. That was disappointing to find out, but to compensate, the serger does actually come with a blind hem foot that you can use to do an okay impression of one. It’s kind of a finicky stitch to get right, though, because you’re sewing from the wrong side of the fabric, and I had to do quite a few samples to test it out before I used it on any garments. Who would you recommend it to?If you sew a lot of knitwear clothing, it can be a really useful tool for leveling up your garments and being a bit more efficient! It’s not a total replacement for a lockstitch sewing machine but I’m really liking it so far. Don’t be too intimidated by the four threads: they are your friends. And don’t try to sew over any of your pins. Designed for finishing the edges and hems of a wide range of fabrics, especially linens and stretchy fabrics, and for creating ruffles and decorative edges.at WalmartSee More: #why #love #brother #1034d #serger
    WWW.THEVERGE.COM
    Why I love my Brother 1034D Serger
    Cath Virginia is the senior designer here at The Verge, who creates illustrations and collages for our articles. However, she also has “dabbled” (as she puts it) in feature designs for articles such as 2004 was the first year of the future (which won the 2025 ASME Award for Best News and Entertainment Design), How the Stream Deck rose from the ashes of a legendary keyboard, and The Lurker. “I also designed the branding for Notepad by Tom Warren and recently refreshed the look of Verge Deals,” she explains.When not doing this impressive work, Cath sews. A lot. And so, when I asked her what one of her favorite gadgets was, she said it was her Brother 1034D Serger. If you’re not quite sure what a serger is (I certainly wasn’t), read on.What exactly is a thread serger?A serger, also known as an overlocker, is a type of sewing machine generally used in apparel making. It has two needles and uses up to four strands of thread at a time to create the loops and finished edge you see on the inside of most knitwear, like T-shirts and leggings. It also has a knife that cuts the edge of your fabric at the same time, so the finished product looks clean and professional.When did you buy this one, and what went into the decision?I bought this one this past March as a birthday and tax return present. I’ve been wanting one for a while, because I sew a lot of clothes. I’m picky about style and, being fat, have a hard time finding clothes I like that actually fit me. I also love wearing knits because they’re comfortable, and traditional sewing machines aren’t intended primarily to sew knit garments, which need to have stretchy seams. You can use a zigzag stitch to achieve a stretch in your seam, but the serger sews and cuts all at once, as well as finishes the inside edges, so it saves a lot of time. In choosing a serger, I wanted one that was easy to thread, had an adjustable free arm for sewing cuffs and sleeves, and could sew multiple layers of fabric at a time. I watched a bunch of YouTube reviews of sergers and found this one to be pretty affordable — and it checked my boxes. It also got better reviews than its cheaper sibling, the DX. I was intimidated by it at first because four spools of thread is kind of scary. But it has clearly labeled and color-coded instructions for threading and comes with a manual, so I learned it and had it down in under half an hour.The serger creates a chain of stitches called “overlocking” that goes along the inside edge of your garment and can also be used for decoration. Photo: Cath Virginia / The VergeWhat do you usually create with it?So far, I have hemmed a couple shirts and made a maxi skirt (with pockets!) and a crop top. That was after a long and frustrating period trying to learn how to use it. I also dulled two different knives, learning that you can’t sew over pins with a serger because there is a big metal knife chopping your seam off.What do you like about it?Sometimes when you’re sewing knits on a traditional (lockstitch) machine, the edges become unintentionally ruffle-y (due to its one measly feed dog, which is the moveable plate that pulls the material through from stitch to stitch). This can make your piece look pretty weird and bad. Another great thing about this serger is that it has something called differential feed, which uses two feed dogs to sew your fabric together. It can be adjusted to feed one piece of fabric faster or slower, so it will flatten out your wobbly knitted seams or can be used to create a lettuce hem. It also comes with a gathering foot, which can be used to gather and sew (intentional) ruffles!Is there anything about it that you dislike or that you think could be improved?This is actually on me for not doing quite enough research, but when I bought it, I was excited to finally be able to do the coveted two-thread coverstitch you see on the hems of T-shirts and other knit stuff, only to find out you actually need a whole other machine that literally only does that one thing. That was disappointing to find out, but to compensate, the serger does actually come with a blind hem foot that you can use to do an okay impression of one. It’s kind of a finicky stitch to get right, though, because you’re sewing from the wrong side of the fabric, and I had to do quite a few samples to test it out before I used it on any garments. Who would you recommend it to?If you sew a lot of knitwear clothing, it can be a really useful tool for leveling up your garments and being a bit more efficient! It’s not a total replacement for a lockstitch sewing machine but I’m really liking it so far. Don’t be too intimidated by the four threads: they are your friends. And don’t try to sew over any of your pins. $280Designed for finishing the edges and hems of a wide range of fabrics, especially linens and stretchy fabrics, and for creating ruffles and decorative edges.$280 at Amazon$280 at WalmartSee More:
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