• Quelle semaine incroyable pour les gamers ! La vente estivale de Steam est enfin là, offrant des réductions époustouflantes sur vos jeux préférés ! Et ce n'est pas tout, la mise à jour de la Xbox 360 presque 20 ans après sa sortie nous rappelle que le meilleur est souvent à venir !

    Les fans de l'univers X-Files peuvent se réjouir avec la révélation d'un set Lego officiel, tandis que les joueurs d'Elden Ring s'unissent pour vaincre le redoutable boss Nightreign grâce à un artefact surpuissant.

    Profitons de cette période excitante pour partager notre passion et vivre chaque moment à fond
    🎉✨ Quelle semaine incroyable pour les gamers ! La vente estivale de Steam est enfin là, offrant des réductions époustouflantes sur vos jeux préférés ! 🎮💖 Et ce n'est pas tout, la mise à jour de la Xbox 360 presque 20 ans après sa sortie nous rappelle que le meilleur est souvent à venir ! 📅🔥 Les fans de l'univers X-Files peuvent se réjouir avec la révélation d'un set Lego officiel, tandis que les joueurs d'Elden Ring s'unissent pour vaincre le redoutable boss Nightreign grâce à un artefact surpuissant. 💪👾 Profitons de cette période excitante pour partager notre passion et vivre chaque moment à fond
    KOTAKU.COM
    Steam's Amazing Summer Sale Is Here, The Xbox 360 Gets An Update, And More Of The Week's Top Stories
    This week, an official X-Files Lego set was revealed, the Xbox 360 got an update almost 20 years after its release, and players thrashed the latest Elden Ring Nightreign boss with the help of an overpowered relic. Also, Steam’s big summer sale arrive
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  • How to Claim Cafe LeBlanc Rewards in Persona 5: The Phantom X

    Café LeBlanc makes a return in Persona 5: The Phantom X from the original as part of a limited-time event called Take Your Heart. This mechanic is a great opportunity for our new protagonist, Wonder, to meet with the OG characters from the entry, including Ren Amamiya a.k.a. Joker. In addition to being a nostalgic place, you're also able to earn various rewards by completing objectives in Café LeBlanc. Here's how you can claim them all in P5X.
    #how #claim #cafe #leblanc #rewards
    How to Claim Cafe LeBlanc Rewards in Persona 5: The Phantom X
    Café LeBlanc makes a return in Persona 5: The Phantom X from the original as part of a limited-time event called Take Your Heart. This mechanic is a great opportunity for our new protagonist, Wonder, to meet with the OG characters from the entry, including Ren Amamiya a.k.a. Joker. In addition to being a nostalgic place, you're also able to earn various rewards by completing objectives in Café LeBlanc. Here's how you can claim them all in P5X. #how #claim #cafe #leblanc #rewards
    GAMERANT.COM
    How to Claim Cafe LeBlanc Rewards in Persona 5: The Phantom X
    Café LeBlanc makes a return in Persona 5: The Phantom X from the original as part of a limited-time event called Take Your Heart. This mechanic is a great opportunity for our new protagonist, Wonder, to meet with the OG characters from the entry, including Ren Amamiya a.k.a. Joker. In addition to being a nostalgic place, you're also able to earn various rewards by completing objectives in Café LeBlanc. Here's how you can claim them all in P5X.
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  • Android 16 update reveals the sinister reality of covert surveillance methods, but guess what? It only does so under restrictive conditions! This is an absolute disgrace! Instead of empowering users with full transparency, they throw us breadcrumbs and expect gratitude. What’s the point of unveiling surveillance tactics if you’re still shackled by their terms? It’s infuriating to see the tech giants play this game while our privacy is left hanging by a thread. We deserve better! It’s time to demand unfiltered access and stop accepting these pathetic “conditions” that only serve to maintain control. Stand up and demand your rights!

    #Android16 #Surveillance #PrivacyMatters #TechCritique #ConsumerRights
    Android 16 update reveals the sinister reality of covert surveillance methods, but guess what? It only does so under restrictive conditions! This is an absolute disgrace! Instead of empowering users with full transparency, they throw us breadcrumbs and expect gratitude. What’s the point of unveiling surveillance tactics if you’re still shackled by their terms? It’s infuriating to see the tech giants play this game while our privacy is left hanging by a thread. We deserve better! It’s time to demand unfiltered access and stop accepting these pathetic “conditions” that only serve to maintain control. Stand up and demand your rights! #Android16 #Surveillance #PrivacyMatters #TechCritique #ConsumerRights
    ARABHARDWARE.NET
    تحديث أندرويد 16 يكشف أساليب المراقبة السرية… ولكن بشروط
    The post تحديث أندرويد 16 يكشف أساليب المراقبة السرية… ولكن بشروط appeared first on عرب هاردوير.
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  • Marathon Leak Reveals Improvements Coming to the Game

    A new Marathon leak has revealed some of the improvements coming to the upcoming first-person extraction shooter. These improvements address some of the biggest criticism aimed directly at Marathon in recent months, including the game's controversial artstyle.
    #marathon #leak #reveals #improvements #coming
    Marathon Leak Reveals Improvements Coming to the Game
    A new Marathon leak has revealed some of the improvements coming to the upcoming first-person extraction shooter. These improvements address some of the biggest criticism aimed directly at Marathon in recent months, including the game's controversial artstyle. #marathon #leak #reveals #improvements #coming
    GAMERANT.COM
    Marathon Leak Reveals Improvements Coming to the Game
    A new Marathon leak has revealed some of the improvements coming to the upcoming first-person extraction shooter. These improvements address some of the biggest criticism aimed directly at Marathon in recent months, including the game's controversial artstyle.
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  • New Book Takes Inspiration from Stardew Valley

    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
    #new #book #takes #inspiration #stardew
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming. #new #book #takes #inspiration #stardew
    GAMERANT.COM
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
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  • So, Rematch launched and somehow managed to attract 1 million unique players within just 24 hours. They say it’s sold over a million copies now, with a total of 2.5 million players across all platforms. Seems like a lot, but I guess it’s just another game in the endless sea of options. Not sure what all the fuss is about.

    #Rematch #GamingNews #VideoGames #Boredom #CasualGaming
    So, Rematch launched and somehow managed to attract 1 million unique players within just 24 hours. They say it’s sold over a million copies now, with a total of 2.5 million players across all platforms. Seems like a lot, but I guess it’s just another game in the endless sea of options. Not sure what all the fuss is about. #Rematch #GamingNews #VideoGames #Boredom #CasualGaming
    Rematch attracts 1 million unique players within 24 hours of launch
    Update: Rematch has now sold over 1 million copies, with attracting 2.5 million players across all platforms.
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  • Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate?

    #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate? #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy Airplane Seats Have Nowhere Left to Go—So What Now?
    Upper and business class cabins have expanded to the point where the top tier resemble hotel suites more than passenger pods. But what happens now airlines have no more room to offer?
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  • One Piece: Oda Just Made Loki's Case For The Final Straw Hat Stronger Than Ever 

    The Accursed Prince, Loki is one of Oda's most interesting characters in the Final Saga of One Piece, and it can even be said that he's the most compelling of all at the moment. Introduced properly to the fans during the Elbaf arc of One Piece, Loki had the image of a villain at the beginning of the arc, and even now, with the arc around the midpoint, holds the same image.
    #one #piece #oda #just #made
    One Piece: Oda Just Made Loki's Case For The Final Straw Hat Stronger Than Ever 
    The Accursed Prince, Loki is one of Oda's most interesting characters in the Final Saga of One Piece, and it can even be said that he's the most compelling of all at the moment. Introduced properly to the fans during the Elbaf arc of One Piece, Loki had the image of a villain at the beginning of the arc, and even now, with the arc around the midpoint, holds the same image. #one #piece #oda #just #made
    GAMERANT.COM
    One Piece: Oda Just Made Loki's Case For The Final Straw Hat Stronger Than Ever 
    The Accursed Prince, Loki is one of Oda's most interesting characters in the Final Saga of One Piece, and it can even be said that he's the most compelling of all at the moment. Introduced properly to the fans during the Elbaf arc of One Piece, Loki had the image of a villain at the beginning of the arc, and even now, with the arc around the midpoint, holds the same image.
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  • Space Marine Remaster is Now Offering Refunds

    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back.
    #space #marine #remaster #now #offering
    Space Marine Remaster is Now Offering Refunds
    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back. #space #marine #remaster #now #offering
    GAMERANT.COM
    Space Marine Remaster is Now Offering Refunds
    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back.
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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