• CDPR Reveals Why It Only Wants to Focus on AAA Open-World RPGs

    CD Projekt RED has revealed why the developer plans to continue focusing on AAA open-world RPGs for the foreseeable future. As the developer behind both The Witcher and Cyberpunk series, CD Projekt RED is among the most prestigious names working in the RPG genre at the moment.
    #cdpr #reveals #why #only #wants
    CDPR Reveals Why It Only Wants to Focus on AAA Open-World RPGs
    CD Projekt RED has revealed why the developer plans to continue focusing on AAA open-world RPGs for the foreseeable future. As the developer behind both The Witcher and Cyberpunk series, CD Projekt RED is among the most prestigious names working in the RPG genre at the moment. #cdpr #reveals #why #only #wants
    GAMERANT.COM
    CDPR Reveals Why It Only Wants to Focus on AAA Open-World RPGs
    CD Projekt RED has revealed why the developer plans to continue focusing on AAA open-world RPGs for the foreseeable future. As the developer behind both The Witcher and Cyberpunk series, CD Projekt RED is among the most prestigious names working in the RPG genre at the moment.
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  • Kotaku’s Weekend Guide: 6 Great Games We’re Saying Goodbye To May With

    Start SlideshowStart SlideshowImage: FromSoftware / CD Projekt Red / Bethesda / KotakuWith this weekend comes the close of another month in 2025. We’ve had a few ups and downs this past week. For us fans of CD Projekt Red’s adaptation of Cyberpunk, we just got a little bit closer to its sequel. That’s exciting! But, if you were eagerly anticipating the Black Panther video game, sadly that project’s been killed and the studio has been closed. Awful stuff. But on a more positive note, there’s a new console out next week! The Switch 2 arrives on June 5, but we’ve already seen consoles hanging out in Target aisles while unboxing videos have sprung up on the internet. We even had a chat with someone who got his hands on a unit already. Until the Switch 2 arrives, however, all of us are stuck with our old consoles and PCs. Luckily, those still work, so we’ll be playing some games this weekend. If you’re looking for a few recommendations to fill up your next couple of days, why don’t you have a look?Previous SlideNext Slide2 / 8List slidesCyberpunk 2077List slidesCyberpunk 2077Image: CD Projekt RedPlay it on: PS5, Xbox Series X/S, Windows PCsand soon, Switch 2Current goal: See if Night City can seduce meGenerally, here in the Weekend Guide, we write about games we already know that we like, that we’re looking forward to spending more time with, and that we can enthusiastically recommend. But this weekend, what I’ll be doing is enthusiastically revisiting, with fresh eyes, a game I didn’t care for much the first time I finished it: Cyberpunk 2077. That experience was back around launch, and though I’ve returned to CDPR’s much-revised open-world role-playing game a few times in the years since then to replay its excellent first few hours, and I even visited the new district of Dogtown when the Phantom Liberty expansion arrived, I have not actually given the full game another proper chance. What’s compelling me to do this now, of all times? Well, the fact that it’s landing on Switch 2 next week alongside the console itself, in a version that looks mighty impressive for running on handheld hardware. There’s little doubt that Mario Kart World will absorb the bulk of my time on the new device in those first few weeks after launch, but I also have an itch to pick up another impressive game or two. And I do greatly appreciate that Cyberpunk 2077’s physical release will be an actual cart with the game on it, none of this “Game-Key Card” nonsense. But before I shell out another for a game I already own elsewhere just so I have something else to play on my shiny new console, I want to be sure I actually feel Night City calling to me. There was some mystery and poetry to be found on its streets at launch, but also a lot I didn’t care for, and I don’t just mean glitches and other technical issues. Still, I’m open to being seduced by the game after all these years, and I think revisiting a game years later can often be an immensely fascinating and rewarding experience. So if you’re looking for me this weekend, look no further than The Afterlife. — Carolyn Petit Previous SlideNext Slide3 / 8List slidesElden Ring NightreignList slidesElden Ring NightreignImage: FromSoftwarePlay it on: PS5, Xbox Series X/S, Windows PCsCurrent goal: Defeat the Gaping JawI’m prepping for a gaming all-nighter with the boys tonight. I somehow convinced my Rocket League crew to go all-in on Elden Ring Nightreign, and after trying to insulate them as much as possible from all of the current criticisms swirling around about FromSoftware’s messy new multiplayer experiment, they have it installed and ready to go. It’s the first time in years we’ve managed to get everyone together for a new multiplayer launch. Even though I’ve been playing the game for review prior to release I’m excited to finally experience the magic of navigating its battle-royale-infused Elden Ring horrors with the proper level of laughter, anguish, and friendly negging. Despite its flaws, I feel an incredible rush every time I drop into a new Nightreign run, and the boss fights have the aura at times of mini-raids. I can’t wait to play it all weekend. I will not let my crew abandon Limveld before our work is done. — Ethan GachPrevious SlideNext Slide4 / 8List slidesBalatroList slidesBalatroImage: LocalThunkPlay it on: PS5, Xbox Series X/S, Switch, Windows PCs, MobileCurrent goal: Break 1 billion in a single handI’ve fallen back into Balatro hard. Almost every night this week I’ve snuck in a run or two before bed. Encouraged by the card-playing prowess of PS5 architect Mark Cerny I’ve decided to try to go for the platinum trophy now that it’s free with PS Plus. Progress has been decent so far. I’ve been able to complete most decks in a single run, though Ante 12 when things quickly scale into the hundreds of millions continues to elude me. Things were going decent the other night when I got a deck full of Kings, a Barron Joker that gives 1.5X for each one held, and the Blueprint Joker that mimics that effect a second time. Unfortunately, some critical miss plays left me unable to break 500,000,000 for the small blind. But the constant churn of new unlocks and achievements has me, for now at least, feeling buoyed by my obsession. — Ethan GachPrevious SlideNext Slide5 / 8List slidesProject Warlock IIList slidesProject Warlock IIImage: Buckshot SoftwarePlay it on: Windows PCsCurrent goal: Complete more levels and get more powerfulProject Warlock II is a boomer shooter that recently left early access. It is also a retro-inspired FPS that feels like it’s always terrified that you might get bored and stop playing. So the fast-paced shooter is filled with weapons to find, achievements to earn, collectibles, big fights, power-ups, stats to boost, perks to unlock, challenges to complete, things to upgrade, and much more. And I’m here for it. The combat in Warlock is punchy and satisfying, while moving around levels feels smooth and buttery. There’s something really wonderful about killing a giant horde of imps and skeletons using two super shotguns. Or mowing down a giant pig demon with a machine gun. I’m not sure Project Warlock II is going to land on my game of the year list, but I’m diggin’ it. – Zack Zwiezen Previous SlideNext Slide6 / 8List slidesBorderlands 3List slidesBorderlands 3Image: Gearbox SoftwarePlay it on: Xbox Series X/S, Xbox One, PS5, PS4, Windows PCsCurrent goal: Replay the campaign ahead of Borderlands 4Yeah, yeah, I know some people don’t like Borderlands 3 as much as 2, but I’m not one of those people. I agree that 2’s Handsome Jack is a much better villain, but I prefer basically everything else in Borderlands 3 over the earlier sequel. Combat is better, moving around the world feels nicer, and the larger levels and various planets provide perfect places to explore and loot. My wife and I have jumped back in and are running through the game with new characters ahead of Borderlands 4’s arrival. I’m curious to see how many of the jokes land, and I will be very curious to see how the upcoming sequel compares. If we finish this entry with enough time, we might go back and play Pre-Sequel, which is one of my favorite games in the series. — Zack Zwiezen Previous SlideNext Slide7 / 8List slidesThe Elder Scrolls IV: Oblivion RemasteredList slidesThe Elder Scrolls IV: Oblivion RemasteredDid you know the horses smile??Screenshot: Bethesda / Claire Jackson / KotakuPlay it on: PS5, Xbox Series X/S, Windows PCsCurrent goal: Avoid violenceYou know, the problem I have with Bethesda games is that I usually take the premise of “play however you want” a bit further than the games are actually designed to support. Such was the case when I tried to resist violence in Starfield. While I enjoy rolling the dice on these games by developing a unique character concept and trying to see just where adhering to it will take me, the games are typically designed in favor of violent playthroughs, which means my less violently inclined characters have a really rough time. It’s a shame when an open-world game promises so much, but then it turns out I can’t just chill there and experience things other than swinging swords and using explosive spells.Apparently not having learned my lesson, I’m gonna try for yet another low-combat Bethesda run, this time in Oblivion, knowing full well that violence will show up whether I want it to or not. Maybe it’ll work in a narratively satisfying way for me this time around. Whether I’ll pivot my existing Oblivion character to this or just make a new one, I’m not sure, but the plan is to roleplay as either an alchemist or some kind of really obsessed botanist. I just wanna stroll through these fantasy landscapes, collecting herbs that I’ll use to brew potions and sometimes even sell back at market. But I’m sure there’ll be some damn dog, or fish, or demon from hell that’ll show up to wreck my day. Maybe I’ll have enough potions to make it through the forests alive. In any case, as frustrating as it can be, that challenge of trying to resist what a game wants me to do often makes it worth playing all on its own. — Claire JacksonAnd that wraps our picks. Happy gaming!
    #kotakus #weekend #guide #great #games
    Kotaku’s Weekend Guide: 6 Great Games We’re Saying Goodbye To May With
    Start SlideshowStart SlideshowImage: FromSoftware / CD Projekt Red / Bethesda / KotakuWith this weekend comes the close of another month in 2025. We’ve had a few ups and downs this past week. For us fans of CD Projekt Red’s adaptation of Cyberpunk, we just got a little bit closer to its sequel. That’s exciting! But, if you were eagerly anticipating the Black Panther video game, sadly that project’s been killed and the studio has been closed. Awful stuff. But on a more positive note, there’s a new console out next week! The Switch 2 arrives on June 5, but we’ve already seen consoles hanging out in Target aisles while unboxing videos have sprung up on the internet. We even had a chat with someone who got his hands on a unit already. Until the Switch 2 arrives, however, all of us are stuck with our old consoles and PCs. Luckily, those still work, so we’ll be playing some games this weekend. If you’re looking for a few recommendations to fill up your next couple of days, why don’t you have a look?Previous SlideNext Slide2 / 8List slidesCyberpunk 2077List slidesCyberpunk 2077Image: CD Projekt RedPlay it on: PS5, Xbox Series X/S, Windows PCsand soon, Switch 2Current goal: See if Night City can seduce meGenerally, here in the Weekend Guide, we write about games we already know that we like, that we’re looking forward to spending more time with, and that we can enthusiastically recommend. But this weekend, what I’ll be doing is enthusiastically revisiting, with fresh eyes, a game I didn’t care for much the first time I finished it: Cyberpunk 2077. That experience was back around launch, and though I’ve returned to CDPR’s much-revised open-world role-playing game a few times in the years since then to replay its excellent first few hours, and I even visited the new district of Dogtown when the Phantom Liberty expansion arrived, I have not actually given the full game another proper chance. What’s compelling me to do this now, of all times? Well, the fact that it’s landing on Switch 2 next week alongside the console itself, in a version that looks mighty impressive for running on handheld hardware. There’s little doubt that Mario Kart World will absorb the bulk of my time on the new device in those first few weeks after launch, but I also have an itch to pick up another impressive game or two. And I do greatly appreciate that Cyberpunk 2077’s physical release will be an actual cart with the game on it, none of this “Game-Key Card” nonsense. But before I shell out another for a game I already own elsewhere just so I have something else to play on my shiny new console, I want to be sure I actually feel Night City calling to me. There was some mystery and poetry to be found on its streets at launch, but also a lot I didn’t care for, and I don’t just mean glitches and other technical issues. Still, I’m open to being seduced by the game after all these years, and I think revisiting a game years later can often be an immensely fascinating and rewarding experience. So if you’re looking for me this weekend, look no further than The Afterlife. — Carolyn Petit Previous SlideNext Slide3 / 8List slidesElden Ring NightreignList slidesElden Ring NightreignImage: FromSoftwarePlay it on: PS5, Xbox Series X/S, Windows PCsCurrent goal: Defeat the Gaping JawI’m prepping for a gaming all-nighter with the boys tonight. I somehow convinced my Rocket League crew to go all-in on Elden Ring Nightreign, and after trying to insulate them as much as possible from all of the current criticisms swirling around about FromSoftware’s messy new multiplayer experiment, they have it installed and ready to go. It’s the first time in years we’ve managed to get everyone together for a new multiplayer launch. Even though I’ve been playing the game for review prior to release I’m excited to finally experience the magic of navigating its battle-royale-infused Elden Ring horrors with the proper level of laughter, anguish, and friendly negging. Despite its flaws, I feel an incredible rush every time I drop into a new Nightreign run, and the boss fights have the aura at times of mini-raids. I can’t wait to play it all weekend. I will not let my crew abandon Limveld before our work is done. — Ethan GachPrevious SlideNext Slide4 / 8List slidesBalatroList slidesBalatroImage: LocalThunkPlay it on: PS5, Xbox Series X/S, Switch, Windows PCs, MobileCurrent goal: Break 1 billion in a single handI’ve fallen back into Balatro hard. Almost every night this week I’ve snuck in a run or two before bed. Encouraged by the card-playing prowess of PS5 architect Mark Cerny I’ve decided to try to go for the platinum trophy now that it’s free with PS Plus. Progress has been decent so far. I’ve been able to complete most decks in a single run, though Ante 12 when things quickly scale into the hundreds of millions continues to elude me. Things were going decent the other night when I got a deck full of Kings, a Barron Joker that gives 1.5X for each one held, and the Blueprint Joker that mimics that effect a second time. Unfortunately, some critical miss plays left me unable to break 500,000,000 for the small blind. But the constant churn of new unlocks and achievements has me, for now at least, feeling buoyed by my obsession. — Ethan GachPrevious SlideNext Slide5 / 8List slidesProject Warlock IIList slidesProject Warlock IIImage: Buckshot SoftwarePlay it on: Windows PCsCurrent goal: Complete more levels and get more powerfulProject Warlock II is a boomer shooter that recently left early access. It is also a retro-inspired FPS that feels like it’s always terrified that you might get bored and stop playing. So the fast-paced shooter is filled with weapons to find, achievements to earn, collectibles, big fights, power-ups, stats to boost, perks to unlock, challenges to complete, things to upgrade, and much more. And I’m here for it. The combat in Warlock is punchy and satisfying, while moving around levels feels smooth and buttery. There’s something really wonderful about killing a giant horde of imps and skeletons using two super shotguns. Or mowing down a giant pig demon with a machine gun. I’m not sure Project Warlock II is going to land on my game of the year list, but I’m diggin’ it. – Zack Zwiezen Previous SlideNext Slide6 / 8List slidesBorderlands 3List slidesBorderlands 3Image: Gearbox SoftwarePlay it on: Xbox Series X/S, Xbox One, PS5, PS4, Windows PCsCurrent goal: Replay the campaign ahead of Borderlands 4Yeah, yeah, I know some people don’t like Borderlands 3 as much as 2, but I’m not one of those people. I agree that 2’s Handsome Jack is a much better villain, but I prefer basically everything else in Borderlands 3 over the earlier sequel. Combat is better, moving around the world feels nicer, and the larger levels and various planets provide perfect places to explore and loot. My wife and I have jumped back in and are running through the game with new characters ahead of Borderlands 4’s arrival. I’m curious to see how many of the jokes land, and I will be very curious to see how the upcoming sequel compares. If we finish this entry with enough time, we might go back and play Pre-Sequel, which is one of my favorite games in the series. — Zack Zwiezen Previous SlideNext Slide7 / 8List slidesThe Elder Scrolls IV: Oblivion RemasteredList slidesThe Elder Scrolls IV: Oblivion RemasteredDid you know the horses smile??Screenshot: Bethesda / Claire Jackson / KotakuPlay it on: PS5, Xbox Series X/S, Windows PCsCurrent goal: Avoid violenceYou know, the problem I have with Bethesda games is that I usually take the premise of “play however you want” a bit further than the games are actually designed to support. Such was the case when I tried to resist violence in Starfield. While I enjoy rolling the dice on these games by developing a unique character concept and trying to see just where adhering to it will take me, the games are typically designed in favor of violent playthroughs, which means my less violently inclined characters have a really rough time. It’s a shame when an open-world game promises so much, but then it turns out I can’t just chill there and experience things other than swinging swords and using explosive spells.Apparently not having learned my lesson, I’m gonna try for yet another low-combat Bethesda run, this time in Oblivion, knowing full well that violence will show up whether I want it to or not. Maybe it’ll work in a narratively satisfying way for me this time around. Whether I’ll pivot my existing Oblivion character to this or just make a new one, I’m not sure, but the plan is to roleplay as either an alchemist or some kind of really obsessed botanist. I just wanna stroll through these fantasy landscapes, collecting herbs that I’ll use to brew potions and sometimes even sell back at market. But I’m sure there’ll be some damn dog, or fish, or demon from hell that’ll show up to wreck my day. Maybe I’ll have enough potions to make it through the forests alive. In any case, as frustrating as it can be, that challenge of trying to resist what a game wants me to do often makes it worth playing all on its own. — Claire JacksonAnd that wraps our picks. Happy gaming! #kotakus #weekend #guide #great #games
    KOTAKU.COM
    Kotaku’s Weekend Guide: 6 Great Games We’re Saying Goodbye To May With
    Start SlideshowStart SlideshowImage: FromSoftware / CD Projekt Red / Bethesda / KotakuWith this weekend comes the close of another month in 2025. We’ve had a few ups and downs this past week. For us fans of CD Projekt Red’s adaptation of Cyberpunk, we just got a little bit closer to its sequel. That’s exciting! But, if you were eagerly anticipating the Black Panther video game, sadly that project’s been killed and the studio has been closed. Awful stuff. But on a more positive note, there’s a new console out next week! The Switch 2 arrives on June 5, but we’ve already seen consoles hanging out in Target aisles while unboxing videos have sprung up on the internet. We even had a chat with someone who got his hands on a unit already. Until the Switch 2 arrives, however, all of us are stuck with our old consoles and PCs. Luckily, those still work, so we’ll be playing some games this weekend. If you’re looking for a few recommendations to fill up your next couple of days, why don’t you have a look?Previous SlideNext Slide2 / 8List slidesCyberpunk 2077List slidesCyberpunk 2077Image: CD Projekt RedPlay it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”) and soon, Switch 2Current goal: See if Night City can seduce meGenerally, here in the Weekend Guide, we write about games we already know that we like, that we’re looking forward to spending more time with, and that we can enthusiastically recommend. But this weekend, what I’ll be doing is enthusiastically revisiting, with fresh eyes, a game I didn’t care for much the first time I finished it: Cyberpunk 2077. That experience was back around launch, and though I’ve returned to CDPR’s much-revised open-world role-playing game a few times in the years since then to replay its excellent first few hours, and I even visited the new district of Dogtown when the Phantom Liberty expansion arrived, I have not actually given the full game another proper chance. What’s compelling me to do this now, of all times? Well, the fact that it’s landing on Switch 2 next week alongside the console itself, in a version that looks mighty impressive for running on handheld hardware. There’s little doubt that Mario Kart World will absorb the bulk of my time on the new device in those first few weeks after launch, but I also have an itch to pick up another impressive game or two. And I do greatly appreciate that Cyberpunk 2077’s physical release will be an actual cart with the game on it, none of this “Game-Key Card” nonsense. But before I shell out another $70 for a game I already own elsewhere just so I have something else to play on my shiny new console, I want to be sure I actually feel Night City calling to me. There was some mystery and poetry to be found on its streets at launch, but also a lot I didn’t care for, and I don’t just mean glitches and other technical issues. Still, I’m open to being seduced by the game after all these years, and I think revisiting a game years later can often be an immensely fascinating and rewarding experience. So if you’re looking for me this weekend, look no further than The Afterlife. — Carolyn Petit Previous SlideNext Slide3 / 8List slidesElden Ring NightreignList slidesElden Ring NightreignImage: FromSoftwarePlay it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: Playable)Current goal: Defeat the Gaping JawI’m prepping for a gaming all-nighter with the boys tonight. I somehow convinced my Rocket League crew to go all-in on Elden Ring Nightreign, and after trying to insulate them as much as possible from all of the current criticisms swirling around about FromSoftware’s messy new multiplayer experiment, they have it installed and ready to go. It’s the first time in years we’ve managed to get everyone together for a new multiplayer launch. Even though I’ve been playing the game for review prior to release I’m excited to finally experience the magic of navigating its battle-royale-infused Elden Ring horrors with the proper level of laughter, anguish, and friendly negging. Despite its flaws, I feel an incredible rush every time I drop into a new Nightreign run, and the boss fights have the aura at times of mini-raids. I can’t wait to play it all weekend. I will not let my crew abandon Limveld before our work is done. — Ethan GachPrevious SlideNext Slide4 / 8List slidesBalatroList slidesBalatroImage: LocalThunkPlay it on: PS5, Xbox Series X/S, Switch, Windows PCs (Steam Deck: “Verified”), MobileCurrent goal: Break 1 billion in a single handI’ve fallen back into Balatro hard. Almost every night this week I’ve snuck in a run or two before bed. Encouraged by the card-playing prowess of PS5 architect Mark Cerny I’ve decided to try to go for the platinum trophy now that it’s free with PS Plus. Progress has been decent so far. I’ve been able to complete most decks in a single run, though Ante 12 when things quickly scale into the hundreds of millions continues to elude me. Things were going decent the other night when I got a deck full of Kings, a Barron Joker that gives 1.5X for each one held, and the Blueprint Joker that mimics that effect a second time. Unfortunately, some critical miss plays left me unable to break 500,000,000 for the small blind. But the constant churn of new unlocks and achievements has me, for now at least, feeling buoyed by my obsession. — Ethan GachPrevious SlideNext Slide5 / 8List slidesProject Warlock IIList slidesProject Warlock IIImage: Buckshot SoftwarePlay it on: Windows PCs (Steam Deck: “Playable”)Current goal: Complete more levels and get more powerfulProject Warlock II is a boomer shooter that recently left early access. It is also a retro-inspired FPS that feels like it’s always terrified that you might get bored and stop playing. So the fast-paced shooter is filled with weapons to find, achievements to earn, collectibles, big fights, power-ups, stats to boost, perks to unlock, challenges to complete, things to upgrade, and much more. And I’m here for it. The combat in Warlock is punchy and satisfying, while moving around levels feels smooth and buttery. There’s something really wonderful about killing a giant horde of imps and skeletons using two super shotguns. Or mowing down a giant pig demon with a machine gun. I’m not sure Project Warlock II is going to land on my game of the year list, but I’m diggin’ it. – Zack Zwiezen Previous SlideNext Slide6 / 8List slidesBorderlands 3List slidesBorderlands 3Image: Gearbox SoftwarePlay it on: Xbox Series X/S, Xbox One, PS5, PS4, Windows PCs (Steam Deck: Playable)Current goal: Replay the campaign ahead of Borderlands 4Yeah, yeah, I know some people don’t like Borderlands 3 as much as 2, but I’m not one of those people. I agree that 2’s Handsome Jack is a much better villain, but I prefer basically everything else in Borderlands 3 over the earlier sequel. Combat is better, moving around the world feels nicer, and the larger levels and various planets provide perfect places to explore and loot. My wife and I have jumped back in and are running through the game with new characters ahead of Borderlands 4’s arrival. I’m curious to see how many of the jokes land, and I will be very curious to see how the upcoming sequel compares. If we finish this entry with enough time, we might go back and play Pre-Sequel, which is one of my favorite games in the series. — Zack Zwiezen Previous SlideNext Slide7 / 8List slidesThe Elder Scrolls IV: Oblivion RemasteredList slidesThe Elder Scrolls IV: Oblivion RemasteredDid you know the horses smile??Screenshot: Bethesda / Claire Jackson / KotakuPlay it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”)Current goal: Avoid violenceYou know, the problem I have with Bethesda games is that I usually take the premise of “play however you want” a bit further than the games are actually designed to support. Such was the case when I tried to resist violence in Starfield. While I enjoy rolling the dice on these games by developing a unique character concept and trying to see just where adhering to it will take me, the games are typically designed in favor of violent playthroughs, which means my less violently inclined characters have a really rough time. It’s a shame when an open-world game promises so much, but then it turns out I can’t just chill there and experience things other than swinging swords and using explosive spells.Apparently not having learned my lesson, I’m gonna try for yet another low-combat Bethesda run, this time in Oblivion, knowing full well that violence will show up whether I want it to or not. Maybe it’ll work in a narratively satisfying way for me this time around. Whether I’ll pivot my existing Oblivion character to this or just make a new one, I’m not sure, but the plan is to roleplay as either an alchemist or some kind of really obsessed botanist. I just wanna stroll through these fantasy landscapes, collecting herbs that I’ll use to brew potions and sometimes even sell back at market. But I’m sure there’ll be some damn dog, or fish, or demon from hell that’ll show up to wreck my day. Maybe I’ll have enough potions to make it through the forests alive. In any case, as frustrating as it can be, that challenge of trying to resist what a game wants me to do often makes it worth playing all on its own. — Claire JacksonAnd that wraps our picks. Happy gaming!
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  • Cyberpunk 2077 Switch 2 is “a match” for Xbox Series S, but it can sometimes look even better

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    CD Projekt Red’s Cyberpunk 2077 Ultimate Edition on Nintendo Switch is one of the most exciting releases for the Switch 2 launch. After an atrocious release on last-gen consoles, the intense sci-fi RPG is a powerful benchmark of what the device is capable of.
    In a recent analysis of new footage provided by Nvidia, tech analysts at Digital Foundry explained that the asset quality of the game on Switch 2 is “on par” with the game’s PS4 version, albeit with better image quality. However, even more impressively, the new version has been described as “a match” for the Xbox Series S version of the game.
    Is Cyberpunk 2077 on Switch 2 better than PS4?
    In the latest episode of the DF Direct Weekly podcast, analyst Tom Morgan explained that the texture quality of CDPR’s RPG on Switch 2 manages to hit a higher resolution on the new handheld.
    “What it reveals with PS4, right away, is that we’re getting similar asset quality, similar texture quality, it’s pretty much there,” Morgan explained. “What we are seeing as well is that image quality is massively improved… on the Switch version is a 720p to 1080p range… compared to what we had on PS4 which is 720p to 900p using CDPR’s own TAA.”
    Morgan explained that there’s “no contest” between the two versions when it comes to the image quality between the two versions, explaining that the new handheld in “another league when it comes to sharpening up those details, clarifying noise, reducing noise across temporal shimmer which has always been a big problem with this game”.
    What about Series S?
    The comparison gets more interesting when compared to the Xbox Series S version of the game. While the Nintendo Switch 2’s slower CPU means that the handheld can’t have a 60fps mode like the budget-priced Xbox, it is a match for the game’s quality mode.
    Thanks to DLSS image reconstruction instead of the Xbox’s use of the now-outdated FSR 2, the Switch 2 version of the game has much better image clarity on details such as clothes stitching and background fences when characters are in movement. The Switch 2 version of Cyberpunk 2077 also eliminates a lot of the shimmering issues with the game on Series S, despite technically running at a lower resolution internally.
    Technically, the Xbox Series S is running at a higher resolution than the Switch 2 version, but DLSS’ improvement over FSR 2, it ends up looking substantially cleaner in static shots and it’s far from perfect. High speed driving and complex scenes can cause a lot of issues on items such as hair and small objects moving in the background.
    How about that performance?
    As we mentioned earlier, the Nintendo Switch 2 version of Cyberpunk 2077 won’t be able to run at 60fps, although there will be a 720p/40fps mode, but the game’s 30fps framerate lock in the provided footage is also not perfect. When driving, the game skips frames on a regular basis with some scenes hitting a low of 20fps.
    Some missions in Cyberpunk 2077 can be incredibly intensive such as the initial skirmish through the city near the game’s opening. Of course, there’s time for CDPR to improve the game and iron out some major performance issues, but as a very CPU-limited game, it’s not too surprising to see the game chug when you’re travelling through the game’s dense Night City.
    For more Cyberpunk 2077 coverage, read about the latest news surrounding the in-development sequel and its second city to explore. Additionally, read about the Switch 2 version of Star Wars Outlaws and how its perhaps too big for the upcoming handheld.

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    #cyberpunk #switch #match #xbox #series
    Cyberpunk 2077 Switch 2 is “a match” for Xbox Series S, but it can sometimes look even better
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide CD Projekt Red’s Cyberpunk 2077 Ultimate Edition on Nintendo Switch is one of the most exciting releases for the Switch 2 launch. After an atrocious release on last-gen consoles, the intense sci-fi RPG is a powerful benchmark of what the device is capable of. In a recent analysis of new footage provided by Nvidia, tech analysts at Digital Foundry explained that the asset quality of the game on Switch 2 is “on par” with the game’s PS4 version, albeit with better image quality. However, even more impressively, the new version has been described as “a match” for the Xbox Series S version of the game. Is Cyberpunk 2077 on Switch 2 better than PS4? In the latest episode of the DF Direct Weekly podcast, analyst Tom Morgan explained that the texture quality of CDPR’s RPG on Switch 2 manages to hit a higher resolution on the new handheld. “What it reveals with PS4, right away, is that we’re getting similar asset quality, similar texture quality, it’s pretty much there,” Morgan explained. “What we are seeing as well is that image quality is massively improved… on the Switch version is a 720p to 1080p range… compared to what we had on PS4 which is 720p to 900p using CDPR’s own TAA.” Morgan explained that there’s “no contest” between the two versions when it comes to the image quality between the two versions, explaining that the new handheld in “another league when it comes to sharpening up those details, clarifying noise, reducing noise across temporal shimmer which has always been a big problem with this game”. What about Series S? The comparison gets more interesting when compared to the Xbox Series S version of the game. While the Nintendo Switch 2’s slower CPU means that the handheld can’t have a 60fps mode like the budget-priced Xbox, it is a match for the game’s quality mode. Thanks to DLSS image reconstruction instead of the Xbox’s use of the now-outdated FSR 2, the Switch 2 version of the game has much better image clarity on details such as clothes stitching and background fences when characters are in movement. The Switch 2 version of Cyberpunk 2077 also eliminates a lot of the shimmering issues with the game on Series S, despite technically running at a lower resolution internally. Technically, the Xbox Series S is running at a higher resolution than the Switch 2 version, but DLSS’ improvement over FSR 2, it ends up looking substantially cleaner in static shots and it’s far from perfect. High speed driving and complex scenes can cause a lot of issues on items such as hair and small objects moving in the background. How about that performance? As we mentioned earlier, the Nintendo Switch 2 version of Cyberpunk 2077 won’t be able to run at 60fps, although there will be a 720p/40fps mode, but the game’s 30fps framerate lock in the provided footage is also not perfect. When driving, the game skips frames on a regular basis with some scenes hitting a low of 20fps. Some missions in Cyberpunk 2077 can be incredibly intensive such as the initial skirmish through the city near the game’s opening. Of course, there’s time for CDPR to improve the game and iron out some major performance issues, but as a very CPU-limited game, it’s not too surprising to see the game chug when you’re travelling through the game’s dense Night City. For more Cyberpunk 2077 coverage, read about the latest news surrounding the in-development sequel and its second city to explore. Additionally, read about the Switch 2 version of Star Wars Outlaws and how its perhaps too big for the upcoming handheld. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #cyberpunk #switch #match #xbox #series
    WWW.VIDEOGAMER.COM
    Cyberpunk 2077 Switch 2 is “a match” for Xbox Series S, but it can sometimes look even better
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide CD Projekt Red’s Cyberpunk 2077 Ultimate Edition on Nintendo Switch is one of the most exciting releases for the Switch 2 launch. After an atrocious release on last-gen consoles, the intense sci-fi RPG is a powerful benchmark of what the device is capable of. In a recent analysis of new footage provided by Nvidia, tech analysts at Digital Foundry explained that the asset quality of the game on Switch 2 is “on par” with the game’s PS4 version, albeit with better image quality. However, even more impressively, the new version has been described as “a match” for the Xbox Series S version of the game. Is Cyberpunk 2077 on Switch 2 better than PS4? In the latest episode of the DF Direct Weekly podcast, analyst Tom Morgan explained that the texture quality of CDPR’s RPG on Switch 2 manages to hit a higher resolution on the new handheld. “What it reveals with PS4, right away, is that we’re getting similar asset quality, similar texture quality, it’s pretty much there,” Morgan explained. “What we are seeing as well is that image quality is massively improved… on the Switch version is a 720p to 1080p range… compared to what we had on PS4 which is 720p to 900p using CDPR’s own TAA.” Morgan explained that there’s “no contest” between the two versions when it comes to the image quality between the two versions, explaining that the new handheld in “another league when it comes to sharpening up those details, clarifying noise, reducing noise across temporal shimmer which has always been a big problem with this game”. What about Series S? The comparison gets more interesting when compared to the Xbox Series S version of the game. While the Nintendo Switch 2’s slower CPU means that the handheld can’t have a 60fps mode like the budget-priced Xbox, it is a match for the game’s quality mode. Thanks to DLSS image reconstruction instead of the Xbox’s use of the now-outdated FSR 2, the Switch 2 version of the game has much better image clarity on details such as clothes stitching and background fences when characters are in movement. The Switch 2 version of Cyberpunk 2077 also eliminates a lot of the shimmering issues with the game on Series S, despite technically running at a lower resolution internally. Technically, the Xbox Series S is running at a higher resolution than the Switch 2 version, but DLSS’ improvement over FSR 2, it ends up looking substantially cleaner in static shots and it’s far from perfect. High speed driving and complex scenes can cause a lot of issues on items such as hair and small objects moving in the background. How about that performance? As we mentioned earlier, the Nintendo Switch 2 version of Cyberpunk 2077 won’t be able to run at 60fps, although there will be a 720p/40fps mode, but the game’s 30fps framerate lock in the provided footage is also not perfect. When driving, the game skips frames on a regular basis with some scenes hitting a low of 20fps. Some missions in Cyberpunk 2077 can be incredibly intensive such as the initial skirmish through the city near the game’s opening. Of course, there’s time for CDPR to improve the game and iron out some major performance issues, but as a very CPU-limited game, it’s not too surprising to see the game chug when you’re travelling through the game’s dense Night City. For more Cyberpunk 2077 coverage, read about the latest news surrounding the in-development sequel and its second city to explore. Additionally, read about the Switch 2 version of Star Wars Outlaws and how its perhaps too big for the upcoming handheld. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?

    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?
    Previewing the latest port vs Xbox Series S and PlayStation 4.

    Image credit: CD Projekt RED

    Face-off

    by Thomas Morgan
    Senior Staff Writer, Digital Foundry

    Published on May 26, 2025

    Developer CD Projekt RED has uploaded a generous batch of Switch 2 Cyberpunk 2077 footage week - 37 minutes of direct 4K capture to be exact - giving us an early glimpse at the state of its docked 30fps quality mode. Since it releases on 5th June as a Switch 2 launch title, we don't really have too long to wait to see the real thing in action, though given that this footage comes with no "early build" disclaimer or suchlike it appears CDPR is confident in what it's showing in this material - and for good reason. Poring over all the assets, we have plenty to work with for some preliminary comparisons and even frame-rate analysis. In short, the prospects for this Switch 2 rendition are encouraging overall.

    In terms of content, CDPR is showing all manner of gameplay: driving, combat, major mission set pieces - you name it, it's included. Some clips even reveal, quite openly, the challenges Switch 2 faces in running such a complex open world game - notably for high speed car action. To its credit, frame-rate delivery at 30 frames per second is strong based on this footage overall, with drops into the 20-30fps range mainly being a problem while speeding through Night City's streets. Especially at points where multiple AI cars clog up its roads, it appears drops and traversal hitches are possible, something we're keen to re-test on its release. It's a positive showing overall, though: on-foot exploration around its markets, the bustling parade sequence teeming with NPCs, and even combat during the Phantom Liberty DLC all run at a perfect 30fps here.

    In performance terms, this showing is perhaps best put in the context of what's currently possible on last-gen consoles, and also Series S. In re-testing the base PS4 version today for example, it's sobering to find that open world roaming there still plays out with hitching, geometry pop-in and drops to 20-30fps - certainly more than is evident in this Switch 2 footage. Going hands-on with the final build ourselves is a must for any final word on this, but early signs point to fewer glaring issues in traversal and battle.

    Sit back, relax and enjoy another massive episode of DF Direct Weekly.Watch on YouTube
    0:00:00 Introduction
    0:00:39 News 1: 37 minutes of Cyberpunk 2077 Switch 2 footage released!
    0:18:51 News 2: AMD introduces 9060 XT
    0:31:43 News 3: AMD teases "FSR Redstone"
    0:44:15 News 4: Doom has hidden performance metrics on Xbox
    0:53:38 News 5: Mario Kart World originally planned for Switch 1
    1:02:49 News 6: Hellblade 2 coming to PS5
    1:11:29 Supporter Q1: What do you make of the Nvidia/Gamers Nexus controversy?
    1:19:41 Supporter Q2: If Microsoft is working on an Xbox emulator for Windows, does that signal the end for traditional Xbox consoles?
    1:28:56 Supporter Q3: Should Nintendo release a non-portable, home-only Switch 2?
    1:35:32 Supporter Q4: Could Switch 2 become a dumping ground for last-gen games?
    1:40:29 Supporter Q5: What are your hopes and concerns for Switch 2?
    On the other hand, Xbox Series S' performance level - in its own 30fps quality mode - is a more aspirational target for Switch 2. We described this version as 'what last-gen should have been' in our original review, thanks to it boasting a broadly rock-solid 30fps experience, and it even went on to receive a 60fps mode post-release. A question mark hovers over the viability of Switch 2's own 40fps performance mode though, where we have no recent assets. More to come on this when we get the game ourselves.

    In terms of comparisons, image quality is a plus point for Switch 2 when compared to the older PS4 release, and even Series S. Much of this boils down to Nvidia's DLSS upscaling technology being available to Switch 2's Tegra 239 processor. CDPR has already confirmed the use of DLSS to hit a 1080p target in docked play in this case. However, the actual native pixel counts are typically lower than 1080p - with dynamic scaling taking us to 1280x720 at its nadir during the most extreme 20fps drop on record here while driving. More typically though, numbers like 792p, 810p and 864p crop up at less taxing points in the footage, which is a high enough base pixel count for DLSS towork its magic and reconstruct a 1080p frame.

    For perspective, Series S' quality mode renders at a 1296p-1440p range using AMD's FSR 2 as its upscaler. Meanwhile, base PS4 continues to run at a 720p-900p range using CDPR's own in-house temporal AA solution. In both cases Switch 2 has an advantage in temporal stability, at least. Even though it runs at a lower pixel count than Series S, DLSS more adeptly cleans up the game's visual noise in certain scenarios compared to FSR 2. Shimmer is minimised across the dampened floors of the market area, while during static moments, fences and character detail up-close resolve with added sharpness via Switch 2's upscaler.

    To see this content please enable targeting cookies.

    On the downside, for all its benefits, DLSS does not always hide its lower base pixel input. Driving at speed reveals blocking artefacts on Switch 2, while a later Johnny Silverhand dialogue sequence shows similar break-up around two background NPCs playing basketball. There are some limits on show, then, but it's a respectably competitive result next to Series S all things considered. In fact, it's similar to what we found with Street Fighter 6 comparisons between these two consoles, where Switch 2 pushes a sharper, less visibly noisy frame via DLSS - and despite Capcom's fightert running at a lower native res in that case.

    Focusing on visual quality, it's a surprise to find Switch 2 is on par with both PS4 and Series S in a great many of its core settings. Paired side-by-side with each, there is scarce evidence of any differences in recreated shots: texture quality is a match, SSR is enabled across the floors, and motion blur is engaged too. There is a difference in ambient occlusionthat needs further investigation - and it's clear that Switch 2 also loses the lens flare effect of the Series S release. That aside, the variance in time of day and NPC placement account for a majority of the differences in the open city - whereas in confined interiors that are perfectly matched, the main difference is again DLSS' impact on image quality.

    It's a positive peak at CDPR's optimisation efforts so far and it appears to be an improvement on the build I played at Nintendo's Switch 2 event in London last month. We're just ten days away from what's undeniably one of the most technically challenging third party games on Switch 2, and it's certainly a big one for coverage plans at Digital Foundry. In fact as I type this, there's an ongoing effort to bank as much Cyberpunk 2077 footage on other platforms for comparison. Roll on June 5th!
    #cdpr #releases #minutes #cyberpunk #switch
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned? Previewing the latest port vs Xbox Series S and PlayStation 4. Image credit: CD Projekt RED Face-off by Thomas Morgan Senior Staff Writer, Digital Foundry Published on May 26, 2025 Developer CD Projekt RED has uploaded a generous batch of Switch 2 Cyberpunk 2077 footage week - 37 minutes of direct 4K capture to be exact - giving us an early glimpse at the state of its docked 30fps quality mode. Since it releases on 5th June as a Switch 2 launch title, we don't really have too long to wait to see the real thing in action, though given that this footage comes with no "early build" disclaimer or suchlike it appears CDPR is confident in what it's showing in this material - and for good reason. Poring over all the assets, we have plenty to work with for some preliminary comparisons and even frame-rate analysis. In short, the prospects for this Switch 2 rendition are encouraging overall. In terms of content, CDPR is showing all manner of gameplay: driving, combat, major mission set pieces - you name it, it's included. Some clips even reveal, quite openly, the challenges Switch 2 faces in running such a complex open world game - notably for high speed car action. To its credit, frame-rate delivery at 30 frames per second is strong based on this footage overall, with drops into the 20-30fps range mainly being a problem while speeding through Night City's streets. Especially at points where multiple AI cars clog up its roads, it appears drops and traversal hitches are possible, something we're keen to re-test on its release. It's a positive showing overall, though: on-foot exploration around its markets, the bustling parade sequence teeming with NPCs, and even combat during the Phantom Liberty DLC all run at a perfect 30fps here. In performance terms, this showing is perhaps best put in the context of what's currently possible on last-gen consoles, and also Series S. In re-testing the base PS4 version today for example, it's sobering to find that open world roaming there still plays out with hitching, geometry pop-in and drops to 20-30fps - certainly more than is evident in this Switch 2 footage. Going hands-on with the final build ourselves is a must for any final word on this, but early signs point to fewer glaring issues in traversal and battle. Sit back, relax and enjoy another massive episode of DF Direct Weekly.Watch on YouTube 0:00:00 Introduction 0:00:39 News 1: 37 minutes of Cyberpunk 2077 Switch 2 footage released! 0:18:51 News 2: AMD introduces 9060 XT 0:31:43 News 3: AMD teases "FSR Redstone" 0:44:15 News 4: Doom has hidden performance metrics on Xbox 0:53:38 News 5: Mario Kart World originally planned for Switch 1 1:02:49 News 6: Hellblade 2 coming to PS5 1:11:29 Supporter Q1: What do you make of the Nvidia/Gamers Nexus controversy? 1:19:41 Supporter Q2: If Microsoft is working on an Xbox emulator for Windows, does that signal the end for traditional Xbox consoles? 1:28:56 Supporter Q3: Should Nintendo release a non-portable, home-only Switch 2? 1:35:32 Supporter Q4: Could Switch 2 become a dumping ground for last-gen games? 1:40:29 Supporter Q5: What are your hopes and concerns for Switch 2? On the other hand, Xbox Series S' performance level - in its own 30fps quality mode - is a more aspirational target for Switch 2. We described this version as 'what last-gen should have been' in our original review, thanks to it boasting a broadly rock-solid 30fps experience, and it even went on to receive a 60fps mode post-release. A question mark hovers over the viability of Switch 2's own 40fps performance mode though, where we have no recent assets. More to come on this when we get the game ourselves. In terms of comparisons, image quality is a plus point for Switch 2 when compared to the older PS4 release, and even Series S. Much of this boils down to Nvidia's DLSS upscaling technology being available to Switch 2's Tegra 239 processor. CDPR has already confirmed the use of DLSS to hit a 1080p target in docked play in this case. However, the actual native pixel counts are typically lower than 1080p - with dynamic scaling taking us to 1280x720 at its nadir during the most extreme 20fps drop on record here while driving. More typically though, numbers like 792p, 810p and 864p crop up at less taxing points in the footage, which is a high enough base pixel count for DLSS towork its magic and reconstruct a 1080p frame. For perspective, Series S' quality mode renders at a 1296p-1440p range using AMD's FSR 2 as its upscaler. Meanwhile, base PS4 continues to run at a 720p-900p range using CDPR's own in-house temporal AA solution. In both cases Switch 2 has an advantage in temporal stability, at least. Even though it runs at a lower pixel count than Series S, DLSS more adeptly cleans up the game's visual noise in certain scenarios compared to FSR 2. Shimmer is minimised across the dampened floors of the market area, while during static moments, fences and character detail up-close resolve with added sharpness via Switch 2's upscaler. To see this content please enable targeting cookies. On the downside, for all its benefits, DLSS does not always hide its lower base pixel input. Driving at speed reveals blocking artefacts on Switch 2, while a later Johnny Silverhand dialogue sequence shows similar break-up around two background NPCs playing basketball. There are some limits on show, then, but it's a respectably competitive result next to Series S all things considered. In fact, it's similar to what we found with Street Fighter 6 comparisons between these two consoles, where Switch 2 pushes a sharper, less visibly noisy frame via DLSS - and despite Capcom's fightert running at a lower native res in that case. Focusing on visual quality, it's a surprise to find Switch 2 is on par with both PS4 and Series S in a great many of its core settings. Paired side-by-side with each, there is scarce evidence of any differences in recreated shots: texture quality is a match, SSR is enabled across the floors, and motion blur is engaged too. There is a difference in ambient occlusionthat needs further investigation - and it's clear that Switch 2 also loses the lens flare effect of the Series S release. That aside, the variance in time of day and NPC placement account for a majority of the differences in the open city - whereas in confined interiors that are perfectly matched, the main difference is again DLSS' impact on image quality. It's a positive peak at CDPR's optimisation efforts so far and it appears to be an improvement on the build I played at Nintendo's Switch 2 event in London last month. We're just ten days away from what's undeniably one of the most technically challenging third party games on Switch 2, and it's certainly a big one for coverage plans at Digital Foundry. In fact as I type this, there's an ongoing effort to bank as much Cyberpunk 2077 footage on other platforms for comparison. Roll on June 5th! #cdpr #releases #minutes #cyberpunk #switch
    WWW.EUROGAMER.NET
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned? Previewing the latest port vs Xbox Series S and PlayStation 4. Image credit: CD Projekt RED Face-off by Thomas Morgan Senior Staff Writer, Digital Foundry Published on May 26, 2025 Developer CD Projekt RED has uploaded a generous batch of Switch 2 Cyberpunk 2077 footage week - 37 minutes of direct 4K capture to be exact - giving us an early glimpse at the state of its docked 30fps quality mode. Since it releases on 5th June as a Switch 2 launch title, we don't really have too long to wait to see the real thing in action, though given that this footage comes with no "early build" disclaimer or suchlike it appears CDPR is confident in what it's showing in this material - and for good reason. Poring over all the assets, we have plenty to work with for some preliminary comparisons and even frame-rate analysis. In short, the prospects for this Switch 2 rendition are encouraging overall. In terms of content, CDPR is showing all manner of gameplay: driving, combat, major mission set pieces - you name it, it's included. Some clips even reveal, quite openly, the challenges Switch 2 faces in running such a complex open world game - notably for high speed car action. To its credit, frame-rate delivery at 30 frames per second is strong based on this footage overall, with drops into the 20-30fps range mainly being a problem while speeding through Night City's streets. Especially at points where multiple AI cars clog up its roads, it appears drops and traversal hitches are possible, something we're keen to re-test on its release. It's a positive showing overall, though: on-foot exploration around its markets, the bustling parade sequence teeming with NPCs, and even combat during the Phantom Liberty DLC all run at a perfect 30fps here. In performance terms, this showing is perhaps best put in the context of what's currently possible on last-gen consoles, and also Series S. In re-testing the base PS4 version today for example, it's sobering to find that open world roaming there still plays out with hitching, geometry pop-in and drops to 20-30fps - certainly more than is evident in this Switch 2 footage. Going hands-on with the final build ourselves is a must for any final word on this, but early signs point to fewer glaring issues in traversal and battle. Sit back, relax and enjoy another massive episode of DF Direct Weekly.Watch on YouTube 0:00:00 Introduction 0:00:39 News 1: 37 minutes of Cyberpunk 2077 Switch 2 footage released! 0:18:51 News 2: AMD introduces 9060 XT 0:31:43 News 3: AMD teases "FSR Redstone" 0:44:15 News 4: Doom has hidden performance metrics on Xbox 0:53:38 News 5: Mario Kart World originally planned for Switch 1 1:02:49 News 6: Hellblade 2 coming to PS5 1:11:29 Supporter Q1: What do you make of the Nvidia/Gamers Nexus controversy? 1:19:41 Supporter Q2: If Microsoft is working on an Xbox emulator for Windows, does that signal the end for traditional Xbox consoles? 1:28:56 Supporter Q3: Should Nintendo release a non-portable, home-only Switch 2? 1:35:32 Supporter Q4: Could Switch 2 become a dumping ground for last-gen games? 1:40:29 Supporter Q5: What are your hopes and concerns for Switch 2? On the other hand, Xbox Series S' performance level - in its own 30fps quality mode - is a more aspirational target for Switch 2. We described this version as 'what last-gen should have been' in our original review, thanks to it boasting a broadly rock-solid 30fps experience, and it even went on to receive a 60fps mode post-release. A question mark hovers over the viability of Switch 2's own 40fps performance mode though, where we have no recent assets. More to come on this when we get the game ourselves. In terms of comparisons, image quality is a plus point for Switch 2 when compared to the older PS4 release, and even Series S. Much of this boils down to Nvidia's DLSS upscaling technology being available to Switch 2's Tegra 239 processor. CDPR has already confirmed the use of DLSS to hit a 1080p target in docked play in this case (and a 720p target in handheld mode). However, the actual native pixel counts are typically lower than 1080p - with dynamic scaling taking us to 1280x720 at its nadir during the most extreme 20fps drop on record here while driving. More typically though, numbers like 792p, 810p and 864p crop up at less taxing points in the footage, which is a high enough base pixel count for DLSS to (usually) work its magic and reconstruct a 1080p frame. For perspective, Series S' quality mode renders at a 1296p-1440p range using AMD's FSR 2 as its upscaler (as of a late 2022 patch 1.61, following an upgrade from TAA). Meanwhile, base PS4 continues to run at a 720p-900p range using CDPR's own in-house temporal AA solution. In both cases Switch 2 has an advantage in temporal stability, at least. Even though it runs at a lower pixel count than Series S, DLSS more adeptly cleans up the game's visual noise in certain scenarios compared to FSR 2. Shimmer is minimised across the dampened floors of the market area, while during static moments, fences and character detail up-close resolve with added sharpness via Switch 2's upscaler. To see this content please enable targeting cookies. On the downside, for all its benefits, DLSS does not always hide its lower base pixel input. Driving at speed reveals blocking artefacts on Switch 2, while a later Johnny Silverhand dialogue sequence shows similar break-up around two background NPCs playing basketball. There are some limits on show, then, but it's a respectably competitive result next to Series S all things considered. In fact, it's similar to what we found with Street Fighter 6 comparisons between these two consoles, where Switch 2 pushes a sharper, less visibly noisy frame via DLSS - and despite Capcom's fightert running at a lower native res in that case. Focusing on visual quality, it's a surprise to find Switch 2 is on par with both PS4 and Series S in a great many of its core settings. Paired side-by-side with each, there is scarce evidence of any differences in recreated shots: texture quality is a match, SSR is enabled across the floors, and motion blur is engaged too. There is a difference in ambient occlusion (resulting in thicker pockets of object shading on Switch 2) that needs further investigation - and it's clear that Switch 2 also loses the lens flare effect of the Series S release. That aside, the variance in time of day and NPC placement account for a majority of the differences in the open city - whereas in confined interiors that are perfectly matched, the main difference is again DLSS' impact on image quality. It's a positive peak at CDPR's optimisation efforts so far and it appears to be an improvement on the build I played at Nintendo's Switch 2 event in London last month. We're just ten days away from what's undeniably one of the most technically challenging third party games on Switch 2, and it's certainly a big one for coverage plans at Digital Foundry. In fact as I type this, there's an ongoing effort to bank as much Cyberpunk 2077 footage on other platforms for comparison. Roll on June 5th!
    0 Commentarii 0 Distribuiri
  • Gamers Are Making EA, Take-Two And CDPR Scared To Use AI

    These companies are starting to realize the very real risks that AI poses, both legally and “reputationally.”
    #gamers #are #making #taketwo #cdpr
    Gamers Are Making EA, Take-Two And CDPR Scared To Use AI
    These companies are starting to realize the very real risks that AI poses, both legally and “reputationally.” #gamers #are #making #taketwo #cdpr
    WWW.FORBES.COM
    Gamers Are Making EA, Take-Two And CDPR Scared To Use AI
    These companies are starting to realize the very real risks that AI poses, both legally and “reputationally.”
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  • PR Manager at CD Projekt

    PR ManagerCD ProjektWarsaw Masovian Voivodeship pl1 hour agoApplyJob DescriptionCD PROJEKT RED is looking for a creative, and self-reliant PR Manager to take the lead on multiple public relations initiatives. Based at CDPR’s Warsaw hub, you’ll be working on globally recognized brands including The Witcher and Cyberpunk.Daily responsibilitiesManage multiple PR projects simultaneously.Run initiatives driven solely by the PR team as well as cross-functional projects co-developed with departments such as Community Management, Brand Marketing, and Investor Relations.Collaborate with external partners on joint PR opportunities.Maintain and grow CDPR’s relationships with select press and content creators.QualificationsA degree in Communication, Marketing, or a related field – or equivalent work experience.A proven track record of handling public relations in the video game industry.Deep, prosumer-level knowledge of the video game industry and adjacent entertainment sectors.Experience using industry-standard tools for effective brand communication.Strong teamwork skills, a proactive mindset, and the ability to work independently.Professional proficiency in English.Native proficiency in Polish - must have.Nice to have:Willingness to travel internationally.Additional InformationWork mode:Office-First: working from the Warsaw studio in a full office/hybrid mode.Perks & Professional GrowthFlexible working hours — start your workday anytime between 8:00 and 10:00 AM.Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops and cinemas.Merch — gifts for newborn rebels and regular chances to nab some cool swag!A welcome pack filled with goodies — to help you feel right at home once you join the teamHealth & Well-beingPrivate medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.Health checks — tests and vaccinations at the studio as well as professional advice and guidance from a specialist doctor.Psychological care — free mental health support and various well-being webinars.Multisport card — gain access to a wide number of sporting and fitness facilities across the city.Social Activities & Life in the OfficeDog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.Healthy selections — organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.If you've observed any irregularities in our recruitment process please click here to report them.Company DescriptionTo create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
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    #manager #projekt
    PR Manager at CD Projekt
    PR ManagerCD ProjektWarsaw Masovian Voivodeship pl1 hour agoApplyJob DescriptionCD PROJEKT RED is looking for a creative, and self-reliant PR Manager to take the lead on multiple public relations initiatives. Based at CDPR’s Warsaw hub, you’ll be working on globally recognized brands including The Witcher and Cyberpunk.Daily responsibilitiesManage multiple PR projects simultaneously.Run initiatives driven solely by the PR team as well as cross-functional projects co-developed with departments such as Community Management, Brand Marketing, and Investor Relations.Collaborate with external partners on joint PR opportunities.Maintain and grow CDPR’s relationships with select press and content creators.QualificationsA degree in Communication, Marketing, or a related field – or equivalent work experience.A proven track record of handling public relations in the video game industry.Deep, prosumer-level knowledge of the video game industry and adjacent entertainment sectors.Experience using industry-standard tools for effective brand communication.Strong teamwork skills, a proactive mindset, and the ability to work independently.Professional proficiency in English.Native proficiency in Polish - must have.Nice to have:Willingness to travel internationally.Additional InformationWork mode:Office-First: working from the Warsaw studio in a full office/hybrid mode.Perks & Professional GrowthFlexible working hours — start your workday anytime between 8:00 and 10:00 AM.Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops and cinemas.Merch — gifts for newborn rebels and regular chances to nab some cool swag!A welcome pack filled with goodies — to help you feel right at home once you join the teamHealth & Well-beingPrivate medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.Health checks — tests and vaccinations at the studio as well as professional advice and guidance from a specialist doctor.Psychological care — free mental health support and various well-being webinars.Multisport card — gain access to a wide number of sporting and fitness facilities across the city.Social Activities & Life in the OfficeDog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.Healthy selections — organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.If you've observed any irregularities in our recruitment process please click here to report them.Company DescriptionTo create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Create Your Profile — Game companies can contact you with their relevant job openings. Apply #manager #projekt
    PR Manager at CD Projekt
    PR ManagerCD ProjektWarsaw Masovian Voivodeship pl1 hour agoApplyJob DescriptionCD PROJEKT RED is looking for a creative, and self-reliant PR Manager to take the lead on multiple public relations initiatives. Based at CDPR’s Warsaw hub, you’ll be working on globally recognized brands including The Witcher and Cyberpunk.Daily responsibilitiesManage multiple PR projects simultaneously.Run initiatives driven solely by the PR team as well as cross-functional projects co-developed with departments such as Community Management, Brand Marketing, and Investor Relations.Collaborate with external partners on joint PR opportunities.Maintain and grow CDPR’s relationships with select press and content creators.QualificationsA degree in Communication, Marketing, or a related field – or equivalent work experience.A proven track record of handling public relations in the video game industry.Deep, prosumer-level knowledge of the video game industry and adjacent entertainment sectors.Experience using industry-standard tools for effective brand communication.Strong teamwork skills, a proactive mindset, and the ability to work independently.Professional proficiency in English.Native proficiency in Polish - must have.Nice to have:(Please note that these skills are not required to apply for the position)Willingness to travel internationally.Additional InformationWork mode:Office-First: working from the Warsaw studio in a full office/hybrid mode.Perks & Professional GrowthFlexible working hours — start your workday anytime between 8:00 and 10:00 AM.Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops and cinemas.Merch — gifts for newborn rebels and regular chances to nab some cool swag!A welcome pack filled with goodies — to help you feel right at home once you join the teamHealth & Well-beingPrivate medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.Health checks — tests and vaccinations at the studio as well as professional advice and guidance from a specialist doctor.Psychological care — free mental health support and various well-being webinars.Multisport card — gain access to a wide number of sporting and fitness facilities across the city.Social Activities & Life in the OfficeDog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.Healthy selections — organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.If you've observed any irregularities in our recruitment process please click here to report them.Company DescriptionTo create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Celebrate ten years of The Witcher 3 by finally reading the books

    The Witcher 3: Wild Hunt celebrated ten years of monster slaying on May 19, and publisher CD Projekt honored the milestone with an anniversary stream starring Geralt voice actor Doug Cockle, a stunning new trailer, and The Witcher 3 price drops across platforms for those who aren’t one of the 50 million who’ve already purchased it. Yet, while you may want to celebrate by booting up The Witcher 3 for one more hunt, consider instead diving into the books that provided the foundation for CD Projekt Red to build the games upon.I bought The Witcher 3 five years ago, but to avoid another Game of Thrones situation, I committed to reading the entire book series before installing the game. And I’m so glad I did! Andrzej Sapkowski’s two short story collections and six novels all tell an amazing story, as well as provide so much context and depth for the events of The Witcher 3.If you start The Witcher 3 without the knowledge of the books, you’ll be unknowingly hindering the emotional impact of so many characters and quests in The Witcher 3. Take Geralt and Yen, for example. Their fates are literally tied together due to the events of the short story “The Last Wish,” and Geralt’s wish ensures they never stray from the other’s orbit for long. Yet The Witcher 3’s quest of the same name explores the wish’s impact from Yen’s point of view; it’s left her with an uneasy feeling regarding what the two truly mean to one another, leading to one of the best quests in the entire game — one that I don’t think can emotionally resonate with the same impact if you hadn’t read about these two from their from first meeting onward. They’ve both loved and hurt each other over the years, but are meant to be together, djinn or no djinn.Reading the short story collections and novels will also introduce you to some of the best supporting characters found in Witcher canon. The later books mostly concern Geralt’s pursuit of a missing and fleeing Ciri, and along the way he’s joined by his Hansa, a Fellowship of The Ring-like group of excellent supporting characters. While you certainly know Dandelion from the games, the Hansa also includes the heroic Nilfgaardian soldier Cahir and my personal favorite Milva, human ally to the majority-elven guerilla fighters Scoia’tael. Each member of Geralt’s Hansa has a captivating arc, and the books are perhaps worth reading for them alone.With The Witcher 4 too many years away, now is the perfect time to dive into Sapkowski’s eight-book series. Not only will the books enrich your experience playing The Witcher 3, but they’ll also provide context on why this saga was Ciri’s story all along. Yes, the books are told mostly from Geralt’s perspective and you embody him in the games, but his role in the novels is in part to advance Ciri’s plot, to save her from falling in the machinations of evil men like Emhyr and Vilgefortz who want to use her and her Elder Blood gene to advance their own schemes.Having Ciri star as a Witcher in CDPR’s next game and follow in her father figure’s footsteps is a natural continuation of her story. Yes, this may essentially canonize one of the multiple endings of The Witcher 3, but the other two — her dying, or her becoming empress of Nilfgaard — either cut her journey short or don’t quite fit the character.There’s a vocal minority on the internet that tends to cry out when *gasp* a woman stars as the playable character in a game, and that group has let their thoughts be known about Ciri. To them, I say listen to Geralt himselfand “read the damn books” — anyone who does will soon realize this saga has always been about Ciri.See More:
    #celebrate #ten #years #witcher #finally
    Celebrate ten years of The Witcher 3 by finally reading the books
    The Witcher 3: Wild Hunt celebrated ten years of monster slaying on May 19, and publisher CD Projekt honored the milestone with an anniversary stream starring Geralt voice actor Doug Cockle, a stunning new trailer, and The Witcher 3 price drops across platforms for those who aren’t one of the 50 million who’ve already purchased it. Yet, while you may want to celebrate by booting up The Witcher 3 for one more hunt, consider instead diving into the books that provided the foundation for CD Projekt Red to build the games upon.I bought The Witcher 3 five years ago, but to avoid another Game of Thrones situation, I committed to reading the entire book series before installing the game. And I’m so glad I did! Andrzej Sapkowski’s two short story collections and six novels all tell an amazing story, as well as provide so much context and depth for the events of The Witcher 3.If you start The Witcher 3 without the knowledge of the books, you’ll be unknowingly hindering the emotional impact of so many characters and quests in The Witcher 3. Take Geralt and Yen, for example. Their fates are literally tied together due to the events of the short story “The Last Wish,” and Geralt’s wish ensures they never stray from the other’s orbit for long. Yet The Witcher 3’s quest of the same name explores the wish’s impact from Yen’s point of view; it’s left her with an uneasy feeling regarding what the two truly mean to one another, leading to one of the best quests in the entire game — one that I don’t think can emotionally resonate with the same impact if you hadn’t read about these two from their from first meeting onward. They’ve both loved and hurt each other over the years, but are meant to be together, djinn or no djinn.Reading the short story collections and novels will also introduce you to some of the best supporting characters found in Witcher canon. The later books mostly concern Geralt’s pursuit of a missing and fleeing Ciri, and along the way he’s joined by his Hansa, a Fellowship of The Ring-like group of excellent supporting characters. While you certainly know Dandelion from the games, the Hansa also includes the heroic Nilfgaardian soldier Cahir and my personal favorite Milva, human ally to the majority-elven guerilla fighters Scoia’tael. Each member of Geralt’s Hansa has a captivating arc, and the books are perhaps worth reading for them alone.With The Witcher 4 too many years away, now is the perfect time to dive into Sapkowski’s eight-book series. Not only will the books enrich your experience playing The Witcher 3, but they’ll also provide context on why this saga was Ciri’s story all along. Yes, the books are told mostly from Geralt’s perspective and you embody him in the games, but his role in the novels is in part to advance Ciri’s plot, to save her from falling in the machinations of evil men like Emhyr and Vilgefortz who want to use her and her Elder Blood gene to advance their own schemes.Having Ciri star as a Witcher in CDPR’s next game and follow in her father figure’s footsteps is a natural continuation of her story. Yes, this may essentially canonize one of the multiple endings of The Witcher 3, but the other two — her dying, or her becoming empress of Nilfgaard — either cut her journey short or don’t quite fit the character.There’s a vocal minority on the internet that tends to cry out when *gasp* a woman stars as the playable character in a game, and that group has let their thoughts be known about Ciri. To them, I say listen to Geralt himselfand “read the damn books” — anyone who does will soon realize this saga has always been about Ciri.See More: #celebrate #ten #years #witcher #finally
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    Celebrate ten years of The Witcher 3 by finally reading the books
    The Witcher 3: Wild Hunt celebrated ten years of monster slaying on May 19, and publisher CD Projekt honored the milestone with an anniversary stream starring Geralt voice actor Doug Cockle, a stunning new trailer, and The Witcher 3 price drops across platforms for those who aren’t one of the 50 million who’ve already purchased it. Yet, while you may want to celebrate by booting up The Witcher 3 for one more hunt, consider instead diving into the books that provided the foundation for CD Projekt Red to build the games upon.I bought The Witcher 3 five years ago, but to avoid another Game of Thrones situation (where silly me watched the show before reading the books), I committed to reading the entire book series before installing the game. And I’m so glad I did! Andrzej Sapkowski’s two short story collections and six novels all tell an amazing story, as well as provide so much context and depth for the events of The Witcher 3.If you start The Witcher 3 without the knowledge of the books, you’ll be unknowingly hindering the emotional impact of so many characters and quests in The Witcher 3. Take Geralt and Yen, for example. Their fates are literally tied together due to the events of the short story “The Last Wish,” and Geralt’s wish ensures they never stray from the other’s orbit for long. Yet The Witcher 3’s quest of the same name explores the wish’s impact from Yen’s point of view; it’s left her with an uneasy feeling regarding what the two truly mean to one another, leading to one of the best quests in the entire game — one that I don’t think can emotionally resonate with the same impact if you hadn’t read about these two from their from first meeting onward. They’ve both loved and hurt each other over the years, but are meant to be together, djinn or no djinn.Reading the short story collections and novels will also introduce you to some of the best supporting characters found in Witcher canon. The later books mostly concern Geralt’s pursuit of a missing and fleeing Ciri, and along the way he’s joined by his Hansa, a Fellowship of The Ring-like group of excellent supporting characters. While you certainly know Dandelion from the games, the Hansa also includes the heroic Nilfgaardian soldier Cahir and my personal favorite Milva, human ally to the majority-elven guerilla fighters Scoia’tael. Each member of Geralt’s Hansa has a captivating arc, and the books are perhaps worth reading for them alone.With The Witcher 4 too many years away, now is the perfect time to dive into Sapkowski’s eight-book series (with a ninth on the way!). Not only will the books enrich your experience playing The Witcher 3, but they’ll also provide context on why this saga was Ciri’s story all along. Yes, the books are told mostly from Geralt’s perspective and you embody him in the games, but his role in the novels is in part to advance Ciri’s plot, to save her from falling in the machinations of evil men like Emhyr and Vilgefortz who want to use her and her Elder Blood gene to advance their own schemes.Having Ciri star as a Witcher in CDPR’s next game and follow in her father figure’s footsteps is a natural continuation of her story. Yes, this may essentially canonize one of the multiple endings of The Witcher 3, but the other two — her dying, or her becoming empress of Nilfgaard — either cut her journey short or don’t quite fit the character.There’s a vocal minority on the internet that tends to cry out when *gasp* a woman stars as the playable character in a game, and that group has let their thoughts be known about Ciri. To them, I say listen to Geralt himself (well, his voice actor) and “read the damn books” — anyone who does will soon realize this saga has always been about Ciri.See More:
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