• 25 Best Roguelike Games To Play And Replay In 2025

    The best roguelike games offer a serious but rewarding commitment, inviting you to lose time and time again until you reach new heights. And then you get to repeat the process while retaining knowledge that shapes your future sessions, improving your skills with each subsequent run.The best roguelike games follow the philosophy of randomizing existing game elements and providing a different experience every time you start a new run, with the condition that a game over screen means restarting from scratch. The roguelite distinction is similar, but it involves permanent progression, be it in the form of story, unlockable paths, items, and so on.Our selection of the best roguelike games has something for every player, regardless of platform and subgenre of choice. Our picks intersect with rhythm, deckbuilding, platforming, puzzle, and shooter games, to name a few. The roguelike and roguelite genres keep gaining more ground as pillars for design choices, meaning that some of the games on this list will ring familiar with the selections in our best PS5 games and best PC game lists. You'll also find some overlap with our recommendations for the best indie games to play right now.As the middle of 2025 draws near, choosing the best roguelike games becomes tougher with each passing day. The likes of Nuclear Throne, The Binding of Isaac, and Enter the Gungeon progressively marked their place in the genre years ago. Now, roguelikes and roguelites are in abundance, with game developers coming up with novel spins and pushing the genre forward.Whether you're looking for something more traditional or a unique take on a genre that is brimming with creativity, our best roguelike games list is bound to add a few new experiences to have on your radar. BalatroDeveloper: LocalThunkRelease Date: February 20, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCIf you've seen your loved ones spending way too much time on their phones during the past year, it's likely due to LocalThunk's engrossing take on poker. Balatro is deceptively simple: Look at your hand, think of the combination that will net you the most points, and see the numbers go up.As you slowly make your way to tougher levels, gaining additional cards that multiply said score while granting an array of often absurd bonuses, you'll immediately understand the appeal. Balatro is not about poker, nor is it just a roguelike. It's a numbers game where you can rig the rules in your favor. Its challenges are hypnotizing, but once you achieve victory for the first time, it'll take you a while to play anything else. See Pacific DriveDeveloper: Ironwood StudiosRelease Date: February 22, 2024Platforms: PlayStation 5, PCPacific Drive is not technically a roguelite, even if it shares quite a few similarities in how you navigate its world, picking up key items and tackling objectives as you escape from weather anomalies from the inside of your car. The Endless Expeditions update, however, does push the game toward that direction.Released on April 3 of this year, Expeditions takes you outside of the campaign and into a randomized map with modifiers and rewards, the latter including cosmetics and unique tools. The trick is that you won't be able to stock up on resources, as you're forced to scavenge and build your inventory from scratch each time.Expeditions only end once you've collected enough anchors on a map. The longer this takes, however, the harder the task will become, with anomalies gearing up in difficulty. If you're looking for an extra challenge or an interesting twist on the Pacific Drive formula, Expeditions is the answer.Fanatical and GameSpot are both owned by Fandom. See at Fanatical Dead CellsDeveloper: Motion TwinRelease Date: August 6, 2018Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDead Cells is one of the pioneers of the new wave of roguelites of the past few years. Ever since its conception, developer Motion Twin set out to build an ambitious foundation--prioritizing a breakneck rhythm and flow in movement and attacks, rewarding fast reflexes and improvisation on the spot.The team continued to work on the game over the years, delivering a total of 35 major updates, expanding and ironing out possibly every element inside out. If at some point you think the base game doesn't have enough to offer, there are five DLCs, including the Return to Castlevania expansion. As it stands, there might never be another game like Dead Cells, and that's okay. We'll still be playing it for years to come, while also witnessing the team trying out new ideas, such as the co-op roguelite Windblown, which is an early access game to watch. See at Fanatical Deep Rock Galactic: SurvivorDeveloper: Funday GamesRelease Date: February 14, 2024Platforms: PCIf you're a Left 4 Dead 2 fan, chances are that you've heard of Deep Rock Galactic, which takes the structure of the zombie-driven shooter and takes it in a different direction, featuring dwarves in space, alien monsters, and destructible environments. Deep Rock Galactic: Survivor, however, takes things even further.Released in Steam early access back on February 14, 2024, you're taken onto increasingly harder levels where your dwarf of choice attacks automatically. The Survivor-like is presented in a top-down perspective, with the mining mechanic taking center stage to unlock upgrades during runs and improve your chances.There have been four sizable updates, but even in its infancy, developer Funday Games struck gold when mining for resources. The combination of its existing setting with the roguelike genre is an enticing one. See at Steam Hades 2Developer: Supergiant GamesRelease Date: May 6, 2024Platforms: PCDeveloper Supergiant Games has famously never done sequels before--until Hades 2. The sequel follows the events of the first game, in which Zagreus, son of the Greek god of the underworld, fought his way to the surface. Now, his sister Melinöe is tasked with defeating Chronos, the god of time itself, who's posing a threat unknown to everyone to this point.The roguelite is similar in nature to its predecessor, advancing the story with each victorious or failed run, gradually uncovering layer upon layer of new characters, powers to combine and grow stronger with, and even more features to further customize your experience. Hades 2 is still in early access, but there's a ridiculous amount of story and challenges to go through. Plus, the sequel is one of the first games confirmed for the Nintendo Switch 2. The 1.0 release date is yet to be confirmed, but Supergiant is targeting 2025. See at Steam Darkest Dungeon 2Developer: Red Hook StudiosRelease Date: May 8, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDarkest Dungeon 2 entered early access in October 2021, with the full launch taking place on May 8. It had a tall order--surpassing the inimitable Darkest Dungeon, a tough roguelike centered around stress as a mechanic, with characters being driven mad or, on occasion, becoming inspired by the embrace of darkness and presence of heinous monsters.The sequel moves away from the structure of its predecessor, where you explored different biomes while managing resources and upgrading a home base. Now, it follows a structure similar to modern roguelite conventions, where you choose from different paths that are labeled with the rewards and challenges awaiting on the roads.While the combat shares some similarities, many new features shake up previous foundations, from playable origin stories for each hero to the affinity system, which takes the stress mechanic of the first game and adds a communal element to it by leading to different relationship archetypes between party members. Despite the change in presentation with more bells and whistles, Darkest Dungeon 2 retains the spirit of the first game--it's a visceral, tough-as-nails adventure that demands patience to overcome. See at Fanatical Rogue Legacy 2Developer: Cellar Door GamesRelease Date: April 28, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCWhen the original Rogue Legacy launched in 2013, its combination of metroidvania with roguelite elements was already promising. Yet, it pushed things further with a genius feature where, each time you die, one of your children succeeds you. The trick? Everybody has unique traits, from gigantism and baldness to color blindness and dyslexia, which would have gameplay impacts from the beneficial to the hilarious.Rogue Legacy 2 pushes the novelty with even more traits and classes, including a bard and a dragon lancer. The metroidvania aspect has also been improved with the addition of unique items that permanently unlock abilities to further explore the world and unveil its secrets. It's a sequel that successfully ticks every box a sequel must, and does so with a familiar grace and humor that still has a lot to offer over a decade later. See at Steam Spelunky 2Developer: Mossmouth and BlitWorksRelease Date: September 29, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCSpelunky is the classic go-to recommendation for a roguelike with ironclad design. The platformer with an Indiana Jones spirit made for one of the most challenging roguelites out there, requiring patience and the willingness to study every possible enemy pattern, trap, and miscalculation that can end your run, and then memorize it all for the next attempt.Spelunky 2 is a showcase of refinement upon refinement. Sure, it's touted with a bigger world with new areas to study, multiple routes to find and take advantage of, and an assortment of features meant to subvert long-standing fans' expectations. The sequel's greatest trick, however, is once again proving that meticulously thought design can elevate good ideas to admirable heights. The only way to improve is to keep trying, over and over, until surpassing the obstacles in your way becomes second nature. And then you get to do it all over again in the following area. See at Steam Slay the SpireDeveloper: Mega CritRelease Date: January 23, 2019Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDeck-building has become a popular marriage candidate for roguelites, and Slay the Spire might be one of the games responsible for its popularity. The premise is simple: You pick a character who has a predefined card deck and jump into a procedurally generated run. The rewards, obstacles, and challenges roaming your chosen paths are always different, demanding different strategies.As you make your way through a game session, you'll collect more cards for your deck, slowly customizing the options available to fit different playstyles and adapt yourself to the danger at hand. Do you invest in dealing as much damage as possible, neglecting your defense? Do you try to come up with different synergies to create a jack-of-all-trades card deck? There's always something to learn and discover, and the number of combinations available to experiment with is seducingly daunting. The best part? There's a sequel in the works, slated for 2025. See at Steam Risk of Rain 2Developer: Hopoo GamesRelease Date: August 11, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCRisk of Rain 2 is one of the few roguelites that explored the idea of taking the often pixel art, 2D-driven presentations of the genre and experimenting with 3D instead. Taking the elements that made its predecessor great, from enemy design to the different survivors you control, the change of perspective led to a breath of fresh air in the genre, and one of the most entertaining online games out there.The 1.0 release on August 11, 2020 has been followed up with hefty updates and paid DLC since. You can spend hours just fooling around with friends and seeing how far you can go. Once you get invested in the game's most intricate secrets and mechanics, however, you'll find out that the thrill comes down to becoming an unstoppable force challenged by a dynamic difficulty meter that's constantly keeping you on your toes. The use of 3D, then, isn't a mere novelty--it literally shines a new light on what roguelites can achieve when looked at from a different perspective, adding a different sense of movement and scale to the usual roguelite chaos. See at Steam Crypt of the NecrodancerDeveloper: Brace Yourself GamesRelease Date: April 23, 2015Platforms: PlayStation 4, Xbox One, Nintendo Switch, Android, iOS, PCCrypt of the Necrodancer might be one of the oldest picks of our best roguelike games list, but the reason is simple: No other roguelite has managed to combine the genre conventions with the mechanics of a rhythm game to such success. Every movement and action in the game is tied to the beat of the soundtrack blasting in the background.Enemies have different patterns that you must learn, all while carefully moving on tiles as if you were tapping the floor with your foot following a song. Even if you're not rhythm game savvy, the mix of both genres is accommodating enough to make you a believer--right until you meet a dragon for the first time, that is. After the original release, Cadence of Hyrule followed up on the concept, with the studio collaborating with Nintendo for a different take on The Legend of Zelda. But Crypt of the Necrodancer remains a worthy rogue classic. See at Steam Into the BreachDeveloper: Subset GamesRelease Date: February 27, 2018Platforms: Nintendo Switch, Android, iOS, PCThe alien invasion grows in numbers. You must assemble a squad of a handful of units and try to beat the odds. When you inevitably meet your demise, the last person standing creates a rift and travels to a different timeline. Time to start again.Into the Breach has a steep learning curve. Its design conventions, however, make it worth the effort to learn how to best use the space given to you and how your units can counterattack the alien push. The game is clear about the consequences of your movements on each map grid--whether or not you'll be able to land an attack, if one of your mechs will be caught in a tidal wave or an enemy projectile, and so on.Often, playing the strategy roguelike feels like a series of elaborate board games, where you carefully move pieces and spend your time thinking of the best possible plan. When it all comes together, the satisfaction is unparalleled. But even when you fail and you're sent to another timeline to commence anew, there's a thrill in knowing that next time might be the one if you take the time to analyze your movements and execute with care.Into the Breach is also the rare game to receive a 10/10 from GameSpot. See at Steam Loop HeroDeveloper: Four QuartersRelease Date: March 4, 2021Platforms: Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCThe concept of loops and the repetitive nature of roguelites are a natural pairing. Loop Hero not only understands it, but extends it further by turning you into a dungeon master of sorts. You're given the choice of a hero and a map layout, as well as a deck of cards. You can place different types of terrain and structures, each having its own pros and cons. But you also need to place enemies, slowly making each loop--where the character walks a full cycle of the map--more intricate to navigate.The randomized nature of roguelites is heightened by giving you agency over the dangers that your hero will have to overcome. With a large number of unlockables to pursue after each session, as well as a captivating presentation, Loop Hero is one of the most inventive roguelites out there. See at Fanatical ReturnalDeveloper: HousemarqueRelease Date: April 30, 2021Platforms: PlayStation 5, PCHousemarque's expertise lies in games with an arcade nature, from Resogun to Nex Machina. At first glance, Returnal seems different--its presentation is powered by a level of production that screams AAA game. Initially introduced as a PlayStation 5 exclusive, the third-person shooter makes an interesting use of the roguelite concept, intertwining story events with each death. Similarly to Hades, meeting your demise rarely means taking a step back.Don't let its prestigious look deceive you, though--Returnal is the living proof of a modern arcade game, taking cues from the bullet hell genre. This means that you must be in constant movement, carefully timing dodges and narrow jumps to avoid a barrage of projectiles coming your way from all directions. A sequel is slated for 2026, but the first game deserves all of your attention. It's one of the best games in the PlayStation catalog, and a thrilling showcase of how a roguelite structure can inform a story, blending into one coexisting vehicle for a narrative that wouldn't work elsewhere. See at Fanatical Shogun ShowdownDeveloper: RoboatinoRelease Date: September 5, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDeveloper Roboatino saw the synergy of roguelike and deck-building elements and decided to add turn-based combat to the mix. You command a lone hero who must take positioning and time into consideration to defeat multiple enemies and make it out unscathed.Using an inventive mechanic regarding the tiles you set foot on, Shogun Showdown hides a surprising level of depth, which you gradually uncover the more time you spend with it. You can upgrade and sacrifice different movements and skills in between battles, and as you die, you'll unlock new characters and attacks to experiment with. If you want to test the game's combat by yourself, there's a free prologue available on PC. See at Fanatical Blue PrinceDeveloper: DogubombRelease Date: April 10, 2025Platforms: PlayStation 5, Xbox Series X|S, PCIn Blue Prince, you're a fourteen-year-old boy next in line for an inheritance. The catch is that you first need to explore a manor that changes its inner structure each day, hiding access to the elusive room 46 somewhere within its bowels. Dogubomb's title is part puzzle game, part roguelite, part investigative game.When you start a new day, you're given a number of steps that you can take inside the manor. Upon interacting with a door, the game grants you a random selection of rooms, each containing a puzzle, resource items, or a clue to a larger mystery. Sometimes all three of them. The deeper you plunge into Blue Prince, the higher the chances of becoming engrossed by the sheer amount of layers upon layers of puzzles to solve. See at Fanatical Caves of QudDeveloper: Freehold GamesRelease Date: December 5, 2024Platforms: PCDevelopment for Caves of Qud began back in 2007, with the first public beta being released to the world in 2010. Then, after almost a decade in Steam early access, the game was fully launched on December 5, 2024. The science-fantasy roguelike is brimming with emergent stories, offering a deeply simulated world where you can shape the environment as you see fit, join one of over 70 factions, or simply get lost in the overwhelming number of possible actions and outcomes available.In Caves of Qud, every NPC and monster is as fully simulated as you, meaning that they all have their own skills, equipment, body parts, and levels. The body parts are important, as there are multiple mutations at play, from two heads to the power of cloning oneself. The sandbox nature and painstaking level of detail have added an unmatched identity to the roguelike over its long lifespan. Now, there's never been a better time to take a plunge and become a part of its labyrinthine systems and intricate synergies that are happening in the game without your input. See at Steam FTL: Faster Than LightDeveloper: Subset GamesRelease Date: September 14, 2021Platforms: iOS, PCCommanding a party is a classic go-to for roguelites. Being the captain of a spaceship where you must attend to your crew and rooms individually, however, is an idea that is still novel to this day. Before Into the Breach, developer Subset Games came up with a different adventure in outer space.Presented with randomly generated galaxies, you must pick different paths to warp to, taking care and managing your spaceship in your ventures. Everything from the state of the hull to the level of oxygen must be accounted for. While you might be lucky with the galaxy destinations you pick, your crew will inevitably have to confront other ships.It's during these moments that FTL: Faster Than Light showcases its exhilarating mix of mechanics, forcing you to act fast by putting up fires, deciding which rooms to open and which ones to close, and sending crew members to repair the ship, all while using similar strategies on the enemy at hand. There's no other game like FTL. See at Steam InscryptionDeveloper: Daniel Mullins GamesRelease Date: October 19, 2021Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCThe creator of the eerie Pony Island took a stab at the roguelike genre in 2021 with Inscryption. At first, you don't know where you are--all you can see is the inside of a dark cabin, and a strange figure that invites you to play a card game. The creepiness sets in more and more over time, as you use cards depicting animals that seem to be alive, trying to make progress in the game while also looking for an opportunity to try and figure out how to escape the cabin.Inscription has multiple twists that are best left as a secret. If you want a general indication of what to expect, however, this roguelike pulls you into an obscure setting that becomes darker the more time you spend with it, subverting existing genre conventions and familiar mechanics with a horror twist. See at Fanatical Dome KeeperDeveloper: BippinbitsRelease Date: September 27, 2022Platforms: PCDome Keeper is a great game for people who enjoy multitasking. As the name implies, you must protect a dome from enemy attacks. In order to do so, you must dig underneath the surface to search for resources and artifacts, which are used to choose upgrades and different ways to defend your base.Enemies won't just sit and wait, however. You only have a limited time to dig in between attack waves. Picking your upgrades carefully will make or break your chances of survival to gain another chance at plunging through the surface and build better defenses. Dome Keeper is an ambitious survival game that takes cue from roguelikes and tower defense games to create a different kind of challenge to overcome. See at Fanatical Monster TrainDeveloper: Shiny ShoeRelease Date: May 20, 2020Platforms: PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, PCMonster Train is the distant cousin of Slay the Spire. You're given a deck of cards that you slowly grow during runs, as well as different paths to choose from. The twist is how combat encounters are structured, turning elements like positioning and card strategies on their head.Whenever you face enemies, you're presented with a large vertical structure that has three play fields. You must carefully plan where to place your cards to defend the train's core. It's an idea that's pushed to its limit time and time again with the cards available and the ways in which enemies can also strategize around your defenses. Monster Train is a prime example of how much innovation is still in the genre. See at Fanatical Vampire SurvivorsDeveloper: PoncleRelease Date: October 20, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCTaking inspiration from a mobile game called Magic Survival, in which the main character attacked automatically without the player's input, developer Poncle leaned on a fascination for Castlevania's aesthetic to iterate on the concept. The simple idea led to an absurd amount of characters, levels, and items to unlock--including, of course, an official collaboration with Konami to include more than just indirect references to the Castlevania series.Playing a Vampire Survivors stage can last anything from 15 to 20 or 30 minutes--if you can survive long enough with the items you've acquired. Even if you fail, however, you're constantly unlocking items, characters, and stages to explore in subsequent runs. It's a game that's best described as a Pandora's Box equivalent. Especially considering the chaos that it will likely inflict on your schedule. See at Steam Hitman World of Assassination: Freelancer ModeDeveloper: IO InteractiveRelease Date: January 26, 2023Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PCThe Hitman series has always excelled in presenting puzzle boxes that double down as playgrounds to blend in, follow your target, and take them down in increasingly ridiculous ways. Freelancer Mode, introduced to Hitman World of Assassination on January 26, 2023, adds a different spin to the premise with a persistent and highly replayable experience.In this mode, targets are always random, and you're given access to different bonus objectives. Making use of a hub exclusive to Freelancer, Agent 47 must choose a crime syndicate to pursue, which sets the mood of the campaign, and then get started without any equipment or weapons. If you've already mastered the classic Hitman levels or you just want a different, ridiculously polished roguelike experience, Freelancer Mode is a distinct and ambitious take on the genre. Worth mentioning that Hitman World of Assassination is also slated to launch on Nintendo Switch 2. See at Steam InkboundDeveloper: Shiny ShoeRelease Date: April 9, 2024Platforms: PCFrom the makers of Monster Train comes Inkbound, a turn-based tactical roguelike that offers co-op, and synergies that are heightened by coordinating with others online. Players can move freely and act simultaneously in multiplayer, picking from eight different classes to try out different combinations.There's also a deck-building element of sorts involved in the vein of draftable abilities, upgrades, and an array of items to use in-game. It's an intriguing blend of genres that might take some time to get used to. Once things click, however, you and the rest of the party will be working in tandem to see how far you can push your strategies. See at Steam God of War Ragnarok: ValhallaDeveloper: Santa Monica StudiosRelease Date: December 12, 2023Platforms: PlayStation 4, PlayStation 5, PCGod of War Ragnarok is a behemoth of an action-RPG, featuring a lengthy campaign across open areas with side quests, collectibles, and dozens of corners to explore. If you're looking for a break from the main story or just want to try a new roguelite that elevates some of the game's strengths in a different structure, the free Valhalla DLC is a must play.Taking place after the events of the main story, Valhalla has Kratos going through a series of punishing trials, which slowly serve as a therapy session of sorts as he reminiscences of the events that happened during the original trilogy of God of War games.The bite-sized rendition of combat encounters shines a different light on combat mechanics that you may already be familiar with. And, taking cues from the likes of Hades and Returnal, each death pushes the story forward in meaningful ways. Valhalla is a rare combination of genres that shouldn't work as well as they do, and it deserves your time before the next adventure of Kratos inevitably rolls in. See at Fanatical NoitaDeveloper: Nolla GamesRelease Date: October 15, 2020Platforms: PCAfter a short early access period in 2019, Noita was fully released in October 2020, and provided an escape from the horrors of that year with, well, more horrors. Its punishing difficulty and procedurally-generated worlds provide deep and engaging gameplay. Noita places you in the shoes of a wand-wielding alchemist navigating a deadly, destructible world. The seemingly simple pixel art style leads to complexity where water flows, acid burns, fire spreads, and cave-ins can be triggered by a single misplaced explosive.Unlike many roguelikes that focus on stat-based progression, Noita appeals to player creativity and experimentation. The game's wand crafting system is a particular highlight, allowing you to mix and match spells, modifiers, and triggers to create devastating effects or strange contraptions that alter the way the game plays with every decision. The fun of Noita is learning how to break it in delightfully chaotic ways. This customization means each run feels unique, not just because of the randomized levels, but because the tools at your disposal and the way you choose to implement them define each playthrough. Noita is deeper than it first appears, with plenty of secrets and mysteries to uncover. Its expansive hidden world and lore begs to be uncovered, and the community engagement and conversation around it continues even half a decade on from its release. Experiment with fire, mess around with slime, and Noita will reward your curiosity. You'll find that, most of the time, death in Noita stems from your own creation, giving the game a cruel sense of irony and punishment. Despite that, or perhaps even because of that, Noita is a beautiful experience. See at Steam
    #best #roguelike #games #play #replay
    25 Best Roguelike Games To Play And Replay In 2025
    The best roguelike games offer a serious but rewarding commitment, inviting you to lose time and time again until you reach new heights. And then you get to repeat the process while retaining knowledge that shapes your future sessions, improving your skills with each subsequent run.The best roguelike games follow the philosophy of randomizing existing game elements and providing a different experience every time you start a new run, with the condition that a game over screen means restarting from scratch. The roguelite distinction is similar, but it involves permanent progression, be it in the form of story, unlockable paths, items, and so on.Our selection of the best roguelike games has something for every player, regardless of platform and subgenre of choice. Our picks intersect with rhythm, deckbuilding, platforming, puzzle, and shooter games, to name a few. The roguelike and roguelite genres keep gaining more ground as pillars for design choices, meaning that some of the games on this list will ring familiar with the selections in our best PS5 games and best PC game lists. You'll also find some overlap with our recommendations for the best indie games to play right now.As the middle of 2025 draws near, choosing the best roguelike games becomes tougher with each passing day. The likes of Nuclear Throne, The Binding of Isaac, and Enter the Gungeon progressively marked their place in the genre years ago. Now, roguelikes and roguelites are in abundance, with game developers coming up with novel spins and pushing the genre forward.Whether you're looking for something more traditional or a unique take on a genre that is brimming with creativity, our best roguelike games list is bound to add a few new experiences to have on your radar. BalatroDeveloper: LocalThunkRelease Date: February 20, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCIf you've seen your loved ones spending way too much time on their phones during the past year, it's likely due to LocalThunk's engrossing take on poker. Balatro is deceptively simple: Look at your hand, think of the combination that will net you the most points, and see the numbers go up.As you slowly make your way to tougher levels, gaining additional cards that multiply said score while granting an array of often absurd bonuses, you'll immediately understand the appeal. Balatro is not about poker, nor is it just a roguelike. It's a numbers game where you can rig the rules in your favor. Its challenges are hypnotizing, but once you achieve victory for the first time, it'll take you a while to play anything else. See Pacific DriveDeveloper: Ironwood StudiosRelease Date: February 22, 2024Platforms: PlayStation 5, PCPacific Drive is not technically a roguelite, even if it shares quite a few similarities in how you navigate its world, picking up key items and tackling objectives as you escape from weather anomalies from the inside of your car. The Endless Expeditions update, however, does push the game toward that direction.Released on April 3 of this year, Expeditions takes you outside of the campaign and into a randomized map with modifiers and rewards, the latter including cosmetics and unique tools. The trick is that you won't be able to stock up on resources, as you're forced to scavenge and build your inventory from scratch each time.Expeditions only end once you've collected enough anchors on a map. The longer this takes, however, the harder the task will become, with anomalies gearing up in difficulty. If you're looking for an extra challenge or an interesting twist on the Pacific Drive formula, Expeditions is the answer.Fanatical and GameSpot are both owned by Fandom. See at Fanatical Dead CellsDeveloper: Motion TwinRelease Date: August 6, 2018Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDead Cells is one of the pioneers of the new wave of roguelites of the past few years. Ever since its conception, developer Motion Twin set out to build an ambitious foundation--prioritizing a breakneck rhythm and flow in movement and attacks, rewarding fast reflexes and improvisation on the spot.The team continued to work on the game over the years, delivering a total of 35 major updates, expanding and ironing out possibly every element inside out. If at some point you think the base game doesn't have enough to offer, there are five DLCs, including the Return to Castlevania expansion. As it stands, there might never be another game like Dead Cells, and that's okay. We'll still be playing it for years to come, while also witnessing the team trying out new ideas, such as the co-op roguelite Windblown, which is an early access game to watch. See at Fanatical Deep Rock Galactic: SurvivorDeveloper: Funday GamesRelease Date: February 14, 2024Platforms: PCIf you're a Left 4 Dead 2 fan, chances are that you've heard of Deep Rock Galactic, which takes the structure of the zombie-driven shooter and takes it in a different direction, featuring dwarves in space, alien monsters, and destructible environments. Deep Rock Galactic: Survivor, however, takes things even further.Released in Steam early access back on February 14, 2024, you're taken onto increasingly harder levels where your dwarf of choice attacks automatically. The Survivor-like is presented in a top-down perspective, with the mining mechanic taking center stage to unlock upgrades during runs and improve your chances.There have been four sizable updates, but even in its infancy, developer Funday Games struck gold when mining for resources. The combination of its existing setting with the roguelike genre is an enticing one. See at Steam Hades 2Developer: Supergiant GamesRelease Date: May 6, 2024Platforms: PCDeveloper Supergiant Games has famously never done sequels before--until Hades 2. The sequel follows the events of the first game, in which Zagreus, son of the Greek god of the underworld, fought his way to the surface. Now, his sister Melinöe is tasked with defeating Chronos, the god of time itself, who's posing a threat unknown to everyone to this point.The roguelite is similar in nature to its predecessor, advancing the story with each victorious or failed run, gradually uncovering layer upon layer of new characters, powers to combine and grow stronger with, and even more features to further customize your experience. Hades 2 is still in early access, but there's a ridiculous amount of story and challenges to go through. Plus, the sequel is one of the first games confirmed for the Nintendo Switch 2. The 1.0 release date is yet to be confirmed, but Supergiant is targeting 2025. See at Steam Darkest Dungeon 2Developer: Red Hook StudiosRelease Date: May 8, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDarkest Dungeon 2 entered early access in October 2021, with the full launch taking place on May 8. It had a tall order--surpassing the inimitable Darkest Dungeon, a tough roguelike centered around stress as a mechanic, with characters being driven mad or, on occasion, becoming inspired by the embrace of darkness and presence of heinous monsters.The sequel moves away from the structure of its predecessor, where you explored different biomes while managing resources and upgrading a home base. Now, it follows a structure similar to modern roguelite conventions, where you choose from different paths that are labeled with the rewards and challenges awaiting on the roads.While the combat shares some similarities, many new features shake up previous foundations, from playable origin stories for each hero to the affinity system, which takes the stress mechanic of the first game and adds a communal element to it by leading to different relationship archetypes between party members. Despite the change in presentation with more bells and whistles, Darkest Dungeon 2 retains the spirit of the first game--it's a visceral, tough-as-nails adventure that demands patience to overcome. See at Fanatical Rogue Legacy 2Developer: Cellar Door GamesRelease Date: April 28, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCWhen the original Rogue Legacy launched in 2013, its combination of metroidvania with roguelite elements was already promising. Yet, it pushed things further with a genius feature where, each time you die, one of your children succeeds you. The trick? Everybody has unique traits, from gigantism and baldness to color blindness and dyslexia, which would have gameplay impacts from the beneficial to the hilarious.Rogue Legacy 2 pushes the novelty with even more traits and classes, including a bard and a dragon lancer. The metroidvania aspect has also been improved with the addition of unique items that permanently unlock abilities to further explore the world and unveil its secrets. It's a sequel that successfully ticks every box a sequel must, and does so with a familiar grace and humor that still has a lot to offer over a decade later. See at Steam Spelunky 2Developer: Mossmouth and BlitWorksRelease Date: September 29, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCSpelunky is the classic go-to recommendation for a roguelike with ironclad design. The platformer with an Indiana Jones spirit made for one of the most challenging roguelites out there, requiring patience and the willingness to study every possible enemy pattern, trap, and miscalculation that can end your run, and then memorize it all for the next attempt.Spelunky 2 is a showcase of refinement upon refinement. Sure, it's touted with a bigger world with new areas to study, multiple routes to find and take advantage of, and an assortment of features meant to subvert long-standing fans' expectations. The sequel's greatest trick, however, is once again proving that meticulously thought design can elevate good ideas to admirable heights. The only way to improve is to keep trying, over and over, until surpassing the obstacles in your way becomes second nature. And then you get to do it all over again in the following area. See at Steam Slay the SpireDeveloper: Mega CritRelease Date: January 23, 2019Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDeck-building has become a popular marriage candidate for roguelites, and Slay the Spire might be one of the games responsible for its popularity. The premise is simple: You pick a character who has a predefined card deck and jump into a procedurally generated run. The rewards, obstacles, and challenges roaming your chosen paths are always different, demanding different strategies.As you make your way through a game session, you'll collect more cards for your deck, slowly customizing the options available to fit different playstyles and adapt yourself to the danger at hand. Do you invest in dealing as much damage as possible, neglecting your defense? Do you try to come up with different synergies to create a jack-of-all-trades card deck? There's always something to learn and discover, and the number of combinations available to experiment with is seducingly daunting. The best part? There's a sequel in the works, slated for 2025. See at Steam Risk of Rain 2Developer: Hopoo GamesRelease Date: August 11, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCRisk of Rain 2 is one of the few roguelites that explored the idea of taking the often pixel art, 2D-driven presentations of the genre and experimenting with 3D instead. Taking the elements that made its predecessor great, from enemy design to the different survivors you control, the change of perspective led to a breath of fresh air in the genre, and one of the most entertaining online games out there.The 1.0 release on August 11, 2020 has been followed up with hefty updates and paid DLC since. You can spend hours just fooling around with friends and seeing how far you can go. Once you get invested in the game's most intricate secrets and mechanics, however, you'll find out that the thrill comes down to becoming an unstoppable force challenged by a dynamic difficulty meter that's constantly keeping you on your toes. The use of 3D, then, isn't a mere novelty--it literally shines a new light on what roguelites can achieve when looked at from a different perspective, adding a different sense of movement and scale to the usual roguelite chaos. See at Steam Crypt of the NecrodancerDeveloper: Brace Yourself GamesRelease Date: April 23, 2015Platforms: PlayStation 4, Xbox One, Nintendo Switch, Android, iOS, PCCrypt of the Necrodancer might be one of the oldest picks of our best roguelike games list, but the reason is simple: No other roguelite has managed to combine the genre conventions with the mechanics of a rhythm game to such success. Every movement and action in the game is tied to the beat of the soundtrack blasting in the background.Enemies have different patterns that you must learn, all while carefully moving on tiles as if you were tapping the floor with your foot following a song. Even if you're not rhythm game savvy, the mix of both genres is accommodating enough to make you a believer--right until you meet a dragon for the first time, that is. After the original release, Cadence of Hyrule followed up on the concept, with the studio collaborating with Nintendo for a different take on The Legend of Zelda. But Crypt of the Necrodancer remains a worthy rogue classic. See at Steam Into the BreachDeveloper: Subset GamesRelease Date: February 27, 2018Platforms: Nintendo Switch, Android, iOS, PCThe alien invasion grows in numbers. You must assemble a squad of a handful of units and try to beat the odds. When you inevitably meet your demise, the last person standing creates a rift and travels to a different timeline. Time to start again.Into the Breach has a steep learning curve. Its design conventions, however, make it worth the effort to learn how to best use the space given to you and how your units can counterattack the alien push. The game is clear about the consequences of your movements on each map grid--whether or not you'll be able to land an attack, if one of your mechs will be caught in a tidal wave or an enemy projectile, and so on.Often, playing the strategy roguelike feels like a series of elaborate board games, where you carefully move pieces and spend your time thinking of the best possible plan. When it all comes together, the satisfaction is unparalleled. But even when you fail and you're sent to another timeline to commence anew, there's a thrill in knowing that next time might be the one if you take the time to analyze your movements and execute with care.Into the Breach is also the rare game to receive a 10/10 from GameSpot. See at Steam Loop HeroDeveloper: Four QuartersRelease Date: March 4, 2021Platforms: Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCThe concept of loops and the repetitive nature of roguelites are a natural pairing. Loop Hero not only understands it, but extends it further by turning you into a dungeon master of sorts. You're given the choice of a hero and a map layout, as well as a deck of cards. You can place different types of terrain and structures, each having its own pros and cons. But you also need to place enemies, slowly making each loop--where the character walks a full cycle of the map--more intricate to navigate.The randomized nature of roguelites is heightened by giving you agency over the dangers that your hero will have to overcome. With a large number of unlockables to pursue after each session, as well as a captivating presentation, Loop Hero is one of the most inventive roguelites out there. See at Fanatical ReturnalDeveloper: HousemarqueRelease Date: April 30, 2021Platforms: PlayStation 5, PCHousemarque's expertise lies in games with an arcade nature, from Resogun to Nex Machina. At first glance, Returnal seems different--its presentation is powered by a level of production that screams AAA game. Initially introduced as a PlayStation 5 exclusive, the third-person shooter makes an interesting use of the roguelite concept, intertwining story events with each death. Similarly to Hades, meeting your demise rarely means taking a step back.Don't let its prestigious look deceive you, though--Returnal is the living proof of a modern arcade game, taking cues from the bullet hell genre. This means that you must be in constant movement, carefully timing dodges and narrow jumps to avoid a barrage of projectiles coming your way from all directions. A sequel is slated for 2026, but the first game deserves all of your attention. It's one of the best games in the PlayStation catalog, and a thrilling showcase of how a roguelite structure can inform a story, blending into one coexisting vehicle for a narrative that wouldn't work elsewhere. See at Fanatical Shogun ShowdownDeveloper: RoboatinoRelease Date: September 5, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDeveloper Roboatino saw the synergy of roguelike and deck-building elements and decided to add turn-based combat to the mix. You command a lone hero who must take positioning and time into consideration to defeat multiple enemies and make it out unscathed.Using an inventive mechanic regarding the tiles you set foot on, Shogun Showdown hides a surprising level of depth, which you gradually uncover the more time you spend with it. You can upgrade and sacrifice different movements and skills in between battles, and as you die, you'll unlock new characters and attacks to experiment with. If you want to test the game's combat by yourself, there's a free prologue available on PC. See at Fanatical Blue PrinceDeveloper: DogubombRelease Date: April 10, 2025Platforms: PlayStation 5, Xbox Series X|S, PCIn Blue Prince, you're a fourteen-year-old boy next in line for an inheritance. The catch is that you first need to explore a manor that changes its inner structure each day, hiding access to the elusive room 46 somewhere within its bowels. Dogubomb's title is part puzzle game, part roguelite, part investigative game.When you start a new day, you're given a number of steps that you can take inside the manor. Upon interacting with a door, the game grants you a random selection of rooms, each containing a puzzle, resource items, or a clue to a larger mystery. Sometimes all three of them. The deeper you plunge into Blue Prince, the higher the chances of becoming engrossed by the sheer amount of layers upon layers of puzzles to solve. See at Fanatical Caves of QudDeveloper: Freehold GamesRelease Date: December 5, 2024Platforms: PCDevelopment for Caves of Qud began back in 2007, with the first public beta being released to the world in 2010. Then, after almost a decade in Steam early access, the game was fully launched on December 5, 2024. The science-fantasy roguelike is brimming with emergent stories, offering a deeply simulated world where you can shape the environment as you see fit, join one of over 70 factions, or simply get lost in the overwhelming number of possible actions and outcomes available.In Caves of Qud, every NPC and monster is as fully simulated as you, meaning that they all have their own skills, equipment, body parts, and levels. The body parts are important, as there are multiple mutations at play, from two heads to the power of cloning oneself. The sandbox nature and painstaking level of detail have added an unmatched identity to the roguelike over its long lifespan. Now, there's never been a better time to take a plunge and become a part of its labyrinthine systems and intricate synergies that are happening in the game without your input. See at Steam FTL: Faster Than LightDeveloper: Subset GamesRelease Date: September 14, 2021Platforms: iOS, PCCommanding a party is a classic go-to for roguelites. Being the captain of a spaceship where you must attend to your crew and rooms individually, however, is an idea that is still novel to this day. Before Into the Breach, developer Subset Games came up with a different adventure in outer space.Presented with randomly generated galaxies, you must pick different paths to warp to, taking care and managing your spaceship in your ventures. Everything from the state of the hull to the level of oxygen must be accounted for. While you might be lucky with the galaxy destinations you pick, your crew will inevitably have to confront other ships.It's during these moments that FTL: Faster Than Light showcases its exhilarating mix of mechanics, forcing you to act fast by putting up fires, deciding which rooms to open and which ones to close, and sending crew members to repair the ship, all while using similar strategies on the enemy at hand. There's no other game like FTL. See at Steam InscryptionDeveloper: Daniel Mullins GamesRelease Date: October 19, 2021Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCThe creator of the eerie Pony Island took a stab at the roguelike genre in 2021 with Inscryption. At first, you don't know where you are--all you can see is the inside of a dark cabin, and a strange figure that invites you to play a card game. The creepiness sets in more and more over time, as you use cards depicting animals that seem to be alive, trying to make progress in the game while also looking for an opportunity to try and figure out how to escape the cabin.Inscription has multiple twists that are best left as a secret. If you want a general indication of what to expect, however, this roguelike pulls you into an obscure setting that becomes darker the more time you spend with it, subverting existing genre conventions and familiar mechanics with a horror twist. See at Fanatical Dome KeeperDeveloper: BippinbitsRelease Date: September 27, 2022Platforms: PCDome Keeper is a great game for people who enjoy multitasking. As the name implies, you must protect a dome from enemy attacks. In order to do so, you must dig underneath the surface to search for resources and artifacts, which are used to choose upgrades and different ways to defend your base.Enemies won't just sit and wait, however. You only have a limited time to dig in between attack waves. Picking your upgrades carefully will make or break your chances of survival to gain another chance at plunging through the surface and build better defenses. Dome Keeper is an ambitious survival game that takes cue from roguelikes and tower defense games to create a different kind of challenge to overcome. See at Fanatical Monster TrainDeveloper: Shiny ShoeRelease Date: May 20, 2020Platforms: PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, PCMonster Train is the distant cousin of Slay the Spire. You're given a deck of cards that you slowly grow during runs, as well as different paths to choose from. The twist is how combat encounters are structured, turning elements like positioning and card strategies on their head.Whenever you face enemies, you're presented with a large vertical structure that has three play fields. You must carefully plan where to place your cards to defend the train's core. It's an idea that's pushed to its limit time and time again with the cards available and the ways in which enemies can also strategize around your defenses. Monster Train is a prime example of how much innovation is still in the genre. See at Fanatical Vampire SurvivorsDeveloper: PoncleRelease Date: October 20, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCTaking inspiration from a mobile game called Magic Survival, in which the main character attacked automatically without the player's input, developer Poncle leaned on a fascination for Castlevania's aesthetic to iterate on the concept. The simple idea led to an absurd amount of characters, levels, and items to unlock--including, of course, an official collaboration with Konami to include more than just indirect references to the Castlevania series.Playing a Vampire Survivors stage can last anything from 15 to 20 or 30 minutes--if you can survive long enough with the items you've acquired. Even if you fail, however, you're constantly unlocking items, characters, and stages to explore in subsequent runs. It's a game that's best described as a Pandora's Box equivalent. Especially considering the chaos that it will likely inflict on your schedule. See at Steam Hitman World of Assassination: Freelancer ModeDeveloper: IO InteractiveRelease Date: January 26, 2023Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PCThe Hitman series has always excelled in presenting puzzle boxes that double down as playgrounds to blend in, follow your target, and take them down in increasingly ridiculous ways. Freelancer Mode, introduced to Hitman World of Assassination on January 26, 2023, adds a different spin to the premise with a persistent and highly replayable experience.In this mode, targets are always random, and you're given access to different bonus objectives. Making use of a hub exclusive to Freelancer, Agent 47 must choose a crime syndicate to pursue, which sets the mood of the campaign, and then get started without any equipment or weapons. If you've already mastered the classic Hitman levels or you just want a different, ridiculously polished roguelike experience, Freelancer Mode is a distinct and ambitious take on the genre. Worth mentioning that Hitman World of Assassination is also slated to launch on Nintendo Switch 2. See at Steam InkboundDeveloper: Shiny ShoeRelease Date: April 9, 2024Platforms: PCFrom the makers of Monster Train comes Inkbound, a turn-based tactical roguelike that offers co-op, and synergies that are heightened by coordinating with others online. Players can move freely and act simultaneously in multiplayer, picking from eight different classes to try out different combinations.There's also a deck-building element of sorts involved in the vein of draftable abilities, upgrades, and an array of items to use in-game. It's an intriguing blend of genres that might take some time to get used to. Once things click, however, you and the rest of the party will be working in tandem to see how far you can push your strategies. See at Steam God of War Ragnarok: ValhallaDeveloper: Santa Monica StudiosRelease Date: December 12, 2023Platforms: PlayStation 4, PlayStation 5, PCGod of War Ragnarok is a behemoth of an action-RPG, featuring a lengthy campaign across open areas with side quests, collectibles, and dozens of corners to explore. If you're looking for a break from the main story or just want to try a new roguelite that elevates some of the game's strengths in a different structure, the free Valhalla DLC is a must play.Taking place after the events of the main story, Valhalla has Kratos going through a series of punishing trials, which slowly serve as a therapy session of sorts as he reminiscences of the events that happened during the original trilogy of God of War games.The bite-sized rendition of combat encounters shines a different light on combat mechanics that you may already be familiar with. And, taking cues from the likes of Hades and Returnal, each death pushes the story forward in meaningful ways. Valhalla is a rare combination of genres that shouldn't work as well as they do, and it deserves your time before the next adventure of Kratos inevitably rolls in. See at Fanatical NoitaDeveloper: Nolla GamesRelease Date: October 15, 2020Platforms: PCAfter a short early access period in 2019, Noita was fully released in October 2020, and provided an escape from the horrors of that year with, well, more horrors. Its punishing difficulty and procedurally-generated worlds provide deep and engaging gameplay. Noita places you in the shoes of a wand-wielding alchemist navigating a deadly, destructible world. The seemingly simple pixel art style leads to complexity where water flows, acid burns, fire spreads, and cave-ins can be triggered by a single misplaced explosive.Unlike many roguelikes that focus on stat-based progression, Noita appeals to player creativity and experimentation. The game's wand crafting system is a particular highlight, allowing you to mix and match spells, modifiers, and triggers to create devastating effects or strange contraptions that alter the way the game plays with every decision. The fun of Noita is learning how to break it in delightfully chaotic ways. This customization means each run feels unique, not just because of the randomized levels, but because the tools at your disposal and the way you choose to implement them define each playthrough. Noita is deeper than it first appears, with plenty of secrets and mysteries to uncover. Its expansive hidden world and lore begs to be uncovered, and the community engagement and conversation around it continues even half a decade on from its release. Experiment with fire, mess around with slime, and Noita will reward your curiosity. You'll find that, most of the time, death in Noita stems from your own creation, giving the game a cruel sense of irony and punishment. Despite that, or perhaps even because of that, Noita is a beautiful experience. See at Steam #best #roguelike #games #play #replay
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    25 Best Roguelike Games To Play And Replay In 2025
    The best roguelike games offer a serious but rewarding commitment, inviting you to lose time and time again until you reach new heights. And then you get to repeat the process while retaining knowledge that shapes your future sessions, improving your skills with each subsequent run.The best roguelike games follow the philosophy of randomizing existing game elements and providing a different experience every time you start a new run, with the condition that a game over screen means restarting from scratch. The roguelite distinction is similar, but it involves permanent progression, be it in the form of story, unlockable paths, items, and so on.Our selection of the best roguelike games has something for every player, regardless of platform and subgenre of choice. Our picks intersect with rhythm, deckbuilding, platforming, puzzle, and shooter games, to name a few. The roguelike and roguelite genres keep gaining more ground as pillars for design choices, meaning that some of the games on this list will ring familiar with the selections in our best PS5 games and best PC game lists. You'll also find some overlap with our recommendations for the best indie games to play right now.As the middle of 2025 draws near, choosing the best roguelike games becomes tougher with each passing day. The likes of Nuclear Throne, The Binding of Isaac, and Enter the Gungeon progressively marked their place in the genre years ago. Now, roguelikes and roguelites are in abundance, with game developers coming up with novel spins and pushing the genre forward.Whether you're looking for something more traditional or a unique take on a genre that is brimming with creativity, our best roguelike games list is bound to add a few new experiences to have on your radar. BalatroDeveloper: LocalThunkRelease Date: February 20, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCIf you've seen your loved ones spending way too much time on their phones during the past year, it's likely due to LocalThunk's engrossing take on poker. Balatro is deceptively simple: Look at your hand, think of the combination that will net you the most points, and see the numbers go up.As you slowly make your way to tougher levels, gaining additional cards that multiply said score while granting an array of often absurd bonuses, you'll immediately understand the appeal. Balatro is not about poker, nor is it just a roguelike. It's a numbers game where you can rig the rules in your favor. Its challenges are hypnotizing, but once you achieve victory for the first time, it'll take you a while to play anything else. See at Amazon Pacific DriveDeveloper: Ironwood StudiosRelease Date: February 22, 2024Platforms: PlayStation 5, PCPacific Drive is not technically a roguelite, even if it shares quite a few similarities in how you navigate its world, picking up key items and tackling objectives as you escape from weather anomalies from the inside of your car. The Endless Expeditions update, however, does push the game toward that direction.Released on April 3 of this year, Expeditions takes you outside of the campaign and into a randomized map with modifiers and rewards, the latter including cosmetics and unique tools. The trick is that you won't be able to stock up on resources, as you're forced to scavenge and build your inventory from scratch each time.Expeditions only end once you've collected enough anchors on a map. The longer this takes, however, the harder the task will become, with anomalies gearing up in difficulty. If you're looking for an extra challenge or an interesting twist on the Pacific Drive formula, Expeditions is the answer.Fanatical and GameSpot are both owned by Fandom. See at Fanatical Dead CellsDeveloper: Motion TwinRelease Date: August 6, 2018Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDead Cells is one of the pioneers of the new wave of roguelites of the past few years. Ever since its conception, developer Motion Twin set out to build an ambitious foundation--prioritizing a breakneck rhythm and flow in movement and attacks, rewarding fast reflexes and improvisation on the spot.The team continued to work on the game over the years, delivering a total of 35 major updates, expanding and ironing out possibly every element inside out. If at some point you think the base game doesn't have enough to offer, there are five DLCs (one of them free), including the Return to Castlevania expansion. As it stands, there might never be another game like Dead Cells, and that's okay. We'll still be playing it for years to come, while also witnessing the team trying out new ideas, such as the co-op roguelite Windblown, which is an early access game to watch. See at Fanatical Deep Rock Galactic: SurvivorDeveloper: Funday GamesRelease Date: February 14, 2024Platforms: PCIf you're a Left 4 Dead 2 fan, chances are that you've heard of Deep Rock Galactic, which takes the structure of the zombie-driven shooter and takes it in a different direction, featuring dwarves in space, alien monsters, and destructible environments. Deep Rock Galactic: Survivor, however, takes things even further.Released in Steam early access back on February 14, 2024, you're taken onto increasingly harder levels where your dwarf of choice attacks automatically. The Survivor-like is presented in a top-down perspective, with the mining mechanic taking center stage to unlock upgrades during runs and improve your chances.There have been four sizable updates, but even in its infancy, developer Funday Games struck gold when mining for resources. The combination of its existing setting with the roguelike genre is an enticing one. See at Steam Hades 2Developer: Supergiant GamesRelease Date: May 6, 2024Platforms: PCDeveloper Supergiant Games has famously never done sequels before--until Hades 2. The sequel follows the events of the first game, in which Zagreus, son of the Greek god of the underworld, fought his way to the surface. Now, his sister Melinöe is tasked with defeating Chronos, the god of time itself, who's posing a threat unknown to everyone to this point.The roguelite is similar in nature to its predecessor, advancing the story with each victorious or failed run, gradually uncovering layer upon layer of new characters, powers to combine and grow stronger with, and even more features to further customize your experience. Hades 2 is still in early access, but there's a ridiculous amount of story and challenges to go through. Plus, the sequel is one of the first games confirmed for the Nintendo Switch 2. The 1.0 release date is yet to be confirmed, but Supergiant is targeting 2025. See at Steam Darkest Dungeon 2Developer: Red Hook StudiosRelease Date: May 8, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDarkest Dungeon 2 entered early access in October 2021, with the full launch taking place on May 8. It had a tall order--surpassing the inimitable Darkest Dungeon, a tough roguelike centered around stress as a mechanic, with characters being driven mad or, on occasion, becoming inspired by the embrace of darkness and presence of heinous monsters.The sequel moves away from the structure of its predecessor, where you explored different biomes while managing resources and upgrading a home base. Now, it follows a structure similar to modern roguelite conventions, where you choose from different paths that are labeled with the rewards and challenges awaiting on the roads.While the combat shares some similarities, many new features shake up previous foundations, from playable origin stories for each hero to the affinity system, which takes the stress mechanic of the first game and adds a communal element to it by leading to different relationship archetypes between party members. Despite the change in presentation with more bells and whistles, Darkest Dungeon 2 retains the spirit of the first game--it's a visceral, tough-as-nails adventure that demands patience to overcome. See at Fanatical Rogue Legacy 2Developer: Cellar Door GamesRelease Date: April 28, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCWhen the original Rogue Legacy launched in 2013, its combination of metroidvania with roguelite elements was already promising. Yet, it pushed things further with a genius feature where, each time you die, one of your children succeeds you. The trick? Everybody has unique traits, from gigantism and baldness to color blindness and dyslexia, which would have gameplay impacts from the beneficial to the hilarious.Rogue Legacy 2 pushes the novelty with even more traits and classes, including a bard and a dragon lancer. The metroidvania aspect has also been improved with the addition of unique items that permanently unlock abilities to further explore the world and unveil its secrets. It's a sequel that successfully ticks every box a sequel must, and does so with a familiar grace and humor that still has a lot to offer over a decade later. See at Steam Spelunky 2Developer: Mossmouth and BlitWorksRelease Date: September 29, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCSpelunky is the classic go-to recommendation for a roguelike with ironclad design. The platformer with an Indiana Jones spirit made for one of the most challenging roguelites out there, requiring patience and the willingness to study every possible enemy pattern, trap, and miscalculation that can end your run, and then memorize it all for the next attempt.Spelunky 2 is a showcase of refinement upon refinement. Sure, it's touted with a bigger world with new areas to study, multiple routes to find and take advantage of, and an assortment of features meant to subvert long-standing fans' expectations. The sequel's greatest trick, however, is once again proving that meticulously thought design can elevate good ideas to admirable heights. The only way to improve is to keep trying, over and over, until surpassing the obstacles in your way becomes second nature. And then you get to do it all over again in the following area. See at Steam Slay the SpireDeveloper: Mega CritRelease Date: January 23, 2019Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDeck-building has become a popular marriage candidate for roguelites, and Slay the Spire might be one of the games responsible for its popularity. The premise is simple: You pick a character who has a predefined card deck and jump into a procedurally generated run. The rewards, obstacles, and challenges roaming your chosen paths are always different, demanding different strategies.As you make your way through a game session, you'll collect more cards for your deck, slowly customizing the options available to fit different playstyles and adapt yourself to the danger at hand. Do you invest in dealing as much damage as possible, neglecting your defense? Do you try to come up with different synergies to create a jack-of-all-trades card deck? There's always something to learn and discover, and the number of combinations available to experiment with is seducingly daunting. The best part? There's a sequel in the works, slated for 2025. See at Steam Risk of Rain 2Developer: Hopoo GamesRelease Date: August 11, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCRisk of Rain 2 is one of the few roguelites that explored the idea of taking the often pixel art, 2D-driven presentations of the genre and experimenting with 3D instead. Taking the elements that made its predecessor great, from enemy design to the different survivors you control, the change of perspective led to a breath of fresh air in the genre, and one of the most entertaining online games out there.The 1.0 release on August 11, 2020 has been followed up with hefty updates and paid DLC since. You can spend hours just fooling around with friends and seeing how far you can go. Once you get invested in the game's most intricate secrets and mechanics, however, you'll find out that the thrill comes down to becoming an unstoppable force challenged by a dynamic difficulty meter that's constantly keeping you on your toes. The use of 3D, then, isn't a mere novelty--it literally shines a new light on what roguelites can achieve when looked at from a different perspective, adding a different sense of movement and scale to the usual roguelite chaos. See at Steam Crypt of the NecrodancerDeveloper: Brace Yourself GamesRelease Date: April 23, 2015Platforms: PlayStation 4, Xbox One, Nintendo Switch, Android, iOS, PCCrypt of the Necrodancer might be one of the oldest picks of our best roguelike games list, but the reason is simple: No other roguelite has managed to combine the genre conventions with the mechanics of a rhythm game to such success. Every movement and action in the game is tied to the beat of the soundtrack blasting in the background.Enemies have different patterns that you must learn, all while carefully moving on tiles as if you were tapping the floor with your foot following a song. Even if you're not rhythm game savvy, the mix of both genres is accommodating enough to make you a believer--right until you meet a dragon for the first time, that is. After the original release, Cadence of Hyrule followed up on the concept, with the studio collaborating with Nintendo for a different take on The Legend of Zelda. But Crypt of the Necrodancer remains a worthy rogue classic. See at Steam Into the BreachDeveloper: Subset GamesRelease Date: February 27, 2018Platforms: Nintendo Switch, Android, iOS, PCThe alien invasion grows in numbers. You must assemble a squad of a handful of units and try to beat the odds. When you inevitably meet your demise, the last person standing creates a rift and travels to a different timeline. Time to start again.Into the Breach has a steep learning curve. Its design conventions, however, make it worth the effort to learn how to best use the space given to you and how your units can counterattack the alien push. The game is clear about the consequences of your movements on each map grid--whether or not you'll be able to land an attack, if one of your mechs will be caught in a tidal wave or an enemy projectile, and so on.Often, playing the strategy roguelike feels like a series of elaborate board games, where you carefully move pieces and spend your time thinking of the best possible plan. When it all comes together, the satisfaction is unparalleled. But even when you fail and you're sent to another timeline to commence anew, there's a thrill in knowing that next time might be the one if you take the time to analyze your movements and execute with care.Into the Breach is also the rare game to receive a 10/10 from GameSpot. See at Steam Loop HeroDeveloper: Four QuartersRelease Date: March 4, 2021Platforms: Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCThe concept of loops and the repetitive nature of roguelites are a natural pairing. Loop Hero not only understands it, but extends it further by turning you into a dungeon master of sorts. You're given the choice of a hero and a map layout, as well as a deck of cards. You can place different types of terrain and structures, each having its own pros and cons. But you also need to place enemies, slowly making each loop--where the character walks a full cycle of the map--more intricate to navigate.The randomized nature of roguelites is heightened by giving you agency over the dangers that your hero will have to overcome. With a large number of unlockables to pursue after each session, as well as a captivating presentation, Loop Hero is one of the most inventive roguelites out there. See at Fanatical ReturnalDeveloper: HousemarqueRelease Date: April 30, 2021Platforms: PlayStation 5, PCHousemarque's expertise lies in games with an arcade nature, from Resogun to Nex Machina. At first glance, Returnal seems different--its presentation is powered by a level of production that screams AAA game. Initially introduced as a PlayStation 5 exclusive, the third-person shooter makes an interesting use of the roguelite concept, intertwining story events with each death. Similarly to Hades, meeting your demise rarely means taking a step back.Don't let its prestigious look deceive you, though--Returnal is the living proof of a modern arcade game, taking cues from the bullet hell genre. This means that you must be in constant movement, carefully timing dodges and narrow jumps to avoid a barrage of projectiles coming your way from all directions. A sequel is slated for 2026, but the first game deserves all of your attention. It's one of the best games in the PlayStation catalog, and a thrilling showcase of how a roguelite structure can inform a story, blending into one coexisting vehicle for a narrative that wouldn't work elsewhere. See at Fanatical Shogun ShowdownDeveloper: RoboatinoRelease Date: September 5, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDeveloper Roboatino saw the synergy of roguelike and deck-building elements and decided to add turn-based combat to the mix. You command a lone hero who must take positioning and time into consideration to defeat multiple enemies and make it out unscathed.Using an inventive mechanic regarding the tiles you set foot on, Shogun Showdown hides a surprising level of depth, which you gradually uncover the more time you spend with it. You can upgrade and sacrifice different movements and skills in between battles, and as you die, you'll unlock new characters and attacks to experiment with. If you want to test the game's combat by yourself, there's a free prologue available on PC. See at Fanatical Blue PrinceDeveloper: DogubombRelease Date: April 10, 2025Platforms: PlayStation 5, Xbox Series X|S, PCIn Blue Prince, you're a fourteen-year-old boy next in line for an inheritance. The catch is that you first need to explore a manor that changes its inner structure each day, hiding access to the elusive room 46 somewhere within its bowels. Dogubomb's title is part puzzle game, part roguelite, part investigative game.When you start a new day, you're given a number of steps that you can take inside the manor. Upon interacting with a door, the game grants you a random selection of rooms, each containing a puzzle, resource items, or a clue to a larger mystery. Sometimes all three of them. The deeper you plunge into Blue Prince, the higher the chances of becoming engrossed by the sheer amount of layers upon layers of puzzles to solve. See at Fanatical Caves of QudDeveloper: Freehold GamesRelease Date: December 5, 2024Platforms: PCDevelopment for Caves of Qud began back in 2007, with the first public beta being released to the world in 2010. Then, after almost a decade in Steam early access, the game was fully launched on December 5, 2024. The science-fantasy roguelike is brimming with emergent stories, offering a deeply simulated world where you can shape the environment as you see fit, join one of over 70 factions, or simply get lost in the overwhelming number of possible actions and outcomes available.In Caves of Qud, every NPC and monster is as fully simulated as you, meaning that they all have their own skills, equipment, body parts, and levels. The body parts are important, as there are multiple mutations at play, from two heads to the power of cloning oneself. The sandbox nature and painstaking level of detail have added an unmatched identity to the roguelike over its long lifespan. Now, there's never been a better time to take a plunge and become a part of its labyrinthine systems and intricate synergies that are happening in the game without your input. See at Steam FTL: Faster Than LightDeveloper: Subset GamesRelease Date: September 14, 2021Platforms: iOS, PCCommanding a party is a classic go-to for roguelites. Being the captain of a spaceship where you must attend to your crew and rooms individually, however, is an idea that is still novel to this day. Before Into the Breach, developer Subset Games came up with a different adventure in outer space.Presented with randomly generated galaxies, you must pick different paths to warp to, taking care and managing your spaceship in your ventures. Everything from the state of the hull to the level of oxygen must be accounted for. While you might be lucky with the galaxy destinations you pick, your crew will inevitably have to confront other ships.It's during these moments that FTL: Faster Than Light showcases its exhilarating mix of mechanics, forcing you to act fast by putting up fires, deciding which rooms to open and which ones to close, and sending crew members to repair the ship, all while using similar strategies on the enemy at hand. There's no other game like FTL. See at Steam InscryptionDeveloper: Daniel Mullins GamesRelease Date: October 19, 2021Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCThe creator of the eerie Pony Island took a stab at the roguelike genre in 2021 with Inscryption. At first, you don't know where you are--all you can see is the inside of a dark cabin, and a strange figure that invites you to play a card game. The creepiness sets in more and more over time, as you use cards depicting animals that seem to be alive, trying to make progress in the game while also looking for an opportunity to try and figure out how to escape the cabin.Inscription has multiple twists that are best left as a secret. If you want a general indication of what to expect, however, this roguelike pulls you into an obscure setting that becomes darker the more time you spend with it, subverting existing genre conventions and familiar mechanics with a horror twist. See at Fanatical Dome KeeperDeveloper: BippinbitsRelease Date: September 27, 2022Platforms: PCDome Keeper is a great game for people who enjoy multitasking. As the name implies, you must protect a dome from enemy attacks. In order to do so, you must dig underneath the surface to search for resources and artifacts, which are used to choose upgrades and different ways to defend your base.Enemies won't just sit and wait, however. You only have a limited time to dig in between attack waves. Picking your upgrades carefully will make or break your chances of survival to gain another chance at plunging through the surface and build better defenses. Dome Keeper is an ambitious survival game that takes cue from roguelikes and tower defense games to create a different kind of challenge to overcome. See at Fanatical Monster TrainDeveloper: Shiny ShoeRelease Date: May 20, 2020Platforms: PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, PCMonster Train is the distant cousin of Slay the Spire. You're given a deck of cards that you slowly grow during runs, as well as different paths to choose from. The twist is how combat encounters are structured, turning elements like positioning and card strategies on their head.Whenever you face enemies, you're presented with a large vertical structure that has three play fields. You must carefully plan where to place your cards to defend the train's core. It's an idea that's pushed to its limit time and time again with the cards available and the ways in which enemies can also strategize around your defenses. Monster Train is a prime example of how much innovation is still in the genre. See at Fanatical Vampire SurvivorsDeveloper: PoncleRelease Date: October 20, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCTaking inspiration from a mobile game called Magic Survival, in which the main character attacked automatically without the player's input, developer Poncle leaned on a fascination for Castlevania's aesthetic to iterate on the concept. The simple idea led to an absurd amount of characters, levels, and items to unlock--including, of course, an official collaboration with Konami to include more than just indirect references to the Castlevania series.Playing a Vampire Survivors stage can last anything from 15 to 20 or 30 minutes--if you can survive long enough with the items you've acquired. Even if you fail, however, you're constantly unlocking items, characters, and stages to explore in subsequent runs. It's a game that's best described as a Pandora's Box equivalent. Especially considering the chaos that it will likely inflict on your schedule. See at Steam Hitman World of Assassination: Freelancer ModeDeveloper: IO InteractiveRelease Date: January 26, 2023Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PCThe Hitman series has always excelled in presenting puzzle boxes that double down as playgrounds to blend in, follow your target, and take them down in increasingly ridiculous ways. Freelancer Mode, introduced to Hitman World of Assassination on January 26, 2023, adds a different spin to the premise with a persistent and highly replayable experience.In this mode, targets are always random, and you're given access to different bonus objectives. Making use of a hub exclusive to Freelancer, Agent 47 must choose a crime syndicate to pursue, which sets the mood of the campaign, and then get started without any equipment or weapons. If you've already mastered the classic Hitman levels or you just want a different, ridiculously polished roguelike experience, Freelancer Mode is a distinct and ambitious take on the genre. Worth mentioning that Hitman World of Assassination is also slated to launch on Nintendo Switch 2. See at Steam InkboundDeveloper: Shiny ShoeRelease Date: April 9, 2024Platforms: PCFrom the makers of Monster Train comes Inkbound, a turn-based tactical roguelike that offers co-op, and synergies that are heightened by coordinating with others online. Players can move freely and act simultaneously in multiplayer, picking from eight different classes to try out different combinations.There's also a deck-building element of sorts involved in the vein of draftable abilities, upgrades, and an array of items to use in-game. It's an intriguing blend of genres that might take some time to get used to. Once things click, however, you and the rest of the party will be working in tandem to see how far you can push your strategies. See at Steam God of War Ragnarok: ValhallaDeveloper: Santa Monica StudiosRelease Date: December 12, 2023Platforms: PlayStation 4, PlayStation 5, PCGod of War Ragnarok is a behemoth of an action-RPG, featuring a lengthy campaign across open areas with side quests, collectibles, and dozens of corners to explore. If you're looking for a break from the main story or just want to try a new roguelite that elevates some of the game's strengths in a different structure, the free Valhalla DLC is a must play.Taking place after the events of the main story (although you can jump into it at any point from the main menu without worrying about spoilers of the main campaign), Valhalla has Kratos going through a series of punishing trials, which slowly serve as a therapy session of sorts as he reminiscences of the events that happened during the original trilogy of God of War games.The bite-sized rendition of combat encounters shines a different light on combat mechanics that you may already be familiar with. And, taking cues from the likes of Hades and Returnal, each death pushes the story forward in meaningful ways. Valhalla is a rare combination of genres that shouldn't work as well as they do, and it deserves your time before the next adventure of Kratos inevitably rolls in. See at Fanatical NoitaDeveloper: Nolla GamesRelease Date: October 15, 2020Platforms: PCAfter a short early access period in 2019, Noita was fully released in October 2020, and provided an escape from the horrors of that year with, well, more horrors. Its punishing difficulty and procedurally-generated worlds provide deep and engaging gameplay. Noita places you in the shoes of a wand-wielding alchemist navigating a deadly, destructible world. The seemingly simple pixel art style leads to complexity where water flows, acid burns, fire spreads, and cave-ins can be triggered by a single misplaced explosive.Unlike many roguelikes that focus on stat-based progression, Noita appeals to player creativity and experimentation. The game's wand crafting system is a particular highlight, allowing you to mix and match spells, modifiers, and triggers to create devastating effects or strange contraptions that alter the way the game plays with every decision. The fun of Noita is learning how to break it in delightfully chaotic ways. This customization means each run feels unique, not just because of the randomized levels, but because the tools at your disposal and the way you choose to implement them define each playthrough. Noita is deeper than it first appears, with plenty of secrets and mysteries to uncover. Its expansive hidden world and lore begs to be uncovered, and the community engagement and conversation around it continues even half a decade on from its release. Experiment with fire, mess around with slime, and Noita will reward your curiosity. You'll find that, most of the time, death in Noita stems from your own creation, giving the game a cruel sense of irony and punishment. Despite that, or perhaps even because of that, Noita is a beautiful experience. See at Steam
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  • Frontline Protocol: Tactical RTS Fun

    Frontline Protocol – Tactical PvE Strategy
    Wishlist on Steam and join Playtest for free
    Hi everyone!
    I'm an indie developer working on Frontline Protocol, a real-time strategy game with a unique blend of rts, deckbuilding and auto battler mechanics, and a strong focus on cooperative PvE gameplay.
    This isn't your typical RTS:
    Instead of controlling units directly, players influence the battlefield by playing cards. Every card you deploy brings instant effects – from spawning units, constructing buildings, placing towers, to launching tactical actions. Positioning, timing, and smart synergy between your three active decks is key.

    Key Features
    Card-based RTS
    Control your army through over 300 cards: infantry, vehicles, towers, buildings, and powerful action cards.1–4 online Multiplayer PvE Co-op
    Jump into online Multiplayer battles with up to 3 friends. Share spawners, coordinate strategies, and specialize your decks for roles like defense, eco, support, or frontline pressure.Auto Battler Dynamics
    Once deployed, your units act autonomously – but their effectiveness depends on your deck structure, map control, and team coordination.Meta Progression
    Earn Booster Credits and unlock card packs containing new units, action cards, and some items. Permanently improve select cards, invest skill points for meta-progression, and shape your long-term strategy. Create new specialized decks like infantry only, anti vehicle, eco buildings or what you want.Mission System
    Take on dynamic PvE missions with modifiers like time limits or card restrictions. Complete them to earn Mission Coins and unlock exclusive tactical rewards from mission booster packs.Special OrderAdd extra difficulty and earn rare rewards. Special Orders can be activated by the host to increase mission difficulty for all players – by limiting income, increasing enemy spawns or something else. The entire team receives a special loot if they succeed under these conditions.
    Deployment PlansStrategically boost rewards during missions. Deployment Plans are one-time tactical items drawn from mission booster packs. Use them during missions to gain extra Player EXP, Card EXP, or bonus loot – either per map or at mission completion. Choosing the right plan at the right time can multiply your rewards.

    Stats:

    Genre: Real-Time Strategy meets Deckbuilder and Auto Battler
    Online Multiplayer: Cooperative PvE for 1–4 players
    Card-Based Tactics: Spawn units, fire missiles, deploy towers, build economy
    Multi-Deck System: Play with up to three customizable decks simultaneously
    Booster Packs: Unlock new units, new action cards, and items
    300+ Cards: Infantry, vehicles, support units, towers, buildings, and special actions
    Shared Resources: Teamwide synergy through buildings and spawner sharing
    Deck Progression: Permanently upgrade cards and build long-term strategies
    Skill Tree: Earn XP and unlock passive bonuses like faster income or extra hand size
    Missions & Objectives: Take on randomly generated missions with bonus rewards
    Built for Co-op: Game design encourages collaboration and tactical communication
    No Paywalls: All content unlockable through gameplay only
    Dynamic Enemy Scaling: AI becomes stronger the longer you wait – pressure guaranteed
    Replay Value: Constant deck experimentation, randomized missions, and tactical depth

    Get more:

    Steam Page: Frontline Protocol on Steam
    Official Website: www.frontlineprotocol.com
    #frontline #protocol #tactical #rts #fun
    Frontline Protocol: Tactical RTS Fun
    Frontline Protocol – Tactical PvE Strategy Wishlist on Steam and join Playtest for free Hi everyone! I'm an indie developer working on Frontline Protocol, a real-time strategy game with a unique blend of rts, deckbuilding and auto battler mechanics, and a strong focus on cooperative PvE gameplay. This isn't your typical RTS: Instead of controlling units directly, players influence the battlefield by playing cards. Every card you deploy brings instant effects – from spawning units, constructing buildings, placing towers, to launching tactical actions. Positioning, timing, and smart synergy between your three active decks is key. Key Features Card-based RTS Control your army through over 300 cards: infantry, vehicles, towers, buildings, and powerful action cards.1–4 online Multiplayer PvE Co-op Jump into online Multiplayer battles with up to 3 friends. Share spawners, coordinate strategies, and specialize your decks for roles like defense, eco, support, or frontline pressure.Auto Battler Dynamics Once deployed, your units act autonomously – but their effectiveness depends on your deck structure, map control, and team coordination.Meta Progression Earn Booster Credits and unlock card packs containing new units, action cards, and some items. Permanently improve select cards, invest skill points for meta-progression, and shape your long-term strategy. Create new specialized decks like infantry only, anti vehicle, eco buildings or what you want.Mission System Take on dynamic PvE missions with modifiers like time limits or card restrictions. Complete them to earn Mission Coins and unlock exclusive tactical rewards from mission booster packs.Special OrderAdd extra difficulty and earn rare rewards. Special Orders can be activated by the host to increase mission difficulty for all players – by limiting income, increasing enemy spawns or something else. The entire team receives a special loot if they succeed under these conditions. Deployment PlansStrategically boost rewards during missions. Deployment Plans are one-time tactical items drawn from mission booster packs. Use them during missions to gain extra Player EXP, Card EXP, or bonus loot – either per map or at mission completion. Choosing the right plan at the right time can multiply your rewards. Stats: Genre: Real-Time Strategy meets Deckbuilder and Auto Battler Online Multiplayer: Cooperative PvE for 1–4 players Card-Based Tactics: Spawn units, fire missiles, deploy towers, build economy Multi-Deck System: Play with up to three customizable decks simultaneously Booster Packs: Unlock new units, new action cards, and items 300+ Cards: Infantry, vehicles, support units, towers, buildings, and special actions Shared Resources: Teamwide synergy through buildings and spawner sharing Deck Progression: Permanently upgrade cards and build long-term strategies Skill Tree: Earn XP and unlock passive bonuses like faster income or extra hand size Missions & Objectives: Take on randomly generated missions with bonus rewards Built for Co-op: Game design encourages collaboration and tactical communication No Paywalls: All content unlockable through gameplay only Dynamic Enemy Scaling: AI becomes stronger the longer you wait – pressure guaranteed Replay Value: Constant deck experimentation, randomized missions, and tactical depth Get more: Steam Page: Frontline Protocol on Steam Official Website: www.frontlineprotocol.com #frontline #protocol #tactical #rts #fun
    WWW.INDIEDB.COM
    Frontline Protocol: Tactical RTS Fun
    Frontline Protocol – Tactical PvE Strategy Wishlist on Steam and join Playtest for free Hi everyone! I'm an indie developer working on Frontline Protocol, a real-time strategy game with a unique blend of rts, deckbuilding and auto battler mechanics, and a strong focus on cooperative PvE gameplay. This isn't your typical RTS: Instead of controlling units directly, players influence the battlefield by playing cards. Every card you deploy brings instant effects – from spawning units, constructing buildings, placing towers, to launching tactical actions. Positioning, timing, and smart synergy between your three active decks is key. Key Features Card-based RTS Control your army through over 300 cards: infantry, vehicles, towers, buildings, and powerful action cards.1–4 online Multiplayer PvE Co-op Jump into online Multiplayer battles with up to 3 friends. Share spawners, coordinate strategies, and specialize your decks for roles like defense, eco, support, or frontline pressure.Auto Battler Dynamics Once deployed, your units act autonomously – but their effectiveness depends on your deck structure, map control, and team coordination.Meta Progression Earn Booster Credits and unlock card packs containing new units, action cards, and some items. Permanently improve select cards, invest skill points for meta-progression, and shape your long-term strategy. Create new specialized decks like infantry only, anti vehicle, eco buildings or what you want.Mission System Take on dynamic PvE missions with modifiers like time limits or card restrictions. Complete them to earn Mission Coins and unlock exclusive tactical rewards from mission booster packs.Special OrderAdd extra difficulty and earn rare rewards. Special Orders can be activated by the host to increase mission difficulty for all players – by limiting income, increasing enemy spawns or something else. The entire team receives a special loot if they succeed under these conditions. Deployment PlansStrategically boost rewards during missions. Deployment Plans are one-time tactical items drawn from mission booster packs. Use them during missions to gain extra Player EXP, Card EXP, or bonus loot – either per map or at mission completion. Choosing the right plan at the right time can multiply your rewards. Stats: Genre: Real-Time Strategy meets Deckbuilder and Auto Battler Online Multiplayer: Cooperative PvE for 1–4 players Card-Based Tactics: Spawn units, fire missiles, deploy towers, build economy Multi-Deck System: Play with up to three customizable decks simultaneously Booster Packs: Unlock new units, new action cards, and items 300+ Cards: Infantry, vehicles, support units, towers, buildings, and special actions Shared Resources: Teamwide synergy through buildings and spawner sharing Deck Progression: Permanently upgrade cards and build long-term strategies Skill Tree: Earn XP and unlock passive bonuses like faster income or extra hand size Missions & Objectives: Take on randomly generated missions with bonus rewards Built for Co-op: Game design encourages collaboration and tactical communication No Paywalls: All content unlockable through gameplay only Dynamic Enemy Scaling: AI becomes stronger the longer you wait – pressure guaranteed Replay Value: Constant deck experimentation, randomized missions, and tactical depth Get more: Steam Page: Frontline Protocol on Steam Official Website: www.frontlineprotocol.com
    0 Kommentare 0 Anteile
  • What we've been playing - New York, Poker, and frustration

    What we've been playing - New York, Poker, and frustration
    A few of the things that have us hooked this week.

    Image credit: FromSoftware

    Feature

    by Robert Purchese
    Associate Editor

    Additional contributions by
    Ed Nightingale, and
    Jim Trinca

    Published on May 24, 2025

    24th May
    Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie caves and installs the time-hogging phenomenon known as Balatro; Jim returns to the noir-like artistry of Grand Theft Auto 4; and Ed bangs his head repeatedly against Sekiro.
    What have you been playing?
    Catch up with the older editions of this column in our What We've Been Playing archive.
    Balatro, PS5

    Snap! Wait, that's not the right game, is it?Watch on YouTube
    I did it: I finally caved and played Balatro. It's free with PlayStation Plus at the moment so I thought why not? Let me explain that hesitation quickly. I've never really liked Poker. I tend to defiantly not like what everyone else likes, I don't know why, and I also struggle to be serious for extended periods of time. The thought of sitting around a table with a 'Poker' face on, for hours on end, seems like torture to me.
    But I bit, and guess what? No surprise: I really liked it. I had to search for what a couple of the poker hands meant, because I didn't know my flushes from my straights - and I guess there's some assumed knowledge on the game's part there - but otherwise, I wasstraight in. Time to being hooked: about five minutes.
    I love the immediacy of games like this. I know I'm predisposed to liking quick-play deckbuilding games - they just work wonderfully with my mental wiring - but there's clearly a skill to onboarding people in a way that's fun and frictionless, and Balatro has got it. There's no waiting for the game to begin, you just press go and learn as you play.
    Anyway, brb, see you in a few hundred hours.
    -Bertie
    Grand Theft Auto 4

    Which GTA protagonists are the best?Watch on YouTube
    I've been replaying GTA 4 for a Thing I'm working on and rediscovering just how bold a game it is. Big budget video games tend to default to a sort of pseudo-photorealism as their visual style, and there's nothing wrong with that. As we know from a century of pointing lights and cameras at real actors, there is plenty of scope for creativity within that. But it is often a safe choice. With a triple-A budget comes the expectation to have the triple-A 'look', essentially mimicking what the real lights, cameras, and actors are doing at the time.
    GTA 4 doesn't have that look. It looks like GTA 4, with its unmistakable forever autumn draping a decaying urban sprawl in soft baths of burnt orange. With its desaturated neo-noir nights pocked with bursts of colour where city lights cut the dour air.
    It's a look that fully serves the themes of the game: a dismantling of the American Dream as experienced through the eyes of an immigrant - a war-damaged man fleeing a war-damaged society, only to find, like millions of people before him, that the problems from an old world tend to follow you to the new.
    Niko’s is a bleak life with fleeting moments of triumph and fleeting moments of levity, and his Liberty City reflects this in every flaking piece of paint and every particle of billowing trash. GTA 4 sticks resolutely and defiantly to its aesthetic of grime and decay in much the same way the underrated shooter Kane and Lynch 2: Dog Days did, in
    sending the player into an unwaveringly grim handicam snuff film and revelling in their discomfort. Both games are miraculous works of art.
    Plus in GTA 4, the stockmarket is called BAWSAQ, which is funny.
    -Jim
    Sekiro: Shadows Die Twice, PS4

    Here's Aoife sharing in some of Ed's Sekiro frustration.Watch on YouTube
    I don't think I've ever been as angry as when I play Sekiro. I'm not just talking about being a bit frustrated. I'm talking 'existential why the hell am I doing this to myself' despondency. I am not enjoying it, but I can't stop playing it.
    I know I shouldn't let it get to me. Get a grip Ed, it's just a silly little video game. I should really just learn to git gud, right? But: sigh.
    For context, this is the last big FromSoftware game I'm yet to finish, and I've started it three times now. I'm determined to finish it - I've come too far with these games to stop now. But Sekiro just hasn't clicked for me like the studio's other games have. In part that's down to aesthetics, I think, as I just vibe more with the dark fantasy of Souls and twisted Gothism of Bloodborne than I do the Japanese horror of Sekiro.
    But also it's to do with combat. It's so focused on a single method of fighting - parry parry parry - that there's no room for the expression or build variety that I really like. I do enjoy how rhythmical parrying can be, but each boss encounter feels like I'm banging my head against a wall, much more so than any other game of this type. At least the end is in sight as I only have the final boss to go.
    At this point I'm just playing Sekiro out of stubbornness and spite, and I'm not sure what to be disappointed in, the game or myself.
    -Ed
    #what #we039ve #been #playing #new
    What we've been playing - New York, Poker, and frustration
    What we've been playing - New York, Poker, and frustration A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Ed Nightingale, and Jim Trinca Published on May 24, 2025 24th May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie caves and installs the time-hogging phenomenon known as Balatro; Jim returns to the noir-like artistry of Grand Theft Auto 4; and Ed bangs his head repeatedly against Sekiro. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Balatro, PS5 Snap! Wait, that's not the right game, is it?Watch on YouTube I did it: I finally caved and played Balatro. It's free with PlayStation Plus at the moment so I thought why not? Let me explain that hesitation quickly. I've never really liked Poker. I tend to defiantly not like what everyone else likes, I don't know why, and I also struggle to be serious for extended periods of time. The thought of sitting around a table with a 'Poker' face on, for hours on end, seems like torture to me. But I bit, and guess what? No surprise: I really liked it. I had to search for what a couple of the poker hands meant, because I didn't know my flushes from my straights - and I guess there's some assumed knowledge on the game's part there - but otherwise, I wasstraight in. Time to being hooked: about five minutes. I love the immediacy of games like this. I know I'm predisposed to liking quick-play deckbuilding games - they just work wonderfully with my mental wiring - but there's clearly a skill to onboarding people in a way that's fun and frictionless, and Balatro has got it. There's no waiting for the game to begin, you just press go and learn as you play. Anyway, brb, see you in a few hundred hours. -Bertie Grand Theft Auto 4 Which GTA protagonists are the best?Watch on YouTube I've been replaying GTA 4 for a Thing I'm working on and rediscovering just how bold a game it is. Big budget video games tend to default to a sort of pseudo-photorealism as their visual style, and there's nothing wrong with that. As we know from a century of pointing lights and cameras at real actors, there is plenty of scope for creativity within that. But it is often a safe choice. With a triple-A budget comes the expectation to have the triple-A 'look', essentially mimicking what the real lights, cameras, and actors are doing at the time. GTA 4 doesn't have that look. It looks like GTA 4, with its unmistakable forever autumn draping a decaying urban sprawl in soft baths of burnt orange. With its desaturated neo-noir nights pocked with bursts of colour where city lights cut the dour air. It's a look that fully serves the themes of the game: a dismantling of the American Dream as experienced through the eyes of an immigrant - a war-damaged man fleeing a war-damaged society, only to find, like millions of people before him, that the problems from an old world tend to follow you to the new. Niko’s is a bleak life with fleeting moments of triumph and fleeting moments of levity, and his Liberty City reflects this in every flaking piece of paint and every particle of billowing trash. GTA 4 sticks resolutely and defiantly to its aesthetic of grime and decay in much the same way the underrated shooter Kane and Lynch 2: Dog Days did, in sending the player into an unwaveringly grim handicam snuff film and revelling in their discomfort. Both games are miraculous works of art. Plus in GTA 4, the stockmarket is called BAWSAQ, which is funny. -Jim Sekiro: Shadows Die Twice, PS4 Here's Aoife sharing in some of Ed's Sekiro frustration.Watch on YouTube I don't think I've ever been as angry as when I play Sekiro. I'm not just talking about being a bit frustrated. I'm talking 'existential why the hell am I doing this to myself' despondency. I am not enjoying it, but I can't stop playing it. I know I shouldn't let it get to me. Get a grip Ed, it's just a silly little video game. I should really just learn to git gud, right? But: sigh. For context, this is the last big FromSoftware game I'm yet to finish, and I've started it three times now. I'm determined to finish it - I've come too far with these games to stop now. But Sekiro just hasn't clicked for me like the studio's other games have. In part that's down to aesthetics, I think, as I just vibe more with the dark fantasy of Souls and twisted Gothism of Bloodborne than I do the Japanese horror of Sekiro. But also it's to do with combat. It's so focused on a single method of fighting - parry parry parry - that there's no room for the expression or build variety that I really like. I do enjoy how rhythmical parrying can be, but each boss encounter feels like I'm banging my head against a wall, much more so than any other game of this type. At least the end is in sight as I only have the final boss to go. At this point I'm just playing Sekiro out of stubbornness and spite, and I'm not sure what to be disappointed in, the game or myself. -Ed #what #we039ve #been #playing #new
    WWW.EUROGAMER.NET
    What we've been playing - New York, Poker, and frustration
    What we've been playing - New York, Poker, and frustration A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Ed Nightingale, and Jim Trinca Published on May 24, 2025 24th May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie caves and installs the time-hogging phenomenon known as Balatro; Jim returns to the noir-like artistry of Grand Theft Auto 4; and Ed bangs his head repeatedly against Sekiro. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Balatro, PS5 Snap! Wait, that's not the right game, is it?Watch on YouTube I did it: I finally caved and played Balatro. It's free with PlayStation Plus at the moment so I thought why not? Let me explain that hesitation quickly. I've never really liked Poker. I tend to defiantly not like what everyone else likes, I don't know why, and I also struggle to be serious for extended periods of time. The thought of sitting around a table with a 'Poker' face on, for hours on end, seems like torture to me. But I bit, and guess what? No surprise: I really liked it. I had to search for what a couple of the poker hands meant, because I didn't know my flushes from my straights - and I guess there's some assumed knowledge on the game's part there - but otherwise, I was (ahem) straight in. Time to being hooked: about five minutes. I love the immediacy of games like this. I know I'm predisposed to liking quick-play deckbuilding games - they just work wonderfully with my mental wiring - but there's clearly a skill to onboarding people in a way that's fun and frictionless, and Balatro has got it. There's no waiting for the game to begin, you just press go and learn as you play. Anyway, brb, see you in a few hundred hours. -Bertie Grand Theft Auto 4 Which GTA protagonists are the best?Watch on YouTube I've been replaying GTA 4 for a Thing I'm working on and rediscovering just how bold a game it is. Big budget video games tend to default to a sort of pseudo-photorealism as their visual style, and there's nothing wrong with that. As we know from a century of pointing lights and cameras at real actors, there is plenty of scope for creativity within that. But it is often a safe choice. With a triple-A budget comes the expectation to have the triple-A 'look', essentially mimicking what the real lights, cameras, and actors are doing at the time. GTA 4 doesn't have that look. It looks like GTA 4, with its unmistakable forever autumn draping a decaying urban sprawl in soft baths of burnt orange. With its desaturated neo-noir nights pocked with bursts of colour where city lights cut the dour air. It's a look that fully serves the themes of the game: a dismantling of the American Dream as experienced through the eyes of an immigrant - a war-damaged man fleeing a war-damaged society, only to find, like millions of people before him, that the problems from an old world tend to follow you to the new. Niko’s is a bleak life with fleeting moments of triumph and fleeting moments of levity, and his Liberty City reflects this in every flaking piece of paint and every particle of billowing trash. GTA 4 sticks resolutely and defiantly to its aesthetic of grime and decay in much the same way the underrated shooter Kane and Lynch 2: Dog Days did, in sending the player into an unwaveringly grim handicam snuff film and revelling in their discomfort. Both games are miraculous works of art. Plus in GTA 4, the stockmarket is called BAWSAQ, which is funny. -Jim Sekiro: Shadows Die Twice, PS4 Here's Aoife sharing in some of Ed's Sekiro frustration.Watch on YouTube I don't think I've ever been as angry as when I play Sekiro. I'm not just talking about being a bit frustrated. I'm talking 'existential why the hell am I doing this to myself' despondency. I am not enjoying it, but I can't stop playing it. I know I shouldn't let it get to me. Get a grip Ed, it's just a silly little video game. I should really just learn to git gud, right? But: sigh. For context, this is the last big FromSoftware game I'm yet to finish, and I've started it three times now. I'm determined to finish it - I've come too far with these games to stop now. But Sekiro just hasn't clicked for me like the studio's other games have. In part that's down to aesthetics, I think, as I just vibe more with the dark fantasy of Souls and twisted Gothism of Bloodborne than I do the Japanese horror of Sekiro. But also it's to do with combat. It's so focused on a single method of fighting - parry parry parry - that there's no room for the expression or build variety that I really like. I do enjoy how rhythmical parrying can be, but each boss encounter feels like I'm banging my head against a wall, much more so than any other game of this type. At least the end is in sight as I only have the final boss to go (I'm ignoring the Demon of Hatred for the moment). At this point I'm just playing Sekiro out of stubbornness and spite, and I'm not sure what to be disappointed in, the game or myself. -Ed
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  • Review: Into The Restless Ruins (Switch) - A Marvellous Meld Of Dungeons, Deckbuilding & Auto-Combat

    Captured on Nintendo SwitchIt's possibly becoming a bit of a hard sell these days, the old roguelike dungeon-crawling adventure, replete with retro/pixel visuals. We know it. However, as busy and as overstuffed with pale imitators to the greats as this genre is, it's still well worth keeping an eye out for the odd gem.
    And here we have an example of said gem. Into the Restless Ruins is a fantastic thing - put simply, a game that takes a whole bunch of mechanics you might think you're tired of, and weaves them together into something entirely fresh and unique.
    Edinburgh-based Ant Workshop Studios has melded deckbuilding, dungeon-crawling, dungeon-building, a fiendishly moreish memory game, and delightful, Vampire Survivors-esque, auto-combat to beguiling effect in its Switch debut. The delicately judged balance here, in how each of these mechanics is given an equal share of your time, ensures that, from the first dungeon drop to the very last battle of the campaign, you may find yourself immobilised, such is the addictiveness of the core gameplay loops running in tandem.
    Captured on Nintendo SwitchKicking off in a dank catacomb, in a region known as Eorisdale, Into the Restless Ruins sees you take charge of a cloaked protagonist, a Celtic champion, who's on the hunt for the Harvest Maiden. This figure from Scottish folklore, according to the game, can satisfy any heart's greatest desires - in return for a little toil. And so off we pop down some dungeons as we've got a hot tip-off that's where she goes to chill out.
    This first dungeon gently introduces the flow of the gameplay. Starting a run, you're procedurally-generated a single piece of dungeon, perhaps a crossroads, with a spawn point in the centre. You also have a deck with five cards. Each card has a little part of a dungeon displayed on it, alongside the number of BPyou'll need to play it, and a note of any other effects the card may have. An armoury will raise your attack stat, a camp lets you regenerate a little of your torch, whilst faded groves give you a little health regen, and so on through more complex fare.

    Captured on Nintendo SwitchYou start off from your spawn point and use your cards, choosing a piece of dungeon to fit — in a lovely clicky way — to the piece you're currently on. The aim now is to build and expand, using your given turns and BP, to reach several clouded areas spread around you, some of which contain seals. These seals must be found and broken to advance further to a final boss confrontation.
    All good. Now, once you've done your planning and played your cards, you hold in 'Y' to drop right down into the dungeonwhere the auto-combat battling begins. The combat here will come as no surprise to anyone who's survived vampires: it's all about positioning and timing, avoiding explodey rats and mice, weaving through wizard's spells, and knowing when to press or pull back.

    Once this part starts, you'll likely quickly realise that you've made some mistakes in the planning. You see, as your dungeons expand, as you reach a seal and break it and are then faced down by a horde of angry beasties, the importance of dungeon design is fully revealed.
    Accessibility Features
    GameplayAssistsControlsVisualAudioFull Accessibility Report
    Data by Family Gaming Database

    Campsites, first up, need to be placed along routes with some thought to ensure you can keep your torch lit, because they've only gone and put your light supply on a tightly-timed gauge. Tension has entered the chat! You also have a bar dictating your health, which doesn't take much to empty either, so the positioning of those regenerating faded groves is now of critical import.

    Once you complete a run you'll be taken back to your deck and another gauge is deployed. This purple addition to the fun shows you how cursed you are, you see. It gets added to with each complete run, and so doing well, not dying, and playing clever will help you keep this bar filling up as slowly as possible. Dying and making a mess, on the other hand, will add some hefty chunks, putting you at risk of being overwhelmed before you manage to break all the seals and beat the boss. Phew!
    The first dungeon's leisurely pace and straightforward layout gives you a chance to get used to spinning and placing parts of your dungeon onto the map, as well as getting to grips with how you'll need to time everything just so to push on to victory. The combat keeps itself varied by providing new weapons and collectibles, too, as well as giving you new options through a vast selection of upgradeable and changeable cards.
    Captured on Nintendo SwitchThere are further layers provided through build synergies — certain placement patterns provide surprise boons — and there's also a whole bunch of Cantrips to unlock and use, allowing you to add both positive and negative effects to raise or lower the amount of XP you gain in a run, or "harvest" to use the correct lingo. So, lots of moving parts to consider.
    You've also got a few characters to meet out in these ruins that you've built around yourself, strange NPCs who'll upgrade your cards, duplicate particular faves, and more besides, whilst imparting some folklore upon you. Upgrading here, it has to be said, is also just really cool and satisfying because, besides the usual numbers-going-up, you get new entrances onto your card pieces.

    So, for example, a long corridor with three doors that you couldn't use because it wouldn't fit, now gets an extra door for you to work with. It's addictive, puzzley-time stuff that just gets better as it gets harder.
    Captured on Nintendo SwitchOf course, when a clouded area within any of your dungeons doesn't contain a seal, you've wasted a lot of resources making your way towards it, and this aspect also brings enough tension to your planning time that the building is every bit as enjoyable as the combat. Wandering through dungeons brings the added danger of getting lost, too, as there's no map, so the memory game starts to rear its head as you move onto the later catacombs, which mix things up by spreading the clouds you need to uncover in various directions. This means way more pre-planning is required to avoid coming a cropper to the tight time and health constraints placed on you.
    Beyond this, you've also got cursed cards that'll be played into your deck once you've been cursed, these add some rough negatives to proceedings if you let them sit in your hand, and so you need to consider when to play themin order to do the least amount of damage to your chances and get them out of your deck. These are offset by favour cards you'll get from breaking seals and levelling up, so you could, as an example, play a cursed card that means you can't heal up at groves, but then play a card that gives you +500% damage, so it nullifies the negative somewhat and removes it from your deck.

    Captured on Nintendo SwitchThere are so many wrinkles here that it could have become very tedious and/or messy, so the best thing is how it's all so effortless and easy to learn, even if you don't really do cards as a regular thing. Every aspect is explained well, and you can take your time in the planning phase. As the catacombs get harder, things progress along perfectly from relaxing and addictive, to tension-filled and even more bloody addictive. The lovely pixel art style, quick shots of Scottish folklore, and solid soundtrack all work to give you exactly the kind of ambience you need to settle in for the long haul.
    In terms of negatives, well, the story aspects are light, really, so this one isn't gonna be challenging any of the more narratively bombastic examples of the genre to a straight-up auto-fight in the school playground.

    We guess, too, that the graphical style is one that's been done quite a bit, but honestly, we're picking for the sake of it now. This is some premium-grade roguelike, in the end - a uniquely fresh take that borrows inspirations from all over its chosen genre, and cobbles them together into a wonderful indie game that's very much its own thing. Just be warned that the 'one more run' factor here is high.
    Conclusion
    Into The Restless Ruins has taken us totally by surprise. This is a belting addition to the Switch's lineup of roguelikes that manages to make itself fresh and unique in a category full of bland copycats. The melding of deckbuilding, combat, memory challenges, and construction of dungeons makes for a game that draws you right in every time, robbing you of hours as you work your way through its delightful catacombs. A little more narrative oomph may have taken it even further, but you're still looking at a bit of a must-play here.

    A wonderfully clever melding of mechanicsCombat is fun with good variety in enemies and weaponsPacing is spot on, with dungeons getting more complex as you goEasy to get to grips with but deep as the darkest dungeon, too
    Story is very lightPixel art style has been done quite a bit before

    Excellent 9/10
    #review #into #restless #ruins #switch
    Review: Into The Restless Ruins (Switch) - A Marvellous Meld Of Dungeons, Deckbuilding & Auto-Combat
    Captured on Nintendo SwitchIt's possibly becoming a bit of a hard sell these days, the old roguelike dungeon-crawling adventure, replete with retro/pixel visuals. We know it. However, as busy and as overstuffed with pale imitators to the greats as this genre is, it's still well worth keeping an eye out for the odd gem. And here we have an example of said gem. Into the Restless Ruins is a fantastic thing - put simply, a game that takes a whole bunch of mechanics you might think you're tired of, and weaves them together into something entirely fresh and unique. Edinburgh-based Ant Workshop Studios has melded deckbuilding, dungeon-crawling, dungeon-building, a fiendishly moreish memory game, and delightful, Vampire Survivors-esque, auto-combat to beguiling effect in its Switch debut. The delicately judged balance here, in how each of these mechanics is given an equal share of your time, ensures that, from the first dungeon drop to the very last battle of the campaign, you may find yourself immobilised, such is the addictiveness of the core gameplay loops running in tandem. Captured on Nintendo SwitchKicking off in a dank catacomb, in a region known as Eorisdale, Into the Restless Ruins sees you take charge of a cloaked protagonist, a Celtic champion, who's on the hunt for the Harvest Maiden. This figure from Scottish folklore, according to the game, can satisfy any heart's greatest desires - in return for a little toil. And so off we pop down some dungeons as we've got a hot tip-off that's where she goes to chill out. This first dungeon gently introduces the flow of the gameplay. Starting a run, you're procedurally-generated a single piece of dungeon, perhaps a crossroads, with a spawn point in the centre. You also have a deck with five cards. Each card has a little part of a dungeon displayed on it, alongside the number of BPyou'll need to play it, and a note of any other effects the card may have. An armoury will raise your attack stat, a camp lets you regenerate a little of your torch, whilst faded groves give you a little health regen, and so on through more complex fare. Captured on Nintendo SwitchYou start off from your spawn point and use your cards, choosing a piece of dungeon to fit — in a lovely clicky way — to the piece you're currently on. The aim now is to build and expand, using your given turns and BP, to reach several clouded areas spread around you, some of which contain seals. These seals must be found and broken to advance further to a final boss confrontation. All good. Now, once you've done your planning and played your cards, you hold in 'Y' to drop right down into the dungeonwhere the auto-combat battling begins. The combat here will come as no surprise to anyone who's survived vampires: it's all about positioning and timing, avoiding explodey rats and mice, weaving through wizard's spells, and knowing when to press or pull back. Once this part starts, you'll likely quickly realise that you've made some mistakes in the planning. You see, as your dungeons expand, as you reach a seal and break it and are then faced down by a horde of angry beasties, the importance of dungeon design is fully revealed. Accessibility Features GameplayAssistsControlsVisualAudioFull Accessibility Report Data by Family Gaming Database Campsites, first up, need to be placed along routes with some thought to ensure you can keep your torch lit, because they've only gone and put your light supply on a tightly-timed gauge. Tension has entered the chat! You also have a bar dictating your health, which doesn't take much to empty either, so the positioning of those regenerating faded groves is now of critical import. Once you complete a run you'll be taken back to your deck and another gauge is deployed. This purple addition to the fun shows you how cursed you are, you see. It gets added to with each complete run, and so doing well, not dying, and playing clever will help you keep this bar filling up as slowly as possible. Dying and making a mess, on the other hand, will add some hefty chunks, putting you at risk of being overwhelmed before you manage to break all the seals and beat the boss. Phew! The first dungeon's leisurely pace and straightforward layout gives you a chance to get used to spinning and placing parts of your dungeon onto the map, as well as getting to grips with how you'll need to time everything just so to push on to victory. The combat keeps itself varied by providing new weapons and collectibles, too, as well as giving you new options through a vast selection of upgradeable and changeable cards. Captured on Nintendo SwitchThere are further layers provided through build synergies — certain placement patterns provide surprise boons — and there's also a whole bunch of Cantrips to unlock and use, allowing you to add both positive and negative effects to raise or lower the amount of XP you gain in a run, or "harvest" to use the correct lingo. So, lots of moving parts to consider. You've also got a few characters to meet out in these ruins that you've built around yourself, strange NPCs who'll upgrade your cards, duplicate particular faves, and more besides, whilst imparting some folklore upon you. Upgrading here, it has to be said, is also just really cool and satisfying because, besides the usual numbers-going-up, you get new entrances onto your card pieces. So, for example, a long corridor with three doors that you couldn't use because it wouldn't fit, now gets an extra door for you to work with. It's addictive, puzzley-time stuff that just gets better as it gets harder. Captured on Nintendo SwitchOf course, when a clouded area within any of your dungeons doesn't contain a seal, you've wasted a lot of resources making your way towards it, and this aspect also brings enough tension to your planning time that the building is every bit as enjoyable as the combat. Wandering through dungeons brings the added danger of getting lost, too, as there's no map, so the memory game starts to rear its head as you move onto the later catacombs, which mix things up by spreading the clouds you need to uncover in various directions. This means way more pre-planning is required to avoid coming a cropper to the tight time and health constraints placed on you. Beyond this, you've also got cursed cards that'll be played into your deck once you've been cursed, these add some rough negatives to proceedings if you let them sit in your hand, and so you need to consider when to play themin order to do the least amount of damage to your chances and get them out of your deck. These are offset by favour cards you'll get from breaking seals and levelling up, so you could, as an example, play a cursed card that means you can't heal up at groves, but then play a card that gives you +500% damage, so it nullifies the negative somewhat and removes it from your deck. Captured on Nintendo SwitchThere are so many wrinkles here that it could have become very tedious and/or messy, so the best thing is how it's all so effortless and easy to learn, even if you don't really do cards as a regular thing. Every aspect is explained well, and you can take your time in the planning phase. As the catacombs get harder, things progress along perfectly from relaxing and addictive, to tension-filled and even more bloody addictive. The lovely pixel art style, quick shots of Scottish folklore, and solid soundtrack all work to give you exactly the kind of ambience you need to settle in for the long haul. In terms of negatives, well, the story aspects are light, really, so this one isn't gonna be challenging any of the more narratively bombastic examples of the genre to a straight-up auto-fight in the school playground. We guess, too, that the graphical style is one that's been done quite a bit, but honestly, we're picking for the sake of it now. This is some premium-grade roguelike, in the end - a uniquely fresh take that borrows inspirations from all over its chosen genre, and cobbles them together into a wonderful indie game that's very much its own thing. Just be warned that the 'one more run' factor here is high. Conclusion Into The Restless Ruins has taken us totally by surprise. This is a belting addition to the Switch's lineup of roguelikes that manages to make itself fresh and unique in a category full of bland copycats. The melding of deckbuilding, combat, memory challenges, and construction of dungeons makes for a game that draws you right in every time, robbing you of hours as you work your way through its delightful catacombs. A little more narrative oomph may have taken it even further, but you're still looking at a bit of a must-play here. A wonderfully clever melding of mechanicsCombat is fun with good variety in enemies and weaponsPacing is spot on, with dungeons getting more complex as you goEasy to get to grips with but deep as the darkest dungeon, too Story is very lightPixel art style has been done quite a bit before Excellent 9/10 #review #into #restless #ruins #switch
    WWW.NINTENDOLIFE.COM
    Review: Into The Restless Ruins (Switch) - A Marvellous Meld Of Dungeons, Deckbuilding & Auto-Combat
    Captured on Nintendo Switch (Handheld/Undocked)It's possibly becoming a bit of a hard sell these days, the old roguelike dungeon-crawling adventure, replete with retro/pixel visuals. We know it. However, as busy and as overstuffed with pale imitators to the greats as this genre is, it's still well worth keeping an eye out for the odd gem. And here we have an example of said gem. Into the Restless Ruins is a fantastic thing - put simply, a game that takes a whole bunch of mechanics you might think you're tired of, and weaves them together into something entirely fresh and unique. Edinburgh-based Ant Workshop Studios has melded deckbuilding, dungeon-crawling, dungeon-building, a fiendishly moreish memory game, and delightful, Vampire Survivors-esque, auto-combat to beguiling effect in its Switch debut. The delicately judged balance here, in how each of these mechanics is given an equal share of your time, ensures that, from the first dungeon drop to the very last battle of the campaign, you may find yourself immobilised, such is the addictiveness of the core gameplay loops running in tandem. Captured on Nintendo Switch (Handheld/Undocked) Kicking off in a dank catacomb, in a region known as Eorisdale, Into the Restless Ruins sees you take charge of a cloaked protagonist, a Celtic champion, who's on the hunt for the Harvest Maiden. This figure from Scottish folklore, according to the game, can satisfy any heart's greatest desires - in return for a little toil. And so off we pop down some dungeons as we've got a hot tip-off that's where she goes to chill out. This first dungeon gently introduces the flow of the gameplay. Starting a run, you're procedurally-generated a single piece of dungeon, perhaps a crossroads, with a spawn point in the centre. You also have a deck with five cards. Each card has a little part of a dungeon displayed on it, alongside the number of BP (Build Points) you'll need to play it, and a note of any other effects the card may have. An armoury will raise your attack stat, a camp lets you regenerate a little of your torch, whilst faded groves give you a little health regen, and so on through more complex fare. Captured on Nintendo Switch (Docked) You start off from your spawn point and use your cards, choosing a piece of dungeon to fit — in a lovely clicky way — to the piece you're currently on. The aim now is to build and expand, using your given turns and BP, to reach several clouded areas spread around you, some of which contain seals. These seals must be found and broken to advance further to a final boss confrontation. All good. Now, once you've done your planning and played your cards, you hold in 'Y' to drop right down into the dungeon (and it's nice how the game just seamlessly zooms right in for this bit) where the auto-combat battling begins. The combat here will come as no surprise to anyone who's survived vampires: it's all about positioning and timing, avoiding explodey rats and mice, weaving through wizard's spells, and knowing when to press or pull back. Once this part starts, you'll likely quickly realise that you've made some mistakes in the planning (especially if you are us). You see, as your dungeons expand, as you reach a seal and break it and are then faced down by a horde of angry beasties, the importance of dungeon design is fully revealed. Accessibility Features GameplayAssistsControlsVisualAudioFull Accessibility Report Data by Family Gaming Database Campsites, first up, need to be placed along routes with some thought to ensure you can keep your torch lit, because they've only gone and put your light supply on a tightly-timed gauge. Tension has entered the chat! You also have a bar dictating your health, which doesn't take much to empty either, so the positioning of those regenerating faded groves is now of critical import. Once you complete a run you'll be taken back to your deck and another gauge is deployed. This purple addition to the fun shows you how cursed you are, you see. It gets added to with each complete run, and so doing well, not dying, and playing clever will help you keep this bar filling up as slowly as possible. Dying and making a mess, on the other hand, will add some hefty chunks, putting you at risk of being overwhelmed before you manage to break all the seals and beat the boss. Phew! The first dungeon's leisurely pace and straightforward layout gives you a chance to get used to spinning and placing parts of your dungeon onto the map, as well as getting to grips with how you'll need to time everything just so to push on to victory. The combat keeps itself varied by providing new weapons and collectibles, too, as well as giving you new options through a vast selection of upgradeable and changeable cards (116 base varieties, we believe). Captured on Nintendo Switch (Handheld/Undocked) There are further layers provided through build synergies — certain placement patterns provide surprise boons — and there's also a whole bunch of Cantrips to unlock and use, allowing you to add both positive and negative effects to raise or lower the amount of XP you gain in a run, or "harvest" to use the correct lingo. So, lots of moving parts to consider. You've also got a few characters to meet out in these ruins that you've built around yourself, strange NPCs who'll upgrade your cards, duplicate particular faves, and more besides, whilst imparting some folklore upon you. Upgrading here, it has to be said, is also just really cool and satisfying because, besides the usual numbers-going-up, you get new entrances onto your card pieces. So, for example, a long corridor with three doors that you couldn't use because it wouldn't fit, now gets an extra door for you to work with. It's addictive, puzzley-time stuff that just gets better as it gets harder. Captured on Nintendo Switch (Docked) Of course, when a clouded area within any of your dungeons doesn't contain a seal, you've wasted a lot of resources making your way towards it, and this aspect also brings enough tension to your planning time that the building is every bit as enjoyable as the combat. Wandering through dungeons brings the added danger of getting lost, too, as there's no map, so the memory game starts to rear its head as you move onto the later catacombs, which mix things up by spreading the clouds you need to uncover in various directions. This means way more pre-planning is required to avoid coming a cropper to the tight time and health constraints placed on you. Beyond this, you've also got cursed cards that'll be played into your deck once you've been cursed, these add some rough negatives to proceedings if you let them sit in your hand, and so you need to consider when to play them (they cost a BP) in order to do the least amount of damage to your chances and get them out of your deck. These are offset by favour cards you'll get from breaking seals and levelling up, so you could, as an example, play a cursed card that means you can't heal up at groves, but then play a card that gives you +500% damage, so it nullifies the negative somewhat and removes it from your deck. Captured on Nintendo Switch (Docked) There are so many wrinkles here that it could have become very tedious and/or messy, so the best thing is how it's all so effortless and easy to learn, even if you don't really do cards as a regular thing. Every aspect is explained well (there's a tutorial in the menus when you need it), and you can take your time in the planning phase. As the catacombs get harder, things progress along perfectly from relaxing and addictive, to tension-filled and even more bloody addictive. The lovely pixel art style, quick shots of Scottish folklore, and solid soundtrack all work to give you exactly the kind of ambience you need to settle in for the long haul. In terms of negatives, well, the story aspects are light, really, so this one isn't gonna be challenging any of the more narratively bombastic examples of the genre to a straight-up auto-fight in the school playground. We guess, too, that the graphical style is one that's been done quite a bit, but honestly, we're picking for the sake of it now. This is some premium-grade roguelike, in the end - a uniquely fresh take that borrows inspirations from all over its chosen genre, and cobbles them together into a wonderful indie game that's very much its own thing. Just be warned that the 'one more run' factor here is high. Conclusion Into The Restless Ruins has taken us totally by surprise. This is a belting addition to the Switch's lineup of roguelikes that manages to make itself fresh and unique in a category full of bland copycats. The melding of deckbuilding, combat, memory challenges, and construction of dungeons makes for a game that draws you right in every time, robbing you of hours as you work your way through its delightful catacombs. A little more narrative oomph may have taken it even further, but you're still looking at a bit of a must-play here. A wonderfully clever melding of mechanicsCombat is fun with good variety in enemies and weaponsPacing is spot on, with dungeons getting more complex as you goEasy to get to grips with but deep as the darkest dungeon, too Story is very lightPixel art style has been done quite a bit before Excellent 9/10
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  • Drop Duchy is a deck-building, Tetris-like, Carcassonne-esque puzzler

    Drop it like it's notDrop Duchy is a deck-building, Tetris-like, Carcassonne-esque puzzler

    The game layers tile dropping onto worker placement, and stacks up nicely.

    Kevin Purdy



    May 16, 2025 7:30 am

    |

    2

    Credit:

    The Arcade Crew

    Credit:

    The Arcade Crew

    Story text

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      Learn more

    When my colleague Kyle Orland submitted Tetrisweeper for a list of Ars' favorite 2024 games not from 2024, I told him, essentially: "Good for you, not for me." I'm a pedestrian Tetris player, at best, so the idea of managing a whole different game mechanic, while trying to clear lines and prevent stack-ups, sounded like taking a standardized test while baking a three-layer cake.
    And yet, here I am, sneaking rounds of Drop Duchyinto lunch breaks, weekend mornings, and other bits of downtime. Drop Duchy is similarly not just a Tetris-esque block-dropper. It also has you:

    Aligning terrain types for resources
    Placing both your troops and the enemy's
    Choosing which cards to upgrade, sell, and bring into battle
    Picking between terrain types to leave behind
    Upgrading a tech tree with achievements
    Picking the sequence of battles for maximum effectiveness

    Drop Duchy is a quirky game, one that hasn't entirely fused together its various influences without some seams showing. But I keep returning to it, even as it beats me to a pulp on Normal mode, based on decisions I made five rounds ago. It feels like a medium-deep board game, played at triple speed, with someone across the table timing you on how fast you arrange your tiles.
    Your standard roguelite deck-builder, Tetris tactics, worker placement game

    Drop Duchy launch trailer.

    Allow me to try to describe what is happening in Drop Duchy, ignoring entirely the idea that there is some kind of plot. You start off with three buildings and your enemy's buildings that you must place, mixed into a pile of terrainin Tetris-like shapes. Filling a horizontal line gives you resourcesfrom that line but does not clear it.

    If you build up a big area of plains on your board, you can drop your "Farm" piece in the middle, and it converts those plains into richer plains. Put a "Woodcutter" into a bunch of forest, and it harvests that wood and turns it into plains. Set down a "Watchtower," and it recruits some archer units for every plains tile in its vicinity, and even more for richer fields. You could drop a Woodcutter next to a Farm and Watchtower, and it would turn the forests into plains, the Farm would turn the plains into fields, and the Watchtower would pick up more units for all those rich fields.
    That kind of multi-effect combo, resulting from one piece you perfectly placed in the nick of time, is what keeps you coming back to Drop Duchy. The bitter losses come from the other side, like realizing you've leaned too heavily into heavy, halberd-wielding units when the enemy has lots of ranged units that are strong against them. Or that feeling, familiar to Tetris vets, that one hasty decision you made 10 rows back has doomed you to the awkward, slanted pile-up you find yourself in now. Except that lines don't clear in Drop Duchy, and the game's boss battles specifically punish you for running out of good places to put things.
    There's an upper strategic layer to all the which-square-where action. You choose branching paths on your way to each boss, picking different resources, battles, and trading posts. Every victory has you picking a card for your deck, whether military, production, or, later on, general "technology" gains. You upgrade cards using your gathered resources, try to balance or min-max cards toward certain armies or terrains, and try not to lose any one round by too many soldiers. You have a sort of "overall defense" life meter, and each loss chips away at it. Run out of money to refill it, and that's the game.

    Again: It is not a Tetris clone

    Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it.

    The Arcade Crew

    Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it.

    The Arcade Crew

    Upgrading cards is almost always worth it—unless you need to replenish your overall defense.

    The Arcade Crew

    Upgrading cards is almost always worth it—unless you need to replenish your overall defense.

    The Arcade Crew

    Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it.

    The Arcade Crew

    Upgrading cards is almost always worth it—unless you need to replenish your overall defense.

    The Arcade Crew

    The path you choose to encounters and trading posts makes a difference in Drop Duchy.

    The Arcade Crew

    The path you choose to encounters and trading posts makes a difference in Drop Duchy.

    The Arcade Crew

    See that river on the right, the one that would look great if only it could be connected? Welcome to this game.

    The Arcade Crew

    See that river on the right, the one that would look great if only it could be connected? Welcome to this game.

    The Arcade Crew

    The path you choose to encounters and trading posts makes a difference in Drop Duchy.

    The Arcade Crew

    See that river on the right, the one that would look great if only it could be connected? Welcome to this game.

    The Arcade Crew

    Drop Duchy feels, moment to moment, triumphalist and unfair, but that is its intended rogue-ish nature. Where I see issues with the game beyond that is in the little stuff.
    The game plays well on a Steam Deck or other handhelds, but if you have any issues with reading small text on a small screen, Drop Duchy is unforgiving. Many of the buildings look very similar, and the icons and text can be quite small. I feel the most for folks with extensive Tetris experience and muscle memory. Drop Duchy uses some non-standard pieces, like single, double, and three-square corners. And while line clearing is almost always rewarded, it can also work against you, like if an enemy's fort fits a slot, but also grants it lots of troops from the surrounding terrain.
    Drop Duchy can sometimes feel unbalanced, sometimes a bit unfair. Its bosses will typically require multiple runs before you figure out the right multi-round strategies. The game's many, many mechanics make this a title where I wouldn't blame someone for running the Tutorial round more than once.
    But, like golf, home repair, or setting up a server, the few times you get a round, or just a line, perfectly right can erase all the hard lessons you had to endure before. I keep finding things in Drop Duchy that seem impossible to overcome, and then I come right back and try it a different way. I think this title will get a few balance fixes, but even before those, it's a good run.

    Listing image:
    The Arcade Crew

    Kevin Purdy
    Senior Technology Reporter

    Kevin Purdy
    Senior Technology Reporter

    Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch.

    2 Comments
    #drop #duchy #deckbuilding #tetrislike #carcassonneesque
    Drop Duchy is a deck-building, Tetris-like, Carcassonne-esque puzzler
    Drop it like it's notDrop Duchy is a deck-building, Tetris-like, Carcassonne-esque puzzler The game layers tile dropping onto worker placement, and stacks up nicely. Kevin Purdy – May 16, 2025 7:30 am | 2 Credit: The Arcade Crew Credit: The Arcade Crew Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more When my colleague Kyle Orland submitted Tetrisweeper for a list of Ars' favorite 2024 games not from 2024, I told him, essentially: "Good for you, not for me." I'm a pedestrian Tetris player, at best, so the idea of managing a whole different game mechanic, while trying to clear lines and prevent stack-ups, sounded like taking a standardized test while baking a three-layer cake. And yet, here I am, sneaking rounds of Drop Duchyinto lunch breaks, weekend mornings, and other bits of downtime. Drop Duchy is similarly not just a Tetris-esque block-dropper. It also has you: Aligning terrain types for resources Placing both your troops and the enemy's Choosing which cards to upgrade, sell, and bring into battle Picking between terrain types to leave behind Upgrading a tech tree with achievements Picking the sequence of battles for maximum effectiveness Drop Duchy is a quirky game, one that hasn't entirely fused together its various influences without some seams showing. But I keep returning to it, even as it beats me to a pulp on Normal mode, based on decisions I made five rounds ago. It feels like a medium-deep board game, played at triple speed, with someone across the table timing you on how fast you arrange your tiles. Your standard roguelite deck-builder, Tetris tactics, worker placement game Drop Duchy launch trailer. Allow me to try to describe what is happening in Drop Duchy, ignoring entirely the idea that there is some kind of plot. You start off with three buildings and your enemy's buildings that you must place, mixed into a pile of terrainin Tetris-like shapes. Filling a horizontal line gives you resourcesfrom that line but does not clear it. If you build up a big area of plains on your board, you can drop your "Farm" piece in the middle, and it converts those plains into richer plains. Put a "Woodcutter" into a bunch of forest, and it harvests that wood and turns it into plains. Set down a "Watchtower," and it recruits some archer units for every plains tile in its vicinity, and even more for richer fields. You could drop a Woodcutter next to a Farm and Watchtower, and it would turn the forests into plains, the Farm would turn the plains into fields, and the Watchtower would pick up more units for all those rich fields. That kind of multi-effect combo, resulting from one piece you perfectly placed in the nick of time, is what keeps you coming back to Drop Duchy. The bitter losses come from the other side, like realizing you've leaned too heavily into heavy, halberd-wielding units when the enemy has lots of ranged units that are strong against them. Or that feeling, familiar to Tetris vets, that one hasty decision you made 10 rows back has doomed you to the awkward, slanted pile-up you find yourself in now. Except that lines don't clear in Drop Duchy, and the game's boss battles specifically punish you for running out of good places to put things. There's an upper strategic layer to all the which-square-where action. You choose branching paths on your way to each boss, picking different resources, battles, and trading posts. Every victory has you picking a card for your deck, whether military, production, or, later on, general "technology" gains. You upgrade cards using your gathered resources, try to balance or min-max cards toward certain armies or terrains, and try not to lose any one round by too many soldiers. You have a sort of "overall defense" life meter, and each loss chips away at it. Run out of money to refill it, and that's the game. Again: It is not a Tetris clone Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it. The Arcade Crew Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it. The Arcade Crew Upgrading cards is almost always worth it—unless you need to replenish your overall defense. The Arcade Crew Upgrading cards is almost always worth it—unless you need to replenish your overall defense. The Arcade Crew Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it. The Arcade Crew Upgrading cards is almost always worth it—unless you need to replenish your overall defense. The Arcade Crew The path you choose to encounters and trading posts makes a difference in Drop Duchy. The Arcade Crew The path you choose to encounters and trading posts makes a difference in Drop Duchy. The Arcade Crew See that river on the right, the one that would look great if only it could be connected? Welcome to this game. The Arcade Crew See that river on the right, the one that would look great if only it could be connected? Welcome to this game. The Arcade Crew The path you choose to encounters and trading posts makes a difference in Drop Duchy. The Arcade Crew See that river on the right, the one that would look great if only it could be connected? Welcome to this game. The Arcade Crew Drop Duchy feels, moment to moment, triumphalist and unfair, but that is its intended rogue-ish nature. Where I see issues with the game beyond that is in the little stuff. The game plays well on a Steam Deck or other handhelds, but if you have any issues with reading small text on a small screen, Drop Duchy is unforgiving. Many of the buildings look very similar, and the icons and text can be quite small. I feel the most for folks with extensive Tetris experience and muscle memory. Drop Duchy uses some non-standard pieces, like single, double, and three-square corners. And while line clearing is almost always rewarded, it can also work against you, like if an enemy's fort fits a slot, but also grants it lots of troops from the surrounding terrain. Drop Duchy can sometimes feel unbalanced, sometimes a bit unfair. Its bosses will typically require multiple runs before you figure out the right multi-round strategies. The game's many, many mechanics make this a title where I wouldn't blame someone for running the Tutorial round more than once. But, like golf, home repair, or setting up a server, the few times you get a round, or just a line, perfectly right can erase all the hard lessons you had to endure before. I keep finding things in Drop Duchy that seem impossible to overcome, and then I come right back and try it a different way. I think this title will get a few balance fixes, but even before those, it's a good run. Listing image: The Arcade Crew Kevin Purdy Senior Technology Reporter Kevin Purdy Senior Technology Reporter Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch. 2 Comments #drop #duchy #deckbuilding #tetrislike #carcassonneesque
    ARSTECHNICA.COM
    Drop Duchy is a deck-building, Tetris-like, Carcassonne-esque puzzler
    Drop it like it's not (the piece you need right now) Drop Duchy is a deck-building, Tetris-like, Carcassonne-esque puzzler The game layers tile dropping onto worker placement, and stacks up nicely. Kevin Purdy – May 16, 2025 7:30 am | 2 Credit: The Arcade Crew Credit: The Arcade Crew Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more When my colleague Kyle Orland submitted Tetrisweeper for a list of Ars' favorite 2024 games not from 2024, I told him, essentially: "Good for you, not for me." I'm a pedestrian Tetris player, at best, so the idea of managing a whole different game mechanic, while trying to clear lines and prevent stack-ups, sounded like taking a standardized test while baking a three-layer cake. And yet, here I am, sneaking rounds of Drop Duchy (Steam, Epic, for Windows/Linux via Proton) into lunch breaks, weekend mornings, and other bits of downtime. Drop Duchy is similarly not just a Tetris-esque block-dropper. It also has you: Aligning terrain types for resources Placing both your troops and the enemy's Choosing which cards to upgrade, sell, and bring into battle Picking between terrain types to leave behind Upgrading a tech tree with achievements Picking the sequence of battles for maximum effectiveness Drop Duchy is a quirky game, one that hasn't entirely fused together its various influences without some seams showing. But I keep returning to it, even as it beats me to a pulp on Normal mode, based on decisions I made five rounds ago. It feels like a medium-deep board game, played at triple speed, with someone across the table timing you on how fast you arrange your tiles. Your standard roguelite deck-builder, Tetris tactics, worker placement game Drop Duchy launch trailer. Allow me to try to describe what is happening in Drop Duchy, ignoring entirely the idea that there is some kind of plot. You start off with three buildings and your enemy's buildings that you must place, mixed into a pile of terrain (plains and forest to start) in Tetris-like shapes. Filling a horizontal line gives you resources (wheat, wood, and stone) from that line but does not clear it. If you build up a big area of plains on your board, you can drop your "Farm" piece in the middle, and it converts those plains into richer plains. Put a "Woodcutter" into a bunch of forest, and it harvests that wood and turns it into plains. Set down a "Watchtower," and it recruits some archer units for every plains tile in its vicinity, and even more for richer fields. You could drop a Woodcutter next to a Farm and Watchtower, and it would turn the forests into plains, the Farm would turn the plains into fields, and the Watchtower would pick up more units for all those rich fields. That kind of multi-effect combo, resulting from one piece you perfectly placed in the nick of time, is what keeps you coming back to Drop Duchy. The bitter losses come from the other side, like realizing you've leaned too heavily into heavy, halberd-wielding units when the enemy has lots of ranged units that are strong against them. Or that feeling, familiar to Tetris vets, that one hasty decision you made 10 rows back has doomed you to the awkward, slanted pile-up you find yourself in now. Except that lines don't clear in Drop Duchy, and the game's boss battles specifically punish you for running out of good places to put things. There's an upper strategic layer to all the which-square-where action. You choose branching paths on your way to each boss, picking different resources, battles, and trading posts. Every victory has you picking a card for your deck, whether military, production, or, later on, general "technology" gains. You upgrade cards using your gathered resources, try to balance or min-max cards toward certain armies or terrains, and try not to lose any one round by too many soldiers. You have a sort of "overall defense" life meter, and each loss chips away at it. Run out of money to refill it, and that's the game. Again: It is not a Tetris clone Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it. The Arcade Crew Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it. The Arcade Crew Upgrading cards is almost always worth it—unless you need to replenish your overall defense. The Arcade Crew Upgrading cards is almost always worth it—unless you need to replenish your overall defense. The Arcade Crew Every run is a new set of cards that you upgrade, sell, reserve for certain terrain conditions, or wonder why you picked it. The Arcade Crew Upgrading cards is almost always worth it—unless you need to replenish your overall defense. The Arcade Crew The path you choose to encounters and trading posts makes a difference in Drop Duchy. The Arcade Crew The path you choose to encounters and trading posts makes a difference in Drop Duchy. The Arcade Crew See that river on the right, the one that would look great if only it could be connected? Welcome to this game. The Arcade Crew See that river on the right, the one that would look great if only it could be connected? Welcome to this game. The Arcade Crew The path you choose to encounters and trading posts makes a difference in Drop Duchy. The Arcade Crew See that river on the right, the one that would look great if only it could be connected? Welcome to this game. The Arcade Crew Drop Duchy feels, moment to moment, triumphalist and unfair, but that is its intended rogue-ish nature. Where I see issues with the game beyond that is in the little stuff. The game plays well on a Steam Deck or other handhelds, but if you have any issues with reading small text on a small screen, Drop Duchy is unforgiving. Many of the buildings look very similar, and the icons and text can be quite small. I feel the most for folks with extensive Tetris experience and muscle memory. Drop Duchy uses some non-standard pieces, like single, double, and three-square corners. And while line clearing is almost always rewarded, it can also work against you, like if an enemy's fort fits a slot, but also grants it lots of troops from the surrounding terrain. Drop Duchy can sometimes feel unbalanced, sometimes a bit unfair. Its bosses will typically require multiple runs before you figure out the right multi-round strategies. The game's many, many mechanics make this a title where I wouldn't blame someone for running the Tutorial round more than once. But, like golf, home repair, or setting up a server, the few times you get a round, or just a line, perfectly right can erase all the hard lessons you had to endure before. I keep finding things in Drop Duchy that seem impossible to overcome, and then I come right back and try it a different way. I think this title will get a few balance fixes, but even before those, it's a good run. Listing image: The Arcade Crew Kevin Purdy Senior Technology Reporter Kevin Purdy Senior Technology Reporter Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch. 2 Comments
    0 Kommentare 0 Anteile