From Controversy to Comeback: The State of Star Wars Battlefront 2 in 2025
Released to the wrong kind of fanfare back in November 2017, EA DICE’s sequel to their rebooted mass-arena warfare series set in the Disney-owned space opera universe courted controversy to near-comical degree before a blaster had even been fired. Overloaded by microtransactions and predatory loot box practices, Star Wars Battlefront II had a bad start. The biggest offence to early players on EA Access was that the franchise’s signature heroes – Luke Skywalker, Darth’s Vader and Maul, Obi Wan, Boba Fett, and so on – were hidden behind paywalls or, as was becoming increasingly commonplace at the time, only obtainable after unfathomably long hours spent accumulating whatever skill points or in-game currency was required to unlock them. Worse still was this over-abundance of loot boxes wasn’t present in the open beta conducted a few weeks earlier in October, so their emergence – as bad as it was – resonated much worse because it felt deceitful.
The comedy element in this pre-release debacle emerged during EA’s robust defence of their choices on a Reddit post; a post which became the most downvoted the website had ever seen and netted the not-yet-released title its first accolade: an unwanted Guinness World Record, for having – you guessed it – the most downvoted post in history.
The heads in EA’s boardroom didn’t take too kindly to this, but instead of doubling down they opted to listen to player concerns and perform a partial U-turn. First by dramatically reducing the cost of the franchise’s heroes then, the day before the game’s official release, by disabling microtransactions. We describe this as a partial U-turn as these microtransactions were re-enabled several months after release, but the only items for purchase were cosmetics, emotes, victory poses, that sort of thing. Certainly not the pay to win practices EA originally planned.
Arguably, these changes weren’t solely the result of player discontent. The loot boxes, in particular, harboured the very serious implication that they presented a form of gambling. So strong was the furore surrounding their inclusion that governments throughout Europe and North America began to investigate; not just their presence in Star Wars Battlefront II but in video games as a whole. After all, children play games and given Star Wars’ fanbase there was undoubtably a substantial player base awaiting Battlefront II’s release that were under eighteen. The comedic element in EA’s initial response is an undertone if anything. The loot box controversy clouding Star Wars Battlefront II grew into a seismic event for the industry. Paying for loot boxes which may or may not contain the items you want was officially declared as gambling, and it simply couldn’t continue to exist.
The industry isn’t cleansed of the practice altogether, of course, but the direction it was heading in 2017 was certainly for the worse. In a way, it’s great that this issue reared its head so prevalently when it did and, arguably, it’s because this was a Star Wars game that the uproar was so strong. After all, this is a beloved franchise with a then forty-year legacy. Its fans are passionate, and they’ll voice their discontent more rabidly than players of EA’s annual sports titles.
Despite EA making wholesale changes to Star Wars Battlefront II’s pay to win progression, it’s release was still cloaked in negativity. However, there was a decent game underneath all the furore, and it was only improved upon by EA DICE in the subsequent years following post-release content which steadily emerged until support was abandoned in 2020.
Changes to progression which came in March 2018 transformed the game into the one that’s playable today. To answer the question heading this feature, Star Wars Battlefront II is fixed, and it was the change to linear progression which did it. Now, troopers earn in-game skill points via playing not by paying. Completing objectives, blasting opponents, traditional levelling up.
Enhancing the capability of the game’s characters are Star Cards, and these became unlockable through experience once they were removed from loot boxes. They govern progression for each of the game’s classes, heroes, AI reinforcements, and vehicles, with skill points being capable of upgrading a Star Card to its next tier or being put towards crafting new ones. This mechanic returned from Battlefront II’s predecessor, of course, but they were adjusted slightly to incorporate abilities and boosts, and they are crucial to gaining an edge during largescale battles. Boost cards enhance your unit’s pre-existing abilities, whereas ability cards unique to each trooper class can be swapped in and out. The latter is a rewarding endeavour for anyone who wishes to pursue a specific class of trooper – stealthier specialists, more destructive heavies, tougher assault troopers, et cetera.
If Star Wars Battlefront II is indeed ‘fixed’ then an extra question we land upon now is this: is Star Wars Battlefront II still worth playing some eight years after release and approaching five years since any form of update? Well, if you’re playing on PC annoyingly the answer might be no, as currently hackers have spoiled the experience with game-ruining cheats and reports of harassment towards honest players. It’s a shame, as on console Star Wars Battlefront II is still a wonderfully cinematic, chaotic multiplayer experience.
Make no mistake, concurrent players are nowhere near the level they’ve been in the past but in 2025 playing Star Wars Battlefront II online is alive and well. Matchmaking can take a few minutes, more so if you opt to select your chosen multiplayer mode instead of choosing quick match, but performance – on PlayStation, at least – is smooth and responsive.
Graphically too, for a game that’s eight years old Star Wars Battlefront II still looks sublime, presenting a foray of scenery. It’d be nice to see the game remastered for current-gen hardware but given EA DICE’s decision to stop supporting the title and move onto other things – and to sadly drop production of a third Battlefront title – the past-gen version will have to do. Still looks and plays great, the latter of which is most important.
Multiplayer is still the way to go though, as it always was. The game’s single player campaign, following Iden Versio as she commands the elite Imperial special forces unit Inferno Squad, pledges an inverse perspective on the Empire but never truly achieves it during the run-of-the-mill missions. There’re hints that Versio is empathetic – a perspective we’ve never really seen in any Star Wars game – but the interest here is never truly explored. No, EA DICE clearly concentrated much of their effort into online play, it’s numerous modes of which all have something good to offer, and the game’s offline arcade modes.
Worth pointing out too is that the game’s cast of heroes are still overpowered. Once you earn enough battle points to take to the field as a lightsabre wielding Jedi or Sith, it’s ultra-satisfying scything through troopers. For anyone else caught in a lightsabre’s proximity, however, it can be devastating. Still, those panicky moments you round a corner and spot Darth Vader stomping towards you are quite amusing. The best moments during Star Wars Battlefront II, too, are when heroes face off against each other. Seeing Luke and Maul going at it through a shower of blaster fire and thermal detonator explosions is ultimate fan fiction material – there’s perhaps no other Star Wars game that can replicate those unique moments.
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
#controversy #comeback #state #star #wars
From Controversy to Comeback: The State of Star Wars Battlefront 2 in 2025
Released to the wrong kind of fanfare back in November 2017, EA DICE’s sequel to their rebooted mass-arena warfare series set in the Disney-owned space opera universe courted controversy to near-comical degree before a blaster had even been fired. Overloaded by microtransactions and predatory loot box practices, Star Wars Battlefront II had a bad start. The biggest offence to early players on EA Access was that the franchise’s signature heroes – Luke Skywalker, Darth’s Vader and Maul, Obi Wan, Boba Fett, and so on – were hidden behind paywalls or, as was becoming increasingly commonplace at the time, only obtainable after unfathomably long hours spent accumulating whatever skill points or in-game currency was required to unlock them. Worse still was this over-abundance of loot boxes wasn’t present in the open beta conducted a few weeks earlier in October, so their emergence – as bad as it was – resonated much worse because it felt deceitful.
The comedy element in this pre-release debacle emerged during EA’s robust defence of their choices on a Reddit post; a post which became the most downvoted the website had ever seen and netted the not-yet-released title its first accolade: an unwanted Guinness World Record, for having – you guessed it – the most downvoted post in history.
The heads in EA’s boardroom didn’t take too kindly to this, but instead of doubling down they opted to listen to player concerns and perform a partial U-turn. First by dramatically reducing the cost of the franchise’s heroes then, the day before the game’s official release, by disabling microtransactions. We describe this as a partial U-turn as these microtransactions were re-enabled several months after release, but the only items for purchase were cosmetics, emotes, victory poses, that sort of thing. Certainly not the pay to win practices EA originally planned.
Arguably, these changes weren’t solely the result of player discontent. The loot boxes, in particular, harboured the very serious implication that they presented a form of gambling. So strong was the furore surrounding their inclusion that governments throughout Europe and North America began to investigate; not just their presence in Star Wars Battlefront II but in video games as a whole. After all, children play games and given Star Wars’ fanbase there was undoubtably a substantial player base awaiting Battlefront II’s release that were under eighteen. The comedic element in EA’s initial response is an undertone if anything. The loot box controversy clouding Star Wars Battlefront II grew into a seismic event for the industry. Paying for loot boxes which may or may not contain the items you want was officially declared as gambling, and it simply couldn’t continue to exist.
The industry isn’t cleansed of the practice altogether, of course, but the direction it was heading in 2017 was certainly for the worse. In a way, it’s great that this issue reared its head so prevalently when it did and, arguably, it’s because this was a Star Wars game that the uproar was so strong. After all, this is a beloved franchise with a then forty-year legacy. Its fans are passionate, and they’ll voice their discontent more rabidly than players of EA’s annual sports titles.
Despite EA making wholesale changes to Star Wars Battlefront II’s pay to win progression, it’s release was still cloaked in negativity. However, there was a decent game underneath all the furore, and it was only improved upon by EA DICE in the subsequent years following post-release content which steadily emerged until support was abandoned in 2020.
Changes to progression which came in March 2018 transformed the game into the one that’s playable today. To answer the question heading this feature, Star Wars Battlefront II is fixed, and it was the change to linear progression which did it. Now, troopers earn in-game skill points via playing not by paying. Completing objectives, blasting opponents, traditional levelling up.
Enhancing the capability of the game’s characters are Star Cards, and these became unlockable through experience once they were removed from loot boxes. They govern progression for each of the game’s classes, heroes, AI reinforcements, and vehicles, with skill points being capable of upgrading a Star Card to its next tier or being put towards crafting new ones. This mechanic returned from Battlefront II’s predecessor, of course, but they were adjusted slightly to incorporate abilities and boosts, and they are crucial to gaining an edge during largescale battles. Boost cards enhance your unit’s pre-existing abilities, whereas ability cards unique to each trooper class can be swapped in and out. The latter is a rewarding endeavour for anyone who wishes to pursue a specific class of trooper – stealthier specialists, more destructive heavies, tougher assault troopers, et cetera.
If Star Wars Battlefront II is indeed ‘fixed’ then an extra question we land upon now is this: is Star Wars Battlefront II still worth playing some eight years after release and approaching five years since any form of update? Well, if you’re playing on PC annoyingly the answer might be no, as currently hackers have spoiled the experience with game-ruining cheats and reports of harassment towards honest players. It’s a shame, as on console Star Wars Battlefront II is still a wonderfully cinematic, chaotic multiplayer experience.
Make no mistake, concurrent players are nowhere near the level they’ve been in the past but in 2025 playing Star Wars Battlefront II online is alive and well. Matchmaking can take a few minutes, more so if you opt to select your chosen multiplayer mode instead of choosing quick match, but performance – on PlayStation, at least – is smooth and responsive.
Graphically too, for a game that’s eight years old Star Wars Battlefront II still looks sublime, presenting a foray of scenery. It’d be nice to see the game remastered for current-gen hardware but given EA DICE’s decision to stop supporting the title and move onto other things – and to sadly drop production of a third Battlefront title – the past-gen version will have to do. Still looks and plays great, the latter of which is most important.
Multiplayer is still the way to go though, as it always was. The game’s single player campaign, following Iden Versio as she commands the elite Imperial special forces unit Inferno Squad, pledges an inverse perspective on the Empire but never truly achieves it during the run-of-the-mill missions. There’re hints that Versio is empathetic – a perspective we’ve never really seen in any Star Wars game – but the interest here is never truly explored. No, EA DICE clearly concentrated much of their effort into online play, it’s numerous modes of which all have something good to offer, and the game’s offline arcade modes.
Worth pointing out too is that the game’s cast of heroes are still overpowered. Once you earn enough battle points to take to the field as a lightsabre wielding Jedi or Sith, it’s ultra-satisfying scything through troopers. For anyone else caught in a lightsabre’s proximity, however, it can be devastating. Still, those panicky moments you round a corner and spot Darth Vader stomping towards you are quite amusing. The best moments during Star Wars Battlefront II, too, are when heroes face off against each other. Seeing Luke and Maul going at it through a shower of blaster fire and thermal detonator explosions is ultimate fan fiction material – there’s perhaps no other Star Wars game that can replicate those unique moments.
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
#controversy #comeback #state #star #wars
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