• Dive into the mesmerizing world of VFX with the epic drama series "Shōgun"!

    Have you ever wondered how stunning visual effects can transform a story and make history come alive? Well, the groundbreaking series "Shōgun," set in the enchanting Japan of the 1600s, is a perfect example that showcases the magic of storytelling through incredible visuals!

    I recently watched an inspiring interview with the talented team from Important Looking Pirates (ILP VFX) during SIGGRAPH Asia, and I can’t help but feel excited about the future of visual effects in the entertainment industry! Philip Engström and Niklas Jacobson shared their insights on how they brought the captivating scenes of "Shōgun" to life, blending artistry with technology to create breathtaking moments that enthrall audiences.

    What struck me the most was their passion for their craft! It’s a beautiful reminder that when we pour our hearts into what we love, we can create something extraordinary. Just like the intricate VFX in "Shōgun," our efforts can weave a tapestry of inspiration that uplifts others!

    So, whether you're an aspiring VFX artist, a storyteller, or simply someone with a dream, let this be a call to action! Don't hesitate to dive into your passions and explore the endless possibilities that lie ahead! Use your creativity to transform your visions into reality and inspire those around you. Remember, every masterpiece starts with a single step!

    Let’s celebrate the power of visual storytelling and the incredible work of studios like Important Looking Pirates! Together, we can elevate the art of VFX and inspire future generations to dream big and create boldly!

    Keep shining and let your creativity flow!

    #Shogun #VFX #ImportantLookingPirates #VisualEffects #Inspiration
    ✨🌟 Dive into the mesmerizing world of VFX with the epic drama series "Shōgun"! 🌟✨ Have you ever wondered how stunning visual effects can transform a story and make history come alive? 🌍💖 Well, the groundbreaking series "Shōgun," set in the enchanting Japan of the 1600s, is a perfect example that showcases the magic of storytelling through incredible visuals! 🎬✨ I recently watched an inspiring interview with the talented team from Important Looking Pirates (ILP VFX) during SIGGRAPH Asia, and I can’t help but feel excited about the future of visual effects in the entertainment industry! 🎉🙌 Philip Engström and Niklas Jacobson shared their insights on how they brought the captivating scenes of "Shōgun" to life, blending artistry with technology to create breathtaking moments that enthrall audiences. 🌈💡 What struck me the most was their passion for their craft! 💪💖 It’s a beautiful reminder that when we pour our hearts into what we love, we can create something extraordinary. Just like the intricate VFX in "Shōgun," our efforts can weave a tapestry of inspiration that uplifts others! 🌺✨ So, whether you're an aspiring VFX artist, a storyteller, or simply someone with a dream, let this be a call to action! Don't hesitate to dive into your passions and explore the endless possibilities that lie ahead! 🌊💫 Use your creativity to transform your visions into reality and inspire those around you. Remember, every masterpiece starts with a single step! 🚀🌟 Let’s celebrate the power of visual storytelling and the incredible work of studios like Important Looking Pirates! Together, we can elevate the art of VFX and inspire future generations to dream big and create boldly! 💖💪✨ Keep shining and let your creativity flow! 🌈💖 #Shogun #VFX #ImportantLookingPirates #VisualEffects #Inspiration
    Plongez dans VFX de Shōgun avec notre interview vidéo d’Important Looking Pirates !
    La série dramatique historique Shōgun, qui prend place dans le Japon de 1600, a marqué les esprits. Outre un scénario soigné, elle s’appuie sur des effets visuels réussis. A l’occasion du SIGGRAPH Asia, le studio VFX Important Looking Pir
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  • Games Inbox: Would Xbox ever shut down Game Pass?

    Game Pass – will it continue forever?The Monday letters page struggles to predict what’s going to happen with the PlayStation 6, as one reader sees their opinion of the Switch 2 change over time.
    To join in with the discussions yourself email gamecentral@metro.co.uk
    Final Pass
    I agree with a lot of what was said about the current state of Xbox in the Reader’s Feature this weekend and how the more Microsoft spends, and the more companies they own, the less the seem to be in control. Which is very strange really.The biggest recent failure has got to be Game Pass, which has not had the impact they expected and yet they don’t seem ready to acknowledge that. If they’re thinking of increasing the price again, like those rumours say, then I think that will be the point at which you can draw a line under the whole idea and admit it’s never going to catch on.
    But would Microsoft ever shut down Game Pass completely? I feel that would almost be more humiliating than stopping making consoles, so I can’t really imagine it. Instead, they’ll make it more and more expensive and put more and more restrictions on day one games until it’s no longer recognisable.Grackle
    Panic button
    Strange to see Sony talking relatively openly about Nintendo and Microsoft as competition. I can’t remember the last time they mentioned either of them, even if they obviously would prefer not to have, if they hadn’t been asked by investors.At no point did they acknowledge that the Switch has completely outsold both their last two consoles, so I’m not sure where their confidence comes from. I guess it’s from the fact that they know they’ve done nothing this gen and still come out on top, so from their perspective they’ve got plenty in reserve.

    Expert, exclusive gaming analysis

    Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.

    Having your panic button being ‘do anything at all’ must be pretty reassuring really. Nintendo has had to work to get where they are with the Switch but Sony is just coasting it.Lupus
    James’ LadderJacob’s Ladder is a film I’ve been meaning to watch for a while, and I guessed the ending quite early on, but it feels like a Silent Hill film. I don’t know if you guys have seen it but it’s an excellent film and the hospital scene near the end, and the cages blocking off the underground early on, just remind me of the game.
    A depressing film overall but worth a watch.Simon
    GC: Jacob’s Ladder was as a major influence on Silent Hill 2 in particular, even the jacket James is wearing is the same.
    Email your comments to: gamecentral@metro.co.uk
    Seeing the future
    I know everyone likes to think of themselves as Nostradamus, but I have to admit I have absolutely no clue what Sony is planning for the PlayStation 6. A new console that is just the usual update, that sits under your TV, is easy enough to imagine but surely they’re not going to do that again?But the idea of having new home and portable machines that come out at the same time seems so unlikely to me. Surely the portable wouldn’t be a separate format, but I can’t see it being any kind of portable that runs its own games because it’d never be as powerful as the home machine. So, it’s really just a PlayStation Portal 2?
    Like I said, I don’t know, but for some reason I have a bad feeling about that the next gen and whatever Sony does end up unveiling. I suspect that whatever they and Microsoft does it’s going to end up making the Switch 2seem even more appealing by comparison.Gonch
    Hidden insight
    I’m not going to say that Welcome Tour is a good game but what I will say is that I found it very interesting at times and I’m actually kind of surprised that Nintendo revealed some of the information that they did. Most of it could probably be found out by reverse engineering it and just taking it apart but I’m still surprised it went into as much detail as it did.You’re right that it’s all presented in a very dull way but personally I found the ‘Insights’ to be the best part of the game. The minigames really are not very good and I was always glad when they were over. So, while I would not necessarily recommend the gameI would say that it can be of interest to people who have an interest in how consoles work and how Nintendo think.Mogwai
    Purchase privilege
    I’ve recently had the privilege of buying Clair Obscur: Expedition 33 from the website CDKeys, using a 10% discount code. I was lucky enough to only spend a total of £25.99; much cheaper than purchasing the title for console. If only Ubisoft had the foresight to see what they allowed to slip through their fingers. I’d also like to mention that from what I’ve read quite recently ,and a couple of mixed views, I don’t see myself cancelling my Switch 2. On the contrary, it just is coming across as a disappointment.From the battery life to the lack of launch titles, an empty open world is never a smart choice to make not even Mario is safe from that. That leaves the upcoming ROG Xbox Ally that’s recently been showcased and is set for an October launch.
    I won’t lie it does look in the same vein as the Switch 2, far too similar to the ROG Ally X model. Just with grips and a dedicated Xbox button. The Z2 Extreme chip has me intrigued, however. How much of a transcendental shift it makes is another question however. I’ll have to wait to receive official confirmation for a price and release date. But there’s also a Lenovo Legion Go 2 waiting in the wings. I hope we hear more information soon. Preferably before my 28th in August.Shahzaib Sadiq
    Tip of the iceberg
    Interesting to hear about Cyberpunk 2077 running well on the Switch 2. I think if they’re getting that kind of performance at launch, from a third party not use to working with Nintendo hardware, that bodes very well for the future.I think we’re probably underestimating the Switch 2 a lot at the moment and stuff we’ll be seeing in two or three years is going to be amazing, I predict. What I can’t predict is when we’ll hear about any of this. I really hope there’s a Nintendo Direct this week.Dano
    Changing opinions
    So just a little over a week with the Switch 2 and after initially feeling incredibly meh about the new console and Mario Kart a little more playtime has been more optimistic about the console and much more positive about Mario Kart World.It did feel odd having a new console from Nintendo that didn’t inspire that childlike excitement. An iterative upgrade isn’t very exciting and as I own a Steam Deck the advancements in processing weren’t all that exciting either. I can imagine someone who only bough an OG Switch back in 2017 really noticing the improvements but if you bought an OLED it’s basically a Switch Pro.
    The criminally low level of software support doesn’t help. I double dipped Street Fighter 6 only to discover I can’t transfer progress or DLC across from my Xbox, which sort of means if I want both profiles to have parity I have to buy everything twice! I also treated myself to a new Pro Controller and find using it for Street Fighter almost unplayable as the L and ZL buttons are far too easy to accidently press when playing.
    Mario Kart initially felt like more of the same and it was only after I made an effort to explore the world map, unlock characters and karts, and try the new grinding/ollie mechanic that it clicked. I am now really enjoying it, especially the remixed soundtracks.
    I do however want more Switch 2 exclusive experiences – going back through my back catalogue for improved frame rates doesn’t cut it Nintendo! As someone with a large digital library the system transfer was very frustrating and the new virtual cartridges are just awful – does a Switch 2 need to be online all the time now? Not the best idea for a portable system.
    So, the start of a new console lifecycle and hopefully lots of new IP – I suspect Nintendo will try and get us to revisit our back catalogues first though.BristolPete
    Inbox also-rans
    Just thought I would mention that if anyone’s interested in purchasing the Mortal Kombat 1 Definitive Edition, which includes all DLC, that it’s currently an absolute steal on the Xbox store at £21.99.Nick The GreekI’ve just won my first Knockout Tour online race on Mario Kart World! I’ve got to say, the feeling is magnificent.Rable

    More Trending

    Email your comments to: gamecentral@metro.co.uk
    The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
    You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.
    You can also leave your comments below and don’t forget to follow us on Twitter.
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    #games #inbox #would #xbox #ever
    Games Inbox: Would Xbox ever shut down Game Pass?
    Game Pass – will it continue forever?The Monday letters page struggles to predict what’s going to happen with the PlayStation 6, as one reader sees their opinion of the Switch 2 change over time. To join in with the discussions yourself email gamecentral@metro.co.uk Final Pass I agree with a lot of what was said about the current state of Xbox in the Reader’s Feature this weekend and how the more Microsoft spends, and the more companies they own, the less the seem to be in control. Which is very strange really.The biggest recent failure has got to be Game Pass, which has not had the impact they expected and yet they don’t seem ready to acknowledge that. If they’re thinking of increasing the price again, like those rumours say, then I think that will be the point at which you can draw a line under the whole idea and admit it’s never going to catch on. But would Microsoft ever shut down Game Pass completely? I feel that would almost be more humiliating than stopping making consoles, so I can’t really imagine it. Instead, they’ll make it more and more expensive and put more and more restrictions on day one games until it’s no longer recognisable.Grackle Panic button Strange to see Sony talking relatively openly about Nintendo and Microsoft as competition. I can’t remember the last time they mentioned either of them, even if they obviously would prefer not to have, if they hadn’t been asked by investors.At no point did they acknowledge that the Switch has completely outsold both their last two consoles, so I’m not sure where their confidence comes from. I guess it’s from the fact that they know they’ve done nothing this gen and still come out on top, so from their perspective they’ve got plenty in reserve. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Having your panic button being ‘do anything at all’ must be pretty reassuring really. Nintendo has had to work to get where they are with the Switch but Sony is just coasting it.Lupus James’ LadderJacob’s Ladder is a film I’ve been meaning to watch for a while, and I guessed the ending quite early on, but it feels like a Silent Hill film. I don’t know if you guys have seen it but it’s an excellent film and the hospital scene near the end, and the cages blocking off the underground early on, just remind me of the game. A depressing film overall but worth a watch.Simon GC: Jacob’s Ladder was as a major influence on Silent Hill 2 in particular, even the jacket James is wearing is the same. Email your comments to: gamecentral@metro.co.uk Seeing the future I know everyone likes to think of themselves as Nostradamus, but I have to admit I have absolutely no clue what Sony is planning for the PlayStation 6. A new console that is just the usual update, that sits under your TV, is easy enough to imagine but surely they’re not going to do that again?But the idea of having new home and portable machines that come out at the same time seems so unlikely to me. Surely the portable wouldn’t be a separate format, but I can’t see it being any kind of portable that runs its own games because it’d never be as powerful as the home machine. So, it’s really just a PlayStation Portal 2? Like I said, I don’t know, but for some reason I have a bad feeling about that the next gen and whatever Sony does end up unveiling. I suspect that whatever they and Microsoft does it’s going to end up making the Switch 2seem even more appealing by comparison.Gonch Hidden insight I’m not going to say that Welcome Tour is a good game but what I will say is that I found it very interesting at times and I’m actually kind of surprised that Nintendo revealed some of the information that they did. Most of it could probably be found out by reverse engineering it and just taking it apart but I’m still surprised it went into as much detail as it did.You’re right that it’s all presented in a very dull way but personally I found the ‘Insights’ to be the best part of the game. The minigames really are not very good and I was always glad when they were over. So, while I would not necessarily recommend the gameI would say that it can be of interest to people who have an interest in how consoles work and how Nintendo think.Mogwai Purchase privilege I’ve recently had the privilege of buying Clair Obscur: Expedition 33 from the website CDKeys, using a 10% discount code. I was lucky enough to only spend a total of £25.99; much cheaper than purchasing the title for console. If only Ubisoft had the foresight to see what they allowed to slip through their fingers. I’d also like to mention that from what I’ve read quite recently ,and a couple of mixed views, I don’t see myself cancelling my Switch 2. On the contrary, it just is coming across as a disappointment.From the battery life to the lack of launch titles, an empty open world is never a smart choice to make not even Mario is safe from that. That leaves the upcoming ROG Xbox Ally that’s recently been showcased and is set for an October launch. I won’t lie it does look in the same vein as the Switch 2, far too similar to the ROG Ally X model. Just with grips and a dedicated Xbox button. The Z2 Extreme chip has me intrigued, however. How much of a transcendental shift it makes is another question however. I’ll have to wait to receive official confirmation for a price and release date. But there’s also a Lenovo Legion Go 2 waiting in the wings. I hope we hear more information soon. Preferably before my 28th in August.Shahzaib Sadiq Tip of the iceberg Interesting to hear about Cyberpunk 2077 running well on the Switch 2. I think if they’re getting that kind of performance at launch, from a third party not use to working with Nintendo hardware, that bodes very well for the future.I think we’re probably underestimating the Switch 2 a lot at the moment and stuff we’ll be seeing in two or three years is going to be amazing, I predict. What I can’t predict is when we’ll hear about any of this. I really hope there’s a Nintendo Direct this week.Dano Changing opinions So just a little over a week with the Switch 2 and after initially feeling incredibly meh about the new console and Mario Kart a little more playtime has been more optimistic about the console and much more positive about Mario Kart World.It did feel odd having a new console from Nintendo that didn’t inspire that childlike excitement. An iterative upgrade isn’t very exciting and as I own a Steam Deck the advancements in processing weren’t all that exciting either. I can imagine someone who only bough an OG Switch back in 2017 really noticing the improvements but if you bought an OLED it’s basically a Switch Pro. The criminally low level of software support doesn’t help. I double dipped Street Fighter 6 only to discover I can’t transfer progress or DLC across from my Xbox, which sort of means if I want both profiles to have parity I have to buy everything twice! I also treated myself to a new Pro Controller and find using it for Street Fighter almost unplayable as the L and ZL buttons are far too easy to accidently press when playing. Mario Kart initially felt like more of the same and it was only after I made an effort to explore the world map, unlock characters and karts, and try the new grinding/ollie mechanic that it clicked. I am now really enjoying it, especially the remixed soundtracks. I do however want more Switch 2 exclusive experiences – going back through my back catalogue for improved frame rates doesn’t cut it Nintendo! As someone with a large digital library the system transfer was very frustrating and the new virtual cartridges are just awful – does a Switch 2 need to be online all the time now? Not the best idea for a portable system. So, the start of a new console lifecycle and hopefully lots of new IP – I suspect Nintendo will try and get us to revisit our back catalogues first though.BristolPete Inbox also-rans Just thought I would mention that if anyone’s interested in purchasing the Mortal Kombat 1 Definitive Edition, which includes all DLC, that it’s currently an absolute steal on the Xbox store at £21.99.Nick The GreekI’ve just won my first Knockout Tour online race on Mario Kart World! I’ve got to say, the feeling is magnificent.Rable More Trending Email your comments to: gamecentral@metro.co.uk The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. Arrow MORE: Games Inbox: Is Mario Kart World too hard? GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #games #inbox #would #xbox #ever
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    Games Inbox: Would Xbox ever shut down Game Pass?
    Game Pass – will it continue forever? (Microsoft) The Monday letters page struggles to predict what’s going to happen with the PlayStation 6, as one reader sees their opinion of the Switch 2 change over time. To join in with the discussions yourself email gamecentral@metro.co.uk Final Pass I agree with a lot of what was said about the current state of Xbox in the Reader’s Feature this weekend and how the more Microsoft spends, and the more companies they own, the less the seem to be in control. Which is very strange really.The biggest recent failure has got to be Game Pass, which has not had the impact they expected and yet they don’t seem ready to acknowledge that. If they’re thinking of increasing the price again, like those rumours say, then I think that will be the point at which you can draw a line under the whole idea and admit it’s never going to catch on. But would Microsoft ever shut down Game Pass completely? I feel that would almost be more humiliating than stopping making consoles, so I can’t really imagine it. Instead, they’ll make it more and more expensive and put more and more restrictions on day one games until it’s no longer recognisable.Grackle Panic button Strange to see Sony talking relatively openly about Nintendo and Microsoft as competition. I can’t remember the last time they mentioned either of them, even if they obviously would prefer not to have, if they hadn’t been asked by investors.At no point did they acknowledge that the Switch has completely outsold both their last two consoles, so I’m not sure where their confidence comes from. I guess it’s from the fact that they know they’ve done nothing this gen and still come out on top, so from their perspective they’ve got plenty in reserve. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Having your panic button being ‘do anything at all’ must be pretty reassuring really. Nintendo has had to work to get where they are with the Switch but Sony is just coasting it.Lupus James’ LadderJacob’s Ladder is a film I’ve been meaning to watch for a while, and I guessed the ending quite early on, but it feels like a Silent Hill film. I don’t know if you guys have seen it but it’s an excellent film and the hospital scene near the end, and the cages blocking off the underground early on, just remind me of the game. A depressing film overall but worth a watch.Simon GC: Jacob’s Ladder was as a major influence on Silent Hill 2 in particular, even the jacket James is wearing is the same. Email your comments to: gamecentral@metro.co.uk Seeing the future I know everyone likes to think of themselves as Nostradamus, but I have to admit I have absolutely no clue what Sony is planning for the PlayStation 6. A new console that is just the usual update, that sits under your TV, is easy enough to imagine but surely they’re not going to do that again?But the idea of having new home and portable machines that come out at the same time seems so unlikely to me. Surely the portable wouldn’t be a separate format, but I can’t see it being any kind of portable that runs its own games because it’d never be as powerful as the home machine. So, it’s really just a PlayStation Portal 2? Like I said, I don’t know, but for some reason I have a bad feeling about that the next gen and whatever Sony does end up unveiling. I suspect that whatever they and Microsoft does it’s going to end up making the Switch 2 (and PC) seem even more appealing by comparison.Gonch Hidden insight I’m not going to say that Welcome Tour is a good game but what I will say is that I found it very interesting at times and I’m actually kind of surprised that Nintendo revealed some of the information that they did. Most of it could probably be found out by reverse engineering it and just taking it apart but I’m still surprised it went into as much detail as it did.You’re right that it’s all presented in a very dull way but personally I found the ‘Insights’ to be the best part of the game. The minigames really are not very good and I was always glad when they were over. So, while I would not necessarily recommend the game (it’s not really a game) I would say that it can be of interest to people who have an interest in how consoles work and how Nintendo think.Mogwai Purchase privilege I’ve recently had the privilege of buying Clair Obscur: Expedition 33 from the website CDKeys, using a 10% discount code. I was lucky enough to only spend a total of £25.99; much cheaper than purchasing the title for console. If only Ubisoft had the foresight to see what they allowed to slip through their fingers. I’d also like to mention that from what I’ve read quite recently ,and a couple of mixed views, I don’t see myself cancelling my Switch 2. On the contrary, it just is coming across as a disappointment.From the battery life to the lack of launch titles, an empty open world is never a smart choice to make not even Mario is safe from that. That leaves the upcoming ROG Xbox Ally that’s recently been showcased and is set for an October launch. I won’t lie it does look in the same vein as the Switch 2, far too similar to the ROG Ally X model. Just with grips and a dedicated Xbox button. The Z2 Extreme chip has me intrigued, however. How much of a transcendental shift it makes is another question however. I’ll have to wait to receive official confirmation for a price and release date. But there’s also a Lenovo Legion Go 2 waiting in the wings. I hope we hear more information soon. Preferably before my 28th in August.Shahzaib Sadiq Tip of the iceberg Interesting to hear about Cyberpunk 2077 running well on the Switch 2. I think if they’re getting that kind of performance at launch, from a third party not use to working with Nintendo hardware, that bodes very well for the future.I think we’re probably underestimating the Switch 2 a lot at the moment and stuff we’ll be seeing in two or three years is going to be amazing, I predict. What I can’t predict is when we’ll hear about any of this. I really hope there’s a Nintendo Direct this week.Dano Changing opinions So just a little over a week with the Switch 2 and after initially feeling incredibly meh about the new console and Mario Kart a little more playtime has been more optimistic about the console and much more positive about Mario Kart World.It did feel odd having a new console from Nintendo that didn’t inspire that childlike excitement. An iterative upgrade isn’t very exciting and as I own a Steam Deck the advancements in processing weren’t all that exciting either. I can imagine someone who only bough an OG Switch back in 2017 really noticing the improvements but if you bought an OLED it’s basically a Switch Pro (minus the OLED). The criminally low level of software support doesn’t help. I double dipped Street Fighter 6 only to discover I can’t transfer progress or DLC across from my Xbox, which sort of means if I want both profiles to have parity I have to buy everything twice! I also treated myself to a new Pro Controller and find using it for Street Fighter almost unplayable as the L and ZL buttons are far too easy to accidently press when playing. Mario Kart initially felt like more of the same and it was only after I made an effort to explore the world map, unlock characters and karts, and try the new grinding/ollie mechanic that it clicked. I am now really enjoying it, especially the remixed soundtracks. I do however want more Switch 2 exclusive experiences – going back through my back catalogue for improved frame rates doesn’t cut it Nintendo! As someone with a large digital library the system transfer was very frustrating and the new virtual cartridges are just awful – does a Switch 2 need to be online all the time now? Not the best idea for a portable system. So, the start of a new console lifecycle and hopefully lots of new IP – I suspect Nintendo will try and get us to revisit our back catalogues first though.BristolPete Inbox also-rans Just thought I would mention that if anyone’s interested in purchasing the Mortal Kombat 1 Definitive Edition, which includes all DLC, that it’s currently an absolute steal on the Xbox store at £21.99.Nick The GreekI’ve just won my first Knockout Tour online race on Mario Kart World! I’ve got to say, the feeling is magnificent.Rable More Trending Email your comments to: gamecentral@metro.co.uk The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. Arrow MORE: Games Inbox: Is Mario Kart World too hard? GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • 3 Days of Design 2025: What to See and Do, According to AD PRO

    Scandinavia’s premiere design festival 3 Days of Design began with a quartet of Danish brands—Anker & Co., Kvadrat, Erik Jørgensen, and Montana—11 years ago. In editions since, its hundreds of brands and twice as many events take over Copenhagen, spilling out of the Scandi city’s storefronts, showrooms, museums, and restaurants. This year, most events are open to the public and are set to take place June 18–20.Join NowAD PRO members enjoy exclusive benefits. Get a year of unlimited access for per month.ArrowNew to the event? Or thrilled to return to one of the world’s most inspiring design locations? AD PRO’s got you covered, with all the must-sees and should-do’s at 3 Days of Design 2025, as well as hot tips on where to rest and restore amidst the buzzy fair.What to know about 3 Days of DesignAll events are free, but visitors are encouraged to download the 3DD app and register via a QR ticket system for more seamless access to all the fun. Getting from event to event is also a breeze: Copenhagen is one of the world’s most bike-friendly cities—and it’s quite walkable too.For further jaunts, the city’s metro system allows for easy transfers between districts—although taking a boat from neighborhood to neighborhood is an even better way to see the sights.Where to eat, drink, and stayThe UNESCO World Capital of Architecture is the living heart of Scandi chic, so you might as well stay at a historic MCM landmark: Arne Jacobsen’s 1956 SAS Royal, said to be the world’s first design hotel and refreshed in 2018 by Space Copenhagen as the Radisson Collection Royal Hotel, Copenhagen. Meanwhile, Swedish architect Gert Wingårdh’s Nobis Hotel is an elegant respite just off of Tivoli Gardens, and the freshly renovated Villa Copenhagen emits quintessential Danish ease within the city’s former Central Post & Telegraph Head Office.For cozier surrounds, check into Hotel Sanders, an antique-layered retreat by Brit firm Lind + Almond. Or for a bit more future-focused, try the houseboat hotel Kaj, floating just minutes from the Opera House.Foodwise, start your day with the city’s beloved bakeri culture. Brave the crowds for an early-morning cardamom bun at the landmark Juno the Bakery and the crisp kouign-amann at Andersen & Milland. Come lunchtime, score a sandwich at Lille, which slices up a revelatory rye bread fit for a picnic Smørrebrød feast on the water, or stop by Selma, where the menu changes with the season. Then top off your evening with a glass or two at natural-wine hot spot Pompette.Design happenings not to missOut and aboutMikkel Karstad, pictured, will be chefing it up in the Kvadrat showroomthroughout 3 Days.
    Photography courtesy of KvadratOne of Heather Chontos’s new rugs for Layered, which will be showcasing at Copenghagen’s Kismet Café.
    Photography courtesy of LayeredThe 3 Days of Design 2025 design festival celebrations will begin on June 16, at Frama’s chic Bar Vitrine aperitivo. The following evening Copenhagen-based label Louise Roe will preview new products, including a wall lamp, blown-glass vase, and stone table, at an alfresco cocktail party in its courtyard. On June 18, 3 Days of Design officially kicks off at the Vipp Garage HQ, where the studio will unveil a guesthouse installation and line of limited-edition products, both designed in collaboration with AD100 Studio KO. From there, make like a local and take a quick bicycle ride to Louis Poulsen’s showroom for a special light installation by Danish fashion designer Henrik Vibskov. That evening, Kvadrat and Vitra’s joint launch party at the former’s showroom in Nordhavn will fete new textile launches, including an attractive, high-performance acoustic curtain. Afterwards, stop by Audo House—the private residence, concept shop, restaurant, and garden, all decorated by furniture company Audo—to see it freshly renovated at the hands of local talent Norm Architects. The house is open June 18 through 20—and Audo is hosting an evening soirée there on June 19. Meanwhile, Swedish brand Svenskt Tenn’s 3 Days of Design debut at a private apartment in Christianshavn will also be a must-see, especially for Josef Frank aficionados.
    #days #design #what #see #according
    3 Days of Design 2025: What to See and Do, According to AD PRO
    Scandinavia’s premiere design festival 3 Days of Design began with a quartet of Danish brands—Anker & Co., Kvadrat, Erik Jørgensen, and Montana—11 years ago. In editions since, its hundreds of brands and twice as many events take over Copenhagen, spilling out of the Scandi city’s storefronts, showrooms, museums, and restaurants. This year, most events are open to the public and are set to take place June 18–20.Join NowAD PRO members enjoy exclusive benefits. Get a year of unlimited access for per month.ArrowNew to the event? Or thrilled to return to one of the world’s most inspiring design locations? AD PRO’s got you covered, with all the must-sees and should-do’s at 3 Days of Design 2025, as well as hot tips on where to rest and restore amidst the buzzy fair.What to know about 3 Days of DesignAll events are free, but visitors are encouraged to download the 3DD app and register via a QR ticket system for more seamless access to all the fun. Getting from event to event is also a breeze: Copenhagen is one of the world’s most bike-friendly cities—and it’s quite walkable too.For further jaunts, the city’s metro system allows for easy transfers between districts—although taking a boat from neighborhood to neighborhood is an even better way to see the sights.Where to eat, drink, and stayThe UNESCO World Capital of Architecture is the living heart of Scandi chic, so you might as well stay at a historic MCM landmark: Arne Jacobsen’s 1956 SAS Royal, said to be the world’s first design hotel and refreshed in 2018 by Space Copenhagen as the Radisson Collection Royal Hotel, Copenhagen. Meanwhile, Swedish architect Gert Wingårdh’s Nobis Hotel is an elegant respite just off of Tivoli Gardens, and the freshly renovated Villa Copenhagen emits quintessential Danish ease within the city’s former Central Post & Telegraph Head Office.For cozier surrounds, check into Hotel Sanders, an antique-layered retreat by Brit firm Lind + Almond. Or for a bit more future-focused, try the houseboat hotel Kaj, floating just minutes from the Opera House.Foodwise, start your day with the city’s beloved bakeri culture. Brave the crowds for an early-morning cardamom bun at the landmark Juno the Bakery and the crisp kouign-amann at Andersen & Milland. Come lunchtime, score a sandwich at Lille, which slices up a revelatory rye bread fit for a picnic Smørrebrød feast on the water, or stop by Selma, where the menu changes with the season. Then top off your evening with a glass or two at natural-wine hot spot Pompette.Design happenings not to missOut and aboutMikkel Karstad, pictured, will be chefing it up in the Kvadrat showroomthroughout 3 Days. Photography courtesy of KvadratOne of Heather Chontos’s new rugs for Layered, which will be showcasing at Copenghagen’s Kismet Café. Photography courtesy of LayeredThe 3 Days of Design 2025 design festival celebrations will begin on June 16, at Frama’s chic Bar Vitrine aperitivo. The following evening Copenhagen-based label Louise Roe will preview new products, including a wall lamp, blown-glass vase, and stone table, at an alfresco cocktail party in its courtyard. On June 18, 3 Days of Design officially kicks off at the Vipp Garage HQ, where the studio will unveil a guesthouse installation and line of limited-edition products, both designed in collaboration with AD100 Studio KO. From there, make like a local and take a quick bicycle ride to Louis Poulsen’s showroom for a special light installation by Danish fashion designer Henrik Vibskov. That evening, Kvadrat and Vitra’s joint launch party at the former’s showroom in Nordhavn will fete new textile launches, including an attractive, high-performance acoustic curtain. Afterwards, stop by Audo House—the private residence, concept shop, restaurant, and garden, all decorated by furniture company Audo—to see it freshly renovated at the hands of local talent Norm Architects. The house is open June 18 through 20—and Audo is hosting an evening soirée there on June 19. Meanwhile, Swedish brand Svenskt Tenn’s 3 Days of Design debut at a private apartment in Christianshavn will also be a must-see, especially for Josef Frank aficionados. #days #design #what #see #according
    WWW.ARCHITECTURALDIGEST.COM
    3 Days of Design 2025: What to See and Do, According to AD PRO
    Scandinavia’s premiere design festival 3 Days of Design began with a quartet of Danish brands—Anker & Co., Kvadrat, Erik Jørgensen, and Montana—11 years ago. In editions since, its hundreds of brands and twice as many events take over Copenhagen, spilling out of the Scandi city’s storefronts, showrooms, museums, and restaurants. This year, most events are open to the public and are set to take place June 18–20.Join NowAD PRO members enjoy exclusive benefits. Get a year of unlimited access for $25 $20 per month.ArrowNew to the event? Or thrilled to return to one of the world’s most inspiring design locations? AD PRO’s got you covered, with all the must-sees and should-do’s at 3 Days of Design 2025, as well as hot tips on where to rest and restore amidst the buzzy fair.What to know about 3 Days of DesignAll events are free, but visitors are encouraged to download the 3DD app and register via a QR ticket system for more seamless access to all the fun. Getting from event to event is also a breeze: Copenhagen is one of the world’s most bike-friendly cities—and it’s quite walkable too. (Check the fair’s Design Walks program for specially coordinated tours.) For further jaunts, the city’s metro system allows for easy transfers between districts—although taking a boat from neighborhood to neighborhood is an even better way to see the sights.Where to eat, drink, and stayThe UNESCO World Capital of Architecture is the living heart of Scandi chic, so you might as well stay at a historic MCM landmark: Arne Jacobsen’s 1956 SAS Royal, said to be the world’s first design hotel and refreshed in 2018 by Space Copenhagen as the Radisson Collection Royal Hotel, Copenhagen. Meanwhile, Swedish architect Gert Wingårdh’s Nobis Hotel is an elegant respite just off of Tivoli Gardens, and the freshly renovated Villa Copenhagen emits quintessential Danish ease within the city’s former Central Post & Telegraph Head Office.For cozier surrounds, check into Hotel Sanders, an antique-layered retreat by Brit firm Lind + Almond. Or for a bit more future-focused, try the houseboat hotel Kaj, floating just minutes from the Opera House.Foodwise, start your day with the city’s beloved bakeri culture. Brave the crowds for an early-morning cardamom bun at the landmark Juno the Bakery and the crisp kouign-amann at Andersen & Milland. Come lunchtime, score a sandwich at Lille, which slices up a revelatory rye bread fit for a picnic Smørrebrød feast on the water, or stop by Selma, where the menu changes with the season. Then top off your evening with a glass or two at natural-wine hot spot Pompette.Design happenings not to missOut and aboutMikkel Karstad, pictured, will be chefing it up in the Kvadrat showroom (Pakhus 48, Klubiensvej 22) throughout 3 Days. Photography courtesy of KvadratOne of Heather Chontos’s new rugs for Layered, which will be showcasing at Copenghagen’s Kismet Café. Photography courtesy of LayeredThe 3 Days of Design 2025 design festival celebrations will begin on June 16, at Frama’s chic Bar Vitrine aperitivo. The following evening Copenhagen-based label Louise Roe will preview new products, including a wall lamp, blown-glass vase, and stone table, at an alfresco cocktail party in its courtyard. On June 18, 3 Days of Design officially kicks off at the Vipp Garage HQ, where the studio will unveil a guesthouse installation and line of limited-edition products, both designed in collaboration with AD100 Studio KO. From there, make like a local and take a quick bicycle ride to Louis Poulsen’s showroom for a special light installation by Danish fashion designer Henrik Vibskov. That evening, Kvadrat and Vitra’s joint launch party at the former’s showroom in Nordhavn will fete new textile launches, including an attractive, high-performance acoustic curtain. Afterwards, stop by Audo House—the private residence, concept shop, restaurant, and garden, all decorated by furniture company Audo—to see it freshly renovated at the hands of local talent Norm Architects. The house is open June 18 through 20—and Audo is hosting an evening soirée there on June 19. Meanwhile, Swedish brand Svenskt Tenn’s 3 Days of Design debut at a private apartment in Christianshavn will also be a must-see, especially for Josef Frank aficionados.
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  • How much does your road weigh?

    The ways roads are used, with ever larger and heavier vehicles, have dramatic consequences on the environment – and electric cars are not the answer
    Today, there is an average of 37 tonnes of road per inhabitant of the planet. The weight of the road network alone accounts for a third of all construction worldwide, and has grown exponentially in the 20th century. There is 10 times more bitumen, in mass, than there are living animals. Yet growth in the mass of roads does not automatically correspond to population growth, or translate into increased length of road networks. In wealthier countries, the number of metres of road per inhabitant has actually fallen over the last century. In the United States, for instance, between 1905 and 2015 the length of the network increased by a factor of 1.75 and the population by a factor of 3.8, compared with 21 for the mass of roads. Roads have become wider and, above all, much thicker. To understand the evolution of these parameters, and their environmental impact, it is helpful to trace the different stages in the life of the motorway. 
    Until the early 20th century, roads were used for various modes of transport, including horses, bicycles, pedestrians and trams; as a result of the construction of railways, road traffic even declined in some European countries in the 19th century. The main novelty brought by the motorway was that they would be reserved for motorised traffic. In several languages, the word itself – autostrada, autobahn, autoroute or motorway – speaks of this exclusivity. 
    Roman roads varied from simple corduroy roads, made by placing logs perpendicular to the direction of the road over a low or swampy area, to paved roads, as this engraving from Jean Rondelet’s 19th‑century Traité Théorique et Pratique de l’Art de Bâtir shows. Using deep roadbeds of tamped rubble as an underlying layer to ensure that they kept dry, major roads were often stone-paved, metalled, cambered for drainage and flanked by footpaths, bridleways and drainage ditches

    Like any major piece of infrastructure, motorways became the subject of ideological discourse, long before any shovel hit the ground; politicians underlined their role in the service of the nation, how they would contribute to progress, development, the economy, modernity and even civilisation. The inauguration ceremony for the construction of the first autostrada took place in March 1923, presided over by Italy’s prime minister Benito Mussolini. The second major motorway programme was announced by the Nazi government in 1933, with a national network planned to be around 7,000 kilometres long. In his 2017 book Driving Modernity: Technology, Experts, Politics, and Fascist Motorways, 1922–1943, historian Massimo Moraglio shows how both programmes were used as propaganda tools by the regimes, most notably at the international road congresses in Milan in 1926 and Munich in 1934. In the European postwar era, the notion of the ‘civilising’ effect of roads persevered. In 1962, Valéry Giscard d’Estaing, then‑secretary of state for finances and later president of France, argued that expanded motorways would bring ‘progress, activity and life’.
    This discourse soon butted up against the realities of how motorways affected individuals and communities. In his 2011 book Fighting Traffic: The Dawn of the Motor Age in the American City, Peter D Norton explores the history of resistance to the imposition of motorised traffic in North American cities. Until the 1920s, there was a perception that cars were dangerous newcomers, and that other street and road uses – especially walking – were more legitimate. Cars were associated with speed and danger; restrictions on motorists, especially speed limits, were routine. 
    Built between 1962 and 1970, the Westway was London’s first urban motorway, elevated above the city to use less land. Construction workers are seen stressing the longitudinal soffit cables inside the box section of the deck units to achieve the bearing capacity necessary to carry the weight of traffic
    Credit: Heritage Image Partnership Ltd / Alamy
    To gain domination over cities, motor vehicles had to win priority over other street uses. Rather than restricting the flow of vehicles to minimise the risk of road accidents, a specific infrastructure was dedicated to them: both inner‑city roads and motorways. Cutting through the landscape, the motorway had, by definition, to be inaccessible by any other means of transport than motorised vehicle. To guarantee the fluidity of traffic, the construction of imposing bridges, tunnels and interchanges is necessary, particularly at junctions with other roads, railways or canals. This prioritisation of one type of user inevitably impacts journeys for others; as space is fragmented, short journeys are lengthened for those trying to navigate space by foot or bicycle. 
    Enabling cars to drive at around 110–140km/h on motorways, as modern motorways do, directly impacts their design, with major environmental effects: the gradient has to be gentle, the curves longand the lanes wide, to allow vehicles to overtake each other safely. As much terrain around the world is not naturally suited to these requirements, the earthworks are considerable: in France, the construction of a metre of highway requires moving some 100m3 of earth, and when the soil is soft, full of clay or peat, it is made firmer with hydraulic lime and cement before the highway’s first sub‑layers are laid. This material cost reinforces the criticisms levelled in the 1960s, by the likes of Jane Jacobs and Lewis Mumford, at urban planning that prioritised the personal motor vehicle.
    When roads are widened to accommodate more traffic, buildings are sliced and demolished, as happened in Dhaka’s Bhasantek Road in 2021
    Credit: Dhaka Tribune
    Once built, the motorway is never inert. Motorway projects today generally anticipate future expansion, and include a large median strip of 12m between the lanes, with a view to adding new ones. Increases in speed and vehicle sizes have also translated into wider lanes, from 2.5m in 1945 to 3.5m today. The average contemporary motorway footprint is therefore 100 square metres per linear metre. Indeed, although the construction of a road is supposed to reduce congestion, it also generates new traffic and, therefore, new congestion. This is the principle of ‘induced traffic’: the provision of extra road capacity results in a greater volume of traffic.
    The Katy Freeway in Texas famously illustrates this dynamic. Built as a regular six‑lane highway in the 1960s, it was called the second worst bottleneck in the nation by 2004, wasting 25 million hours a year of commuter time. In 2011, the state of Texas invested USbillion to fix this problem, widening the road to a staggering total of 26 lanes. By 2014, the morning and afternoon traffic had both increased again. The vicious circle based on the induced traffic has been empirically demonstrated in most countries: traffic has continued to increase and congestion remains unresolved, leading to ever-increasing emissions. In the EU, transport is the only sector where greenhouse gas emissions have increased in the past three decades, rising 33.5 per cent between 1990 and 2019. Transport accounts for around a fifth of global CO₂ emissions today, with three quarters of this figure linked to road transport.
    Houston’s Katy Freeway is one of the world’s widest motorways, with 26 lanes. Its last expansion, in 2008, was initially hailed as a success, but within five years, peak travel times were longer than before the expansion – a direct illustration of the principle of induced traffic
    Credit: Smiley N Pool / Houston Chronicle / Getty
    Like other large transport infrastructures such as ports and airports, motorways are designed for the largest and heaviest vehicles. Engineers, road administrations and politicians have known since the 1950s that one truck represents millions of cars: the impact of a vehicle on the roadway is exponential to its weight – an online ‘road damage calculator’ allows you to compare the damage done by different types of vehicles to the road. Over the years, heavier and heavier trucks have been authorised to operate on roads: from 8‑tonne trucks in 1945 to 44 tonnes nowadays. The European Parliament adopted a revised directive on 12 March 2024 authorising mega‑trucks to travel on European roads; they can measure up to 25 metres and weigh up to 60 tonnes, compared with the previous limits of 18.75 metres and 44 tonnes. This is a political and economic choice with considerable material effects: thickness, rigidity of sub‑bases and consolidation of soil and subsoil with lime and cement. Altogether, motorways are 10 times thicker than large roads from the late 19th century. In France, it takes an average of 30 tonnes of sand and aggregate to build one linear metre of motorway, 100 times more than cement and bitumen. 
    The material history of road networks is a history of quarrying and environmental damage. The traces of roads can also be seen in rivers emptied of their sediment, the notches of quarries in the hills and the furrows of dredgers extracting sand from the seabed. This material extraction, arguably the most significant in human history, has dramatic ecological consequences for rivers, groundwater tables, the rise of sea levels and saltwater in farmlands, as well as biodiversity. As sand is ubiquitous and very cheap, the history of roads is also the history of a local extractivism and environmental conflicts around the world. 
    Shoving and rutting is the bulging and rippling of the pavement surface. Once built, roads require extensive maintenance – the heavier the vehicles, the quicker the damage. From pothole repair to the full resurfacing of a road, maintenance contributes to keeping road users safe
    Credit: Yakov Oskanov / Alamy
    Once roads are built and extended, they need to be maintained to support the circulation of lorries and, by extension, commodities. This stage is becoming increasingly important as rail freight, which used to be important in countries such as France and the UK, is declining, accounting for no more than 10 per cent of the transport of commodities. Engineers might judge that a motorway is destined to last 20 years or so, but this prognosis will be significantly reduced with heavy traffic. The same applies to the thousands of motorway bridges: in the UK, nearly half of the 9,000 highway bridges are in poor condition; in France, 7 per cent of the 12,000 bridges are in danger of collapsing, as did Genoa’s Morandi bridge in 2018. If only light vehicles drove on it, this infrastructure would last much longer.
    This puts into perspective governments’ insistence on ‘greening’ the transport sector by targeting CO2 emissions alone, typically by promoting the use of electric vehicles. Public policies prioritising EVs do nothing to change the mass of roads or the issue of their maintenance – even if lorries were to run on clean air, massive quarrying would still be necessary. A similar argument plays out with regard to canals and ports, which have been constantly widened and deepened for decades to accommodate ever-larger oil tankers or container ships. The simple operation of these infrastructures, dimensioned for the circulation of commodities and not humans, requires permanent dredging of large volumes. The environmental problem of large transport infrastructure goes beyond the type of energy used: it is, at its root, free and globalised trade.
    ‘The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing’
    As both a material and ideological object, the motorway fixes certain political choices in the landscape. Millions of kilometres of road continue to be asphalted, widened and thickened around the world to favour cars and lorries. In France, more than 80 per cent of today’s sand and aggregate extraction is used for civil engineering works – the rest goes to buildings. Even if no more buildings, roads or other infrastructures were to be built, phenomenal quantities of sand and aggregates would still need to be extracted in order to maintain existing road networks. The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing, adding new structures such as wildlife crossings, more maintaining. 
    Rising traffic levels are always deemed positive by governments for a country’s economy and development. As Christopher Wells shows in his 2014 book Car Country: An Environmental History, car use becomes necessary in an environment where everything has been planned for the car, from the location of public services and supermarkets to residential and office areas. Similarly, when an entire economy is based on globalised trade and just‑in‑time logistics, the lorry and the container ship become vital. 
    The final stage in the life of a piece of motorway infrastructure is dismantling. Like the other stages, this one is not a natural outcome but the fruit of political choices – which should be democratic – regarding how we wish to use existing roads. Dismantling, which is essential if we are to put an end to the global extractivism of sand and aggregates, does not mean destruction: if bicycles and pedestrians were to use them instead, maintenance would be minimal. This final stage requires a paradigm shift away from the eternal adaptation to increasing traffic. Replacing cars and lorries with public transport and rail freight would be a first step. But above all, a different political and spatial organisation of economic activities is necessary, and ultimately, an end to globalised, just-in-time trade and logistics.
    In 1978, a row of cars parked at a shopping centre in Connecticut was buried under a thick layer of gooey asphalt. The Ghost Parking Lot, one of the first projects by James Wines’ practice SITE, became a playground for skateboarders until it was removed in 2003. Images of this lumpy landscape serve as allegories of the damage caused by reliance on the automobile
    Credit: Project by SITE

    Lead image: Some road damage is beyond repair, as when a landslide caused a large chunk of the Gothenburg–Oslo motorway to collapse in 2023. Such dramatic events remind us of both the fragility of these seemingly robust infrastructures, and the damage that extensive construction does to the planet. Credit: Hanna Brunlöf Windell / TT / Shutterstock

    2025-06-03
    Reuben J Brown

    Share
    #how #much #does #your #road
    How much does your road weigh?
    The ways roads are used, with ever larger and heavier vehicles, have dramatic consequences on the environment – and electric cars are not the answer Today, there is an average of 37 tonnes of road per inhabitant of the planet. The weight of the road network alone accounts for a third of all construction worldwide, and has grown exponentially in the 20th century. There is 10 times more bitumen, in mass, than there are living animals. Yet growth in the mass of roads does not automatically correspond to population growth, or translate into increased length of road networks. In wealthier countries, the number of metres of road per inhabitant has actually fallen over the last century. In the United States, for instance, between 1905 and 2015 the length of the network increased by a factor of 1.75 and the population by a factor of 3.8, compared with 21 for the mass of roads. Roads have become wider and, above all, much thicker. To understand the evolution of these parameters, and their environmental impact, it is helpful to trace the different stages in the life of the motorway.  Until the early 20th century, roads were used for various modes of transport, including horses, bicycles, pedestrians and trams; as a result of the construction of railways, road traffic even declined in some European countries in the 19th century. The main novelty brought by the motorway was that they would be reserved for motorised traffic. In several languages, the word itself – autostrada, autobahn, autoroute or motorway – speaks of this exclusivity.  Roman roads varied from simple corduroy roads, made by placing logs perpendicular to the direction of the road over a low or swampy area, to paved roads, as this engraving from Jean Rondelet’s 19th‑century Traité Théorique et Pratique de l’Art de Bâtir shows. Using deep roadbeds of tamped rubble as an underlying layer to ensure that they kept dry, major roads were often stone-paved, metalled, cambered for drainage and flanked by footpaths, bridleways and drainage ditches Like any major piece of infrastructure, motorways became the subject of ideological discourse, long before any shovel hit the ground; politicians underlined their role in the service of the nation, how they would contribute to progress, development, the economy, modernity and even civilisation. The inauguration ceremony for the construction of the first autostrada took place in March 1923, presided over by Italy’s prime minister Benito Mussolini. The second major motorway programme was announced by the Nazi government in 1933, with a national network planned to be around 7,000 kilometres long. In his 2017 book Driving Modernity: Technology, Experts, Politics, and Fascist Motorways, 1922–1943, historian Massimo Moraglio shows how both programmes were used as propaganda tools by the regimes, most notably at the international road congresses in Milan in 1926 and Munich in 1934. In the European postwar era, the notion of the ‘civilising’ effect of roads persevered. In 1962, Valéry Giscard d’Estaing, then‑secretary of state for finances and later president of France, argued that expanded motorways would bring ‘progress, activity and life’. This discourse soon butted up against the realities of how motorways affected individuals and communities. In his 2011 book Fighting Traffic: The Dawn of the Motor Age in the American City, Peter D Norton explores the history of resistance to the imposition of motorised traffic in North American cities. Until the 1920s, there was a perception that cars were dangerous newcomers, and that other street and road uses – especially walking – were more legitimate. Cars were associated with speed and danger; restrictions on motorists, especially speed limits, were routine.  Built between 1962 and 1970, the Westway was London’s first urban motorway, elevated above the city to use less land. Construction workers are seen stressing the longitudinal soffit cables inside the box section of the deck units to achieve the bearing capacity necessary to carry the weight of traffic Credit: Heritage Image Partnership Ltd / Alamy To gain domination over cities, motor vehicles had to win priority over other street uses. Rather than restricting the flow of vehicles to minimise the risk of road accidents, a specific infrastructure was dedicated to them: both inner‑city roads and motorways. Cutting through the landscape, the motorway had, by definition, to be inaccessible by any other means of transport than motorised vehicle. To guarantee the fluidity of traffic, the construction of imposing bridges, tunnels and interchanges is necessary, particularly at junctions with other roads, railways or canals. This prioritisation of one type of user inevitably impacts journeys for others; as space is fragmented, short journeys are lengthened for those trying to navigate space by foot or bicycle.  Enabling cars to drive at around 110–140km/h on motorways, as modern motorways do, directly impacts their design, with major environmental effects: the gradient has to be gentle, the curves longand the lanes wide, to allow vehicles to overtake each other safely. As much terrain around the world is not naturally suited to these requirements, the earthworks are considerable: in France, the construction of a metre of highway requires moving some 100m3 of earth, and when the soil is soft, full of clay or peat, it is made firmer with hydraulic lime and cement before the highway’s first sub‑layers are laid. This material cost reinforces the criticisms levelled in the 1960s, by the likes of Jane Jacobs and Lewis Mumford, at urban planning that prioritised the personal motor vehicle. When roads are widened to accommodate more traffic, buildings are sliced and demolished, as happened in Dhaka’s Bhasantek Road in 2021 Credit: Dhaka Tribune Once built, the motorway is never inert. Motorway projects today generally anticipate future expansion, and include a large median strip of 12m between the lanes, with a view to adding new ones. Increases in speed and vehicle sizes have also translated into wider lanes, from 2.5m in 1945 to 3.5m today. The average contemporary motorway footprint is therefore 100 square metres per linear metre. Indeed, although the construction of a road is supposed to reduce congestion, it also generates new traffic and, therefore, new congestion. This is the principle of ‘induced traffic’: the provision of extra road capacity results in a greater volume of traffic. The Katy Freeway in Texas famously illustrates this dynamic. Built as a regular six‑lane highway in the 1960s, it was called the second worst bottleneck in the nation by 2004, wasting 25 million hours a year of commuter time. In 2011, the state of Texas invested USbillion to fix this problem, widening the road to a staggering total of 26 lanes. By 2014, the morning and afternoon traffic had both increased again. The vicious circle based on the induced traffic has been empirically demonstrated in most countries: traffic has continued to increase and congestion remains unresolved, leading to ever-increasing emissions. In the EU, transport is the only sector where greenhouse gas emissions have increased in the past three decades, rising 33.5 per cent between 1990 and 2019. Transport accounts for around a fifth of global CO₂ emissions today, with three quarters of this figure linked to road transport. Houston’s Katy Freeway is one of the world’s widest motorways, with 26 lanes. Its last expansion, in 2008, was initially hailed as a success, but within five years, peak travel times were longer than before the expansion – a direct illustration of the principle of induced traffic Credit: Smiley N Pool / Houston Chronicle / Getty Like other large transport infrastructures such as ports and airports, motorways are designed for the largest and heaviest vehicles. Engineers, road administrations and politicians have known since the 1950s that one truck represents millions of cars: the impact of a vehicle on the roadway is exponential to its weight – an online ‘road damage calculator’ allows you to compare the damage done by different types of vehicles to the road. Over the years, heavier and heavier trucks have been authorised to operate on roads: from 8‑tonne trucks in 1945 to 44 tonnes nowadays. The European Parliament adopted a revised directive on 12 March 2024 authorising mega‑trucks to travel on European roads; they can measure up to 25 metres and weigh up to 60 tonnes, compared with the previous limits of 18.75 metres and 44 tonnes. This is a political and economic choice with considerable material effects: thickness, rigidity of sub‑bases and consolidation of soil and subsoil with lime and cement. Altogether, motorways are 10 times thicker than large roads from the late 19th century. In France, it takes an average of 30 tonnes of sand and aggregate to build one linear metre of motorway, 100 times more than cement and bitumen.  The material history of road networks is a history of quarrying and environmental damage. The traces of roads can also be seen in rivers emptied of their sediment, the notches of quarries in the hills and the furrows of dredgers extracting sand from the seabed. This material extraction, arguably the most significant in human history, has dramatic ecological consequences for rivers, groundwater tables, the rise of sea levels and saltwater in farmlands, as well as biodiversity. As sand is ubiquitous and very cheap, the history of roads is also the history of a local extractivism and environmental conflicts around the world.  Shoving and rutting is the bulging and rippling of the pavement surface. Once built, roads require extensive maintenance – the heavier the vehicles, the quicker the damage. From pothole repair to the full resurfacing of a road, maintenance contributes to keeping road users safe Credit: Yakov Oskanov / Alamy Once roads are built and extended, they need to be maintained to support the circulation of lorries and, by extension, commodities. This stage is becoming increasingly important as rail freight, which used to be important in countries such as France and the UK, is declining, accounting for no more than 10 per cent of the transport of commodities. Engineers might judge that a motorway is destined to last 20 years or so, but this prognosis will be significantly reduced with heavy traffic. The same applies to the thousands of motorway bridges: in the UK, nearly half of the 9,000 highway bridges are in poor condition; in France, 7 per cent of the 12,000 bridges are in danger of collapsing, as did Genoa’s Morandi bridge in 2018. If only light vehicles drove on it, this infrastructure would last much longer. This puts into perspective governments’ insistence on ‘greening’ the transport sector by targeting CO2 emissions alone, typically by promoting the use of electric vehicles. Public policies prioritising EVs do nothing to change the mass of roads or the issue of their maintenance – even if lorries were to run on clean air, massive quarrying would still be necessary. A similar argument plays out with regard to canals and ports, which have been constantly widened and deepened for decades to accommodate ever-larger oil tankers or container ships. The simple operation of these infrastructures, dimensioned for the circulation of commodities and not humans, requires permanent dredging of large volumes. The environmental problem of large transport infrastructure goes beyond the type of energy used: it is, at its root, free and globalised trade. ‘The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing’ As both a material and ideological object, the motorway fixes certain political choices in the landscape. Millions of kilometres of road continue to be asphalted, widened and thickened around the world to favour cars and lorries. In France, more than 80 per cent of today’s sand and aggregate extraction is used for civil engineering works – the rest goes to buildings. Even if no more buildings, roads or other infrastructures were to be built, phenomenal quantities of sand and aggregates would still need to be extracted in order to maintain existing road networks. The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing, adding new structures such as wildlife crossings, more maintaining.  Rising traffic levels are always deemed positive by governments for a country’s economy and development. As Christopher Wells shows in his 2014 book Car Country: An Environmental History, car use becomes necessary in an environment where everything has been planned for the car, from the location of public services and supermarkets to residential and office areas. Similarly, when an entire economy is based on globalised trade and just‑in‑time logistics, the lorry and the container ship become vital.  The final stage in the life of a piece of motorway infrastructure is dismantling. Like the other stages, this one is not a natural outcome but the fruit of political choices – which should be democratic – regarding how we wish to use existing roads. Dismantling, which is essential if we are to put an end to the global extractivism of sand and aggregates, does not mean destruction: if bicycles and pedestrians were to use them instead, maintenance would be minimal. This final stage requires a paradigm shift away from the eternal adaptation to increasing traffic. Replacing cars and lorries with public transport and rail freight would be a first step. But above all, a different political and spatial organisation of economic activities is necessary, and ultimately, an end to globalised, just-in-time trade and logistics. In 1978, a row of cars parked at a shopping centre in Connecticut was buried under a thick layer of gooey asphalt. The Ghost Parking Lot, one of the first projects by James Wines’ practice SITE, became a playground for skateboarders until it was removed in 2003. Images of this lumpy landscape serve as allegories of the damage caused by reliance on the automobile Credit: Project by SITE Lead image: Some road damage is beyond repair, as when a landslide caused a large chunk of the Gothenburg–Oslo motorway to collapse in 2023. Such dramatic events remind us of both the fragility of these seemingly robust infrastructures, and the damage that extensive construction does to the planet. Credit: Hanna Brunlöf Windell / TT / Shutterstock 2025-06-03 Reuben J Brown Share #how #much #does #your #road
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    How much does your road weigh?
    The ways roads are used, with ever larger and heavier vehicles, have dramatic consequences on the environment – and electric cars are not the answer Today, there is an average of 37 tonnes of road per inhabitant of the planet. The weight of the road network alone accounts for a third of all construction worldwide, and has grown exponentially in the 20th century. There is 10 times more bitumen, in mass, than there are living animals. Yet growth in the mass of roads does not automatically correspond to population growth, or translate into increased length of road networks. In wealthier countries, the number of metres of road per inhabitant has actually fallen over the last century. In the United States, for instance, between 1905 and 2015 the length of the network increased by a factor of 1.75 and the population by a factor of 3.8, compared with 21 for the mass of roads. Roads have become wider and, above all, much thicker. To understand the evolution of these parameters, and their environmental impact, it is helpful to trace the different stages in the life of the motorway.  Until the early 20th century, roads were used for various modes of transport, including horses, bicycles, pedestrians and trams; as a result of the construction of railways, road traffic even declined in some European countries in the 19th century. The main novelty brought by the motorway was that they would be reserved for motorised traffic. In several languages, the word itself – autostrada, autobahn, autoroute or motorway – speaks of this exclusivity.  Roman roads varied from simple corduroy roads, made by placing logs perpendicular to the direction of the road over a low or swampy area, to paved roads, as this engraving from Jean Rondelet’s 19th‑century Traité Théorique et Pratique de l’Art de Bâtir shows. Using deep roadbeds of tamped rubble as an underlying layer to ensure that they kept dry, major roads were often stone-paved, metalled, cambered for drainage and flanked by footpaths, bridleways and drainage ditches Like any major piece of infrastructure, motorways became the subject of ideological discourse, long before any shovel hit the ground; politicians underlined their role in the service of the nation, how they would contribute to progress, development, the economy, modernity and even civilisation. The inauguration ceremony for the construction of the first autostrada took place in March 1923, presided over by Italy’s prime minister Benito Mussolini. The second major motorway programme was announced by the Nazi government in 1933, with a national network planned to be around 7,000 kilometres long. In his 2017 book Driving Modernity: Technology, Experts, Politics, and Fascist Motorways, 1922–1943, historian Massimo Moraglio shows how both programmes were used as propaganda tools by the regimes, most notably at the international road congresses in Milan in 1926 and Munich in 1934. In the European postwar era, the notion of the ‘civilising’ effect of roads persevered. In 1962, Valéry Giscard d’Estaing, then‑secretary of state for finances and later president of France, argued that expanded motorways would bring ‘progress, activity and life’. This discourse soon butted up against the realities of how motorways affected individuals and communities. In his 2011 book Fighting Traffic: The Dawn of the Motor Age in the American City, Peter D Norton explores the history of resistance to the imposition of motorised traffic in North American cities. Until the 1920s, there was a perception that cars were dangerous newcomers, and that other street and road uses – especially walking – were more legitimate. Cars were associated with speed and danger; restrictions on motorists, especially speed limits, were routine.  Built between 1962 and 1970, the Westway was London’s first urban motorway, elevated above the city to use less land. Construction workers are seen stressing the longitudinal soffit cables inside the box section of the deck units to achieve the bearing capacity necessary to carry the weight of traffic Credit: Heritage Image Partnership Ltd / Alamy To gain domination over cities, motor vehicles had to win priority over other street uses. Rather than restricting the flow of vehicles to minimise the risk of road accidents, a specific infrastructure was dedicated to them: both inner‑city roads and motorways. Cutting through the landscape, the motorway had, by definition, to be inaccessible by any other means of transport than motorised vehicle. To guarantee the fluidity of traffic, the construction of imposing bridges, tunnels and interchanges is necessary, particularly at junctions with other roads, railways or canals. This prioritisation of one type of user inevitably impacts journeys for others; as space is fragmented, short journeys are lengthened for those trying to navigate space by foot or bicycle.  Enabling cars to drive at around 110–140km/h on motorways, as modern motorways do, directly impacts their design, with major environmental effects: the gradient has to be gentle (4 per cent), the curves long (1.5km in radius) and the lanes wide, to allow vehicles to overtake each other safely. As much terrain around the world is not naturally suited to these requirements, the earthworks are considerable: in France, the construction of a metre of highway requires moving some 100m3 of earth, and when the soil is soft, full of clay or peat, it is made firmer with hydraulic lime and cement before the highway’s first sub‑layers are laid. This material cost reinforces the criticisms levelled in the 1960s, by the likes of Jane Jacobs and Lewis Mumford, at urban planning that prioritised the personal motor vehicle. When roads are widened to accommodate more traffic, buildings are sliced and demolished, as happened in Dhaka’s Bhasantek Road in 2021 Credit: Dhaka Tribune Once built, the motorway is never inert. Motorway projects today generally anticipate future expansion (from 2×2 to 2×3 to 2×4 lanes), and include a large median strip of 12m between the lanes, with a view to adding new ones. Increases in speed and vehicle sizes have also translated into wider lanes, from 2.5m in 1945 to 3.5m today. The average contemporary motorway footprint is therefore 100 square metres per linear metre. Indeed, although the construction of a road is supposed to reduce congestion, it also generates new traffic and, therefore, new congestion. This is the principle of ‘induced traffic’: the provision of extra road capacity results in a greater volume of traffic. The Katy Freeway in Texas famously illustrates this dynamic. Built as a regular six‑lane highway in the 1960s, it was called the second worst bottleneck in the nation by 2004, wasting 25 million hours a year of commuter time. In 2011, the state of Texas invested US$2.8 billion to fix this problem, widening the road to a staggering total of 26 lanes. By 2014, the morning and afternoon traffic had both increased again. The vicious circle based on the induced traffic has been empirically demonstrated in most countries: traffic has continued to increase and congestion remains unresolved, leading to ever-increasing emissions. In the EU, transport is the only sector where greenhouse gas emissions have increased in the past three decades, rising 33.5 per cent between 1990 and 2019. Transport accounts for around a fifth of global CO₂ emissions today, with three quarters of this figure linked to road transport. Houston’s Katy Freeway is one of the world’s widest motorways, with 26 lanes. Its last expansion, in 2008, was initially hailed as a success, but within five years, peak travel times were longer than before the expansion – a direct illustration of the principle of induced traffic Credit: Smiley N Pool / Houston Chronicle / Getty Like other large transport infrastructures such as ports and airports, motorways are designed for the largest and heaviest vehicles. Engineers, road administrations and politicians have known since the 1950s that one truck represents millions of cars: the impact of a vehicle on the roadway is exponential to its weight – an online ‘road damage calculator’ allows you to compare the damage done by different types of vehicles to the road. Over the years, heavier and heavier trucks have been authorised to operate on roads: from 8‑tonne trucks in 1945 to 44 tonnes nowadays. The European Parliament adopted a revised directive on 12 March 2024 authorising mega‑trucks to travel on European roads; they can measure up to 25 metres and weigh up to 60 tonnes, compared with the previous limits of 18.75 metres and 44 tonnes. This is a political and economic choice with considerable material effects: thickness, rigidity of sub‑bases and consolidation of soil and subsoil with lime and cement. Altogether, motorways are 10 times thicker than large roads from the late 19th century. In France, it takes an average of 30 tonnes of sand and aggregate to build one linear metre of motorway, 100 times more than cement and bitumen.  The material history of road networks is a history of quarrying and environmental damage. The traces of roads can also be seen in rivers emptied of their sediment, the notches of quarries in the hills and the furrows of dredgers extracting sand from the seabed. This material extraction, arguably the most significant in human history, has dramatic ecological consequences for rivers, groundwater tables, the rise of sea levels and saltwater in farmlands, as well as biodiversity. As sand is ubiquitous and very cheap, the history of roads is also the history of a local extractivism and environmental conflicts around the world.  Shoving and rutting is the bulging and rippling of the pavement surface. Once built, roads require extensive maintenance – the heavier the vehicles, the quicker the damage. From pothole repair to the full resurfacing of a road, maintenance contributes to keeping road users safe Credit: Yakov Oskanov / Alamy Once roads are built and extended, they need to be maintained to support the circulation of lorries and, by extension, commodities. This stage is becoming increasingly important as rail freight, which used to be important in countries such as France and the UK, is declining, accounting for no more than 10 per cent of the transport of commodities. Engineers might judge that a motorway is destined to last 20 years or so, but this prognosis will be significantly reduced with heavy traffic. The same applies to the thousands of motorway bridges: in the UK, nearly half of the 9,000 highway bridges are in poor condition; in France, 7 per cent of the 12,000 bridges are in danger of collapsing, as did Genoa’s Morandi bridge in 2018. If only light vehicles drove on it, this infrastructure would last much longer. This puts into perspective governments’ insistence on ‘greening’ the transport sector by targeting CO2 emissions alone, typically by promoting the use of electric vehicles (EVs). Public policies prioritising EVs do nothing to change the mass of roads or the issue of their maintenance – even if lorries were to run on clean air, massive quarrying would still be necessary. A similar argument plays out with regard to canals and ports, which have been constantly widened and deepened for decades to accommodate ever-larger oil tankers or container ships. The simple operation of these infrastructures, dimensioned for the circulation of commodities and not humans, requires permanent dredging of large volumes. The environmental problem of large transport infrastructure goes beyond the type of energy used: it is, at its root, free and globalised trade. ‘The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing’ As both a material and ideological object, the motorway fixes certain political choices in the landscape. Millions of kilometres of road continue to be asphalted, widened and thickened around the world to favour cars and lorries. In France, more than 80 per cent of today’s sand and aggregate extraction is used for civil engineering works – the rest goes to buildings. Even if no more buildings, roads or other infrastructures were to be built, phenomenal quantities of sand and aggregates would still need to be extracted in order to maintain existing road networks. The material life cycle of motorways is relentless: constructing, maintaining, widening, thickening, repairing, adding new structures such as wildlife crossings, more maintaining.  Rising traffic levels are always deemed positive by governments for a country’s economy and development. As Christopher Wells shows in his 2014 book Car Country: An Environmental History, car use becomes necessary in an environment where everything has been planned for the car, from the location of public services and supermarkets to residential and office areas. Similarly, when an entire economy is based on globalised trade and just‑in‑time logistics (to the point that many service economies could not produce their own personal protective equipment in the midst of a pandemic), the lorry and the container ship become vital.  The final stage in the life of a piece of motorway infrastructure is dismantling. Like the other stages, this one is not a natural outcome but the fruit of political choices – which should be democratic – regarding how we wish to use existing roads. Dismantling, which is essential if we are to put an end to the global extractivism of sand and aggregates, does not mean destruction: if bicycles and pedestrians were to use them instead, maintenance would be minimal. This final stage requires a paradigm shift away from the eternal adaptation to increasing traffic. Replacing cars and lorries with public transport and rail freight would be a first step. But above all, a different political and spatial organisation of economic activities is necessary, and ultimately, an end to globalised, just-in-time trade and logistics. In 1978, a row of cars parked at a shopping centre in Connecticut was buried under a thick layer of gooey asphalt. The Ghost Parking Lot, one of the first projects by James Wines’ practice SITE, became a playground for skateboarders until it was removed in 2003. Images of this lumpy landscape serve as allegories of the damage caused by reliance on the automobile Credit: Project by SITE Lead image: Some road damage is beyond repair, as when a landslide caused a large chunk of the Gothenburg–Oslo motorway to collapse in 2023. Such dramatic events remind us of both the fragility of these seemingly robust infrastructures, and the damage that extensive construction does to the planet. Credit: Hanna Brunlöf Windell / TT / Shutterstock 2025-06-03 Reuben J Brown Share
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  • Experts Reveal How to Find the Best Antiques—and NOT Get Scammed

    Every item on this page was hand-picked by a House Beautiful editor. We may earn commission on some of the items you choose to buy.While some design-minded folks prefer the shiny, unmarked quality of newly made furniture and decor, others opt for the charm and history associated with vintage and antique treasures. Buying secondhand and locally is not only more sustainable, but it's a great way to avoid increased fees from recent tariff policies. There's never been a better time to invest in ready-made pieces that have seen decadesof history unfold. That said, discerning the true value of high-end antiques—whether it be a secretary desk whose top requires a bit of elbow grease to open or a Lalique bottle that bears a tiny chip in the base—is no easy feat. After all, if you don't know the ins and outs of this particular niche, you could very well get duped into overspending.To prepare you for your next outing to the antique shop, vintage store, or flea market, we asked experts in the field for their most helpful shopping tips. Here's what they had to say about sourcing decades-old treasures—without regretting your purchase later. Related Stories Buy From a Reputable Sourcetaikrixel//Getty Images"Fakes are really the rare outliers and not the norm in the world of antiques and vintage furniture," according to Anthony Barzilay Freund, editorial director and director of fine art at 1stDibs. He says that it's always best to investigate the reputation of individual dealers or browse a reputable online marketplace that sells only vetted and authenticated items. "When buying any piece of furniture that purports to be old, it's important that you are working with a reputable dealer who has a history of handling the type of material and a track record of participating in vetted fairs or selling on digital platforms such as 1stDibs that monitor inventory," Freund continues. That way, you can trust the info you're given. "You can perform your due diligence by asking the dealer to provide you with any information about the piece's provenance."As for antique-hunting at thrift stores and flea markets, you may find a few quality pieces here and there. "And the more you look, the better able you'll be to discern quality," says Freund. So, browse often!Related StoryLook for a Maker’s MarkMany antiques from famed designers bear a stamp or signature indicating who made them—but many don't, and not all stamps can be trusted. "A piece that has a stamp may be an indication that it's by a specific designer, but there have been known cases in which some badly intentioned people use someone else's branding stamp to produce fakes," says Benoist F. Drut, owner of New York–based gallery Maison Gerard. The prolific 18th-century French designer George Jacobs, for instance, was famous for his iconic stamps, but even he didn't mark every piece he designed with a signature, so "you can't rely entirely on the stamp to prove authenticity," Drut says. That being said, he adds, "It's usually obvious if it's a real stamp and not a copy." Herman MillerIf there's an artist or design house you like, do some research first to uncover exactly what type of mark, if any, you should be seeking. For example, one of the most popular vintage pieces is the beloved Eames lounge chair. According to the brand, which still produces some of the designer's original designs, "Labels and stamps can be the best and the quickest method of authenticating your Eames design. It may also help you to date and value your piece." Every Eames piece, from the first designs from the early 1940s to the ones produced now, bears a label. The only exception is the fiberglass shell chair, each of which bears a stamp. Both the labels and stamps feature a series of letters and numbers that can help determine the exact age of the piece. Related StoryAsk for Provenance DocumentsThis may seem like the most straightforward step, but it's usually the least reliable for one key reason. "Pieces that are a few hundred years old move from place to place during their lifetime, and rarely do the papers follow them," Drut explains. In most cases, you simply have to decide whether or not you trust what the dealer is telling you to be true about a piece's provenance. Some items, however, do come with papers that can easily be authenticated. These pieces are typically ones that have been in the family's estate for generations. If such papers aren't available, he adds, a piece may also be listed in probate inventories or wills, so be sure to check everywhere.A piece with family provenance further helps validate its authenticity. In certain occasions, a piece may be seen in an early 20th-century black and white photograph or, in rare instances, in a daguerreotype.—Erik GronningRelated StoryDo Your Own ResearchBeeldbewerking//Getty ImagesIf you're considering an older piece, the dealer from whom you're buying it should have a general idea of the year or decade it was produced. With that information, do some digging about how similar pieces of furniture were made and with which types of materials. "Look at books about that time period and, if you can, visit museums," says Drut. "It doesn't take a professional to see all of the subtle details—such as the materials and techniques used—that indicate if it's authentic or not." Along the way, you might uncover some lesser-known designers whose pieces are still genuine works of art, but may be easier to find and more affordable to purchase.Related StoryPerform a “Run-Down”Before making a big-ticket purchase, ask the dealer what the piece is made of—the response will be another indicator of authenticity. Take chairs as an example."Plenty of chairs and sofas made today are filled with foam," says Drut. "An 18th-century chair, however, will be filled with horsehair, as foam was not invented until much later in the 20th century."You'll also want to observe where small marks or imperfections in the construction may bear the signature of a handcrafteditem. "The process of making a piece of furniture using only hand tools leaves behind 'tool marks,'" says Erik Gronning, Sotheby's head of Americana. "Saws leave a mark called a saw kerf while planes leave plane marks, and modern electrical powered saws and planes also leave marks, but theirs are regular and not inconsistent as one sees with hand tools." Related Story Request Pre-Restoration PhotosGiorez//Getty Images"If the piece has been extensively cleaned and/or refinished," Freund advises, "ask to see pre-restoration photographs." Any reputable restorer regularly enlisted by antique dealers is likely to have a few on hand. Here's the thing about restorations: They're not a bad thing, and they're definitely not a reason to question a piece's authenticity or age. For instance, Drut says, if you're considering buying a 19th-century chair whose back leg is attached with glue, "that's because it's 200 years old and, without the glue, the chair may not be usable." Looking at an image of the chair before the glue was applied can reassure you that you're getting a strengthened original, not a fake. On the other hand, if you find a centuries-old piece that looks spotless, "How can you explain that? You can't," says Drut." An alleged antique that looks too good to be true probably is." Consider what an update may be concealing: "If something has been fully painted over, that often means that someone has something to hide. Stay away," says Drut. More specifically, Gronning adds that "18th- and early 19th-century pieces in their 'original' surface have a very dark or nearly black appearance that, to the untrained eye, could appear dirty or ratty, but it is this appearance that helps authenticate its age." If this is the case with an antique treasure you're considering, it's important to look at any perceived flaws as marks of character. "Antiques and vintage pieces have a patina and personality that one cannot find in a newly constructed object," Freund says. "Rather than viewing this as damage or wear and tear, antique lovers think signs of age give an object a visual interest, warmth, and uniqueness that really enhances the character of a room." Follow House Beautiful on Instagram and TikTok.
    #experts #reveal #how #find #best
    Experts Reveal How to Find the Best Antiques—and NOT Get Scammed
    Every item on this page was hand-picked by a House Beautiful editor. We may earn commission on some of the items you choose to buy.While some design-minded folks prefer the shiny, unmarked quality of newly made furniture and decor, others opt for the charm and history associated with vintage and antique treasures. Buying secondhand and locally is not only more sustainable, but it's a great way to avoid increased fees from recent tariff policies. There's never been a better time to invest in ready-made pieces that have seen decadesof history unfold. That said, discerning the true value of high-end antiques—whether it be a secretary desk whose top requires a bit of elbow grease to open or a Lalique bottle that bears a tiny chip in the base—is no easy feat. After all, if you don't know the ins and outs of this particular niche, you could very well get duped into overspending.To prepare you for your next outing to the antique shop, vintage store, or flea market, we asked experts in the field for their most helpful shopping tips. Here's what they had to say about sourcing decades-old treasures—without regretting your purchase later. Related Stories Buy From a Reputable Sourcetaikrixel//Getty Images"Fakes are really the rare outliers and not the norm in the world of antiques and vintage furniture," according to Anthony Barzilay Freund, editorial director and director of fine art at 1stDibs. He says that it's always best to investigate the reputation of individual dealers or browse a reputable online marketplace that sells only vetted and authenticated items. "When buying any piece of furniture that purports to be old, it's important that you are working with a reputable dealer who has a history of handling the type of material and a track record of participating in vetted fairs or selling on digital platforms such as 1stDibs that monitor inventory," Freund continues. That way, you can trust the info you're given. "You can perform your due diligence by asking the dealer to provide you with any information about the piece's provenance."As for antique-hunting at thrift stores and flea markets, you may find a few quality pieces here and there. "And the more you look, the better able you'll be to discern quality," says Freund. So, browse often!Related StoryLook for a Maker’s MarkMany antiques from famed designers bear a stamp or signature indicating who made them—but many don't, and not all stamps can be trusted. "A piece that has a stamp may be an indication that it's by a specific designer, but there have been known cases in which some badly intentioned people use someone else's branding stamp to produce fakes," says Benoist F. Drut, owner of New York–based gallery Maison Gerard. The prolific 18th-century French designer George Jacobs, for instance, was famous for his iconic stamps, but even he didn't mark every piece he designed with a signature, so "you can't rely entirely on the stamp to prove authenticity," Drut says. That being said, he adds, "It's usually obvious if it's a real stamp and not a copy." Herman MillerIf there's an artist or design house you like, do some research first to uncover exactly what type of mark, if any, you should be seeking. For example, one of the most popular vintage pieces is the beloved Eames lounge chair. According to the brand, which still produces some of the designer's original designs, "Labels and stamps can be the best and the quickest method of authenticating your Eames design. It may also help you to date and value your piece." Every Eames piece, from the first designs from the early 1940s to the ones produced now, bears a label. The only exception is the fiberglass shell chair, each of which bears a stamp. Both the labels and stamps feature a series of letters and numbers that can help determine the exact age of the piece. Related StoryAsk for Provenance DocumentsThis may seem like the most straightforward step, but it's usually the least reliable for one key reason. "Pieces that are a few hundred years old move from place to place during their lifetime, and rarely do the papers follow them," Drut explains. In most cases, you simply have to decide whether or not you trust what the dealer is telling you to be true about a piece's provenance. Some items, however, do come with papers that can easily be authenticated. These pieces are typically ones that have been in the family's estate for generations. If such papers aren't available, he adds, a piece may also be listed in probate inventories or wills, so be sure to check everywhere.A piece with family provenance further helps validate its authenticity. In certain occasions, a piece may be seen in an early 20th-century black and white photograph or, in rare instances, in a daguerreotype.—Erik GronningRelated StoryDo Your Own ResearchBeeldbewerking//Getty ImagesIf you're considering an older piece, the dealer from whom you're buying it should have a general idea of the year or decade it was produced. With that information, do some digging about how similar pieces of furniture were made and with which types of materials. "Look at books about that time period and, if you can, visit museums," says Drut. "It doesn't take a professional to see all of the subtle details—such as the materials and techniques used—that indicate if it's authentic or not." Along the way, you might uncover some lesser-known designers whose pieces are still genuine works of art, but may be easier to find and more affordable to purchase.Related StoryPerform a “Run-Down”Before making a big-ticket purchase, ask the dealer what the piece is made of—the response will be another indicator of authenticity. Take chairs as an example."Plenty of chairs and sofas made today are filled with foam," says Drut. "An 18th-century chair, however, will be filled with horsehair, as foam was not invented until much later in the 20th century."You'll also want to observe where small marks or imperfections in the construction may bear the signature of a handcrafteditem. "The process of making a piece of furniture using only hand tools leaves behind 'tool marks,'" says Erik Gronning, Sotheby's head of Americana. "Saws leave a mark called a saw kerf while planes leave plane marks, and modern electrical powered saws and planes also leave marks, but theirs are regular and not inconsistent as one sees with hand tools." Related Story Request Pre-Restoration PhotosGiorez//Getty Images"If the piece has been extensively cleaned and/or refinished," Freund advises, "ask to see pre-restoration photographs." Any reputable restorer regularly enlisted by antique dealers is likely to have a few on hand. Here's the thing about restorations: They're not a bad thing, and they're definitely not a reason to question a piece's authenticity or age. For instance, Drut says, if you're considering buying a 19th-century chair whose back leg is attached with glue, "that's because it's 200 years old and, without the glue, the chair may not be usable." Looking at an image of the chair before the glue was applied can reassure you that you're getting a strengthened original, not a fake. On the other hand, if you find a centuries-old piece that looks spotless, "How can you explain that? You can't," says Drut." An alleged antique that looks too good to be true probably is." Consider what an update may be concealing: "If something has been fully painted over, that often means that someone has something to hide. Stay away," says Drut. More specifically, Gronning adds that "18th- and early 19th-century pieces in their 'original' surface have a very dark or nearly black appearance that, to the untrained eye, could appear dirty or ratty, but it is this appearance that helps authenticate its age." If this is the case with an antique treasure you're considering, it's important to look at any perceived flaws as marks of character. "Antiques and vintage pieces have a patina and personality that one cannot find in a newly constructed object," Freund says. "Rather than viewing this as damage or wear and tear, antique lovers think signs of age give an object a visual interest, warmth, and uniqueness that really enhances the character of a room." Follow House Beautiful on Instagram and TikTok. #experts #reveal #how #find #best
    WWW.HOUSEBEAUTIFUL.COM
    Experts Reveal How to Find the Best Antiques—and NOT Get Scammed
    Every item on this page was hand-picked by a House Beautiful editor. We may earn commission on some of the items you choose to buy.While some design-minded folks prefer the shiny, unmarked quality of newly made furniture and decor, others opt for the charm and history associated with vintage and antique treasures. Buying secondhand and locally is not only more sustainable, but it's a great way to avoid increased fees from recent tariff policies. There's never been a better time to invest in ready-made pieces that have seen decades (or even centuries) of history unfold. That said, discerning the true value of high-end antiques—whether it be a secretary desk whose top requires a bit of elbow grease to open or a Lalique bottle that bears a tiny chip in the base—is no easy feat. After all, if you don't know the ins and outs of this particular niche, you could very well get duped into overspending.To prepare you for your next outing to the antique shop, vintage store, or flea market, we asked experts in the field for their most helpful shopping tips. Here's what they had to say about sourcing decades-old treasures—without regretting your purchase later. Related Stories Buy From a Reputable Sourcetaikrixel//Getty Images"Fakes are really the rare outliers and not the norm in the world of antiques and vintage furniture," according to Anthony Barzilay Freund, editorial director and director of fine art at 1stDibs. He says that it's always best to investigate the reputation of individual dealers or browse a reputable online marketplace that sells only vetted and authenticated items. "When buying any piece of furniture that purports to be old, it's important that you are working with a reputable dealer who has a history of handling the type of material and a track record of participating in vetted fairs or selling on digital platforms such as 1stDibs that monitor inventory," Freund continues. That way, you can trust the info you're given. "You can perform your due diligence by asking the dealer to provide you with any information about the piece's provenance (who made it, where it was made, and who owned it over the years)."As for antique-hunting at thrift stores and flea markets, you may find a few quality pieces here and there. "And the more you look, the better able you'll be to discern quality," says Freund. So, browse often!Related StoryLook for a Maker’s MarkMany antiques from famed designers bear a stamp or signature indicating who made them—but many don't, and not all stamps can be trusted. "A piece that has a stamp may be an indication that it's by a specific designer, but there have been known cases in which some badly intentioned people use someone else's branding stamp to produce fakes," says Benoist F. Drut, owner of New York–based gallery Maison Gerard. The prolific 18th-century French designer George Jacobs, for instance, was famous for his iconic stamps, but even he didn't mark every piece he designed with a signature, so "you can't rely entirely on the stamp to prove authenticity," Drut says. That being said, he adds, "It's usually obvious if it's a real stamp and not a copy." Herman MillerIf there's an artist or design house you like, do some research first to uncover exactly what type of mark, if any, you should be seeking. For example, one of the most popular vintage pieces is the beloved Eames lounge chair. According to the brand, which still produces some of the designer's original designs, "Labels and stamps can be the best and the quickest method of authenticating your Eames design. It may also help you to date and value your piece." Every Eames piece, from the first designs from the early 1940s to the ones produced now, bears a label. The only exception is the fiberglass shell chair, each of which bears a stamp. Both the labels and stamps feature a series of letters and numbers that can help determine the exact age of the piece. Related StoryAsk for Provenance DocumentsThis may seem like the most straightforward step, but it's usually the least reliable for one key reason. "Pieces that are a few hundred years old move from place to place during their lifetime, and rarely do the papers follow them," Drut explains. In most cases, you simply have to decide whether or not you trust what the dealer is telling you to be true about a piece's provenance. Some items, however, do come with papers that can easily be authenticated. These pieces are typically ones that have been in the family's estate for generations. If such papers aren't available, he adds, a piece may also be listed in probate inventories or wills, so be sure to check everywhere.A piece with family provenance further helps validate its authenticity. In certain occasions, a piece may be seen in an early 20th-century black and white photograph or, in rare instances, in a daguerreotype.—Erik GronningRelated StoryDo Your Own ResearchBeeldbewerking//Getty ImagesIf you're considering an older piece, the dealer from whom you're buying it should have a general idea of the year or decade it was produced. With that information, do some digging about how similar pieces of furniture were made and with which types of materials. "Look at books about that time period and, if you can, visit museums," says Drut. "It doesn't take a professional to see all of the subtle details—such as the materials and techniques used—that indicate if it's authentic or not." Along the way, you might uncover some lesser-known designers whose pieces are still genuine works of art, but may be easier to find and more affordable to purchase. (If an Eames chair is out of your price range, for example, you might want to look into a Plycraft seat.)Related StoryPerform a “Run-Down”Before making a big-ticket purchase, ask the dealer what the piece is made of—the response will be another indicator of authenticity. Take chairs as an example."Plenty of chairs and sofas made today are filled with foam," says Drut. "An 18th-century chair, however, will be filled with horsehair, as foam was not invented until much later in the 20th century."You'll also want to observe where small marks or imperfections in the construction may bear the signature of a handcrafted (as opposed to mass-produced) item. "The process of making a piece of furniture using only hand tools leaves behind 'tool marks,'" says Erik Gronning, Sotheby's head of Americana. "Saws leave a mark called a saw kerf while planes leave plane marks, and modern electrical powered saws and planes also leave marks, but theirs are regular and not inconsistent as one sees with hand tools." Related Story Request Pre-Restoration PhotosGiorez//Getty Images"If the piece has been extensively cleaned and/or refinished," Freund advises, "ask to see pre-restoration photographs." Any reputable restorer regularly enlisted by antique dealers is likely to have a few on hand. Here's the thing about restorations: They're not a bad thing, and they're definitely not a reason to question a piece's authenticity or age. For instance, Drut says, if you're considering buying a 19th-century chair whose back leg is attached with glue, "that's because it's 200 years old and, without the glue, the chair may not be usable." Looking at an image of the chair before the glue was applied can reassure you that you're getting a strengthened original, not a fake. On the other hand, if you find a centuries-old piece that looks spotless, "How can you explain that? You can't," says Drut." An alleged antique that looks too good to be true probably is." Consider what an update may be concealing: "If something has been fully painted over, that often means that someone has something to hide. Stay away," says Drut. More specifically, Gronning adds that "18th- and early 19th-century pieces in their 'original' surface have a very dark or nearly black appearance that, to the untrained eye, could appear dirty or ratty, but it is this appearance that helps authenticate its age." If this is the case with an antique treasure you're considering, it's important to look at any perceived flaws as marks of character. "Antiques and vintage pieces have a patina and personality that one cannot find in a newly constructed object," Freund says. "Rather than viewing this as damage or wear and tear, antique lovers think signs of age give an object a visual interest, warmth, and uniqueness that really enhances the character of a room." Follow House Beautiful on Instagram and TikTok.
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  • Former ‘Grand Theft Auto’ Chief Leslie Benzies ‘Can’t Wait’ to Play ‘GTA 6,’ Downplays Similarities to His New Studio’s ‘MindsEye’

    Next week, the former president of “Grant Theft Auto” maker Rockstar North launches his first title since leaving the Take-Two Interactive-owned video game developer and opening his own studio, Build A Rocket Boy: the AAA narrative-driven action-adventure thriller “MindsEye.”

    Published by IOI Partners, the team behind the “Hitman” franchise, the Unreal Engine 5-built game will debut June 10 across PlayStation 5, Xbox Series X and S, and on PC via Steam and Epic Games Store with a price tag for the standard edition.

    Related Stories

    Set in the near-futuristic city of Redrock, “MindsEye” puts players into the role of Jacob Diaz, a former soldier haunted by fragmented memories from his mysterious MindsEye neural implant, as he uncovers a conspiracy involving rogue AI, corporate greed, an unchecked military, and a threat so sinister that it endangers the very survival of humanity.

    Popular on Variety

    But the base story isn’t the biggest draw for “MindsEye,” which includes Build A Rocket Boy’s proprietary Game Creation System, that enables players to, well, “craft anything in their minds eye.”

    Per the studio, “Players can craft their own experiences using all of the ‘MindsEye’ assets, creating everything from custom missions to entirely new scenarios within the game’s expansive, richly detailed world. Whether you’re designing a high-speed chase through Redrock’s bustling cityscapes or a stealth mission in its industrial outskirts, it is designed to be intuitive and easy to use, ensuring that players of all skill levels can bring their imagination to life.”

    Benzies’ Edinburgh-based Build A Rocket Boy has promised “fresh premium content” will rollout monthly for the game, including regular releases of new missions, challenges and game assets.

    While “MindsEye” is the first title from Benzies since he launched BARB after leaving Rockstar in 2016, it’s just step one in the prolific producer’s plan to shake up the gaming industry.

    “At Build A Rocket Boy, our vision goes far beyond a single title,” Benzies told Variety. “‘MindsEye’ is the first episode and central story around which ever-expanding interconnected episodes will span. We’re already working on future episodes, which will introduce alternate realities while maintaining it’s core themes of hope, redemption, and the intrigue of civilizations past and future, drawing from the lore and multiverse concepts.”

    See Variety‘s full interview with Benzies below, including the inevitable comparisons that will be drawn between “MindsEye” and the aesthetic of the “GTA” franchise, and his hopes for Rockstar Games’ highly anticipated and much-delayed “GTA 6.”

    Where did the concept for “MindsEye” come from?

    I pull a lot of inspiration from the real world. Watching the actions of humans – their foibles and their virtues. Watching the advancement of technology and how we adapt, or indeed, do not adapt. We’ve been moving to an automated world for many years now, and the impact on humans, especially with recent advancements in AI, which serves as good fodder for a story and even better for a video game. I think we all have this little nagging feeling about how humans and AI will blend together in the future—will it go smoothly, or will it turn sinister?

    We’re fans of all different types of media, and we’ve drawn influence from cinematic visionaries like Ridley Scott, Paul Greengrass, Christopher Nolan, and J.J. Abrams, and films like “The Bourne Identity,” “Memento,” and TV series “Lost” — they’re all exploring memory, perception, and control in their own ways.

    So, while we nod to those influences here and there, we wanted to build something that feels fresh, grounded in today’s world, but still asking the kinds of questions that have always made this genre powerful.

    With your “GTA” roots, obvious comparisons are already being drawn between the style and aesthetic of that franchise and “MindsEye.”

    Comparisons will always be made—it’s the way human beings pigeonhole concepts. But “MindsEye” isn’t built to fit into anyone else’s box.

    Many games share the same core elements: cars, guns, cities, and charismatic characters, and differentiation is even tougher in today’s entertainment landscape. Streaming, social media, and on-demand binge culture have fractured attention spans, and consumer mindshare is a brutal battlefield for all IP.

    Our industry continues to celebrate each other’s breakthroughs, and I’m proud that our collective innovation is advancing the medium of gaming, even if our paths diverge.

    As an independent studio we have the freedom to break ground in experimental new ways and the challenge is balancing innovation with familiarity—too much “new” risks alienating fans, too much “same” feels stale. It’s about nailing what makes your game’s world feel alive and urgent.

    “MindsEye” is about consequence and connection—it’s cinematic, reactive, and meant to feel like a world you’re not just playing in, but able to create in it too.

    We’re excited to see what they’ve crafted with “GTA VI ,” and I can’t wait to play it as a consumer for the first time. They’re always delivering something new, unique and at a scale that very few can pull off.

    What does MindsEye represent in BARB’s larger vision and long-term strategy? Are you plotting this out as a multi-game franchise or your first standalone?

    At Build A Rocket Boy, our vision goes far beyond a single title. “MindsEye” is the first episode and central story around which ever-expanding interconnected episodes will span. We’re already working on future episodes, which will introduce alternate realities while maintaining it’s core themes of hope, redemption, and the intrigue of civilizations past and future, drawing from the lore and multiverse concepts.

    It’s the future of entertainment to allow active participation so players feel like they have agency and can immerse themselves in our world as they want to. We are introducing three products in one game that will revolutionize AAA-quality interactive gaming and storytelling: “MindsEye” narrative story, Play.MindsEye, and Build.MindsEye.

    In our tightly crafted action-noir, “MindsEye” narrative story we have rips in time accessed through portals at strategic points throughout the game – so while you play as Jacob Diaz on his personal journey, players can also explore side stories and delve deeper into the backstories of characters they encounter along the way. In this way we are delivering companion content at the same time as the anchor content, weaving a rich narrative tapestry which will continue to evolve and expand giving greater depth to characters so you understand their personality and motivations.

    How do digital products Play.MindsEyeand Build.MindsEyetie in to plans for “MindsEye” and what BARB wants to offer gamers?

    In this new era of entertainment, where streaming platforms, boom-and-bust games, and an on-demand culture dominate, we’re pushing things in a new direction—with an interface that simplifies how we consume not just games, but all forms of entertainment. Consumers are moving away from 2D browsing into fully 3D, immersive experiences. Put simply, we’re shifting from passive interaction to active participation.

    As with all new products, things evolve. Arcadia was originally envisioned as our creation platform, but as we continued developing “MindsEye” and building out BARB’s ecosystem, it naturally grew into something more focused— Play.MindsEye and Build.MindsEye. Play delivers cinematic, high-intensity gameplay with missions and maps that constantly evolve. Build gives players intuitive tools to create their own content—no technical skills required, just imagination and intent.

    For BARB to fully realize our vision, we had to beta test our creation system with a community of builders in real-time and started with Everywhere while we were in stealth mode developing MindsEye.

    How did you settle on IOI as publishing partner?

    We’ve always found the way IOI handled the “Hitman” franchise interesting. They are one of the few publishers that have taken their single-player IP and increased their player count and amplified their community culture over time. From a technology point of view, their one executable approach for all of their content is very smart, and we always planned to have a similar approach, which encouraged us to join forces.

    This interview has been edited and condensed.
    #former #grand #theft #auto #chief
    Former ‘Grand Theft Auto’ Chief Leslie Benzies ‘Can’t Wait’ to Play ‘GTA 6,’ Downplays Similarities to His New Studio’s ‘MindsEye’
    Next week, the former president of “Grant Theft Auto” maker Rockstar North launches his first title since leaving the Take-Two Interactive-owned video game developer and opening his own studio, Build A Rocket Boy: the AAA narrative-driven action-adventure thriller “MindsEye.” Published by IOI Partners, the team behind the “Hitman” franchise, the Unreal Engine 5-built game will debut June 10 across PlayStation 5, Xbox Series X and S, and on PC via Steam and Epic Games Store with a price tag for the standard edition. Related Stories Set in the near-futuristic city of Redrock, “MindsEye” puts players into the role of Jacob Diaz, a former soldier haunted by fragmented memories from his mysterious MindsEye neural implant, as he uncovers a conspiracy involving rogue AI, corporate greed, an unchecked military, and a threat so sinister that it endangers the very survival of humanity. Popular on Variety But the base story isn’t the biggest draw for “MindsEye,” which includes Build A Rocket Boy’s proprietary Game Creation System, that enables players to, well, “craft anything in their minds eye.” Per the studio, “Players can craft their own experiences using all of the ‘MindsEye’ assets, creating everything from custom missions to entirely new scenarios within the game’s expansive, richly detailed world. Whether you’re designing a high-speed chase through Redrock’s bustling cityscapes or a stealth mission in its industrial outskirts, it is designed to be intuitive and easy to use, ensuring that players of all skill levels can bring their imagination to life.” Benzies’ Edinburgh-based Build A Rocket Boy has promised “fresh premium content” will rollout monthly for the game, including regular releases of new missions, challenges and game assets. While “MindsEye” is the first title from Benzies since he launched BARB after leaving Rockstar in 2016, it’s just step one in the prolific producer’s plan to shake up the gaming industry. “At Build A Rocket Boy, our vision goes far beyond a single title,” Benzies told Variety. “‘MindsEye’ is the first episode and central story around which ever-expanding interconnected episodes will span. We’re already working on future episodes, which will introduce alternate realities while maintaining it’s core themes of hope, redemption, and the intrigue of civilizations past and future, drawing from the lore and multiverse concepts.” See Variety‘s full interview with Benzies below, including the inevitable comparisons that will be drawn between “MindsEye” and the aesthetic of the “GTA” franchise, and his hopes for Rockstar Games’ highly anticipated and much-delayed “GTA 6.” Where did the concept for “MindsEye” come from? I pull a lot of inspiration from the real world. Watching the actions of humans – their foibles and their virtues. Watching the advancement of technology and how we adapt, or indeed, do not adapt. We’ve been moving to an automated world for many years now, and the impact on humans, especially with recent advancements in AI, which serves as good fodder for a story and even better for a video game. I think we all have this little nagging feeling about how humans and AI will blend together in the future—will it go smoothly, or will it turn sinister? We’re fans of all different types of media, and we’ve drawn influence from cinematic visionaries like Ridley Scott, Paul Greengrass, Christopher Nolan, and J.J. Abrams, and films like “The Bourne Identity,” “Memento,” and TV series “Lost” — they’re all exploring memory, perception, and control in their own ways. So, while we nod to those influences here and there, we wanted to build something that feels fresh, grounded in today’s world, but still asking the kinds of questions that have always made this genre powerful. With your “GTA” roots, obvious comparisons are already being drawn between the style and aesthetic of that franchise and “MindsEye.” Comparisons will always be made—it’s the way human beings pigeonhole concepts. But “MindsEye” isn’t built to fit into anyone else’s box. Many games share the same core elements: cars, guns, cities, and charismatic characters, and differentiation is even tougher in today’s entertainment landscape. Streaming, social media, and on-demand binge culture have fractured attention spans, and consumer mindshare is a brutal battlefield for all IP. Our industry continues to celebrate each other’s breakthroughs, and I’m proud that our collective innovation is advancing the medium of gaming, even if our paths diverge. As an independent studio we have the freedom to break ground in experimental new ways and the challenge is balancing innovation with familiarity—too much “new” risks alienating fans, too much “same” feels stale. It’s about nailing what makes your game’s world feel alive and urgent. “MindsEye” is about consequence and connection—it’s cinematic, reactive, and meant to feel like a world you’re not just playing in, but able to create in it too. We’re excited to see what they’ve crafted with “GTA VI ,” and I can’t wait to play it as a consumer for the first time. They’re always delivering something new, unique and at a scale that very few can pull off. What does MindsEye represent in BARB’s larger vision and long-term strategy? Are you plotting this out as a multi-game franchise or your first standalone? At Build A Rocket Boy, our vision goes far beyond a single title. “MindsEye” is the first episode and central story around which ever-expanding interconnected episodes will span. We’re already working on future episodes, which will introduce alternate realities while maintaining it’s core themes of hope, redemption, and the intrigue of civilizations past and future, drawing from the lore and multiverse concepts. It’s the future of entertainment to allow active participation so players feel like they have agency and can immerse themselves in our world as they want to. We are introducing three products in one game that will revolutionize AAA-quality interactive gaming and storytelling: “MindsEye” narrative story, Play.MindsEye, and Build.MindsEye. In our tightly crafted action-noir, “MindsEye” narrative story we have rips in time accessed through portals at strategic points throughout the game – so while you play as Jacob Diaz on his personal journey, players can also explore side stories and delve deeper into the backstories of characters they encounter along the way. In this way we are delivering companion content at the same time as the anchor content, weaving a rich narrative tapestry which will continue to evolve and expand giving greater depth to characters so you understand their personality and motivations. How do digital products Play.MindsEyeand Build.MindsEyetie in to plans for “MindsEye” and what BARB wants to offer gamers? In this new era of entertainment, where streaming platforms, boom-and-bust games, and an on-demand culture dominate, we’re pushing things in a new direction—with an interface that simplifies how we consume not just games, but all forms of entertainment. Consumers are moving away from 2D browsing into fully 3D, immersive experiences. Put simply, we’re shifting from passive interaction to active participation. As with all new products, things evolve. Arcadia was originally envisioned as our creation platform, but as we continued developing “MindsEye” and building out BARB’s ecosystem, it naturally grew into something more focused— Play.MindsEye and Build.MindsEye. Play delivers cinematic, high-intensity gameplay with missions and maps that constantly evolve. Build gives players intuitive tools to create their own content—no technical skills required, just imagination and intent. For BARB to fully realize our vision, we had to beta test our creation system with a community of builders in real-time and started with Everywhere while we were in stealth mode developing MindsEye. How did you settle on IOI as publishing partner? We’ve always found the way IOI handled the “Hitman” franchise interesting. They are one of the few publishers that have taken their single-player IP and increased their player count and amplified their community culture over time. From a technology point of view, their one executable approach for all of their content is very smart, and we always planned to have a similar approach, which encouraged us to join forces. This interview has been edited and condensed. #former #grand #theft #auto #chief
    VARIETY.COM
    Former ‘Grand Theft Auto’ Chief Leslie Benzies ‘Can’t Wait’ to Play ‘GTA 6,’ Downplays Similarities to His New Studio’s ‘MindsEye’
    Next week, the former president of “Grant Theft Auto” maker Rockstar North launches his first title since leaving the Take-Two Interactive-owned video game developer and opening his own studio, Build A Rocket Boy: the AAA narrative-driven action-adventure thriller “MindsEye.” Published by IOI Partners, the team behind the “Hitman” franchise, the Unreal Engine 5-built game will debut June 10 across PlayStation 5, Xbox Series X and S, and on PC via Steam and Epic Games Store with a $59.99 price tag for the standard edition. Related Stories Set in the near-futuristic city of Redrock, “MindsEye” puts players into the role of Jacob Diaz, a former soldier haunted by fragmented memories from his mysterious MindsEye neural implant, as he uncovers a conspiracy involving rogue AI, corporate greed, an unchecked military, and a threat so sinister that it endangers the very survival of humanity. Popular on Variety But the base story isn’t the biggest draw for “MindsEye,” which includes Build A Rocket Boy’s proprietary Game Creation System, that enables players to, well, “craft anything in their minds eye.” Per the studio, “Players can craft their own experiences using all of the ‘MindsEye’ assets, creating everything from custom missions to entirely new scenarios within the game’s expansive, richly detailed world. Whether you’re designing a high-speed chase through Redrock’s bustling cityscapes or a stealth mission in its industrial outskirts, it is designed to be intuitive and easy to use, ensuring that players of all skill levels can bring their imagination to life.” Benzies’ Edinburgh-based Build A Rocket Boy has promised “fresh premium content” will rollout monthly for the game, including regular releases of new missions, challenges and game assets. While “MindsEye” is the first title from Benzies since he launched BARB after leaving Rockstar in 2016 (Benzies was the lead “Grand Theft Auto” developer across the third through fifth games in the franchise, as well as “Grand Theft Auto Online,” and was in a legal battle with parent company Take Two over unpaid royalties from 2016 until 2019), it’s just step one in the prolific producer’s plan to shake up the gaming industry. “At Build A Rocket Boy, our vision goes far beyond a single title,” Benzies told Variety. “‘MindsEye’ is the first episode and central story around which ever-expanding interconnected episodes will span. We’re already working on future episodes, which will introduce alternate realities while maintaining it’s core themes of hope, redemption, and the intrigue of civilizations past and future, drawing from the lore and multiverse concepts.” See Variety‘s full interview with Benzies below, including the inevitable comparisons that will be drawn between “MindsEye” and the aesthetic of the “GTA” franchise, and his hopes for Rockstar Games’ highly anticipated and much-delayed “GTA 6.” Where did the concept for “MindsEye” come from? I pull a lot of inspiration from the real world. Watching the actions of humans – their foibles and their virtues. Watching the advancement of technology and how we adapt, or indeed, do not adapt. We’ve been moving to an automated world for many years now, and the impact on humans, especially with recent advancements in AI, which serves as good fodder for a story and even better for a video game. I think we all have this little nagging feeling about how humans and AI will blend together in the future—will it go smoothly, or will it turn sinister? We’re fans of all different types of media, and we’ve drawn influence from cinematic visionaries like Ridley Scott, Paul Greengrass, Christopher Nolan, and J.J. Abrams, and films like “The Bourne Identity,” “Memento,” and TV series “Lost” — they’re all exploring memory, perception, and control in their own ways. So, while we nod to those influences here and there, we wanted to build something that feels fresh, grounded in today’s world, but still asking the kinds of questions that have always made this genre powerful. With your “GTA” roots, obvious comparisons are already being drawn between the style and aesthetic of that franchise and “MindsEye.” Comparisons will always be made—it’s the way human beings pigeonhole concepts. But “MindsEye” isn’t built to fit into anyone else’s box. Many games share the same core elements: cars, guns, cities, and charismatic characters, and differentiation is even tougher in today’s entertainment landscape. Streaming, social media, and on-demand binge culture have fractured attention spans, and consumer mindshare is a brutal battlefield for all IP. Our industry continues to celebrate each other’s breakthroughs, and I’m proud that our collective innovation is advancing the medium of gaming, even if our paths diverge. As an independent studio we have the freedom to break ground in experimental new ways and the challenge is balancing innovation with familiarity—too much “new” risks alienating fans, too much “same” feels stale. It’s about nailing what makes your game’s world feel alive and urgent. “MindsEye” is about consequence and connection—it’s cinematic, reactive, and meant to feel like a world you’re not just playing in, but able to create in it too. We’re excited to see what they’ve crafted with “GTA VI ,” and I can’t wait to play it as a consumer for the first time. They’re always delivering something new, unique and at a scale that very few can pull off. What does MindsEye represent in BARB’s larger vision and long-term strategy? Are you plotting this out as a multi-game franchise or your first standalone? At Build A Rocket Boy, our vision goes far beyond a single title. “MindsEye” is the first episode and central story around which ever-expanding interconnected episodes will span. We’re already working on future episodes, which will introduce alternate realities while maintaining it’s core themes of hope, redemption, and the intrigue of civilizations past and future, drawing from the lore and multiverse concepts. It’s the future of entertainment to allow active participation so players feel like they have agency and can immerse themselves in our world as they want to. We are introducing three products in one game that will revolutionize AAA-quality interactive gaming and storytelling: “MindsEye” narrative story, Play.MindsEye, and Build.MindsEye. In our tightly crafted action-noir, “MindsEye” narrative story we have rips in time accessed through portals at strategic points throughout the game – so while you play as Jacob Diaz on his personal journey, players can also explore side stories and delve deeper into the backstories of characters they encounter along the way. In this way we are delivering companion content at the same time as the anchor content, weaving a rich narrative tapestry which will continue to evolve and expand giving greater depth to characters so you understand their personality and motivations. How do digital products Play.MindsEye (formerly named Arcadia) and Build.MindsEye (formerly Everywhere) tie in to plans for “MindsEye” and what BARB wants to offer gamers? In this new era of entertainment, where streaming platforms, boom-and-bust games, and an on-demand culture dominate, we’re pushing things in a new direction—with an interface that simplifies how we consume not just games, but all forms of entertainment. Consumers are moving away from 2D browsing into fully 3D, immersive experiences. Put simply, we’re shifting from passive interaction to active participation. As with all new products, things evolve. Arcadia was originally envisioned as our creation platform, but as we continued developing “MindsEye” and building out BARB’s ecosystem, it naturally grew into something more focused— Play.MindsEye and Build.MindsEye. Play delivers cinematic, high-intensity gameplay with missions and maps that constantly evolve. Build gives players intuitive tools to create their own content—no technical skills required, just imagination and intent. For BARB to fully realize our vision, we had to beta test our creation system with a community of builders in real-time and started with Everywhere while we were in stealth mode developing MindsEye. How did you settle on IOI as publishing partner? We’ve always found the way IOI handled the “Hitman” franchise interesting. They are one of the few publishers that have taken their single-player IP and increased their player count and amplified their community culture over time. From a technology point of view, their one executable approach for all of their content is very smart, and we always planned to have a similar approach, which encouraged us to join forces. This interview has been edited and condensed.
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  • Netflix’s One Piece adaptation has found its Tony Tony Chopper

    After months of teasing the arrival of a certain human-reindeer hybrid in the next season of its live-action One Piece adaptation, Netflix has finally revealed its take on Tony Tony Chopper and the actress who will be bringing him to life.

    Today during this year’s Tudum event showcasing all of Netflix’s upcoming projects, the streamer announced that actress Mikaela Hooverhas been cast a Tony Tony Chopper, One Piece‘s anthropomorphic reindeer who joins the Staw Hat Pirates on their search for the Grand Line. In addition to Cooper’s voice, a digital capture of her facial performance is being used to create the show’s CGI character.

    Iñaki Godoy, Mackenyu, Emily Rudd, Jacob Romero, Taz Skylar, Ilia Isorelys Paulino, Jeff Ward, and Michael Dormanare all returning in One Piece‘s second season. But the show is also set to introduce a number of new characters from the comics like Charithra Chandran as Miss Wednesday, Joe Manganiello as Mr. 0, Katey Sagal as Dr. Kureha, and Lera Abova as Miss All Sunday.

    Though Netflix has committed to quite a bit more One Piece, the second season doesn’t have a solid release date just yet. But the streamer plans for new episodes to debut some time in 2026.
    #netflixs #one #piece #adaptation #has
    Netflix’s One Piece adaptation has found its Tony Tony Chopper
    After months of teasing the arrival of a certain human-reindeer hybrid in the next season of its live-action One Piece adaptation, Netflix has finally revealed its take on Tony Tony Chopper and the actress who will be bringing him to life. Today during this year’s Tudum event showcasing all of Netflix’s upcoming projects, the streamer announced that actress Mikaela Hooverhas been cast a Tony Tony Chopper, One Piece‘s anthropomorphic reindeer who joins the Staw Hat Pirates on their search for the Grand Line. In addition to Cooper’s voice, a digital capture of her facial performance is being used to create the show’s CGI character. Iñaki Godoy, Mackenyu, Emily Rudd, Jacob Romero, Taz Skylar, Ilia Isorelys Paulino, Jeff Ward, and Michael Dormanare all returning in One Piece‘s second season. But the show is also set to introduce a number of new characters from the comics like Charithra Chandran as Miss Wednesday, Joe Manganiello as Mr. 0, Katey Sagal as Dr. Kureha, and Lera Abova as Miss All Sunday. Though Netflix has committed to quite a bit more One Piece, the second season doesn’t have a solid release date just yet. But the streamer plans for new episodes to debut some time in 2026. #netflixs #one #piece #adaptation #has
    WWW.THEVERGE.COM
    Netflix’s One Piece adaptation has found its Tony Tony Chopper
    After months of teasing the arrival of a certain human-reindeer hybrid in the next season of its live-action One Piece adaptation, Netflix has finally revealed its take on Tony Tony Chopper and the actress who will be bringing him to life. Today during this year’s Tudum event showcasing all of Netflix’s upcoming projects, the streamer announced that actress Mikaela Hoover (The Suicide Squad, Guardians of the Galaxy Vol. 3) has been cast a Tony Tony Chopper, One Piece‘s anthropomorphic reindeer who joins the Staw Hat Pirates on their search for the Grand Line. In addition to Cooper’s voice, a digital capture of her facial performance is being used to create the show’s CGI character. Iñaki Godoy (Monkey D. Luffy), Mackenyu (Zoro), Emily Rudd (Nami), Jacob Romero (Usopp), Taz Skylar (Sanji), Ilia Isorelys Paulino (Alvida), Jeff Ward (Buggy), and Michael Dorman (Gold Roger) are all returning in One Piece‘s second season. But the show is also set to introduce a number of new characters from the comics like Charithra Chandran as Miss Wednesday, Joe Manganiello as Mr. 0, Katey Sagal as Dr. Kureha, and Lera Abova as Miss All Sunday. Though Netflix has committed to quite a bit more One Piece, the second season doesn’t have a solid release date just yet. But the streamer plans for new episodes to debut some time in 2026.
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  • Netflix showed off new trailers for Knives Out 3 and del Toro’s Frankenstein

    At its now-annual Tudum event, Netflix revealed new trailers for some of its more anticipated feature films.

    That includes the very first teaser for Guillermo del Toro’s live-action take on Frankenstein, which stars Oscar Isaac, Jacob Elordi, Mia Goth, Felix Kammerer, Lars Mikkelsen, David Bradley, Charles Dance, and Christoph Waltz. It starts streaming in November, and is the latest project for del Toro on Netflix, following a stop motion Pinocchio and his anthology series Cabinet of Curiosities.

    Also at the show was Wake Up Dead Man, the third entry in the Knives Out murder-mystery series, and a follow-up to 2022’s Glass Onion. Director Rian Johnson and star Daniel Craig return, and they’re once again joined by an all-star cast. That includes Josh O’Connor, Glenn Close, Josh Brolin, Mila Kunis, Jeremy Renner, Kerry Washington, Andrew Scott, Cailee Spaeny, Daryl McCormack, and Thomas Haden Church.

    Along with the very brief teaser trailer, Netflix confirmed when Wake Up Dead Man will be streaming: December 12th.

    Going in a completely different direction was latest trailer for Happy Gilmore 2, the follow-up to the Adam Sandler comedy from way back in 1996. The sequel will be one of Netflix’s big swings for this summer. It streams on July 25th.

    And if you haven’t seen enough of Squid Game’s third season, we also got one more trailer ahead of its premiere on June 27th, which will mark the end of the series.

    And to round out the night, here are the first six minutes of the first episode for season 2 of Wednesday, which streams on August 6th.
    #netflix #showed #off #new #trailers
    Netflix showed off new trailers for Knives Out 3 and del Toro’s Frankenstein
    At its now-annual Tudum event, Netflix revealed new trailers for some of its more anticipated feature films. That includes the very first teaser for Guillermo del Toro’s live-action take on Frankenstein, which stars Oscar Isaac, Jacob Elordi, Mia Goth, Felix Kammerer, Lars Mikkelsen, David Bradley, Charles Dance, and Christoph Waltz. It starts streaming in November, and is the latest project for del Toro on Netflix, following a stop motion Pinocchio and his anthology series Cabinet of Curiosities. Also at the show was Wake Up Dead Man, the third entry in the Knives Out murder-mystery series, and a follow-up to 2022’s Glass Onion. Director Rian Johnson and star Daniel Craig return, and they’re once again joined by an all-star cast. That includes Josh O’Connor, Glenn Close, Josh Brolin, Mila Kunis, Jeremy Renner, Kerry Washington, Andrew Scott, Cailee Spaeny, Daryl McCormack, and Thomas Haden Church. Along with the very brief teaser trailer, Netflix confirmed when Wake Up Dead Man will be streaming: December 12th. Going in a completely different direction was latest trailer for Happy Gilmore 2, the follow-up to the Adam Sandler comedy from way back in 1996. The sequel will be one of Netflix’s big swings for this summer. It streams on July 25th. And if you haven’t seen enough of Squid Game’s third season, we also got one more trailer ahead of its premiere on June 27th, which will mark the end of the series. And to round out the night, here are the first six minutes of the first episode for season 2 of Wednesday, which streams on August 6th. #netflix #showed #off #new #trailers
    WWW.THEVERGE.COM
    Netflix showed off new trailers for Knives Out 3 and del Toro’s Frankenstein
    At its now-annual Tudum event, Netflix revealed new trailers for some of its more anticipated feature films. That includes the very first teaser for Guillermo del Toro’s live-action take on Frankenstein, which stars Oscar Isaac, Jacob Elordi, Mia Goth, Felix Kammerer, Lars Mikkelsen, David Bradley, Charles Dance, and Christoph Waltz. It starts streaming in November, and is the latest project for del Toro on Netflix, following a stop motion Pinocchio and his anthology series Cabinet of Curiosities. Also at the show was Wake Up Dead Man, the third entry in the Knives Out murder-mystery series, and a follow-up to 2022’s Glass Onion. Director Rian Johnson and star Daniel Craig return, and they’re once again joined by an all-star cast. That includes Josh O’Connor, Glenn Close, Josh Brolin, Mila Kunis, Jeremy Renner, Kerry Washington, Andrew Scott, Cailee Spaeny, Daryl McCormack, and Thomas Haden Church. Along with the very brief teaser trailer, Netflix confirmed when Wake Up Dead Man will be streaming: December 12th. Going in a completely different direction was latest trailer for Happy Gilmore 2, the follow-up to the Adam Sandler comedy from way back in 1996. The sequel will be one of Netflix’s big swings for this summer. It streams on July 25th. And if you haven’t seen enough of Squid Game’s third season, we also got one more trailer ahead of its premiere on June 27th, which will mark the end of the series. And to round out the night, here are the first six minutes of the first episode for season 2 of Wednesday, which streams on August 6th.
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