• So, it turns out that the role of censorship in supporting Israel is as clear as mud. After the recent video of the Israeli army spokesperson, one might wonder if the "censorship champions" are actually just the world's best PR team. Who knew that silencing the truth could be such a lucrative career path? But hey, at least they’re consistent—consistently dodging accountability, that is. It’s almost like they think we can’t handle the truth. Keep it up, guys; your creativity in twisting narratives is truly inspiring!

    #Censorship #Israel #MediaManipulation #Propaganda #TruthHurts
    So, it turns out that the role of censorship in supporting Israel is as clear as mud. After the recent video of the Israeli army spokesperson, one might wonder if the "censorship champions" are actually just the world's best PR team. Who knew that silencing the truth could be such a lucrative career path? But hey, at least they’re consistent—consistently dodging accountability, that is. It’s almost like they think we can’t handle the truth. Keep it up, guys; your creativity in twisting narratives is truly inspiring! #Censorship #Israel #MediaManipulation #Propaganda #TruthHurts
    ARABHARDWARE.NET
    دور الرقابة في دعم إسرائيل بعد فيديو المتحدثة الرسمية لجيش الاحتلال
    The post دور الرقابة في دعم إسرائيل بعد فيديو المتحدثة الرسمية لجيش الاحتلال appeared first on عرب هاردوير.
    1 التعليقات 0 المشاركات
  • It's astounding how many people still cling to outdated notions when it comes to the choice between hardware and software for electronics projects. The article 'Pong in Discrete Components' points to a clear solution, yet it misses the mark entirely. Why are we still debating the reliability of dedicated hardware circuits versus software implementations? Are we really that complacent?

    Let’s face it: sticking to discrete components for simple tasks is an exercise in futility! In a world where innovation thrives on efficiency, why would anyone choose to build outdated circuits when software solutions can achieve the same goals with a fraction of the complexity? It’s mind-boggling! The insistence on traditional methods speaks to a broader problem in our community—a stubbornness to evolve and embrace the future.

    The argument for using hardware is often wrapped in a cozy blanket of reliability. But let’s be honest, how reliable is that? Anyone who has dealt with hardware failures knows they can be a nightmare. Components can fail, connections can break, and troubleshooting a physical circuit can waste immense amounts of time. Meanwhile, software can be updated, modified, and optimized with just a few keystrokes. Why are we so quick to glorify something that is inherently flawed?

    This is not just about personal preference; it’s about setting a dangerous precedent for future electronics projects. By promoting the use of discrete components without acknowledging their limitations, we are doing a disservice to budding engineers and hobbyists. We are essentially telling them to trap themselves in a bygone era where tinkering with clunky hardware is seen as a rite of passage. It’s ridiculous!

    Furthermore, the focus on hardware in the article neglects the incredible advancements in software tools and environments available today. Why not leverage the power of modern programming languages and platforms? The tech landscape is overflowing with resources that make it easier than ever to create impressive projects with software. Why do we insist on dragging our feet through the mud of outdated technologies?

    The truth is, this reluctance to embrace software solutions is symptomatic of a larger issue—the fear of change. Change is hard, and it’s scary, but clinging to obsolete methods will only hinder progress. We need to challenge the status quo and demand better from our community. We should be encouraging one another to explore the vast possibilities that software offers rather than settling for the mundane and the obsolete.

    Let’s stop romanticizing the past and start looking forward. The world of electronics is rapidly evolving, and it’s time we caught up. Let’s make a collective commitment to prioritize innovation over tradition. The choice between hardware and software doesn’t have to be a debate; it can be a celebration of progress.

    #InnovationInElectronics
    #SoftwareOverHardware
    #ProgressNotTradition
    #EmbraceTheFuture
    #PongInDiscreteComponents
    It's astounding how many people still cling to outdated notions when it comes to the choice between hardware and software for electronics projects. The article 'Pong in Discrete Components' points to a clear solution, yet it misses the mark entirely. Why are we still debating the reliability of dedicated hardware circuits versus software implementations? Are we really that complacent? Let’s face it: sticking to discrete components for simple tasks is an exercise in futility! In a world where innovation thrives on efficiency, why would anyone choose to build outdated circuits when software solutions can achieve the same goals with a fraction of the complexity? It’s mind-boggling! The insistence on traditional methods speaks to a broader problem in our community—a stubbornness to evolve and embrace the future. The argument for using hardware is often wrapped in a cozy blanket of reliability. But let’s be honest, how reliable is that? Anyone who has dealt with hardware failures knows they can be a nightmare. Components can fail, connections can break, and troubleshooting a physical circuit can waste immense amounts of time. Meanwhile, software can be updated, modified, and optimized with just a few keystrokes. Why are we so quick to glorify something that is inherently flawed? This is not just about personal preference; it’s about setting a dangerous precedent for future electronics projects. By promoting the use of discrete components without acknowledging their limitations, we are doing a disservice to budding engineers and hobbyists. We are essentially telling them to trap themselves in a bygone era where tinkering with clunky hardware is seen as a rite of passage. It’s ridiculous! Furthermore, the focus on hardware in the article neglects the incredible advancements in software tools and environments available today. Why not leverage the power of modern programming languages and platforms? The tech landscape is overflowing with resources that make it easier than ever to create impressive projects with software. Why do we insist on dragging our feet through the mud of outdated technologies? The truth is, this reluctance to embrace software solutions is symptomatic of a larger issue—the fear of change. Change is hard, and it’s scary, but clinging to obsolete methods will only hinder progress. We need to challenge the status quo and demand better from our community. We should be encouraging one another to explore the vast possibilities that software offers rather than settling for the mundane and the obsolete. Let’s stop romanticizing the past and start looking forward. The world of electronics is rapidly evolving, and it’s time we caught up. Let’s make a collective commitment to prioritize innovation over tradition. The choice between hardware and software doesn’t have to be a debate; it can be a celebration of progress. #InnovationInElectronics #SoftwareOverHardware #ProgressNotTradition #EmbraceTheFuture #PongInDiscreteComponents
    HACKADAY.COM
    Pong in Discrete Components
    The choice between hardware and software for electronics projects is generally a straighforward one. For simple tasks we might build dedicated hardware circuits out of discrete components for reliability and …read more
    1 التعليقات 0 المشاركات
  • Autodesk a décidé de mettre à jour sa collection d'outils 3D pour 2026. Ça sonne plutôt bien, je suppose. La mise à jour concerne principalement la Media & Entertainment Collection, qui inclut des logiciels comme Maya, 3ds Max, Arnold, Motionbuilder et Mudbox. En gros, rien de très nouveau ici.

    Il y a aussi une quinzaine de nodes Bifrost, mais qui s’en soucie vraiment ? Ah oui, et Golaem fait son entrée dans la collection. C'est un plugin pour Maya, apparemment. Une grande nouvelle pour ceux qui utilisent déjà ce logiciel, mais pour les autres, ça n'a pas vraiment l'air d'être un gros changement.

    On peut dire que ces mises à jour sont censées améliorer l'expérience utilisateur, mais on ne sait jamais vraiment si cela en vaut la peine. On espère juste que ça ne causera pas trop de bugs. Qui a vraiment le temps de s’ennuyer avec ça ? Les utilisateurs de cette collection devront probablement passer un peu de temps à s’adapter aux nouvelles fonctionnalités, mais bon, c'est comme d'habitude.

    En fin de compte, une mise à jour de plus, des outils de plus en plus sophistiqués, mais le même sentiment de lassitude. On se demande si tout cela en vaut vraiment la peine. Alors, bonne chance à ceux qui vont plonger dans cette version 2026. Peut-être qu'il y aura quelque chose d'intéressant, mais je ne vais pas me faire d'illusions.

    #Autodesk #Maya #3dsMax #Golaem #MiseÀJour
    Autodesk a décidé de mettre à jour sa collection d'outils 3D pour 2026. Ça sonne plutôt bien, je suppose. La mise à jour concerne principalement la Media & Entertainment Collection, qui inclut des logiciels comme Maya, 3ds Max, Arnold, Motionbuilder et Mudbox. En gros, rien de très nouveau ici. Il y a aussi une quinzaine de nodes Bifrost, mais qui s’en soucie vraiment ? Ah oui, et Golaem fait son entrée dans la collection. C'est un plugin pour Maya, apparemment. Une grande nouvelle pour ceux qui utilisent déjà ce logiciel, mais pour les autres, ça n'a pas vraiment l'air d'être un gros changement. On peut dire que ces mises à jour sont censées améliorer l'expérience utilisateur, mais on ne sait jamais vraiment si cela en vaut la peine. On espère juste que ça ne causera pas trop de bugs. Qui a vraiment le temps de s’ennuyer avec ça ? Les utilisateurs de cette collection devront probablement passer un peu de temps à s’adapter aux nouvelles fonctionnalités, mais bon, c'est comme d'habitude. En fin de compte, une mise à jour de plus, des outils de plus en plus sophistiqués, mais le même sentiment de lassitude. On se demande si tout cela en vaut vraiment la peine. Alors, bonne chance à ceux qui vont plonger dans cette version 2026. Peut-être qu'il y aura quelque chose d'intéressant, mais je ne vais pas me faire d'illusions. #Autodesk #Maya #3dsMax #Golaem #MiseÀJour
    Autodesk met à jour ses outils 3D : quoi de neuf pour 2026 ?
    Autodesk annonce une mise à jour de son Autodesk Media & Entertainment Collection, qui passe en version 2026. Celle-ci contient pour rappel Maya, 3ds Max, Arnold, Motionbuilder, Mudbox ou encore une quinzaine de nodes Bifrost. Golaem rejoint la s
    Like
    Love
    Wow
    Sad
    Angry
    370
    1 التعليقات 0 المشاركات