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  • The modular fluidsim tool FluidNinja LIVE rolled out an update with a single volume function, capable of handling all native Unreal Engine Volume Types: Fog, Clouds, and newly introduced Heterogeneous Volumes.

    #FluidNinja #FluidNinjaLive #UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE5 #VFX #realtimevfx #games #videogames #gamedev #gamedevelopment
    The modular fluidsim tool FluidNinja LIVE rolled out an update with a single volume function, capable of handling all native Unreal Engine Volume Types: Fog, Clouds, and newly introduced Heterogeneous Volumes. #FluidNinja #FluidNinjaLive #UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE5 #VFX #realtimevfx #games #videogames #gamedev #gamedevelopment
    ·3751 Views ·92 Views
  • LiquiGen, JangaFX's long-awaited real-time fluid simulation software has finally been launched and is now available in closed alpha.

    Get the access: https://cgshares.com/blogs/292/Long-Awaited-Real-Time-Fluid-Simulation-Software-Launched-in-Closed

    #jangafx #liquigen #vfx #visualeffects #realtimevfx #realtime #3dart #3d 3dsimulation #3dsoftware
    LiquiGen, JangaFX's long-awaited real-time fluid simulation software has finally been launched and is now available in closed alpha. Get the access: https://cgshares.com/blogs/292/Long-Awaited-Real-Time-Fluid-Simulation-Software-Launched-in-Closed #jangafx #liquigen #vfx #visualeffects #realtimevfx #realtime #3dart #3d 3dsimulation #3dsoftware
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    ·4951 Views ·55 Views
  • Controlling digital particles by blowing into a sensor

    Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene.

    Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic.

    Details: https://lnkd.in/gYXnMxre

    hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    Controlling digital particles by blowing into a sensor 🤓 Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene. Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic. Details: https://lnkd.in/gYXnMxre hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    ·1975 Views ·52 Views