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#winter

2+ Posts
  • 3 de janeiro de 2024

    3D animation in Blender and render with Cycles.

    https://www.patreon.com/sergioduarte

    #blender3d #blendertutorial #blenderaddon #blendertools #3d #cgi #bmw #cars #g82 #blendersnow #winter #snow

    Blender Addons used:
    - Render tools: https://blendermarket.com/products/re...
    - Windy: https://blendermarket.com/products/windy
    3 de janeiro de 2024 3D animation in Blender and render with Cycles. https://www.patreon.com/sergioduarte #blender3d #blendertutorial #blenderaddon #blendertools #3d #cgi #bmw #cars #g82 #blendersnow #winter #snow Blender Addons used: - Render tools: https://blendermarket.com/products/re... - Windy: https://blendermarket.com/products/windy
    185 Views
  • AAA to UEFN: The Genesis of 'The Last Ascent' | Creating in Fortnite

    Two AAA veterans with Far Cry, Assassin's Creed, and Rainbow Six Siege on their résumés built their own IP in Unreal Editor for Fortnite (UEFN). Here's how they did it.

    Rodolphe Recca and Jonathan "Rax" Gauvin join Creating in Fortnite to walk through The Last Ascent from first concept to playable island—how they ideated and iterated, why they chose UEFN and Fortnite to launch their own IP, and what it took to ship it using UEFN and Verse. They get into coming up to speed with the toolset, the hurdles they hit, and the advice they'd give any developer taking an idea from concept to reality in Fortnite.

    Fortnite for developers: https://www.fortnite.com/developer

    Check out the experience here: https://www.fortnite.com/@3wintersgames/1741-5158-9716

    #Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment

    Timestamps

    0:05 Opening
    3:23 Introductions: Rex & Rodolphe (3 Winters)
    6:35 Genesis of The Last Descent: the frustration that sparked the idea
    8:30 How the concept evolved: finding fun without genre constraints
    12:49 Trailer
    14:26 Pre-gameplay notes: early access status & known bugs
    15:33 Live gameplay begins: character setup & abilities overview
    20:06 First ...
    AAA to UEFN: The Genesis of 'The Last Ascent' | Creating in Fortnite Two AAA veterans with Far Cry, Assassin's Creed, and Rainbow Six Siege on their résumés built their own IP in Unreal Editor for Fortnite (UEFN). Here's how they did it. Rodolphe Recca and Jonathan "Rax" Gauvin join Creating in Fortnite to walk through The Last Ascent from first concept to playable island—how they ideated and iterated, why they chose UEFN and Fortnite to launch their own IP, and what it took to ship it using UEFN and Verse. They get into coming up to speed with the toolset, the hurdles they hit, and the advice they'd give any developer taking an idea from concept to reality in Fortnite. Fortnite for developers: https://www.fortnite.com/developer Check out the experience here: https://www.fortnite.com/@3wintersgames/1741-5158-9716 #Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment Timestamps 0:05 Opening 3:23 Introductions: Rex & Rodolphe (3 Winters) 6:35 Genesis of The Last Descent: the frustration that sparked the idea 8:30 How the concept evolved: finding fun without genre constraints 12:49 Trailer 14:26 Pre-gameplay notes: early access status & known bugs 15:33 Live gameplay begins: character setup & abilities overview 20:06 First ...
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