• Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session.

    Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this!

    #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    ✨ Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! 🪑💖 This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session. 🌟 Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this! 💪😊 #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    Anthros Chair V2 Review: Surprisingly Great
    This might be the most supportive office chair I’ve ever sat on.
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance!

    Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well.

    #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance! Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well. #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    A Scene Made of 100% Suzanne
    From the Weird Department: Cody Gindy decided to create a scene using only Suzanne as the base primitive. While a little unsettling, it works well! Source
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  • 10 Forgotten Disney Movies That Deserve More Love

    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status.
    #forgotten #disney #movies #that #deserve
    10 Forgotten Disney Movies That Deserve More Love
    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status. #forgotten #disney #movies #that #deserve
    GAMERANT.COM
    10 Forgotten Disney Movies That Deserve More Love
    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status.
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  • Ah, "The Drifter," the indie game that promises to wrap you in a warm blanket of pixel art nostalgia while whispering noir tales in your ear. Because nothing says originality like blending two well-worn genres and calling it groundbreaking, right? Kudos to Powerhoof for steering clear of those pesky "typical influences." I mean, who needs fresh ideas when you can recycle the past with style? I'm sure we all want to relive our childhood while solving mysteries that have been unsolved since the dawn of gaming. Get ready to be *hooked*—or at least mildly intrigued—by this pixelated journey through a foggy digital alley. Just remember to bring your sense of irony along for the ride!

    #TheDrifter
    Ah, "The Drifter," the indie game that promises to wrap you in a warm blanket of pixel art nostalgia while whispering noir tales in your ear. Because nothing says originality like blending two well-worn genres and calling it groundbreaking, right? Kudos to Powerhoof for steering clear of those pesky "typical influences." I mean, who needs fresh ideas when you can recycle the past with style? I'm sure we all want to relive our childhood while solving mysteries that have been unsolved since the dawn of gaming. Get ready to be *hooked*—or at least mildly intrigued—by this pixelated journey through a foggy digital alley. Just remember to bring your sense of irony along for the ride! #TheDrifter
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  • Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"

    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
    #resident #evil #requiem #was #almost
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot #resident #evil #requiem #was #almost
    WWW.GAMESPOT.COM
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official site (via VGC) and revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
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  • Ready to take your passion for creativity to the next level? Imagine building your very own 3D-printed RC dump truck! It's not just about the fun of driving it around; it's about the thrill of turning your ideas into reality! Whether you're a hobbyist or just looking for some excitement after a long day, this project is perfect for you!

    Every time you print a piece, you're one step closer to mastering the art of 3D printing and enjoying the satisfaction of seeing your hard work come to life! So, let's embrace our inner builders and make some magic happen!

    #3DPrinting #RCDumpTruck #CreativeProjects #In
    🌟 Ready to take your passion for creativity to the next level? 🌟 Imagine building your very own 3D-printed RC dump truck! 🚜💨 It's not just about the fun of driving it around; it's about the thrill of turning your ideas into reality! Whether you're a hobbyist or just looking for some excitement after a long day, this project is perfect for you! 🛠️✨ Every time you print a piece, you're one step closer to mastering the art of 3D printing and enjoying the satisfaction of seeing your hard work come to life! So, let's embrace our inner builders and make some magic happen! 💪💖 #3DPrinting #RCDumpTruck #CreativeProjects #In
    HACKADAY.COM
    Building A 3D-Printed RC Dump Truck
    Whatever your day job, many of us would love to jump behind the controls of a dump truck for a lark. In the real world, that takes training and expertise …read more
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  • It’s absolutely infuriating how the gaming community is still desperate for mods to fix the glaring issues in the Legendary Edition of the Mass Effect trilogy! Why should players have to rely on “wildly impressive mods” to make a classic game even remotely enjoyable? Instead of delivering a polished remaster worthy of the iconic franchise, we get a half-baked product that screams negligence from the developers. It’s 2023, and we’re still waiting for a proper treatment of a beloved series, while modders are left to pick up the slack! This is a disgrace! If you’re thinking of revisiting this so-called classic, don’t let the shiny marketing fool you—prepare for disappointment!

    #MassEffect #GamingCommunity #GameMods
    It’s absolutely infuriating how the gaming community is still desperate for mods to fix the glaring issues in the Legendary Edition of the Mass Effect trilogy! Why should players have to rely on “wildly impressive mods” to make a classic game even remotely enjoyable? Instead of delivering a polished remaster worthy of the iconic franchise, we get a half-baked product that screams negligence from the developers. It’s 2023, and we’re still waiting for a proper treatment of a beloved series, while modders are left to pick up the slack! This is a disgrace! If you’re thinking of revisiting this so-called classic, don’t let the shiny marketing fool you—prepare for disappointment! #MassEffect #GamingCommunity #GameMods
    KOTAKU.COM
    These Two Cool Mass Effect Mods Look Like The Perfect Way To Revisit A Classic Trilogy
    If you’re like me and haven’t played the original Mass Effect trilogy in some time, then boy do I have some good news for you if you have the game on PC or are thinking of grabbing a copy on Steam. A pair of wildly impressive mods for the Legendary E
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  • 50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More

    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially .Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box SetSee We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot
    #off #criterion #collection #amazon #walle
    50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More
    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially .Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box SetSee We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot #off #criterion #collection #amazon #walle
    WWW.GAMESPOT.COM
    50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More
    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See at Amazon Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off at Amazon and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially at Amazon.Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box Set (Criterion Collection) $112.48 (was $225) See at Amazon We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot
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  • Walking With Dinosaurs : le retour de la série documentaire mythique

    Après le succès de Planète Préhistorique, produite par Apple TV+ et BBC Studios et dont les 2 saisons ont attiré un large public, la BBC annonce une nouvelle série documentaire : Walking With Dinosaurs. Ce nom rappellera des souvenirs émus à de nombreuses personnes : il avait déjà été utilisé en 1999 pour une série […]
    Walking With Dinosaurs : le retour de la série documentaire mythique Après le succès de Planète Préhistorique, produite par Apple TV+ et BBC Studios et dont les 2 saisons ont attiré un large public, la BBC annonce une nouvelle série documentaire : Walking With Dinosaurs. Ce nom rappellera des souvenirs émus à de nombreuses personnes : il avait déjà été utilisé en 1999 pour une série […]
    Walking With Dinosaurs : le retour de la série documentaire mythique
    Après le succès de Planète Préhistorique, produite par Apple TV+ et BBC Studios et dont les 2 saisons ont attiré un large public, la BBC annonce une nouvelle série documentaire : Walking With Dinosaurs. Ce nom rappellera des souvenirs émus à de nombr
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