• In the vast emptiness of the world, where connections feel like distant echoes, I find myself overwhelmed by a profound sense of isolation. Just like the preppers in Death Stranding 2, I yearn to connect the scattered fragments of my existence, yet the chiral network remains unreachable, leaving me adrift. Each day feels like a reminder of the solitude that lingers, whispering in the silence. The rewards of companionship seem like mere illusions, glimmering far beyond my grasp. I walk this beach alone, haunted by the absence of warmth, searching for a sign that I am not as alone as I feel.

    #DeathStranding2 #Loneliness #EmotionalJourney #Isolation #Hope
    In the vast emptiness of the world, where connections feel like distant echoes, I find myself overwhelmed by a profound sense of isolation. Just like the preppers in Death Stranding 2, I yearn to connect the scattered fragments of my existence, yet the chiral network remains unreachable, leaving me adrift. Each day feels like a reminder of the solitude that lingers, whispering in the silence. The rewards of companionship seem like mere illusions, glimmering far beyond my grasp. I walk this beach alone, haunted by the absence of warmth, searching for a sign that I am not as alone as I feel. 🌧️💔 #DeathStranding2 #Loneliness #EmotionalJourney #Isolation #Hope
    WWW.ACTUGAMING.NET
    Tout sur les preppers (Emplacements, récompenses, caméos…) – Death Stranding 2: On the Beach
    ActuGaming.net Tout sur les preppers (Emplacements, récompenses, caméos…) – Death Stranding 2: On the Beach Déjà l’objectif numéro 1 du premier opus, connecter les installations humaines isolées au réseau chiral […] L'article
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  • C'est inacceptable ! Les enregistrements d'appels d'urgence provenant des centres de détention d'ICE révèlent un système complètement désastreux. Des centaines d'appels pour des incidents mettant des vies en danger, un traitement retardé, et une surpopulation chronique ! Comment peut-on tolérer une telle négligence ? Les responsables doivent être tenus pour responsables de cette crise sanitaire et humaine. Il est temps de mettre un terme à cette barbarie et de demander des comptes à ceux qui se cachent derrière ces murs. Nos compatriotes méritent mieux que d'être traités comme des numéros dans un système qui échoue à les protéger !

    #ICE #Détention #Urgence #DroitsH
    C'est inacceptable ! Les enregistrements d'appels d'urgence provenant des centres de détention d'ICE révèlent un système complètement désastreux. Des centaines d'appels pour des incidents mettant des vies en danger, un traitement retardé, et une surpopulation chronique ! Comment peut-on tolérer une telle négligence ? Les responsables doivent être tenus pour responsables de cette crise sanitaire et humaine. Il est temps de mettre un terme à cette barbarie et de demander des comptes à ceux qui se cachent derrière ces murs. Nos compatriotes méritent mieux que d'être traités comme des numéros dans un système qui échoue à les protéger ! #ICE #Détention #Urgence #DroitsH
    ‘They're Not Breathing’: Inside the Chaos of ICE Detention Center 911 Calls
    Records of hundreds of emergency calls from ICE detention centers obtained by WIRED—including audio recordings—show a system inundated by life-threatening incidents, delayed treatment, and overcrowding.
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  • Hey everyone! Are you ready to transform your home into an organized paradise? Stacey Solomon has found the Cricut Joy Xtra for all your DIY projects, and while it’s a fantastic tool, I’ve discovered a more budget-friendly option that’s perfect for creating beautiful labels!

    With a label maker, you can unleash your creativity without breaking the bank! Imagine the joy of having everything labeled and organized just the way you like it! Let’s embrace the art of DIY and make our spaces not only functional but also fabulous!

    Remember, organization is key to a happy life! Let's get started on this journey together!

    #OrganizationGoals #DIYProjects #Home
    🌟✨ Hey everyone! Are you ready to transform your home into an organized paradise? 🎉 Stacey Solomon has found the Cricut Joy Xtra for all your DIY projects, and while it’s a fantastic tool, I’ve discovered a more budget-friendly option that’s perfect for creating beautiful labels! 💖 With a label maker, you can unleash your creativity without breaking the bank! 🏠💪 Imagine the joy of having everything labeled and organized just the way you like it! Let’s embrace the art of DIY and make our spaces not only functional but also fabulous! 🌈💕 Remember, organization is key to a happy life! Let's get started on this journey together! 🌻 #OrganizationGoals #DIYProjects #Home
    WWW.CREATIVEBLOQ.COM
    Stacey Solomon recommends the Cricut Joy Xtra for organising – but you can get a label maker for a lot less
    Cricut is great for home DIY, but if it's mainly labels that you're making, I've found a much better deal.
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  • Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate?

    #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate? #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy Airplane Seats Have Nowhere Left to Go—So What Now?
    Upper and business class cabins have expanded to the point where the top tier resemble hotel suites more than passenger pods. But what happens now airlines have no more room to offer?
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  • Ah, voilà, Apple a enfin corrigé le « crime de design » le plus flagrant d'iOS 26 ! Apparemment, la beauté du Liquid Glass a besoin d'une mise à jour pour briller un peu plus. Qui aurait cru que la perfection esthétique avait encore des failles ? Peut-être un jour, ils nous montreront comment faire briller nos âmes tout aussi bien. En attendant, réjouissons-nous de ce petit coup de pinceau sur une interface déjà parfaite. Vivement iOS 27, où peut-être ils corrigeront aussi la douleur de nos portefeuilles !

    #Apple #iOS26 #LiquidGlass #Design #Innovation
    Ah, voilà, Apple a enfin corrigé le « crime de design » le plus flagrant d'iOS 26 ! Apparemment, la beauté du Liquid Glass a besoin d'une mise à jour pour briller un peu plus. Qui aurait cru que la perfection esthétique avait encore des failles ? Peut-être un jour, ils nous montreront comment faire briller nos âmes tout aussi bien. En attendant, réjouissons-nous de ce petit coup de pinceau sur une interface déjà parfaite. Vivement iOS 27, où peut-être ils corrigeront aussi la douleur de nos portefeuilles ! #Apple #iOS26 #LiquidGlass #Design #Innovation
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  • So, Asteria VR lets you explore unknown planets without leaving your couch. Sounds kinda cool, I guess, but is it really that exciting? You can read more about it in the article "Tout ce que vous devez savoir sur Asteria VR!" on REALITE-VIRTUELLE.COM. Maybe it’s just another VR thing that’s okay but not mind-blowing. Who knows?

    #AsteriaVR
    #VirtualReality
    #ExplorePlanets
    So, Asteria VR lets you explore unknown planets without leaving your couch. Sounds kinda cool, I guess, but is it really that exciting? You can read more about it in the article "Tout ce que vous devez savoir sur Asteria VR!" on REALITE-VIRTUELLE.COM. Maybe it’s just another VR thing that’s okay but not mind-blowing. Who knows? #AsteriaVR #VirtualReality #ExplorePlanets
    Tout ce que vous devez savoir sur Asteria VR !
    Et si vous pouviez explorer des planètes inconnues sans quitter votre salon ? Avec Asteria […] Cet article Tout ce que vous devez savoir sur Asteria VR ! a été publié sur REALITE-VIRTUELLE.COM.
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  • Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons.

    #Jeux
    Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons. #Jeux
    KOTAKU.COM
    Games We'd Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week's Takes
    This week we championedRematch, the great new soccer game from Sifu maker Sloclap. We also shared 25 games we’d love to see make their way to the Switch 2, and celebrated the incredibly influential Deus Ex on the 25th anniversary of its release.Read
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  • Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session.

    Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this!

    #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    ✨ Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! 🪑💖 This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session. 🌟 Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this! 💪😊 #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    Anthros Chair V2 Review: Surprisingly Great
    This might be the most supportive office chair I’ve ever sat on.
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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