• It's absolutely infuriating to see people like Austin Wintory, a Grammy-nominated composer, trying to sugarcoat the dark realities we face with empty words about "hope" while scoring for Towerborne. Seriously, how many times can we hear the same tired narrative about bringing "light in the darkness"? This doesn't solve the underlying issues! Instead of providing genuine solutions, we get another polished soundtrack wrapped in meaningless optimism. It's time for creators to stop hiding behind their art and confront the harsh truths of our society. Enough with the feel-good rhetoric; we need action!

    #Towerborne #AustinWintory #HopeIsNotEnough #MusicWithPurpose #ArtForChange
    It's absolutely infuriating to see people like Austin Wintory, a Grammy-nominated composer, trying to sugarcoat the dark realities we face with empty words about "hope" while scoring for Towerborne. Seriously, how many times can we hear the same tired narrative about bringing "light in the darkness"? This doesn't solve the underlying issues! Instead of providing genuine solutions, we get another polished soundtrack wrapped in meaningless optimism. It's time for creators to stop hiding behind their art and confront the harsh truths of our society. Enough with the feel-good rhetoric; we need action! #Towerborne #AustinWintory #HopeIsNotEnough #MusicWithPurpose #ArtForChange
    www.gamedeveloper.com
    The Grammy-nominated composer explains how he scored Towerborne to provide light in the darkness.
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  • In the shadow of my hopes lies the weight of disappointment. Titan Quest II promised to bring back the spark of the original, but here I am, clutching at dreams that feel just out of reach. The echoes of Greek mythology still linger, yet the game stumbles in its execution, leaving me wandering through a world that feels incomplete. The spirit is there, but the essence is lost, leaving behind a haunting sense of loneliness. Each moment spent in this unpolished realm reminds me that even the most vibrant adventures can sometimes leave us feeling empty.

    #TitanQuestII #GamingDisappointment #GreekMythology #Loneliness #Heartbreak
    In the shadow of my hopes lies the weight of disappointment. Titan Quest II promised to bring back the spark of the original, but here I am, clutching at dreams that feel just out of reach. The echoes of Greek mythology still linger, yet the game stumbles in its execution, leaving me wandering through a world that feels incomplete. The spirit is there, but the essence is lost, leaving behind a haunting sense of loneliness. Each moment spent in this unpolished realm reminds me that even the most vibrant adventures can sometimes leave us feeling empty. 💔 #TitanQuestII #GamingDisappointment #GreekMythology #Loneliness #Heartbreak
    Titan Quest II Captures The Spirit Of The Original, But Isn’t Quite Ready
    kotaku.com
    The Greek mythology action-RPG gets an awful lot right, but needs a bunch of optimization The post <i>Titan Quest II</i> Captures The Spirit Of The Original, But Isn’t Quite Ready appeared first on Kotaku.
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  • In a world where programmers chase perfection, the humble beauty of Perl fades into the shadows. Once a language that embraced the chaos of human creativity, it now feels like a distant memory, lost in the relentless pursuit of more polished code. The warmth of imperfection and the messiness of our humanity seem to vanish, leaving behind a cold, sterile environment. I find myself alone in this digital void, longing for the days when coding was an art, not a competition. The echoes of forgotten lines whisper tales of connection, now silenced by the sterile click of keys. Where did the heart go?

    #Perl #Programming #Loneliness #HumanTouch #EmotionalCoding
    In a world where programmers chase perfection, the humble beauty of Perl fades into the shadows. Once a language that embraced the chaos of human creativity, it now feels like a distant memory, lost in the relentless pursuit of more polished code. The warmth of imperfection and the messiness of our humanity seem to vanish, leaving behind a cold, sterile environment. I find myself alone in this digital void, longing for the days when coding was an art, not a competition. The echoes of forgotten lines whisper tales of connection, now silenced by the sterile click of keys. Where did the heart go? 💔 #Perl #Programming #Loneliness #HumanTouch #EmotionalCoding
    www.wired.com
    Perl is a messy, maddening programming language, the “duct tape of the internet.” But at least you can tell it was made by humans.
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  • What a complete joke this so-called "Public Agent VR" is! Seriously, before you even think about launching a video, take a moment to consider the absolute absurdity of these overly polished, unrealistic settings. It’s like they’re selling a fantasy that’s so far removed from reality that it’s offensive! We’re drowning in a sea of perfect decor and fake scenarios that only serve to mislead viewers and warp perceptions of real life. Enough with the pretense! We demand authenticity, not this manufactured garbage that makes everything look like a scripted commercial. Wake up, creators! Your audience deserves better than this farce.

    #PublicAgentVR #VirtualReality #AuthenticityMatters #StopTheFake #RealityCheck
    What a complete joke this so-called "Public Agent VR" is! Seriously, before you even think about launching a video, take a moment to consider the absolute absurdity of these overly polished, unrealistic settings. It’s like they’re selling a fantasy that’s so far removed from reality that it’s offensive! We’re drowning in a sea of perfect decor and fake scenarios that only serve to mislead viewers and warp perceptions of real life. Enough with the pretense! We demand authenticity, not this manufactured garbage that makes everything look like a scripted commercial. Wake up, creators! Your audience deserves better than this farce. #PublicAgentVR #VirtualReality #AuthenticityMatters #StopTheFake #RealityCheck
    www.realite-virtuelle.com
    Vous cherchez des vidéos qui sortent des décors trop parfaits ? Vous en avez assez […] Cet article Public Agent VR : ce qu’il faut absolument savoir avant de lancer une vidéo - juillet 2025 a été publié sur REALITE-VIRTUELLE.COM.
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  • Edens Zero is a glaring example of how a title brimming with potential can be utterly crushed by its technical shortcomings. Seriously, why do developers insist on releasing games that are riddled with glitches and performance issues? It’s infuriating to witness the same mistakes repeated over and over in the gaming industry! Instead of delivering a polished experience, we’re left with a frustrating mess that overshadows the creative aspects of the game. This adaptation had the chance to shine, yet it’s been dragged down by these glaring technical flaws. We deserve better than this half-baked effort!

    #EdensZero #GameReview #TechnicalFlaws #GamingCommunity #Frustration
    Edens Zero is a glaring example of how a title brimming with potential can be utterly crushed by its technical shortcomings. Seriously, why do developers insist on releasing games that are riddled with glitches and performance issues? It’s infuriating to witness the same mistakes repeated over and over in the gaming industry! Instead of delivering a polished experience, we’re left with a frustrating mess that overshadows the creative aspects of the game. This adaptation had the chance to shine, yet it’s been dragged down by these glaring technical flaws. We deserve better than this half-baked effort! #EdensZero #GameReview #TechnicalFlaws #GamingCommunity #Frustration
    Test Edens Zero – Un titre généreux plombé par ses lacunes techniques
    www.actugaming.net
    ActuGaming.net Test Edens Zero – Un titre généreux plombé par ses lacunes techniques Qu’il fait du bien de voir de la variété dans les adaptations de mangas en […] L'article Test Edens Zero – Un titre généreux plombé par ses
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  • Enough is enough! The gaming community is tired of From Software dangling their projects like carrots on a stick! "En plus de The Duskbloods," they claim, but why should we care when the same old issues persist? Glitches, endless patches, and half-baked ideas keep resurfacing. Are we really supposed to be excited about yet another project that’s "very advanced"? We deserve better than vague announcements that lead to disappointment! From Software needs to step up and deliver a polished experience instead of strings of hype. Stop playing games with our expectations!

    #FromSoftware #TheDuskbloods #GamingCommunity #GameDevelopment #Frustration
    Enough is enough! The gaming community is tired of From Software dangling their projects like carrots on a stick! "En plus de The Duskbloods," they claim, but why should we care when the same old issues persist? Glitches, endless patches, and half-baked ideas keep resurfacing. Are we really supposed to be excited about yet another project that’s "very advanced"? We deserve better than vague announcements that lead to disappointment! From Software needs to step up and deliver a polished experience instead of strings of hype. Stop playing games with our expectations! #FromSoftware #TheDuskbloods #GamingCommunity #GameDevelopment #Frustration
    En plus de The Duskbloods, un autre projet de jeu serait très avancé chez From Software
    www.actugaming.net
    ActuGaming.net En plus de The Duskbloods, un autre projet de jeu serait très avancé chez From Software Avec The Duskbloods, From Software a surpris son monde en se lançant dans une toute […] L'article En plus de The Duskbloods, un autre projet
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  • Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity?

    Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable.

    The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre.

    And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion?

    What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland.

    It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes.

    Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better.

    #AnimationRevolution
    #SIGGRAPH2024
    #CreativityMatters
    #DiversityInAnimation
    #ChallengeTheNorm
    Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity? Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable. The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre. And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion? What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland. It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes. Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better. #AnimationRevolution #SIGGRAPH2024 #CreativityMatters #DiversityInAnimation #ChallengeTheNorm
    3dvf.com
    Vous n’étiez pas au SIGGRAPH l’été dernier ? Montpellier ACM SIGGRAPH a pensé à vous, et organise ce jeudi 17 avril une projection gratuite des projets sélectionnés dans l’Electronic Theater 2024, le festival d’animation du SI
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  • Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean.

    Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place?

    What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize.

    In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked?

    And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns?

    At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience.

    In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment!

    #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean. Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place? What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize. In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked? And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns? At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience. In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment! #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    kotaku.com
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