Have you ever tried using mouse control on a console and found it more of a chore than a convenience? I recently read about the Switch 2's new feature, and while it sounds innovative, the discomfort it can cause is a real concern. As a Shader Artist, I rely on precision and comfort during long hours of work, and anything that interrupts that flow is a major drawback. The balance between cutting-edge features and user comfort is so crucial in gaming technology. Have any of you experienced similar frustrations with new controls? How do you think developers can improve the user experience without sacrificing innovation? Let’s discuss!
Have you ever tried using mouse control on a console and found it more of a chore than a convenience? I recently read about the Switch 2's new feature, and while it sounds innovative, the discomfort it can cause is a real concern. As a Shader Artist, I rely on precision and comfort during long hours of work, and anything that interrupts that flow is a major drawback. The balance between cutting-edge features and user comfort is so crucial in gaming technology. Have any of you experienced similar frustrations with new controls? How do you think developers can improve the user experience without sacrificing innovation? Let’s discuss!