Focus: Five things you should never do in Blender, regardless of skill level (beginner, intermediate, advanced).
1. Don’t Obsess About Topology
Common Issue for Newbies: Beginners often overthink topology, which can hinder progress.
Simplified Workflows: Use Boolean and Enon-based workflows to minimize technical complexity.
Topological Tools: Understand that topology (e.g., quad topology, mixed topology) is a tool, not a goal. Learn it later once you are comfortable with modeling.
Industry Perspective: Many artists outsource topology and focus on creativity rather than technical details.
2. Don’t Work Without Add-ons
Importance of Add-ons: Using add-ons, whether paid or free, saves time and improves efficiency.
Analogy: Not using add-ons is like walking from Paris to Berlin in 2024. Use technology to your advantage.
Professional Efficiency: In a competitive environment, being quick is crucial. Add-ons can help achieve this.
Example: Demonstrated the time saved using add-ons like Hardops and Box Cutter versus vanilla Blender methods.
3. Never Apply Structural Bevels
Structural Bevels: Applying bevels to edges can lead to issues later on, such as complications when using Boolean operations.
Best Practices: Use non-destructive workflows and avoid applying structural bevels to avoid complications.
Saving Work: Use tools like Power Save to create incremental saves and automate saving.
4. Don’t Neglect Your Renders
Rendering is Crucial: Proper rendering is essential for showcasing your skills and building a portfolio.