-
- EXPLORE
-
-
-
-
Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed.
Introduction
Hello, I'm Dimas Novan D, currently a Supervising Artist at Mojiken Studio and Toge Productions. My recent role is Director for A Space for the Unbound, released in January 2023....
Hideo Kojima Reveals More Details on the Upcoming Death Stranding 2 On the Beach
Real-time natural disasters, a new vessel for navigating locations, a new character that will assist you along the way, and more.
A few days ago, Kojima Productions released a video where renowned developer and Game Director Hideo Kojima talked about the upcoming game, Death Stranding 2: On the Beach.
Unveiled at Sony's Play of State 2024, the game is slated for release in 2025. As the game is still far from its launch, let's take a look at the recent details about...
Mickey Mouse Taught How to Shoot Dinosaurs in ARK Survival Ascended
ARK: Survival Ascended developer Studio Wildcard has recently shared a hilarious trailer for its 2023 action-adventure survival game, which employed the duo of Disney's iconic rodents to demonstrate the title's new Custom Cosmetics system and ARK Dev Kit.
Image Credit: Studio Wildcard
In case you somehow missed the news, on January 1, 2024, the earliest versions of Mickey and Minnie Mouse entered the public domain according to US copyright law. This...
Immortals of Aveum Developer: Making AAA Single-Player Shooter Was Awful Idea
We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that never received the love it hoped for from players. What went wrong? Everyone has different ideas: the studio's CEO, Bret Robbins, believes the game launched at an unfortunate time oversaturated with other releases, like Baldur's Gate 3 and Armored Core 6.
A former developer who's worked on the title offers another reason: Immortals of Aveum's genre didn't fit the market and was too...
Cinematic Post Processing Tips & Tricks in UE4: Part 2
Alec Tucker
Cinematic Environment Artist @ Epic Games
Follow
Cinematic Post Processing Tips & Tricks in UE4: Part 2
Please be sure to read Part 1 of the blog post, found here.
VIGNETTING
Vignettes are a staple for achieving a believable cinematic look, and luckily there are several options to choose from.
First option is a custom Post Process Material I created to have more control over opacity and softness of vignettes in...
Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
6 days ago
Hauke Thießen
Technical Artist @ Limbic Entertainment
Follow
This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system.
The Problem
Very often when working on games you'll come across something like this:
A simple gradient texture using a resolution of 1024px * 1024px. While this texture contains...
Games Artist Article : CITROEN BX 1982
Introduction
Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow.
In addition, I always found that midpoly weighted normals combined with several other non-destructive techniques were always a really elegant...
More Blogs
Read More
4 ways to use AI as a 3D artist in 2024 | ChatGPT, Gemini and Blender
In this video, Polyfjord explores the various ways artificial intelligence (AI) can be utilized...
5 key features in Blender 4.3
The splash screen artwork for Blender 4.3, created by Blender Studio.
The Blender...
Games Artist Article : CITROEN BX 1982
Introduction
Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at...
Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
6 days ago
Hauke Thießen
Technical Artist @ Limbic Entertainment
Follow...
Creation process MECHA
Hello everyone!
Today I would like to tell you about the process of creating concept art for...