We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that never received the love it hoped for from players. What went wrong? Everyone has different ideas: the studio's CEO, Bret Robbins, believes the game launched at an unfortunate time oversaturated with other releases, like Baldur's Gate 3 and Armored Core 6.
A former developer who's worked on the title offers another reason: Immortals of Aveum's genre didn't fit the market and was too ambitious for the company's first project; "what ended up launching was a bloated, repetitive campaign that was far too long."