• Croc: Legend of the Gobbos remaster gets a PC and console release date
    www.eurogamer.net
    Croc: Legend of the Gobbos remaster gets a PC and console release dateCrocodile nears.Image credit: Argonaut Games News by Matt Wales News Reporter Published on March 18, 2025 Fans of developer Argonaut's warmly remembered 3D platformer Croc: Legend of the Gobbos are in for a blast of nostalgia; after a bit of a delay, its previously announced remaster has been given a release date, and is launching for PC, Xbox, PlayStation, and Switch on 2nd April.Croc: Legend of the Gobbos, for the uninitiated (or young), launched for the original PlayStation in 1997, taking players - in the guise of the titular crocodile - on a journey through Gobbo Valley in a bid to free their friends from the evil magician Baron Dante. The resulting adventure wasn't exactly a classic of the genre, but it certainly had fans.And now, Argonaut - which was resurrected last year, 20 years after its original closure - is revisiting Croc's first outing with a nostalgia-tweaking update. It promises "vibrant high-definition graphics, a modern control and camera system, and refined gameplay mechanics" as players venture across "beautifully recrafted" levels.Croc: Legend of the Gobbos release date trailer.Watch on YouTubeThat's alongside the addition of a Crocipedia - a "painstakingly curated" digital museum charting the original game's development through design documents, concept art, animation tests, pre-release music tracks, and interviews with developers past and present.If all that's filled you with the giddy warmth of memories past, Croc: Legend of the Gobbos launches digitally for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Switch, and PC via GOG on 2nd April, where it'll cost $29.99 USD.
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  • Assassin's Creed Shadows' Animus hub is threadbare at launch, but that's fine
    www.eurogamer.net
    Assassin's Creed Shadows' Animus hub is threadbare at launch, but that's fineIsu-spected as much.Image credit: Ubisoft Feature by Tom Phillips Editor-in-Chief Published on March 18, 2025 Assassin's Creed's new Animus Hub - the project formerly known as Assassin's Creed Infinity - is threadbare and relatively ignorable at launch, but that's fine. Incorporated into Assassin's Creed Shadows - it is essentially the game's start menu - the Animus Hub lets you scroll through a list of Assassin's Creed games, ordered chronologically by the date of their setting. This list includes Shadows, obviously, and the four games before that - so, the Ancient Egypt-set Assassin's Creed Origins, the Ancient Greece-set Odyssey, the Viking adventure Valhalla and the Baghdad-set Mirage.Eurogamer's Assassin's Creed Shadows review in video form.Watch on YouTubeSelecting any of these lets you see the hero(s) of said game, with Shadows showing you both Naoe and Yasuke in their current gear from wherever you're at in your playthrough. This is a nice touch, and selecting Shadows will then take that character straight into the Animus loading corridor (that bit where you can run around while the game gets ready) and off into Japan.Support for the other games, for now, provides just a static image of their protagonist(s) and a button to hit that then launches that game. It's pretty basic, really, but the upside is that there's no weird shenanigans here where Shadows also tries to install a bunch of other games, to the detriment of your hard drive. For now, there are two free sets of rewards (I suppose you could call them battle passes) that you can swap between, each of which has 20 levels. You make progress with these by undertaking quick procedurally-generated missions within Shadows, of the exact same kind that existed in previous games - go here, kill this person, etc. It's the kind of thing that previously rewarded Oricalcum and other currencies you could save up and trade for otherwise premium items. Naoe (and Yasuke) pop up with your currently-equipped gear, ready to leap into action. | Image credit: Eurogamer/UbisoftThe difference with Shadows (and future Assassin's Creed games that support this too) is that instead you're rewarded by progress through that reward track structure. As well as getting currency (Keys) to use for premium items, each track also offers bespoke in-game items (a fancy armour set each) and unlocks half a dozen entries of text-based lore.The Animus Hub is home to a central exchange where you can swap your Keys for daily and weekly rotating cosmetic items from the game's premium store (I managed to check it on the day it had Shadows' flashy-looking Kitsune pet, which seemed a worthy use of resources).Finally, it is also home to a repository for your unlocked lore - those text-based entries you unlock, as well as some Animus-based audio logs you unlock within Shadows' main campaign, which detail some of the wider context to what the Assassins and Templars were up to in and around Japan at the time. The first Animus Hub reward tracks are named "The Legacy" and "Awakening". | Image credit: Eurogamer/UbisoftIt's early days for the Animus Hub, clearly, but right now I wasn't expecting much more. Assassin's Creed franchise boss Marc-Alexis Cot previously told me back in 2022 that the hub would not offer any form of playable content when it first arrived - such as anything similar to the series' playable modern day sections of the past - and the result is pretty much what I'd expected. Ultimately, this stuff is separate for those who never cared for Assassin's Creed's modern day storyline, but exists for those who do. The text logs I'm unlocking currently, detailing a near-future operation by the Assassins in Marrakech, clearly tease a bigger conflict to come. But there is so much to see and do in Japan (and a few small bits of Animus-based weirdness within the main game still) that it would be an odd distraction to find much more in the Animus Hub at present. That said, I'm intrigued to see how and when the Animus Hub expands further - something Ubisoft has so far kept very quiet about. After a few weeks with Shadows, I have one of the Animus Hub's two reward tracks now half complete. Will another arrive in a few months, when the first Shadows expansion arrives, or will some other schedule be laid out? Time will tell. But for anyone readying themselves to get started in Japan - that should be your focus. As Eurogamer's Assassin's Creed Shadows review states, there's a lot to go see and do. For an even more detailed explainer on Assassin's Creed Shadows' Animus Hub, check out Eurogamer's guide.
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  • Marvel Rivals players hail new meta as favourite hero dumped down to F tier
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereNetEase has released plenty of balance changes in Marvel Rivals, shifting the meta. Season 1.5 has brought several surprises in terms of the win rate of certain heroes, and interestingly, several fan-favorite characters have been nerfed to the ground. The mid-season update may have brought a new meta, so lets see what it is.Well take a deeper look at the biggest changes in win rate between Season 1 and 1.5, revealing which characters have benefited the most from recent updates.The new Marvel Rivals meta is on the horizonWith a 54.32% win rate, Storm still reign supreme. However, its interesting that her win rate decreased by 1.62% in comparison to the first half of the season. She is no longer as powerful as she used to be, but this is not a big issue. On the other hand, Dr. Strange is no longer effective, as his win rate dropped to under 50% this season.The fan-favorite Vanguard received a nerf which dropped his base health from 650 to 600. This turned out to be a huge issue, as the tanks win rate is now 49.03%, down by 1.68% in comparison to the first half of the season. This is the first time that Dr. Strange has a sub-50-percent win rate, and it will be interesting to see if NetEase will buff him in the future. For now, he is the second-worst tank in the game.Here are some other notable shifts in win rate:HeroWin rate changePeni Parker-1.48%Magik-0.89%Hulk-1.52%Black Panther-1.03%Wolverine-1.71%Psylocke-1.27%Cloak & Dagger-1.60%Moon Knight-1.01%Storm and Adam Warlock have both had massive shifts in Marvel Rivals. Image by VideoGamerOn the positive side, several Marvel Rivals heroes now have a much higher win rate in comparison to the previous season. Interestingly, Adam Warlock has finally become a viable character, as his win rate has improved by 2.04%, the highest among all heroes. Another Strategist, Mantis, now wins 1.72% more often, while Rockets win rate has further increased, as he remains the most effective healer in the game.Not only does Rocket have an impressive win rate, which is the second-highest among all heroes, but hes also the anchor of the team-up with The Punisher and Winter Soldier. This team-up is one of the most popular in Season 1.5 and wins 57.22% of matches, which is an impressive number. Is going to be the meta in Marvel Rivals until Season 2? It certainly has a lot of potential.These are a few other heroes with positive changes in win rate:HeroWin rate changeCaptain America+1.56Hela+1.09%Star Lord+1.26%Venom+1.26%Magneto+0.82%Hawkeye+1.92Season 2 of Marvel Rivals will begin in April, and NetEase probably wont make any drastic changes to the meta until then. Due to this, we expect win rates to stay more or less the same in the final weeks of Season 1.5. The next season will bring a new hero and new team-ups, which may easily shift the meta in another direction.Marvel RivalsPlatform(s):macOS, PC, PlayStation 5, Xbox Series S, Xbox Series XGenre(s):Fighting, ShooterSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • The Art Of Untethered IAMC 25 Animated Opening Film
    www.iamag.co
    As the official introduction to IAMC 25 at the Forum des Images in Paris, Untethered is more than just a filmit is an artistic statement on the power of imagination. Directed by Pierre Munier, with 3D environments and animations crafted by Jean Ganassin, this short film embodies the spirit of artistic evolution.Through a blend of 2D animation, VFX, and evocative soundscapes, Untethered invites us to step beyond the boundaries of the known and into the infinite possibilities of creation. This exclusive selection of concept art and visual research by Jean Ganassin reveals the intricate world-building and design process behind Untethered. From the first sketches to the final rendered environments, these images provide a glimpse into the films artistic soula place where light, texture, and movement weave a story of discovery and reinvention. As IAMC 25 unfolds, Untethered stands as a symbol of artistic resilience, reminding us that even in the face of uncertainty, creativity remains our greatest compass.
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  • Desperate for news on the Baldur's Gate IP's post-Larian future? Well, a Hasbro exec says you should hear something "in pretty short order"
    www.vg247.com
    We're all still eagerly waiting for Larian to drop Baldur's Gate 3's Patch 8 once it's finished stress testing the thing, but we've known it won't be making whatever the next entry in the series ends up being for a while now. Read more
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  • Assassins Creed Shadows review: How Ubisoft learned to stop worrying and embrace imperfection
    www.vg247.com
    Eye of the IgaAssassins Creed Shadows review: How Ubisoft learned to stop worrying and embrace imperfectionThe biggest shake-up in the Assassins Creed formula since Black Flag, Shadows manages to simultaneously honour legacy and break new ground.Image credit: VG247 Review by Dom Peppiatt Editor-in-chief Published on March 18, 2025 Youre probably familiar with the Japanese art of kintsugi, quite literally meaning golden repair. Kintsugi is part-philosophy, part-art form. It revolves around the act of repairing broken pottery or ceramics with lacquer, mending cracks and broken edges with dusted, powdered gold, silver, or platinum. Kintsugi aims to expose, emphasize and celebrate the damage that was once done, and find new meaning in the repaired product - an homage to an items unique history.Assassins Creed Shadows feels like Ubisofts attempt at performing kintsugi on its storied, 18-year-old franchise. The imperfections - cluttered UI, map screen icon vomit, clunky parkour, clutzy combat - are all present and accounted for, but it feels like Ubisoft isnt trying to hide them or tuck them away, or (pardon the phrase) polish the turd. For all the shonky, irritating elements of the game, theres something simply breathtaking just around the corner. For every follow this guy mission, theres a jaw-dropping set-piece on par with (or better) than anything else in the series. For every crack, theres a layer of gold.To see this content please enable targeting cookies. One of the best bits of the post-reboot Assassins Creed era (thats Origins onwards) is the way you get a nice big objective screen, cluttered with targets you need to take out. The labyrinthine lore of the series has always set you on the trail of one shadowy cabal or another, and Shadows Sengoku-era Japan is no different. Except, this time, there are reams and reams of these boards. Circles upon circles of nefarious organisations that you need to root out, assassinate, and plunder.Yes. Yes! This is the meat on the open worlds bones; this is the reason you dont mind the eight minute horseride from one prefecture to another. As well as the main narrative - kill 13 bastards in a wanton act of revenge, quelle surprise - the game just keeps ladling side objectives on you. Kill, kill, kill. But its compelling; every set of infamous ronin or disavowed shinobi is a bit different, holed up in varying locations, or require creative thinking to pin them down. Sure, it all boils down to find em, kill em, but Id rather do that than those miserable tail this priest for a bit quests we had in Assassins Creed games gone by.Ubisoft, in giving us both the fragile-but-fast Naoe and the chonky bruiser Yasuke to play with, knows that Shadows main draw is in its bloodshed. The combat doesnt feel too different, honestly, from what weve had since Origins - serviceable, but nothing to write home about. But, once again, its the connective tissue that makes that work; if you fancy being stealthy and popping headshots with a flick of the wrist and a well-spaced kunai, swap to Naoe. If you want to storm the gates, roar like a madman, and start bashing in heads with a kanabo, choose Yasuke.Who cares if the AI is a bit wet, or if the collision physics sometimes get a bit turned around, eh? Sweeping the leg of a ronin twice your size and plunging a tanto into his neck feels amazing. Watching someones entire life bar disappear because you put the right amount of distance between their defensive footsie-ing and the tip of your naginata is an absurd feeling. Seeing everyones hats flying off as visual language that youve removed their armour is both funny, and satisfying. All that seriousness glued together with goofyness. Its glorious. Summer lovin'. | Image credit: UbisoftThe story itself is decent, too - though I would recommend you play on Immersive Mode over English language, if you dont mind subtitles, because some of the English VO is a bit peculiar. The Japanese/Portugese mix is great, though, and actually puts me more in mind of Shogun than anything else. Ubisofts art direction and vision for the cinematics is stellar, and there are a few early cutscenes that are up there in the best Assassins Creed moments of all time. Seriously. Special shout-out to Japanese psych-rock band TEKE TEKE here, because the Tarantino-esque vibes they bring to some of the key scenes are remarkable.But, for every iota of praise, theres something else to consider. The story takes a while to get going. I think the game really opens up about 12+ hours in, thanks to a meaty prologue and a lot of exposition dumping. It does the job well, though. By the time youre let loose on the true (huge) open world, you feel competent enough as Naoe, and you just start to get to grips with Yasuke.From there, the way the game encourages you to swap from character to character is a masterclass in pacing. Whether youre blitzing the story, or chewing away at the fog of war on the world map, there are constant opportunities for you to swap out and play as someone else. I probably had a 70/30 split Naoe to Yasuke (I like stealth, OK) but every time I had to play as the big man, I found myself grinning, equipping some powerful gear Id picked up for him as Naoe, and stomping through the ranks of whatever poor militia had thought it could resist this unstoppable force. The game looks as good in motion as it does in cutscenes. | Image credit: UbisoftEven the most formulaic bits of the Assassins Creed formula are toyed with in Shadows. Its like Ubisoft broke the collectibles mission down into its constituent parts, deconstructed the whats and the whys of sniffing out 100 feathers or whatever, and then rebuilt it from there. Yes, you have to find and collect loads of origami cranes, but well, the way that mission unfolds (no pun intended) is a true surprise. Ill say no more here, but that alone grants major marks to Ubi in my book.Then theres the base-building. You can ignore this, really, if you want to, but the game likes to heap rewards on you for getting involved with prettying up your hideout. As well as revealing little narrative breadcrumbs and exposing some good character work, the hideout portion of the game also allows you to bring more allies into fights, upgrade your weapons, get more efficient healing items, earn discounts in shops, and more besides. You pilfer resources whilst youre out doing other stuff, so its not intrusive (and actually puts me in mind of some of Brotherhoods better mechanics, too).Then there are the moments Shadows forces you to slow down. Want to unlock more layers in the RPG-lite system where you dump all your accrued skill points? Well, in order to do that, you need to visit temples, collect forgotten scrolls, and watch 11-second animations of either Ysauke or Naoe praying at various shrines. Rinse, repeat. If thats not your taste, go and practice meditation as Naoe, or learn katas as Yasuke. These tasks are dull; repetitive quick-time events masquerading as mindfulness techniques.But you know what? They work! They work because, as a player, you dictate the pace of the game. After slaying a whole retinues worth of hired goons in a castle, sometimes it is nice to go listen to the cicadas sing in the woods, hear the water tricking into a pond, see the light from the sun break into one million pieces through the canopy of a pine forest. Its authentic - as so much of Shadows actually is - to what youd expect from Assassins Creeds Disney Land take on the Japanese isles. Naoe and Yasuke don't get along, at first. | Image credit: UbisoftShadows is beautiful, too. I played on a PS5 Pro, mostly on Quality mode, because I couldnt stop drinking in the visuals. At least once per play session, I would literally put my controller down and ogle the vistas; I think autumn is my favourite of the four cycling in-game seasons, simply for the colours and the contrast between all the cerise, ombre, bottle green, sky blue its stunning. A love letter to the natural wonder of Japan, and perhaps my favourite Assassins Creed setting to date (sorry, Odyssey).The mechanical use of the seasons is minute, I will say. In the marketing, Ubisoft promised that different seasons would allow you different opportunities in approaching major missions, let you practice new ways of sneaking about, expose you more in the cold light of day, and so on. Nah. Not really. I didnt find myself changing my playstyle at all, season-to-season - although I would sometimes slip down a steep mountain in the snow in winter, which was irritating. Your mileage may vary, but the seasons at least look very distinct and offer some variation when youre horsing from A to B to A again. Is Yasuke feeling a little horse? | Image credit: UbisoftKintsugi is often tied to the concept of wabi-sabi, which is the practice of accepting the nature of transience and imperfection. I really think Shadows embodies these two principles; it does not try to fix what it knows it cannot mend. There are parts of the Assassins Creed formula that are baked-in, inherently flawed, beyond restoration. But thats fine, because - when accepted for what they are - Ubisoft has made them shine.There are problems with Assassins Creed Shadows, for sure. But its so fun to play, its telling a gripping story, and there is so much sense of progress and reward for every little thing you do that it actually feels like an open world game thats taking its cues from a modern roguelike, or something. Every action has meaning, and the breadcrumbs that tempt you to clean up all the icons on the map are moreish. This may be one of the biggest Assassins Creed games ever made, but it also feels like the most well put-together.Im actually at the point where Im enjoying finding little problems with the game, because - most of the time - I know that means therell be something interesting on the other end of it. That is high praise for any work of art, but in a video game it really feels like something special.Assassins Creed Shadows comes to Xbox Series, PS5 and PC on March 20, 2025, after catching a last-minute delay earlier this year.
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  • Feature: Switch 2 May Be Imminent, But I'm Loving This Custom Switch Lite OLED
    www.nintendolife.com
    Image: Damien McFerran / Nintendo LifeWith all eyes on Switch 2, now might seem like an odd time to release a 'new' version of an existing Switch console, but that's precisely what boutique modding store GameTraderZero has done.You might recall the name from some particularly cool custom Joy-Con and Pro Controller options, but the company has also expanded into consoles, having already produced a series of Game Boy and Game Boy Color handhelds with upgraded screens and new case designs.GameTraderZero has leveraged a range of upgrades to produce a prototype of what could be described as the 'ultimate' Switch Lite, and was kind enough to send us a sample of the upgraded device. The headline news is that this system is packing Taki Udon's SUPER5 OLED Touch display, Gulikit NS-40T Hall effect analogue sticks and a custom shell which showcases a fetching Zelda: Tears of the Kingdom design.Subscribe to Nintendo Life on YouTube799kWatch on YouTube Images: Damien McFerran / Nintendo LifeAs you might expect, it's that screen which captures your attention the moment you turn on this particular Switch Liteespecially if you're coming from the existing Lite, which has an LCD panel. A good point of comparison, naturally, is the OG Switch and its OLED variant, but Taki Udon's SUPER5 screen is even brighter and punchier than that.Max brightness is 600 Nits, compared to 400 Nits (Switch Lite's LCD) and 370 Nits (Switch OLED), as measured by the manufacturer, although exact brightness results vary between testers and consoles. The SUPER5 screen is said to offer an impressive 150% sRGB colour space, which accounts for the vibrancy of the panel compared to official options.The only downside I can see, at least with this early version, is an ever-so-slight reduction in clarity when it comes to small text. It's only really noticeable when you place the LCD Switch Lite and the OLED Switch Lite side-by-side, but there's a tiny lack of definition on sharper on-screen objects.Another issue to note, at least in the console I was sent, is that the new screen is slightly raised in the bottom-right-hand corner, which I assume has to do with the mod taking up slightly more space inside the console's body.Given its status as an aftermarket mod, it's perhaps only fair to expect some minor issuesand this extends to the way the screen behaves when you turn on the console. Early on in my hands-on testing period, the screen's colours would appear inverted (red being blue, for example) when I woke it from sleep.Images: Damien McFerran / Nintendo LifeHaving consulted GameTraderZero, I was informed that the SUPER5 mod allows you to choose your colour space once installed, but it seems that, on my prototype sample, there are times when that setting is forgotten and then reloaded after the console wakes up. Oddly, I haven't been able to replicate this issue since my first day with the device, so it may well be a one-off problem that has since remedied itself. Nonetheless, it only lasted a second before reverting back to the correct colours.Moving away from the screen for a moment, GameTraderZero's custom Zelda case is another welcome upgrade. The print quality is such that you'd assume this was an official variant, and I love the fact that it's transparent, allowing you to see the Switch Lite's internal componentary. The Game Card and MicroSD card flaps also feel sturdier than they do on Nintendo's original design. Finally, the aforementioned Gulikit sticks should ensure that analogue drift never impacts this particular console.In these images, both the Switch Lite and the modded Switch Lite OLED have their screen brightness set to maximum. As you can see, the SUPER5 modded console offers a brighter, more vibrant display with superior contrast Images: Damien McFerran / Nintendo LifeAll in all, it's great to see the Switch Lite get an update, even if it's not from Nintendo; while I love my full-size Switch OLED, the Lite model is so much more portable. It's easier to chuck in a backpack when you're travelling, and I love the system's more traditional D-pad. It's a shame that Nintendo didn't deem the Lite worthy of an official OLED glow-up, so I'm really happy the modding community has filled the void.Ready for the bad news? GameTraderZero doesn't have any plans to sell this particular 'complete' unit on its site. It will, however, happily add the cost of the kit and shipping (around $90) to any Switch Lite order. Unfortunately, demand for the SUPER5 mod has resulted in it selling out rapidly, so supply chain issues might mean this dream Switch Lite can only be experienced by a select few for the time being, at least. Playing with powerGood. Lord."Theres kind of something for everyone"See AlsoShare:01 Damien has been writing professionally about tech and video games since 2007 and oversees all of Hookshot Media's sites from an editorial perspective. He's also the editor of Time Extension, the network's newest site, which paradoxically is all about gaming's past glories. Hold on there, you need to login to post a comment...Related ArticlesBest Cheap Nintendo Switch Games50 games under 20 bucksPokmon Scarlet & Violet: Mystery Gift Codes ListAll the current Pokmon Scarlet and Violet Mystery Gift codesSplatoon 3 Version 9.3.0 Out Now, Here Are The Full Patch NotesThe first update of 2025Final Fantasy Pixel Remasters Land New Update As Series Passes 200 Million SalesHere are the full patch notes
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  • Croc Remaster Will Definitely Have Our Full, Undivided Attention On Launch Day
    www.nintendolife.com
    Subscribe to Nintendo Life on YouTube799kAfter landing a last-minute delay last year, Argonaut Games has today announced that the Croc: Legend of the Gobbos remaster will leap onto Switch on 2nd April... now why does that date ring a bell?Yep, when we've all finished revelling in the news of the Switch 2 Direct, we'll be able to turn our Switches on and get to some classic PS1 platforming, which will be just what the doctor ordered. Probably.Okay, our attention may be a little divided on launch day, but the new Croc remastered trailer looks really rather sweet in a slipping-on-a-pair-of-old-slippers kind of way. In case you have missed the marketing up until this point, this one sees Star Fox studio Argonaut turn its attention to the 1997 PlayStation classic. You'll be platforming through the Gobbo Valley as the titular croc, setting out on a mission to rescue your furry friends from the evil Baron Dante.Subscribe to Nintendo Life on YouTube799kWatch on YouTube Argonaut has said that its intention with the remaster is to "incorporate visual upgrades while retaining all the style & charm of the original", so expect some of that classic 3D platforming joy with a little facelift to help it look super smooth in 2025.It might not be the biggest story of 2nd April, but we're still pretty excited all the same. Coming to 'current consoles'"We believe that a little more time is needed"Will you be picking this one up on launch day (after the Direct)? Let us know in the comments.[source youtube.com]Related GamesSee AlsoShare:01 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesStar Fox Veteran's New Game Is Channelling Serious Lylat EnergyEvery McCloud has a silver liningFinal Fantasy Pixel Remasters Land New Update As Series Passes 200 Million SalesHere are the full patch notesPSA: Xenoblade Chronicles X: Definitive Edition Has Reportedly Leaked OnlineSpoiler shields, activate!Chances Are You've Never Heard Of Nightdive Studio's Latest Switch RereleaseOr perhaps you have..!Round Up: Humble Games Showcase 2025 - Every Nintendo Switch AnnouncementAnd some surprises...
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  • Pebble creator unveils two new Pebble-inspired smartwatches
    techcrunch.com
    It looks like a Pebble, it works like a Pebble, but dont call it a Pebble. Eric Migicovsky, the original creator of the Pebble smartwatch, just unveiled two new smartwatches called the Core 2 Duo and the Core Time 2. These spiritual successors to the Pebble smartwatches are available for pre-order, costing $149 and $225 respectively.If you arent familiar with Pebble, the Palo Alto-based startup was one of the first breakthrough successes of the Kickstarter crowdfunding platform all the way back in 2012. The company created smartwatches before the Apple Watch and Android-based smartwatches existed.While Pebble managed to sell over two million devices, the company abruptly closed in 2016. After an insolvency process, what was left was acquired by rival Fitbit (now a division of Google, of course).Fast forward to 2024, Migicovsky had a bold idea: what if we could go back to those simpler times and simpler tech devices? What if we could bring back the spirit of the Pebble?Google has been surprisingly helpful in this process as the tech giant is open-sourcing PebbleOS, the operating system that powered the original Pebble smartwatches.While Google acquired Fitbit a few years after Fitbit acquired Pebbles assets, it turns out that Pebbles IP wasnt worth much to Google, so the company decided to give it back to the community of Pebble enthusiasts.Now, Core Devices, Migicovskys new company, has unveiled two new smartwatches that will run PebbleOS. The Core 2 Duo is essentially a new Pebble 2 running the original Pebble software.It has an always-on E Ink display with a few buttons on the side of the device. Compared to other 2025 smartwatches, its pretty basic. That E Ink screen is a non-touch, black-and-white display. But the smartwatch supports alarms and timers groundbreaking, I know.The wearable pairs with your phone using Bluetooth so that it can display notifications and connect to the internet. You can also control the music on your phone thanks to the Bluetooth connection.Core 2 DuoImage Credits:Core DevicesBut the two things that made the Pebble stand out from its successors are still true today. First, the battery life is excellent. The company promises up to 30 days of battery life. Second, its a fun, hackable device. There are thousands of watchfaces and its easy to create small apps for the device.This project is a labour of love rather than a startup trying to sell millions of watches, Migicovsky wrote in a blog post announcing the devices. There may be some rough edges (literally). Things will get delayed. Some features will not be ready at launch. Things could break. Things could not last as long as youd like.The only thing we can guarantee is that it will be awesome and a lot of fun! Every time you look down at your watch, you will smile , he added.The other smartwatch Migicovskys company announced today, the Core Time 2, essentially shares the same specifications as the Core 2 Duo, but it has a bigger, 64-color display in a metal casing. Its also a touch display, but Pebble apps dont support touch interactions for now.Migicovsky says shipments for the Core 2 Duo should start in July. The Core Time 2 will take a bit longer to produce and ship; its slated to be available in December.Core Time 2Image Credits:Core Devices
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  • Stability AIs new AI model turns photos into 3D scenes
    techcrunch.com
    Stability AI has released a new AI model, Stable Virtual Camera, that the company claims can transform 2D images into immersive videos with realistic depth and perspective. Virtual cameras are tools often used in digital filmmaking and 3D animation to capture and navigate scenes in real-time. With Stable Virtual Camera, Stability sought to add generative AI to the mix to deliver greater control and customizability, the company said in a blog post. Stable Virtual Camera generates novel views of a scene from one or more images (up to 32 total) at camera angles that a user specifies. The model can generate videos that travel along dynamic camera paths or presets including Spiral, Dolly Zoom, Move, and Pan.Image Credits:Stability AIThe current version of Stable Virtual Camera, a research preview, can generate videos in square (1:1), portrait (9:16), and landscape (16:9) aspect ratios up to 1,000 frames in length. Stability warns the model may produce lower-quality results in certain scenarios, however, particularly with images featuring humans, animals, or dynamic textures like water.Highly ambiguous scenes, complex camera paths that intersect objects or surfaces, and irregularly-shaped objects can cause flickering artifacts, Stability notes in its blog post, especially when target viewpoints differ significantly from the input images.Stable Virtual Camera is available for research use under a non-commercial license. It can be downloaded from the AI dev platform Hugging Face. Stability, the beleaguered firm behind the popular image generation modelStable Diffusion,raised new cash last yearas investors including Eric Schmidt and Napster founder Sean Parker sought to turn the business around. Emad Mostaque, Stabilitys co-founder and ex-CEO, reportedly mismanaged Stability into financial ruin, leading staff to resign, a partnership with Canva to fall through, and investors to grow concerned about the companys prospects.In the last few months, Stability has hired a new CEO, appointed Titanic director James Cameron to its board of directors, andreleased several new image generation models. Earlier in March, the companyteamedupwith chipmaker Arm to bring an AI model that can generate audio including sound effects to mobile devices running Arm chips.
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