• Steam hit REPO hides real class and an understanding of gaming greats behind its chummy chaos and crude emojis
    www.eurogamer.net
    Steam hit REPO hides real class and an understanding of gaming greats behind its chummy chaos and crude emojisGnome way out.Image credit: Semiwork Feature by Christian Donlan Contributing Editor Published on March 27, 2025 I have a wonderfully vague memory of a game my older brothers used to play on the Commodore 64 back in the day. It was a platform game, with pixel heroes and floating gantries and ladders and all that jazz, but there was also a wheelbarrow, and you needed the wheelbarrow to hold all the collectibles you picked up. When you'd all but completed each screen - as my memory had it - you then had to leg it back to the wheelbarrow and take it to the next screen where the whole thing was repeated.RepoPublisher: SemiworkDeveloper: SemiworkPlatform: Played on PCAvailability: Out now February on Steam in early access.Listen: I'm sure I could find out what this game was in a few minutes on Google, but I kind of want to retain my vaporous memories of it. Also, here's REPO, the current It Game on Steam, and it's similar enough - while also being incredibly different - that my inner wheelbarrow fan is sated.REPO's one of those multiplayer horror/comedy games that emerges every few months and ripples through schools around the country, around the world, I imagine, before disappearing and being replaced by something else. It's got a bit of Lethal Company to it, in that you and your pals are dropped into strange environments and you must grab as much loot as you can and then get out of there. It's got a bit of all of these kinds of games in it, because grabbing the loot and escaping are really only there so that when monsters attack you drop things and they explode. The game is there to create moments in which things go hilariously wrong, and you and your pals are so busy laughing you only make things worse.Team EG plays REPO together with expected outcomes.Watch on YouTubeI've been playing solo quite a bit, which is exactly the wrong way to play, but I figured I needed to learn the basics before I dived into a spiralling disaster situation with friends. And it turns out that soloing REPO is actually quite fun. In part this is because the game is just undeniably well made on the level of feeling. Walking is slow but there's a lovely bodycam head bob to things, grabbing items and manipulating them is pleasantly Half-Lifian and everything around you has a lovely weight to it. Doors look like they could withstand nuclear blasts. Your collection cart feels like it could protect you from a few rounds before imploding, and it's got the best kind of floatiness to it as you nudge it through another dark landscape of clutter on your way back to the extraction point.Cue hilarious disasters, even when playing solo. On my first game playing alone, I thoroughly spooked myself. I had the cart behind me and I was working through some storage rooms, accidentally dropping valuable objects and collecting a few cheap crowns, which weren't going to get me to the loot value target for the level I was on. I took them anyway, and then moved into an area which was clearly some kind of toilet, but there was an acoustic guitar on the floor. Image credit: SemiworkThis guitar was much bigger than the crowns I'd been handling so far, and I knocked about two grand's-worth of value off it getting it back to my cart, just by bonking it against shelving and dragging it over the ground. This was horror and comedy of a kind that needed no monsters. I was a young child in an expensive glassware shop. I almost cringed myself into oblivion.Around now, a weird droning sound picked up on the soundtrack, but I was still short on loot so I had to go a bit further. In the next room I encountered I found what was clearly an explosive gas canister. I wanted to steer clear, but it was worth a fortune, so moving incredibly cautiously I inched back to the cart with it, hit the level's loot target and then some, and took a moment to celebrate before moving onto the next level.This, as I'm weirdly certain I've typed before, is when the gnomes attacked. I thought I was out of danger, in the safe space of the van that whisks you from one level to the next, but clearly that was not the case, because here came four or five angry little garden gnomes, yapping at me and doing low-level damage. I picked one up and found that I could kill it purely by dropping it - like the vases I'd encountered out there in the wider world, the gnomes are primed to shatter on impact. One, two, three, four gnomes down, and then a giant head with staring eyes rushed out of the darkness and I was dead in seconds. Dead, but also haunted by those staring eyes, that weird floating head. Oh my gosh. Image credit: SemiworkI've never made a game, but I suspect it's one of the easier things to do to just create chaos. I'm sure even that's hard, but on the lower level of things to do in game design that are hard. Anyway, it strikes me that, chaotic as REPO is, what it does is something much more elevated than that. It has pacing in its chaos - it freaks you out with nothing so that when something arrives you're ready to properly explode. It surrounds you with delicate objects but gives you a move set with which you're tempted to go too fast, so you end up breaking everything.It also has that magical cause and effect combo that defines everything from Laurel and Hardy comedies to global thermonuclear war. When I saw that guitar lying on the floor of the toilet - another sentence I'm weirdly sure I've typed before - I knew a couple of things instantly. A) Here was value. B) Here was good fortune! C) I was going to make a mess of things. D) I was going to pay for that good fortune.Speaking of Laurel and Hardy, incidentally, I've been watching REPO on youtube quite a bit and had a lot of fun following the antics of a crew who had to work together to move a piano through a level. This game really does sing with friends, in other words, and that's before you get to gadgets you can use, monsters which encourage you to hide to avoid them, and the scraps of lore players are already starting to drag up.In conclusion: at an uncaring glance, REPO might look like a cheap throwaway game, a sort of MEME game, with its monsters and chaos and emojis. It might look like the kind of game I mention to my eleven-year-old only to hear, "Oh, everyone stopped playing that weeks ago." But that's because this is what these games need to look like in order to break through for their audience. The jank and the backrooms vibes bring people in in their masses, and once they're there - oh, this handles rather nicely, oh, this is rather cleverly put together, oh, this game is building on ideas that have come from classics. Recent classics like Lethal Company. Eternal classics like Half-Life 2. Distant classics like that old C64 game in which I once had a pretty cool wheelbarrow...Code for REPO was purchased by the author.
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  • Tomb Raider devs promise bad news does not alter plans for new TR game
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereA lot of people are eagerly anticipating the release of Lara Crofts next AAA adventure. While weve been blessed with trilogy remasters such as the most recent 4-6, and have seen Lara Croft crossover with some massive IPs, there is a yearning for a new Tomb Raider game from Crystal Dynamics. One has been in-development for a few years, and Crystal Dynamics has promised that recently shared bad news does not alter plans for the new Tomb Raider game.Crystal Dynamics bad news does not alter plans for new Tomb Raider gameCrystal Dynamics has shared some unfortunate news. As just revealed in a statement on X, the Tomb Raider developer has made the difficult decision to reduce [their] workforce by 17 talented team members.The announcement says they did not make the decision lightly, and that it was necessary to better align our current business needs and the studios future success. The developer also stated that they recognize how painful this outcome is for those impacted, and Crystal Dynamics is supporting them with transition packages and opportunity outreach.While nothing Tomb Raider 12 is specifically mentioned, the announcement ends with a promise that Crystal Dynamics remains committed to pushing the boundaries of making great games, and This change does not alter our current project plans.Image credit: @CrystalDynamics on XLayoffs are unfortunate, and, sadly, it has become a more common occurrence in the video games industry.As for what Crystal Dynamics current project plans are, they are developing a new Tomb Raider game, and they are also co-developing a new Perfect Dark for Xbox.We havent seen the new Tomb Raider game at all, but there are a few details we know. We know its being published by Amazon Games, it will feature a unified Lara Croft, weve seen her unified look, and we know the game is being developed using Unreal Engine 5. Its also confirmed that it is strictly single-player.Previous rumors have suggested an open-world adventure in India, but this is just rumors with no substantial evidence. Hopefully we will see a reveal of TR12 this year as its been in development for quite some time, and it would be absolutely perfect for 2026 as that will be the 30th anniversary of the Tomb Raider franchise.Away from TR12, fans have a live-action series from Amazon to anticipate, along with a second season of the Netflix series starring Hayley Atwell.In other gaming news, one of the best RPGs of all time is confirmed to be leaving PS Plus in April 2025.Related TopicsTomb Raider Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Ex-Bethesda dev says the studio no longer had the freedom that made Skyrim great when making Starfield
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereWhile Starfield is a fun sci-fi RPG with some great parts, its no secret that the game lacks the magic of Skyrim. 14-years on and Skyrim still has a massive fanbase of gamers who want nothing more than to stay in that world, but what exactly has caused the Bethesda magic to fade?According to former Skyrim, Fallout and Starfield developer Nate Purkeypile, the freedom that developers used to have at the company has all-but disappeared. While experimentation was rampant in the days of Bethesdas past, thats no longer the case.Skyrim freedom no longer exists at BethesdasSpeaking at the Game Developers Conference, via PC Gamer, Purkeypile explained that some of the most iconic parts of Skyrim came around because of developer freedom.We had quite a bit of freedom to do stuff, the developer explained. The one that people know about was Blackreach That was not on schedule at all. Like we just kind of did that on the side and put it in.A lot of the great stuff within Skyrim came from having that freedom to do what you want, as opposed to a game with this whole checklist design and design by committee, he continued.In the past, Purkeypile revealed that he left Bethesda during Starfields development due to the sheer amount of meetings the studio would hold. Unlike the time of Skyrims development, every addition now has a discussion attached, and it not only slows development, but decimates freedom. Thats probably why The Elder Scrolls 6 is taking so damn long.You would basically get in trouble for doing that, Purkeypile said about returning to the open nature of Skyrims development. Because everything does have a cost If everyone is doing that within 500 people, its a mess. But with, you know, 100 people? Its much more manageable, and where a lot of the interesting things come from.Nowadays, Purkeypile is working on his own project. The Axis Unseen, a new open world horror game, is the Skyrim developers baby, and its available to nab on Steam right now. In fact, the game is even on sale at the time of writing.StarfieldPlatform(s):PC, Xbox Series S, Xbox Series S/X, Xbox Series XGenre(s):Adventure, RPG, Science Fiction, SpaceSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Where Do Prince Harry and Meghan Markle Live? What We Know About the Duke and Duchesss Homes
    www.architecturaldigest.com
    For seven seasons, from 2011 to 2018, Meghan portrayed the character Rachel Zane on the US Network series Suits, which filmed in Toronto. The Los Angeles native maintained a three-bedroom, two-bathroom rental in the Canadian city until she and Harry got engaged in 2017. The A-frame dwelling had a mauve faade, charcoal trim, a turquoise front door, and a covered porch. The future royal decorated the dwelling with her native California in mind, opting for exposed hardwood floors and maximized natural light. Harry recalled visiting the charming abode in Spare. Meg was excited to show me her life, her dogs, her little house, which she adored, he wrote.Nottingham CottageNottingham Cottage is located within the grounds of Kensington Palace, pictured here.Photo: Kate Green/Getty ImagesWhen Prince Harry moved from Clarence House to Kensington Palace in 2012, he briefly stayed in a one-bedroom apartment in a wing off of Nottingham Cottage, a 17th-century residence in the northern section of the palace grounds, where his brother Prince William and Princess Kate lived at the time. The following year, the Duke and Duchess of Cambridge moved into a larger residence inside the main building, and Harry took over Nott Cott, as its often nicknamed.In November 2017, Harry and Meghan were engaged, and the actor joined the prince at the two-bedroom, two-bathroom dwelling. With Suits over, so is Meghans life in Toronto. Its the end of a really precious era, so shes definitely sad to see it come to an end, but shes also really excited about starting a new chapter with Harry, a source told Us Weekly. A black-and-white checkerboard tiled kitchen, a small living room, and a dining room rounded out the red brick home, which spanned a modest 1,300 square feet. Kensington Palace sounds very regal, of course it does, she says. It says palace in the name. But Nottingham Cottage was so small, the Duchess said in episode four of the Netflix documentary Harry & Meghan. Harry added, The whole things on a slight lean, really low ceilings. I dont know who was there before, they must have been very short. Shortly before the May 2019 birth of the couples eldest child, Archie, they moved out of Nottingham and into Frogmore Cottage.Cotswolds escapeRight after their May 2018 wedding, the Sussexes signed a two-year lease on a $5.4 million Cotswolds getaway. Located on the Great Tew Estate near Chipping Norton, Oxfordshire, the four-bedroom farmhouse was known as Westfield Large. The four-acre property reportedly also had a separate two-bedroom cottage and a converted barn with two kitchens and a heated patio. The bucolic sprawl provided the couple with some peace from the public eye. Meghan adores the area. She and Harry love walking the dogs there, and they can entertain their friends in complete solitude, an anonymous source told The Sun.The royal pair split their time between here and Nottingham Cottage while awaiting the completion of renovations at Frogmore Cottage. In March 2019, they moved out of the countryside retreat.Frogmore CottageFrogmore Cottage, on the grounds of Windsor CastlePhoto: Leon Neal/Getty Images
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  • Post LA Wildfires, a Group of Leading Architects Launches Case Study: Adapt
    www.architecturaldigest.com
    The CSA group outside the Marmol Radziner offices. From left to right, top row (standing): Nicholas Hofstede (MD of Johnston Marklee), Brett Woods (Woods+ Dangaran), Joe Dangaran (Woods+ Dangaran), Stephanie Hobbs (Design Principal at Marmol Radziner), Ron Radziner, Steven Ehrlich (EYRC), Takashi Yanai (EYRC), Jeffrey Allsbrook (Standard Architecture | Design), David Montalba (Montalba Architects), Sharon Johnston (Johnston Marklee). Bottom row: Barbara Bestor (Bestor Architecture), Geoffrey von Oeyen (Geoffrey von Oeyen Design), Leo Marmol, Noah Walker (Walker Workshop), Silvia Kuhle (Standard Architecture | Design), David Thompson (Assembledge+)Photo: Roger DaviesPrincipals of those firms gathered in early March at the Santa Monica offices of AD100 firm Marmol Radziner to discuss and refine the mandate for the project. Joining the group were Jaime Rummerfield, executive director of the preservation and advocacy organization Save Iconic Architecture, and photographer Roger Davies, who will document CSAs efforts in much the way that Julius Shulman gave voice to the work of the original Case Study crowd. Many of the assembled notables expressed the fundamental influence of the midcentury Case Study program on their education, practice, and approach to design.This is an intriguing moment to think about other ways of building community, Barbara Bestor said, acknowledging the progressive work of luminaries Gregory Ain and A. Quincy Jones. Noah Walker echoed the sentiment: Im hoping for public-facing houses not hidden behind gates and hedgeshouses that inspire people to know and interact with their neighbors.Leo Marmol recalled a conversation with Shulman, late in the venerable photographers life, in which Shulman applauded the success of the original Case Study program in selling the idea of modernism to the world, the architect recounted, but its failure in developing truly cost-efficient, easily replicated construction methods. Following the conclave, CSA issued design guidelines covering everything from scale and building costs to climate resilience and aesthetics.Each of the participating firms will be matched with an actual client and building lot. Residents of both Altadena and the Pacific Palisades are encouraged to apply. Prospective clients can register their interest via an application form on the Case Study: Adapt website, casestudyadapt.org.
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  • Monster Hunter Wilds finally gets a mod that lets you ride around on a Thomas the Tank Engine Seikret, so all we need now is Macho Man Arkveld
    www.vg247.com
    Yep, it's happened. Monster Hunter Wilds finally has its first Thomas the Tank Engine mod, and it's arrived just before the game turns a month old. Rather than turning a monster battle into a surreal train fight, it makes sure you'll be able to choo-choo your way through the game, by swapping Sir Topham Hat's best loco in for your trusty Seikret. Read more
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  • Own Sociable Soccer 24? You'll Be Able To Upgrade To The New Game For Free
    www.nintendolife.com
    Subscribe to Nintendo Life on YouTube800kUK-based developer Tower Studios has announced that Sociable Soccer 25 will be making its way to the Nintendo Switch, and it's launching next week on 3rd April 2025.Now, the good news is that if you're an owner of Sociable Soccer 24 on Switch, you'll be able to upgrade to the new game for free via downloadable content (take note, EA). Tower Studios states that this upgrade will include "all new licensed players and features" from the upcoming title.Otherwise, you're looking at 19.99 / 24.99 / $24.99 for Sociable Soccer 25 via the Switch eShop, with the game boasting around 1,400 club and national teams, and featuring more than 13,000 FIFPRO licensed players. It also features fast-paced arcade gameplay reminiscent of its main inspiration, Sensible Soccer, with multiple difficulty settings available depending on your preferences.Subscribe to Nintendo Life on YouTube800kWatch on YouTube Let's take a look at the full feature list:- More than 13,000 FIFPRO licensed professional players to collect and upgrade- Control and manage your squad with no loot boxes or costly DLC- Huge online league system with 10 divisions to conquer- Up-to-date player, team and competition data for 1,400 world teams- Over 80 world football trophies to win- Fast, intuitive arcade gameplay, easy to pick up, but hard to master- Two Player Couch Clashes to relive the good old days, playing against a friend in the ultimate face-to-face match up!- Clan play representing the club that you love against rival fans- Friendly, Career and Trophy game modes all included- Multiple ways to play: Coach (just watch and learn), Casual and Pro- A host of unique referees, each with a different personality and style, to keep you on your toes- Chat and send emojis during matches to trash talk your opponent!- Aftertouch, powered shots, sprint and energy systemsImages: Tower Studios Definitely worth a puntDo you already own Sociable Soccer 24? Will you be upgrading to the new game? Let us know with a comment down in the usual place.Related GamesSee AlsoShare:00 Nintendo Lifes resident horror fanatic, when hes not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment...Related ArticlesNintendo Expands Switch Online's SNES Library With Four More TitlesArriving next weekNintendo Direct Confirmed For Today, 27th March 202530 minutes of news for OG Switch gamesPokmon Scarlet & Violet: Mystery Gift Codes ListAll the current Pokmon Scarlet and Violet Mystery Gift codesRumour: A Switch 1 Direct Presentation May Take Place This WeekColour us sceptical, though
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  • Pokmon TCG Pocket Update Introduces Shinies And Ranked Battles
    www.nintendolife.com
    Ooh, shiny.The latest major update for Pokmon Trading Card Game Pocket is now available, bringing with it a total of 72 normal cards and a plethora of secret cards via the new 'Shiny Revelry' booster pack.As the name implies, the new booster pack introduces Shiny Pokmon for the first time, bringing back a fan-favourite mechanic that started all the way back in Pokmon Gold and Silver. Highlights include Charizard, Trainer Red, Meowscarada, Tatsugiri, and more.Read the full article on nintendolife.com
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  • Times Internet spin-out Abound raises $14M to let more Indian Americans send money home
    techcrunch.com
    Abound, a remittance app that was spun off by Times Internet in 2023, has raised $14 million in its first external funding round as it aims to reach more Indian expats in the U.S. Remittance flows to India are rising as the Indian diaspora spreads worldwide. In 2024, the South Asian country recorded $129.1 billion in remittances, accounting for 14.3% share of the global market and topping the charts, according to a World Bank report. Abound aims to tap this growth with its mobile app.Indians are among the largest immigrant groups in the U.S. The average household income in the U.S. is close to $58,000, and the average Indian household income is about $150,000. That tells you that Indian expats are wealthy, affluent, and yet theyre vastly underserved in terms of products and services that are geared for them, said Nishkaam Mehta, CEO of Abound, in an interview.Mehta, who worked at Hulu as head of its mobile strategy and growth for more than four years, joined Times Internet in 2019 after meeting its vice chairman Satyan Gajwani to create a super app for non-resident Indians. The startup was incubated at the tech arm of Indian media conglomerate, The Times of India Group.Initially named Times Club, Abound allows users to send money to India, earn rewards, and get cashback on services including live sports streaming, grocery shopping, and OTT subscriptions. The firm has plans to explore avenues to let users access high-yield savings, India-focused investments, and cross-border credit solutions.In our model as a super app, we envision a role for banks themselves to be a part of the platform, Mehta told TechCrunch.The company claims it has processed over $150 million in remittances in total from its more than 500,000 monthly transacting users, and that its revenue has increased by 50% month-over-month since launch.Abounds remittance volume increased by 15% every month and the startup processed $110 million to $120 million in the past 12 months, Mehta said.Abound generates ad revenue from rewards and foreign exchange spread on money remittances. Foreign exchange presents significant potential for growth, Mehta stated. The startup said The Times of Indias over 50 million monthly online visitors outside India also help it reach new users and offer a range of rewards.In money remittances, if you purely play the exchange rate game, then youre always acquiring the user, said Mehta. In our case, because weve got this rewards layer from the Times of India and other local advertisers, we dont have that problem. We can always compete on exchange rates, knowing that we dont have the same customer acquisition cost that the other companies might have.This seed round was all-equity, and was led by NEAR Foundation, with participation from Circle Ventures, Times Internet, and other investors. The company plans to use the fresh cash to expand its presence, increase its offerings and improve its tech infrastructure.Traditional banks in the U.S. dont focus on the financial requirements of this segment because there is no banking product built just for the NRI population. We see that as a large gap and opportunity, said Gajwani.Following the deal, Times Internet will continue to be the largest stakeholder in Abound. Gajwani told TechCrunch the Times Internet would be using its strategic assets to help accelerate Abounds growth.The market of platforms enabling foreign remittances is crowded with incumbents such as Western Union, PayPal and MoneyGram, as well as newer players like Remitly and Wise. But Mehta thinks Abound has an edge as it super serves users by offering competitive exchange rates as well as rewards and cashback at about 5,000 Indian grocery stores and access to live-streamed cricket by far the most popular sport in India.Abound currently has a team of 40 people, primarily based in India. It plans to expand its headcount and set up an executive team in the U.S. as well.In time, the firm plans to enter markets such as Canada, Singapore and the UAE, which all have big populations of non-resident Indians. Nonetheless, Mehta said the immediate focus is to cement its footing in the U.S. and then run pilots in foreign markets.
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  • Pershing GTX116 Yacht Employs Caracols Robotic 3D Printing for Superstructure Components
    3dprintingindustry.com
    Pershing, an Italian brand under luxury yacht manufacturer Ferretti Group, has integrated large-format additive manufacturing (LFAM) into its latest sport utility yacht, the GTX116. Developed in collaboration with Caracol, the project showcases how 3D printing is reshaping the yacht industry by replacing traditional fiberglass molding with robotic extrusion systems.Pershing, an Italian brand under luxury yacht manufacturer Ferretti Group, has integrated large-format additive manufacturing (LFAM) into its latest sport utility yacht, the GTX116. Developed in collaboration with Caracol, the project showcases how 3D printing is reshaping yacht production by replacing traditional fiberglass molding with robotic extrusion systems.The yachts side air intake grilles and visor above the windshield were fabricated using Caracols Heron AM platform. This marks a significant milestone in the adoption of additive manufacturing for high-end marine applications, where performance, customization, and aesthetic value are paramount.3D printed intake grilles.Photo via Caracol.The additive manufacturing process and its benefits for Pershing GTX116 air grillesManufactured at Caracols facility using their Heron 300 system, the air grilles span 4.2 meters in length and were printed using ASA (Acrylonitrile Styrene Acrylate) reinforced with 20% glass fiber (GF), a material selected for its strength and resistance to marine environments. The printing process, completed in 72 hours, resulted in a 40 kg component measuring 420t0 x 400 x 400 mm, that was later finished with a gel coat for durability and visual appeal.This shift from traditional fiberglass lamination to robotic additive manufacturing offers numerous advantages. Yacht grilles and other custom superstructures typically require mold production, intensive manual labor, and long lead times. Caracols LFAM approach eliminates the need for tooling, enabling direct-from-CAD production, reducing steps, and enhancing design freedom.According to Ferretti Group, the new approach led to a 50% reduction in lead time, 60% reduction in material waste, and a 15% lighter component. These improvements align with the industrys growing focus on sustainability, cost-effectiveness, and performance.Founded in Milan in 2017, Caracol has developed an integrated LFAM platform that combines a proprietary extrusion head, robotic motion systems, and its in-house Eidos Manufacturing software. The company operates Europes largest LFAM center and has recently expanded to the U.S. and Dubai, with applications in aerospace, marine, energy, and architecture. Its most recent addition, the Vipra AM platform, brings LFAM to metal applications, targeting high-performance components in industries such as construction, aerospace, and shipbuilding.Intake grilles with the Heron 300 System. Photo via Caracol.3D Printing for marine applicationsA notable example is the companys recent collaboration with V2 Group, producing a 6-meter-long 3D printed catamaran. This catamaran was developed with a focus not only on producing a single vessel but also on examining how the manufacturing process could be refined for broader application. The results demonstrated the potential of large-format additive manufacturing to reduce material waste and allow for complex, customizable designs. Both companies plan to continue advancing this method of production, working toward a model that could be commercially viable in the marine industry.Other companies are also advancing similar initiatives- Dutch start-up Tanaruz Boats uses recycled polypropylene reinforced with 30% glass fiber to produce customizable leisure boats ranging from 4.5 to 10 meters. The company aims to scale production while maintaining a circular manufacturing modelIn the U.S., the University of Maine (UMaine) made headlines in 2022 after 3D printing two large vessels for the U.S. Marine Corps. Produced at UMaines Advanced Structures and Composites Center, the boats were designed as logistical support vessels capable of carrying supplies and personnel. The larger vessel can transport two 20-foot shipping containers, while the smaller one can accommodate an entire rifle squad with three days worth of provisions. This project highlights how additive manufacturing can be used to accelerate production, reduce costs, and deliver mission-specific performance at scale.Featured image shows the Pershing GTX116 yacht. Photo via Caracol.Who won the 2024 3D Printing Industry Awards?Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news.You can also follow us on LinkedIn and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content.
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