• The wind in Assassin's Creed Shadows offers more than graphical bluster
    www.eurogamer.net
    You can practically feel the wind on Naoe's back as she whooshes through a winding valley. Great gusts funnel between the surrounding ridges, picking up orange-red leaves that tumble and swirl. On the plains, grass roils like waves; in the mountains, snow whirls and flurries before transforming into a blizzardy, diagonal sheet. The wind affects so much of Assassin's Creed Shadows' world, even protagonist Naoe's sharp, short bob which whips in the game's notably blustery wilds.There are good reasons why Ubisoft would make the latest entry in its tentpole franchise so windswept. Certainly, it breathes audio-visual drama into this open-world imagining of central Japan: the trees shake thunderously; the wind whistles pleasingly; you feel at the centre of a multidirectional symphony of movement. But the breezes of Shadows are more than mere environmental gimmick for the longstanding open-world franchise. They subtly speak to the tempestuous flux of sixteenth-century Japan, visually reminding players that the world itself must have felt up in the air with the arrival of the Portuguese traders and missionaries. The wind also imbues the game with an irrepressible sense of momentum, carrying Naoe and samurai Yasuke from shrine to dojo, tea house to fortified castle. "My whole life, I have been caught on a wind," says former slave Yasuke. "Blown across the world. Clinging to whatever I could."Here's a video version of our Assassin's Creed: Shadows review.Watch on YouTubeUbisoft has made a lot of noise about Shadows' wind, touting it, and other meteorological conditions (like the brilliantly capricious storms) as a suite of next-gen upgrades (dubbed the Atmos system) for its proprietary Anvil engine. In one blog post, technology director Pierre F talked about how all of the vegetation, from pine tree to cherry blossom, is physically animated on the GPU, pulling data from the wind system which is itself driven by a fluid simulation moving through the 3D space. Whew! Elsewhere, art director Thierry Dansereau relayed the moment he and his team stopped to gawp at particles being carried over a field. "Wow, this is real," he said somewhat breathlessly. "This is what the [wind] system is giving us."As such, Shadows feels like a definitive technological step forward for video game wind, building on that of fellow Japan-set, open-world epic, 2020's Ghost of Tsushima. Wind in Sucker Punch's samurai epic was obscenely pretty (who can forget those pampas fields!) while also serving a practical function, guiding the player in elegantly diegetic style towards their next objective. It was ultimately a more "gamey" take on wind, matching the player's gaze rather than redirecting it as Shadows' dynamic, naturalistic swirls frequently do. Image credit: Ubisoft / EurogamerIn this ninth console generation of mostly incremental tech improvements (shorter load times, 4K textures, 60 frames per second), wind and glittering particle effects are perhaps the most conspicuous, whiz-bang graphical offerings. Consider Horizon Forbidden West, whose majestic wind visually linked its varied ecosystems while speaking poetically to the fragility of its post-apocalyptic biosphere. Or the tornadoes of Battlefield 2042, which have the power to suck players up and spit them out across the near-future warzones of Shanghai and Doha.These typhoon-like triple-A conditions were kickstarted in 2015 with The Witcher 3. A few years later, The Legend of Zelda: Breath of the Wild delivered more restrained wind via glinting, gently swaying grass. The painterly visuals of Nintendo's landmark open-world adventure evokes perhaps an underappreciated influence on these video game worlds: the brilliant, billowing films of Hayao Miyazaki such as Kiki's Delivery Service. In the opening shot of that 1989 film, we see Kiki lying down on rustling grass as wind whips around her. The cheerful announcer on the radio relays the weather forecast: "Mild winds" and a "beautiful full moon," he says. "If you've been planning something special, tonight might be the night." Lo, wind activates Kiki's adventure, the background force that makes her journey possible, as it implicitly does in Shadows. Image credit: Ubisoft / EurogamerYou can't see the wind - only its swaying, gusting effects on shrubbery and particles. In Shadows, the latter presents a question: why, beyond pure open-world spectacle, does so much detritus float in the air? There are lots of trees in feudal Japan, towering conifers and shorter but no less beautiful deciduous varieties whose leaves oscillate between the vivid greens of spring and burned autumnal tones. But many trees lie felled on the ground, hacked to bits by rapacious warlords intent on demonstrating and protecting their power with gigantic fortifications and opulent palaces. Come across one of these sites, like Osaka Castle, and not far from it, you'll find the vast natural resources that were used in its making.This convincing 3D tapestry speaks to a few things: certainly the consummate skill with which Ubisoft imbued the world of Shadows with a geographic and socio-economic cohesiveness (on this note, what fun it is to see this world and then read an in-game codex on, say, land ownership in feudal Japan!) It also teases an answer about why exactly there is so much stuff hovering in the air. The leaves, dirt, disturbed pollen, flecks of bark, and splintered wood visually evoke the game's turbulent political climate. Shadows' wind surfaces this reality everywhere Naoe and Yasuke go, even ostensibly bucolic spots that should be sheltered from such turmoil yet bear traces of it in their air. Image credit: Ubisoft / EurogamerShadows is, to date, the windiest of all triple-A's blustery offerings. Its airborne currents seem to dip and dive with force and vivid motion in a manner that borders on oppressive. Yet this makes its moments of stillness all the more potent. Naoe is able to meditate, slipping into a trance as you press buttons to a languid rhythm, slowly dissolving into the landscape. Sometimes she is able to paint wildlife like a heron quietly grazing in shallow water. Or perhaps she spends a tranquil few minutes in the presence of the perfectly still lake you have just discovered.Peaceful moments aside, Shadows is undoubtedly a game of gale-force drama, sweeping players along and blowing them away. Its size and scope is breathtaking, even if it is frequently overwhelming and disorientating, like one of its bludgeoning weather fronts.But the wind is also the messenger for a metaphor of unadorned, haiku-esque elegance. Naoe's relationship with her father is a crucial part of its story: often they are shown in flashbacks playing a wind instrument together, a clay pipe called a tsuchibue. "As long as we are breathing, there is always hope," Naoe muses. It is their breath that causes the instrument to make a delicate air-borne sound, the memory of which, for Naoe, is caught on a breeze across both time and space.
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  • Warner Bros Games reportedly cancels major game expansion as financial woes continue
    www.eurogamer.net
    Warner Bros Games reportedly cancels major game expansion as financial woes continueLegacy ends.Image credit: Warner Bros. Games News by Ed Nightingale Deputy News Editor Published on March 28, 2025 Warner Bros. Games has cancelled a major expansion to Hogwarts Legacy as part of ongoing restructuring, as the company faces financial woes.The planned expansion to the company's biggest success in recent years would have added new storylines on its release later this year, alongside a "Definitive Edition" including all content.However, according to a report from Bloomberg, the expansion has been scrapped - the expansion itself was never publicly announced, but was reported by the outlet last year.Xbox currently has more first-party games coming to PlayStation 5 this year than Sony.Watch on YouTubeIn part, the expansion was cancelled due to the content not being substantial enough to justify its price, anonymous sources told Bloomberg.Developer Avalanche was reportedly working with Rocksteady Studios on the expansion, which would restore a storyline based on a companion cut during development of the original game.Last year, Rocksteady released its Suicide Squad live-service game, which was deemed a financial failure. Earlier this year, the studio suffered a round of layoffs, but is now reportedly working on a new single-player Batman game as it returns to its biggest success.The news follows the cancellation by Warner Bros. of its Wonder Woman game, as well as the closure of its Monolith Productions studio, in addition to Player First Games and Warner Bros. Games San Diego. This was described as a "strategic change in direction", the publisher said.It's now doubling down on its biggest franchises: Harry Potter, Mortal Kombat, DC, and Game of Thrones.Hogwarts Legacy has sold over 34m copies to become one of the best-selling games ever, but Warner Bros. has been unable to replicate its success elsewhere. A sequel is in development by Avalanche."We can rage about the system, the stock market, and the bad luck all we like, and we'd have a good point - it is our purpose, as journalists, punters and just humans, to seek out systemic explanations, to flush out the patterns, when the same things keep going wrong," wrote Eurogamer deputy editor Chris Tapsell about Warner Bros. Games' decade of mismanagement."And systemic issues are real. So are individuals. And this industry will get nowhere without those individuals who make the big calls first taking a long, hard look in the mirror."
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  • Path of Exile 2 lead says launch success derailed usual early access tests as devs treat it more like a released game
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereGrinding Gear Games Path of Exile 2 launched in early access to an overwhelming success. With an all-time peak of 578,000 concurrent players just on Steam, the games launch hype was a massive surprise for the games developers.Speaking to Eurogamer, game director Jonathan Rogers described the game as 100% a success, but its huge popularity means the studio cant treat the ARPG as a typical early access game.Path of Exile 2 must be treated as a released gameDuring the interview, Rogers explained that huge changes, including nerfing stuff that needed to be nerfed, would cause mass outrage amongst players. Despite the games early access nature, and the experimentation that comes with that, fans are already attached to specific builds that could change.We immediately ran into the situation we would normally expect in the full released game, which is a bunch of players are like, oh youre breaking my build, so we had to realise, okay, we have to treat this like its a released game in this regard and be a bit more careful, the game director said.Whenever youve got players, it derails what your plans are.PATH OF EXILE 2 DIRECTOR JONATHAN ROGERS This has led Grinding Gear Games to treat Path of Exile 2 less like an early access game and more like a live-service title. Experimentation still happens, but its less of a focus. Instead, the focus is simply on pushing the game forwards with a push towards better suiting endgame players who stay even after finishing seasonal content.Whenever youve got players, it derails what your plans are, and it has to, the director said. Its good that it does because it forces you immediately to be responding to what the game needs, which now becomes very obvious because youve got actual players playing it.While player counts have drastically dropped since its huge launch, Rogers is confident the game will skyrocket back up on the games full release. Even with drastically reduced player counts since the early access release, Path of Exile 2 is still doing well, and its clear the team is dedicated to making it the best ARPG possible.Path of Exile 2Platform(s):PCGenre(s):Action RPG, Massively Multiplayer, RPGRelated TopicsPath of Exile 2 Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Blender Jobs for March 28, 2025
    www.blendernation.com
    Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: That's No Moon | Lead Environment Concept Music Video Help Blender Designer for 30-Second Crowdfunding Video Looking for someone who can fix my 3d studio scan 3-Wheel Tilting Motorcycle Rigging in Blender Danjorous Games | Artiste 3D Looking for artist [...]Source
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  • Furry hackers who leaked Project 2025 firms data fear leader raided by feds
    www.dailydot.com
    Tech Furry hackers who leaked Project 2025 firms data fear leader raided by feds The FBI declined to comment on the matter. mewmrrpmeowShutterstock(Licensed)Individuals with connections to SiegedSec, the now-defunct group of gay furry hackers who leaked data relating to the think tank behind Project 2025, believe their former leader may have been arrested in a raid by law enforcement.Featured VideoIn remarks to X on Wednesday, @mewmrrpmeow, a former member of the group, stated that vio, who once led SiegedSec, was raided earlier today.I regret to inform you that vios location was raided earlier today, they wrote. She is no longer accessible, contactable, or reliable. Im available to address any inquiries you may have.AdvertisementRyan Fae, an independent journalist who has covered the group, vouched for @mewmrrpmeows credibility and prior involvement with SiegedSec, but was unable to independently verify the claims.NEW: a source close to vio (ex-SiegedSec) tells me that shes been raided in the US this morning, Fae tweeted. That source, an ex-SiegedSec member and associate of vios, made the below tweet, I can confirm.Fae noted that a Signal account vio had responded from earlier this week was no longer accepting messages.AdvertisementHacker maia arson crimew, known for discovering the U.S. No Fly list on an unsecured server, also confirmed @mewmrrpmeows former role with the SiegedSec.Ongoing situation regarding a potential raid on a SiegedSec member, crimew wrote.SiegedSec disbanded in July of last year after a high-profile hack against the right-wing think tank The Heritage Foundation. The Heritage Foundation exploded in the national consciousness last summer as the architect of Project 2025, an ultra-conservative plan for President Donald Trumps second term. AdvertisementIn a message on Telegram at the time, the group cited mental health, the stress of mass publicity, and efforts to avoid the eye of the FBI before shuttering its operations.The group was also known for targeting NATO, companies in Israel, and religious organizations critical of transgender rights.The Daily Dot reached out to the FBI to inquire about the rumored raid and was told that the agency does not have a comment on the matter.AdvertisementInternet culture is chaoticbut well break it down for you in one daily email. Sign up for the Daily Dots web_crawlr newsletterhere. Youll get the best (and worst) of the internet straight into your inbox.
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  • Assassins Creed, Far Cry and Rainbow Six will soon have their developments "spearheaded" by Ubisoft and Tencent's new 4 billion baby
    www.vg247.com
    Birds and BizAssassins Creed, Far Cry and Rainbow Six will soon have their developments "spearheaded" by Ubisoft and Tencent's new 4 billion babyWhen two mega-corps love each other very much...Image credit: Ubisoft News by Mark Warren Senior Staff Writer Published on March 28, 2025 Well, there you go. After all the chatter about Ubisoft and Tencent possibly doing a business thing together, the mega-corps have gone and done one. It's a deal to create a new mini-Ubisoft subsidiary that'll "spearhead development" on the Assassin's Creed, Far Cry and Rainbow Six series.As outlined in Ubisoft's press release about this deal, Tencent has agreed to invest 1.16bn for a "minority stake" of around 25% in the new subsidiary, which has been left unnamed for now and is valued at around 4 billion. To see this content please enable targeting cookies. It'll "remain exclusively controlled and consolidated by Ubisoft", and include teams working on Assassins Creed, Far Cry and Rainbow Six "based in Montral, Quebec, Sherbrooke, Saguenay, Barcelona, and Sofia as well as the back-catalog and any new games currently under development or to be developed." Ubisoft added that it'll grant "a worldwide, exclusive, irrevocable, perpetual license" to those three franchises to the subsidiary in exchange for a royalty.As for what this new business will do with that stuff, the answer from Ubisoft that it'll "focus on building game ecosystems designed to become truly evergreen and multi-platform". "Backed by greater investment and boosted creative capacities," the publisher added, "it will drive further increases in quality of narrative solo experiences, expand multiplayer offerings with increased frequency of content release, introduce free-to-play touchpoints, and integrate more social features."We'll have to see what that actually ends up looking like in terms of a concrete effect on the futures of AC, Far Cry and the Tom Clancy-inspired shooters."Today Ubisoft is opening a new chapter in its history, Ubisoft CEO Yves Guillemot said of the deal, "As we accelerate the companys transformation, this is a foundational step in changing Ubisofts operating model that will enable us to be both agile and ambitious. We are focused on building strong game ecosystems designed to become evergreen, growing high-performing brands and creating new IPs powered by cutting-edge and emerging technologies.Ubisoft added that as this subsidiary becomes a thing, it'll "focus on nurturing the development of iconic franchises including Tom Clancys Ghost Recon and The Division, accelerating the growth of top performing titles and leveraging disruptive technologies on selected new IPs, while continuing to deliver state-of-the-art production game engines and online services." Yep, those are some words, but at least we can all adopt the phrase disruptive technologies as a posh way to to refer to whoopee cushions from now on.How do you feel about Ubisoft and Tencent striking this deal? Do you think it'll be a good thing for AC, Far Cry, and the Rainbow Six games? Let us know below!
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  • New resin and curing system aimed at injection molding performance by Formlabs
    3dprintingindustry.com
    Formlabs, a Massachusetts-based developer of professional SLA and SLS 3D printers, has announced two upgrades to its stereolithography ecosystem: a second-generation Form Cure post-curing unit and a new formulation of its Tough 1500 Resin. The company states these additions bring 3D printed parts closer to the mechanical durability of injection molded components while accelerating production workflows. Tough 1500 Resin V2 offers 10 times the fracture toughness and three times the Gardner impact strength of its predecessor, with elongation at break exceeding 150%. These enhancements allow parts to better resist cracking or shattering under mechanical stress. According to Formlabs, the new formulation now compares to polypropylene, a widely used injection molding material. For 3D printing to compete with injection molding it needs to take a massive step in terms of material properties, said Max Lobovsky, CEO and co-founder. With our new Tough 1500 Resin, we have made a massive step change that brings us significantly closer to having 3D printed parts compete with injection molded parts in terms of toughness and longevity, but with much more design freedom and production flexibility.The new resin follows the companys earlier 2023 hardware release of the Form 4 and Form 4L SLA printers, which were designed to reduce part cost and increase printing speed. The current material update addresses the remaining performance gap between 3D printed and molded parts in terms of durability and long-term mechanical performance. Formlabs also introduced the second-generation Form Cure unit that reaches 60C in 60 seconds and enables post-curing of general-purpose resins in one minute. Engineering-grade resins require less than 15 minutes. Compared to the original Form Cure, these improvements reduce post-processing time by a factor of two to eight, depending on the material.This hardware has already been adopted by companies focused on high-throughput applications. Pairing the new Cure with Form 4, we can do so much more with fewer units, said Robert Mackowiak, Associate Rapid Prototyping Engineer at Hasbro. Matthias Krabel, Managing Director of German manufacturing company MAKRA PRO, noted the operational impact: If we do this with our old Cure, we need more Cures to cure all those parts, meaning more time for us and more hours we need to pay, so the Cure (2nd Generation) process is better for us cheaper and more efficient.Tough 1500 Resin V2 parts printed for functional prototyping and end-use. Photo via Formlabs.Alongside hardware and material improvements, Formlabs introduced new features in both its online Dashboard and desktop-based PreForm software platforms. Dashboard now includes Group Queues for automated print assignment and Cloud Slicing for faster remote job processing, aimed at teams managing multiple printers simultaneously.PreForms latest version adds seven language optionsEnglish, German, Spanish, French, Italian, Japanese, and Chineseand several workflow enhancements for high-volume users. These include model grouping, bulk model import, and Add to a Running Job for selective laser sintering (SLS) printers. These updates are intended to improve efficiency for dental labs, service bureaus, and other facilities managing large print queues.With these additions, Formlabs continues to position itself as a provider of 3D printing systems aimed at both prototyping and production. The companys product line includes SLA and SLS printers, more than 45 printing materials, and a growing set of tools for managing post-processing and fleet coordination.Electrical connectors printed in Flame Retardant Resin using Form 4 and Form Cure (2nd Gen), achieving up to 6x faster production. Photo via Formlabs.Advances in UV-Cured Resin Durability and Post-Processing AccessibilityRecent durability testing conducted on UV-cured resins has shown their potential to compete with engineering thermoplastics in industrial conditions. Henkel, a multinational chemicals and materials company, recently conducted a comparative study through its Loctite 3D Printing division to evaluate how UV-cured resins measure up against common injection molding thermoplastics. The testing focused on Loctite 3D 3843 BK and Loctite 3D IND403 BK resins and benchmarked them against PA6 and POM. Test procedures included accelerated weathering, heat aging, chemical immersion, and mechanical stress across varying temperatures. In parallel, PolySpectra, a California-based resin materials manufacturer, has introduced COR Zero, a cyclic olefin resin designed to bring industrial-grade material properties to desktop digital light processing (DLP) and liquid crystal display (LCD) 3D printers. This resin delivers a tensile strength of 53 MPa, a modulus of 2175 MPa, and elongation at break of 18%. Its impact resistance measures 400 J/m (un-notched) and 27 J/m (notched), with a thermal glass transition range between 125C and 145C. COR Zero can be post-processed using basic equipment including a freezer and a microwave, removing the need for expensive UV ovens.3D printed part made from COR Zero. Photo via polySpectra.Ready to discover who won the 20243D Printing Industry Awards?Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights.Featured image shows Electrical connectors printed in Flame Retardant Resin using Form 4 and Form Cure (2nd Gen). Photo via Formlabs.
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  • X-Bow secures new $9.85M Pentagon boost for its SRM propellant project
    3dprintingindustry.com
    US-based space technology 3D printing firm X-Bow Launch Systems has secured a contract modification from the U.S. Department of Defense (DoD), adding $9.85 million to its existing agreement for work on solid rocket motor (SRM) propellant using 3D printing.With this latest funding, the total contract value rises to $28.67 million, supporting the continued development of next-generation propulsion systems. This update introduces changes to technical specifications related to the design and production of 3D printed solid rocket propellant, a field gaining attention for its potential to reduce manufacturing time and costs.Work will be carried out in Albuquerque, New Mexico, with completion expected by September 13, 2026. As per DoDs announcement, oversight for the project is being handled by the Air Force Test Center at Edwards Air Force Base in California. A portion of the funding includes contributions from foreign military sales, suggesting a degree of international collaboration in the program.X-Bow testing one of its solid fuel rocket engines. Photo via X-Bow.X-Bows work in solid rocket motor developmentFounded in 2016, X-Bow Launch Systems specializes in developing solid fuels and rocket motor technologies by using AM to enhance efficiency and scale production for defense and aerospace applications.After exiting stealth mode in 2022, the space company closed a $27 million Series A funding round, backed by Lockheed Martin Ventures, Crosslink Capital, Razors Edge Ventures, and Broom Ventures. At the time, the funding was intended to advance its patent-pending 3D printing technology for solid rocket energetics and expand its motor portfolio, supporting growth plans for large-scale motor designs and modular boost vehicles.Two months later, X-Bow delivered its mobile 3D printing unit, Pathfinder I, to the U.S. Air Force Research Laboratory (AFRL) at Edwards, California, for testing under the Eternal Quiver Program.Developed as a compact, containerized facility, the unit was designed to address long lead times in rocket prototyping by enabling on-demand fabrication of SRM components and fuels. Featuring modules for fuel synthesis, acoustic mixing, and 3D printing of fuel grains and nozzles, Pathfinder I aimed to streamline production and reduce costs.Scaling SRM efforts with 3D printingThe Pentagons investment in 3D printing reflects a broader effort to strengthen domestic capabilities for producing critical defense components.In line with this, rocket engine manufacturer Ursa Major along with Raytheon Technologies completed successful missile flight testing of a long-range SRM for the U.S. Army at Naval Air Weapons Station China Lake.Manufactured using Ursa Majors Lynx 3D printing technology and supported by Raytheons digital engineering, the SRM was developed in under four months and has already undergone two test flights. This effort responded to growing US demand for SRMs amid supply chain shortages and increased defense spending. Adding to that, further flight testing is planned for 2025, with full qualification of the motor expected in 2026.Testing an Ursa Major SRM. Photo via Ursa Major.On another note, Italian aerospace manufacturer Avio announced expanded SRM production in response to growing demand from the DoD. Plans were set to triple annual output at the companys Colleferro site over the next four to five years, supporting efforts to replenish US stockpiles and supply missiles to Ukraine and Israel.To address limited domestic SRM suppliers, Avio also moved forward with a US-based facility and partnered with Raytheon in July to build a local industrial base. Adding to that, its propulsion systems benefited from in-house 3D printing using Velo3Ds Sapphire 3D printers, using advanced nickel-based alloys.What3D printing trendsshould you watch out for in 2025?How is thefuture of 3D printingshaping up?To stay up to date with the latest 3D printing news, dont forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook.While youre here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays.Featured image shows X-Bow testing one of its solid fuel rocket engines. Photo via X-Bow.
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  • Inhabitants of a Fictional World Search for Understanding in Damien Cifellis Vibrant Paintings
    www.thisiscolossal.com
    A guide to the Unknown Other. All images courtesy of Damien Cifelli, shared with permissionInhabitants of a Fictional World Search for Understanding in Damien Cifellis Vibrant PaintingsMarch 28, 2025ArtKate MothesIn Tarogramma, the imaginary world conceived by Damien Cifelli (previously) as a setting for his vibrant paintings, plants are plentiful, but animals dont exist. The landscapes are as diverse and enigmatic as its inhabitants, who commune with bodies of water, traverse the desert in a suit, and size up an enigmatic object on a dinner plate.Cifellis stylish figures investigate their environment to try to understand their place within it. Many of the paintings shown here were recently exhibited at Spinello Projects in Miami, emphasizing the artists recent focus on analyzing what life is like in this fictive world.I make a map in my mind but each time I raise my head it disappearsIn Tarogramma, symbols are imbued with disassociated meanings unrelated to what we think they could be, says a statement for his show. Iconography, such as flags or emblems, represent regions that exist not as physical places but as ideas or states of mind. This world is devoid of ethnic, cultural, or gender hierarchies, and identity is fluid and chosen, which encourages constant transformation.Occasionally, Cifellis paintings reference famous artworks like Wanderer before the Sea of Ice, which nods to German RomanticistartistCaspar David Friedrichs 1818 painting, Wanderer Above a Sea of Fog. Capturing the solipsism of the 19th-century work, Cifelli translates the view into an arctic scene of jagged ice, with the central figure wearing a coat decorated in symbols evocative of biological forms.Explore more on Cifellis website and Instagram.The trick is to know what you are looking forA new route to the interiorEverything that happens will happen todayDream AnimalGreen Fingers, Unit 14Infinite GroundAt the foot of the mountain, the land speaksWanderer before the Sea of IceNext article
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  • China's Tron 1 robot hurdles over obstacles like they're nothing
    www.foxnews.com
    Recommended Published March 28, 2025 6:00am EDT close China's Tron 1 Robot hurdles over obstacles like they're nothing A compact robot that can walk, roll and pivot. Chinese company LimX Dynamics has just unveiled the Tron 1, a multi-modal biped robot that's turning heads in the robotics world.This compact powerhouse offers not one, not two, but three distinct modes of locomotion walking, rolling and pivoting all in one sleek package.Whether navigating rough terrain or zipping across various surfaces, Tron 1 adapts with ease, showcasing its impressive versatility and capabilities.STAY PROTECTED & INFORMED! GET SECURITY ALERTS & EXPERT TECH TIPS SIGN UP FOR KURTS THE CYBERGUY REPORT NOW Tron 1 (LimX Dynamics)Adaptability at its coreStanding at about 33 inches tall and weighing less than 44 pounds,Tron 1 is a compact yet powerful robot designed for versatility. Its modular foot-end system allows it to switch seamlessly between three different configurations. The point-foot setup is ideal for precise legged control and agile movements, while the sole configuration mimics humanoid walking for a smoother, more natural gait.For faster mobility across varied terrains, the wheeled mode provides swift and efficient all-terrain travel. Tron 1 (LimX Dynamics)Brains and brawnDon't let its size fool you. Tron 1 packs a punch in the processing department. Equipped with a 12th-generation Intel Core i3 processor, 16GB of RAM and 512GB of storage, this robot is ready to tackle complex tasks and algorithms. Its 48V actuators deliver a peak torque of about 59 pounds-feet, allowing it to carry loads up to 22 pounds (with a maximum of 33 pounds). That's some serious muscle for a robot of its size.WHAT IS ARTIFICIAL INTELLIGENCE (AI)? Tron 1 (LimX Dynamics)Pushing the boundariesRecent demonstrations have showcased Tron 1's impressive agility. It can hop over hurdles, climb irregular stairs and navigate obstacles with ease. While it excels in many areas, it does have its limits; a maximum climbing angle of 15 degrees and obstacle height limitation of 15 cm keep it grounded in reality. Still, it's pretty impressive to see it bounce back from a push, showing off its self-balancing skills.GET FOX BUSINESS ON THE GO BY CLICKING HERE Tron 1 (LimX Dynamics)A researcher's dreamTron 1 is more than just a fancy toy. It's a serious research tool. With support for Python development and compatibility with simulation platforms like NVIDIA Isaac and Mujoco, it bridges the gap between virtual and real-world experimentation. The open SDK and hardware interfaces allow researchers to push the boundaries of robotic motion control and embodied intelligence. Whether you're a seasoned researcher or just starting out, TRON 1 offers endless possibilities for exploration and innovation. Tron 1 (LimX Dynamics)Cost and ease of usePriced at $15,000, Tron 1 comes ready to use right out of the box. It caters to both beginners and professionals, with a comprehensive user manual and example code to get you started. The standard edition is perfect for those looking to explore the world of multi-modal robotics without diving into secondary development. If you're looking for more customization options, the Education Edition is the way to go. Tron 1 (LimX Dynamics)Kurt's key takeawaysTron 1's versatility, processing power and user-friendly design make it an invaluable tool for research, education and innovation. As we continue to push the boundaries of what robots can do, machines like Tron 1 will play a crucial role in shaping our understanding of artificial intelligence and human-robot interaction. The future of robotics is here, and it's walking, rolling and pivoting its way into our lives.CLICK HERE TO GET THE FOX NEWS APPDo you think robots like Tron 1 will make our lives safer or introduce new risks we haven't considered?Let us know by writing us atCyberguy.com/Contact.For more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading toCyberguy.com/Newsletter.Ask Kurt a question or let us know what stories you'd like us to cover.Follow Kurt on his social channels:Answers to the most-asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.All rights reserved. Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurts free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
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