• iOS 18.4: Here are Apples full release notes
    9to5mac.com
    The second iOS 18.4 Release Candidate build is rolling out to developers and public beta testers today. In conjunction with that, Apple has shared the official release notes for iOS 18.4 for the first time. The release notes cover much of what weve reported here at 9to5Mac over the last month, but with a few new tidbits. Apple has confirmed that iOS 18.4 will be released to everyone in April. With beat testing winding down, were likely looking at a release date as soon as next week. iOS 18.4 will be available to all iPhone models that run iOS 18. Apple Intelligence changes, however, are only available on a subset of those phones. Heres the full list:iPhone 16 Pro MaxiPhone 15 ProiPhone 15 Pro MaxiPhone 16iPhone 16 PlusiPhone 16 ProiPhone 16 Pro MaxiPhone 16eVideo walkthrough: iOS 18.4 Release CandidateSubscribe to 9to5Mac on YouTube for more videosHere are the full release notes for iOS 18.4 straight from Apple. iOS 18.4 release notes Apple Intelligence (All iPhone 16 models, iPhone 15 Pro, iPhone 15 Pro Max)Priority notifications appear at the top of your notifications, highlighting important notifications that may require your immediate attentionSketch is now available as an additional style option in Image Playground, allowing you to create gorgeous sketch drawingsApple Intelligence features support 8 additional languages and 2 additional English locales, including English (India, Singapore), French (France, Canada), German (Germany), Italian (Italy), Japanese (Japan), Korean (South Korea), Portuguese (Brazil), Simplified Chinese, and Spanish (Spain, Latin America, US)Apple Vision Pro AppThe new Apple Vision Pro app, automatically installed for users with Apple Vision Pro, helps you discover new content, spatial experiences, and quickly access information about your deviceApple News+Recipes from some of the worlds best recipe publishers are now available on Apple News+Recipe Catalog allows you to browse or search to find the perfect dish and save it to your Saved RecipesCooking mode lets you easily follow step-by-step directionsThe Food section also includes stories about restaurants, kitchen tips, healthy eating, and morePhotosNew filters to show or hide items that are not contained in an album, or synced from a Mac or PC, in the Library view in PhotosReorder items in the Media Types and Utilities collections in PhotosConsistent filtering options in all collections, including the ability to sort by oldest or newest first in PhotosOption to sort albums by Date Modified in PhotosAbility to disable Recently Viewed and Recently Shared collections in Photos SettingsHidden photos are no longer included for import to Mac or a PC if Use Face ID is enabled in Photos settingsThis update also includes the following enhancements and bug fixes:Safari recent search suggestions help you quickly get back to previous search topics when starting a new querySetup Assistant streamlines steps parents need to take to create a Child Account for a kid in their family, and enables child-appropriate default settings if parents prefer to complete setting up a Child Account laterScreen Time App Limits persist even after a child uninstalls and reinstalls an appApp Store includes summaries for user reviews so you can get helpful insights from other users at a glancePause and resume of an app download or update on App Store without losing progressNew widgets for Podcasts including a Followed Shows widget to track your favorite shows and a Library widget to get to your most used sections, such as Latest Episodes, Saved, and DownloadedAmbient Music offers the ability to instantly play music from Control Center, giving access to a set of hand-curated playlists that offer soundtracks for daily lifeApple Fitness+ Collections can now be added to LibraryMatter-compatible robot vacuum cleaners can be controlled in the Home app as well as be added to scenes and automationsSupport for 10 new system languages including Bangla, Gujarati, Kannada, Malayalam, Marathi, Odia, Punjabi, Tamil, Telugu, and UrduMy favorite iPhone accessories:Add 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • Sam Bankman-Fried Has Been Banished to Oklahoma
    futurism.com
    Sam Bankman-Fried the disgraced crypto bro convicted for playing ringmaster to a multi-billion dollar fraud scheme no longer shares a prison block with Sean "Diddy" Combs.Instead, he's being relegated to the flat lands of Oklahoma, at least for the time being, after appearing in an unapproved video interview with Tucker Carlson.The 33-year-old SBF famously went from trading billions of dollars' worth of cryptocurrency to peddling commissary ramen packs after a massive federal investigation uncovered rampant fraud perpetuated by his blockchain company, FTX. His sentence is 25 years followed by three years of supervised release, which began in March of 2024.TheWall Street Journalreports that SBF was awakened at 3 am from his cot in the Brooklyn Metropolitan Correctional Center and carted off to a facility in Oklahoma City, which typically serves as a holding place for incarcerated people in transit to their long-term destination.Whether the change of scenery was a punishment for the Carlson appearance or a coincidence isn't yet known. Prior to SBF's arrest, he had scrawled a fallout plan with contingencies like "come out as extremely pro crypto, pro freedom," and "go on Tucker Carlsen [sic], come out as [R]epublican." He seems to be pushing that latter vision hard lately, in a possible bid to get the attention of president Donald Trump, whose second term is coming with a slew of crypto-friendly policies and pardons.In the Carlson interview, SBF pushed a narrative familiar to the second Trump administration, claiming he was punished harshly because of his donations and growing ties to the GOP in the run-up to the 2024 presidential election."One fact that might be relevant is, in 2020 I was center-left, and I gave to Biden's campaign," SBF told Tucker. "I spent the next few years in DC a lot. I made dozens of trips there, and was really, really shocked by what I saw there, and not in a good direction. By late 2022 I was giving privately to Republicans privately, as much as Democrats, and that started becoming known right around FTX's collapse."SBF had previously used his social media account via posts "shared with a friend" to send his sympathies to Elon Musk's DOGE as it rips through the federal government to the widespread ire of taxpayers."Firing people is one of the hardest things to do in the world," he wrote. "It sucks for everyone involved... but theres no point in keeping them around, doing nothing."Where SBF ends up now is anyone's guess. People close to him have previously told CNN they believe he's being sent to Mendota, California, a close drive to his parent's home in Stanford, where Bankman-Fried grew up.Until then, he'll have plenty of time to reflect on his crimes from within the sixth-poorest state in the country. If nothing else, maybe they can school him on some of that middle-American work ethic.More on crypto tycoons: Jack Dorsey's Flailing Crypto Business Is Laying Off More Than 900 EmployeesShare This Article
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  • The Walls Are Closing in on Tesla
    futurism.com
    Tesla is really starting to feel the hurt in large part due to Musk's self-inflicted wounds. Despite a share price that's slowly recovering from a disastrous year so far, the company has seen sales fall off a steep cliff in key markets, including Europe, China, and its home turf in the US.As Forbes reports, the walls are only beginning to close in as Tesla's competitors in China are starting to make significant moves, leapfrogging the company not only in terms of sales and revenue but technology as well.Earlier this week, news emerged that Chinese EV maker BYD had crushed Teslaby passing the $100 billion mark in revenue last year. That's in comparison to Tesla's $97.7 billion in revenue over the same period.BYD is also working on software directly competing with Tesla's misleadingly-named Full Self-Driving system, called "God's Eye." The top-end version of the software will make use of laser and LIDAR sensors, which Tesla infamously ditched in favor of an exclusive reliance on cameras.And the competition in China is only growing."People in the West are starting to pay attention to BYD, but there's this whole gaggle of other [Chinese] EV makers they have no idea about," consultancy Sino Auto Insights managing director Tu Le told Forbes."Many have out-Tesla-ed Tesla in software, range and in intelligent driving and are making Tesla look like the laggard," he said. "Its in serious jeopardy of becoming an EV manufacturer that builds in the three largest passenger vehicle markets while simultaneously each market slowly slips out of its hands due in part to self-inflicted mistakes and laser-focused competition."All eyes will be on Tesla when the company announces its new quarterly results early next month. And analysts are expecting the worst in light of a surge in anti-Musk sentiment driving the company's sales down, a lack of tempting new product offerings, and a massively damaged brand."Tesla sales are going to take a hit in Q1," AutoPacific industry consulting firm chief analyst Ed Kim told Forbes."The irony is that the most important company for climate and the environment in the world is now being treated like a pariah because of Elon. Its crazy," longtime shareholder and wealth management firm executive Ross Gerber told the publication."The worst part is that in China they dont care about the politics," he added. "In China, theyre down because of actual competition."Share This Article
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  • Simon Peggs New Film Halts Production After Running Out of Money
    screencrush.com
    Simon Peggs upcoming film Angels in the Asylumhas paused filming indefinitely after running out of cash.The movie, which is based on true events and centers around women who were incarcerated after being deemed to be typhoid carriers in the 1930s, halted filming in February just 15 days into a month-long shoot, with no current plans to resume and crew members said to be owed at least 600,000 in wages.Producers Rob Sorrenti, who is also directing the film, and Heather Greenwood said the situation is devastating but they are in talks with other financiers to resurrect the project and remain determined to find a solution.They claimed funding under an arrangement with distributor Parkland Pictures has failed to materialize, but that firms CEO John Cairns told Deadline they had no agreement to finance Angels in the Asylum beyond its work as a sales agent.He also claimed proposed tax credit funding through Parkland Film Capital was not finalized and, even if it had been, there would still be a very large gap in the budget.Simon Pegg - June 2023 - Famous - Mission: Impossible Dead Reckoning Part One PremiereSimon Pegg - June 2023 - Famous - Mission: Impossible Dead Reckoning Part One Premiereloading...READ MORE: The Worst Movies of the LastTen YearsProduction had started thanks to funding from other investors, while the producers also put money into the venture.In an email update to the crew, who are believed to be owed at least there weeks wages, earlier this week,the producers expressed their sadness.They wrote: We appreciate how difficult this is for everyone. Were incredibly sorry. We endeavor to give you all an update as soon as possible, but the situation is incredibly complex ... Please know we are in this with you, neither of us intended to be in this situation and have been personally affected by it too.And in a statement, they said: Angels In the Asylum is a story of an extreme injustice in the 1930s where numerous women were locked away in a mental asylum, one we feel extremely passionate about bringing to public recognition. It has taken 15 years to bring the film into production. It was devastating when we were forced to halt filming due to our second round of financing failing to materialize. After being let down we were forced into hiatus.Since that time, we have been desperately trying to raise finance with the goal of addressing our outstanding obligations to both our cast and crew. We have also put some of our own funds into the project, but sadly, it hasnt been enough to rectify the situation. We remain determined to find a solution. We also want to make it very clear that we, the producers, have not been paid for our work on the production.The film also stars Katherine Waterston, Minnie Driver, Lesley Nicol, Rose Williams, Aurora Perrineau and Alex Jennings.Get our free mobile app12 Pairs of Actors and Directors With Famous FeudsYou won't see these great actors and directors working together again.Gallery Credit: Emma StefanskyFiled Under: Simon PeggCategories: Movie News
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  • Znuny GmbH: Frontend Developer
    weworkremotely.com
    We are seeking a Remote Frontend Developer to join our team for a 4-6 month contract. Your primary responsibility will be to implement existing designs using HTML, CSS, and JavaScript while integrating them into our Open-Source Ticketing Software, Znuny. Our development and customer support team will support you.Your Responsibilities:Convert provided designs into high-quality, responsive HTML/CSS/JavaScript code.Integrate frontend components into Znuny, an open-source ticketing system.Work with TemplateToolkit to implement templates and enhance UI functionality.Ensure the UI is optimized for performance and accessibility.Collaborate with our development team to maintain design consistency and usability.Requirements:Proven experience in frontend development (HTML, CSS, JavaScript).Experience working with TemplateToolkit is a plus.Familiarity with integrating frontend components into existing applications.Ability to work independently and remotely.Strong attention to detail and a passion for creating user-friendly interfaces.What We Offer:Fully remote work environment.Flexible working hours.Opportunity to contribute to an open-source project.Competitive contract-based compensation.If you are passionate about frontend development and have experience working with Znuny or similar ticketing systems, we'd love to hear from you. Apply now and be part of our dynamic team!
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  • The first trial of generative AI therapy shows it might help with depression
    www.technologyreview.com
    The first clinical trial of a therapy bot that uses generative AI suggests it was as effective as human therapy for participants with depression, anxiety, or risk for developing eating disorders. Even so, it doesnt give a go-ahead to the dozens of companies hyping such technologies while operating in a regulatory gray area. A team led by psychiatric researchers and psychologists at the Geisel School of Medicine at Dartmouth College built the tool, called Therabot, and the results were published on March 27 in the New England Journal of Medicine. Many tech companies have built AI tools for therapy, promising that people can talk with a bot more frequently and cheaply than they can with a trained therapistand that this approach is safe and effective. Many psychologists and psychiatrists have shared the vision, noting that fewer than half of people with a mental disorder receive therapy, and those who do might get only 45 minutes per week. Researchers have tried to build tech so that more people can access therapy, but they have been held back by two things. One, a therapy bot that says the wrong thing could result in real harm. Thats why many researchers have built bots using explicit programming: The software pulls from a finite bank of approved responses (as was the case with Eliza, a mock-psychotherapist computer program built in the 1960s). But this makes them less engaging to chat with, and people lose interest. The second issue is that the hallmarks of good therapeutic relationshipsshared goals and collaborationare hard to replicate in software. In 2019, as early large language models like OpenAIs GPT were taking shape, the researchers at Dartmouth thought generative AI might help overcome these hurdles. They set about building an AI model trained to give evidence-based responses. They first tried building it from general mental-health conversations pulled from internet forums. Then they turned to thousands of hours of transcripts of real sessions with psychotherapists. We got a lot of hmm-hmms, go ons, and then Your problems stem from your relationship with your mother, said Michael Heinz, a research psychiatrist at Dartmouth College and Dartmouth Health and first author of the study, in an interview. Really tropes of what psychotherapy would be, rather than actually what wed want. Dissatisfied, they set to work assembling their own custom data sets based on evidence-based practices, which is what ultimately went into the model. Many AI therapy bots on the market, in contrast, might be just slight variations of foundation models like Metas Llama, trained mostly on internet conversations. That poses a problem, especially for topics like disordered eating. If you were to say that you want to lose weight, Heinz says, they will readily support you in doing that, even if you will often have a low weight to start with. A human therapist wouldnt do that. To test the bot, the researchers ran an eight-week clinical trial with 210 participants who had symptoms of depression or generalized anxiety disorder or were at high risk for eating disorders. About half had access to Therabot, and a control group did not. Participants responded to prompts from the AI and initiated conversations, averaging about 10 messages per day. Participants with depression experienced a 51% reduction in symptoms, the best result in the study. Those with anxiety experienced a 31% reduction, and those at risk for eating disorders saw a 19% reduction in concerns about body image and weight. These measurements are based on self-reporting through surveys, a method thats not perfect but remains one of the best tools researchers have. These results, Heinz says, are about what one finds in randomized control trials of psychotherapy with 16 hours of human-provided treatment, but the Therabot trial accomplished it in about half the time. Ive been working in digital therapeutics for a long time, and Ive never seen levels of engagement that are prolonged and sustained at this level, he says. Jean-Christophe Blisle-Pipon, an assistant professor of health ethics at Simon Fraser University who has written about AI therapy bots but was not involved in the research, says the results are impressive but notes that just like any other clinical trial, this one doesnt necessarily represent how the treatment would act in the real world. We remain far from a greenlight for widespread clinical deployment, he wrote in an email. One issue is the supervision that wider deployment might require. During the beginning of the trial, Heinz says, he personally oversaw all the messages coming in from participants (who consented to the arrangement) to watch out for problematic responses from the bot. If therapy bots needed this oversight, they wouldnt be able to reach as many people. I asked Heinz if he thinks the results validate the burgeoning industry of AI therapy sites. Quite the opposite, he says, cautioning that most dont appear to train their models on evidence-based practices like cognitive behavioral therapy, and they likely dont employ a team of trained researchers to monitor interactions. I have a lot of concerns about the industry and how fast were moving without really kind of evaluating this, he adds. When AI sites advertise themselves as offering therapy in a legitimate, clinical context, Heinz says, it means they fall under the regulatory purview of the Food and Drug Administration. Thus far, the FDA has not gone after many of the sites. If it did, Heinz says, my suspicion is almost none of themprobably none of themthat are operating in this space would have the ability to actually get a claim clearancethat is, a ruling backing up their claims about the benefits provided. Blisle-Pipon points out that if these types of digital therapies are not approved and integrated into health-care and insurance systems, it will severely limit their reach. Instead, the people who would benefit from using them might seek emotional bonds and therapy from types of AI not designed for those purposes (indeed, new research from OpenAI suggests that interactions with its AI models have a very real impact on emotional well-being). It is highly likely that many individuals will continue to rely on more affordable, nontherapeutic chatbotssuch as ChatGPT or Character.AIfor everyday needs, ranging from generating recipe ideas to managing their mental health, he wrote.
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  • Ligue 1 Soccer: Livestream Strasbourg vs. Lyon From Anywhere
    www.cnet.com
    French top-flight football returns after the international break with an intriguing encounter in Alsace.
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  • April Fool's Day 2025 Pranks: Wearable Mattress, Cat Poo Scented Candle, Sports-Drink Shampoo
    www.cnet.com
    If you see a weird product this week and next, don't be so sure it's real.
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  • PFAS Found in Nearly Half of Americans Drinking Water
    www.scientificamerican.com
    March 28, 20253 min readNearly Half of People in the U.S. Have Toxic PFAS in Their Drinking WaterNew data released by the EPA show that nearly half of people in the U.S. have drinking water contaminated by toxic forever chemicals, or PFASBy Andrea Thompson edited by Dean Visser Jacob Wackerhausen/Getty ImagesNew data recently released by the Environmental Protection Agency indicate that more than 158 million people across the U.S. have drinking water contaminated by toxic forever chemicals, scientifically known as perfluoroalkyl and polyfluoroalkyl substances (PFAS).Drinking water is a major source of PFAS exposure. The sheer number of contaminated sites shows that these chemicals are likely present in most of the U.S. water supply, said David Andrews, deputy director of investigations and a senior scientist at the Environmental Working Group (EWG), a nonprofit advocacy organization, in a recent press release.What Are PFAS?On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.There are more than 9,000 known PFAS compounds, and more than 600 of them are used in a wide range of common products, from cookware to cosmetics to pesticides.These compounds have a very strong carbon-fluorine bond, which means they are extremely stable and are useful for repelling grease and water. But the strength of that bond is also part of what makes them a dangerous pollutant.Why Are PFAS Dangerous?The stability of PFAS molecules means they do not readily biodegrade in the environment and can linger and build up over years and decadeshence the moniker forever chemicals.Several PFAS compounds have been linked to a significant variety of health issues, including several cancers, reproductive disorders, thyroid disease and a weakened immune system. Testing by the Centers for Disease Control and Prevention indicates that 99 percent of people in the U.S., including newborn babies, have PFAS in their bloodstream.Where Did the EPA Find PFAS?The EPA is requiring U.S. water utilities to test for 29 PFAS compounds. The latest results from that work show that 15 million more U.S. residents are exposed to these compounds in their drinking water than had been reported in the previous update. More data are expected to be released in the coming months because only 57 percent of water systems had reported full test results by March.The currently available results bring the known number of people in the U.S. exposed to PFAS through drinking water to 158 million, which is nearly half of the nations total population of about 340 million. PFAS contamination has been found in drinking water in locations in all 50 states, Washington, D.C., and four U.S. territories.How Do PFAS Get in the Environment?PFAS can enter the environment from pollutants discharged into rivers and lakes by industrial facilities, as well as firefighting foam that seeps into the ground. Experts are also concerned that pesticides containing PFAS are a growing contributor to the problem.Does the EPA Regulate PFAS?In 2024 the EPA finalized a rule to set limits for six PFAS compounds in drinking water as part of a PFAS Strategic Roadmap laid out under the Biden-Harris administration. The rules provide for three years of testing and two years to remove PFAS from drinking water. This action will prevent thousands of deaths and reduce tens of thousands of serious illnesses, said then EPA administrator Michael Regan during a call with reporters when the rules were announced last April.In another rule, two of the most harmful PFAS, PFOA (perfluorooctanoic acid) and PFOS (perfluorooctanesulfonic acid), were labeled hazardous substances. This designation has allowed the agency to use Superfund money to clean up contaminated sites.It is unclear whether the current Trump administration might try to rescind or weaken those rules as part of a broader deregulatory campaign at the EPA. Some states had PFAS regulations prior to the limits that the EPA implemented that would still be in place if the agencys standards were rescinded. But the testing underway shows that 53 million people in states without PFAS regulations would be exposed to levels above current EPA limits.How to Avoid PFASSome utilities already treat water for PFAS by using filters that contain granulated activated charcoal or reverse osmosis membranes. Some home filters are also designed to reduce PFAS levels, but regular filter replacement is key, the EWG, which has tested several filters, says.
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  • MindsEye, from former Rockstar developers, wants to revive the tight, linear, cinematic blockbuster game
    www.eurogamer.net
    MindsEye, from former Rockstar developers, wants to revive the tight, linear, cinematic blockbuster game"You can stick a camera anywhere, but then it has this whacky quality to it."Image credit: IO Interactive Feature by Chris Tapsell Deputy Editor Published on March 28, 2025 There's a moment in the latest MindsEye trailer, released today alongside the news of its midsummer release date, that feels distinctly familiar. As some wonderfully billowy explosions roar, muscle cars tear through traffic and machine guns thunder on, a helicopter drops low over the action, sun setting melodramatically in the background. And the reflection of a city, searingly sharp above more racing cars and scorched tarmac, shines off the side of its ultra-polished fuselage. This is the future of video games, that reflection almost seems to declare. Only, it's the future as imagined by 2013, where the height of the craft remains a sense of bombast, polish, and ultra-fidelity - and crucially, a question of how accurately it can recreate another craft, in cinema. In other words: a world where the future looked like Grand Theft Auto.The developers at MindsEye studio Build a Rocket Boy, for their part, would probably rather avoid those comparisons. Speaking with Adam Whiting, assistant game director at BARB (and formerly of GTA's Rockstar North), GTA remains the elephant in the room, particularly with studio founder Leslie Benzies' history as president of Rockstar North in mind. But Whiting is, naturally, most animated when talking about MindsEye's particular, almost old school sensibilities in linear storytelling.Since GTA 5 landed with its big, blockbuster bang in the early 2010s, gradually a kind of pushback has formed against the once widely-adopted ambition of games to be more like films. Despite the lingering bombast of the classic six-hour Call of Duty campaign, the days of almost-on-rails action flicks like Uncharted are largely behind us, here in 2025, with the GTA future one that took the fork in the road towards open worlds, shared spaces, battle royales and user-generated content (or UGC), as well as all the many other pluralist forms video game stories can take, as opposed to concentrating even harder on the mission of becoming the ultimate playable film. Even the game-long oner of 2018's God of War - easy to forget as a key sales pitch at the time - would likely get more eye-rolls than dropped-jaws if it was given the same prominence in marketing beats today.Without doubt, that pluralism is for the better. But the reality of course is that like all wider trends, these never fully dominate nor fully go away, and for Whiting the pendulum has perhaps swung just a bit too far in one direction. "Ultimately games are great mechanisms to tell really meaningful stories, really powerful stories, and stories that the players can immerse themselves in because they're interactive," he said."I think there's ways to engage an audience with a video game that you can't necessarily do with a movie or a TV show, because you're not passively viewing it, you're actually interacting and engaging with the characters and the narrative, and I think there's something really kind of powerful about that."This is part of where the slightly old school sense comes in with MindsEye. The game is on the shorter side, by modern standards, in around the 15 hour region, and despite what the team has described as a form of "faux open world" elsewhere, it is fundamentally a linear narrative. It's an increasingly familiar refrain now, as the pendulum slowly starts to swing back once more - S-Game, the studio behind the upcoming Phantom Blade, expressed a similar sentiment to us just a few days ago."I understand that the landscape has changed, and. You know, games are so expensive to make that I think that people are trying to build like, you know, big life service games," Whiting said."But I think there's something to be said about just like, a really meaningful, well paced, really well constructed, well crafted story that players can immerse themselves in, that's that's got moments of tension, character development, tender moments, and then moments of spectacle and drama," Something pitched for that moment when you are, "at the end of a long day at the office, or whatever it is you're doing with your days, just sitting at home and enjoying something that's delivering a meaningful, well paced story that's respectful of your time as well."Part of this is also just down to where you put your attention as a developer, he explains, implying that where studios have moved away from taking film as inspiration, perhaps a little might have been lost. While he agrees there was, "years ago, this idea of trying to chase movies, trying to make things feel like films, because that was a more 'legitimate' art form," as he put it, "I think now we've gone too far in the other way. I love cinema and films, and I think a lot of people do. There's something to be said about framing, and the way that we use the camera, and stuff like that in cinematics and in gameplay."That's partially because in video games, "you can stick a camera anywhere. But then it has this kind of like, whacky quality to it, where your brain's just like, 'oh'. But that's because we're used to seeing shots and angles from where people can physically place a camera, right? And whilst it's always amazing when some great cinema auteur does something crazy with the camera, and you're like 'Oh wow', and that stands out, it's because everything else is so fixed," he explained."I think games sometimes go too far in the opposite direction, and then it kind of loses that kind of grounded- that sense of realism, that cinematic quality. I think that's something not many games are doing, and it's something I as a player really love. Again, it's this idea that the games landscape changes, and people aren't making games like this anymore. And I don't know why, because I love them, and I think a lot of people do."As the conversation continues, naturally mind mind drifts back to GTA, and the many overlaps between that series and the themes of MindsEye - crime, corruption, third-person guns and cars and helicopters, and a dusty, fictional American city of the future, that does really remind me an awful lot of LA. I put it to Whiting that this feels like a style or collection of themes the new studio is clearly drawn to, in the same way - to stick to the topic of cinema - a director like Martin Scorsese keeps coming back to themes of crime or greed, and the many ways it doesn't pay. For Whiting, perhaps intentionally avoiding too many comparisons here, this is just a coincidence."I think when it comes to developing the story," he said, "it was this case of certain things that were happening in society and in culture that we just found particularly interesting. And keep in mind: we started building this many years ago, and at the time, some of the themes that are front and centre in the game now were almost bordering on science fiction." When it comes to "themes of AI and technology, and greed and corruption," he said, "I think they're things that are just universal stories."Another theme, meanwhile, that you could perhaps trace through Benzies' history - as "a visionary," as Whiting put it - at Rockstar, and again here with Build a Rocket Boy, is a fixation on the USA. MindsEye's story of an oligarchal tech company heavily intertwined with the city's government echoes reality rather dramatically."I've always loved America and American culture," Whiting said, when I asked about returning to that perspective of reflecting US culture in a game made over here in the UK. "I think sometimes, if you're inside something, you're kind of looking from the inside out," he said. "You can't take it all in. But from an outsider looking at something, you can kind of see the whole thing, if that makes sense. I think that's why often it's an interesting thing to explore, because you kind of see everything for the positives and the negatives."The US, he's keen to emphasise, "is a really wonderful country full of wonderful people. And yeah, again, it seems to be at the forefront of many topics, whether it's technology or cultural things." All this makes for "rich fodder for telling stories, and having interesting characters. I think it's an interesting place and setting. Using that as a setting just naturally lends itself to being able to tell interesting, slightly abstract stories, because it's a kind of place where everything's happening all at the same time." That's as opposed to somewhere like England or Scotland, where you might have to be "a bit more restrained - but again maybe that's because I'm inside that culture, so I can't appreciate it as a whole."All of this remains wrapped, still somewhat enigmatically, in Everywhere, the unusual metaverse-like platform also in the works at Build A Rocket Boy that'll allow for UGC - including reworked missions, and plug-and-play assets built by the developer - alongside these developer-made games like MindsEye itself.Whiting emphasised that the project was still very much happening, despite things going rather quiet since our demonstration of Everywhere in 2023, though was coy on how those UGC elements might play out when it comes to launch. "We'll be talking about that in more detail soon," he said. In some senses, that brings MindsEye full-circle: the linear, focused, highly glossy, playable-movie vision for what video games can be on the one hand. And a bold play at something much vaster, stranger, and more curiously democratic on the other.
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