• M5 iPad Pro is in testing ahead of a late-2025 release
    appleinsider.com
    A new report backs up previous claims that an iPad Pro with an M5 processor will be released in the second half of 2025, and adds that it is already in testing.Apple's current M4 Pad ProPrevious rumors have claimed that the expected M5 iPad Pro will be released in late 2025 and be only a minor update. According to Bloomberg, however, this next iPad Pro could be earlier than expected, with the new estimate saying only that it will be released in the second half of 2025.The report specifically says that the M5 iPad Pro is currently in what it describes as advanced testing, ahead of manufacturing and mass production. Also describing it as late-stage testing, the report says that there will be four models, and they are codenamed J817, J818, J820, and J821. Rumor Score: Possible Continue Reading on AppleInsider | Discuss on our Forums
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  • Thomas Heatherwick relates cheaper buildings to bad food in new interview
    archinect.com
    Cheaper buildings are not good for the planet and theyre not good for our health, and actually we need to spend a little bit more but only a little bit and I think the next few years are about really proving that we can make buildings radically more human for only a little bit more money."There is a misunderstanding in construction. People say, 'Oh, its more expensive than ever to build buildings' and thats not actually true," Heatherwick added. "Relative to the money in society, buildings are cheaper than theyve ever been a bit like ultra-processed food [] We didnt have roads, cranes, lorries in the past; labour is more expensive now, but there are all these other factors."The designer goes on to mention his newXian Centre Culture Business District favorably in light of his now two-year-old Humanize campaign, which announced its first-ever academic partnership with Loughborough University in January.
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  • Ghosts in the Kinect
    www.theverge.com
    Billy Tolley swings a Microsoft Kinect around an abandoned room in sudden, jittery movements. Whoa! he says. Dude, it was so creepy. On the display, we see an anomaly of arrows, spheres, and red lines that disappears almost as soon as it arrives. For Tolley and Zak Bagans, two members of the Ghost Adventures YouTube channel, this is enough to suggest they should leave the building. Because for this team and other similar enthusiasts, that seemingly innocuous blotter of white arrows means something more terrifying: a glimpse at specters and phantoms invisible to the human eye. Fifteen years after its release, just about the only people still buying the Microsoft Kinect are ghost hunters like Tolley and Bagans. Though the body-tracking camera, which was discontinued in 2017, started as a gaming peripheral, it also enjoyed a spirited afterlife outside of video games. But in 2025, its most notable application is helping paranormal investigators, like the Ghost Adventures team, in their attempts at documenting the afterlife.The Kinects ability to convert the data from its body-tracking sensors into an on-screen skeletal dummy delights these investigators, who allege the figures it shows in empty space are, in fact, skeletons of the spooky, scary variety. Looking at it in use the Kinect is particularly popular with ghost-hunting YouTubers its certainly producing results, showing human-like figures where there are none. The question is: why?With the help of ghost hunters and those familiar with how the Kinect actually works, The Verge set out to understand why the perhaps most misbegotten gaming peripheral has gained such a strong foothold in the search for the paranormal.Part of the reason is purely technical. The Kinects popularity as a depth camera for ghost hunting stems from its ability to detect depth and create stick-figure representations of humanoid shapes, making it easier to identify potential human-like forms, even if faint or translucent, says Sam Ashford, founder of ghost-hunting equipment store SpiritShack.This is made possible by the first-generation Kinects structured light system. By projecting a grid of infrared dots into an environment even a dark one and reading the resulting pattern, the Kinect can detect deformations in the projection and, through a machine-learning algorithm, discern human limbs within those deformations. The Kinect then converts that data into a visual representation of a stick figure, which, in its previous life, was pumped back into games like Dance Central and Kinect Sports.The Kinect isnt always seeing what it thinks it isWhen it was released in 2010, the first-gen Kinect was cutting-edge technology: a high-powered, robust, and lightweight depth camera that condensed what would usually retail upward of $6,000 into a $150 peripheral. Today, you can find a Kinect on eBay for around $20. Ghost hunters, however, typically mount it to a carry handle and a tablet and upsell it for around $400-600, rebranded as a structured light sensor (SLS) camera. The user will direct the camera to a certain point of the room where they believe activity to be present, says Andy Bailey, founder of a gear shop for ghost hunters called Infraready. The subject area will be absent of human beings. However, the camera will often calculate and display the presence of a skeletal image.Though this is often touted as proof were all bound for an eternity haunting aging hotels and abandoned prisons, Bailey urges caution, telling would-be ghost hunters that the cameras are best paired with other equipment to provide an additional layer of supporting evidence. For this, Ghost Hunters Equipment, the retail arm of haunted tour operator Ghost Augustine recommends that EMF readings, temperature, baseline readings, and all of that are essential when considering authentication of paranormal activity.Thats because the Kinect isnt always seeing what it thinks it is. But what is it actually seeing? Did Microsoft, while trying to break into a motion-control market monopolized by the Nintendo Wii, accidentally create a conduit through which we might glimpse the afterlife? Sadly, no.Photo by Joe Raedle/Getty ImagesThe Kinect is actually a straightforward piece of hardware. It is trained to recognize the human body, and assumes that its always looking at one because thats what its designed to do. Whatever you show it, whether human or humanoid or something entirely different, it will try and discern human anatomy. If the Kinect is not 100 percent sure of its position, it might even look like the figure it displays is moving. We may recognise the face of Jesus in a piece of toast or an elephant in a rock formation, says Jon Wood, a science performer who has a show devoted to examining ghost hunting equipment. Our brains are trying to make sense of the randomness. The Kinect does much the same, except it cannot overrule its hunches. That suits ghost hunters just fine, of course: the Kinects habit of finding human shapes where there are none is a crowd-pleaser. The Kinect, deployed in dark rooms bathed in infrared light from cameras and torches, wobbling in the hands of excitable ghost hunters as it tries to read a precise grid of infrared points, is almost guaranteed to show them what they want to see.Much of ghost hunting depends on ambiguity. If youre searching for proof of something, be it the afterlife or not, logic suggests youd want tools that can provide the clearest results, the better to cement the veracity of that proof. Ghost hunters, however, prefer technology that will produce results of any kind: murky recordings on 2000s voice recorders that might be mistaken for voices, low-resolution videos haunted by shadowy artifacts, and any cheap equipment that can call into question the existence of dust (sorry, spirit orbs) bonus points if battery life is temperamental.Ive watched ghost hunters use two different devices for measuring electromagnetic fields (EMF), Wood says. One would be an accurate and expensive Trifled TF2, that never moves unless it actually encounters an electrical field. The other would be a 15 [$18], no-brand, KII device with five lights that go berserk when someone so much as sneezes. Which one was more popular, do you think?Glitches arent tolerated theyre encouragedGiven the notoriously unreliable skeletal tracking of the Kinect most non-gaming applications bypass the Kinects default SDKs, preferring to process its raw data by other, less error-prone, means it would be stranger if it didnt see figures every time its deployed. But thats the point. Like so much technology ghost hunters use, the Kinects flaws arent bugs or glitches. Theyre not tolerated theyre encouraged.If a person pays good money to enjoy a ghost hunt, what are they after? Wood asks. They prime themselves for a spooky encounter and open up to the suggestion of anything being evidence of a ghost they want to find a ghost, so they make sure they do.If it were just the skeletal tracking that ghost hunters were after, better options are now possible with a simple color image. But improved methodology wouldnt return the false-positives that maintain belief, and so skeletal tracking from 2010 is preferred. None of this is likely to move the needle for those who believe towards something more skeptical. But we do know why the Kinect (or SLS) returns the results it does, and we know its not ghosts.That said, even if its results are erroneous, maybe the Kinects new lease on afterlife isnt a bad thing. Much as ghosts supposedly patrol the same paths over and over until interrupted by ghost hunters, perhaps its fitting that the Kinect will continue forevermore to track human bodies even if the bodies arent really there.See More:
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  • Apple preparing M5 MacBook Pro refresh later this year, ahead of overhaul in 2026
    9to5mac.com
    Apple is reportedly working on a new M5 MacBook Pro refresh, which is set to debut later this year. While this update will just be a small chip upgrade, Bloombergs Mark Gurman reaffirms that well see a larger MacBook Pro overhaul in 2026.Gurman describes this new M5 MacBook Pro refresh as a lock, and that itll probably happen around the same time of year that it received the M4 processor in 2024 and the M3 in 2023.That means October, for those of you who arent keeping tally. Apple is also working on an M5 MacBook Air refresh, as is tradition.While neither of these refreshes will introduce new designs, Gurman once again mentions that the MacBook Pro will receive an overhaul in 2026. This refresh will introduce an M6 chip, an OLED display, and a thinner design, according to past reporting:In terms of major new Mac designs, I dont expect the MacBook Pro to get an overhaul until around 2026 when the M6 model is due to come out.In case you dont feel like waiting another 6 months to pick up a new MacBook Pro with M5, you can take a look at great deals on existing MacBook Pro models, including the M4 14-inch model starting at just $1399, and the M4 Pro 14-inch model starting at $1779. These are both over $200 off compared to standard pricing.My favorite Apple accessories on Amazon:Follow Michael:X/Twitter,Bluesky,InstagramAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • Another new Apple product will make the switch to in-house modems in 2027: report
    9to5mac.com
    According to Bloombergs Mark Gurman, Apple will be adopting its new in-house modems in another product in 2027: that being the M6 iPad Pro.Apple first introduced its new in-house modems in the recently-released iPhone 16e. It was dubbed C1, and it was certainly a competitive entry into the market. It does lack mmWave though, and Apple is already working on future iterations to bring it up to flagship-levels.According to Gurman, a future-generation iPad Pro with M6 will be taking the leap to Apples in-house modems. Thisll replace the Qualcomm modems currently used on cellular versions of the iPad Pro:The company has also started early work on M6 versions with in-house modem chips, which are being targeted for 2027.Despite this M6 iPad Pro being in the rumor cycle already, it actually isnt the next iPad Pro. Apple is working on an M5 iPad Pro thatll be as soon as later this year, likely October, according to Gurman.My favorite Apple accessories on Amazon:Follow Michael:X/Twitter,Bluesky,InstagramAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • Scientists Just Figured Out Something Fascinating About Narcissistic Men and Gossip
    futurism.com
    Image by Getty / FuturismMental HealthThe old adage "there's no such thing as bad publicity" seems to apply perfectly to narcissistic men, who in a series of studies were found to be strikingly open to being trash-talked.AsPsyPost flagged, a new study conducted by psychological researchers at Duke, the University of Mississippi, and the University Kaiserslautern-Landau in Germany not only found that men were generally more open to being gossiped about than women, but also that narcissistic men in particular were even more accepting of it even if the gossip was negative.Published in the journal Self and Identity, the study involved a series of phases in which 400 college studentparticipants, recruited through online platforms, discussed at length how they felt about four types of gossip: negative, positive, neutral/ambiguous, or not mentioned at all.As examples, the paper provided a party scenario in which, after attendees leave, the people left begin to speak about them except in the "not mentioned" situation, naturally either affirmatively, derogatorily, or ambiguously.During the study, participants were also asked to rate on a scale from one to seven how much they agree with the statement "I am a narcissist," with one being the lowest and seven being the highest. While it seems somewhat counterintuitive to ask that kind of question outright, research suggests that narcissists are aware of their narcissism and some, per this study at least, seem willing to admit it.Later, the participants' responses were analyzed more comprehensively using the classic Narcissistic Personality Inventory questionnaire to better assess just how narcissistic they really were.After analyzing their participants' responses, the researchers found that although most people don't want to be gossiped about, 64 percent of the cohort overall said they'd prefer to be gossiped about positively than to not be spoken about at all. The narcissists, meanwhile, were more willing to be discussed in each gossip condition and, fascinatingly, seemed to slightly prefer being gossiped about negatively, ambiguously, or not at all over being discussed in a positive light.As the researchers wrote in the paper, "men and individuals higher in narcissism... seem to have a stronger desire for attention, even if it is negative.""Based on these findings, it follows that contemplating a world where others have nothing to say about you good or bad may also be aversive," the paper concluded. "It is reasonable to expect that gossip has the potential to, if nothing else, affirm ones social significance, and may therefore be favored by some."More on narcissists: Elon Musk Says He Has No Idea What He Did to Make Everybody So Mad at HimShare This Article
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  • Paralyzed Man Standing, Learning to Walk Again After Injection of Hacked Stem Cells
    futurism.com
    Image by Getty / FuturismTreatmentsIn the first clinical study of its kind, researchers at Tokyo's Keio University have developed a stem cell treatment that they say allowed a paralyzed man to stand on his own again following a spinal cord injury.As Japanese newspaper the Asahi Shimbun reports, the man is now learning how to walk through rehabilitation.The stem cell treatment involved the injection of roughly two million reprogrammed or induced pluripotent stem (iPS) cells, which are created by hacking adult cells back into an embryonic-like state.The researchers turned these cells into neural precursor cells in a lab and then injected them into the site of patients' injuries. The goal is to have these cells then develop into neurons and glial cells, which support and protect neurons.In an announcement last week, the research team led by Keio University stem cell scientist Hideyuki Okano revealed that two out of four participants with a spinal cord injury saw improvements in their motor function. According to the researchers, no other serious adverse side effects were observed after a year of monitoring.But as experts told Science, it's too early to call the results definitive proof that the treatment works, let alone in all individuals with a spinal cord injury.For one, as Griffith University translational neuroscientist James St John told Science, it may be "very exciting for the field," but it'll take larger trials to establish whether the improvements were in fact the result of the treatment. There's also the possibility that the two patients recovered naturally.The results of the research also have yet to be peer-reviewed.Okano and his colleagues performed the first of the surgeries in late 2021, with the other three following in 2022 and 2023. Thepatients received the surgery between two to four weeks following the injury.As Science reports, other iPS cell treatments are being tested, including trials to restore vision by reversing damage to the cornea, and even reversing type 1 diabetes through the use of reprogrammed stem cells that can produce insulin.While questions remain, reversing paralysis from a spinal cord injury could be a big deal. In the US, roughly 18,000 people experience a traumatic spinal cord injury each year and in addition to loss of motor control, they'realso at risk of developing debilitating and even life-threatening secondary conditions.More on stem cell treatments: Woman's Own Stem Cells Appear to Reverse Her Type 1 Diabetes in First-Ever ProcedureShare This Article
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  • I Saw the AI Future of Video Games: It Starts With a Character Hopping Over a Box
    www.cnet.com
    At the 2025 Game Developers Conference, graphics-chip maker Nvidia showed off its latest tools that use generative AI to augment future games.
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  • Electric Cooler vs. Ice Cooler: Which is Better? I Tested Both To Find Out
    www.cnet.com
    I tested the Anker Solix EverFrost 2 electric cooler and compared it against the traditional RTIC icebox cooler to determine which you should take on your next camping trip.
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  • Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visuals
    www.eurogamer.net
    Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visualsEven mainstream GPUs can handle the game's cutting-edge effects. Face-off by Alex Battaglia Video Producer, Digital Foundry Published on March 30, 2025 We've already discussed the improvements to the Assassin's Creed Anvil Engine and the transformative impact of real-time global illumination - but how does this technology scale to lower-end hardware and how well does the PC version run more generally? More to the point, can that brilliant RTGI be enjoyed on a mainstream PC in a world where you need a PS5 Pro to run the effect at 60fps?First up, let's talk about the PC version in a more general sense, kicking with a look at the user experience and options. Starting the kick sees a brief shader compilation burn occur, lasting about 30 seconds on a Ryzen 5 3600, with no signs of further compilation during gameplay. This is a good showing - maybe not up there with, say, Kingdom Come Deliverance 2, but impressive nonetheless. You can get an idea of how Ubisoft handles this by checking out our recent interview with the developer, but suffice it to say, it shouldn't be a problem, so on the CPU side, even a relatively ancient CPU like the Ryzen 5 3600 should hold its own in delivering 60fps for the majority of content.On this now very limited chip, I did notice that entering towns or transitioning to new map zones can cause some frame-time spikes - and those spikes are still there, but much diminished on a more capable chip like the Ryzen 7 9800X3D. It would be nice if they were not there at all of course, but they are not exactly peppering the experience and they are rather distant from one another usually. If they bother you, I recommend a frame-rate cap or even standard v-sync, which tends to limit their visual and measurable severity. Even with that aside, frame-times tend to be pretty OK in this new AC game - not bad bearing in mind the series' legacy of high CPU utilisation on PC.Our PC tech review shows you how we determined optimised settings - by choosing the Series X performance mode as a base and looking to keep the RTGI and strand-based hair that the consoles miss out on (unless you drop back to 30fps quality mode).Watch on YouTubeAnother well handled aspect are the menu options: these are well presented with useful scaling, plentiful options and meaningful preview imagery. One of my favourite options in the menu conceptually is how dynamic resolution is handled, with it being able to be combined with DLSS and other upscalers, where the quality settings of the upscaler affect the minimum and maximum resolutions, where 25 percent on the scale for example represents the 'performance' mode of the scaler. The DRS itself is a touch slow to react in comparison to other games, but it is still useful and highly recommended in concert with optimised settings.So, there's a lot of good user experience stuff here in Shadows, but not everything is perfect. Some settings tweaks still require a full game reload, while toggling other options can have strange performance impacts. I recommend only toggling options in real-time to check out visual differences and to restart afterwards to ensure consistent, expected performance.To see this content please enable targeting cookies. The bigger user experience I have concerns cutscene presentation, as they are limited to one aspect ratio (bordered on 16:9 screens) and one frame-rate - 30fps. This leads to a tremendous discontinuity between narrative and gameplay content. On top of that, AC Shadows has an issue with its frame-rate limiter: it doesn't support properly frame-paced 30fps with v-sync active and actually seems to cap at 31fps. Not even a VRR panel will escape the ensuing stutter. And yes, for game content, a 60fps cap within a higher refresh rate container doesn't work either - 61fps on a 120Hz screen doesn't look great either. Bearing in mind that the consoles manage a proper 30fps cutscene presentation, Ubisoft really does need to fix this.The last user experience issue I have concerns unexpected performance. The game is stable, but GPU scaling can be temperamental based on time of day. Basically, as time of day changes, frame-rate diminishes by anything up to 25 percent in my tests, before rising again. The logical conclusion here is that different lighting conditions result in different GPU loads, right? Except I discovered that adjusting and confirming settings (eg shadows) while this happens restores full performance. Whatever the issue is, it is confusing and needs looking at.Let's talk about optimised settings, where I had two specific priorities: firstly, unlike the Series X and PS5 performance modes, I did not want to lose RTGI. And secondly, I did not want to lose the strand-based hair system, which is a real technical highlight. If you watch the video on this page, you'll see how we tackle changes to all of the key settings to achieve our best balance of quality and performance, with specific set-ups targeting lower range GPUs and then everything else. Allowances also need to be made based on how much VRAM your GPU has: the virtual texturing quality setting is best set to medium on 8GB graphics cards, but can go higher with GPUs that have 12GB or higher. Whether you want to accept our optimised settings for varying levels of GPU power, or else you want to get as close to the quality and performance console modes as you can on PC, we have you covered with this gigantic table.Tested on an RTX 4070 Ti Super, the low optimised settings at 1440p output with DLSS performance mode can see a 40 percent performance uplift vs the maxed out experience, with just a small drop to a 38 percent boost in outdoor areas. On an RTX 4060 using DLSS quality mode at 1080p using the optimised low settings which of course include RTGI and hair strands, frame-rate varies from 50fps to 70fps. Either way, I recommend dynamic resolution to help out variability and of course, implementing a frame-rate cap from reliable sources such as driver-level limits or Special K.Summarising, Assassin's Creed Shadows has a lot of scalability, meaning that even a lower-end system with a Ryzen 5 3600 paired with an RTX 4060 can achieve good performance overall. Still, there are some issues. It is not exactly a stutter-free experience with some traversal stutters peppering the experience, and as I say this, a patch dropped recently that added in stutters each and every time in some scenarios, like opening the doors to the assassin dens or other actions with contextual button prompts, which is definitely not nice to see.There are some other issues beyond frame-time spikes that need developer examination: is RTGI actually working above the medium setting? We're not sure. Should time of day really tank performance in the way it does now? This seems unlikely. Hopefully further patches will improve the game but even as things stand, this is a reasonably impressive PC port of an excellent game.
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