• Can we expect any new products from Apple in April?
    www.macworld.com
    MacworldWe expect April and May to be pretty slow months for Apple releases. There is no new hardware expected in either month, according to the latest rumors, and the major updates to the iOS 18 and macOS 15 cycle seem to be more or less doneApple is shifting focus to iOS 19, which will be introduced at WWDC in June.So, while there may be relatively minor software releases and new content added to services like Apple TV+ and Apple Arcade, we dont really expect any big releases until WWDC.New hardware releasesWe dont expect any new hardware in the month of April (and probably not May either). The current rumors report that the next round of hardware releases wont be until at least WWDC in June, and likely not until September. But weve been surprised before, including last month.Once upon a time, we were expecting a spring event in April, but after Apple launched the iPhone 16e in February and the MacBook Air, iPad Air, and iPad in March without an event, it seems as though the first keynote of 2025 will be held on June 9 at WWDC. But theres an outside chance Apple will hold an event to launch its heavily rumored HomePad home hub before then. But its a longshot.Apps and software updatesApple was expected to release iOS 18.4, macOS 15.4, and the other x.4 releases in April, but managed to get them out on the last day of March.As March came to a close, Apple has yet to launch the iOS 18.5/macOS 15.5 beta release, but Apple usually issues an x.5 release in April or May as the last significant release before introducing the next major version (iOS 19, macOS 16) at WWDC in June. We were expecting the next-gen Siri to arrive in this release, but Apple has delayed it until the coming year.ServicesApple TV+Here are the shows, series, and movies we expect to release on Apple TV+ in TK. If you want to know whats coming later, check our full guide to upcoming Apple TV+ content.Your Friends and Neighbors: After being fired in disgrace, a hedge fund manager still grappling with his recent divorce, resorts to stealing from his neighbors homes in the exceedingly affluent Westmont Village, only to discover that the secrets and affairs hidden behind those wealthy facades might be more dangerous than he ever imagined. April 11Government Cheese: A surrealist family comedy set in 1969 San Fernando Valley that tells the story of the Chambers, a quirky family pursuing lofty and seemingly impossible dreams, beautifully unfettered by the realities of the world. April 16Jane (season 3): A childrens series about Jane, a 9-year-old environmentalist on a mission to save endangered animals. April 18Carme: A biography drama about Antonin Carme, the so-called first celebrity chef, who rose to stardom in the 19th century. While he dreams only of becoming the most famous chef in the world, his talent and ambitions attract the attention of renowned and powerful politicians, who use him as a spy for France. April 30Apple ArcadeApple releases most Apple Arcade games on the first Friday of each month. Check our Apple Arcade FAQ for a full list of Apple Arcade games and more details on the service. Occasionally, games are released with no forewarning, but youll usually see next months releases listed in the Coming Soon section.The Game of Life 2+: The classic board game comes to life as a mobile game. April 3Rollercoaster Tycoon Classic+: Combines features from the classic hits RollerCoaster Tycoon and RollerCoaster Tycoon 2. April 3puffies.: A jigsaw puzzle game based around puffy stickers. April 3Sesame Street Mecha Builders+: Educational games for kids featuring Sesame Street characters. April 3SpaceInvaders InfinityGene EVO: A new, updated version of the well-received Space Invaders game from 2009. April 3Katamari Damacy Rolling LIVE: Classic Katamari Damacy gameplayrolling little things into your sticky ball, making it bigger so you can grab larger things, and so on, and so on April 3
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  • Amazon, OpenAI, and Chinas Zhipu unveil new AI tools amid intensifying competition
    www.computerworld.com
    A wave of new AI products is hitting the market, signaling a shift toward more autonomous, task-completing systems that could reshape how businesses and consumers interact with digital services.Amazon has unveiled Nova Act, an AI agent designed to operate a web browser much like a human user. In parallel, OpenAI said it will release an open-weight language model.Meanwhile, Chinas Zhipu AI introduced a free AI assistant aimed at strengthening its position in the domestic market and competing with Western tech giants.The announcements reflect a growing competitive push among US and Chinese firms to define the next generation of AI capabilities, with a particular focus on agentic AI -systems that can plan, reason, and take action on behalf of users.These tools are expected to become central across industries, including productivity applications, customer service platforms, and e-commerce systems.AI agent race heats upAgentic AI systems that can autonomously perform tasks has captured the imagination of the tech industry, but experts caution that the technology is still maturing before it can be widely deployed in high-stakes enterprise environments.The launch of Amazon Nova Act seems to be an interesting one for use cases that are public facing which dont have too much of risk associated with it (even if operations go slightly wrong), said Sharath Srinivasamurthy,associate vice president of Research at IDC. The potential for enterprise use cases for Agentic AI is huge but needs some time to evolve as every enterprise is different, workflows are different, and risks associated with operations going wrong are high.While Amazons Nova is designed to tackle relatively low-risk browser-based tasks, OpenAIs move toward releasing an open-weight model could have more immediate implications for enterprise adoption strategies.An open-weight language model provides public access to its trained parameters, enabling developers to adapt the model for custom applications without needing the original data used during training.In contrast, open-source models go a step further by releasing the underlying code, datasets, and training processes.The world is moving towards open models as enterprises prefer to have more control over what they are using, Srinivasamurthy said. With Meta and DeepSeek gaining traction due to their open nature and democratization of AI. A shift towards open models was a matter of time for a pioneer like OpenAI. This move will make the market even more competitive.As companies reassess their AI strategies, the tension between control, performance, and innovation is expected to shape how and when agentic AI tools are adopted at scale.Reshaping enterprise strategyThe new launches underscore the shift in how AI is poised to integrate into the enterprise technology stack. Analysts say these developments could accelerate adoption while also forcing businesses to rethink control, customization, and competitive strategy.The recent developments from OpenAI, Amazon, and Zhipu AI signal a transformative period in the AI industry, said Abhivyakti Sengar, practice director at Everest Group. Amazons Nova Act has the potential to redefine enterprise workflows by embedding AI directly into browser environments, streamlining tasks across various sectors.Beyond automation, OpenAIs decision to offer an open-weight model could mark a turning point in how organizations approach AI deployment, particularly in regulated industries or complex internal environments.Zhipu AIs emergence as a serious player from China introduces new geopolitical considerations for global companies operating in or partnering with firms in the region.OpenAIs release of an open-weight model democratizes AI development, offering enterprises enhanced customization capabilities while also posing new security considerations, Sengar added. Meanwhile, the ascent of Zhipu AI highlights Chinas escalating role in AI innovation, urging multinational firms to thoughtfully assess partnerships and competitive strategies in this evolving landscape. Together, these shifts signal not only the rapid evolution of agentic AI, but also the growing need for enterprises to evaluate AI readiness, governance, and the strategic value of openness in a highly competitive global market.
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  • Brain-computer interfaces face a critical test
    www.technologyreview.com
    Tech companies are always trying out new ways for people to interact with computersconsider efforts like Google Glass, the Apple Watch, and Amazons Alexa. Youve probably used at least one.But the most radical option has been tried by fewer than 100 people on Earththose who have lived for months or years with implanted brain-computer interfaces, or BCIs.Implanted BCIs are electrodes put in paralyzed peoples brains so they can use imagined movements to send commands from their neurons through a wire, or via radio, to a computer. In this way, they can control a computer cursor or, in few cases, produce speech.Recently, this field has taken some strides toward real practical applications. About 25 clinical trials of BCI implants are currently underway. And this year MIT Technology Review readers have selected these brain-computer interfaces as their addition to our annual list of 10 Breakthrough Technologies, published in January.BCIs won by a landslide to become the 11th Breakthrough, as we call it. It beat out three runners-up: continuous glucose monitors, hyperrealistic deepfakes, and methane-detecting satellites.The impression of progress comes thanks to a small group of companies that are actively recruiting volunteers to try BCIs in clinical trials. They are: Neuralink, backed by the worlds richest person, Elon Musk; New Yorkbased Synchron; and Chinas Neuracle Neuroscience.Each is trialing interfaces with the eventual goal of getting the fields first implanted BCI approved for sale.I call it the translation era, says Michelle Patrick-Krueger, a research scientist who carried out a detailed survey of BCI trials with neuroengineer Jose Luis Contreras-Vidal at the University of Houston. In the past couple of years there has been considerable private investment. That creates excitement and allows companies to accelerate.Thats a big change, since for years BCIs have been more like a neuroscience parlor trick, generating lots of headlines but little actual help to patients.Patrick-Krueger says the first time a person controlled a computer cursor from a brain implant was in 1998. That was followed by a slow drip-drip of tests in which university researchers would find a single volunteer, install an implant, and carry out studies for months or years.Over 26 years, Patrick-Krueger says, she was able to document a grand total of 71 patients whove ever controlled a computer directly with their neurons.That means you are more likely to be friends with a Mega Millions jackpot winner than know someone with a BCI.These studies did prove that people could use their neurons to play Pong, move a robot arm, and even speak through a computer. But such demonstrations are of no practical help to people with paralysis severe enough to benefit from a brain-controlled computer, because these implants are not yet widely available.One thing is to have them work, and another is how to actually deploy them, says Contreras-Vidal. Also, behind any great news are probably technical issues that need to be addressed. These include how long an implant will last and how much control it offers patients.Larger trials from three companies are now trying to resolve these questions and set the groundwork for a real product.One company, Synchron, uses a stent with electrodes on it thats inserted into a brain vessel via a vein in the neck. Synchron has implanted its stentrode in 10 volunteers, six in the US and four in Australiathe most simultaneous volunteers reported by any BCI group.The stentrode collects limited brain signals, so it gives users only a basic on/off type of control signal, or what Synchron calls a switch. That isnt going to let a paralyzed person use Photoshop. But its enough to toggle through software menus or select among prewritten messages.Tom Oxley, Synchrons CEO, says the advantage of the stentrode is that it is as simple as possible. That, he believes, will make his brain-computer interface scalable to more people, especially since installing it doesnt involve brain surgery.Synchron might be ahead, but its still in an exploratory phase. A pivotal study, the kind used to persuade regulators to allow sales of a specific version of the device, has yet to be scheduled. So theres no timeline for a product.Neuralink, meanwhile, has disclosed that three volunteers have received its implant, the N1, which consists of multiple fine electrode threads inserted directly into the brain through a hole drilled in the skull.More electrodes mean more neural activity is captured. Neuralinks first volunteer, Noland Arbaugh, has shown off how he can guide a cursor around a screen in two dimensions and click, letting him play video games like Civilization or online chess.Finally, Neuracle says it is running two trials in China and one in the US. Its implant consists of a patch of electrodes placed on top of the brain. In a report, the company said a paralyzed volunteer is using the system to stimulate electrodes in his arm, causing his hand to close in a grasp.But details remain sparse. A Neuracle executive would only say that several people had received its implant.Because Neuracles patient count isnt public, it wasnt included in Patrick-Kruegers tally. In fact, theres no information at all in the medical literature on about a quarter of brain-implant volunteers so far, so she counted them using press releases or by e-mailing research teams.Her BCI survey yielded other insights. According to her data, implants have lasted as long as 15 years, more than half of patients are in the US, and roughly 75% of BCI recipients have been male.The data cant answer the big question, though. And that is whether implanted BCIs will progress from breakthrough demonstrations into breakout products, the kind that help many people.In the next five to 10 years, its either going to translate into a product or itll still stay in research, Patrick-Krueger says. I do feel very confident there will be a breakout.
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  • Find My finally works in South Korea
    appleinsider.com
    Apple has now officially confirmed that its iOS Find My feature has been enabled in South Korea, following years of public demand.Find My working in South Korea image credit: AppleJust about the only place in the world where you couldn't use Find My was South Korea. That was for reasons that were never stated but appeared to be related to local laws that arguably allowed the government access to location data.Following public demand, Apple said in September 2024 that it would be bringing the service to the country. Then during the beta testing of iOS 18.4, Find My was enabled in South Korea. Continue Reading on AppleInsider | Discuss on our Forums
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  • Gehrys Disney Concert Hall to be repurposed as Olympic skate ramp for 2028 LA Games
    archinect.com
    In a bold and unexpected move, the LA 2028 Olympic Committee has announced plans to temporarily convert the iconic Walt Disney Concert Hall into a state-of-the-art skateboarding mega ramp. Designed by architect Frank Gehry and completed in 2003, the stainless-steel-clad concert hall is known for its flowing, sculptural forms which, according to Olympic organizers, are basically already half pipe-adjacent.Too often, cities build new infrastructure and arenas for the Olympic Games only to see them abandoned or neglected after the Games are over, the committee said. Los Angeles will be different. We are taking every opportunity to incorporate the citys existing infrastructure into the Games. Converting the facade of the Walt Disney Concert Hall into a skating complex to host skateboarding competitions is the perfect demonstration of this.The proposal includes coating the buildings curvaceous exterior in a protective polymer to allow Olympic athletes to perform tricks off its g...
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  • Shapeshifting Spaces: How Phygital Design Is Reshaping Reality and Architecture
    architizer.com
    Architects: Want to have your project featured? Showcase your work by uploading projects to Architizerand sign up for ourinspirational newsletters.Theres a moment in Doctor Strange where the Ancient One flicks Stephen Stranges astral form out of his body, and suddenly, hes tumbling through alternate dimensions. Skyscrapers bend, cities multiply and infinite versions of himself spiral past, each slightly different, each existing at the same time. In some of the more recent Spider-Man adaptations, Peter Parker (or Miles Morales, depending on what youre watching) swings across New York only to realize hes not the only one there. There are many of him, each from a different universe, each experiencing the same city in a completely different way. The idea is simple. One place, multiple realities, all unfolding at once.In this world of overlapping timelines, somewhere, there would be another version of you reading this article but with slightly better posture. This is the closest analogy to whats happening in architecture right now.You step into a museum to see a particular exhibition. Another visitor, walking the exact same path, experiences a completely different exhibition. You check into a hotel where the lobby, the lighting, and even the artwork on the walls shift based on who is present and their preferences.For all our lives, buildings have played by certain rules. A space was one thing at a time. A store was either open or closed. A stadium was either full or empty. A park and its various plant life were defined by the seasons. Even flexible spaces, like multi-use theaters or pop-up retail, operate within a single physical reality. That assumption is now collapsing.The rise of phygital architecture where physical space blends with digital augmentation has shattered the idea that a building or place must exist in just one form at a time. Digital overlays, seen through devices, screens and headsets, mean that it could be winter where we are, but our display allows us to experience a space as though it is the height of summer. Mori Art Museum by Gluckman Mayner Architects. TokyoThe Mori Art Museum in Tokyo has experimented with digital-physical exhibition hybrids, such as MAM Digital: Imaginary Landscapes, which merged real-world exhibits with interactive, AR-enhanced digital layers. While the museum itself remains a physical space, exhibitions are increasingly integrating real-time digital augmentation that allows visitors to experience different layers of content depending on how they interact with the space. In spaces like this, its possible for remote audiences to access a completely different version of the same show, with alternate sequencing, enhanced visuals, and interactive digital layers that respond to their engagement. Unlike during COVID-19 times when these types of exhibitions first started gaining traction, becoming online experiences when visits to the physical sites were restricted, now, you can still experience the architecture in person while the exhibition is shown on screen. Incorporating user data can take this idea even further. Nikes House of Innovation in Seoul is designed as a shape-shifting retail experience. The store isnt simply designed to showcase products; it reacts to its visitors. RFID tags track which items a customer picks up, adjusting nearby screens to display product details, styling suggestions, or limited-edition drops available only at that moment. In some areas, mirrors transform into interactive displays so shoppers can customize their purchases in real-time. The store adapts to who is in it, what theyre doing, and even what they might like based on their previous purchases. Opus by Zaha Hadid Architects,Dubai, United Arab Emirates | Photos by Laurian GhinitoiuHotels, always spaces that have analyzed guest data to curate seamless experiences, are beginning to apply similar ideas. At the Parkroyal Collection Marina Bay in Singapore, digital installations throughout the hotel, such as sensors, make changes in things like temperature and lighting based on guest movement and hotel occupancy levels. Nowhere is it clearer than at ME Dubai, housed inside the Opus by Zaha Hadid Architects. From the moment guests check-in, AI-driven concierge systems personalize their stay, while the buildings smart rooms also adjust lighting and temperature based on individual preferences. We could soon see this personalization develop into artwork and material surfaces that change per guest. All of this points to a shift in architectural thinking and a larger trend in which spaces are being designed to operate in parallel states. But this evolution of our spaces raises the question: if two people can experience the same space in completely different ways, is it still the same place?Cities are already embedding these real-time responsive elements, too. Singapores pedestrian tracking system adjusts lighting, wayfinding and traffic flow based on density if certain areas become overcrowded, digital signage redirects foot traffic to alternative routes. While in Seoul, AI-driven kiosks allow street vendors to book and reconfigure public space, meaning the citys commercial landscape is constantly reshaping itself to what visitors need and want most but meaning no two visits would likely be the same.The Edge by PLP Architecture, Amsterdam, Netherlands | Photos by Ronald Tilleman PhotographyWith all this, it looks as though the next evolution of phygital architecture wont be more digital layers or overlays. Designing buildings that actively learn, evolve and optimize themselves over time is the new goal.The Al Bahr Towers in Abu Dhabi, designed by Aedas Architects, was one of the first to feature a kinetic faade that responds to sunlight, automatically opening and closing to reduce heat gain and glare. The panels adjust throughout the day, optimizing internal temperatures without additional energy consumption.While in Amsterdam, The Edge, designed by PLP Architecture, is one of the most advanced self-optimizing office buildings in the world. It uses a network of over 28,000 sensors to track desk usage, air quality and occupancy, automatically adjusting lighting, temperature, and workspace assignments in response to real-time data. Employees work in an environment that continuously adapts to their needs.For architects, the change demands a completely new approach. Design form and function are not necessarily intertwined or static any longer, how space behaves, adapts, and reconfigures itself will depend upon the realities of individual participants and designing to accommodate that is incredibly complex.None of this is speculative. The next generation of cities and buildings are already being built. And just like in the multiverse, there is no going back.Architects: Want to have your project featured? Showcase your work by uploading projects to Architizerand sign up for ourinspirational newsletters.The post Shapeshifting Spaces: How Phygital Design Is Reshaping Reality and Architecture appeared first on Journal.
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  • The Witcher 4 Developer Has Created Worldbuilding Tools to Create an Immersive World
    gamingbolt.com
    Development on The Witcher 4 is going full steam ahead in its development right now. In a recent episode of CD Projekt REDs AnsweRED podcast, senior communication manager Pawe Burza, along with game director Sebastian Kalemba, environment art director Micha Janiszewski and engineering production manager Jan Hermanowicz have spoken about how the studio is trying to make the games world as immersive as possible.According to the team, a lot of the games development work is focused on making its world a believable one with various aspects like worldbuilding. Hermanowicz spoke about how the environment, the characters, and the way that everything is laid out on the level itself. He continued, Everything needs to be consistent.It is important for us for the player to get the world [as] believable as possible, Janiszewski said.We have a huge team that is taking care of the believability, because, like you were saying, even the line of the trees need to be specifically created, he continued. So we have some tools that they are supporting us, and we are building inside of our worldbuilding team, tools that will make our work a little bit faster, and a little bit more, I would say easier, to populate the whole world.This focus on making the world of The Witcher 4 a believable one for players matches the statements of Kalemba from back in January. In an interview, Kalemba said that the studio wants every NPC in The Witcher 4 to look like they have lives of their own.We have this rule to make every single [The Witcher 4] NPC looking like theyre living, with their own story, Kalemba said. Were definitely pushing the quality of NPC the way they look, their behavior, their facial performance as much as possible because we want to make an even more immersive experience than we used to, the director added. We are trying to push the bar here.Narrative director Phillipp Weber had also spoken about CD Projekt RED prioritising an immersive world for The Witcher 4 back in December. He mentioned that, while the upcoming games map will be big, it doesnt necessarily need to be bigger than what we saw in The Witcher 3. Instead, the studio wants to make the games world denser, more immersive, and more systematic.While the studio is hard at work on the game, it had confirmed last month that fans of the franchise shouldnt hold their breaths for a release soon. Back in March, the studio revealed through its quarterly fiscal briefing that The Witcher 4 will only be released in 2027 at the earliest.We are not going to announce the precise launch date for the game yet, said CD Projekt CFO Piotr Nielubowicz. All we could share now to give more visibility to investors is that the game will not be launched within the time frame of the first target for the incentive program, which ends December 31, 2026.The Witcher 4 is being developed for PC, PS5 and Xbox Series X/S. Check out its original announcement trailer from back in December where we also learned that Ciri will be taking over from Geralt as the protagonist of the game.
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  • 15 Visually Appealing Unreal Engine 5 Games To Look Forward To In 2025
    gamingbolt.com
    Another year, another gradual step up for graphics and engine tech. In 2025 we may start to see the full utilization of the ninth console generations performative capabilities. Studio Asobi confirmed that last years Astro Bot used the full processing power of the PS5, but that was something of an outlier though we may see more of that this year. Theres little doubt that developers are honing in on the deeper capabilities of engine tech as well, with Unreal Engine 5 rolling along in its third year of release. Here are 15 graphically stunning Unreal Engine 5 games to look forward to in 2025.Burning Sword Death SunI always appreciate a game that knows exactly what it is and doesnt shy away from it. Thats Burning Sword Death Sun, a game about a leader of a martial sect emerging from hell itself to assert dominance across a fictional China through the use of his flaming sword and lighting-fast fist strikes. Im not exaggerating in the least either. And then theres the unapologetic soulslike gameplay with a hack and slash spin to make things quick and frenetic. Unreal Engine 5 is used to good effect when it comes to the gorgeous vistas, swaying grass, and rich color usage, though the facial textures still need some time in the oven. Burning Sword Death Sun has a release window of Q2 2025 and the demo is currently playable on Steam right now, so check it out if you enjoy challenging action combat.
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  • What Now? Acceleration and Imagination in Digital Space
    www.canadianarchitect.com
    The new age arrives on no specific day; it creeps up slowly, and then pounces suddenly. -The New Yorker, The A.I. Issue, November 20, 2023The digital realm and the extended realities of architecture are changing at breakneck speed. There is a sense of something radically different nowan accelerating cyber-avalanche, generating previously unimagined spatial complexity. With the convergence of artificial intelligence, virtual reality, and robotics, a new era of both real danger and great opportunity has arrived.A graphic by Richards and Julie Fish, entitled Some Acronyms, points to the disorientation of rapid technological change.Invisible Environments: Reflecting on Six DecadesIn 1966, Canadian Architect published a two-part essay by Toronto philosopher Marshall McLuhan (1911-1980), titled The Invisible Environment. His musings extended from Plato and education, to John Cage and silence, to computers and electronic circuitry as an extension of the human nervous system. McLuhan reworked the essay for Yale Universitys prestigious Perspecta journal in 1967, with an adjusted title: The Invisible Environment: The Future of an Erosion.These essays are labyrinthian. McLuhan speaks of the new and potent electronic environment we now live in and the intricate and complex integral world of electric information, with assertions like The future of city (sic) may be very much like a worlds faira place to show off new technologynot a place of work or residence whatever. All of this gets bracketed with digressions into pop cultures invisible systems and brainwashing, with comments on The Beatles and even an illustration of Sean Connery as James Bond, pointing a gun skyward. Expanding on the invisible systems and environments that he believed to be increasingly controlling our minds and society, McLuhan writes about consciousness: Let me suggest that it may be possible to write programs for changes not only in consciousness but in the unconscious in the future. One could write a kind of science fiction story of the future of consciousness, the future of an erosion. The future of consciousness is already assuming a very different pattern, a very different character. Its as though McLuhan was talking about today.A 1983 pre-internet-era illustration, colour-enhanced by the author, reflected on the possibilities of an electronic cottage connected to global information systems. Image: Canadian Centre for Architecture. Gift of Larry Richards in honour of Phyllis Lamberts 80th birthday. Larry Wayne RichardsTwo decades later, in 1983, the birth year of the internet, I presented a project entitled The Positive and Negative Influences of Electronic Systems on Architecture at an international research meeting in Poland. The project focused on how computing was transforming architectural design and production, and speculated on new kinds of digitized, simultaneous experience. I included a colour-enhanced illustration of an electronic cottage, offering a glimpse into a world that has now fully arrivedgiven todays techno-laden skies, with more than 10,000 satellites plus two occupied space stations orbiting Earth, and the preponderance of work-and-shop-from-home. Through that 1983 project, I was starting to realize that, as David Wortley, British consultant on immersive technologies, said to me, We can be several places all at once.Since the 1980s, research and publications on digital architecture have exploded, as documented in the 1,660-page book Digital Architecture (Mark Burry, ed., Routledge, 2020). Canadas architectural practices became more efficient with electronically assisted computation. Imaginative proposals for virtual places have proliferated, like Toronto-based theoretician Brian Boigons 1993-95 Spillville, a conceptual design for the first avatar town, in which one could interact with cartoon characters on the internet. Boigon explained, Youll have your own personal cartoon, and youll be able to manipulate it in cyberspace.During 2010-11, the Canadian Centre for Architecture presented 404 ERROR: THE OBJECT IS NOT ON LINE. The exhibition, which included aspects of my 1983 project, questioned online habits and new ways of thinking about the web. Two years later, the CCA generated an exhibition and accompanying book, Archaeology of the Digital (Greg Lynn, ed., CCA and Sternberg Press, 2013) that explored the genesis and establishment of digital tools at the end of the 1980s.Fast forward to 2019 when, in a coda to my chapter on postmodernism in Canadian Modern Architecture (E. Lam and G. Livesey, eds., Princeton Architectural Press), I referred to cyber-postmodernity and techno-postmodernity. These references were spotted by David Minke, associate at GEC Architecture, who invited me to give a talk in an office lecture series and to elaborate on my cyber-techno preoccupations. Minke asked: What era are we in? Thus, the prickly matter of Zeitgeist arose: What is our time, space, and spirit?I gave the lecture for GEC at their Toronto studio and via Zoom for their Alberta offices. Titled Extended Realities, I spoke about the extraordinary time that we are inthe rapid technological change characterized by acceleration, convergence, and disorientation, and symbolized by a mind-boggling profusion of defining acronyms. I asked that audienceand now I ask readers hereto ponder what these extended realities might mean for the changing practice and creative art of architecture.A rendering by Khloe Bouchard of Montreal-based Moment Factory points to the normalization of socializing in virtual spacesContinuum or Erosion? Although some see our current socio-technological condition as simply another inevitable step in the so-called March of Progressthe evolution of humankind over millions of yearsIm not convinced. Granting that the momentous technological inventions of the past two centuries such as the telegraph, electricity, radio, automobiles, airplanes, television, computers, robots, and smart phones were disruptive at the time, but soon smoothed into daily life, todays changes seem to be of a different magnitude. According to the Oomph Group (January 14, 2025), there has recently been a huge influx of venture capital into the AEC industry in Canada, fuelling tech start-ups and generating highly competitive, disruptive circumstances. Indeed, the rapidly unfolding, immersive, resource intensive, micro-chip world of artificial intelligence, robotics, and virtual reality is unprecedented.These new, fluid technologies propel us far beyond the array of familiar altered states such as dreams and anaesthesia, or the tech-place-otherness of smart phones and Zoom, and into augmented, extended, and simultaneous realities. There are new, architectural-digital-spatial implicationsparticularly in the arena of the material versus the immaterial. There is no longer an inevitable, innocuous technological continuum. Something new is happening, erasing boundaries between the real and the unreal, truth and fiction.Artificial intelligence is getting smarter faster, but harbours its own demise. In When A.I.s Output Is a Threat to A.I. itself, Aatish Bhatia (New York Times, August 25, 2024) forewarns of degenerative A.I. which hallucinates on its own data and, through unintended feedback loops, The model becomes poisoned with its own projection of reality. This is true of images as well as text.A recent rendering generated by student Zee Virk in Midjourney points to the discontinuities of A.I.-generated imagery.Both the magic and madness of accelerating digital technologies were brought home to me in a rendering generated by Zee Virk, a student of Dr. Douglas MacLeod at Athabasca University. Using Midjourney A.I., she entered the elaborate prompt:a community wellness centre, with a rotunda in middle bringing in natural light, views of the surrounding pine trees beyond, glass door opening to a seating area, people of all ages, timber and brick structure, caf with plants at front, concrete floor, ar 16:9The almost instantly produced image seems lovely until one looks closely and sees bizarre, structural anomalies. Where are those timber fragments heading? MacLeod notes that such discontinuities raise the question: Will being articulate with input become the most important characteristic of an architect?Mega-dollars are being poured into artificial intelligence R&D and new markets. Where will this lead? In a conversation with Prof. Phillip Bernstein, Deputy Dean of Yales School of Architecture and author of Machine Learning: Architecture in the Age of Artificial Intelligence (RIBA, 2022), he noted that the trillions invested in A.I. by the large platform providers like Meta and Google are not generating the returns expected and added, Perhaps the bubble is about to burst. Meanwhile, there is a shocking lack of regulation. Daniel Kehlmann shouted in The Guardian (July 22, 2024): Not yet panicking about AI? You should betheres little time left to rein it in.Architecture and ImaginationThere are rays of hope. With the development of A.I. and other digital technologies, human-enhancing possibilities are unfolding in agriculture, healthcare, pharmaceuticals, prison reform, weather forecasting, and financial management. For example, virtual reality is helping to-be-released prisoners imagine and adjust to their forthcoming real world, and A.I.-powered robotics are enabling sophisticated prostheses that adapt to their users motions. What are the possibilities in architecture? What will our individual and collective imaginations bring to the accelerating, dense, highly interactive digital environment? How will nature and the phenomenological intersect with the simulated and virtualspatially, socially, psychologically? Toronto writer Stephen Marche has published discerning pieces on powerful new technologies, particularly A.I. He recently told me, In the end, I think A.I. will be another tool. A useful tool, but a limited one. The philosophical questions that it brings up, though, are simply vast. Might we say vaster than vast?I spoke with several architects, asking: what now? Key portions of three interviews follow, underscoring the power of the human imagination to propel us into an exhilarating, yet precarious future.Meaghan Lloyd is the chief of staff and partner at Gehry Partners in Los Angeles.A graduate of Yales School of Architecture, she joined the Gehry office in 2000 andwas CEO of Gehry Technologies during 2013-14.Larry Wayne RichardsGehry Partners designed the FORMA towers (73 and 84 storeys), which are under construction in Toronto. Whatdigital technologies wereusedto develop and guide the project through various stagesdesign, fabrication, onsite construction, etc.?Meaghan Lloyd The design of FORMA is unique for Toronto in that we are using a unitized curtain wall system.The majority of projects in Toronto use a window wall system.We worked closely withPermisteelisa, a company known for advanced technical solutions, and with whom we have collaborated on many projects. Our vision entailed a highly active faade. We worked withPermasteelisato develop a system that supported that vision and the clients budget.It required a lot of iterating with the engineers and fabricators to find tolerances for the panels that would work with their manufacturing tools and techniques.This could only have been done using Digital Project.The early design work was done in Rhino, and all of the consultant work was produced in Revit.Trimble (Gehry Technologies) translated our Rhino/Digital Project models into Revit for consultants drawing production. The project was delivered on the Trimble Connect platform.LWROver the past 30 yearssay, from the Bilbao Museum to the FORMA projecthow would you characterize the trajectory of digitally supported design and technological construction in the work of Gehry Partners? Digitally, what have been the most important changes and advances?Gehry Partners FORMA towers, designed with the support of digital tools and technologies developed by Gehrys office, are currently under construction in Toronto.ML Architecture,engineering, andconstruction tools have changed a lot.When we began the design for the GuggenheimBilbaoin 1993, very few firms were using3Dcomputer modelling.We were partners withDassaultSystemes,who had a product called CATIA, which was widely used by aeronautical/aerospace engineers.Itsapowerful modelling and simulation tool, which is geared toward designing and building large, complex assemblies.CATIAwas a natural fit for our work, and it was essential to help demystify our more complex designs for the engineers, fabricators, and contractors who worked on our buildings.We ended up creating a product withDassault Systemescalled Digital Project, which we continue to use on all of our projects.It was obvious that clarifying data for everyone would create a clearer, more concise, more collaborative process.Time and again we saw the benefitsbetter upfront cost estimating, fewer clashes between trades in the field, fewer changeorders from the contractors, cost savings for the clients,and higher margins for the fabricators and contractors.By the way, global material waste is estimated at 1.3 billion tonsannuallyand rising.Our work with Digital Project consistently removes waste and saves money and time.Digital Project is not the only tool in the marketplace,and,over the years,many other tools have been developed to address specific trades or issues.Added to this, each owner, consultant, and contractor comeswith their own preferred tools, which means that the digital delivery strategy for nearly every project is different.This requires a whole other type of integration and coordination.In response, we created an agnostic cloud-based collaboration platform where all applications could connect into one central model.We sold that product to Trimble. It became thecore of their productcalledTrimble Connect.LWR Are VR, AR, and A.I. becoming integrated into the conceptualization, design, and realization of Gehry Partners architecture? How important is the convergence of technologies such as BIM, A.I., VR, and robotics? Do youdoes Frankforesee realizing buildings and places simultaneously in physical reality and virtual reality? Is there speculation in your office on this? Technologically-digitally, beyond improved efficiency and higher precision, do you think were entering a radically new era?ML A.I. will certainly change things.Im not sure that anyone quite knows the magnitude of it just yet.Our office is discussing places where it will have the highest and best impact on our work, and on architecture in general.Frank [Gehry] has never used digital tools to assist in the design of our projects.Design is and should remain an inherently humanistic pursuit.As a practice, we have always used technology to assist us in bringing efficiency to the detailing, engineering, manufacturing, and construction of projects.We see A.I. as potentially speeding up drawing production, and helping us iterate through technical options to find the most economical and highest-value solutions for each particular project. There are less technical areaslike specification packages, zoning, and code checkswhere A.I. could be quite impactful.On the manufacturing/fabrication side, robotics and Machine Learning have been employed for years.There are so many possibilities, but it is still quite nascent.Im not sure that any of the existing Large Language Models are smart enough to tackle gravity and the complexities of living on planet Earth yet, but that is all on its way.Hopefully, it will help unlock a lot of potential, and create opportunities for more diverse talent to emerge.Douglas MacLeod, FRAIC, is a registered architect, Chair of the RAIC Centre for Architecture at Athabasca University, and a contributing editor to Canadian Architect. Dr. MacLeod led pioneering work in virtual reality at the Banff Centre and is an expert in e-learning, regenerative design, and virtual design.Larry Wayne Richards There is a lot of discussion about blurring the line between the physical-material and the cyber-virtual. You go further and assert that the digital model is the real thing, rather than the physical entity. What are the implications for architecture?Douglas MacLeod The underlying premise of Building Information Modelling (BIM) is that a building can be represented as a database. Drawings and specifications are manifestations of that database, and so is the building itself. As science fiction writer Bruce Sterling noted in Shaping Things (MIT Press, 2005), the object is mere hard copy and the model is the entity. In architectural terms, the BIM model is the entity, and the building is mere hard copy. Digital Twins take BIM models to the next level of sophistication by creating dynamic models that can be fed data (such as temperature and humidity) from the Internet of Things, and which can be used to simulate and optimize the performance of a building. In the future, the Digital Twin, combined with A.I., may autonomously control the operation of that buildinga very dangerous proposition. In such a scenario, virtual worlds will be able to dominate the physical world.LWR You mention 20th-century architect Ludwig Mies van der Rohe and his pronouncements on the transcendent nature of technology. Might you elaborate on this in relation to the digital era?DM In a 1950 speech at the Illinois Institute of Technology, Mies said Wherever technology reaches its real fulfillment, it transcends into architecture. When he made this statement, construction sites were cutting-edge laboratories for technologies such as concrete, steel, and mechanical systems; but since then, the word technology has become increasingly focused on digital technologies. The word architecture has been appropriated by other disciplines, particularly in computer science, where people speak of hardware and software architectures and the Architecture of the Internet. What Mies said is still true. The internet has transcended into a unique architecture, and so will artificial intelligence.LWR Finally, lets talk about regulation of A.I. Its broadly acknowledged that regulatory frameworks are urgently needed at international, national, and corporate levels. But initiatives are falling dangerously behind aggressive marketing. Youve said you believe that there should be policies so that people can own and control their data. You suggest that a person could enter the workforce with their own Digital Twin, but acknowledge that this is a Utopian idea, and that equity, diversity, inclusion, and decolonization must be maintained. Your thoughts on regulation?DM We need legislation to ensure equal access to emerging technologies such as artificial intelligence. A.I. is particularly important because, if unregulated, it will result in job losses across all disciplines, including architecture. In the future, it will be possible for A.I. to produce a fully detailed and code-compliant building design without the need for an architect. We need to think carefully about how A.I. is deployed. It should be thought of as a critical resource like healthcare or education. Corporations dont own our healthcare or educational systems, nor should they own our A.I.s. Every student entering a school system should be assigned an A.I. that learns with them. When that student graduates, they and their A.I. enter the workforce together. This is the only way to keep meaningful jobs for humans.Sandra Manninger is an architect, researcher, and educator. She holds a PhD from the Royal Melbourne Institute of Technology and is Associate Professor in the School of Architecture and Design at the New York Institute of Technology.Larry Wayne Richards SPAN, your studio, participated in the 2023 exhibition /imagine: A Journey into the New Virtual at the MAK Museum in Vienna. You explain that your installation, The Doghouse, was a large-scale physical model created from 2D images using Midjourney, and that the structure becomes a visual representation of the mathematical processes underlying its creation. This causes me to reflect on architect-theoretician Peter Eisenman in the 1970s and his notions of a conceptual architecture that privileges ideas and that, in Brechtian manner, traces and re-represents its own origins. Is your work similar in this regard?Sandra Manninger Eisenmans contributions to conceptual architecture, particularly his focus on the interplay between form and idea, have deeply influenced the field. While our work at SPAN aligns with Eisenman in privileging ideas and tracing architectural forms origins, we emphasize technology as a tool to reveal complex spaces.With The Doghouse, we created a large-scale physical model that functions as more than a static object. Through 3D modelling, robotics, and advanced fabrication techniques, it becomes a dynamic visual representation of various forcessocial, cultural, political, mathematical, and physicalthat shape our environment. We use these technologies not only as design tools, but as instruments to uncover and reveal the underlying structures that define spaces. We see architecture as a medium to display and understand these processes. By integrating cutting-edge technologies, we create works that engage both the physical aspects of space and the intangible dimensions that influence how space is perceived and experienced. Our work is rooted in the belief that architecture can reveal the complex interplay of forces shaping our world.While Eisenmans work focused on the autonomy of architecture, SPANs work extends this inquiry into digital and virtual realms.We are particularly interested in how new technologies offer insights into our place within these multidimensional spaces, providing ways to explore and understand the environments we create and inhabit. SPANs interactive installation, The Doghouse, explores the possibility of folding 2D images from Midjourney into a 3D physical object, and incorporates robotics and advanced fabrication techniques. Photo courtesy SPAN LWR In presenting New Virtual, MAK organizers acknowledged that much of the visioning for building in virtual space might not be feasible yet. Are we still in the realm of science fiction, or do you think we are on the threshold of new, digital-spatial paradigms in architecture that are realizable?SM This can be examined by considering how understanding of the virtual and the real has evolved. Today, as philosopher of technology Benjamin Bratton and professor of cultural theory Luciana Parisi point out, the virtual is no longer a distant or speculative concept, but an essential layer of reality. The virtual layer, driven by complex computational systems, is already influencing the way we design and inhabit spaces. The virtual is not separate from the real; it operates within and alongside it, actively shaping the physical environment in ways both subtle and profound.The development of these virtual spaces is not just about envisioning possible futures. It is a process unfolding in real time, driven by algorithms and computational processes that extend beyond human perception. These processes are generativethey create new forms of spatial experience and architectural practice that challenge traditional notions of what is feasible or realistic. The virtual is redefining our reality, producing new spatial paradigms that may not yet be fully recognized, but are nevertheless very real.Larry Wayne Richards, FRAIC, is Professor Emeritus and Former Dean of the John H. Daniels Faculty of Architecture, Landscape, and Design at the University of Toronto.As appeared in theApril 2025issue of Canadian Architect magazineThe post What Now? Acceleration and Imagination in Digital Space appeared first on Canadian Architect.
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  • Book Review: 75 Years of Modern ArchitectureFrom Barnett & Rieder to Martin Simmons Sweers
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    75 Years of Modern ArchitectureBy Martin Simmons Sweers, with texts by Eric Haldenby, 2024REVIEWChristian Maidankine75 Years of Modern Architecture follows a Canadian firm which was an active part of the international modernist movement in the 1950s, and has remained relevant in the profession in the following decades.Architects Carl Rieder and Ed Barnett partnered in 1946, during a time when the Waterloo Region was rebuilding after World War II. Their work played a significant role in shaping the regions development.After the war, communities were energized by change, and the demand for new civic buildings, schools, apartments, and office towers ushered in a period of design exploration. The Modern style took hold in the region, and Barnett & Rieder found themselves in high demandrapidly expanding their new practice from residential and industrial buildings, to becoming the regions principal designer for high schools accommodating a new generation of boomers. The firms portfolio also boasts civic buildings including the Kitchener Public Library and Centre in the Square, a performance arts centre and art gallery. Careful, exploratory designs by Carl Rieder used materials in new ways and seamlessly incorporated historical references, gaining international admirationand even inspiring imitations.Seven decades later, now operating as Martin Simmons Sweers, the firm continues its legacy in the region, having completed thousands of projects across a wide range of building types. This book situates the firm within its historical context, traces its leadership transitions, and highlights key projects from its extensive portfolio. While many architectural monographs focus on individual architects or firms, it is rare to see the evolution of projects presented so clearly. It is especially refreshing to see a Canadian practice, rooted in a smaller urban centre, take the time to reflect on its history and impact.As appeared in theApril 2025issue of Canadian Architect magazineThe post Book Review: 75 Years of Modern ArchitectureFrom Barnett & Rieder to Martin Simmons Sweers appeared first on Canadian Architect.
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