0 Σχόλια
0 Μοιράστηκε
96 Views
Κατάλογος
Κατάλογος
-
Παρακαλούμε συνδέσου στην Κοινότητά μας για να δηλώσεις τι σου αρέσει, να σχολιάσεις και να μοιραστείς με τους φίλους σου!
-
-
X.COM$69M 🤔$69M 🤔KanekoaTheGreat: BREAKING: Secretary of Labor and @DOGE uncover over $400 million in unemployment insurance fraud."We have almost 25,000 people over 115 years old who are collecting $59 million... 28,000 people between 1 and 5 years old have collected fraudulent payments of $254 million.0 Σχόλια 0 Μοιράστηκε 145 Views
-
WWW.BEHANCE.NETCastil Metal Furniture BrandWe have rebranded Castil's visual identity to reflect the strength and precision of its steel bending process, creating an engaging platform for designers and creators. Castil blends Italian craftsmanship with contemporary design, specialising in metal seating and outdoor furniture that transforms spaces?Redefining Metal Furniture with Italian Craftsmanship. We developed a custom monospaced typeface and a clean design system that serve as a versatile canvas, highlighting the vibrant and customizable nature of Castil's products while emphasizing its commitment to form and functionality.0 Σχόλια 0 Μοιράστηκε 100 Views
-
WWW.GADGETS360.COMiQOO Z10 With 7,300mAh Battery Launched in India Alongside iQOO Z10x: Price, SpecificationsiQOO Z10 and iQOO Z10x were launched in India on Friday. The latest Z series smartphones by the Vivo sub-brand come in two colour options. The iQOO Z10 runs on a Snapdragon 7s Gen 3 chip, while the iQOO Z10x has a MediaTek Dimensity 7300 SoC. The vanilla model houses a 7,300mAh battery with 90W fast charging support, while the iQOO Z10x boasts a 6,500mAh battery. Both phones run on Funtouch OS 15 based on Android 15 and flaunt a 50-megapixel dual rear camera unit. They have an 8-megapixel front camera.iQOO Z10, iQOO Z10x Price in IndiaThe iQOO Z10 is priced at Rs. 21,999 for the 8GB + 128GB model. The 8GB + 256GB and 12GB + 256GB versions are priced at Rs. 23,999 and Rs. 25,999, respectively. It is available in Glacier Silver and Stellar Black colour options. With instant bank discounts and exchange offers, customers can buy the handset for a starting price of Rs. 19,999.iQOO Z10x costs Rs. 13,499 for the 6GB + 128GB version. The 8GB + 128GB and 8GB + 256GB models are priced at Rs. 14,999 and Rs. 16,499, respectively. It is available in Ultramarine and Titanium colourways. Bank-based offers bring down the effective price of the phone to Rs. 12,499. The new phones will go on sale from April 16 through Amazon, iQOO India store.iQOO Z10 SpecificationsThe dual-SIM (Nano) iQOO Z10 5G runs on Funtouch OS 15 based on Android 15 and features a 6.77-inch full-HD+ (1,080x2,392 pixels) AMOLED display with a 120Hz refresh rate and 387ppi pixel density. The display offers 5000 nits peak brightness. The new iQOO smartphone is powered by an octa core Snapdragon 7s Gen 3 chip coupled with up to 12 GB of LPDDR4X RAM and a maximum 256GB UFS 2.2 storage.For optics, the iQOO Z10 gets a dual rear camera setup comprising a 50-megapixel primary sensor with Optical Image Stabilisation (OIS) and f/1.8 aperture, and a 2-megapixel shooter with f/2.4 aperture. On the front, it features an 8-megapixel selfie sensor.Connectivity options on iQOO Z10 include 5G, Wi-Fi, Wi-Fi Direct, Bluetooth 5.2, GPS, BeiDou, GLONASS, Galileo, QZSS, GNSS and a USB Type-C port. Sensors on board include an accelerometer, ambient light sensor, colour temperature sensor, e-compass, gyroscope, and proximity sensor. The phone packs an in-display fingerprint sensor and an infrared blaster. Further, it has an IP65 water and dust resistance rating.iQOO Z10 packs a 7,300mAh battery with 90W charging. The handset measures 163x76.40x7.93mm and weighs around 199 grams.iQOO Z10x SpecificationsThe iQOO Z10x has the same SIM, software, and selfie camera as the vanilla model. It gets a 6.7-inch (1,080x2,408 pixels) display with 120Hz refresh rate and 393ppi pixel density. It runs on a MediaTek Dimensity 7300 chipset alongside up to 8GB RAM and a maximum 256GB storage.In the camea department, the iQOO Z10x has a 50-megapixel main sensor with autofocus and a 2-megapixel bokeh shooter on the back. It includes an 8-megapixel selfie shooter like the iQOO Z10.Sensors on the iQOO Z10x are similar to the standard variant. It has Bluetooth 5.4 and Wi-Fi 6 for connectivity. The handset includes a side-mounted capacitive fingerprint sensor for authentication. It includes dual stereo speakers and boasts an IP64-rated build for dust and water resistance.The iQOO Z10x carries a 6,500mAh battery with 44W fast charging support. It measures 165.70x76.30x8.0mm and weighs 204 grams.Affiliate links may be automatically generated - see our ethics statement for details. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: iQOO Z10, iQOO Z10x, iQOO Z10 Price in India, iQOO Z10x Price in India Nithya P Nair Nithya P Nair is a journalist with more than five years of experience in digital journalism. She specialises in business and technology beats. A foodie at heart, Nithya loves exploring new places (read cuisines) and sneaking in Malayalam movie dialogues to spice up conversations. More Related Stories0 Σχόλια 0 Μοιράστηκε 99 Views
-
MEDIUM.COMMeet the Most Advanced AI Chatbots of 2025Meet the Most Advanced AI Chatbots of 20252 min read·Just now--Artificial intelligence has made incredible strides, and 2025 promises to be a game-changer for conversational AI. Gone are the days when chatbots were limited to basic question-and-answer interactions. Today, they engage in meaningful conversations, enhance learning experiences, optimize business workflows, and even adapt their tone to match human emotions. The future of AI is here, and it’s more dynamic than ever.Tech enthusiasts, researchers, and businesses need to know their AI. Choosing the best chatbot is all about knowing what works. This blog breaks down thetop AI chatbots of 2025. You’ll get a quick look at their strengths, weaknesses, and best uses. Simple and straight to the point.What Makes a Great AI Chatbot?Before diving into the top AI chatbots of 2025, it’s essential to understand what makes a chatbot truly stand out. Industry experts use several key criteria to determine the “best” chatbots for various applications. Here’s what they look for:1. Natural Language Understanding (NLU)A great chatbot understands more than just words. It captures the nuances, context, and subtleties of a conversation. This allows users to speak naturally without simplifying their queries, making interactions seamless and intuitive.2. Response AccuracyAccuracy is everything. The best chatbots deliver relevant, detailed, and correct answers, minimizing the risk of misinterpretation and ensuring a smooth user experience.Wanna Read full blog on Most Advanced AI Chatbots? Click Now!0 Σχόλια 0 Μοιράστηκε 95 Views
-
GAMINGBOLT.COMIndiana Jones and the Great Circle Update 4 Adds New Adventure Books, QoL Features, and MoreIndiana Jones and the Great Circle is coming to PS5 in a week’s time, and ahead of its launch on Sony’s platform, developer MachineGames has released a new update for its PC and Xbox Series X/S versions. Key among Update 4’s changes is the addition of two new Adventure Books in the form of Open Season, which will allow you to temporarily make enemies weaker to follow-up attacks after being whipped, and Sleight of Hand, which will see Indy pulling an enemy’s weapon towards himself after disarming them with his whip. The patch also adds several new quality-of-life features, including an “always allow skipping cutscenes” option, being able to cycle between local and level maps when viewing your journal in “lowered” mode, several new tutorials, and more. There’s also a lengthy list of bug fixes. You can check out the full patch notes below. Indiana Jones and the Great Circle is available for Xbox Series X/S and PC, and launches for PS5 on April 17. It has been played by over 4 million players since launch. Read our review of the original release through here. UPDATE: New Features With the “Open Season” Adventure Book, hitting an opponent with the whip temporarily causes them to take more damage from subsequent attacks “Sleight of Hand” lets Indy pull an enemy’s weapon towards him after disarming them with the whip Quality of Life Features You can choose to disable the center dot on the HUD (if you’re prone to motion sickness, we recommend leaving the dot enabled) We’ve added an “Always Allow Skipping Cutscenes” option, letting you skip cutscenes even if you haven’t watched them Players can disable the “Stealth Vignette” around the edge of the HUD while Indy is crouched in stealth You can cycle between local maps and level maps when viewing the journal in “lowered” mode Players will now see slightly more of the map while the journal is in “lowered” mode Some of you have told us that you don’t have much use for Repair Kits. Well, now you can throw them at your enemies! We have added a timer to the combat HUD around Indy’s health that lets you know how long it will take for alerted enemies to call off a search The PC version now supports the PlayStation DualSense Wireless Controller for advanced haptic feedback and adaptive triggers If you are using PlayStation or Steamdeck controllers in the PC version, they will now show up in the controller configuration menu You can now bind a key to toggle High Contrast Mode on PC Several new tutorials have been added: Tutorials are now given explaining how to unlock/activate Adventure Books after you’ve collected them Tutorials are now given about how to buy Health or Stamina upgrades after collecting multiple medicine bottles We’ve added a tutorial on how to blow away scorpions at the end of the Gizeh level The menu to purchase or unlock Adventure Books and map information booklets has been improved to give clearer information about unlock costs and to better subdivide the categories We’ve recorded new one-liners for Indy during fights, for extra variety We’ve improved Ray-traced Global Illumination on all platforms at no performance cost; contact shadows have been improved, helping objects appear more “grounded” in the scene Bug Fixes General Made Indy’s transition from ledge hanging into whip attach and swing look smoother Fixed an issue where some medicine bottles could not be picked up in various locations in the game in specific circumstances Dogs move their legs more naturally when turning while walking It’s now much easier to throw defeated soldiers over ledges when carrying them Fixed issue where Gina would use here her standing conversation ‘gesture’ animations while she’s crouching Prevented merchant items from disappearing if you trigger a cutscene with them immediately after holding one of their books Fixed an issue where you could get stuck in third-person camera if using a zipline while inspecting an item Fixed an issue where you could loot multiple items from downed opponents by spamming the interact button “Parry” tutorial stays on screen longer, giving you more chance to read it Whipping the air near an enemy soldier is now always considered an offensive action even if you are in a soldier disguise Missions and Quests Marshall College Interaction marker for the Cat Mummy photograph is now shown from farther away Pendant Marker is now visible when you are in the exhibition hall Markers are now shown on the cabinets when you pick up the exhibits in the Cat Mummy puzzle The Vatican Fixed an issue where the marker for Giuseppe could not be shown if he left Section F (for example if he came to investigate gunfire sounds). The marker on Giuseppe will always be shown now (if you have ‘Objective Location Markers’ set to ‘On’ in the ‘Adventure Experience’ section of the ‘HUD and Gameplay’ menu). Also prevented the “Search Giuseppe” marker from disappearing if you leave Section F before searching him Fixed an issue where you could not open the “Bulls of Blood” secret door when revisiting the Castel Sant Angelo. Also prevented the “search area” for this mystery from appearing on your map if you the mystery was started on your first visit to the area but not completed Fix for priests appearing behind the sealed ‘demon door’ in the Tower of Nicholas V in the Vatican Fix to prevent speedrunning players running under the gate before it closes in the Silver Path Trial in the Vatican, and finding themselves stuck Fixed an issue where player may get stuck in a death loop in the flames of the Silver Path Trial in the Vatican Fixed issue where Gina would not exit the Silver Path Trial rooms if you lingered on the whip-swing beams Solved an issue where Indy’s animations broke if you tried to inspect a photo with the magnifying glass in the Vatican at the same time as equipping another item. Fix to prevent player falling out of world when vaulting through a fireplace in Castel Sant Angelo Objective marker for rescuing Sidney from the barracks no longer shows permanently if player hasn’t actually enabled the ‘Objective Location Markers’ feature in the Adventure Experience menu Gizeh Fixed issue where it was not possible to track the Remedy for All activity in Gizeh if the guidebook was collected before speaking to Dr. Kafour Fixed issue where Gina would only escort you across the first scorpion-filled room in Sanctury of the Guardians if you picked up a specific one of the three staffs Fix for “Parked Car” photo opportunity marker in Gizeh Village appearing before the car is actually present Fixed an issue where player may be able to survive falling into pits in the temples near the Nazi Dig Site in Gizeh, getting stuck “Gantz’s Orders” and “Gantz’s Journal” note marker is changed to be a Search Area instead of a point marker Added some extra grabbable ledges around the pit where you collect the Selek Stele, to allow for more graceful swing failures! Shanghai Fixed issue where you might see enemy planes frozen in the sky Sukhothai Updated how objective markers are displayed in the “Royal Army Transmissions”. Markers appear by the radio closest to Gina when you have frequencies to return to her, and the marker appears on Gina when you have returned all of the frequencies Fixed issue where it was not possible to complete the Royal Army Transmissions mission despite having turned in all radio frequencies Fixed an issue where player could not swim to escape from the flooding temple in Sukhothai “Fried Egg” note can now be obtained even if player does not start the “Trapped in the Past” mission by talking to Sunan before travelling to the cave. Players who did not speak to Sunan will receive the note when exiting the dream sequence. Players who have already completed this mission should also receive the note Fixed an issue where Gina would be repeating her startled and worried voice lines from the ambush when you revisit Sukhothai. Update 3 prevented new players from experiencing this issue, and in Update 4 we’ve been able to fix this for players who are already encountering this bug Fixed issue where Gina may be missing when exiting the flooding temple in Sukhothai Fixed issue where Gina might stay at Wat Mahathat when you return to Sukhothai in a revisit, making it seem like she has “disappeared.” Gina now returns to the Village correctly Fixed an issue where the game may crash after being eaten by the Giant Snake while swimming underwater Fixed an issue whereby changing your outfit outside of the Sukhothai village might have prevented you from performing certain actions, such as punching The Mystery Guide bought from Tongdang now shows the marker on the May Yek mystery. Removed the duplicated marker for “Fascist’s Journal” in Sukhothai shown in the Sukhothai Notes guidebook after you have collected it Fixed an issue where the Serpent’s Chest mystery would not start when opening the chest in a specific scenario Fixed another issue where the keys for Serpent’s Chest mystery would not spawn in very specific circumstances Fixed an issue where you could re-use the same key multiple times to open the Serpent’s Chest Fixed an issue where the Demon’s Tomb quest could get stuck if using dynamite to prematurely open the weak wall in the sarcophagus room Made it easier to hit certain giant mushrooms with the Khmer spears after the snake fight in the Nephilim Archive Fixed an issue where player couldn’t whip-climb up a wall in Sukthothai when escaping the flooding temple if you were using saved games made in the initial launch of the game Fixed an issue where you could get permanently stuck in the spiked-walls trap room in the Demon’s Tomb if you tried to run straight through the spikes Fix for “Exploded Opening” photo opportunity marker appearing before you can take the photo An autosave now occurs after you complete “The Kid Who Vanished” mission Fix to prevent players from being able to start The Demon’s Tomb mission before you have purchased the rebreather in certain circumstances Map marker is now shown correctly for “Painted Message” photo opportunity in Path of Tigers Sukhothai Mysteries guide now points to correct location for A Game of Wits mystery Map markers are incorrectly shown for “A Game of Wits” mystery when the player is actually tracking Field Notes Fixed issue where you would die instantly if picking up Indy’s fedora from the wrong side of the podium in “Trapped in the Past” Iraq Updated the Iraq level so the gates to the camp should now be open when you revisit the level, making for easier backtracking Gina will no longer walk in front of Indy while you are solving the final Nephilim puzzle in Iraq Fixed issue that could stop the Lower Elevator button from working Iraq’s chapter summary now increments correctly with progression “Grab Gina’s Hand” marker is now more visible in the final stages of the last fight with Voss Fixed issue where player could fall down the elevator shaft in Iraq without dying, getting permanently stuck Removed camera jerkiness when the player gets control at start of the fight with Voss in Iraq Player will now respawn at their last saved checkpoint when revisiting Iraq, rather than always appearing in front of the Nephilim Vault UI When inspecting notes, the icon shown on the description text is now of the correct category Fixed issue where mission objectives would still appear on screen even when there in is no main mission available Fixed issue where combat state stayed active on the HUD when entering or exiting the Sukhothai boat while in combat Prevented overlap of some “interact” and “waypoint” markers in various locations through the game Solved issue where books tracked in “A World of Knowledge” do not have their objective markers cleared if you bought the book in another game level The Gizeh dig site local map is now better aligned Fixed an issue where player could get into a broken animation state when inspecting Adventure Books while quickly switching between different books Colors used in “High Contrast Mode” now more closely match the colors shown in the menus Fixed several letters and notes not giving an Adventure Points notification on the HUD Fixed several photo opportunities giving zero Adventure Points as reward Fixed several photo opportunities having no star rating Fixed several controls so they can be set as toggleable when bound to LT; Aim Firearm, Aim Photo, Camera, Raise Lighter and Whip Free Climb New objectives now appear more quickly when they change in the HUD Onscreen objective text for several Discoveries now updates in real-time correctly Audio Made the voice lines from Captains to be more audible from distance when they are spotting Indy in disguise, to give you a better idea that they’re suspicious of you. Also increased their subtitle range Added audio for when you are whip-punching, or kicking, a blocking enemy Fix for subtitles not appearing in parts of the “Path of Tigers” mystery Gina will remind Indy to pull her up into the ship when first entering the Kummetz in Nepal Added engine sounds for the enemy boats, and fighting sounds for Locus, in the boat chase in Sukhothai Fixed issue that could result in Locus’ whistling be silent near the beginning of Iraq Made sure all of Gina’s lines play when racing to reach her at the end of the Sukhothai level Made sure all of Annika’s lines play in the Demon’s tomb if you interrupt her by talking to her Fixed some missing lines of VO from Indy at the start of The Kid Who Vanished quest in Sukhothai Added sound for Gina opening the door in the Borgia Tower in the Vatican Improved reverb on the rifle shots in echoing environments Added sounds to when Indy moves the banana crates in Gizeh Effort sounds added when Indy and Gia rotate the fountain of confession in Vatican Fix for several sounds that were looping incorrectly Cinematic Music Volume option now controls the volume of the music in cutscenes in the Peru level correctly Solved missing waterfall sounds in Sukhothai Fixed several instances of Indy or Gina repeating their lines if the player repeats the same action Graphics Reduced the shimmering on the horizon of Lake Hammar in the cinematic reveal Additional fixes for being able to use Xbox cloud saves on the Steam release. You can now enable these correctly even if you have never played the game on an Xbox console or the Xbox App PC release Localization Several text corrections; and updates to menu text and subtitles across all languages Various fixes to voiceover localization, including sync issues Aligned HUD notifications for Arabic localization after picking up items Fix for rare crashes when scrolling through the game manual tabs in Arabic Fixed issue where, on occasion, multiple items would be highlighted in the option menus in Arabic Fixed some issues where Indy would repeat his lines every time he interacted with certain props River Duuro is now correctly named in the travel montage when flying to Rome0 Σχόλια 0 Μοιράστηκε 97 Views
-
WWW.RESETERA.COMAnniversary Interview With Toys For Bob: big project in development, would love to work on Banjonicoreese Member Jan 18, 2018 1,409 Canadian Guy Eh had the opportunity to do an email interview with Paul Yan, the studio head of Toys for Bob. Summary: - they're 100% remote now (and have been since 2020) - their mission is to create family friendly, cartoony games with whimsical worlds that bring out the inner child in any gamer - big and ambitious project in development - they work together with Xbox AND Activision on this new project - Would love to work on a new Banjo game (so that's likely not the one in development) - All of Paul's answers in his mail were… purple I think it does not get any clearer than this that the next project is Spyro. Patitoloco Member Oct 27, 2017 27,499 Spyro 4 yessss BabyDontHurtMe Member Dec 9, 2018 30,033 New Jersey I'm going to be there day one Okabe Is Sometimes A Good Bean Member Aug 24, 2018 22,111 GUH-HUH N1corex ▲ Legend ▲ Member Jun 7, 2020 1,932 It's totally Spyro 4 Cyanity Member Oct 25, 2017 9,927 Please Spyro 4 *please* ket Member Jul 27, 2018 14,733 This is the same guy who claimed TFB is working on Spyro 4, right? Violet1370 Member Oct 25, 2017 384 United Kingdom Been waiting my whole life for Spyro 4. Can't wait. OP OP nicoreese Member Jan 18, 2018 1,409 ket said: This is the same guy who claimed TFB is working on Spyro 4, right? Click to expand... Click to shrink... Yes. criteriondog I like the chili style Member Oct 26, 2017 13,176 please Spyro 4 pleaseeee asd202 Enlightened Member Oct 27, 2017 10,986 Yeah it's Spyro Knight Avatar Wrecking Crew Member Jul 26, 2020 2,078 Italy Give me Spyro 4 😄 BabyDontHurtMe Member Dec 9, 2018 30,033 New Jersey Okabe said: GUH-HUH Click to expand... Click to shrink... Another day, big bear. Another day... Galactic Specter Member Oct 28, 2017 6,440 Looking forward to seeing their next project (Spyro 4). HellofaMouse Member Oct 27, 2017 8,238 didnt know t4b was still going, thought they were shuttered by activision disgraciau Member Oct 27, 2017 2,061 Ibiza, Balearic Islands, Spain HellofaMouse said: didnt know t4b was still going, thought they were shuttered by activision Click to expand... Click to shrink... They were sent to the CoD mines, but shortly after Xbox acquisition the company managed to become independent. Universal Acclaim Member Oct 5, 2024 1,793 Really sad that the project has been in development for just about a year now (march 2024?) wtf, here I was thinking there was something other than Warzone and Crash Rumble. I guess they lost a lot of staff and then lost even more in the 2024 layoffs HellofaMouse Member Oct 27, 2017 8,238 disgraciau said: They were sent to the CoD mines, but shortly after Xbox acquisition the company managed to become independent. Click to expand... Click to shrink... really good to hear this. loved their recent work with crash and spyro. OP OP nicoreese Member Jan 18, 2018 1,409 Universal Acclaim said: Really sad that the project has been in development for just about a year now (march 2024?) wtf, here I was thinking there was something other than Warzone and Crash Rumble. I guess they lost a lot of staff and then lost even more in the 2024 layoffs Click to expand... Click to shrink... Apparently they started work on this project when they were still with Activision and then continued the project after going independent. It might have been more than a year. Who knows though. Marano Member Mar 30, 2018 5,017 Rio de Janeiro So Spyro now and if they get their wish Banjo next. Considering how small they are these days, if they are still the ones to work on Crash, it will take a long time for that one (unless MS wants to comission someone else to work on either Banjo or Crash). demu AVALANCHE Member Oct 26, 2017 2,996 Germany I will be there day one. MidnightCowboy Member Oct 27, 2017 3,981 Spyro 4 and then Banjo Be still my heart… wamoss Member Aug 11, 2022 1,315 Really wish we got a Crash 5 from. Love what they did with 4. Crazy it's been nearly 5 years already. Shaneus Member Oct 27, 2017 9,110 Still so fucking weird that Toys For Bob has absolutely nothing to do with the Star Control/Ur-Quan Masters franchise. HibbySloth One Winged Slayer Member Oct 25, 2017 6,881 So glad Toys for Bob is doing okay. Excited for Spyro and I hope they get to work on Banjo one day. ChaosXVI Member Oct 25, 2017 3,400 I mean it's got to be a new Spyro game right? What else could it be? DidactBRHU3 Member Oct 17, 2019 4,354 Fortaleza - Ceará ChaosXVI said: I mean it's got to be a new Spyro game right? What else could it be? Click to expand... Click to shrink... Blinx of course, you never know. Cheesebu Wrong About Cheese Member Sep 21, 2020 7,087 Bring back Skylanders. Fuck Spyro collectathons, gimme Diablo for kids. maze001 Member Sep 18, 2024 482 Crash 4 was god damn fantastic. Looking forward to Spyro 4. Also, it's amusing how Crash 4 was a game I played on my Switch and Spyro 4 will be a game I play on my Switch 2. Foolish Member Jun 23, 2022 1,452 This is how I find out Toys for Bob has been freed from the CoD mines for years?! AND THEY'RE MAKING A SPYRO PROBABLY?? Callooh, callay, o frabjous day! Typhon Member Oct 25, 2017 6,591 Cheesebu said: Bring back Skylanders. Fuck Spyro collectathons, gimme Diablo for kids. Click to expand... Click to shrink... No, that hideous gremlin should never see the light of day again. Cheesebu Wrong About Cheese Member Sep 21, 2020 7,087 Typhon said: No, that hideous gremlin should never see the light of day again. Click to expand... Click to shrink... You mean Trigger Happy? Ok he's annoying but there's like 300 characters. And I have most of them 😢 Edit: if you mean Pop Fizz then those are fighting words, that's Bobcat Goldthwait! Typhon Member Oct 25, 2017 6,591 Cheesebu said: You mean Trigger Happy? Ok he's annoying but there's like 300 characters. And I have most of them 😢 Edit: if you mean Pop Fizz then those are fighting words, that's Bobcat Goldthwait! Click to expand... Click to shrink... I mean Spyro, or whatever that thing was they called Spyro. Cheesebu Wrong About Cheese Member Sep 21, 2020 7,087 Typhon said: I mean Spyro, or whatever that thing was they called Spyro. Click to expand... Click to shrink... Oh, yea he was like one of the most useless fighters too which was an odd choice. I don't even think he got a figure for every game which is wild lol. They only used his name for the first game. They sold hundreds of millions of toys tho. Toys For Bob would be very lucky to make a game that generates even a fraction of Skylanders revenue. SkyscraperSWE Member Apr 8, 2025 11 Hearing Spyro still lives is heartening, but I wonder what scale the game will be at if they're not the size they used to be. I'll be there regardless, just want to know on what level my expectations should be, you know? Rndom Grenadez Prophet of Truth Member Dec 7, 2017 6,035 Please no Spyro, more Crash! FakePlasticTree Member Jul 24, 2018 13,444 Nicolas Kole's art style for Crash 4 and the Spyro remake was exactly how I imagined they would look in a modern lens, and Crash 4 played exactly like a modern Crash to a T. Toys for Bob really get platformers, and I Think they really got Spyro as well so them making a new Spyro is exciting if true. Typhon Member Oct 25, 2017 6,591 Rndom Grenadez said: Please no Spyro, more Crash! Click to expand... Click to shrink... You already got a new game that wasn't a remake. Spyro needs to even the score. MisterGrey3000 Member Oct 27, 2017 2,005 Very selfishly I want Toys for Bob immediately workin' on Crash 5 before they ever get to Banjo because I'm a huge Banooca mark & Crash 4: IAT was excellent (which means they're the only ones I trust w/ Crash platformers right now lol)… but also I know they'd knock a mainline Banjo out of the park & I'd be there day 1 so… lol Bucca Member Oct 25, 2017 4,861 Do not have absurd completion/skin unlock requirements for the love of christ DoradoWinston Member Apr 9, 2019 8,216 pretty sure this is like the third time thats been said, I honestly think there may be a chance it actually happens after Spyro 4 Granjinhaa Member Dec 28, 2023 9,286 Spyro 4 being day one on game pass is gonna be so cool. Banjo probably happening after that, too. Biteren Member Oct 29, 2017 3,759 Pandemonium 3 OP OP nicoreese Member Jan 18, 2018 1,409 SkyscraperSWE said: Hearing Spyro still lives is heartening, but I wonder what scale the game will be at if they're not the size they used to be. I'll be there regardless, just want to know on what level my expectations should be, you know? Click to expand... Click to shrink... They did remake two entire games (the third one was outsourced) with the Reignited trilogy in about one year and Crash 4 in about two years. I'll guess they'll scope it around that and take 3-4 years with the smaller head count. DarkChronic Member Oct 27, 2017 5,560 I'll honestly lose it if it's a true Spyro 4. Would be amazing. Marchbaby Member Apr 13, 2022 158 Colorado, USA Either remakes of the first two Banjo games or a new entry would be a day 1 buy for me. Same thing with Spyro 4. Nano-Nandy Member Mar 26, 2019 2,746 Skylanders games were really great and they started as Spyro games too. Can't wait. Universal Acclaim Member Oct 5, 2024 1,793 nicoreese said: They did remake two entire games (the third one was outsourced) with the Reignited trilogy in about one year and Crash 4 in about two years. I'll guess they'll scope it around that and take 3-4 years with the smaller head count. Click to expand... Click to shrink... Really I thought it was from late 2016 to 2018. But yeah don't expect Spyro 4 before 2027. Salikawood Member Dec 26, 2024 1,090 LET ME IN LAA One Winged Slayer Member Oct 28, 2017 3,075 Hopefully it is indeed Spyro. Looking forward to it! Long overdue for a new Spyro game and interested what they will do with a new entry, hopefully still the same foundations of what a Spyro game should be, I.e. collecting gems, platforming and humour.0 Σχόλια 0 Μοιράστηκε 99 Views
-
WWW.GAMESPOT.COMSpyro And Crash Bandicoot Reboot Studio, Toys For Bob, Wants To Bring Back Banjo-Kazooie NextNo one is doing more for mascot platformers than Toys for Bob. Since 2018, the formerly Microsoft-owned studio has released the Spyro Reignited Trilogy, the Crash Bandicoot N. Sane Trilogy, Crash Bandicoot 4, and Crash Team Rumble, reinvigorating two beloved but largely stagnant franchises. Now, Toys for Bob co-studio head and creative director Paul Yan says the studio has its eyes on another iconic platforming series: Banjo-Kazooie.In a recent interview with CanadianGuyEh--which was then reported by Windows Central--Yan discussed Toys for Bob's upcoming projects. On top of seemingly teasing a new entry in the Spyro the Dragon series, Yan expressed the team's desire to work with Xbox on bringing back the dynamic bird and bear duo, Banjo-Kazooie."One company we'd like to work with is one we're already working with--Team Xbox! They've been a great partner and they also have a very interesting roster of characters that Toys for Bob could have a lot of fun with. The honey bear is the first one that comes to mind--I think we can all agree Banjo's been hibernating long enough, right?" Yan said.Continue Reading at GameSpot0 Σχόλια 0 Μοιράστηκε 93 Views