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WWW.WIRED.COMIs Airplane Mode on Flights Necessary or Outdated? (2025)If you don’t, your flight won’t crash, but ignoring airplane mode uses up your battery and annoys the pilot.0 Yorumlar 0 hisse senetleri 39 Views
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ARCHINECT.COM10 new bathroom designs that stood out this weekIn case you haven't checked out Archinect's Pinterest boards in a while, we have compiled ten recently pinned images from outstanding projects on various Archinect Firm and People profiles. Today's top images (in no particular order) are from the board Bathroom Spaces. Tip: Use the handy FOLLOW feature to easily keep up-to-date with all your favorite Archinect profiles! ↑ Mecox in Bridgehampton, NY by Bates Masi + Architects; Photo: Bates Masi + Architects ↑ The Mori House in Portland, OR by SHED Architecture & Design; Original Architect: Saul Zaik; Photo: Rafael Soldi ↑ Sumptuous Mid-Century in Los Angeles, CA by Chet Architecture; Photo: Ye Rin Mok ↑ The Fort House in Indore, India by SPAN Architects; Photo: Umang Shah & Ridham Gajjar ↑ Mammoth Residence in Mammoth Lakes, CA by ALIS Architecture ↑ 10˚ of Separation in Toronto, Canada by Atelier RZLBD; Photo: Riley Snelling ↑ Fergie-Whistler Cabin in Whistler, Canada by Studio AR&D Architects ↑ Alea Resort Pool Suite in Bad Orb, Ge...0 Yorumlar 0 hisse senetleri 73 Views
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GAMINGBOLT.COMWhere Does DOOM: The Dark Ages Fit in the Series’ Timeline?“DOOM: The Dark Ages is a prequel” was basically the first thing we heard about DOOM: The Dark Ages (other than its name, maybe, which also implied the very same), so id Software has obviously given us a basic idea of where in the series’ timeline the upcoming first person shooter is going to be placed. As long-suffering fans will attest to, however, the DOOM timeline is no straightforward timeline- as it is, no one can seem to agree on a single consistent chronology that encompasses every single mainline release (to say nothing of the spinoffs), and the fact that id Software itself has never been too willing to provide an official, concrete answer has only made things that much murkier. So how exactly is DOOM: The Dark Ages going to be tied to other titles in the series? Let’s do this the sane way and take things step by step, because the DOOM timeline, like many other gaming franchises out there, can drive you up the wall if you let it sneak up on you. Let’s start with what we know with a hundred percent certainty. We know that DOOM: The Dark Ages is going to be a prequel to DOOM (2016), which means it’ll be the earlier game in the series’ chronology that id Software has developed since soft rebooting it with the aforementioned title nearly a decade ago. “Soft reboot” is, of course, the operative phrase here, because DOOM (2016) and DOOM Eternal are still very much set in the same continuity as and tied to the older DOOM games. In fact, as confirmed explicitly in DOOM Eternal, the Doom Slayer, the protagonist of the new games, and Doomguy, the old DOOM titles’ protagonist, are one and the same. That was obviously that many had already widely assumed but it was never outright officially made clear until Eternal confirmed that, yes, the Doom Slayer is the same guy who fought through the forces of Hell in the original DOOM, DOOM 2, and DOOM 64. Of course, that raised some entirely new questions- at least for those who were looking for all the pieces to fit together perfectly where the timeline was concerned. DOOM 64 ended with Doomguy deciding to stay behind in Hell and fight against what he had come to see as his mortal enemies in Hell’s armies. An unspecified time skip later (which may or may not amount to roughly 20 years), DOOM (2016) begins with the Slayer locked in a sarcophagus and being awakened on Mars to fight back against invading forces from Hell. So how did he go from where he was at the end of Doom 64 to where he finds himself in 2016? Whether we will get that direct tie between those two points with DOOM: The Dark Ages, which a significant portion of the series’ fans are obviously desperately hoping for, remains to be seen, though one thing that we do know is that The Dark Ages is not going to directly lead into 2016. You may have assumed that the game would explain how exactly the Slayer winds up sealed in that sarcophagus, but it turns out that question isn’t something that id Software intends to answer just yet. In an interview with PC Gamer, game director Hugo Martin revealed that DOOM: The Dark Ages won’t end with the Slayer being sealed, with id Software leaving the door open for more games in the series’ medieval arc. Whether we will get direct sequels to The Dark Ages that continue to fill out that window in the DOOM timeline isn’t something that the studio seems to have concretely decided yet (or if they have, they’re obviously not willing to publicly speak about it), but either way, The Dark Ages isn’t going to lead directly into DOOM 2016. The question, then, is how heavily it will tie into the pre-soft reboot DOOM titles. Will the game be clear about how the Slayer’s story picks up from where it left off at the end of DOOM 64, for instance? We’d imagine The Dark Ages won’t focus on that specific too heavily, because at the end of the day, id Software might not want to make the older titles required reading for the new title’s story to be understood- not least because the studio is billing this as a great starting point for newcomers to the series, and because of the greater emphasis being placed on story and storytelling this time around (at least in comparison to what has usually been the status quo with DOOM). Either way, fans will surely be hoping for at least some of the narrative to talk about connections to the past titles. After all, DOOM Eternal did just that, so why shouldn’t The Dark Ages? One older DOOM game that we can more or less safely assume The Dark Ages will not tie into is DOOM 3. That game’s placement in the DOOM timeline is perhaps the biggest question mark related to the series right now, but most seem to agree on DOOM 3 being its own separate branch of alternate reality, which means it is, for all intents and purposes, not part of the discussion. Maybe id Software one day figures out how to change that in a way that doesn’t feel forced or convoluted- or maybe that just isn’t something that the developer is concerned with, at least for the time being. Connections to the new titles will obviously be much more prevalent and prominent. Across DOOM (2016) and DOOM Eternal, we’ve learned a lot about the world of Argent D’Nur, about its denizens known as the Argent, about the elite soldiers known as the Night Sentinels, about the Doom Slayer’s time there, about how he became a legendary warrior when he joined the world’s fight against the invading armies of Hell. DOOM: The Dark Ages is set to focus on that part of the series’ lore, of the Slayer’s fight, and we’re quite excited about it. Not only are we going to witness the war between Hell and Argent D’Nur – which we know ended with the latter’s defeat, and much of the planet being sucked right into Hell – we are also going to get to see the Night Sentinels in action, and we’re going to get to learn more about how the Doom Slayer turned into the widely feared and revered legend and hero of an ancient war that he is known as in the series’ present day. Presumably, the final game of this medieval story arc – however many games that ends up being – will end with crucial events that are already known in the lore- the Night Sentinels being betrayed and destroyed, Argent D’Nur being defeated and subjugated by Hell, and the Doom Slayer being captured and sealed. How The Dark Ages itself will end is a bigger mystery, though what it is promising with its focus on Argent D’Nur, an ancient part-medieval-part-futuristic war, and the Doom Slayer growing into his legend is exciting enough in and of itself. With id Software touting a bigger focus on storytelling than in past DOOM titles, we’re more than a little curious to see how The Dark Ages fares in terms of delivering on those promises.0 Yorumlar 0 hisse senetleri 52 Views
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WWW.COUNTRYLIVING.COM10 Ways to Add Timeless Farmhouse-Style Charm to a KitchenWhen it came time to update the kitchen of her 1960s Colonial-style home, designer Molly Singer embraced the design advice she’s been dishing out for decades: finishes became punchier, paint colors and patterns veered more playful than placid. The whole project became a testament to what happens when you let a designer do their thing. Read on for a full breakdown of the 10 ways Molly tuned this space into a charming, collected farmhouse-style kitchen of her wildest, most colorful dreams. Stacy Zarin GoldbergTraditional blue cabinets provide a fresh new look in Molly’s classic-meets-cool kitchen.TOUR MOLLY’S ENTIRE HOME:Go for Nickel-Gap Paneling So that the new kitchen would be in keeping with the rest of her 1965 home, Molly skipped the standard drywall and opted for a tongue-and-groove wood treatment whose name comes from the nickel-wide spacing between boards. Covering both the walls and the 12-foot-high ceiling, the creamy paneling offers contrast to the red oak beams, corbels, and flooring, all stained with a custom 50/50 blend of Bona’s Cocoa and Natural.Get the Look:Paneling Paint Color: Pointing by Farrow & BallChoose Character-Rich CabinetryPainted a fresh shade of duck egg blue, the kitchen’s drawers and cabinets feature thoughtful details, including mix-and-match unlacquered brass hardware, furniture-style toe kicks, and—atop the two glass-fronted step-back upper cabinets—classic crown molding. Dark honed Adamantium quartzite countertops help ground the otherwise airy color palette.Get the Look:Cabinetry Paint Color: Skywalker by BackdropRELATED: Marble vs. Quartz Countertops: Which is Better? Install a Multitasking Island Thanks to endcap shelving, the 6-1/2-foot-long island can house Molly’s many cookbooks. On the other end, a three-foot stretch of zebrawood butcher block is intentionally raised half an inch higher than the quartzite island top to create two separate prep spaces. The two backless rattan stools are easily tucked underneath when not in use.RELATED: Our Favorite Kitchen Island Ideas for Kitchens Large and Small Bring in Natural TouchesA trio of shapely jute rugs dots the light-filled space and adds a happily humble layer. The contrasting finishes of the round wood-toned dining table and the black-stained Windsor chairs give a contemporary touch to the otherwise classic kitchen.Stacy Zarin GoldbergStacy Zarin GoldbergStick with a Statement StoveA 55-inch-long vent hood, crafted from the same red oak as the adjoining beams, crowns the stainless steel gas range. Along the top and the bottom, decorative bands of wood tambour paneling bring more visual texture. The stove’s extended quartzite backsplash, outfitted with an unlacquered brass pot filler, protects the wood walls, while a handy three-inch-deep built-in shelf serves as the perfect perch for Molly’s go-to spices. Layer Your LightingMolly, who is not a fan of “boring” overhead recessed lighting, opted for an array of light fixtures including task pendant lights hung over the island (the metal shades were painted to match the cabinetry), and a pair of sweet shaded sconces to illuminate the back counter.Stacy Zarin GoldbergStacy Zarin GoldbergDon’t Forget the Farmhouse SinkMolly encourages clients, especially those who have children or love to entertain, to install two sinks (and two dishwashers!) to give their kitchens max efficiency. In her own kitchen, both apron-front sinks, paired with unlacquered brass bridge faucets, are under large windows that overlook the pastoral property’s landmarks: a 100-plus-year-old spring house and an even older oak tree. Pick Pretty Patterns“If you have the opportunity to put fabric in a kitchen, take it,”says Molly. Here, she followed her own advice by embracing a graphic Art Deco-inspired motif on the sconce shades and the on-trend café curtains. Happy plaid seat cushions offer another soft moment.Get the Look:Café Curtain and Sconce Shade Fabric: Mézières by Antoinette PoissonPlaid Seat Cushion Fabric: Banon Plaid by Brunschwig & FilsRELATED: Trend Alert! Café Curtains are Back! Here’s How to Use Them. Stacy Zarin GoldbergChoose Smart StorageCustom built-ins hide the clutter of what Molly calls the “children’s pantry,” where kid-friendly foods are stashed. While the left side has fully functioning drawers and cabinets, the right side is purely decorative, as it conceals a load-bearing wall she couldn’t build into. The middle portion features double plate racks and a pair of crosshatch mesh-fronted cabinets that hold her copper cookware. Above it all, Spode’s Woodland plates add farmhouse flair.Stacy Zarin GoldbergStacy Zarin GoldbergPrep a Party PantryFrench pocket doors open to reveal this well-appointed pass-through, which connects the kitchen with the dining room and the den. The space functions like a hardworking party-prep zone, thanks to a wet bar and an undermount hammered-brass sink. The pairing of the dark inky blue cabinetry paint color and the blue-green ceiling wallpaper creates a transition between the light and bright kitchen color way and the den’s moodier palette.Get the Look:Cabinetry Paint Color: Hague Blue by Farrow & BallShop the LookUnlacquered Brass Knob$14 at RejuvenationSwan Neck Sconce$125 at pooky.comScalloped Jute Rug$298 at Serena and LilyGingham WallpaperNow 25% Off$39 $29 at spoonflower.comTOUR MORE KITCHENS:Anna LoganSenior Homes & Style EditorAnna Logan is the Senior Homes & Style Editor at Country Living, where she has been covering all things home design, including sharing exclusive looks at beautifully designed country kitchens, producing home features, writing everything from timely trend reports on the latest viral aesthetic to expert-driven explainers on must-read topics, and rounding up pretty much everything you’ve ever wanted to know about paint, since 2021. Anna has spent the last seven years covering every aspect of the design industry, previously having written for Traditional Home, One Kings Lane, House Beautiful, and Frederic. She holds a degree in journalism from the University of Georgia. When she’s not working, Anna can either be found digging around her flower garden or through the dusty shelves of an antique shop. Follow her adventures, or, more importantly, those of her three-year-old Maltese and official Country Living Pet Lab tester, Teddy, on Instagram.0 Yorumlar 0 hisse senetleri 100 Views
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9TO5MAC.COMApple @ Work: Tailscale’s Just-in-Time Access brings smarter network security to Mac fleetsApple @ Work is exclusively brought to you by Mosyle, the only Apple Unified Platform. Mosyle is the only solution that integrates in a single professional-grade platform all the solutions necessary to seamlessly and automatically deploy, manage & protect Apple devices at work. Over 45,000 organizations trust Mosyle to make millions of Apple devices work-ready with no effort and at an affordable cost. Request your EXTENDED TRIAL today and understand why Mosyle is everything you need to work with Apple. One of the constant challenges for IT teams is balancing security and productivity, especially regarding network access. It’s easy to give people broad permissions to keep things moving, but that creates long-term cybersecurity risks when that access lasts longer than is needed. I am a massive fan of Tailscale, and the company has rolled out a new feature that addresses that problem. About Apple @ Work: Bradley Chambers managed an enterprise IT network from 2009 to 2021. Through his experience deploying and managing firewalls, switches, a mobile device management system, enterprise grade Wi-Fi, 1000s of Macs, and 1000s of iPads, Bradley will highlight ways in which Apple IT managers deploy Apple devices, build networks to support them, train users, stories from the trenches of IT management, and ways Apple could improve its products for IT departments. The new feature, Just-in-Time Network Access, allows IT teams to grant temporary, role-based access to network resources without overprovisioning. For companies managing Macs across development and corporate environments, this feature simplifies security without affecting productivity. How Just-in-time Network Access works The problem with most network access tools is that they assume access is either “on” or “off.” If you’re managing macOS devices for a DevOps team or corporate users, you know it’s often not that easy. Developers might need access to production systems to deploy code, or support teams might need access to sensitive data for a limited time. Leaving access open all the time isn’t that smart. With Just-in-Time Access, Tailscale lets IT administrators approve time-limited access requests through Slack or GitHub Actions workflows. For Mac users, especially developers or support staff, it means they can request access right from where they’re already working without switching apps or waiting on manual approvals via email. For Apple-heavy organizations, the real benefit is reducing risk without adding friction for IT or end-users. With no ongoing/permanent privileges, users only get access when needed, cutting down on potential exposure if credentials are compromised. IT teams also get full visibility into who accessed what and when which is especially helpful for organizations in regulated industries. Tailscale also includes API support so teams can easily automate access approvals in a way that fits right into existing device management system workflows. Just-in-Time access helps organizations comply with security standards like SOC 2, HIPAA, and GDPR by ensuring users only have access to what they need and nothing more. Tailscale’s new Just-in-Time Access is available now for Enterprise customers, with a trial option for smaller teams. This feature should be rolled out if your company uses Macs and needs a better way to manage secure access to network resources. Click here to learn more. Apple @ Work is exclusively brought to you by Mosyle, the only Apple Unified Platform. Mosyle is the only solution that integrates in a single professional-grade platform all the solutions necessary to seamlessly and automatically deploy, manage & protect Apple devices at work. Over 45,000 organizations trust Mosyle to make millions of Apple devices work-ready with no effort and at an affordable cost. Request your EXTENDED TRIAL today and understand why Mosyle is everything you need to work with Apple. Add 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel0 Yorumlar 0 hisse senetleri 50 Views
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FUTURISM.COMICE Just Jailed One of America's Top Young Age-Reversing ScientistsImage by Getty / FutursimTreatmentsDespite being backed by death-fearing billionaires, Donald Trump's administration has detained — and seeks to deport — an acclaimed anti-aging researcher.As the New York Times reports, 30-year-old Kseniia Petrova, a Russian-born lab researcher at the Harvard Medical School, was detained at Boston's Logan Airport upon returning from a trip to France.Soon after Vladimir Putin invaded Ukraine in his second attempt to annex its former Eastern Bloc neighbor, Petrova fled Russia out of fear that her opposition to the war would lead to repression or worse. Her trip to France offered a chance to reconnect with old friends from Moscow who had, like her, left for political reasons — and to pick up some rare, super-finely-sliced frog embryos from a Parisian lab that her supervisor, research scientist Leon Peshkin, was affiliated with.According to the Customs officials who pulled Petrova aside on February 18, the researcher's only crime was failing to declare those sliced frog embryos, which are used in Peshkin and Petrova's research for their remarkable regeneration abilities.Generally, such a minor infraction would warrant no more than a $500 fine, if that. Instead, the Customs and Border Patrol (CBP) officials who detained Petrova canceled her J-1 student visa right there at Logan Airport and immediately started deportation proceedings.The cellular regeneration scholar, who fled her home country after publicly supporting Ukraine at the start of the invasion in 2022, told CBP that she feared she could be arrested if returned to Russia. Ever conciliatory, CBP sent Petrova to an Immigration and Customs Enforcement (ICE) detention center in Louisiana rather than flying her back to her repressive homeland — and nearly two months later, she's still there.Unlike other high-profile cases involving students on visas and green cards being detained and deported by the Trump administration over their political beliefs — which is itself unconstitutional — there's no public indication that Petrova is involved with any activist movements stateside. Furthermore, she fled Russia due to being pro-Ukraine, which is nominally still in line with the United States' stance in the now three-year-long war between the countries.According to a Homeland Security spokesperson who spoke to the NYT about the case, Petrova was detained not just for failing to declare the frog embryo samples, but also for "lying to federal officers about carrying biological substances into the country.""Messages on her phone revealed she planned to smuggle the materials through customs without declaring them," the spokesperson continued. "She knowingly broke the law and took deliberate steps to evade it."With her visa revoked, Petrova is now considered an undocumented immigrant in the eyes of the law. She'll soon stand trial as she seeks political asylum in the US — and if it's not granted, she'll ultimately be deported back to Russia.In its zeal to police our borders, this administration has jailed someone whose politics align with purported American foreign policy — and who is working to achieve the kind of age-defying treatments that pro-Trump billionaires like Peter Thiel, Sam Altman, and Jeff Bezos would shell out untold sums to access. The irony is palpable.More on science under Trump: The Majority of Scientists Are Now Considering Fleeing AmericaShare This Article0 Yorumlar 0 hisse senetleri 54 Views
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WWW.CNET.COMiPhone 20th-Anniversary Edition Could Bring Major Design OverhaulApple's iPhone will turn 20 in 2027. Bold changes may be ahead.0 Yorumlar 0 hisse senetleri 92 Views
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WWW.EUROGAMER.NETThe new Netflix Black Mirror series has another Bandersnatch-like gaming crossover moment, but you might not even notice itBlack Mirror is at it again. Several years ago, Bandersnatch, a special spin-off episode of the anthology series, which tells dark, cautionary tales about the use of technology, turned heads for putting interactivity directly in a TV show. You were able to, by using simple either-or choices, choose which path the story took, to a degree. What was clever about it was how the function mirrored form, as the episode itself followed the creation of a game offering a similar kind of choice - or an illusion of choice, as the case turned out to be. There were many meta layers to it. And now an episode in the brand new series of Black Mirror, released on Netflix this week, is trying to do a similar thing. Sort of. The episode in question is Plaything, which stars Peter Capaldi as a scraggly suspect in a murder case, one which has links to an unusual video game made during the 1990s. The episode revolves around Capaldi's character's statement and life story, as we flash back to the 1990s, when he was working as a video game journalist for magazine PC Zone, just as Black Mirror creator and episode writer Charlie Brooker once did. His life takes a dramatic turn when he's asked to preview his idol Colin Ritman's new game. The Thronglets game that accompanies the Plaything episode of Black Mirror, and that the episode is about.Watch on YouTube If the Ritman name sounds familiar that's because it is. Ritman was in Bandersnatch, where he was also idolised by the main character, and he's played by the same actor again, Will Poulter (who was excellent in the prescription drug-focused series Dopesick, in case you haven't seen it). There's so much about the set-up of Plaything that's similar: Tuckersoft is once again the fictional game developer at the heart of the story, only this time it's depicted in the early 90s rather than the 80s, and hallucinogenic drugs play a catalytic role in the plot again. The major difference is the game around which everything revolves. Ritman has been working on an ambitious new game called Thronglets, which is what Capaldi's character takes us - the viewer - along with him to see. It's a kind of god sim with tamagotchi ideas. In it, creatures called Thronglets pop into being and need caring for, and if done well, they will multiply. Then... things happen, but I don't want to say too much for fear of spoiling it. A companion mobile game, that's the idea this time, which I know doesn't sound very exciting but actually, there's a neat concept here - it's a far cry from the Fall Guys-style party game Netflix put out for Squid Game 2. The concept is that the Thronglets mobile game is the same game that's in the Black Mirror show. Like, exactly the same. Both were designed alongside each other, Charlie Brooker told mobilegamer.biz, and both influenced each other. Brooker was involved with making it, too, working with the talented Oxenfree studio Night School over a considerable development period of a year-and-a-half. The Thronglets game in action, pictures taken by me. The very busy picture is taken fairly late on in the game - it's by no means always that hectic. | Image credit: Eurogamer / Netflix The gist of the game - and I'm trying to be careful of spoilers here - is that your Thronglets treat you as a kind of god (there are heavy 90's god sim vibes here; it reminds me a lot of Peter Molyneux and Lionhead's Black & White) and both learn from your actions as you play and by asking questions of you - deep, philosophical, 'what is life?' questions. This is all very in keeping with the Plaything episode of the Black Mirror show. What's less in keeping with the show are the Cookie Clicker-like resource-harvesting tasks you'll have to fulfil, I presume because we now need something to actually play. But they fulfil a broadly similar purpose to the Thronglets game in the show, of making increasing demands of you, and they're only really employed across one level in the few hours the game lasts, so they don't overstay their welcome. The mechanics are so-so, then, but what's really enjoyable about the game - as in the Black Mirror TV show - is the self-referential meta commentary running through it. Every time a Thronglet comes to you with a question, there's a humorous outcome, either as you struggle to answer what they ask, or because of how they interpret what you say. And the choices you make are remembered, reflected back at you when a level ends or brought up by the Thronglets later down the line. It's an impressive little package. I could imagine the game turning heads even if it weren't linked to the Black Mirror TV show. To see this content please enable targeting cookies. But where it really impresses is in how it takes you a layer deeper into an episode of a TV show and allows you to experience the central concept of it - the game - for yourself. We'll never quite experience it in the same way Capaldi's character does, for reasons, but in Thronglets, Night School, Brooker and Netflix have done a good job creating something similar and enjoyable too. I do have one issue with Thronglets, though: it's a mobile game separated from the episode of TV itself. Bandersnatch and its interactive concept were welded together - a kind of gaming interactivity Netflix turned sharply away from last year - which meant there was no way to experience one without the other. But it's different with Plaything and Thronglets. It's not clear that there's an accompanying game at all, after you finish watching the episode - it's not signposted from there. You have to go specifically to the Netflix Mobile Games section to find it or see it advertised on the Mobile Games carousel. It speaks to a larger discoverability issue Netflix has with games in general: that people don't necessarily go there looking for them. I suppose Thronglets is a part of its solution, made to encourage people to play games there, but it's currently sitting in a catch-22 grey area and I fear it'll be overlooked. And that's a shame, because Thronglets, to me, feels like the gaming future Netflix wants. It's a fine example of how an additive brand-related gaming experience can be done.0 Yorumlar 0 hisse senetleri 72 Views
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WWW.VIDEOGAMER.COMMarvel Rivals leak reveals new map coming in Season 2.5You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Season 2 of Marvel Rivals brought a new map, Krakoa: Hellfire Gala. This is a Domination map that features portals and a beautiful landscape. While we are still in the first week of the new Marvel Rivals season, the latest leak reveals another map coming soon. As expected, NetEase will release a new map with Season 2.5, which is set to arrive in late May. In this article, we will take a detailed look at the leak and reveal everything we know about the map. The latest Marvel Rivals leak shows details about the new map According to X0X_Leak, one of the most reputable leakers, the next map will be Arakko. The leaker shared several details about it even before Season 2 came out, revealing that it will be a map. This information was confirmed by Miller Ross on Friday, who also claims that Arakko will be a new Convoy map in Marvel Rivals. Ross, who’s leaked big things in the past, believes that the Season 2.5 update will also bring Ultron, a new Strategist. Ultron’s abilities in Marvel Rivals have already been leaked, and it appears that he will be a flying healer. Furthermore, the leaker claims that the mid-season update will arrive on May 30. The Krakoa map arrived with the Season 2 update. Image by VideoGamer It’s important to note that none of these details have been confirmed by NetEase. Due to this, we will have to wait a few more weeks to find out more information about the big mid-season update. We are, however, hoping that the leak is accurate, as adding a flying Marvel Rivals Strategist would be a great move by the developer.. For now, Season 2 offers plenty of new content, including seven new free skins. Emma Frost, the game’s newest Vanguard, is also out, and she’s been very fun to play. Marvel Rivals Platform(s): macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Fighting, Shooter Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share0 Yorumlar 0 hisse senetleri 78 Views