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X.COMSirius Studio Announced, Co-Founded By Bloodborne, Demon's Souls Producer A new game development studio called @SiriusStudio_PR has been announced. It...Sirius Studio Announced, Co-Founded By Bloodborne, Demon's Souls ProducerA new game development studio called @SiriusStudio_PR has been announced. It is co-founded by Teruyuki Toriyama, the producer behind a series of beloved titles like Bloodborne, Demon’s Souls, Astro Bot: Rescue Mission and Soul Sacrifice. The new studio will develop major titles for home consoles as well as VR and XR games.Besides Teruyuki Toriyama, who is the CPO and General Producer, the other co-founders are Executive Vice President Irie Hideki and Executive Officer and Producer Okamura Hikaru, who were all previously working at Thirdverse. According to the interview with Famitsu (via VGC), Thirdverse's new focus was to produce casual games; while they were a team that united to "produce high-end games," that's why they decided to go independent.Irie said that the "number one priority was our independence" (Google Translated), so the team had discussed this part carefully with the parent company, Gz Group, which understands what the team wants to achieve and "respects us as creators."Speaking of the new studio's focus, whose slogan is "creating games that shine the hearts of users," Irie stated that their "philosophy is to create a world-class development studio." Therefore, they will not be actively involved in publishing.When asked if their debut title, which usually doesn't take very long for a newly established studio, would also be high-end, Irie gave a confirmation answer, saying they plan to create high-end or non-indie games for home consoles, which will have "a certain scale" and use the team's strengths.Meanwhile, an unignorable fact is that the market for VR and XR has been expanding, and Okamura said that more than 30% of teenagers living in the United States have VR headsets. This is a great opportunity with potential, so they'll also be working on VR/XR content and games, targeting the North American market.0 Kommentare 0 Anteile 23 Ansichten
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X.COMGobos Plus by @SMOUSE_CG! Watch full tutorial on my YT.Gobos Plus by @SMOUSE_CG! Watch full tutorial on my YT.0 Kommentare 0 Anteile 19 Ansichten
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MEDIUM.COMHow I Made $1,000 in a Week Selling AI PromptsAchieve financial freedom with AI-driven promptsHow I Made $1,000 in a Week Selling AI PromptsDiscover the power of a simple online tool3 min read·Just now--Photo by Mimi Thian on UnsplashHave you ever considered making money online but were unsure how to start? Well, let me share my personal experience with a powerful tool that transformed my creativity into cash — PromptBuddy. This AI-driven platform enables anyone to create and sell tailored prompts for popular AI applications like ChatGPT, MidJourney, and DALL-E 3, all in just a matter of minutes.Imagine waking up to a notification that you’ve made your first $100, or better yet — $1,000 in a week! What makes this entirely possible is the extensive library of over 80,000 high-demand prompts already preloaded in PromptBuddy, ensuring that even beginners can start selling promptly and efficiently.Your Pathway to Instant Sales: PromptBuddy OverviewOne of the standout features of PromptBuddy is that it offers seamless payment integration. This means that whether you’re using PayPal, Stripe, or directly connecting it to your bank account, you can manage your sales with ease. As I integrated my payment options, I felt secure knowing I could accept payments directly without any hassles.In addition, PromptBuddy makes it remarkably simple to create custom prompts. Just input a keyword, and within seconds, you have a generated prompt that can be sold instantly, or used within your own projects. The bulk prompt creator really changes the game, allowing you to scale up your offerings. I was able to set my store up in under 60 seconds without needing any technical skills — I was really impressed!Easy to Use, No Technical Skills RequiredFor those of us who might feel overwhelmed by technology, the Create and Sell AI Prompts in Minutes tool is exceptionally user-friendly. With 24/7 support and step-by-step training provided, anyone can learn to navigate through the platform confidently. It’s almost like having a personal assistant guiding you on this entrepreneurial journey.During my initial week using PromptBuddy, I aimed to create a variety of tailored prompts across different niches. It was thrilling to see what began as a side project quickly turned into real income. Within just a week, I had courses set up and began attracting customers!Here are some tangible outcomes you might expect when using PromptBuddy:Potential earnings of $100 per day once your store is properly set up.The capability to generate $2,000 in your first month by optimizing your prompt offers.Freedom to work from anywhere, finding clients who appreciate your unique prompts.One user, a freelancer, told me how PromptBuddy saved them hours of work, allowing them to provide more value to their clients. Similarly, a small business owner found the preloaded prompts an invaluable tool for kicking off their journey without any technical headaches.“The preloaded prompts made starting easy and scaling a breeze!”As I started increasing my sales, I also realized the importance of marketing. PromptBuddy provides an unlimited coupons feature to entice new buyers. I crafted promotions that drew in clients and watched my sales skyrocket — some days, I felt like I was working smarter, not harder.By managing my store through the easy dashboard, I could tweak promotions on-the-fly and create instant interactions with customers. This level of engagement helped establish trust in my brand while fostering community among buyers. Before I knew it, I was receiving repeat clients who loved my products!Building a Creative Entrepreneurial MindsetUsing PromptBuddy is not only a way to make quick cash; it also allows you to exercise your creativity. The ability to make tailored prompts puts you in the driver’s seat, empowering your imagination. I’ve found myself investing more time and energy into crafting innovative prompts that truly resonate with my audience.So if you are looking to make a steady income on your terms — whether you are a creative entrepreneur, freelancer, or small business owner — consider exploring what PromptBuddy can do for you. It’s a straightforward platform that holds incredible potential. Let your creativity flow, and watch as the financial rewards follow.Thank you for reading! Stay tuned for more articles. Follow for updates!0 Kommentare 0 Anteile 22 Ansichten
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GAMINGBOLT.COMAssetto Corsa EVO’s Future Updates Will Add Career Mode, Open Mode, and Modding ToolsNews Assetto Corsa EVO’s Future Updates Will Add Career Mode, Open Mode, and Modding Tools Multiplayer is also launching this Summer and promises "redesigned netcode" alongside "ongoing improvements" for a "stable experience." Posted By Ravi Sinha | On 13th, Apr. 2025 After a rocky launch, KUNOS Simulazioni’s Assetto Corsa EVO is on more solid footing with Special Events, Driving Academy and more available for early access players. However, there’s much more to come, which executive Manager and studio co-founder Marco Massarutto outlines in a new video. These include Open Mode, which won’t require being online to drive, and the new Career Mode. The latter will combine “progression, in-game economy, and the Driving Academy,” and you won’t need an online connection to play it. Special Events will be available in both modes, though internet connectivity is required. Technical improvements for performance on VR and triple-screen set-ups, AI behavior (with skill level affecting their tactics), a revamped UI for AI driver grids, a new Custom Race Weekend option, and multiplayer. The latter is undergoing internal testing and will launch this Summer for players, offering “redesigned netcode” and “ongoing improvements for a stable and competitive online experience.” Finally, KUNOS will deliver “highly requested cars” (like open-wheelers) much sooner and implement modding tools during early access instead of after. Stay tuned for an updated roadmap. Assetto Corsa EVO is available for PC via Steam Early Access. Check out our impressions here. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Marathon Won’t Replace Destiny 2; Not Recommended for PvE-Only Players, Says Bungie However, director Joe Ziegler also feels that Marathon "could be exciting" for fans who like many "PvP sandbox... Assetto Corsa EVO’s Future Updates Will Add Career Mode, Open Mode, and Modding Tools Multiplayer is also launching this Summer and promises "redesigned netcode" alongside "ongoing improvements" f... Marathon Will Launch With 3 Maps, 6 Playable Runners The sci-fi extraction shooter will receive a fourth map shortly after it launches on September 23rd for Xbox S... Death Stranding 2: On the Beach Allows Players to Skip Bosses Selecting the option from the Game Over screen will describe the boss fight with text and images while allowin... Marathon Director Wants Players to “Go On Adventures” and “Commemorate Them” in Seasons "Part of the burden on us is to ensure every adventure that every season offers is in and of itself different,... Bungie’s Marathon is Not Free to Play, Stunning Cinematic Short Revealed Bungie just dropped a gripping new animated short for Marathon, giving fans a stylized, haunting look at the b... View More0 Kommentare 0 Anteile 25 Ansichten
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WWW.RESETERA.COMPS5 price to rise in Europe, Australia and New ZealandPS5 price to rise in Europe, Australia and New Zealand Disc Drive for PS5 price will also be reduced in these regions. blog.playstation.com EuropePS5 Digital Edition – €499.99 (No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive) UKPS5 Digital Edition – £429.99 (No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive) AustraliaStandard PS5 with Ultra HD Blu-ray disc drive – AUD $829.95 PS5 Digital Edition – AUD $749.95New Zealand Standard PS5 with Ultra HD Blu-ray disc drive – NZD $949.95 PS5 Digital Edition – NZD $859.950 Kommentare 0 Anteile 22 Ansichten
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WCCFTECH.COMHonor of Kings: World GDC 2025 Hands-on and Developer Q&ATiMi Studio’s signature multiplayer title may not as well known as other MOBA contemporaries outside the Asian market, but Honor of Kings remains one of the most-played titles in the genre. In mainland China, Honor of Kings will be celebrating its tenth anniversary later this year, while the global/Western release only debuted last year. This Multiplayer Online Battle Arena is branching out into new genres for the first time with a (not so massive) multiplayer online RPG titled Honor of Kings: World due out sometime later this year. With a new genre comes a new potential to reach a target audience that might have otherwise overlooked this Chinese epic. At GDC 2025, Tencent allowed me to jump into a pair of missions and experience a bit of the story, with the implication that this was still fairly early on in the adventure as the main character was still getting a grasp of his powers. Rather than picking a single weapon type and sticking with it, Honor of Kings: World lets players pick a pair of classes from a wide range of melee, spellcasters, and ranged combatants. Each of the different classes holds a similar breadth of skills to one another, from three standard attacks unique to that class, a dodge or evasive ability, and some form of ultimate attack. There’s clearly the potential to mix and match some powerful combinations with class attacks, usually conferring some sort of elemental attack and either a positive buff for the player or a negative debuff for any poor fodder enemies in their path. In a character action game, the melee combat remains the standard to judge first and foremost, and I’m pleased with how Honor of Kings World makes each weapon feel dynamically different. It’s actually the ranged combat that drew me in and made my experience for this brief hour memorable. One of the eleven classes gave my hero character a massive gun, complete with an active reload mechanic and more than enough supporting fire to never stop firing on the enemy. Large swords are undeniably cool, but pulling off solid ranged combat in a character action game will always capture my heart. Honor of Kings: World showed off only a small slice of the levels, from a couple of encounters that went straight into boss fights to a moderately lengthy dungeon filled with side paths containing loot and a couple of environmental puzzles. Admittedly, one of the puzzles stumped me because I was thrown into a dungeon without having done a tutorial that would teach me that ice grenades can freeze movable blocks in place. I can’t fault the developers for having to point me in the right direction when I solved two-thirds of a puzzle for a hidden treasure chest but couldn’t finish the final piece of the puzzle. It may not have been on my radar before GDC 2025, but I would absolutely check out Honor of Kings: World again sometime later this year. While no PlayStation release is a bit of a bummer, the UI and bite-sized missions would be perfect on the go for mobile gamers. After the hands-on, I chatted a bit with Simon, the lead designer for this project. Tell us a little bit about Honor of Kings: World for newcomers. We are a next-generation multiplayer adventure RPG. We started from the original IP and we are ready to take it to the next level. How much of the IP's DNA is there in Honor of Kings: World? I think it's in everything because of the way we started this project. We took the core concept, like the combat, but then we elevated it. As you can see, every combat style you play is actually a champion from the game, and we actually turned it into a three-dimensional action experience. Also, the story and the world are from the MOBA. How many of the champions from Honor of Kings will be playable in this new game? Eventually, I hope all of them, but we are starting with the first champions from the first region because we don't want players to have this feeling like there are hundreds of champions. So, the way we do it is that we introduce a region and the champions who are related to the region and the story. We introduce players to them, and through the updates, we will add more and more and more champions. Since players are controlling two separate champions, how do you go about balancing the synergy? First of all, the player is the protagonist. This protagonist has the power to master the flow of the others, so he's learning abilities from the champions. That's the whole concept. We also try to provide you with the fun of this dramatic difference from each combat style, but we still try to keep it at the same level. If you play the game like a single player experience, I think the difference is the fun part of it. For example, when you select the character with a gun, the shooting and dodging are emphasized a lot. It's a different kind of experience. When it comes to the multiplayer, you have a little bit of positioning. If you're into counterattacks, you're supposed to engage with the boss constantly. But if you're a ranger, you're supposed to be providing the damage. Then you have something like a support character role, but we want everything, every class in the multiplayer also to be able to fight back, not just like standing there and healing. Do you feel that Honor of Kings World is trying to do away with the holy trinity of tank, damage dealer, and healer? We are not going fully exactly on that. The baseline is still that, even if you're a support character, you are meant to have a great action experience. Since you can access two classes, you can actually switch between support and DPS. I mean, if you really want to go for a full support role, you can do that. But normally, you can switch to another style and get into DPS mode, depending on the occasion of the combat. Can Honor of Kings: World be played entirely solo? You can if you want. We actually provide quite a lot of a single player experience. It's an option. We provide a non-invasive multiplayer experience for you. At some point, it's always convenient to play with others. Let's say that you feel like a boss fight is too difficult. As a player, you can always call for help, but it's not going to be disruptive. Can you bring in AI companions? Yes, it's like an assistant function. If you can't find a friend or you just want to play alone, then there are options for AI companions in the dungeons or stuff like that. So it's more like an accessible assistant function to that. How's the matchmaking? Can you select, like, I want to play this specific mission and the game tries to match you with other players? I think it's very straightforward. When you are going to a dungeon, then if you want a team, you can just match with players who are similar to your rank. At launch, how will players have access to the characters? Will they have access to the whole initial roster? Will they just have access to one or two? I think we provide several in the storyline, like a basic set. It's actually still quite a few. The way actually way you progress in the story, you get to meet the champions and get familiar with them, and then you learn their abilities. You will have a basic combo set along the way, and it's tailor-made for you to understand the system. Then later on, if you want more, you would just go for purchase. Are you talking about the business model for Honor of Kings: World yet? What I can tell you is that we are building monetization around social, so it's going to be around outfits and skins, nothing that is pay-to-win. Do you know roughly how much buying an additional champion would cost? We're still working on that. Are there already any plans for a premium or battle pass? I think that's very possible in the future. Since monetization is at an early stage of testing right now, we don't have a detailed fixed rule on that, but I think something like that is very likely. Will Honor of Kings: World be free to play, or do players have to make an initial purchase to play? No, it's a free-to-play game, so no purchase at all. Which platforms are you launching on? Right now, we are focusing on PC and mobile. Hopefully, consoles will be in the future too, but right now, we're focusing on the first two. Do you have a cross-progression between PC and mobile platforms? Yeah. Mobile is more like an accessible way for you to play anytime, but it's as if it were the same platform. Will you have controller support? Not right now, but we can tell it's really important here, and so I think we will probably have that in the future plans. Especially for mobile, not everyone prefers playing lengthy RPGs with just the touchscreen. Yes, I think it's quite important, but right now, we are trying to polish the native mobile experience first. Are there any crossover events or content planned between Honor of Kings and Honor of Kings: World? We're talking about it since we are the same IP and the same team. We are gradually talking about how do we actually - I mean, the narrative is already kind of merging together. We are at an early phase of the discussions right now. What sort of release window do you have in mind for Honor of Kings: World? We don't have a specific date. What I can tell you is that we are working really hard to bring it online as soon as possible. Okay. Do you have any beta tests planned in the near future? We don't have a detailed plan yet. But what we're doing is we are constantly testing through private tests. Every couple of months, we try to iterate the game as quickly as possible. So, I think we can expect further tests in the future, For fans who may play the MOBA a lot but are not as comfortable or familiar with playing action RPGs, do you have any difficulty or accessibility options for this game? For now, we are focused on polishing the content. Later on, we should definitely consider that. Even with the mobile version, we must consider a lot of control polishing. I think that's definitely going to be on the radar in the future. Is there anywhere to sign up or wishlist Honor of Kings: World? Not yet. We are still working on it. But we'll try our best to bring it to the wishlists as quickly as possible in the future. When's the next event where players will see more of the game? I don't know, but we'd love to keep the momentum. Thank you for your time. Deal of the Day0 Kommentare 0 Anteile 24 Ansichten
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WWW.ALJAZEERA.NETصحف عالمية: الجوع والمرض أشد فتكا بالغزيين من القصف الإسرائيليسياسة|ترجمات|فلسطينصحف عالمية: الجوع والمرض أشد فتكا بالغزيين من القصف الإسرائيليمدة الفيديو 03 دقيقة 09 ثانية play-arrow03:0914/4/2025ركزت صحف عالمية اهتمامها على القصف الإسرائيلي الذي استهدف المستشفى المعمداني شرقي مدينة غزة، وسلطت الضوء أيضا على تداعيات الحصار الخانق المفروض على القطاع منذ مطلع الشهر الماضي. وذكرت صحيفة إندبندنت البريطانية أن إسرائيل استهدف آخر مستشفى يعمل في غزة بالتوازي مع توسيع جيشها هجومه البري داخل القطاع.اقرأ أيضا list of 2 itemslist 1 of 2list 2 of 2end of list ولفتت الصحيفة إلى تعقيدات واجهتها الأطقم الطبية خلال نقل المرضى إلى مناطق أكثر أمنا، وقالت إن الهجوم تسبب في خروج المستشفى المعمداني في وقت حرج بالنسبة إلى المنظومة الصحية في غزة. وبعد 18 شهرا من العدوان، عادت إسرائيل لتكرر قصف المستشفى المعمداني، مستهدفة بصاروخين مبنى الاستقبال والطوارئ، ليخرج المستشفى عن الخدمة بالكامل، إذ اضطر المرضى والجرحى إلى افتراش الشوارع المحيطة به بحثا عن مكان آمن. وفي السياق ذاته، تناول مقال بصحيفة الغارديان البريطانية أزمة الجوع والمرض في غزة، وصورها باعتبارها آلة قتل أشد فتكا من القصف الإسرائيلي. وتساءل المقال "كيف للعالم أن يقف متفرجا على بقعة من الأرض تعمل إسرائيل على تجويع سكانها حتى الموت من خلال حصار يمنع كل أشكال الدعم والمساعدة؟". ووفق المقال، فإن الهدف واضح من أجل تطهير غزة من الفلسطينيين من خلال إجبارهم على الرحيل طواعية. إعلان وكذلك، نشرت صحيفة لوموند الفرنسية مقالا بتوقيع ممثلين عن منظمات ومجموعات مدافعة عن حقوق الصحفيين ينقل تضامنها مع صحفيي غزة، الذين يعرضون حياتهم للخطر لكشف حقيقة الأحداث داخل القطاع المحاصر وسط تعتيم غير مسبوق من إسرائيل. واستحضر المقال قصص صحفيين فلسطينيين قتلوا بنيران إسرائيلية رغم ارتدائهم الخوذ والسترات الخاصة وآخرين يعملون تحت التهديد بالقتل مع اتهامات من الجيش الإسرائيلي من دون تقديم أدلة بالانتماء إلى حركة المقاومة الإسلامية (حماس). وتناول مقال في صحيفة لوتون السويسرية ما بات يعرف بمشروع "إستر"، الذي أسس له محافظون متشددون هدفهم السعي إلى القضاء على أي حركة مؤيدة للفلسطينيين في الولايات المتحدة. ووفق المقال، فإن مؤشرات إرساء قواعد المشروع تبرز في العديد من الإجراءات منذ وصول الرئيس الأميركي دونالد ترامب إلى الحكم، معتبرا إلغاء تأشيرات مئات الطلاب المدافعين عن القضية الفلسطينية واحدة منها. وخلص المقال إلى أن الوقت غير مناسب الآن لأن تكون فلسطينيا في الولايات المتحدة. أما بشأن المفاوضات بين واشنطن وطهران، قالت صحيفة وول ستريت جورنال الأميركية إن لدى إيران أسبابا معقولة للتوصل إلى اتفاق نووي ترتبط بأزمة اقتصادية تتزامن مع مرحلة سياسية حساسة. ورأت الصحيفة أن حاجة طهران لتخفيف العقوبات كافية لإبقائها على طاولة الحوار، إضافة إلى التهديد الأميركي بالتدخل العسكري. وخلصت إلى أن الإيرانيين يعتقدون أن هدف تخفيف العقوبات، الذي لم يتحقق في عهد الرئيس الأميركي السابق جو بايدن، يمكن أن يتحقق في عهد خليفته ترامب. وعلى صعيد أزمة الرسوم الجمركية، تحدثت صحيفة واشنطن تايمز الأميركية عن قلق في أوساط الموردين الصينيين من أن تهدد هذه الأزمة تعاملاتهم في حال لم تتراجع حدة التوتر بين الولايات المتحدة والصين خلال الأشهر المقبلة. إعلان وأبرزت الصحيفة رؤية خبير صيني توقع فصلا بين الاقتصادين الأميركي والصيني "إذا بقي الوضع على حاله طويلا"، وذلك بعد أسبوع توالت فيه الإجراءات الانتقامية من الجانبين. المصدر : الصحافة الأميركية + الصحافة البريطانية + الصحافة السويسرية + الصحافة الفرنسية0 Kommentare 0 Anteile 24 Ansichten
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GAMERANT.COMHardest Boss Runs In Dark Souls 2Of all FromSoftware's brilliant Soulsborne series, Dark Souls 2 is, by far, the most divisive. With some questionable hitboxes, uninspired boss battles, and frustrating enemies, many of the criticisms are well-founded. However, Dark Souls 2 remains a largely enjoyable game and even improves on the original in several ways. Most notably with the Power Stance mechanic that would later reappear in Elden Ring.0 Kommentare 0 Anteile 20 Ansichten