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X.COMRT HUXLEY®: Are you excited to see the A.I. wars in full effect?RT HUXLEY®Are you excited to see the A.I. wars in full effect?0 Commentarios 0 Acciones 60 Views
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X.COMRT Creative Shrimp: Full video is available (too!) and you know where.RT Creative ShrimpFull video is available (too!) and you know where.0 Commentarios 0 Acciones 57 Views
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X.COMRT DogeDesigner: The world’s greatest superheroes don’t wear capes—they’re called moms.RT DogeDesignerThe world’s greatest superheroes don’t wear capes—they’re called moms.0 Commentarios 0 Acciones 49 Views
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WWW.BEHANCE.NETAdobe Swag ItemsThe project aimed to create a range of evergreen, audience-specific swag designs that reflect the Adobe brand and resonate with diverse target audiences. The objective was to develop four unique and engaging items that align with Adobe's identity while remaining desirable and relevant to their intended users. These designs are ultimately form part of a larger swag playbook featuring 40 items, providing teams with a curated selection for event giveaways. Four distinct swag items were designed: a poster, a yoga mat, a post-it note block, and band-aids. Each piece features a hero message that balances fun and engagement, ensuring they are both visually appealing and meaningful. While three items utilise a typographic approach, the band-aids embrace a playful illustrative style, showcasing versatility in design while maintaining cohesion with Adobe's brand ethos. The poster features the inspirational messages "Love what you do" and "Do what you love" on either side, with bold, vibrant colours making it an eye-catching addition to any wall. The yoga mat design embraces movement and flexibility, using the playful message "streeetch," where the elongated "e" mirrors the act of stretching. The mat's bold typography and colour palette add energy and creativity to this fitness-themed item. The post-it note block conveys the idea of capturing fleeting thoughts, featuring the whimsical message "bla bla," illustrated in a cloud-inspired design symbolising brainstorming and creativity. Finally, the band-aids take a more abstract, illustrative approach, with vibrant, fun patterns designed to uplift and "heal" with a touch of happiness. These swag items effortlessly blend fun, creativity, and practicality, capturing the essence of Adobe's innovative and dynamic brand identity.0 Commentarios 0 Acciones 63 Views
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WWW.GADGETS360.COMGemini Advanced Goes Free For Students Until 2026 Along With NotebookLM Plus, 2TB Cloud StorageGemini Advanced — the AI service that's bundled with the Google One AI Premium plan — will be free for a year for college students in the US. Students can now claim 15 months of access to Gemini Advanced, as the company seeks to compete with rival OpenAI's recent decision to provide two months of ChatGPT Plus for students in the US. As part of the promotion, users will also have access to 2TB of storage for Google products on their personal account, along with other Gemini AI features.Google's Gemini Advanced Offer is Limited to US StudentsAccording to details on a microsite on the Google Gemini website, the company will allow users to claim free access to Gemini Advanced for a 15-month period. Users who live in the country and are enrolled at a college can avail of the offer until June 30. If a student has already subscribed to Google One AI Premium, they will need to cancel their subscription and claim the offer after the current billing cycle. Google charges US customers around $20 (roughly Rs. 1,700) per month for a Google One AI Premium subscription.In order to claim the free Google One AI Premium offer, students must have an email address that ends with '.edu'. These email addresses are granted by colleges in the US, which is how Google is verifying that a user is eligible for the promotion.Students who avail of the offer will gain access to Gemini Advanced (with Gemini 2.5 Pro), Notebook LM Plus (research), Whisk (image and animation generation), and Veo 2 (video generation). They will also get access to Gemini features across Google Workspace apps.These benefits, along with the 2TB of cloud storage, will be activated on a user's personal Google account after they have signed up and claimed the offer using the email address provided by their college. These tools will remain available until "spring 2026", according to the company. Google's rival OpenAI recently announced that students in the US and Canada could sign up for free access to ChatGPT Plus for two months, as part of a limited promotion. In comparison with OpenAI's offer, Google offers access to Gemini advanced for a much longer duration, but is only accessible to students in the US.0 Commentarios 0 Acciones 74 Views
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MEDIUM.COMWhen AI Became My Creative Partner: A Generative JourneyMember-only storyWhen AI Became My Creative Partner: A Generative JourneyUnleashing the Next Wave of Art, Music, and Design Innovation While Navigating Ethical and Societal Challenges4 min read·Just now--From blank canvas fear to AI-collaborated masterpieces — discover how generative tools transformed my art, music, and creative process.Generative AI: A Personal Journey of Creativity and InnovationThere was a time when I believed that creativity was solely a human endeavor, a unique expression of our thoughts and emotions. That belief was challenged one rainy afternoon as I sat in my studio, staring at a blank canvas, waiting for inspiration to strike. It was then that I stumbled upon an intriguing concept — Generative AI. This technology, capable of creating art, music, and even stories, seemed like something out of a science fiction novel. Little did I know, it was about to become a pivotal part of my creative journey.As I delved deeper into the world of Generative AI, I discovered its potential to revolutionize the creative industries. From visual arts to music, this technology was reshaping how we think about creativity. I was particularly fascinated by tools like GANs and DALL·E, which could generate hyper-realistic images and abstract art…0 Commentarios 0 Acciones 74 Views
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WWW.POLYGON.COMRemembering the good old days, when game box art lied to usGo back 30 or 40 years, and video game cover art had some clear issues. It didn’t always follow precise style guides. It was frequently made in a vacuum by someone who had no idea what the game looked like. It relied on limited concept art, data, and technology. And it often sold a fantasy that didn’t accurately represent the game inside the box.Yet the lack of those things led to thousands of amazing illustrations that we’d never have gotten otherwise, with many sticking in players’ heads as strongly as the games themselves. And last year, Bitmap Books released The Art of the Box, collecting more than 350 of them. The 564-page book spotlights 26 illustrators, many of whom made their names on early game box art.As part of an effort to spotlight game-related books and documentaries, Polygon is running an email interview series with the people behind them. Check out the full list to read up on an Immortality book, a Street Fighter 2 documentary, and others. Below, Bitmap Books founder Sam Dyer discusses The Art of the Box, his love of classic game artwork, and what went into tracking down the illustrators and their work.Polygon: I love the concept of the book and how it spotlights the illustrators as much as the work itself. Where did the idea start for this one?Sam Dyer: The Art of the Box was an idea I had way back at the beginning of Bitmap Books. I’ve always loved art in general, and some of my strongest memories of games as a child are the actual cover art of games. Those powerful images of opening Batman on xmas day with that awesome gold logo, or seeing rows and rows of games in the local newsagent will stay with me forever. With the general move to non-physical in the gaming industry, it felt like the perfect time to capture the art of creating a game cover, and design a book that would preserve this dying art forever. The idea really started to progress after the premature passing of artist Bob Wakelin. The sad truth is that none of us are getting any younger, and it felt like the perfect time to make The Art of the Box happen. Teaming up with long-time collaborator Steve Jarratt, who would take care of the editorial, meant that I could wholly focus on the design and acquiring images, which made taking on the project much less daunting.Dermot Power’s Golden Axe artwork is a personal favorite of Sam Dyer’s. Photo: Bitmap BooksDid you have any specific criteria for which illustrators you chose to include?Quality was the main one, but the biggest challenge was finding artists that: a) wanted to be involved, and b) had high-res scans of their artwork. We decided very early on that we wanted the art to appear in its original form, before the logos, text and flashes were added. This way, it can be seen as pure art, in its rawest form. These restrictions really made it tricky to get a roster of artists to contribute, but after months and months and emailing (and begging!) we got there in the end. I’m really proud that the final book showcases 26 artists, including Bob Wakelin, Steve Hendricks, Ken Macklin, Tom DuBois, Steinar Lund, Marc Ericksen, Julie Bell, and Susumu Matsushita, among many others. I know there’s a decent-sized collector’s market for original versions of these pieces. Did that help or hurt in any specific ways when you were hunting for images for the book?I was aware of the collector’s market for video game art, however there was (for a variety of reasons), a reluctance from some collectors to share these images for the book. Of course, this is absolutely their right as the owners of the original art, but it did mean that certain artists could not be featured as sadly, they didn’t keep high-res images of their art before it was sold. Saying that, some collectors such as Nicola Ferrarese were huge supporters of the project, and offered access to their collection, and were very generous with their time.Were there any images that were particularly difficult to track down for other reasons? Any interesting stories there?There’s not one particular image, but more generally, we ran into issues when an artist was supplying us with images, but there were gaps because they had not photographed an artwork before the original was sold. In these instances, we had to try and locate the image by reaching out into the community, and also lots and lots of internet research. In very rare instances where we hit a brick wall, we worked with the excellent Gary Arnott and Jefferson Taylor who very respectfully (with the original artist’s approval) helped to restore [and] enhance lesser quality images so they were sufficient for the book. Personal favorite piece in the book?Golden Axe (home computer ports) by Dermot Power is a favourite. I have always been a fan of Dermot’s comic book and video game work, and seeing the full size Golden Axe piece in all its glory was amazing. As a child, I only saw a small cropped version on the game box, so to see the level of detail in the full piece was pretty staggering. I also love the fact that it was painted directly onto black board, which gives it an incredible richness and dark mood, suiting the game really well.See More:0 Commentarios 0 Acciones 78 Views
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WWW.UNLIMIT-TECH.COMإصدار جديد لمحاكي Ps3 على أندرويد Rpcsx-Ui مع تحديث مميزتتقدم محاكاة PS3 على نظام أندرويد بشكل ملحوظ لتصل إلى نفس مستوى المحاكيات الشهيرة المتوفرة على الهواتف المحمولة.مؤخرًا، أطلق المطور وراء محاكي RPCS3 إصدارًا جديدًا على أندرويد بعنوان RPCS3-Android، وبعد فترة قصيرة تم استبداله بإصدار آخر محسّن يحمل اسم RPCSX-UI-Android، وهو أيضًا من نفس المطور.كما تناولنا في تغطيتنا السابقة، فإن RPCSX-UI-Android يمثل تحسينًا لإصدار RPCS3-Android، حيث أضاف العديد من التحسينات على المحاكي. وبعد أيام قليلة من إطلاقه، حصل RPCSX-UI-Android على تحديث كبير أضاف المزيد من التحسينات على أدائه.وفقًا لملاحظات الإصدار، جاء التحديث الجديد للنسخة RPCSX-UI-Android (V20250417) مع ميزة جديدة هامة: القدرة على تخصيص المدخلات.هذه الميزة ستتيح للاعبين تخصيص تخطيط وحدة التحكم، وهو أمر مفيد بشكل خاص للمستخدمين الذين لا يمتلكون وحدات تحكم مادية.وإلى جانب هذه الميزة الجديدة، جلب التحديث إصلاحات متعددة، منها تحسين حركة لوحة التحكم وتوسيع نطاق D. كما لاحظ المستخدمون الذين جربوا الإصدار الجديد من المحاكي تحسينًا طفيفًا في الأداء، ولكن وفقًا لملاحظات فريق RPCS3 على Reddit، يُتوقع أن يشهد المحاكي تحسنًا كبيرًا في الأداء مع الإصدارات القادمة.على الرغم من هذه التحديثات المتكررة، يبدو أن RPCSX-UI-Android سيصل إلى نسخته المستقرة في المستقبل القريب. لمن يرغب في تجربة الإصدار 20250417 من RPCSX-UI-Android، يمكن الحصول عليه من خلال GitHub.ولكن بما أن المحاكي لا يزال في مراحل تطوره المبكرة، قد لا تعمل جميع ألعاب PlayStation 3 بسلاسة أو قد لا تعمل على الإطلاق.المصدر0 Commentarios 0 Acciones 81 Views
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WWW.GAMESPOT.COMStar Wars: Zero Company Reveal Trailer Teases Stealthy Tactics In A Galaxy Far, Far AwayAfter being teased earlier this week, Star Wars: Zero Company was officially revealed at Star Wars Celebration Japan on Saturday. The cinematic trailer for the game introduced the primary cast of Zero Company: a group of covert specialists who players will control in this turn-based tactics game. Developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, Star Wars: Zero Company will launch for PC, PS5, and Xbox Series X|S in 2026. Set during the twilight of the Clone Wars, players will step into the shoes of former Republic officer Hawks, who leads a motley crew of specialists behind enemy lines. Some of the characters here include a Clonetrooper, a Jedi Knight, and a Mandalorian, all of whom are original characters created for the game. Bit Reactor says that players will embark on a campaign of tactical operations and investigations in Zero Company, and between missions, they can develop a base of operations and gather intelligence through their network of informants.Continue Reading at GameSpot0 Commentarios 0 Acciones 51 Views