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WWW.ARCHDAILY.COM45° / Studio Takuya Hosokai45° / Studio Takuya HosokaiSave this picture!© Naomichi Sode Architects: Studio Takuya Hosokai Area Area of this architecture project Area: 82 m² Year Completion year of this architecture project Year: 2023 Photographs Photographs:Naomichi Sode Lead Architects: Takuya Hosokai More SpecsLess Specs Save this picture! Text description provided by the architects. Isolated within a seemingly endless stretch of flat, idyllic countryside, a small but dense forest emerges into view. Occupying 4500 square meters, the ancient copse has been preserved and nurtured in its rural setting. Nestled within this unique environment, we designed a cakeshop which is the second building by the same owner on the site, following a locally produced and consumed restaurant completed in 2015.Save this picture!Gently sloping terrain and naturally dispersed trees, dappled sunlight, and rustling leaves provide visitors with a comforting and dreamlike backdrop. The restaurant is oriented to appear as if it is submerged in the forest to help visitors detach from their everyday lives and experience the forest from the inside. Visitors can enjoy the sight of the roots emerging beneath their feet and leaves flourishing overhead. On the other hand, in this project, the aim was to create a space offering seasonal cheesecakes, thus striving for an architecture that captures the changing seasons. Placing the building amidst the trees and elevating it from the ground to capture an unusual viewpoint allows for the appreciation of the forest from within, crafting a space that seems to drift within the forest itself.Save this picture!Save this picture!Save this picture!Save this picture!Save this picture!Save this picture!The architecture attempted to erase boundaries between the interior and exterior, as well as the loss of directionality. To erase the boundary between inside and outside, elements such as structural frames, walls, and slabs were extended or shifted to avoid defining the space. Although the space is structured by lines (columns, beams), surfaces (walls, slabs), and volumes (objects enclosed by surfaces), it was crucial for each component to exist independently as pure material. Therefore, careful consideration was given to the junctions of walls, slabs, and structural frames, ensuring that each material component remained distinct, even within a wooden structure, preserving its purity. Additionally, the strong presence of volumes in the space weakens the presence of glass, which separates the interior and exterior, thereby blurring the boundary between them.Save this picture!Save this picture!Furthermore, spaces rotated at 45 degrees were overlaid, creating four axes. While intentionally introducing discrepancies between the plan and structural frames along these axes, the increasing number of axes leads to a saturation point, creating a space where orientation becomes ambiguous. By existing four axes in the space, it becomes difficult for individuals to perceive their relative position and lose their sense of direction, contributing to a loss of orientation. This sense of unfamiliarity excludes external information, immersing individuals within the space as if enveloped by the forest.Save this picture!Constructed through a simple operation of 45-degree rotation, this architecture appears complex and organic, resembling trees reaching for the sun, with branches rotating and stretching towards the sky. While initially appearing distinctive and asserting its complex spatial qualities, upon inhabitation, one feels seamlessly integrated into the forest, almost disappearing within it.Save this picture! Project gallerySee allShow less Project locationAddress:5004, Kurotori, Nishi-ku, Niigata-shi, Niigata, JapanLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeStudio Takuya HosokaiOffice••• Published on April 21, 2025Cite: "45° / Studio Takuya Hosokai" 21 Apr 2025. ArchDaily. Accessed . <https://www.archdaily.com/1029219/45-degrees-studio-takuya-hosokai&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream0 Yorumlar 0 hisse senetleri 43 Views
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WWW.NATURE.COMMulti-zonal liver organoids from human pluripotent stem cellsNature, Published online: 16 April 2025; doi:10.1038/s41586-025-08850-1Liver organoids derived from human induced pluripotent stem cells populations grown with ascorbate and bilirubin can be used to recapitulate differential zonal functions of human hepatocytes and for transplantation in animal models of liver dysfunction.0 Yorumlar 0 hisse senetleri 49 Views
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X.COMRT Gleb Alexandrov: Hey everyone, we've got the Tiktok account now! feel free to follow us there too! There's nearly 1000 subs, be the 1000th! :D http...RT Gleb AlexandrovHey everyone, we've got the Tiktok account now! feel free to follow us there too! There's nearly 1000 subs, be the 1000th! :Dhttps://www.tiktok.com/@glebalexandrow#b3d #blender3d #3dartist #3d0 Yorumlar 0 hisse senetleri 50 Views
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X.COMLearn how to turn a concept into a storybook-worthy scene. 🏠🌲 @bosse_ton_art walks through his 2D narrative painting workflow in @Photoshop—ful...Learn how to turn a concept into a storybook-worthy scene. 🏠🌲@bosse_ton_art walks through his 2D narrative painting workflow in @Photoshop—full of atmosphere, character, and fantasy vibes.🎣 Dive in to the newest Studio Sessions tutorial: https://nvda.ws/3Rle07F0 Yorumlar 0 hisse senetleri 43 Views
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X.COMRT WaR Jay: The @CORSAIR Void Wireless V2 is out NOW! Bluetooth functionality means I can comfortably use these with my phone on my delta flight today...RT WaR JayThe @CORSAIR Void Wireless V2 is out NOW! Bluetooth functionality means I can comfortably use these with my phone on my delta flight today 👀Get yours here: https://go.corsair.com/JayGamer0 Yorumlar 0 hisse senetleri 37 Views
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X.COMThis is the woke mind virus in action. Now, it is time to the mind virus to die.This is the woke mind virus in action. Now, it is time to the mind virus to die.John LeFevre: This is what social contagion looks like.When I was a kid, we had eating disorders, goths, Wiccans, and parents who forced kids to play a sport to vicariously fulfill some unmet dream of theirs.Now, we have this:0 Yorumlar 0 hisse senetleri 34 Views
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WWW.GADGETS360.COMSamsung Said to Have Extended Green Line Free Screen Replacement for Select Galaxy Models Till SeptemberSamsung is said to have to have extended the coverage period of the free one-time screen replacement policy for smartphones affected by the infamous green line issue. As per a tipster, Samsung Galaxy S22 Ultra and Galaxy S21 owners will now be eligible for a one-time screen replacement at authorised service centres in India till September. However, as always, the South Korean technology conglomerate reportedly stated there are limitations on the eligibility of devices, taking into account their purchase date, condition, and other factors.Samsung's Free Green Line Screen Replacement PolicyFirst discovered by tipster Tarun Vats, Samsung Support is said to have confirmed that its screen replacement program will now be valid till September 2025 for the Galaxy S22 Ultra and the Galaxy S21 series. Previously, it was only applicable on out-of-warranty Galaxy models till December 31, 2024.The company says that the offer will involve a replacement of the OCTA (On-Cell Touch AMOLED) assembly. Further, the technician will also carry out free battery and kit replacements. However, there are a few terms and conditions.As per Samsung support, the devices should not have any physical damage or signs of water damage. Devices within three years from the date of purchase will be eligible for free-of-charge parts replacement. Additionally, only the first purchaser will be able to get the replacement upon presentation of the original invoice.Although the replacement will be carried out free-of-cost, labour charges will incur which will be paid for by the customer. They can book an appointment at their nearby Samsung authorised service centre to take advantage of this offer and get their screen, affected by the green line issue, replaced. Notably, this is not the first time that Samsung has offered free screen replacement for devices affected by the green line issue. In April 2024, the company announced a special replacement programme in India for the Samsung Galaxy S20 series, the Galaxy Note 20 series, Galaxy S21 series, and Galaxy S22. In November, Samsung extended this offer to include models which are out of warranty until December 31, 2024. It is said to have further received an extension till later this year, as per the tipster.0 Yorumlar 0 hisse senetleri 54 Views
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MEDIUM.COMI Stopped Chasing Every Trend — And Built an AI-Powered Business That Works While I SleepI Stopped Chasing Every Trend — And Built an AI-Powered Business That Works While I Sleep3 min read·Just now--A journey from scattered hustle to scalable freedomFor years, I was a digital drifter.One month, I was setting up an affiliate website.Next month, I was selling Canva templates on Etsy.Then came the newsletter idea, the YouTube channel, the podcast, and a hundred other “next big things” I found on Twitter or YouTube.I didn’t have a strategy — I had a checklist of trends.And I told myself the lie we all tell: “If I just keep trying, something will stick.”But here’s the thing: if you spread your energy across ten boats, none of them get enough wind to move.The Wake-Up SlapOne night, I looked at my Trello board titled “Income Streams.”It had 17 different cards. Seventeen.But my bank account looked like I had zero.I was busy every single day, yet somehow I felt stuck, invisible, and broke.That night, I deleted the whole board.Not out of frustration — out of clarity.Because I finally realized:👉 “Trying everything is the same as committing to nothing.”Enter AI — But Not the Way You ThinkI had dabbled with AI before — used ChatGPT to rephrase some emails, make Instagram captions, or brainstorm titles.But then I asked myself a better question:“What if I built something once — and used AI to scale it infinitely?”That flipped everything.I didn’t want a new hustle.I wanted a machine.So, I picked one thing: a productivity system I had personally used for years to manage tasks and reduce burnout.I turned it into a Notion template + email automation system, bundled it, and used AI to build:The landing pageThe email sequenceThe product descriptionsThe marketing planEven the FAQ copyIt was like having a team of 10 working silently beside me.From Hustle to Passive FlowWhen I launched, I expected crickets.Instead, I got my first sale on day 1.Then 3 more that week.Then a small newsletter started growing around it.Was it life-changing money? No.Was it proof of concept? Absolutely.I was finally building something that didn’t need me every second to survive.And it got better: AI let me do what I used to hate — repetition.Now I can:✅ Test 5 landing pages in a day✅ Create lead magnets without burnout✅ Write weekly newsletters in an hour✅ Build micro-courses without hiring helpWhat Changed EverythingIt wasn’t AI.It was focus + AI.I committed to just one offer.I stopped creating “content” and started nurturing a real community.I used AI not to replace me, but to amplify me.And most importantly, I built something that scales without me.What I’d Tell the Old Me (And Maybe You)If you’re juggling a dozen hustles right now, hoping one works…If your screen time is 12 hours but your income’s stuck…If AI feels overwhelming, or like “cheating”…Here’s what I’d say:Kill most of your projects. Multiplying zero still equals zero. Focus is freedom.Pick a problem you’ve solved for yourself. That’s your most authentic product.Use AI as your unpaid intern. It doesn’t replace you — it removes the friction.Build something small but scalable. A PDF, a template, a mini-course, an email series — just ONE.And then, listen to your buyers.Not the algorithm. Not your ego.Final Words: The Sleep TestToday, I make more with one digital product than I did chasing five side hustles.And here’s the real win:I now measure success by how often I earn while I sleep — not how much I hustle while I’m awake.So if you’re tired of running in circles, let me say it clearly:AI isn’t the enemy.Trend-chasing is.Pick one problem. Build one system.Use AI to make it fly.And finally, get off the hamster wheel.0 Yorumlar 0 hisse senetleri 43 Views
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GAMINGBOLT.COMWhy I’m Excited to Revisit The Elder Scrolls 4: Oblivion’s Open WorldArticle, Editorials Why I’m Excited to Revisit The Elder Scrolls 4: Oblivion’s Open World The 2006's open world setting has the potential to win us over all over again. Posted By Shubhankar Parijat | On 21st, Apr. 2025 In the almost 20 years since Bethesda Game Studios unleashed The Elder Scrolls 4: Oblivion upon the gaming world, open world titles have come to become a mainstay of the medium, the dominant game type for at least most single player releases. At the very least open world elements are now pervasive across multiple genres and most releases, if not open worlds themselves outright. Given this context, the notion of revisiting a nearly two decade old release from the formative days of open world titles may not exactly thrill a whole lot of people. Especially for a genre that is as reliant on immersing players thoroughly as open world games, where lies the appeal of playing an early Xbox 360 era experience, in a world where the likes of Red Dead Redemption 2 or Cyberpunk 2077 exist? It’s a valid question, and to be fair, Oblivion today, even if updated to the extent that the rumoured remake is supposed to be, would not be in the same tier of quality as those games mentioned above. However, comparing only to the very best is also fallacious. Oblivion, when re-released, does not have to be the absolute single best open world game available on the market for it to be worth checking out. In fact, even a straightforward ported Oblivion would hold a lot of merit and appeal in 2025, regardless of whether one finds themselves to be a fan of open worlds, or to be fatigued by them at this point. Arguably the biggest reason for this is that the Bethesda style of open worlds is still very uncommon, even today. While we have had that previously-mentioned explosion of open worlds on the market in the last decade to dedade-and-a-half, those open worlds didn’t really follow the design philosophy of a BGS joint. Rather, most open worlds today follow the style of design popularized by the likes of Assassin’s Creed and Far Cry- modular, broken down into smaller chunks and activities, and clearly demarcated “main” and “side” content. Even some of the most praised open world games today, from The Legend of Zelda: Breath of the Wild to Elden Ring, ultimately follow this modular design for the world, to varying degrees. Oblivion, however, like almost all Bethesda games, does not. Instead, it is a vast expanse of a lush, rich, fantasy landscape that is full of secrets and untold amounts of content for the player to stumble upon. You’re fully inhabiting this world, and you’re rarely running up against a gamified checklist of things to do- no towers to fill out your map, or fixed numbers of enemy forts to clear out an area. You’re just going around the world, following what catches your interest, and engaging with the content you happen upon along the way. Playing Oblivion is akin to living out a fantasy story: you don’t come across content, you come across stories, big and small. That is one area where Oblivion really shines. Future Bethesda releases would see the quality of their writing go down greatly, but The Elder Scrolls 4: Oblivion has some incredibly well-written quests, both for the main story and, in particular for the guilds. The Dark Brotherhood questline in Oblivion, for example, is truly arresting. It’s a really great story that the game draws you into to incredible effect, and it’s just one of many. Unlike several other Bethesda games, the main draw of exploring Oblivion’s Cyrodil can be not to simply come upon things happening, but to also encounter stories and characters that are actually well-written, to a degree that players who came on board with 2011’s The Elder Scrolls 5: Skyrim might find themselves surprised by. Oh, and don’t you worry- the smaller, organic, player driven emergent storytelling that Bethesda games are so famous for is all still here, and it’s hilarious (if not in the intended fashion). Oblivion was the first game in the series to utilize Havok physics (this, again, would go on to become a mainstay in Bethesda titles afterwards) and the first one to have Radiant AI (Bethesda’s label for their hyper-detailed NPC scripts that defined their schedules and activities to an at-the-time unprecedented degree). Particularly when those two collide, hilarity of the kind players would expect from an Elder Scrolls release very much ensues. So fret not- this isn’t a game where you are getting better authored content at the expense of emergent, player driven content. Exploring Cyrodil can have its drawbacks, of course. For starters, visually and aesthetically, Cyrodil is probably the most boring of Bethesda’s settings, at least within the Elder Scrolls games. Where Morrowind had inspiring imagination defying landscapes, and where Skyrim showers players with breathtaking natural beauty, Cyrodil is mostly expanses of green grassland and forests. Inherently, there’s nothing wrong with that, particularly since, as mentioned, the world does come full of engaging content. However, it does mean that the line-of-sight-driven exploration that Bethesda games can be so good at begins to fall a little weak in Oblivion. It’s hard to go to wherever seems interesting if nowhere seems that interesting to begin with. This is not a problem anyone will encounter in the first couple dozen hours of playing Oblivion, to be fair, but Bethesda releases are games we spend hundreds, sometimes thousands, of hours with, and over that long a timeframe, Oblivion’s world definitely wears thin a lot more and a lot quicker than Skyrim or Morrowind ever did. This isn’t helped by there being inherent repetition to Oblivion’s design. The 2006 classic was the last game in the series to use procedural generation for its dungeon design, for example, and it shows. While dungeons in Skyrim, for comparison, aren’t particularly amazing either, they are a marked step above the ones in Oblivion, which can be actively off-putting. This extends all the way through to the Oblivion Gates, which, while having fixed layouts, have only a very small selection that they pull from, meaning even the Oblivion Gates begin to feel repetitive very early on in a playthrough. These are both issues – particularly the Oblivion Gates – that can presumably be addressed in a remake, but that depends on how ambitious that remake is setting out to be to begin with. It would be nice if these problems are addressed in this Oblivion release, because that would make its world that much more engaging. Even if they are not, however, Oblivion’s world still has a lot going for it. It’s a game world from an era where having a vast world with multiple settlements within it was the norm. Cyrodil in Oblivion has nine major cities, all dense, all full of NPCs and unique quests, all a joy to explore and dripping with atmosphere. And even within the wilderness, even with the repetition inherent to Oblivion, the game compels exploration, simply because of how broken its progression systems are. That’s not a mistake, that actually is what I wanted to say. Oblivion’s progression is so broken that it can be extremely easy to break the game wide open. Finding the right gear and loot can turn you into an actual unstoppable monster rampaging through the Imperial countryside, regardless of your preferred playing style. Many hours were spent by many back in 2006 when Oblivion first came out trying to create the absolute most hilariously broken build, and that’s something that will be as compelling in 2025 as it was back then. While the degree to which Oblivion will be compelling two decades on from release comes down to how extensive the purported remake ends up being, even without any changes or updates, the core game remains a strong experience, as almost any Bethesda Game Studios game is inherently. What this remake, once it is revealed and released, will decide is how strong it is. If Bethesda and Virtuos have taken the time to iron out the kinks and address some of the more obvious and easily addressable flaws in the game, then this remake could be the definitive form to experience Cyrodil, and could be one of the most unique and engaging open worlds today, in spite of being almost two decades old. But even if that isn’t the case, the simple fact that it is designed so differently from almost any other open world game on the market right now makes it an exciting proposition, and a virtual world I can’t wait to sink countless hours into all over again. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Why I’m Excited to Revisit The Elder Scrolls 4: Oblivion’s Open World The 2006's open world setting has the potential to win us over all over again. 5 Improvements We Want to See in The Elder Scrolls 4: Oblivion Remake Here are a handful of upgrades we'd be disappointed not to see in the purported Oblivion remake. What the Oblivion Remake Can Learn from the Bethesda RPGs That Followed the Original Bethesda's post-Oblivion titles have plenty of lessons to teach for the rumoured Oblivion remake. 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