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WWW.WIRED.COM7 Best Eco-Friendly Cleaning Products (2025)Next time you stock up on supplies, consider these green cleaning alternatives, from refillable sprays to reusable dishcloths.0 Comentários 0 Compartilhamentos 12 Visualizações
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WWW.MACWORLD.COMApple is planning to launch an ‘irresistible’ sky-blue iPhone 17 ProMacworld Leakers have revealed plenty of details about the upcoming iPhone 17 handsets, including changes to the external design (nothing startling: a range of new looks for the camera module, essentially). What we haven’t heard about is the range of new color finishes… until now. Writing on his own website Monday, the well-known leaker Majin Bu claimed Apple has been working on a variety of new hues for this year’s new phones, and that the “current frontrunner” for release in the fall is sky blue. “Unless Apple changes course at the last minute,” he writes confidently, “this will be the star of the September 2025 launch event.” Sky blue represents a change of direction for the Pro line of iPhones, which for the past three years have been offered in a range of somber, sensible colors. Where the 14 Pro came in gold, silver, black, and a very dark and subtle purple, the 15 Pro’s titanium finish introduced white, black, and natural titanium, along with a very dark blue. The 16 Pro has the same three titanium finishes plus Desert Titanium, a sandy gold. None offered anything as vibrant and colorful as sky blue. The last time such a color appeared on an iPhone Pro was in 2021 when the iPhone 13 Pro was available in Sierra Blue. But Majin Bu insists the new sky-blue finish “reportedly looks even more stunning,” at least in early prototypes, “with a brightness and refinement that make it irresistible.” Sounds promising. Rather than the 13 Pro, however, the leaker claims the inspiration for this year’s new color comes from the popular MacBook Air (which at the time of writing is going for its best price yet). In our review, we described the new color as “lighter than the Blue iMac” but still “a nice shade that looks fine on a laptop.” Of note, Apple dropped Space Gray from the lineup, which was once a staple color of the iPhone and Mac lines. The current Air is also available in standard silver, Starlight, and Midnight, so it’s possible Apple could adopt similar terminology if the plan goes ahead. For all the latest news and rumors about the new phones coming in late 2025, bookmark our regularly updated iPhone 17 superguide. And if you can’t wait until September, make sure you’re paying the lowest possible price for the current range by browsing our guide to the best iPhone deals.0 Comentários 0 Compartilhamentos 11 Visualizações
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WWW.TECHNOLOGYREVIEW.COMThe future of AI processingArtificial Intelligence (AI) is emerging in everyday use cases, thanks to advances in foundational models, more powerful chip technology, and abundant data. To become truly embedded and seamless, AI computation must now be distributed—and much of it will take place on device and at the edge. To support this evolution, computation for running AI workloads must be allocated to the right hardware based on a range of factors, including performance, latency, and power efficiency. Heterogeneous compute enables organizations to allocate workloads dynamically across various computing cores like central processing units (CPUs), graphics processing units (GPUs), neural processing units (NPUs), and other AI accelerators. By assigning workloads to the processors best suited to different purposes, organizations can better balance latency, security, and energy usage in their systems. DOWNLOAD THE FULL REPORT Key findings from the report are as follows: • More AI is moving to inference and the edge. As AI technology advances, inference—a model’s ability to make predictions based on its training—can now be run closer to users and not just in the cloud. This has advanced the deployment of AI to a range of different edge devices, including smartphones, cars, and industrial internet of things (IIoT). Edge processing reduces the reliance on cloud to offer faster response times and enhanced privacy. Going forward, hardware for on-device AI will only improve in areas like memory capacity and energy efficiency. • To deliver pervasive AI, organizations are adopting heterogeneous compute. To commercialize the full panoply of AI use cases, processing and compute must be performed on the right hardware. A heterogeneous approach unlocks a solid, adaptable foundation for the deployment and advancement of AI use cases for everyday life, work, and play. It also allows organizations to prepare for the future of distributed AI in a way that is reliable, efficient, and secure. But there are many trade-offs between cloud and edge computing that require careful consideration based on industry-specific needs. • Companies face challenges in managing system complexity and ensuring current architectures can adapt to future needs. Despite progress in microchip architectures, such as the latest high-performance CPU architectures optimized for AI, software and tooling both need to improve to deliver a compute platform that supports pervasive machine learning, generative AI, and new specializations. Experts stress the importance of developing adaptable architectures that cater to current machine learning demands, while allowing room for technological shifts. The benefits of distributed compute need to outweigh the downsides in terms of complexity across platforms. Download the full report. This content was produced by Insights, the custom content arm of MIT Technology Review. It was not written by MIT Technology Review’s editorial staff. This content was researched, designed, and written entirely by human writers, editors, analysts, and illustrators. This includes the writing of surveys and collection of data for surveys. AI tools that may have been used were limited to secondary production processes that passed thorough human review.0 Comentários 0 Compartilhamentos 12 Visualizações
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APPLEINSIDER.COMBungie's 'Myth' resurrected by fans for modern Mac gamersAn old Bungie favorite has been remastered by fans, with "Myth" now using a new upscaled way to play the franchise on the modern Mac.A title image for 'Myth: Twice Born Edition' - Image Credit: Project MagmaThe Myth series was Bungie's real time fantasy tactics game, which ran from 1997 to 2001 and was available on macOS and Windows. While the series isn't actively being developed by Bungie itself, and ownership of the intellectual property is in question, the franchise is still being worked on by a devoted group of fans.The April 20 release of Myth: Twice Born Edition is a remaster of titles under the franchise, including the original Myth: The Fallen Lords and Myth II: Soulblighter, up to the "Chimera" expansion pack. The remaster includes upgrades to every display asset, either remastered from the original assets, upscaled from the original sprites, or recreated in the same artistic style. Continue Reading on AppleInsider | Discuss on our Forums0 Comentários 0 Compartilhamentos 17 Visualizações
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APPLEINSIDER.COMMacBook shipments soared in 2025 but tariffs played a bigger roleApple and other PC makers posted big shipment gains in early 2025 compared to 2024, but the numbers hide a deeper story.MacBook ProAccording to Counterpoint Research, global PC shipments rose 6.7% year over year in the first quarter of 2025, reaching 61.4 million units. That headline figure, though, deserves a closer look.Much of the uptick came from vendors rushing to ship products before new U.S. tariffs take effect, meaning the spike reflects inventory movement, not consumer demand. Continue Reading on AppleInsider | Discuss on our Forums0 Comentários 0 Compartilhamentos 19 Visualizações
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GAMINGBOLT.COMPost Trauma is Out Now for $14.99Red Soul Games’ Post Trauma is now available for Xbox Series X/S, PS5, and PC, following last month’s sudden delay. It retails for $14.99 on all platforms. Developed on Unreal Engine 5, the story revolves around Roman, a train conductor who suddenly awakens in the otherworldly Gloom. While seeking answers to his predicament, you must gather clues and avoid nightmarish creatures to escape. Interestingly, there are other perspectives to explore beyond Roman’s, potentially offering more context on what’s going on. Inspired by old-school entries in the Resident Evil and Silent Hill franchises, Post Trauma features fixed camera angles and save rooms. There are also “escape room style” puzzles, with the developer advising a pen and paper for noting down information. Weapons are also available, but you can choose to avoid danger in true survival horror fashion. Check out the launch trailer for Post Trauma here and our feature for everything to know before picking it up.0 Comentários 0 Compartilhamentos 11 Visualizações
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GAMINGBOLT.COMDeath Stranding 2: On the Beach Gameplay Previews Will Go Live on May 8As we get closer to the June 26 release of PS5-exclusive Death Stranding 2: On the Beach, it looks like Kojima Productions has started inviting press outlets to get some hands-on experience with the game. Several outlets have revealed through social media posts that they have been invited to the Kojima Productions offices to try out the game. VGC is one of the publications that has confirmed that it is getting some hands-on time with Death Stranding 2: On the Beach. Preview articles for the game will seemingly go live on May 8. In a post on BlueSky, the publication posted: “VGC is playing Death Stranding 2 at Kojima Productions. Look out for our preview coverage on May 8.” GameSpot and Giant Bomb’s Dan Rykert has also confirmed that he will be getting some time with the game as well. On BlueSky, Rykert posted: “I’m thrilled to be spending the week at Kojima Productions in Tokyo and playing a ton of Death Stranding 2. Look for my preview on GameSpot on May 8!” Other publications that have been invited for hands-on time playing Death Stranding 2: On the Beach include Kinda Funny Games, Game Informer, and Eurogamer, among others. The last thing we saw about Death Stranding 2: On the Beach was the trailer that was released during SXSW 2025, which also announced the game’s June 26 release date. Since then, director Hideo Kojima has revealed that the lengthy trailer had quite a few hints about the game for players to uncover. Taking to social media platform X, Kojima revealed a couple of the hints, including parts of the SSS highways featuring roofs. “If you look closely at the game system, there are a number of clues,” posted Kojima on X. “For example, the SSS highways — you will see that some areas have a roof. Also, the structures glow brightly like convenience stores at night.” Earlier this month, Kojima also revealed that the real-life bokka couriers that influenced the gameplay in Death Stranding will be making an appearance in Death Stranding 2: On the Beach. For context, a bokka is a Japanese courier that travels to remote areas by scaling mountains to deliver supplies. Bokka typically carry their goods on a wooden frame on their back, similar to the more futuristic frames we see in Death Stranding. Death Stranding 2: On the Beach has been inching ever-closer to its release date. Kojima said earlier this month that the development on Death Stranding 2 is around 95 percent complete. Comparing the development cycle to a 24-hour clock, he said that Death Stranding 2 is currently sitting at 10 pm (22:00 in a 24-hour clock), with 12 am marking the end of development. In revealing the progress of the development on the game, Kojima revealed back in March that the audio mixing and ADR work on Death Stranding 2: On the Beach had been completed. Kojima also thanked the team at Molinaire in London for their help in wrapping up the audio work on the game. VGC is playing Death Stranding 2 at Kojima Productions. Look out for our preview coverage on May 8— VGC (@videogameschronicle.com) 2025-04-22T10:54:10.007Z I’m thrilled to be spending the week at Kojima Productions in Tokyo and playing a ton of Death Stranding 2. Look for my preview on GameSpot on May 8!— Dan Ryckert (@danryckert.com) 2025-04-22T10:00:00.693Z In Japan for the week to play Death Stranding 2. Impressions will be out in two weeks. Here’s me looking awkward next to Kojima-san:— Ed Nightingale (@ednights.bsky.social) 2025-04-22T10:03:02.321Z Editor Marcus Stewart is playing Death Stranding 2 at Kojima Productions in Tokyo this week! Stay tuned for our full preview of the game on May 8.— Game Informer (@gameinformer.com) 2025-04-22T11:28:32.928Z I'm in Japan playing Death Stranding 2 all week at Kojima Productions. Look out for coverage starting May 8th!— Blessing Adeoye Jr. (@blessingjr.bsky.social) 2025-04-22T10:01:53.570Z0 Comentários 0 Compartilhamentos 13 Visualizações
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WWW.CANADIANARCHITECT.COMFinalists announced for 2025 Awards for Excellence in ArchitectureImage credit: OAQ The Ordre des architectes du Québec has revealed the 18 finalists in the running for the People’s Choice Award at the Prix d’excellence en architecture. The Awards of Excellence in Architecture are a unique opportunity to raise awareness among Quebec residents about the importance of architectural quality. The project that receives the most votes will be announced on May 22, 2025, at a gala which will be held at Espace Saint-Denis in Montreal. This annual event is an opportunity to showcase exemplary architectural achievements and to recognize the contribution that architects and their clients make to the built environment. Four distinctions will also be awarded to individuals or organizations to recognize their contribution to the creation of distinctive, high-quality architecture. The jury for the 2025 Awards of Excellence in Architecture is chaired by architect Gabrielle Nadeau of COBE, Copenhagen. It includes architects Marianne Charbonneau of Agence Spatiale, Maxime-Alexis Frappier of ACDF architecture, and Guillaume Martel-Trudel of Provencher_Roy. Élène Levasseur, Ph.D., director of research and education at architecture of sans frontières Québec, also sat on the jury as a public representative. The following is a list of the finalists. Bibliothèque Gabrielle-Roy by Saucier + Perrotte Architectes et GLCRM Architectes Bibliothèque Gabrielle-Roy – Saucier + Perrotte Architectes et GLCRM Architectes, Québec (Capitale-Nationale). Photo: Olivier Blouin Nouvel Hôtel de Ville de La Pêche by BGLA Architecture et Design Urbain Nouvel Hôtel de Ville de La Pêche – BGLA Architecture et Design Urbain, La Pêche (Outaouais). Photo: Stéphane Brügger / Dominique Laroche Mellem Ville-Marie by ADHOC architectes Mellem Ville-Marie – ADHOC architectes, Montréal (Montréal). Photo: Maxime Brouillet Hôtel Lambert by Ruccolo + Faubert architectes Hôtel Lambert – Ruccolo + Faubert architectes, Montréal (Montréal). Photo: David Boyer / Sonders / Robert Bonazzuoli / Alessio Bernardi Habitat Sélénite by _naturehumaine Habitat Sélénite – _naturehumaine, Eastman (Estrie). Photo: Raphaël Thibodeau Le Binôme by APPAREIL Architecture Le Binôme – APPAREIL Architecture, Montréal (Montréal). Photo: Félix Michaud Site d’observation des bélugas Putep’t-awt by atelier5 + mainstudio Site d’observation des bélugas Putep’t-awt – atelier5 + mainstudio, Cacouna (Bas-Saint-Laurent). Photo: Stéphane Groleau Réfection d’enveloppe de l’Édifice du 1141-1145 route de l’Église by Lemay + ABCP architecture Réfection d’enveloppe de l’Édifice du 1141-1145 route de l’Église – Lemay + ABCP architecture, Québec (Capitale-Nationale). Photo: Stéphane Groleau École secondaire de LaSalle by Lemay, Leclerc, Prisme, in consortium École secondaire de LaSalle – Lemay, Leclerc, Prisme, in consortium, Lasalle (Montréal). Photo: David Boyer, Joël Gingras École du Zénith by Pelletier de Fontenay + Leclerc École du Zénith – Pelletier de Fontenay + Leclerc, Shefford (Estrie). Photo: James Brittain / David Boyer Coopérative funéraire la Seigneurie by ultralocal architectes Coopérative funéraire la Seigneurie – ultralocal architectes, Québec (Capitale-Nationale). Photo credit: Paul Dussault Le Paquebot by _naturehumaine Le Paquebot – _naturehumaine, Montréal (Montréal). Photo: Ronan Mézière Maison A by Atelier Pierre Thibault Maison A – Atelier Pierre Thibault, Saint-Nicolas (Chaudière-Appalaches). Photo: Maxime Brouillet Hôtel de ville de Montréal by Beaupré Michaud et Associés, Architectes in collaboration with MU Architecture Hôtel de ville de Montréal – Beaupré Michaud et Associés, Architectes en collaboration avec MU Architecture, Montréal (Montréal). Photo: Raphaël Thibodeau Nouveau Camp Mercier by Anne Carrier architecture Nouveau Camp Mercier – Anne Carrier architecture, Réserve faunique des Laurentides. Photo: Adrien Williams Coop Milieu de l’Île by Pivot: Coopérative d’Architecture Coop Milieu de l’Île – Pivot: Coopérative d’Architecture, Montréal. Photo: Annie Fafard École secondaire du Bosquet by ABCP | Menkès Shooner Dagenais LeTourneux | Bilodeau Baril Leeming Architectes École secondaire du Bosquet – ABCP | Menkès Shooner Dagenais LeTourneux | Bilodeau Baril Leeming Architectes, Drummondville (Centre-du-Québec). Photo: Stéphane Brügger BRUJ cabinets de curiosités by Studio Jean Verville architectes BRUJ cabinets de curiosités – Studio Jean Verville architectes, Québec (Capitale-Nationale). Photo credit: Maryse Béland, Maxime Brouillet, Antoine Michel The public can vote for their favourite finalist until April 25, 2025. For more information and to vote, click here. The post Finalists announced for 2025 Awards for Excellence in Architecture appeared first on Canadian Architect.0 Comentários 0 Compartilhamentos 10 Visualizações