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GAMINGBOLT.COMOnimusha: Warlords Remaster is Set to Add Hell Mode ImminentlyNews Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently New one-hit kill mode, titled "Hell Mode," will release for Onimusha Warlods with an update on April 23, alongside support for additional languages. Posted By Shubhankar Parijat | On 23rd, Apr. 2025 With a remaster of Onimusha 2: Samurai’s Destiny and a long-awaited new entry in the form of Onimusha: Way of the Sword, fans of Capcom’s long-dormant action franchise finally have quite a bit to look forward to in the near future. On top of that, the company is also set to release a new update for a previously-released title. Onimusha: Warlords Remaster will receive a new update on April 23, Capcom has announced, adding a new mode in the form of Hell Mode. Hell Mode, a challenging one-hit kill mode that makes players extra vulnerable, was freshly announced for the aforementioned Onimusha 2 remaster earlier this year, though soon, it will also be available to play in its direct predecessor. Additionally, the update will also add sub support for six additional languages in the form of Korean, Brazilian Portuguese, Russian, Polish, Arabic, and Latin American Spanish. Onimusha: Warlords Remaster is available for PS4, Xbox One, Nintendo Switch, and PC. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Dynasty Warriors: Origins Adds Photo Mode With New Update The update also adds the new Lion Dragon Armor as an outfit, introduces bug fixes, and fixes a Steam Deck-spec... Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently New one-hit kill mode, titled "Hell Mode," will release for Onimusha Warlods with an update on April 23, along... The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch The newly released remaster has instantly attracted a massive audience on Steam within hours of being revealed... The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More On top of 4K resolution and 60 FPS support, the Unreal Engine 5 remaster also revamps the HUD, UI, non-combat ... Madden NFL 26 is Set for August 14 Release – Rumour According to reports, EA is expected to officially unveil the next game in its Madden NFL franchise some time ... The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99 The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various im... View More0 Comentários 0 Compartilhamentos 21 Visualizações
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WCCFTECH.COMAMD Allegedly Pushes Forward Radeon RX 9060 XT 16 GB & 8 GB Launch To 18th May, Pushes Back RX 9070 GRE 12 GB Launch To Q4 2025AMD has allegedly revised its launch schedules for two major RDNA 4 GPU launches, the Radeon RX 9060 XT & RX 9070 GRE series. AMD Radeon RX 9060 XT 16 GB & 8 GB "Mainstream" GPUs Now Launching on 18th May, RX 9070 GRE 12 GB Pushed Back To Late 2025 Budget and mainstream consumers who saw the release of the Radeon RX 9070 series graphics cards may have been waiting for more cost-effective options, and it looks like there's some good news and some bad news. Image Source: Board Channels (via @realVictor_M) Starting with the good news, the AMD Radeon RX 9060 XT series graphics cards, which were going to launch in both 16 GB and 8 GB models, are now being pushed forward. Earlier, the cards were aiming for a June release date and are now scheduled for launch on the 18th of May. That's just days ahead of Computex 2025, where we are likely to see several partner cards displayed at their respective booths. It is not confirmed if this will be an announcement or a hard launch, but the former seems more likely. Also, this is the second confirmation of a mid-May launch around the Computex timeframe. As for the graphics card itself, the AMD Radeon RX 9060 XT GPU will be available in both 16 GB and 8 GB models, similar to the RTX 5060 Ti and RTX 4060 Ti series. These cards come with a narrow 128-bit bus interface, and unlike NVIDIA's newest option, which utilizes GDDR7 memory and offers up to 448 GB/s bandwidth, the RDNA 4 GPUs will stick with a 20 Gbps GDDR6 solution for 320 GB/s of total bandwidth. AMD is expected to price these cards very competitively in the $300-$400 range, so expect some heated competition between Blackwell and RDNA 4. As for the other card, the AMD Radeon RX 9070 GRE, which is a 12 GB variant featuring a cut-down Navi 48 GPU with a 192-bit bus, was going to be introduced on the 8th of May. However, that plan has also changed, and the card is now allegedly aimed for Q4 2025, around the Chinese 11.11 sales season. So it will be some time before we get to hear more news about this specific variant, but it is likely to be a strong solution for gamers in the Asian Pacific market, like every other "GRE" card has been. AMD Radeon RX 9000 "RDNA 4" GPU Specs: GPURadeon RX 9070 XTRadeon RX 9070Radeon RX 9070 GRERadeon RX 9060 XTRadeon RX 9060Radeon RX 9050? ArchitectureRDNA 4RDNA 4RDNA 4RDNA 4RDNA 4RDNA 4 GPU SKUNavi 48Navi 48Navi 48Navi 44Navi 44Navi 44 Process NodeTSMC 4nmTSMC 4nmTSMC 4nmTSMC 4nmTSMC 4nmTSMC 4nm Transistor Count53.9 Billion53.9 Billion53.9 BillionTBDTBDTBD Die Size357mm2357mm2357mm2TBDTBDTBD Compute Units6456TBD32TBDTBD Ray Accelerators6456TBD32TBDTBD AI Accelerators128112TBDTBDTBDTBD Stream Processors40963584TBD2048TBDTBD Game Clock2400 MHz2070 MHzTBD2620 MHzTBDTBD Boost Clock2970 MHz2540 MHzTBD3230 MHzTBDTBD Peak FP3248.7 TFLOPs36.1 TFLOPsTBDTBDTBDTBD Peak FP1697.3 TFLOPs72.3 TFLOPsTBDTBDTBDTBD Peak INT8779 TOPS (Sparsity)578 TOPS (Sparsity)TBDTBDTBDTBD Peak INT41557 TOPS (Sparsity)1156 TOPS (Sparsity)TBDTBDTBDTBD Texture Fill-Rate730.3 GT/s564.5 GT/sTBDTBDTBDTBD ROPS6464TBDTBDTBDTBD Infinity Cache64 MB64 MBTBDTBDTBDTBD Memory16 GB GDDR616 GB GDDR6TBD8/16 GB GDDR68 GB GDDR6TBD Memory Speed20 Gbps20 GbpsTBD20 Gbps20 GbpsTBD Bus Interface256-bit256-bitTBD128-bit128-bitTBD PCIe InterfacePCIe 5.0 x16PCIe 5.0 x16PCIe 5.0 x16PCIe 5.0 x8PCIe 5.0 x8?TBD TBP304W220WTBDTBDTBDTBD Price$599 US$549 USTBDTBDTBDTBD Launch6th March, 20256th March, 2025Q4 202518th May, 2025TBDTBD News Source: @realVictor_M Deal of the Day0 Comentários 0 Compartilhamentos 31 Visualizações
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WWW.INDIEDB.COMStygian: Outer Gods | Early AccessGreetings ladies, gentlemen, and any eldritch entities watching us from the void! Posted by FulqrumPublishing on Apr 14th, 2025 The skies have darkened, and an eerie silence blankets the land. Something stirs beneath the surface — ancient, unknowable, and beckoning. As the veil between worlds grows thin, brave souls are now called to step into the unknown. Stygian: Outer Gods emerges from the void and enters Early Access, offering a glimpse into the madness that awaits. The story doesn't end, it has only just begun. We are glad that we safely made it up to this part, which is largely thanks to you, our beloved community. Your participation in the Open Beta and your feedback were invaluable and we can't thank you enough for it. We would love to invite every single one of you to the Stygian: Outer Gods Discord where you can not only chat with other players, but also submit your videos, share your fan-art and, of course, report any bugs or issues you might encounter.Throughout the Early Access period, we aim to add plenty of new content, such as additional locations, characters and quests, weapons, abilities, enemy types, and boss encounters. Besides that, we are planning to record more English voiceovers, and to expand localization to include French, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese subtitles at full launch. If the development goes well, we might add the localizations even sooner, but let's not get ahead of ourselves.We will be monitoring the Steam forums regularly, so don't hesitate to share your thoughts here as well!Stygian: Outer Gods also has a launch discount, that means you're able to get it with 10% off, but only if you make the purchase within the first week since today's Early Access launch.If you want to support the game even more, there is no better way than writing a positive review, as it helps other players to see not only the game itself, but also opinions of other people.Once again, thousands of thanks to every single one of you!Now, let the madness begin and let's dive into the Stygian: Outer Gods worlds together!0 Comentários 0 Compartilhamentos 23 Visualizações
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HITMARKER.NETXbox announces Summer Games Showcase livestream for JuneObsidian will also hold a showcase focused on The Outer Worlds 2.0 Comentários 0 Compartilhamentos 31 Visualizações
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HITMARKER.NETVampire Survivors will not introduce cross-save for PlayStation players due to an undisclosed “legal issue”The feature is still coming to Xbox, PC, and mobile devices.0 Comentários 0 Compartilhamentos 33 Visualizações
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UI UX Designer at GameloftUI UX DesignerGameloftYogyakarta Jogja id48 minutes agoApplyJob DescriptionWe are seeking a highly skilled and experienced UI/UX designer to join our creative and passionate design team for various in-studio projects at our Gameloft office in Indonesia. This is an excellent opportunity for talented designers with a solid design background, a human-centered approach, and the ability to create polished and effective designs independently.Key responsibilities:Lead the creative strategy and execution for games across various platforms.Collaborate and interact with cross-disciplinary team members to deliver UI solutions, from research to interactive prototypes and in-game integration to high-fidelity mockups.Develop innovative User experience solutions from conception to the final delivery.Responsible for creating accessible and intuitive experiences based on the best industry practices while pushing the boundaries.Get ahead of industry trends and proactively recommend changes to improve the diversified portfolio of games.Provide and maintain clear documentation of the features you work onCoordinate with other studios as and when necessary.Work autonomously and own features.Refine the look and feel of the UI, taking feedback from design, stakeholders, and leadership to create the most user-friendly and visually appealing experiences.QualificationsWhat we're looking for5+ years of experience in UI/UX design with a solid portfolio of games demonstrating the complete cycle of design projects.Advanced skills in industry-standard tools like Figma and Adobe Creative SuiteGood understanding of UX principles, design knowledge (wireframing, prototyping) and visual design (composition, typography, layout and colour theory)High attention to detail and commitment to delivering quality gamesGood problem-solving skills with the capability of owning and being accountableExcellent communication skills and capability to present ideas confidentlyA strong team player who can give and receive constructive feedback from peers.Proficient in English, both written and spokenIf you live and breathe design and have the ability to simplify intricate concepts into significant, user-centred interfaces, we'd love to hear from you!"Additional InformationIt's an Awesome EnvironmentYou want to be part of an exceptional experience, within a company that is constantly growing.You want to work with talented people who are industry pioneers.You want to join a global company and meet great people around the world from all walks of life.Motivating, challenging and rewarding work on the next great frontiers in games.Career-development opportunities.Exceptional library of diverse top games with broad distribution.For more information go to www.gameloft.comWondering what to expect in our recruitment process? We’ve got all the details ready for you PROCESS Take a look—it’s simple and transparent!Curious about the incredible perks of joining our team? Don’t miss out—check them out PERKS and see what’s waiting for you!Company DescriptionAre You Looking For a Fun Place to Work?Join The Game!Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.All trademarks referenced above are owned by their respective trademark owners. Create Your Profile — Game companies can contact you with their relevant job openings. Apply0 Comentários 0 Compartilhamentos 33 Visualizações
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Video Editor (Contract) at Riot GamesVideo Editor (Contract)Riot GamesSingapore, Central Singapore, Singapore1 hour agoApplyRiot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.That's where you come in.As a Video Editor (Contract), you’ll be a member of the Singapore-based team, working alongside local developers and creatives to shape compelling video content for Riot. You’ll contribute to ideation, editing, and localization of videos, supporting Riot’s mission to deliver resonant, impactful storytelling through video. This role goes beyond technical execution—you’ll help craft the creative direction, make strong editorial decisions based on story beats, and ensure every video maintains high production value and emotional resonance.Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered.Responsibilities:Pre-Production CollaborationParticipate in pre-production planning—develop beat sheets, shot lists, and narrative arcs.Contribute to the creative strategy and planning of video projects.Collaborate with team members on storyboards, and story planning tools.Project Coordination & CommunicationMaintain clear channels of communication with local developers, aligning on scripts and shoot schedules.Collaborate with IT and Comms teams to coordinate event screenings, ensuring technical setup and delivery run smoothly.Track progress against pre-arranged timelines, providing regular updates to stakeholders.Filming & Equipment SetupSet up a small-scale filming environment with mirrorless cameras, 2- or 3-point lighting, and audio equipment.Operate a teleprompter for scripted segments, ensuring on-camera talent remains prepared.Utilize a gimbal for stabilized shots and dynamic camera movement.Video Editing & Post-ProductionEdit raw footage into engaging, polished videos suitable for internal audiences (e.g., staff updates, product demos).Incorporate basic storytelling principles, making editing choices motivated by story beats.Manage file exports across various video formats, understanding differences in codecs and compression.Handle difficult footage with skill and create emotionally resonant stories.Apply basic color correction and create motion graphics when needed.Make editing decisions rooted in pacing, tone, motivation, and strong narrative flow.Integrate music and sound elements to elevate emotion and story beats.Media Management & ArchivingOrganize and archive all media files in a consistent, logical manner to facilitate easy retrievals.Work with team leads to ensure naming conventions, file structures, and version control are maintained properly.Required Qualifications:Technical ProficiencyIntermediate experience with mirrorless cameras, basic lighting setups, and audio recording gear.Familiarity with at least one non-linear editing (NLE) application (e.g., Adobe Premiere Pro, Final Cut, DaVinci Resolve).Understanding of audio track layout standards and basic audio mixing techniques is a plus.Comfortable exporting footage to common video codecs and maintaining high-quality standards.Storytelling & Editing TechniqueGrasps fundamental story structures (e.g., three-act structure) to keep viewers engaged.Makes purposeful editing decisions that support the narrative, ensuring smooth pacing and clarity.Collaboration & CommunicationExcellent team player, able to communicate effectively and diplomatically with multiple stakeholders (developers, IT, comms).Open to constructive feedback, adjusting editing choices as needed to reflect broader project goals.Demonstrates professionalism and reliability to meet agreed-upon deadlines.Organization & Problem-SolvingAble to multi-task across shooting schedules, editing timelines, and event coordination.Strong media management skills, including consistent naming conventions and archival processes.Comfortable troubleshooting minor tech issues with hardware or software, escalating when necessary.When submitting your application, please include a portfolio showcasing your past work. Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.Create Your Profile — Game companies can contact you with their relevant job openings. Apply0 Comentários 0 Compartilhamentos 42 Visualizações
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UNITY.COMRevolutionizing the machinery and robotics industry: an insider’s view of Unity and the reality of digital twinsThomas Strigl has 18+ years of experience in creating and distributing simulation and commissioning software solutions. He recognizes that the modern robotics and machinery industry requires innovative solutions. This is why Thomas founded realvirtual.io in 2018, with the aim to pursue opportunities to embrace gaming technology to solve the challenges of complex automation systems. In this article, Thomas shares his thoughts on Unity’s place in the industry - and the importance of digital twins.My vision for digital twins in industryThe machinery and robotics industry is rapidly evolving, driven by digital transformation. Of course, we can’t ignore the elephant in the room: “digital twin”. The term has become a buzzword, tossed around in marketing campaigns and industry conferences. While the concept holds incredible potential, I believe it’s essential to go beyond the hype and focus on tangible, real-world applications.Digital twins are revolutionizing how production and factory operations are planned, monitored, and optimized. My vision is to fully realize their potential by integrating them seamlessly across every stage of the manufacturing lifecycle, from initial engineering design to real-time operations.Central to this vision is the synchronization of digital twins with engineering planning tools, such as CAD systems and electrical and automation design software. By ensuring that digital twins are updated in real time as changes occur in these tools, factories can maintain a continuous, accurate representation of their assets and processes. This creates a closed-loop system where design and operational data flow seamlessly, bridging the gap between planning and execution.Combined with 3D visualization and real-time human-machine interfaces (HMIs), digital twins provide an intuitive way for operators and engineers to interact with live production environments. Through robust industrial communication standards like OPC UA, MQTT, and Profinet, these twins integrate with real-world systems to create “digital shadows” that mirror ongoing operations.This real-time synergy between design, engineering, and production empowers factories to optimize workflows, reduce errors, and adapt to changes faster. The result is a smarter, more connected factory environment that drives efficiency, agility, and innovation.Uses for real-time solutions in robotics and machineryThe real-time environment is a powerful solution for the challenges faced in machinery and robotics, enabling teams to create applications for a broad range of use cases, such as:Design validation: Create high-fidelity simulations to test designs before physical production. This reduces errors, shortens development cycles, and improves final outcomes.Virtual commissioning: Engineers can simulate and test the logic of machine controls in a virtual environment, avoiding costly delays and errors during physical setup. For example, by connecting a real-world robot and PLC controllers to a digital model.3D human-machine interfaces (HMI): Create interactive and intuitive HMIs, making machinery easier for operators to control and understand.Vision AI training: Simulate real-world camera frames, perform synthetic data annotation, and train vision AI algorithms, especially for robotics systems.Stakeholder communication: Create immersive visualizations or VR experiences that make complex ideas understandable to non-technical stakeholders.Where realvirtual.io fits inSpecialized tools like realvirtual.io build on real-time capabilities to cater specifically to the machinery and robotics industry. Available as an add-on asset, realvirtual.io provides a set of tailored tools for creating digital twins that go beyond visualization.With these tools, users can:define kinematics for complex machineryadd virtual drives and sensorsinterface with real robot controllers or PLCs for virtual commissioningcreate 3D HMIsrun simulations that mimic the behavior of physical machinesDigital twins also play a vital role in training convolutional neural networks (CNNs) for industrial vision applications. By generating synthetic, highly realistic datasets in simulated environments, they enable AI systems to learn complex recognition and decision-making tasks efficiently, before the real products or production even exist, speeding deployment and improving accuracy in real-world conditions.To streamline this process, our new product AI Builder simplifies the creation of advanced AI-ready digital twins and supports AI training directly within Unity’s ecosystem, making it easier than ever to deploy AI based industrial applications.My opinion: Unity as the future of digital twinsThe promise of digital twins is exciting, but I believe it’s critical to remain grounded. While flashy terms generate buzz, it’s the practical applications that truly drive value.In my experience, Unity’s power lies in its ability to enable teams to create solutions that address real problems, from improving design, to enhancing communication, or reducing commissioning errors. Introducing a new idea, interface, or user interaction is so much more straightforward when using the open development ecosystem and open source code of Realvirtual.io. You can see results fast without the need to wait for long software release cycles.Unity stands out because it is both powerful and accessible. Its real-time rendering capabilities, robust ecosystem, and adaptability make it ideal for solving real-world problems in machinery and robotics. What makes it particularly valuable is its modularity, openness, and ecosystem—an endless array of tools and extensions available through the Unity Asset Store and its Package Manager, many of which were originally created for gaming but translate seamlessly into industrial applications.Here’s one game-changing fact that sets Unity apart: it enables you to build and deliver applications to almost any platform, with no need for cloud rendering. This means you can create a digital twin and deploy it in multiple ways, such as:Mobile app for on-the-go use.Desktop applications for Windows, Linux, or macOS.Immersive experience on Meta Quest or other VR/AR devices.WebGL-based solution accessible directly through a browser.Let’s start a conversationI’d love to hear your thoughts. Are you leveraging Unity in your machinery or robotics projects? What challenges are you tackling, and how do you see digital twins evolving? Please share your experiences—I’m always eager to learn from others in this exciting field.This article reflects my personal insights and experiences working with Unity and digital twin technologies. Let’s focus on what really matters: delivering results that transform how we design, build, and operate machinery in the modern age.0 Comentários 0 Compartilhamentos 53 Visualizações
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UNITY.COMGames made with Unity: December 2024 in reviewAs 2024 came to a close, some of the most exciting releases of the year hit just in time for the holidays—many of them showcasing the power and versatility of what devs can do with Unity. From the long-awaited 1.0 release of Caves of Qud, a 14-year labor of love, to the retro-inspired MMORPG Pantheon: Rise of the Fallen. Other standout titles included the latest from the ATOM RPG team, Swordhaven: Iron Conspiracy, and the inventive, experimental Mini Mini Golf Golf. Let's dive into some of the most exciting releases that closed out the year.Made with Unity Steam Curator Page If you haven't yet, please follow our new Steam Curator page this year, and let us know any games we've missed!Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in December 2024, either into early access or full release. Add to the list by sharing any that you think we missed.Casual and partySquid Game: Unleashed, Netflix, Inc., Boss Fight Entertainment, Amber Studio (December 17)Cards, dice, and deckbuildersDeathless. Tales of Old Rus, 1C Game Studios (December 12)City and colony builderOverthrown, Brimstone (December 5 – early access)FPSBattle Shapers, Metric Empire (December 4)HorrorMiSide, AIHASTO (December 10)Zort, Londer Software (December 7 – early access)Narrative and mysteryMini Mini Golf Golf, Three More Years (December 12)On Your Tail, Memorable Games (December 16)The Midnight Crimes, DeadlyCrow Games (December 25)PlatformerSymphonia, Sunny Peak (December 5)Get To Work, Isto Inc. (December 2)Magenta Horizon - Neverending Harvest, Maddison Baek(Hellfire Railway Interactive) (December 6)Puzzle adventureNAIAD, HiWarp (December 10)Roguelike/liteCaves of Qud, Freehold Games (December 5)Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island, Spike Chunsoft Co., Ltd. (December 11 - Steam release)RPGFANTASIAN Neo Dimension, Mistwalker Corporation (December 5)Pantheon: Rise of the Fallen, Visionary Realms (December 13 – early access)Chrono Sword, 21cDucks co., Ltd. (December 6 – early access)Swordhaven: Iron Conspiracy, AtomTeam (December 11 – early access)SandboxMythwrecked: Ambrosia Island, Polygon Treehouse (December 5)Dustgrave: A Sandbox RPG, Innervoid Interactive (December 5 – early access)SimulationShort Trip, Alexander Perrin (December 11 - Steam release)OHV, Przemysław Hadała (December 18)SimRail - The Railway Simulator, SimRail S.A. (December 13)That’s a wrap for December 2024. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.0 Comentários 0 Compartilhamentos 58 Visualizações