• WWW.ARTIFICIALINTELLIGENCE-NEWS.COM
    RAGEN: AI framework tackles LLM agent instability
    Researchers have introduced RAGEN, an AI framework designed to counter LLM agent instability when handling complex situations. Training these AI agents presents significant hurdles, particularly when decisions span multiple steps and involve unpredictable feedback from the environment. While reinforcement learning (RL) has shown promise in static tasks like solving maths problems or generating code, its application to dynamic, multi-turn agent training has been less explored.    Addressing this gap, a collaborative team from institutions including Northwestern University, Stanford University, Microsoft, and New York University has proposed StarPO (State-Thinking-Actions-Reward Policy Optimisation). StarPO offers a generalised approach for training agents at the trajectory level (i.e. it optimises the entire sequence of interactions, not just individual actions.) Accompanying this is RAGEN, a modular system built to implement StarPO. This enables the training and evaluation of LLM agents, particularly focusing on their reasoning capabilities under RL. RAGEN provides the necessary infrastructure for rollouts, reward assignment, and optimisation within multi-turn, stochastic (randomly determined) environments. Minimalist environments, maximum insight To isolate the core learning challenges from confounding factors like extensive pre-existing knowledge or task-specific engineering, the researchers tested LLMs using RAGEN in three deliberately minimalistic, controllable symbolic gaming environments:    Bandit: A single-turn, stochastic task testing risk-sensitive symbolic reasoning. The agent chooses between options (like ‘Phoenix’ or ‘Dragon’ arms) with different, initially unknown, reward profiles. Sokoban: A multi-turn, deterministic puzzle requiring foresight and planning, as actions (pushing boxes) are irreversible. Frozen Lake: A multi-turn, stochastic grid navigation task where movement attempts can randomly fail, demanding planning under uncertainty. These environments allow for clear analysis of how agents learn decision-making policies purely through interaction.    Key findings: Stability, rollouts, and reasoning The study yielded three significant findings concerning the training of self-evolving LLM agents: The ‘Echo Trap’ and the need for stability A recurring problem observed during multi-turn RL training was dubbed the “Echo Trap”. Agents would initially improve but then suffer performance collapse, overfitting to locally rewarded reasoning patterns.  This was marked by collapsing reward variance, falling entropy (a measure of randomness/exploration), and sudden spikes in gradients (indicating training instability). Early signs included drops in reward standard deviation and output entropy.    To combat this, the team developed StarPO-S, a stabilised version of the framework. StarPO-S incorporates:    Variance-based trajectory filtering: Focusing training on task instances where the agent’s behaviour shows higher uncertainty (higher reward variance), discarding low-variance, less informative rollouts. This improved stability and efficiency.    Critic incorporation: Using methods like PPO (Proximal Policy Optimisation), which employ a ‘critic’ to estimate value, generally showed better stability than critic-free methods like GRPO (Group Relative Policy Optimisation) in most tests.    Decoupled clipping and KL removal: Techniques adapted from other research (DAPO) involving asymmetric clipping (allowing more aggressive learning from positive rewards) and removing KL divergence penalties (encouraging exploration) further boosted stability and performance.    StarPO-S consistently delayed collapse and improved final task performance compared to vanilla StarPO.    Rollout quality is crucial The characteristics of the ‘rollouts’ (simulated interaction trajectories used for training) significantly impact learning. Key factors identified include:    Task diversity: Training with a diverse set of initial states (prompts), but with multiple responses generated per prompt, aids generalisation. The sweet spot seemed to be moderate diversity enabling contrast between different outcomes in similar scenarios.    Interaction granularity: Allowing multiple actions per turn (around 5-6 proved optimal) enables better planning within a fixed turn limit, without introducing the noise associated with excessively long action sequences.    Rollout frequency: Using fresh, up-to-date rollouts that reflect the agent’s current policy is vital. More frequent sampling (approaching an ‘online’ setting) leads to faster convergence and better generalisation by reducing policy-data mismatch. Maintaining freshness, alongside appropriate action budgets and task diversity, is key for stable training.    Reasoning requires careful reward design Simply prompting models to ‘think’ doesn’t guarantee meaningful reasoning emerges, especially in multi-turn tasks. The study found: Reasoning traces helped generalisation in the simpler, single-turn Bandit task, even when symbolic cues conflicted with rewards.    In multi-turn tasks like Sokoban, reasoning benefits were limited, and the length of ‘thinking’ segments consistently declined during training. Agents often regressed to direct action selection or produced “hallucinated reasoning” if rewards only tracked task success, revealing a “mismatch between thoughts and environment states.” This suggests that standard trajectory-level rewards (often sparse and outcome-based) are insufficient.  “Without fine-grained, reasoning-aware reward signals, agent reasoning hardly emerge[s] through multi-turn RL.” The researchers propose that future work should explore rewards that explicitly evaluate the quality of intermediate reasoning steps, perhaps using format-based penalties or rewarding explanation quality, rather than just final outcomes.    RAGEN and StarPO: A step towards self-evolving AI The RAGEN system and StarPO framework represent a step towards training LLM agents that can reason and adapt through interaction in complex, unpredictable environments. This research highlights the unique stability challenges posed by multi-turn RL and offers concrete strategies – like StarPO-S’s filtering and stabilisation techniques – to mitigate them. It also underscores the critical role of rollout generation strategies and the need for more sophisticated reward mechanisms to cultivate genuine reasoning, rather than superficial strategies or hallucinations. While acknowledging limitations – including the need to test on larger models and optimise for domains without easily verifiable rewards – the work opens “a scalable and principled path for building AI systems” in areas demanding complex interaction and verifiable outcomes, such as theorem proving, software engineering, and scientific discovery. (Image by Gerd Altmann) Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo. Explore other upcoming enterprise technology events and webinars powered by TechForge here.
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  • GAMINGBOLT.COM
    The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More
    Article, Interviews The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More Technical art director of upcoming RPG The Lonesome Guild was kind enough to answer a bunch of our questions about the game. Posted By Joelle Daniels | On 24th, Apr. 2025 The Lonesome Guild is an upcoming single-player RPG that wants to tell a story about a heroic adventure. Players will take on the role of Ghost – a spirit that has no memories of its own. Along the way, they will meet a ragtag group of characters that will eventually become heroes. Technical art director, Ruben Caliandro, was kind enough to answer some of our burning questions about various aspects of The Lonesome Guild, from gameplay variety to replayability and the game’s world. In a market that has plenty of action RPGs out there, what sets The Lonesome Guild apart from its contemporaries? The heart of The Lonesome Guild resides in the theme of togetherness, the idea that only by relying on each other the heroes can overcome adversity: individually, no single hero is strong enough to face the challenges ahead, but through friendship and cooperation they can overcome any obstacle. This pillar is deeply embedded in the game’s mechanics. Unlike many other action RPGs that focus on individual character powers and skills, The Lonesome Guild is centred on cooperation and relationships between party members. Exploration and puzzle mechanics are built around teamwork, and combat is designed to embrace togetherness: rather than controlling just one hero, players must strategically switch between characters, ensuring each party member takes advantage of their potential in combination with the power of their teammates. "The Lonesome Guild is centred on cooperation and relationships between party members." The protagonist Ghost is a unique character and being an ethereal entity he cannot physically interact with the world. He constantly depends on his teammates for ordinary actions such as interacting with objects or engaging in direct combat, but his strength lies in his bond with the other heroes, as he can merge with his allies to enhance their abilities. His power enables them to be stronger, to support one another with special abilities, and to unleash a surge of energy thanks to a team-based ultimate attack. How big of a role will the story play in The Lonesome Guild? The Lonesome Guild’s deep and rich story plays a central role in the game! Players are immersed in the tale of Etere, a world afflicted by the curse of loneliness which is spreading and threatening all life across the land, and at the same time the game explores the personal journeys of its heroes, each one carrying their own kind of loneliness, struggles and desires. These seemingly separate stories gradually evolve and merge into a single narrative, a shared purpose and a beautiful tale of heroic friendship. The storytelling is provided through cinematics, dialogues, in-game balloons, HUD chats and beautifully handcrafted 2D cutscenes. We want the experience to be accessible to everyone, allowing players who prefer to focus solely on the gameplay to easily skip all the narrative content without losing the fun. For those who instead enjoy deep narratives, The Lonesome Guild offers an immersive and compelling journey, with dialogue choices also influencing the gameplay and allowing players to strengthen relationships that impact the RPG progression system. Action RPGs often emphasize their progression systems. What does The Lonesome Guild offer in that regard? The Lonesome Guild relies on classic ARPG progression while adding unique mechanics that arise from the theme of togetherness. An interesting innovation is the relationship strength between Ghost and each hero, which is key for progressing through their skill tree. Players can choose to deepen certain bonds over others through dialogue choices and quests, shaping character growth in a meaningful way. Each hero features their personal relationship-driven progression path, with unique abilities and upgrades. Players can match them together by composing their active party and experimenting with different builds according to their preferences and playstyle. "We want the experience to be accessible to everyone, allowing players who prefer to focus solely on the gameplay to easily skip all the narrative content without losing the fun. " Will there be any option for co-op multiplayer? As a small studio working on our first action RPG, our focus has been on crafting the most engaging and polished solo adventure possible, and The Lonesome Guild reflects that as a single-player experience. The gameplay is designed around a single player managing an entire party, switching between heroes as needed while keeping track of their status, abilities and positioning. The experience is not just about playing individual characters separately but about overseeing the party as a whole, ensuring they work together effectively. Ghost plays a central and unique role, especially in combat, which also makes it difficult to adapt the core mechanics to a co-op multiplayer setting without compromising the intended experience. What kind of replayability can we expect from The Lonesome Guild? While The Lonesome Guild is a story-driven action RPG with a primarily linear narrative, there are still reasons for players to return after completing it. By developing different relationships between Ghost and the heroes, players can unlock skills they may not have accessed in previous runs, allowing for new build and party composition experiments, and they can explore optional side quests, discover hidden loot, and increase the difficulty level for subsequent runs if they’re looking for an extra challenge. What can you tell us about the world of Etere? Etere is a vibrant, living planet, with a diversity of biomes, races and cultures, each with its own traditions, customs and history. I remember the first time our writer told me the history of the planet from its formation to the time The Lonesome Guild‘s story takes place, spanning literally millions of years, and I was struck by the vastness and depth of the lore! Etere has a complex, interconnected history, with the stories of its cultures intertwining across centuries, shaping the world we experience in the “present” day in the game. The game only scratches the surface of this rich lore, offering a tiny glimpse into the vastness of this world made of ancient myths and religions that have been replaced, where traces of long-lost beliefs can still be found, and ancient ages and deeds occasionally emerge. Most of this lore remains untold, but it is reflected constantly in details like a wall painting in the ruins of an abandoned castle, the behaviour of the people players can encounter, the architectural style of a town, or even the shape of an entire biome. How much of Etere will we get to explore in The Lonesome Guild? Etere evolved profoundly through the ages, where once a thriving civilization stood, now abandoned ruins remain; where once there was an ocean, now a city stands in the middle of a desert, surrounded by towering walls made of sea and stars. What players can explore in The Lonesome Guild is a snapshot of each biome at the time the events of the story take place, and even though it is just a small portion of what the entire game world could offer, we wanted to showcase a truly diverse range of environments. "Etere is a vibrant, living planet, with a diversity of biomes, races and cultures, each with its own traditions, customs and history." Each of the 19 unique areas present in the game has its own distinct style, even within the same biome, and the 5 biomes themselves are deeply varied, ranging from the snow-capped city of Tallyoh near the organ-pipe-shaped peaks of the Sootpipes to the sky-reaching Spiral Tower in Nunuit, a city in the middle of the Sahduat Desert. In addition, players will encounter 6 unique cultures, each with its own history, style, and customs. NPCs and enemies are distinct to each biome, making exploration, dialogue, and combat highly varied across the world. The world of Etere truly feels rich and alive! Will there be many gameplay variety options in the form of different weapon types? Yes, there will be plenty of gameplay variety, though not through different weapon types: all heroes possess a weapon and a unique set of base attacks, but the real variety comes from the wide array of skills, as every character can unlock up to 4 skills and equip 2 of them at the same time, with the 24 total skills offering a large variety of possible builds. Each hero also features a unique support skill powered by Ghost which aids the whole team in a specific way, and Ghost’s power can unleash an ultimate teamwork attack, available independently from the specific build chosen by the player and customizable through the party composition based on skill tree upgrades. With an active team of 3 characters, chosen from the 6 available in total, we try to offer a lot of flexibility in how players can customise their party and approach combat, and to further diversify the gameplay there’s a variety of consumables and equipment, including legendary items that introduce custom combat mechanics. Are there any plans to bring The Lonesome Guild to the Nintendo Switch or the Switch 2? While discussions around a potential port have taken place, there are currently no plans to bring The Lonesome Guild to Nintendo consoles, and while we acknowledge that the game would be a great fit for the platform, there are significant technical challenges to consider. As a relatively small studio, our focus is now on finishing, polishing, and delivering the game for PC, Xbox Series X/S, and PlayStation 5 before our release deadline in Fall 2025. The high number of characters, complex VFX, and the richness of the environments all contribute to the game’s demanding requirements, and a substantial amount of work would be needed to optimize it for the Nintendo Switch, but we hope to be able to consider a port in the future. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More Technical art director of upcoming RPG The Lonesome Guild was kind enough to answer a bunch of our questions a... The Elder Scrolls 4: Oblivion Remastered – 12 Beginner’s Tips to Know Before Starting Check out these handy tricks before you begin The Elder Scrolls 4: Oblivion Remastered. The Elder Scrolls 4: Oblivion Remastered vs Original Head to Head Graphics Comparison The Elder Scrolls 4: Oblivion Remastered borders on a remake in many cases. La Quimera – Everything You Need to Know Here's everything you need to know before you pick up La Quimera before its launch on April 25. F1 25 Trailer Teases Braking Point 3 Conflicts and Challenges Rebalanced difficulty levels, more player agency, improved animations, and much more await in the upcoming new... EA Sports FC 25 Gets the First Paid Battle Pass of the Franchise The battle pass, priced at the equivalent of roughly $10, includes a host of rewards for players to earn, incl... View More
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  • VARIETY.COM
    Offscript Worldwide Absorbs Revolt, 440 Artists, Rebel House and Six Zeros to Form Integrated Media and Commerce Platform
    The Revolt TV digital entertainment platform has been folded into a single entity, Offscript Worldwide, that also incorporates busy labels in music management (440 Artists), creator economy management (Rebel House) and brand and experiential marketing (Six Zeros). The goal is to provide Offscript’s advertising and sponsorship partners easy access to the young, multicultural urban audience that Revolt’s TV and streaming channels gather. It’s a big bet that talent that emerges from social media channels will be crucial to fueling big entertainment franchises of the future. Related Stories Offscript Worldwide, headed by CEO Detavio Samuels, who also remains CEO of Revolt, threads together the capabilities needed to run a next-generation media company. Management aims to find promising music and creator talent for TV, social media and podcast platforms and brand partnerships. In success, those relationships will yield products and services as well as licensed merchandise that generate profits that Offscript will share in. Popular on Variety “For us this is the culmination of a strategy we’ve been working on for the last few years,” Samuels told Variety. “It’s our aspiration to be the No. 1 company helping brands generate attention. Cultural relevance turns into results. We are uniquely positioned to be able to do that in a one-stop-shop. The rebrand and expansion of Revolt’s parent company comes two weeks before the company’s founder Sean “Diddy” Combs is scheduled to face trial on federal charges of racketeering, sex trafficking and transportation to engage in prostitution. Combs’ trial in New York is scheduled to begin May 5. Combs founded the company in 2012 but held no operational role for many years. The company cut all ties to Combs and he no longer has a stake in the company as of 2024, following his indictment. Samuels emphasized that he’s been working on the transformation of Revolt from a company based in a linear cable channel to a diversified platform. Samuels said the biggest challenges in the coming years will be to convince advertisers not to pigeonhole the company as a niche buy, especially given the Trump administration’s shameless bullying of corporate America on any activities focused on diversity, civil rights or equity considerations. “Revolt’s viewership is two-thirds people of color and 33% white. We’re trying to use this moment of becoming Offscript to force brands to understand who our audience really is, not what they imagine it to be,” Samuels said. Samuels joined Revolt as chief operating officer in 2020 and was promoted to CEO a year later. After Combs’ downfall and exit from the ownership group, Samuels led the restructuring effort to make Revolt an employee-owned venture. He’s been laying the stepping stones for a media-social-commerce eco-system ever since. “We need to prove to brands that we can help them drive sales and conversion by connecting them to the dopest creators and culture,” Samuels said. “We’re not building this thing for what media was. We’re headed for a world that is more diverse where creators power everything.”
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  • WWW.RESETERA.COM
    We need one big remake of the Ezio trilogy (Assassin's Creed)
    zoodoo Member Oct 26, 2017 14,427 Montreal I'm playing AC Origins and really enjoying it. I'm not the biggest AC fan and only played a few of the old ones. Origins is my first of the rpg ones and I'm blown away at how well done the environment is. Despite being a dessert/sand theme, it's incredibly varied. I dare say it's the most varied open world game I have ever played, in terms of environment. Gameplay is nothing ground breaking but that's another topic. This got me thinking, we need a remake of the Ezio Trilogy but one big game just like modern ones. Brotherhood's locations are very similar to 2's, so can easily be fused. Revelations can be tricky as it has locations that are not Italy but I think they can manage that into separate missions. I would really love to revisit that Trilogy with modern tech and I am convinced they can design a breathtaking world. I'm not really interested in a piece meal remake. Thoughts?  Rosebud Two Pieces Member Apr 16, 2018 50,624 Yes we do, the controls didn't aged well   MarshallLaw Member Oct 19, 2023 1,329 A remake of that entire trilogy would be an instant buy for me. AC2 has not been topped to this day   Blackleg-sanji1 Member Oct 25, 2017 58,780 I wanna replay brotherhood so bad so I would greatly welcome this   Ravelle Member Oct 31, 2017 20,044 Blackleg-sanji1 said: I wanna replay brotherhood so bad so I would greatly welcome this Click to expand... Click to shrink... Oh man, same! Even if it's just Brotherhood I would be happy but 2 needs some love too. That in my eyes is the real Assassins Creed.  Atom Member Jul 25, 2021 15,100 I don't trust Ubisoft to handle it well tbh Let's see how BF turns out at least.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 131,466 I feel like the pacing for a remake like that would be even worse than Ubisoft Game pacing usually is.   SilverArrow20XX Member Oct 25, 2017 6,970 Just remake the whole Desmond era but not fuck it up this time.   cursed knowledge Member Mar 15, 2019 3,543 Brazil i played through the trilogy again in my PS5 last year and while i loved it, traversing through the cities in the horse is... not the best experience if not a remake, a remaster would be welcome for sure  nsilvias Member Oct 25, 2017 29,582 if it plays like mirage they can keep that shit.   Blackleg-sanji1 Member Oct 25, 2017 58,780 Ravelle said: Oh man, same! Even if it's just Brotherhood I would be happy but 2 needs some love too. That in my eyes is the real Assassins Creed. Click to expand... Click to shrink... 2& brotherhood remain my favorites to this day   senj Member Nov 6, 2017 8,542 We definitely need a remake that comes to PC. The PS4/Xbox remaster never got ported, and the original ports are absolutely dire.  The Unsent Member Oct 25, 2017 22,130 I don't like synchronization barriers in those old games that sectioned the game up, they didn't feel like open worlds to me. I think Revelations got rid of the barriers though.   OP OP zoodoo Member Oct 26, 2017 14,427 Montreal PlanetSmasher said: I feel like the pacing for a remake like that would be even worse than Ubisoft Game pacing usually is. Click to expand... Click to shrink... Why? The pacing in Origins is not that bad. you can decide to only do main quest anytime you want and the side activities are much better than they used to be. Not amazing but at least they parted ways with the stupid tailing missions   oni-link tag reference no one gets Member Oct 25, 2017 17,257 UK I replayed them trilogy back in 2021 on PS4 and tbh they're still great now I'd rather we get more new games in the series or even some new IP alongside new AC games, vs remaking them I'd like to see the PS4 versions at least get a 4k 60 patch though, which might happen as Ubi has gone back and patched some of it's other PS4 era games recently (AC Syndicate, FC New Dawn)  Logan Member Oct 25, 2017 411 Remake the Ezio saga into one big game. Those 50-80 hours would be way better than anything they made in these Witcher 3 wannabes.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 131,466 zoodoo said: Why? The pacing in Origins is not that bad. you can decide to only do main quest anytime you want and the side activities are much better than they used to be. Not amazing but at least they parted ways with the stupid tailing missions Click to expand... Click to shrink... Trying to squeeze three complete stories together into one game is just extremely difficult. Especially when none of Ezio's games feed into each other narratively, they're all isolated incidents in his life stretched across several decades.  R3ndezvous Member Dec 17, 2024 1,123 A better connectivity in AC2 -> Brotherhood -> Revelations would work quite well. Moreover, the jumps that AC2 makes are quite haphazard, like suddenly it's a few months later, so playing the Ezio Trilogy I forgot how poor that aspect was. The cliffhanger endings were quite " OH SHIT" in AC2 & Brotherhood and because of the short gaps between the game releases they really hyped you up. Moreover, there were certain quests that could use some rework and especially the DLC's, the disappearance of Da Vinci was great, but the other ones weren't and felt mostly filler. Given how beloved these games were, I think a remake would do really well, but it's also a project that might be too big to revisit? 🤔 . I wish they had a stronger refocus for the modern story again to pull the franchise together, which they tried.... 😓 .  dex3108 Member Oct 26, 2017 24,499 That would mean that Ubisoft would need to actually do justice to modern day AC and that is not what they want to do.   Mass Effect One Winged Slayer Member Oct 31, 2017 19,013 Ubisoft would fuck it up probably.   terrible1fi Member Jun 4, 2019 1,314 Yes we do but the controls have not aged well. New visuals plus modern controls from the modern ac games would be amazing   Zerpette Member Jun 23, 2023 2,068 oni-link said: I'd like to see the PS4 versions at least get a 4k 60 patch though, which might happen as Ubi has gone back and patched some of it's other PS4 era games recently (AC Syndicate, FC New Dawn) Click to expand... Click to shrink... Yes, a 4K 60 patch would be sufficient. The Ezio collection is pretty decent on Series X with FPS boost, but a proper patch would be better and obviously helpful for PlayStation. I think there's a pretty good chance that Unity and the Ezio collection will get something like the Syndicate / New Dawn patches.   Mansa Mufasa Member Jun 17, 2019 1,538 Toronto im playing through AC2 again on Switch and man. I really miss the conspiracy theory angle the old AC games used to take. Getting the truth video solving the puzzle seeing the "influence" the pieces of eden had throughout history. I really miss that.   DJwest Member Oct 26, 2017 7,824 Nah I'm good   thepenguin55 Member Oct 28, 2017 13,930 Rosebud said: Yes we do, the controls didn't aged well Click to expand... Click to shrink... Playing Shadows, I miss the old controls. Enjoying Shadows but I actually found the old controls more intuitive even if the new controls are more in line with other modern games. To be real, I think accidentally grabbing things or climbing up things you didn't mean to was less a byproduct of the controls and more a byproduct of the old tech. That said, I feel like I run up more wrong shit and am grabbing more shit I didn't mean to in Shadows then I ever remember doing in the old AC games so I don't think a change in controls has solved that by a long shot. Maybe it's just some of the tight corridors in this game but I feel like awkward parkour moments are happening all the time to me in Shadows.   oni-link tag reference no one gets Member Oct 25, 2017 17,257 UK Zerpette said: Yes, a 4K 60 patch would be sufficient. The Ezio collection is pretty decent on Series X with FPS boost, but a proper patch would be better and obviously helpful for PlayStation. I think there's a pretty good chance that Unity and the Ezio collection will get something like the Syndicate / New Dawn patches. Click to expand... Click to shrink... I hope so, that and FC Blood Dragon (and FC3 as well actually) would all be really welcomed, and Ubisoft seem to be one of the only publishers bothering to go back on do this to all their games  The Unsent Member Oct 25, 2017 22,130 Logan said: Remake the Ezio saga into one big game. Those 50-80 hours would be way better than anything they made in these Witcher 3 wannabes. Click to expand... Click to shrink... They're not really like Witcher 3 though, that game doesn't have stealth or climbing. The newer ACs have dialogue options, armour levels, romance options, but they're more general RPG mechanics before Witcher 3 came out.   Zaied Member Oct 27, 2017 5,015 I'd much rather see them remake AC1 first, specifically with the two spinoffs incorporated. Altaïr is one of their best characters and having huge parts of his story tucked away in two portable spinoffs on DS and PSP really did him a disservice, despite Revelations giving him a big role. I'd like to see them take AC1, Altaïr's Chronicles, and Bloodlines and roll them into one cohesive Third Crusade remake.   Nameless Hero Member Oct 25, 2017 23,231 I voted for hd 2d because why not   Rats Member Oct 25, 2017 8,638 Zaied said: I'd much rather see them remake AC1 first, specifically with the two spinoffs incorporated. Altaïr is one of their best characters and having huge parts of his story tucked away in two portable spinoffs on DS and PSP really did him a disservice, despite Revelations giving him a big role. I'd like to see them take AC1, Altaïr's Chronicles, and Bloodlines and roll them into one cohesive Third Crusade remake. Click to expand... Click to shrink... This is a much better idea than milking the Ezio games any more than they already have.  OP OP zoodoo Member Oct 26, 2017 14,427 Montreal Zaied said: I'd much rather see them remake AC1 first, specifically with the two spinoffs incorporated. Altaïr is one of their best characters and having huge parts of his story tucked away in two portable spinoffs on DS and PSP really did him a disservice, despite Revelations giving him a big role. I'd like to see them take AC1, Altaïr's Chronicles, and Bloodlines and roll them into one cohesive Third Crusade remake. Click to expand... Click to shrink... That's not a bad idea and I miss some of the old AC mechanics like crowd blending, pick pocket.   Last edited: Today at 10:50 AM thepenguin55 Member Oct 28, 2017 13,930 Mansa Mufasa said: im playing through AC2 again on Switch and man. I really miss the conspiracy theory angle the old AC games used to take. Getting the truth video solving the puzzle seeing the "influence" the pieces of eden had throughout history. I really miss that. Click to expand... Click to shrink... Yeah, a shame the pay off to all of that was a big wet fart. Also, after AC1 the story around Desmond and his crew of assassin's just sputtered into mostly nonsense dumb territory. For them to get serious about modern day stuff again and have it actually hit for many people would require Ubisoft taking a much bigger swing than I think they're capable of right now.   OP OP zoodoo Member Oct 26, 2017 14,427 Montreal Rats said: This is a much better idea than milking the Ezio games any more than they already have. Click to expand... Click to shrink... I don't think the milked the Ezio games. They just did a Trilogy bundle. Unless you count trying to recapture the same vibe in Unity and the likes as milking.   Nintendo Prophet of Regret Member Oct 27, 2017 13,919 Rats said: This is a much better idea than milking the Ezio games any more than they already have. Click to expand... Click to shrink... What have they done with the Ezio games other than release the 3-pack on consoles only?  Huey Member Oct 27, 2017 15,615 I find the originals still play great, I've been slowly working my way through them on steam deck. I just picked up revelations recently - never played it before - and am impressed by the visual jump. Also Istanbul is a great setting.   BasilZero Member Oct 25, 2017 39,659 Omni Need a remake on the first one (Altair game) for sure but I would like three separate remakes for each of these Just introduce more side stuff and collectibles  Rats Member Oct 25, 2017 8,638 zoodoo said: I don't think the milked the Ezio games. They just did a Trilogy bundle. Unless you count trying to recapture the same vibe in Unity and the likes as milking. Click to expand... Click to shrink... Nintendo said: What have they done with the Ezio games other than release the 3-pack on consoles only? Click to expand... Click to shrink... "Milking" is probably a tad harsh. But those games play great already and are very easy to go back to (IMO). As a fan of the series since the first one it'd be cool if they went back to Altair's story and did it right this time.  R3ndezvous Member Dec 17, 2024 1,123 AC1 remake would be interesting and with the whole Mirage DLC that's supposed to happen, it could lead back into AC1, especially as it's closer in timeline compared to other entries. BasilZero said: Just introduce more side stuff and collectibles Click to expand... Click to shrink... Are you the CEO kid haha :p The wild story behind why the first Assassin's Creed has side missions The first Assassin's Creed game only had side missions because "the CEO's kid played it". www.eurogamer.net   SofNascimento cursed Member Oct 28, 2017 24,693 São Paulo - Brazil Yes just becuase that might be the only way to get Rome again.   Walker_Boh Member Oct 25, 2017 2,320 Boise, Idaho I'd be down for a remake, especially one that adds the climb anywhere mechanic. The map in Shadows is a pain in the ass to traverse compared to the other RPG games with it gone.   FantasticToma Member Sep 21, 2024 2,005 Germany What we need is Assassin's Creed become good again, forget about trying to be a RPG, and go back to Unity, the best and last great entry in the series. Then write an exciting present-day story, et voila. But realistically: The Ezio-games are perfectly playable, they still look good on PC. No need to waste resources.  Bonfires Down Member Nov 2, 2017 3,252 HD-2D would actually be so cute with chibi Ezio backstabbing fools left and right.   MarcelloF "This guy are sick" Member Dec 9, 2020 9,483 You all really need to stop with the "Remake multiple games into one" thing. It's a bad idea. Remakes of the trilogy would be cool, I guess. I just want a remaster of 1 that includes Bloodlines like 3 did with Liberation. 1's the only game not playable on PS5.  OP OP zoodoo Member Oct 26, 2017 14,427 Montreal Walker_Boh said: I'd be down for a remake, especially one that adds the climb anywhere mechanic. The map in Shadows is a pain in the ass to traverse compared to the other RPG games with it gone. Click to expand... Click to shrink... What's gone in Shadows? Naoe can't climb everywhere?   Walker_Boh Member Oct 25, 2017 2,320 Boise, Idaho zoodoo said: What's gone in Shadows? Naoe can't climb everywhere? Click to expand... Click to shrink... Yeah. It's not as bad as in the original games since she has a grappling hook but traversing in the countryside is an exercise in frustration.   OP OP zoodoo Member Oct 26, 2017 14,427 Montreal Walker_Boh said: Yeah. It's not as bad as in the original games since she has a grappling hook but traversing in the countryside is an exercise in frustration. Click to expand... Click to shrink... That sucks This reminds me of the meme about Spiderman only being able to exists in few big cities in the world  ShinyCoin Member Oct 15, 2020 702 We actually need a Unity remake. Not much regarding the visuals, but for the gameplay   BasilZero Member Oct 25, 2017 39,659 Omni R3ndezvous said: AC1 remake would be interesting and with the whole Mirage DLC that's supposed to happen, it could lead back into AC1, especially as it's closer in timeline compared to other entries. Are you the CEO kid haha :p The wild story behind why the first Assassin's Creed has side missions The first Assassin's Creed game only had side missions because "the CEO's kid played it". www.eurogamer.net Click to expand... Click to shrink... 🤣 Well I wouldn't mind them adding more to the story as long as it doesn't change too much of the story  Zebesian-X Member Dec 3, 2018 24,892 This would be a fun idea. Insanely ambitious and expensive, but the games are fairly short by modern AC standards I just don't want them to cut the modern day stuff. Start with an AC1 remake, preserve Desmond's story, and I'm all in for a massive Ezio game  Clippy Member Feb 11, 2022 3,555 I'd be down for any sort of remaster. Separate, alltogether, whatever, just give it to me and I'll buy it.  
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  • WWW.POLYGON.COM
    So are GameStop’s Switch 2 pre-orders ‘not available’ or ‘currently unavailable’
    Like some kind of Schrödinger’s cat experiment where both options are “kitty’s dead,” the GameStop website can’t decide how to tell us we’re not able to pre-order the Nintendo Switch 2. At the time of publication, the site waffled between two responses: a grayed out purchase button labeled “Not Available” and two completely different bits of red text reading “Currently Unavailable” on other parts of the page. As you can see, neither one ends with us getting a Switch 2, which is a bummer after the shitshow that was Thursday morning’s pre-order situation. Check out the button indicating there might already be used Switch 2 consoles to purchase. That’s my favorite part. GameStop began taking Switch 2 pre-orders at 11 a.m. EDT on Thursday morning. Despite also allowing folks to brave the outside world and reserve one of the upcoming consoles at brick-and-mortar locations, the retailer’s website almost immediately buckled under the weight of what I can only assume were millions upon millions of page refreshes as soon as the clock hit 10:59 a.m. on the east coast of the United States. Switch 2 launches on June 5. If GameStop fails you today, your best bet to secure a pre-order — apart from stumbling upon a random, unannounced restock at Walmart, Target, Best Buy, GameStop, etc. — is hoping your social credit is high enough to be invited to purchase a console from Nintendo directly. Good luck!
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  • WCCFTECH.COM
    Hyper Light Breaker’s First Major Update, Buried Below Arrives Next Week
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming Hyper Light Breaker’s First Major Update, Buried Below Arrives Next Week David Carcasole • Apr 24, 2025 at 12:00pm EDT Developer Heart Machine's Hyper Light Breaker launched at the top of the year in Early Access, and the studio has officially announced that its first major update, Buried Below, will arrive on April 29, 2025. Regarding what's new in the update, a new Breaker called Rondo will be added to the game, who comes with a new SyCom with two perks, a new crown called Maw, two new melee weapons, and new environments to run through, such as caves. The rest of the major changes are quality-of-life updates and significant changes to the run structure. In a press release, Heart Machine calls it "the most significant feature overhaul yet with a complete rework of the game's run structure." Players will now have one life per run, losing items in their inventory and resetting the Overgrowth when they die. Heart Machine says this change will allow the team to "better adjust difficulty and make the game easier to get into but harder to master." Along with this change comes a few new gameplay loops, including introducing more ways for players to leave the Overgrowth, SyComs following more of a class-like system with character customization being redesigned, and streamlining vendors and player inventory. The final significant aspect of the update is an improved onboarding path. Once the update is live, first-time players will be thrown into a tutorial that will take them through the game's core mechanics and explain a few key aspects they'll need to know with Hyper Light Breaker. Heart Machine hopes that this new tutorial will be useful to first-time players and even returning players who may just want a refresher on the basics. As part of the new update being revealed, Heart Machine is providing Wccftech 20 game keys to giveaway beginning Wednesday, May 7, 2025, a week after the update will have gone live. Make sure to follow Wccftech's and Heart Machine's social channels to be prepared for the giveaway so you don't miss it. Products mentioned Hyper Light Breaker USD 20.99 Buy from Amazon Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • WWW.TECH-WD.COM
    نمو 9% في إنفاق الإعلانات على جوجل في الربع الأول من 2025
    الرئيسية/الأخبار/نمو 9% في إنفاق الإعلانات على جوجل في الربع الأول من 2025 الأخبار نمو 9% في إنفاق الإعلانات على جوجل في الربع الأول من 2025◾زيادة الإنفاق الإعلاني مدفوعة بارتفاع التكاليف وليس حجم النقرات◾93% من تجار التجزئة يستخدمون Performance Max في إعلانات التسوق◾مايكروسوفت تشهد نموًا أسرع من جوجل في إنفاق الإعلانات بنسبة 17%وفقاً لتقرير جديد صادر عن شركة Tinuiti، شهد الإنفاق الإعلاني على محرك بحث جوجل زيادة بنسبة 9% في الربع الأول من عام 2025، ويرجع ذلك بالأساس إلى ارتفاع التكاليف وليس زيادة في عدد النقرات.بلغ نمو النقرات على محرك بحث جوجل 4% مقارنة بالعام السابق، وهو معدل مستقر، في حين ارتفع متوسط تكلفة النقرة بنسبة 5%. كما سجلت إعلانات التسوق زيادة بنسبة 8% مقارنة بالعام السابق، وهو انخفاض عن نسبة 10% المسجلة في الربع الرابع من 2024.ارتفع حجم النقرات من 1% في الربع الرابع من 2024 إلى 9% في الربع الأول من 2025، بينما ظلت تكلفة النقرة مستقرة عند 1% في إعلانات التسوق.المنافسة في إعلانات التسوقحافظت أمازون على موقعها القوي في مزادات جوجل للتسوق، حيث استحوذت على حوالي 60% من الظهور مقارنة بتجار التجزئة الآخرين، وهي نسبة مماثلة للربع الرابع من 2024.انخفضت حصة تارجت من 25% في الربع الرابع من 2024 إلى 24% في الربع الأول من 2025، بينما حافظت وول مارت على حصتها عند 22%. وقد قللت منصة Temu من وجودها على جوجل بعد إعلان الولايات المتحدة عن تغييرات في الرسوم الجمركية.أداء Performance Maxكشف التقرير أن 93% من تجار التجزئة الذين يستخدمون إعلانات جوجل للتسوق قد تبنوا نظام Performance Max، والذي يمثل الآن 53% من إنفاق إعلانات التسوق، بانخفاض عن 69% في الربع الرابع من 2024.معدل التحويل على Performance Max أقل بنسبة 10% من إعلانات التسوق القياسية، في حين أن معدل النقر إلى الظهور (CTR) أعلى بنسبة 13% والعائد على الإنفاق الإعلاني (ROAS) أقل بنسبة 7%.المنافسة مع مايكروسوفتبلغ نمو الإنفاق على بحث مايكروسوفت 17% مقارنة بالعام السابق، بينما شهد نمواً بنسبة 5% في معدل النقر إلى الظهور، و11% في تكلفة النقرة.كما كانت هناك زيادة بنسبة 19% في تكلفة النقرة للكلمات المرتبطة بالعلامات التجارية، بينما كانت هناك زيادة بنسبة 3% في تكلفة النقرة للكلمات غير المرتبطة بالعلامات التجارية.تظهر هذه الاتجاهات الأخيرة أن معدل نمو مايكروسوفت أعلى من جوجل، مما يشير إلى استراتيجية تسويقية أقوى. ومن المتوقع أن تؤثر الاستراتيجيات السياسية أيضاً على اتجاهات إعلانات التسوق في الربع الثاني من 2025. بواسطة Tinuiti تابع عالم التقنية على
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  • WWW.AKHBAR-TECH.COM
    ون بلس تعلن عن هاتف OnePlus 13T بمعالج Snapdragon 8 Elite وبطارية 6260 ميلي أمبير
    أعلنت ون بلس اليوم بشكل رسمي عن هاتفها الذي تشوق له منذ فترة وهو OnePlus 13T وتعود الشركة مجددًا لإطلاق سلسلة هواتف T بعد أن توقفت عن إطلاقها لمدة ثلاث سنوات.   هاتف OnePlus 13T يأتي بشاشة OLED بقياس 6.32 بوصة بدقة 1216x2640 ومعدل تحديث 120Hz وعليها طبقة حماية Crystal Shield Glass من تصنيع أوبو ومدمج معها قارئ للبصمة من نوع Optical والكاميرا الأمامية أعلى الشاشة وتأتي بدقة 16 ميجا بيكسل وفتحة عدسة f/2.4.   يأتي هاتف OnePlus 13T بمعالج Snapdragon 8 Elite ورامات بحجم 12 أو 16 جيجا بايت ومساحة تخزين داخلية 256 أو 512 جيجا بايت أو 1 تيرا بايت وبطارية بقوة 6,260 ميلي أمبير ودعم الشحن السريع بقوة 80 وات وبداخل الهاتف يوجد نظام تبريد للحفاظ على درجة حرارته منخفضة.   هاتف 13T يأتي بكاميرتين في الجهة الخلفية الرئيسية بدقة 50 ميجا بيكسل وفتحة عدسة f/1.8 والثانية بدقة 50 ميجا بيكسل أيضًا وهي للتقريب البصري 2x وتأتي بفتحة عدسة f/2.0 وتستطيع كاميرا الهاتف الرئيسية تصوير فيديوهات 4K بسرعة 30 أو 60 إطار في الثانية.   ون بلس قامت باستبدال زر كتم الصوت بزر آخر وهو Shortcut Key وتستطيع من خلال اعدادات جعل هذا الزر يقوم بفتح أي تطبيق تريده أو يُمكن من خلاله التحكم في الصوت.   هاتف OnePlus 13T يعمل بنظام Android 15 مع واجهة ColorOS 15 ومتوفر حاليًا للطلب المسبق في الصين بسعر يبدأ من 445 دولار وسيتوفر للبيع هناك يوم 30 أبريل وخلال الأشهر القليلة القادمة سيتوفر عالميًا.
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  • WWW.UNLIMIT-TECH.COM
    استمرار الغموض بشأن تعرفات أبل بعد تراجع ترامب عن الاستثناءات
    قد تواجه شركة أبل خطر فرض تعرفات على وارداتها إلى الولايات المتحدة بعد تراجع دونالد ترامب عن قراراته السابقة بشأن الإعفاءات. في حل جديد، قرر ترامب التفاوض مع كل دولة وشركة خلال فترة توقف مدتها 90 يومًا.تأثير هذه التعريفات سيكون كبيرًا على شركة أبل، حيث يتم استيراد معظم أجهزة iPhone وiPad وغيرها من الملحقات من الصين والهند وفيتنام، ما يجعلها معرضة لهذه التعريفات.في الواقع، أظهر الرئيس الأمريكي أن قراراته المتعلقة بالتعريفات غالبًا ما تكون غير حاسمة، مما يخلق حالة من عدم اليقين بالنسبة لشركة أبل في كوبرتينو.قام دونالد ترامب بوضع وقف مؤقت لمدة 90 يومًا على التعريفات التي فرضها، والتي تبلغ الآن 145% على المنتجات المستوردة من الصين. في الوقت الحالي، تبلغ نسبة التعريفات 10% حتى التوصل إلى اتفاق. ولكن بالنظر إلى تغييرات قراراته المستمرة، لا أحد يعرف ما الذي سيحدث بعد ذلك.ووفقًا لمسؤولين في مكتب ترامب، كانت هناك أكثر من 90 دولة تسعى للتوصل إلى صفقة مع الولايات المتحدة، لكن هذا الرقم تراجع إلى 15 بعد بضعة أيام. قال الرئيس نفسه: “في النهاية، ما سيحدث هو أننا سنوقع صفقات رائعة، وإذا لم نتوصل إلى صفقة مع دولة أو شركة، سنفرض التعريفات”.تعتبر أبل واحدة من الشركات الأكثر تأثرًا بهذه التعريفات، حيث تُجمع جميع أجهزتها خارج الولايات المتحدة. ثلث أجهزة iPhone يتم شحنها من الهند، التي تواجه تعريفة مخفضة بنسبة 26%، بينما في فيتنام، حيث تُصنع أجهزة iPad وAirPods في الغالب، ستتحمل تعريفة بنسبة 46%.أجهزة iPhone تصنع باستخدام مكونات من تايوان (للشرائح)، وكوريا الجنوبية (للشاشات)، واليابان (للمكونات الخاصة بالكاميرا)، ما يعني أنه حتى إذا تم نقل جميع خطوط الإنتاج إلى الولايات المتحدة، ستظل التكلفة مرتفعة بالنسبة لأبل.المصدر
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  • WWW.YOUTUBE.COM
    نشر العلم وصناعة المحتوى النافع | حديث اجود الأجواد 🎙️📚
    نشر العلم وصناعة المحتوى النافع | حديث اجود الأجواد 🎙️📚
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