0 Commentarios
0 Acciones
53 Views
Directorio
Directorio
-
Please log in to like, share and comment!
-
GAMEDEV.NETComposer available | Ambient, organic, emotional, melodicAuthor Hi, we have been working with music in a wide variety of genres last 20 years. ~St0ft has mainly been making Dark ambient tracks, but now we want to expand into the real of video games! We want to compose music (ambient, organic, emotional) and/or sound effects for video games. We got a lot of experience both from working with music in all kinds of genres and some background in programming/creating video games.Here are our released tracks: https://soundcloud.com/st0ftPlease get in touch with us and we can provide more sound examples that would be more fitting for a video game.0 Commentarios 0 Acciones 53 Views
-
WWW.INDIEDB.COMTHE DESCENT VR DemoNew demo is live! Experience high-quality PCVR horror. Dare to descend?0 Commentarios 0 Acciones 51 Views
-
Senior Data Analyst at GameloftSenior Data AnalystGameloftHo Chi Minh City Ho Chi Minh City vn2 hours agoApplyJob DescriptionGenerate large systematic reports as well as smaller, one-off pieces of analysis.Deliver ongoing reports and monitor performance metrics from multiple data sources.Collaborate in the development of interactive dashboards for data mining and visualization.Proactively develop new analyses and insights, deconstruct and optimize existing systems to drive decisions and strategies for user acquisition, retention and monetization.Debug and resolve issues to ensure the delivery of accurate metrics.Curate, clean, segment model and analyze vast amounts of data from our customers.Collaborate with an international team of data experts, share their knowledge, and contribute to improving the skills of the technical data team.Check out some projects at Saigon Studio:Qualifications4-5 years of experience performing quantitative analysis, preferably for an Internet or technology company.Bachelor's degree in Math, Business Intelligence, Economics, Engineering or another technical field (required).Excellent SQL & Big Query skills: extensive experience querying large, complex data sets.Experience with Looker Studio or similar tools (Tableau, Power BI).Proven ability to work in a fast-paced environment, meet ever-changing deadlines and handle priorities for multiple projects at once.Comfortable and confident giving presentations and communicating analyses in ENGLISH.Nice to have (is a plus):Scripting in either R or Python is desirable.Ability to create complex models and algorithms.Understanding of advanced statistical methods.Familiarity with machine-learning techniques.Additional InformationRecruitment Process:(1) Screening call;Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.(2) Test;(3) Interview(s);(4) Offer.Work Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.You want to work for one of the best companies in the region, certified by the HR Asia Awards 2024 as one of the Best Companies to Work For in Asia and recognized for Diversity, Equity. and Inclusion.What We Offer:A hybrid working model (3 days WFO and 2 days WFH).A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy,...).Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionWelcome to Saigon Studio!Created in 2004, we have been one of the leading studio s in Vietnam’s gaming industry. Our diverse expertise has enabled us to successfully bring Gameloft’s hits to audiences around the world.We are looking for passionate talents with diverse expertise to join our exciting projects ‒ ranging from developing PC, console, and mobile games in collaboration with our fellow studios, to creating new content and features for our live games, bringing joy to our players worldwide. Create Your Profile — Game companies can contact you with their relevant job openings. Apply0 Commentarios 0 Acciones 56 Views
-
UNITY.COMUnity 6 is here: See what's newHi everyone, I'm Martin Best, Product Architect here at Unity, and I’m excited to announce that Unity 6 is now available for download.Unity 6 represents the beginning of the next generation of the Unity Engine and is the new official version name for what was previously referred to as Unity 2023 LTS. Our teams have been hard at work to deliver you the most stable and performant release to date in order to bring you new features that will enhance your creativity in the Editor. To learn more about Unity 6's stability, performance, and our support commitment, hear directly from our CEO, Matt Bromberg, here.With Unity 6, you’ll get access to faster rendering, advanced lighting options, seamless multiplayer workflows, enhanced AI capabilities, and improved support for mobile web runtimes. You can find more details in the official release notes.All of us at Unity are incredibly proud of this release and excited to see the creative possibilities it unlocks for you, the community. To give you more insight on what’s in Unity 6, we asked our product teams to share the features they hear the community is most excited about with you.Boost rendering performanceHi, I’m Oliver Schnabel, Senior Technical Product Manager for Graphics.Unity 6 is delivering many performance improvements to both URP and HDRP, and I am really proud of the optimizations we have made to both render pipelines. We’re introducing a series of optimizations aimed at speeding up production across platforms, reducing performance overhead, and enabling smoother, more intricate scenes.GPU Resident Drawer will allow you to efficiently render larger, more detailed worlds across all platforms including, high-end mobile, PC, and consoles. It optimizes the CPU cost by transferring static objects from CPU to GPU without complicated manual optimization. GPU Occlusion Culling boosts performance by reducing the overdraw per frame, making sure you’re not rendering things that aren’t visible. Our cross-platform temporal upscaler called Spatial Temporal Post-Processing (STP) takes frames rendered at a lower resolution and upscales them, producing a high-quality, temporally antialiased image.We’ve tested these features and have seen more than 2X more performance thanks to the GPU Resident Drawer (when lots of instances are used) or STP (when the GPU is bound by full-screen effects or fill rate).We’ve also received great feedback about Render Graph. Mobile developers will appreciate it for its memory and energy efficiency, while PC and console developers will value its high level of customization. We’ve seen significantly lowered memory bandwidth by up to 50%, which improves battery consumption and reduces heat. The Split Graphics Jobs for DirectX12 allows us to multithread the processing of graphics commands, boosting performance – particularly in larger projects with intricate environments. We tested Split Jobs using internal benchmarks and real game productions and measured up to a 40% reduction in CPU latency. We also introduced DX12 Graphics Jobs support in Editor, improving rendering performance in the Scene and Game views.One of the best ways to experience many of these features is through our Fantasy Kingdom in Unity 6 URP Demo, now available to download through the Asset Store.We look forward to having you join us in our Graphics Discussions, where you can access feature support and ask us questions directly. We’d love for you to share your experience, as well as the amazing things you create with us. Simplify multiplayer game creationHi everyone, I’m Laurent Gibert, Director of Product Management for DOTS & Multiplayer.I am really excited by what the team has accomplished with Multiplayer in the last 2 years. Unity 6 is stepping up with an incredible end-to-end multiplayer platform where everything is seamlessly integrated, making it faster and easier for you and your teams to start creating.Multiplayer Center is going to be your hub for success. It offers a curated list of all multiplayer tools and services relevant to your project, available whenever you need them. It eliminates the complicated task of having to choose which multiplayer feature tech to implement by recommending it for you. The Multiplayer Widgets are pre assembled UI – small, configurable, and customizable templates – that allow you to easily add multiplayer features, whether it’s a lobby, a session connection, or voice chat.When it’s time to validate your gameplay, deployment can sometimes slow down iteration, and we wanted to solve this. Multiplayer Play Mode is so convenient because it helps streamline this process by allowing you to validate your gameplay instantly, launching up to four independent, lightweight editor processes from the same assets on disk. For the most ambitious server-hosted projects, Play Mode Scenarios allows you to configure deployment steps, including the build of your dedicated server, and its upload straight to your Multiplay Hosting servers.Another feature I’m excited about is Distributed Authority (Beta). Client-hosted games limit costs but put the game at the mercy of host disconnections or latency issues. Distributed Authority (Beta) in Netcode for GameObjects is a scalable, cost-effective solution that manages client ownership and enables advanced latency strategies for seamless scaling.Download the updated Megacity Metro demo to explore its multiplayer mechanics and its implementation of multiplayer services. You can also experiment with all the new Unity 6 features. These are just a few of the Multiplayer features we are delivering in Unity 6.Read more about all of the solutions here. We look forward to connecting with you on our Multiplayer Discussions community channel.Expand multiplatform reachUnity Web Hey there, this is Ben Craven, a Staff Technical Product Manager at Unity, and I look after our web platform.Unity 6 is packing some killer features for Unity Web.First up, let's talk about performance. Unity has included SIMD for a while, and now we have web assembly SIMD support, which will improve CPU performance in web projects. We are also throwing C and C++ multithreading into the mix, which opens up the potential for even better native code performance inside browsers.Have you ever been annoyed by the 2GB memory limit on web projects? If so, you'll be happy to hear that the next generation Web Assembly in Unity 6 is doubling it to 4GB. More memory means more room for your ideas to come to life.But here's the real game-changer: Unity is finally bringing web to mobile devices. You can now run your Unity projects right inside mobile browsers and have official support backed by Unity. The mobile web story doesn't stop there. You can also embed your projects in native apps using web views, or even use a progressive web app template to make your web apps feel more like native mobile apps with device storage and their own home screen shortcuts.Unity 6 is upping the ante in the web space. I can't wait for you to get your hands on these new features and see what kind of magic you can create. In fact, we’re so excited to see what kind of web games you come up with that we’re sponsoring the Crazy Web Game Jam 2024 with our friends over at Crazy Games. The jam kicks off on November 1. Until then, Unity will be rolling out a bunch of web development tips and goodies, including Asset Store bundles for this game jam. Make sure to check it out!Unity multiplatform features (Build Profiles, Platform Browser)Hi, I’m Thom Hopper, Staff Technical Product Manager for Unity Multiplatform.I'm looking forward to the general release of Unity 6, when folks will be able to get their hands on the Build Profile window and the Platform Browser. These new windows provide a significantly better way to discover platforms and configure builds compared to older editor versions. The new workflow unlocks possibilities that previously required custom editor scripting to achieve.Developers are going to be able to create multiple Build Profiles for any platform they have access to, each with their own build settings and data, and share these build profiles assets with their team using their version control system of choice. No more fiddling with checkboxes when we want to change build target or package type.I’m eager to see how developers will use Build Profiles, especially given how customizable they are. Aside from the platform build settings, each can have unique scene lists for including different content in the game. They can have custom scripting defines for changing script behavior for different profiles and player settings overrides that let developers customize all player settings per profile. This really lets a build profile describe much more than just a development, debug, or release target (although they can do that too).You can read more about all of the solutions here. We are looking forward to connecting with you on our Target Platforms Discussions community channel.Achieve more engaging visualsI’m Steven Kent, a product manager supporting our Unity Engine Graphics teams, and I’m excited about the advancements we’ve delivered for you to achieve more engaging visuals in Unity 6.Adaptive Probe Volumes (APV), a standout feature in Unity 6, automates probe placement, streamlining the process for faster iteration of light-probe-based indirect diffuse lighting.APVs also elevate visuals with stunning lighting effects, enabling seamless transitions through Sky Occlusion and Scenario Blending. Unity's new Light Baking Architecture now powers lighting data generation, optimized to run efficiently even on devices with low-memory GPUs.We've upgraded VFX Graph for ease of use, extensibility, and URP/HDRP feature parity. HDRP now features Volumetric Fog Output and URP supports 6-way lighting for deeper, more realistic environments. Additionally, Shader Graph’s UI Canvas target allows UI artists to craft custom UI widgets using an SDF-based workflow, making them resolution independent and dynamic, as well as advanced background processing such as blur.I’m also excited about the high-definition features and upgrades that will enable you to build high-fidelity 3D experiences. HDRP's enhancement to environmental effects through atmospheric scattering, ozone layer simulation, and the ability to depict realistic water, as well as enhancements to character hair and skin rendering, takes visual fidelity to the next level. You can now also harness the Ray Tracing API, which is officially production-ready on supported platforms, including Windows, Xbox Series X|S, and PlayStation®5.Explore the new Unity 6 Time Ghost Demo, now available for download on the Asset Store. This demo showcases the latest advancements in HDRP, enhanced lighting capabilities with APVs, Scenario Blending, and more. Also to get you started, Unity 6 eases new users into mastering tools like Shader Graph, VFX Graph, and new features in HDRP with intuitive learning resources and new sample sets made available in the Package Manager.You can read more about the new Unity 6 Global Illumination here, or join us in Graphics Discussions.Unlock possibilities with Runtime AIHi everyone, I’m Bill Cullen, a Principal Product Manager of AI.It’s amazing to see what developers have done with runtime AI models during the Sentis beta and how it’s unlocked new ways to interact with players that were previously impossible. Here’s a look at some of our favorite projects:Real-world interactions: New player interactions can be driven by real-world inputs like the camera, microphone, and motion sensors. The example below uses VR device motion sensor data to generate complementary character animations. Smarter gameplay: Build nuanced in-game mechanics, like automated game opponents and game outcome predictions. The example below evaluates poker game moves given the player's current card hand.Game effects: Enhance player experiences with new types of animations and rendering techniques. The example below guides and controls a satellite docking maneuver with reinforcement learning.Custom-trained AI models and open-source AI models from communities like Hugging Face enable these use cases. With Sentis automatically optimizing AI models for the Unity 6 runtime, it is much easier to achieve these features compared to previous solutions like a local Python server or cloud-hosted inferences.To learn more, join us in AI Discussions.Enhance productivity and functionalityUnity 6 comes with several new and updated tools to enhance your productivity and functionality. Below, Peter Hall and Benoit Dupuis will share what they are most excited about when it comes to Profiling and the UI Toolkit.Optimizations with higher impactHi, I am Peter Hall, Senior Manager, Profiler and Optimization team and I realize creating games doesn’t always go to plan. Unity 6 includes a new Profiler Highlights module that shows optimization focus areas (CPU or GPU) instantly. The improved Memory Profiler provides accurate resident memory usage, with a detailed breakdown of graphics memory for quicker, higher impact optimizations. With these features, you can create better-performing games, and I’m excited to play them!Accelerated UI developmentHi, I am Benoit Dupuis, Senior Product Manager for UI Toolkit, and I know that producing extensive UI content can often be time-consuming and complex. In Unity 6, we've made significant improvements to UI Toolkit, speeding up the creation of custom UI controls. Developers can now customize how these controls are configured within the UI Builder, making them easier to use. Additionally, our new, fully extensible data binding system further streamlines interface design. I can't wait to see the innovative UIs you’ll create.Get the most out of Unity 6 with these learning resourcesDive into the latest tools and features with updated demos, in-depth best practice guides, and more.You can find all of our technical e-books for advanced Unity developers and creators in the Unity best practices hub or the Advanced best practice guides section of the Unity Documentation. Choose from over 30 guides that cover programming, project optimization, art, animation, lighting, graphics, DevOps, and game and level design.You can also accelerate your Unity 6 development with Unity Learn. Our online learning platform provides creators at all skill levels with guided learning and interactive courses in Unity. Access project-based learning in areas such as game development, AR/VR, C# programming, and real-time graphics.Here are some of the resources ready for Unity 6 creators today:Introduction to the Universal Render Pipeline for advanced Unity creators: Get in-depth guidance on how to set up URP for a new project, how to work with URP Quality Settings, Adaptive Probe Volumes, URP and custom shaders, HLSL includes, and much more. Optimize your game performance for mobile, XR, and Unity Web in Unity: This guide features all latest and best mobile, XR, and Unity Web performance optimization tips for Unity 6. Optimize your game performance for consoles and PCs in Unity: This guide includes all the latest and best PC and console performance optimization tips available for Unity 6. Get Started with Netcode for GameObjects: Learn how to set up a simple co-op game, including player movement and user interfaces for different game modes. Getting started with Unity Web: Level up your web development skills with the new features in Unity 6.We'll be developing many more resources in the coming weeks. Be sure to bookmark this link to easily access all the Unity 6 learning content.We want to hear from youTo support your journey into Unity 6, we will host six Office Hours in Unity Discussions and the Unity Discord server, where our engineering and product teams will be available to answer your questions and respond to your feedback. Each Office Hours event will focus on one of the key themes of this release. Find all the details about the Unity 6 Office Hours in our official topic on Unity Discussions.Check out the Unity 6 release notes for a comprehensive list of features and the Unity Manual for details on how to use them. We’re always eager to hear your feedback, questions, and ideas regarding the Unity 6 release. Join the community on Unity Discussions, or share your feedback directly with our product team through the Unity Engine Roadmap.0 Commentarios 0 Acciones 54 Views
-
VENTUREBEAT.COMZencoder buys Machinet to challenge GitHub Copilot as AI coding assistant consolidation acceleratesZencoder acquires Machinet to strengthen its position in the rapidly consolidating AI coding assistant market, expanding its JetBrains ecosystem integration while outperforming competitors like GitHub Copilot with innovative features such as Repo Grokking and Coffee Mode.Read More0 Commentarios 0 Acciones 53 Views
-
WWW.USINE-DIGITALE.FRVidéosurveillance IA : Le Conseil constitutionnel retoque la prolongation de l'expérimentationLe gouvernement a échoué à prolonger l'expérimentation de la vidéosurveillance algorithmique dans l'espace public jusqu'en 2027. Dans une...0 Commentarios 0 Acciones 54 Views
-
WWW.SKYNEWSARABIA.COMحقن الذهب في العين.. تقنية جديدة للحفاظ على البصرويؤثر التنكس البقعي على الملايين في جميع أنحاء العالم ويزداد احتماله مع تقدمنا في العمر، ويتسبب في ضبابية الرؤية ومشاكل أخرى. ويقول المهندس الحيوي جياروي ني، من جامعة براون في ولاية رود آيلاند: "هذا نوع جديد من دعامات الشبكية لديه القدرة على استعادة الرؤية المفقودة بسبب التنكس الشبكي دون الحاجة إلى جراحة مُعقدة أو تعديل جيني، نعتقد أن هذه التقنية قد تُحدث نقلة نوعية في أساليب علاج حالات التنكس الشبكي". كيف يعمل العلاج الجديد؟ يتم دمج جزيئات نانوية من الذهب دقيقة جدا، أرق من شعرة الإنسان آلاف المرات، مع أجسام مضادة تستهدف خلايا معينة في العين، ثم يتم حقنها في الغرفة الزجاجية المليئة بالهلام بين الشبكية وعدسة العين. وبعد ذلك، يتم استخدام جهاز ليزر صغير بالأشعة تحت الحمراء لتحفيز هذه الجزيئات النانوية وتنشيط الخلايا المحددة بنفس الطريقة التي تعمل بها الخلايا الحساسة للضوء. وعلى الفئران التي تم اختبار العلاج عليها، والتي تم تعديلها لتصيبها اضطرابات شبكية، كان العلاج فعالا في استعادة الرؤية جزئيا على الأقل (من الصعب إجراء اختبار رؤية كامل على الفئران)، حسبما ذكر موقع "ساينس أليرت" العلمي. وأوضح ني نتائج التجربة قائلا: "أظهرنا أن الجزيئات النانوية يمكن أن تبقى في الشبكية لعدة أشهر دون سمية كبيرة، وأثبتنا أنها يمكن أن تحفز النظام البصري بنجاح. وهذا أمر مشجع للغاية للتطبيقات المستقبلية". وكما هو الحال في معظم الدراسات على الفئران، فهناك فرصة جيدة لترجمة النتائج وتطبيقها على البشر، لكن ذلك سيستغرق بعض الوقت للوصول إلى استخدام آمن يمكن للسلطات الصحية الموافقة عليه.0 Commentarios 0 Acciones 55 Views
-
Saudi Arabia
The goal of this project is to create a complete environment. I modeled the mountain using Blender, created textures for it, and completedSaudi Arabia The goal of this project is to create a complete environment. I modeled the mountain using Blender, created textures for it, and completed0 Commentarios 0 Acciones 78 Views -
WWW.GAMESPOT.COMIn Case You Missed It, This Lovecraft Meets Battlestar Galactica Game Is Out Right NowIt has been a wild week for video games, and between the headline-grabbing news of shadow-dropped games and turbulent console preorders, it's only natural that some stuff has flown under the radar. Starless Abyss is one such example here, as this blend of roguelike deckbuilding and Eldritch horror has just released today with very little fanfare. See on Steam That's a shame, because so far, the game is earning high praise for its Lovecraftian themes and retro-inspired art design. Starless Abyss sees you command a fleet of spaceships powered by science and the occult against alien invaders from a nightmarish reality. As one of five Proximae tasked with saving humanity, you'll be able to upgrade your ships along the way, and battles take place on a hex-based grid.The catch here is that the closer you bring your fleet to the Outer Gods, the faster your sanity will deplete. You can keep your mind in check, but embracing a little bit of mental chaos will also allow you to use powerful occult abilities in battle. The art direction also looks quite enticing with its old-school spaceship designs and space-terror monsters. It's Steam Deck Verified as well, so you can download it and start playing right away without the need to fiddle about with the game settings.Continue Reading at GameSpot0 Commentarios 0 Acciones 13 Views