• Apple could be in serious trouble over Fortnite rejection

    Macworld

    It would be inaccurate to claim that either Apple or Epic Games has decisively won their acrimonious and long-running legal dispute over the use of external payment links in iPhone apps: courts have sided with both companies at various times and in various aspects of the case. But Epic seems to be getting the better of things, after a judge angrily ruled at the end of April that Apple must allow such links and called its previous response “insubordination.”

    That sounds conclusive, and is a potential financial hammer blow: Apple makes a great deal of money from transactions in iOS apps, and its cut may be about to shrink. But the question remains of what now happens to Fortnite, the game that triggered the dispute back in 2020. Epic thinks it should be allowed back on the App Store, because it was banned for something that must now be allowed, but Apple thinks it was within its rights to ban the game under the rules at the time and won’t even consider a reversal until all litigation is over.

    Whether Apple is wise to behave in this way is debatable. Refusing to allow Fortnite to return hurts iPhone owners as much as it hurts Epic, and it feels like petty retaliation. But whether it’s legally justifiable is a different matter—one which Epic decided to test by asking the judge in the case to force Apple’s hand and arguing that the company is in contempt of that April ruling. And the judge has now responded… rather ominously.

    “The Court is in receipt of Epic Games, Inc.’s Motion to Enforce the Injunction,” writes Judge Yvonne Gonzalez Rogers, in a document shared by Epic CEO Tim Sweeney. “The Court thus issues this Order to Show Cause as to why the motion should not be granted. Briefingshall include the legal authority upon which Apple contends that it can ignore this Court’s order having not received a stay from the Ninth Circuit Court of Appeal even though its request was filed twelve days ago on May 7, 2025.”

    Not the most promising start for Apple, which is instructed to explain why it hasn’t complied with the order despite receiving no encouragement from the appeals court. But it gets worse:

    “Obviously, Apple is fully capable of resolving this issue without further briefing or a hearing. However, if the parties do not file a joint notice that this issue is resolved, and this Court’s intervention is required, the Apple official who is personally responsible for ensuring compliance shall personally appear at the hearing hereby set for Tuesday, May 27.”

    It’s not clear who the “official who is personally responsible for ensuring compliance” would be. MacRumors speculates that it could be an executive as high-ranking as Phil Schiller, who has responsibility for the App Store, but Apple may try to get away with someone with a lower profile. But it does seem that individual penalties, rather than or as well as more easily disregarded corporate fines, could be in the cards if the company pushes its luck much further. And it may be worth pointing out that, while obviously an extreme option in this case, contempt of court can be punished with jail time.

    That doesn’t mean that Apple would necessarily lose that May 27 hearing. One of the remedies given in 2021’s original judgmentby the same judge was “a declaration thatApple’s termination of the DPLAand the related agreements between Epic Games and Apple was valid, lawful, and enforceable, andApple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion.” None of the rulings since then suggest a change in the judge’s position on whether Apple is allowed to boot companies from the App Store as and when it pleases.

    The problem is that Apple is specifically not allowed to “prohibit” the use of external payment links. It can reject apps, or ban developer accounts, at its own discretion. But if it rejects an app or bans a dev for no reason other than its use of such links, does that amount to a de facto prohibition? Again, that’s debatable.

    If Apple can come up with some other reason for Fortnite’s exclusion, it might be okay–and it could be helpful that the company has, in compliance with the ruling, approved updates to other high-profile apps such as Spotify and Patreon which add the links. But if it can’t, the penalties could be severe. The stakes just got a lot higher.
    #apple #could #serious #trouble #over
    Apple could be in serious trouble over Fortnite rejection
    Macworld It would be inaccurate to claim that either Apple or Epic Games has decisively won their acrimonious and long-running legal dispute over the use of external payment links in iPhone apps: courts have sided with both companies at various times and in various aspects of the case. But Epic seems to be getting the better of things, after a judge angrily ruled at the end of April that Apple must allow such links and called its previous response “insubordination.” That sounds conclusive, and is a potential financial hammer blow: Apple makes a great deal of money from transactions in iOS apps, and its cut may be about to shrink. But the question remains of what now happens to Fortnite, the game that triggered the dispute back in 2020. Epic thinks it should be allowed back on the App Store, because it was banned for something that must now be allowed, but Apple thinks it was within its rights to ban the game under the rules at the time and won’t even consider a reversal until all litigation is over. Whether Apple is wise to behave in this way is debatable. Refusing to allow Fortnite to return hurts iPhone owners as much as it hurts Epic, and it feels like petty retaliation. But whether it’s legally justifiable is a different matter—one which Epic decided to test by asking the judge in the case to force Apple’s hand and arguing that the company is in contempt of that April ruling. And the judge has now responded… rather ominously. “The Court is in receipt of Epic Games, Inc.’s Motion to Enforce the Injunction,” writes Judge Yvonne Gonzalez Rogers, in a document shared by Epic CEO Tim Sweeney. “The Court thus issues this Order to Show Cause as to why the motion should not be granted. Briefingshall include the legal authority upon which Apple contends that it can ignore this Court’s order having not received a stay from the Ninth Circuit Court of Appeal even though its request was filed twelve days ago on May 7, 2025.” Not the most promising start for Apple, which is instructed to explain why it hasn’t complied with the order despite receiving no encouragement from the appeals court. But it gets worse: “Obviously, Apple is fully capable of resolving this issue without further briefing or a hearing. However, if the parties do not file a joint notice that this issue is resolved, and this Court’s intervention is required, the Apple official who is personally responsible for ensuring compliance shall personally appear at the hearing hereby set for Tuesday, May 27.” It’s not clear who the “official who is personally responsible for ensuring compliance” would be. MacRumors speculates that it could be an executive as high-ranking as Phil Schiller, who has responsibility for the App Store, but Apple may try to get away with someone with a lower profile. But it does seem that individual penalties, rather than or as well as more easily disregarded corporate fines, could be in the cards if the company pushes its luck much further. And it may be worth pointing out that, while obviously an extreme option in this case, contempt of court can be punished with jail time. That doesn’t mean that Apple would necessarily lose that May 27 hearing. One of the remedies given in 2021’s original judgmentby the same judge was “a declaration thatApple’s termination of the DPLAand the related agreements between Epic Games and Apple was valid, lawful, and enforceable, andApple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion.” None of the rulings since then suggest a change in the judge’s position on whether Apple is allowed to boot companies from the App Store as and when it pleases. The problem is that Apple is specifically not allowed to “prohibit” the use of external payment links. It can reject apps, or ban developer accounts, at its own discretion. But if it rejects an app or bans a dev for no reason other than its use of such links, does that amount to a de facto prohibition? Again, that’s debatable. If Apple can come up with some other reason for Fortnite’s exclusion, it might be okay–and it could be helpful that the company has, in compliance with the ruling, approved updates to other high-profile apps such as Spotify and Patreon which add the links. But if it can’t, the penalties could be severe. The stakes just got a lot higher. #apple #could #serious #trouble #over
    Apple could be in serious trouble over Fortnite rejection
    www.macworld.com
    Macworld It would be inaccurate to claim that either Apple or Epic Games has decisively won their acrimonious and long-running legal dispute over the use of external payment links in iPhone apps: courts have sided with both companies at various times and in various aspects of the case. But Epic seems to be getting the better of things, after a judge angrily ruled at the end of April that Apple must allow such links and called its previous response “insubordination.” That sounds conclusive, and is a potential financial hammer blow: Apple makes a great deal of money from transactions in iOS apps, and its cut may be about to shrink. But the question remains of what now happens to Fortnite, the game that triggered the dispute back in 2020. Epic thinks it should be allowed back on the App Store, because it was banned for something that must now be allowed, but Apple thinks it was within its rights to ban the game under the rules at the time and won’t even consider a reversal until all litigation is over. Whether Apple is wise to behave in this way is debatable. Refusing to allow Fortnite to return hurts iPhone owners as much as it hurts Epic, and it feels like petty retaliation. But whether it’s legally justifiable is a different matter—one which Epic decided to test by asking the judge in the case to force Apple’s hand and arguing that the company is in contempt of that April ruling. And the judge has now responded… rather ominously. “The Court is in receipt of Epic Games, Inc.’s Motion to Enforce the Injunction,” writes Judge Yvonne Gonzalez Rogers, in a document shared by Epic CEO Tim Sweeney. “The Court thus issues this Order to Show Cause as to why the motion should not be granted. Briefing […] shall include the legal authority upon which Apple contends that it can ignore this Court’s order having not received a stay from the Ninth Circuit Court of Appeal even though its request was filed twelve days ago on May 7, 2025.” Not the most promising start for Apple, which is instructed to explain why it hasn’t complied with the order despite receiving no encouragement from the appeals court. But it gets worse: “Obviously, Apple is fully capable of resolving this issue without further briefing or a hearing. However, if the parties do not file a joint notice that this issue is resolved, and this Court’s intervention is required, the Apple official who is personally responsible for ensuring compliance shall personally appear at the hearing hereby set for Tuesday, May 27.” It’s not clear who the “official who is personally responsible for ensuring compliance” would be. MacRumors speculates that it could be an executive as high-ranking as Phil Schiller, who has responsibility for the App Store, but Apple may try to get away with someone with a lower profile. But it does seem that individual penalties, rather than or as well as more easily disregarded corporate fines, could be in the cards if the company pushes its luck much further. And it may be worth pointing out that, while obviously an extreme option in this case, contempt of court can be punished with jail time. That doesn’t mean that Apple would necessarily lose that May 27 hearing. One of the remedies given in 2021’s original judgment (see page 179, section G) by the same judge was “a declaration that (i) Apple’s termination of the DPLA [Developer Product Licensing Agreement] and the related agreements between Epic Games and Apple was valid, lawful, and enforceable, and (ii) Apple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion.” None of the rulings since then suggest a change in the judge’s position on whether Apple is allowed to boot companies from the App Store as and when it pleases. The problem is that Apple is specifically not allowed to “prohibit” the use of external payment links. It can reject apps, or ban developer accounts, at its own discretion. But if it rejects an app or bans a dev for no reason other than its use of such links, does that amount to a de facto prohibition? Again, that’s debatable. If Apple can come up with some other reason for Fortnite’s exclusion, it might be okay–and it could be helpful that the company has, in compliance with the ruling, approved updates to other high-profile apps such as Spotify and Patreon which add the links. But if it can’t, the penalties could be severe. The stakes just got a lot higher.
    0 Commentarios ·0 Acciones ·0 Vista previa
  • China takes edge computing to orbit with first space-based processing network

    China has launched 12 satellites, which experts describe as the world’s first operational space-based computing network, applying edge computing principles to orbital operations in a development that could reshape how enterprises manage global data.

    The satellites, launched by Guoxing Aerospace of China, are equipped with AI systems, advanced inter-satellite communication capabilities, and onboard computing power.

    The network, formally named the “Three-Body Computing Constellation” but also referred to as the “Star Computing Constellation 021” mission, represents China’s push to create computing infrastructure beyond Earth that could transform data processing while potentially reducing environmental impacts, Guoxing Aerospace said in a statement.

    The constellation is a project by China to build a network of 2,800 satellites to empower real-time in-orbit computing and data processing.

    “China’s orbital AI constellation is more than a technological feat—it’s a proof of concept for distributed processing, autonomy at the edge, and context-driven compute as core tenets of modern architecture,” said Sanchit Vir Gogia, chief analyst and CEO at Greyhound Research. “What makes this constellation distinctive is not just its scale, but its shift in control logic: inference and orchestration happen in orbit, across a high-speed inter-satellite mesh, without needing constant cloud fallback.”

    Edge computing in space

    For enterprise decision-makers, the constellation represents perhaps the most ambitious application yet of edge computing principles — processing data directly where it’s generated rather than sending everything to centralized facilities. This orbital implementation showcases how these principles can address even the most extreme bandwidth constraints.

    “China’s Three-Body Computing Constellation marks a radical evolution in edge computing — demonstrating a ‘hyper-edge’ model: autonomous, localized processing under extreme latency and bandwidth constraints,” explained Deepti Sekhri, practice director at Everest Group. “This leap forces enterprise edge strategies to move beyond basic edge nodes toward resilient, AI-infused micro-infrastructures. We can expect the biggest impact in industries like manufacturing, defense, and logistics, where decisions must happen instantly and locally.”

    Traditional satellites face a significant data transmission bottleneck, with a significant amount of data loss during transmission to Earth due to bandwidth constraints. This parallels challenges many enterprises encounter in remote operations with bandwidth-intensive applications.

    “We are now entering a post-centralisation era — where compute is pulled toward the edge not by ideology, but by necessity,” noted Gogia. “Whether it’s orbital satellites, smart grids, or in-field robotics, AI workloads are becoming heavier, more inference-driven, and intolerant to network-induced drag. Centralised clouds won’t disappear — but for many classes of applications, they will no longer be the first stop.”

    “As we enter an AI-native era shaped by data-heavy, latency-sensitive, and bandwidth-limited environments, distributed architectures are increasingly becoming relevant,” added Sekhri. “The appeal of processing data closer to where it’s generated is gaining ground fast, and space-based compute reinforces this directional shift.”

    Technical specifications showcase distributed potential

    As per Guoxing Aerospace, each of the 12 satellites contains specialized computing hardware capable of handling up to 744 trillion operations per second. With 12 satellites working together, the array delivers a combined computing power of 5 peta operations per second— equivalent to 5 quadrillion calculations per second.

    To put this in perspective, when fully implemented, the constellation could reach 1,000 POPS of processing capacity—potentially surpassing Earth’s most powerful systems, according to the Chinese government. The El Capitan supercomputer at Lawrence Livermore National Laboratory in California, ranked as the world’s most powerful last year, achieves approximately 1.72 POPS!

    To function as a unified processing network, the constellation employs laser communication technology, achieving data transfer speeds up to 100 gigabits per second, comparable to some of the fastest terrestrial fiber optic networks, the statement added.

    The constellation also incorporates 30 terabytes of on-board storage and runs an AI model with 8 billion parameters, demonstrating how sophisticated artificial intelligence applications can be deployed at the network edge. For context, this means the system can run relatively sophisticated artificial intelligence applications similar to some large language models, though smaller than the most advanced AI systems used on Earth today.

    Environmental and economic advantages

    The space-based distributed approach also addresses growing environmental concerns about data centers — a priority for enterprises with sustainability targets. The International Energy Agency projects that global data centers could consume more than 945 terawatt hours of electricity annually by 2030—roughly equivalent to Japan’s entire electricity usage.

    “The economics of enterprise compute are undergoing a structural inversion — and China’s Three-Body Computing Constellation makes that undeniable,” observed Gogia. “As AI workloads are increasingly executed at the point of collection — in orbit or on Earth — the cost of centralisation becomes a liability.”

    By processing data closer to collection points, organizations can potentially reduce the energy footprint associated with moving massive datasets across global networks. Water consumption presents another environmental challenge for traditional computing facilities that distributed approaches can help address, as major technology companies use billions of liters of water annually to cool their data centers.

    Implications for global operations

    For multinational enterprises, the constellation demonstrates how distributed processing systems might eventually support truly global operations. Chinese officials have positioned this initiative as establishing globally accessible, mobile, and low-carbon space-based infrastructure.

    “This development presents not just an engineering milestone, but a geopolitical one — casting data governance into uncharted territory,” warned Gogia. “Orbital compute is redefining the boundaries of data sovereignty. The Three-Body system decentralises not only AI processing but also geopolitical accountability — placing inference and decision-making infrastructure into orbits that may not fall cleanly under existing legal regimes.”

    “However, as compute infrastructure stretches beyond sovereign borders, enterprises face a growing ambiguity around governance and jurisdiction,” cautioned Sekhri. “Enterprises will need to evolve their risk frameworks and operational policies to address a new class of sovereignty and control challenges.”

    It is expected that similar networks will likely be deployed by multiple nations in the coming years, potentially creating new infrastructure that enterprises could leverage for global operations, particularly in remote areas where traditional connectivity remains challenging. “Perhaps the more pressing question isn’t how far edge computing can go — but who ultimately orchestrates it,” Sekhri pointed out. “As the compute fabric fragments across clouds, geographies, and orbits, control may shift from centralized platforms to a more federated, contested, and geopolitically charged landscape. That’s a future worth preparing for.”
    #china #takes #edge #computing #orbit
    China takes edge computing to orbit with first space-based processing network
    China has launched 12 satellites, which experts describe as the world’s first operational space-based computing network, applying edge computing principles to orbital operations in a development that could reshape how enterprises manage global data. The satellites, launched by Guoxing Aerospace of China, are equipped with AI systems, advanced inter-satellite communication capabilities, and onboard computing power. The network, formally named the “Three-Body Computing Constellation” but also referred to as the “Star Computing Constellation 021” mission, represents China’s push to create computing infrastructure beyond Earth that could transform data processing while potentially reducing environmental impacts, Guoxing Aerospace said in a statement. The constellation is a project by China to build a network of 2,800 satellites to empower real-time in-orbit computing and data processing. “China’s orbital AI constellation is more than a technological feat—it’s a proof of concept for distributed processing, autonomy at the edge, and context-driven compute as core tenets of modern architecture,” said Sanchit Vir Gogia, chief analyst and CEO at Greyhound Research. “What makes this constellation distinctive is not just its scale, but its shift in control logic: inference and orchestration happen in orbit, across a high-speed inter-satellite mesh, without needing constant cloud fallback.” Edge computing in space For enterprise decision-makers, the constellation represents perhaps the most ambitious application yet of edge computing principles — processing data directly where it’s generated rather than sending everything to centralized facilities. This orbital implementation showcases how these principles can address even the most extreme bandwidth constraints. “China’s Three-Body Computing Constellation marks a radical evolution in edge computing — demonstrating a ‘hyper-edge’ model: autonomous, localized processing under extreme latency and bandwidth constraints,” explained Deepti Sekhri, practice director at Everest Group. “This leap forces enterprise edge strategies to move beyond basic edge nodes toward resilient, AI-infused micro-infrastructures. We can expect the biggest impact in industries like manufacturing, defense, and logistics, where decisions must happen instantly and locally.” Traditional satellites face a significant data transmission bottleneck, with a significant amount of data loss during transmission to Earth due to bandwidth constraints. This parallels challenges many enterprises encounter in remote operations with bandwidth-intensive applications. “We are now entering a post-centralisation era — where compute is pulled toward the edge not by ideology, but by necessity,” noted Gogia. “Whether it’s orbital satellites, smart grids, or in-field robotics, AI workloads are becoming heavier, more inference-driven, and intolerant to network-induced drag. Centralised clouds won’t disappear — but for many classes of applications, they will no longer be the first stop.” “As we enter an AI-native era shaped by data-heavy, latency-sensitive, and bandwidth-limited environments, distributed architectures are increasingly becoming relevant,” added Sekhri. “The appeal of processing data closer to where it’s generated is gaining ground fast, and space-based compute reinforces this directional shift.” Technical specifications showcase distributed potential As per Guoxing Aerospace, each of the 12 satellites contains specialized computing hardware capable of handling up to 744 trillion operations per second. With 12 satellites working together, the array delivers a combined computing power of 5 peta operations per second— equivalent to 5 quadrillion calculations per second. To put this in perspective, when fully implemented, the constellation could reach 1,000 POPS of processing capacity—potentially surpassing Earth’s most powerful systems, according to the Chinese government. The El Capitan supercomputer at Lawrence Livermore National Laboratory in California, ranked as the world’s most powerful last year, achieves approximately 1.72 POPS! To function as a unified processing network, the constellation employs laser communication technology, achieving data transfer speeds up to 100 gigabits per second, comparable to some of the fastest terrestrial fiber optic networks, the statement added. The constellation also incorporates 30 terabytes of on-board storage and runs an AI model with 8 billion parameters, demonstrating how sophisticated artificial intelligence applications can be deployed at the network edge. For context, this means the system can run relatively sophisticated artificial intelligence applications similar to some large language models, though smaller than the most advanced AI systems used on Earth today. Environmental and economic advantages The space-based distributed approach also addresses growing environmental concerns about data centers — a priority for enterprises with sustainability targets. The International Energy Agency projects that global data centers could consume more than 945 terawatt hours of electricity annually by 2030—roughly equivalent to Japan’s entire electricity usage. “The economics of enterprise compute are undergoing a structural inversion — and China’s Three-Body Computing Constellation makes that undeniable,” observed Gogia. “As AI workloads are increasingly executed at the point of collection — in orbit or on Earth — the cost of centralisation becomes a liability.” By processing data closer to collection points, organizations can potentially reduce the energy footprint associated with moving massive datasets across global networks. Water consumption presents another environmental challenge for traditional computing facilities that distributed approaches can help address, as major technology companies use billions of liters of water annually to cool their data centers. Implications for global operations For multinational enterprises, the constellation demonstrates how distributed processing systems might eventually support truly global operations. Chinese officials have positioned this initiative as establishing globally accessible, mobile, and low-carbon space-based infrastructure. “This development presents not just an engineering milestone, but a geopolitical one — casting data governance into uncharted territory,” warned Gogia. “Orbital compute is redefining the boundaries of data sovereignty. The Three-Body system decentralises not only AI processing but also geopolitical accountability — placing inference and decision-making infrastructure into orbits that may not fall cleanly under existing legal regimes.” “However, as compute infrastructure stretches beyond sovereign borders, enterprises face a growing ambiguity around governance and jurisdiction,” cautioned Sekhri. “Enterprises will need to evolve their risk frameworks and operational policies to address a new class of sovereignty and control challenges.” It is expected that similar networks will likely be deployed by multiple nations in the coming years, potentially creating new infrastructure that enterprises could leverage for global operations, particularly in remote areas where traditional connectivity remains challenging. “Perhaps the more pressing question isn’t how far edge computing can go — but who ultimately orchestrates it,” Sekhri pointed out. “As the compute fabric fragments across clouds, geographies, and orbits, control may shift from centralized platforms to a more federated, contested, and geopolitically charged landscape. That’s a future worth preparing for.” #china #takes #edge #computing #orbit
    China takes edge computing to orbit with first space-based processing network
    www.computerworld.com
    China has launched 12 satellites, which experts describe as the world’s first operational space-based computing network, applying edge computing principles to orbital operations in a development that could reshape how enterprises manage global data. The satellites, launched by Guoxing Aerospace of China, are equipped with AI systems, advanced inter-satellite communication capabilities, and onboard computing power. The network, formally named the “Three-Body Computing Constellation” but also referred to as the “Star Computing Constellation 021” mission, represents China’s push to create computing infrastructure beyond Earth that could transform data processing while potentially reducing environmental impacts, Guoxing Aerospace said in a statement. The constellation is a project by China to build a network of 2,800 satellites to empower real-time in-orbit computing and data processing. “China’s orbital AI constellation is more than a technological feat—it’s a proof of concept for distributed processing, autonomy at the edge, and context-driven compute as core tenets of modern architecture,” said Sanchit Vir Gogia, chief analyst and CEO at Greyhound Research. “What makes this constellation distinctive is not just its scale, but its shift in control logic: inference and orchestration happen in orbit, across a high-speed inter-satellite mesh, without needing constant cloud fallback.” Edge computing in space For enterprise decision-makers, the constellation represents perhaps the most ambitious application yet of edge computing principles — processing data directly where it’s generated rather than sending everything to centralized facilities. This orbital implementation showcases how these principles can address even the most extreme bandwidth constraints. “China’s Three-Body Computing Constellation marks a radical evolution in edge computing — demonstrating a ‘hyper-edge’ model: autonomous, localized processing under extreme latency and bandwidth constraints,” explained Deepti Sekhri, practice director at Everest Group. “This leap forces enterprise edge strategies to move beyond basic edge nodes toward resilient, AI-infused micro-infrastructures. We can expect the biggest impact in industries like manufacturing, defense, and logistics, where decisions must happen instantly and locally.” Traditional satellites face a significant data transmission bottleneck, with a significant amount of data loss during transmission to Earth due to bandwidth constraints. This parallels challenges many enterprises encounter in remote operations with bandwidth-intensive applications. “We are now entering a post-centralisation era — where compute is pulled toward the edge not by ideology, but by necessity,” noted Gogia. “Whether it’s orbital satellites, smart grids, or in-field robotics, AI workloads are becoming heavier, more inference-driven, and intolerant to network-induced drag. Centralised clouds won’t disappear — but for many classes of applications, they will no longer be the first stop.” “As we enter an AI-native era shaped by data-heavy, latency-sensitive, and bandwidth-limited environments, distributed architectures are increasingly becoming relevant,” added Sekhri. “The appeal of processing data closer to where it’s generated is gaining ground fast, and space-based compute reinforces this directional shift.” Technical specifications showcase distributed potential As per Guoxing Aerospace, each of the 12 satellites contains specialized computing hardware capable of handling up to 744 trillion operations per second. With 12 satellites working together, the array delivers a combined computing power of 5 peta operations per second (POPS) — equivalent to 5 quadrillion calculations per second. To put this in perspective, when fully implemented, the constellation could reach 1,000 POPS of processing capacity—potentially surpassing Earth’s most powerful systems, according to the Chinese government. The El Capitan supercomputer at Lawrence Livermore National Laboratory in California, ranked as the world’s most powerful last year, achieves approximately 1.72 POPS! To function as a unified processing network, the constellation employs laser communication technology, achieving data transfer speeds up to 100 gigabits per second, comparable to some of the fastest terrestrial fiber optic networks, the statement added. The constellation also incorporates 30 terabytes of on-board storage and runs an AI model with 8 billion parameters, demonstrating how sophisticated artificial intelligence applications can be deployed at the network edge. For context, this means the system can run relatively sophisticated artificial intelligence applications similar to some large language models, though smaller than the most advanced AI systems used on Earth today. Environmental and economic advantages The space-based distributed approach also addresses growing environmental concerns about data centers — a priority for enterprises with sustainability targets. The International Energy Agency projects that global data centers could consume more than 945 terawatt hours of electricity annually by 2030—roughly equivalent to Japan’s entire electricity usage. “The economics of enterprise compute are undergoing a structural inversion — and China’s Three-Body Computing Constellation makes that undeniable,” observed Gogia. “As AI workloads are increasingly executed at the point of collection — in orbit or on Earth — the cost of centralisation becomes a liability.” By processing data closer to collection points, organizations can potentially reduce the energy footprint associated with moving massive datasets across global networks. Water consumption presents another environmental challenge for traditional computing facilities that distributed approaches can help address, as major technology companies use billions of liters of water annually to cool their data centers. Implications for global operations For multinational enterprises, the constellation demonstrates how distributed processing systems might eventually support truly global operations. Chinese officials have positioned this initiative as establishing globally accessible, mobile, and low-carbon space-based infrastructure. “This development presents not just an engineering milestone, but a geopolitical one — casting data governance into uncharted territory,” warned Gogia. “Orbital compute is redefining the boundaries of data sovereignty. The Three-Body system decentralises not only AI processing but also geopolitical accountability — placing inference and decision-making infrastructure into orbits that may not fall cleanly under existing legal regimes.” “However, as compute infrastructure stretches beyond sovereign borders, enterprises face a growing ambiguity around governance and jurisdiction,” cautioned Sekhri. “Enterprises will need to evolve their risk frameworks and operational policies to address a new class of sovereignty and control challenges.” It is expected that similar networks will likely be deployed by multiple nations in the coming years, potentially creating new infrastructure that enterprises could leverage for global operations, particularly in remote areas where traditional connectivity remains challenging. “Perhaps the more pressing question isn’t how far edge computing can go — but who ultimately orchestrates it,” Sekhri pointed out. “As the compute fabric fragments across clouds, geographies, and orbits, control may shift from centralized platforms to a more federated, contested, and geopolitically charged landscape. That’s a future worth preparing for.”
    0 Commentarios ·0 Acciones ·0 Vista previa
  • The Download: introducing the AI energy package

    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology.

    We did the math on AI’s energy footprint. Here’s the story you haven’t heard.

    It’s well documented that AI is a power-hungry technology. But there has been far less reporting on the extent of that hunger, how much its appetite is set to grow in the coming years, where that power will come from, and who will pay for it. 

    For the past six months, MIT Technology Review’s team of reporters and editors have worked to answer those questions. The result is an unprecedented look at the state of AI’s energy and resource usage, where it is now, where it is headed in the years to come, and why we have to get it right. 

    At the centerpiece of this package is an entirely novel line of reporting into the demands of inference—the way human beings interact with AI when we make text queries or ask AI to come up with new images or create videos. Experts say inference is set to eclipse the already massive amount of energy required to train new AI models. Here’s everything we found out.

    Here’s what you can expect from the rest of the package, including:

    + We were so startled by what we learned reporting this story that we also put together a brief on everything you need to know about estimating AI’s energy and emissions burden. 

    + We went out into the world to see the effects of this energy hunger—from the deserts of Nevada, where data centers in an industrial park the size of Detroit demand ever more water to keep their processors cool and running. 

    + In Louisiana, where Meta plans its largest-ever data center, we expose the dirty secret that will fuel its AI ambitions—along with those of many others. 

    + Why the clean energy promise of powering AI data centers with nuclear energy will long remain elusive. 

    + But it’s not all doom and gloom. Check out the reasons to be optimistic, and examine why future AI systems could be far less energy intensive than today’s.

    AI can do a better job of persuading people than we do

    The news: Millions of people argue with each other online every day, but remarkably few of them change someone’s mind. New research suggests that large language modelsmight do a better job, especially when they’re given the ability to adapt their arguments using personal information about individuals. The finding suggests that AI could become a powerful tool for persuading people, for better or worse.

    The big picture: The findings are the latest in a growing body of research demonstrating LLMs’ powers of persuasion. The authors warn they show how AI tools can craft sophisticated, persuasive arguments if they have even minimal information about the humans they’re interacting with. Read the full story.

    —Rhiannon Williams

    How AI is introducing errors into courtrooms

    It’s been quite a couple weeks for stories about AI in the courtroom. You might have heard about the deceased victim of a road rage incident whose family created an AI avatar of him to show as an impact statement.But there’s a bigger, far more consequential controversy brewing, legal experts say. AI hallucinations are cropping up more and more in legal filings. And it’s starting to infuriate judges. Just consider these three cases, each of which gives a glimpse into what we can expect to see more of as lawyers embrace AI. Read the full story.

    —James O’Donnell

    This story originally appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first, sign up here.

    The must-reads

    I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology.

    1 Donald Trump has signed the Take It Down Act into US lawIt criminalizes the distribution of non-consensual intimate images, including deepfakes.+ Tech platforms will be forced to remove such material within 48 hours of being notified.+ It’s only the sixth bill he’s signed into law during his second term.2 There’s now a buyer for 23andMe Pharma firm Regeneron has swooped in and offered to help it keep operating.+ The worth of your genetic data?+ Regeneron promised to prioritize security and ethical use of that data.3 Microsoft is adding Elon Musk’s AI models to its cloud platformErr, is that a good idea?+ Musk wants to sell Grok to other businesses.4 Autonomous cars trained to react like humans cause fewer road injuriesA study found they were more cautious around cyclists, pedestrians and motorcyclists.+ Waymo is expanding its robotaxi operations out of San Francisco.+ How Wayve’s driverless cars will meet one of their biggest challenges yet.5 Hurricane season is on its wayDOGE cuts means we’re less prepared.+ COP30 may be in crisis before it’s even begun.6 Telegram handed over data from more than 20,000 users In the first three months of 2025 alone.7 GM has stopped exporting cars to ChinaTrump’s tariffs have put an end to its export plans.8 Blended meats are on the risePlants account for up to 70% of these new meats—and consumers love them.+ Alternative meat could help the climate. Will anyone eat it?9 SAG-AFTRA isn’t happy about Fornite’s AI-voiced Darth VaderIt’s slapped Fortnite’s creators with an unfair labor practice charge.+ How Meta and AI companies recruited striking actors to train AI.10 This AI model can swiftly build Lego structuresThanks to nothing more than a prompt.Quote of the day

    “Platforms have no incentive or requirement to make sure what comes through the system is non-consensual intimate imagery.”

    —Becca Branum, deputy director of the Center for Democracy and Technology, says the new Take It Down Act could fuel censorship, Wired reports.

    One more thing

    Are friends electric?Thankfully, the difference between humans and machines in the real world is easy to discern, at least for now. While machines tend to excel at things adults find difficult—playing world-champion-level chess, say, or multiplying really big numbers—they find it hard to accomplish stuff a five-year-old can do with ease, such as catching a ball or walking around a room without bumping into things.This fundamental tension—what is hard for humans is easy for machines, and what’s hard for machines is easy for humans—is at the heart of three new books delving into our complex and often fraught relationship with robots, AI, and automation. They force us to reimagine the nature of everything from friendship and love to work, health care, and home life. Read the full story.

    —Bryan Gardiner

    We can still have nice things

    A place for comfort, fun and distraction to brighten up your day.+ Congratulations to William Goodge, who ran across Australia in just 35 days!+ A British horticulturist has created a garden at this year’s Chelsea Flower Show just for dogs.+ The Netherlands just loves a sidewalk garden.+ Did you know the T Rex is a north American hero? Me neither
    #download #introducing #energy #package
    The Download: introducing the AI energy package
    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology. We did the math on AI’s energy footprint. Here’s the story you haven’t heard. It’s well documented that AI is a power-hungry technology. But there has been far less reporting on the extent of that hunger, how much its appetite is set to grow in the coming years, where that power will come from, and who will pay for it.  For the past six months, MIT Technology Review’s team of reporters and editors have worked to answer those questions. The result is an unprecedented look at the state of AI’s energy and resource usage, where it is now, where it is headed in the years to come, and why we have to get it right.  At the centerpiece of this package is an entirely novel line of reporting into the demands of inference—the way human beings interact with AI when we make text queries or ask AI to come up with new images or create videos. Experts say inference is set to eclipse the already massive amount of energy required to train new AI models. Here’s everything we found out. Here’s what you can expect from the rest of the package, including: + We were so startled by what we learned reporting this story that we also put together a brief on everything you need to know about estimating AI’s energy and emissions burden.  + We went out into the world to see the effects of this energy hunger—from the deserts of Nevada, where data centers in an industrial park the size of Detroit demand ever more water to keep their processors cool and running.  + In Louisiana, where Meta plans its largest-ever data center, we expose the dirty secret that will fuel its AI ambitions—along with those of many others.  + Why the clean energy promise of powering AI data centers with nuclear energy will long remain elusive.  + But it’s not all doom and gloom. Check out the reasons to be optimistic, and examine why future AI systems could be far less energy intensive than today’s. AI can do a better job of persuading people than we do The news: Millions of people argue with each other online every day, but remarkably few of them change someone’s mind. New research suggests that large language modelsmight do a better job, especially when they’re given the ability to adapt their arguments using personal information about individuals. The finding suggests that AI could become a powerful tool for persuading people, for better or worse. The big picture: The findings are the latest in a growing body of research demonstrating LLMs’ powers of persuasion. The authors warn they show how AI tools can craft sophisticated, persuasive arguments if they have even minimal information about the humans they’re interacting with. Read the full story. —Rhiannon Williams How AI is introducing errors into courtrooms It’s been quite a couple weeks for stories about AI in the courtroom. You might have heard about the deceased victim of a road rage incident whose family created an AI avatar of him to show as an impact statement.But there’s a bigger, far more consequential controversy brewing, legal experts say. AI hallucinations are cropping up more and more in legal filings. And it’s starting to infuriate judges. Just consider these three cases, each of which gives a glimpse into what we can expect to see more of as lawyers embrace AI. Read the full story. —James O’Donnell This story originally appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first, sign up here. The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 Donald Trump has signed the Take It Down Act into US lawIt criminalizes the distribution of non-consensual intimate images, including deepfakes.+ Tech platforms will be forced to remove such material within 48 hours of being notified.+ It’s only the sixth bill he’s signed into law during his second term.2 There’s now a buyer for 23andMe Pharma firm Regeneron has swooped in and offered to help it keep operating.+ The worth of your genetic data?+ Regeneron promised to prioritize security and ethical use of that data.3 Microsoft is adding Elon Musk’s AI models to its cloud platformErr, is that a good idea?+ Musk wants to sell Grok to other businesses.4 Autonomous cars trained to react like humans cause fewer road injuriesA study found they were more cautious around cyclists, pedestrians and motorcyclists.+ Waymo is expanding its robotaxi operations out of San Francisco.+ How Wayve’s driverless cars will meet one of their biggest challenges yet.5 Hurricane season is on its wayDOGE cuts means we’re less prepared.+ COP30 may be in crisis before it’s even begun.6 Telegram handed over data from more than 20,000 users In the first three months of 2025 alone.7 GM has stopped exporting cars to ChinaTrump’s tariffs have put an end to its export plans.8 Blended meats are on the risePlants account for up to 70% of these new meats—and consumers love them.+ Alternative meat could help the climate. Will anyone eat it?9 SAG-AFTRA isn’t happy about Fornite’s AI-voiced Darth VaderIt’s slapped Fortnite’s creators with an unfair labor practice charge.+ How Meta and AI companies recruited striking actors to train AI.10 This AI model can swiftly build Lego structuresThanks to nothing more than a prompt.Quote of the day “Platforms have no incentive or requirement to make sure what comes through the system is non-consensual intimate imagery.” —Becca Branum, deputy director of the Center for Democracy and Technology, says the new Take It Down Act could fuel censorship, Wired reports. One more thing Are friends electric?Thankfully, the difference between humans and machines in the real world is easy to discern, at least for now. While machines tend to excel at things adults find difficult—playing world-champion-level chess, say, or multiplying really big numbers—they find it hard to accomplish stuff a five-year-old can do with ease, such as catching a ball or walking around a room without bumping into things.This fundamental tension—what is hard for humans is easy for machines, and what’s hard for machines is easy for humans—is at the heart of three new books delving into our complex and often fraught relationship with robots, AI, and automation. They force us to reimagine the nature of everything from friendship and love to work, health care, and home life. Read the full story. —Bryan Gardiner We can still have nice things A place for comfort, fun and distraction to brighten up your day.+ Congratulations to William Goodge, who ran across Australia in just 35 days!+ A British horticulturist has created a garden at this year’s Chelsea Flower Show just for dogs.+ The Netherlands just loves a sidewalk garden.+ Did you know the T Rex is a north American hero? Me neither #download #introducing #energy #package
    The Download: introducing the AI energy package
    www.technologyreview.com
    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology. We did the math on AI’s energy footprint. Here’s the story you haven’t heard. It’s well documented that AI is a power-hungry technology. But there has been far less reporting on the extent of that hunger, how much its appetite is set to grow in the coming years, where that power will come from, and who will pay for it.  For the past six months, MIT Technology Review’s team of reporters and editors have worked to answer those questions. The result is an unprecedented look at the state of AI’s energy and resource usage, where it is now, where it is headed in the years to come, and why we have to get it right.  At the centerpiece of this package is an entirely novel line of reporting into the demands of inference—the way human beings interact with AI when we make text queries or ask AI to come up with new images or create videos. Experts say inference is set to eclipse the already massive amount of energy required to train new AI models. Here’s everything we found out. Here’s what you can expect from the rest of the package, including: + We were so startled by what we learned reporting this story that we also put together a brief on everything you need to know about estimating AI’s energy and emissions burden.  + We went out into the world to see the effects of this energy hunger—from the deserts of Nevada, where data centers in an industrial park the size of Detroit demand ever more water to keep their processors cool and running.  + In Louisiana, where Meta plans its largest-ever data center, we expose the dirty secret that will fuel its AI ambitions—along with those of many others.  + Why the clean energy promise of powering AI data centers with nuclear energy will long remain elusive.  + But it’s not all doom and gloom. Check out the reasons to be optimistic, and examine why future AI systems could be far less energy intensive than today’s. AI can do a better job of persuading people than we do The news: Millions of people argue with each other online every day, but remarkably few of them change someone’s mind. New research suggests that large language models (LLMs) might do a better job, especially when they’re given the ability to adapt their arguments using personal information about individuals. The finding suggests that AI could become a powerful tool for persuading people, for better or worse. The big picture: The findings are the latest in a growing body of research demonstrating LLMs’ powers of persuasion. The authors warn they show how AI tools can craft sophisticated, persuasive arguments if they have even minimal information about the humans they’re interacting with. Read the full story. —Rhiannon Williams How AI is introducing errors into courtrooms It’s been quite a couple weeks for stories about AI in the courtroom. You might have heard about the deceased victim of a road rage incident whose family created an AI avatar of him to show as an impact statement (possibly the first time this has been done in the US).But there’s a bigger, far more consequential controversy brewing, legal experts say. AI hallucinations are cropping up more and more in legal filings. And it’s starting to infuriate judges. Just consider these three cases, each of which gives a glimpse into what we can expect to see more of as lawyers embrace AI. Read the full story. —James O’Donnell This story originally appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first, sign up here. The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 Donald Trump has signed the Take It Down Act into US lawIt criminalizes the distribution of non-consensual intimate images, including deepfakes. (The Verge)+ Tech platforms will be forced to remove such material within 48 hours of being notified. (CNN)+ It’s only the sixth bill he’s signed into law during his second term. (NBC News) 2 There’s now a buyer for 23andMe Pharma firm Regeneron has swooped in and offered to help it keep operating. (WSJ $)+ The worth of your genetic data? $17. (404 Media)+ Regeneron promised to prioritize security and ethical use of that data. (TechCrunch) 3 Microsoft is adding Elon Musk’s AI models to its cloud platformErr, is that a good idea? (Bloomberg $)+ Musk wants to sell Grok to other businesses. (The Information $) 4 Autonomous cars trained to react like humans cause fewer road injuriesA study found they were more cautious around cyclists, pedestrians and motorcyclists. (FT $)+ Waymo is expanding its robotaxi operations out of San Francisco. (Reuters)+ How Wayve’s driverless cars will meet one of their biggest challenges yet. (MIT Technology Review) 5 Hurricane season is on its wayDOGE cuts means we’re less prepared. (The Atlantic $)+ COP30 may be in crisis before it’s even begun. (New Scientist $) 6 Telegram handed over data from more than 20,000 users In the first three months of 2025 alone. (404 Media) 7 GM has stopped exporting cars to ChinaTrump’s tariffs have put an end to its export plans. (NYT $) 8 Blended meats are on the risePlants account for up to 70% of these new meats—and consumers love them. (WP $)+ Alternative meat could help the climate. Will anyone eat it? (MIT Technology Review) 9 SAG-AFTRA isn’t happy about Fornite’s AI-voiced Darth VaderIt’s slapped Fortnite’s creators with an unfair labor practice charge. (Ars Technica)+ How Meta and AI companies recruited striking actors to train AI. (MIT Technology Review) 10 This AI model can swiftly build Lego structuresThanks to nothing more than a prompt. (Fast Company $) Quote of the day “Platforms have no incentive or requirement to make sure what comes through the system is non-consensual intimate imagery.” —Becca Branum, deputy director of the Center for Democracy and Technology, says the new Take It Down Act could fuel censorship, Wired reports. One more thing Are friends electric?Thankfully, the difference between humans and machines in the real world is easy to discern, at least for now. While machines tend to excel at things adults find difficult—playing world-champion-level chess, say, or multiplying really big numbers—they find it hard to accomplish stuff a five-year-old can do with ease, such as catching a ball or walking around a room without bumping into things.This fundamental tension—what is hard for humans is easy for machines, and what’s hard for machines is easy for humans—is at the heart of three new books delving into our complex and often fraught relationship with robots, AI, and automation. They force us to reimagine the nature of everything from friendship and love to work, health care, and home life. Read the full story. —Bryan Gardiner We can still have nice things A place for comfort, fun and distraction to brighten up your day. (Got any ideas? Drop me a line or skeet ’em at me.) + Congratulations to William Goodge, who ran across Australia in just 35 days!+ A British horticulturist has created a garden at this year’s Chelsea Flower Show just for dogs.+ The Netherlands just loves a sidewalk garden.+ Did you know the T Rex is a north American hero? Me neither
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  • How to use Google Translate as the iPhone's default translation app

    Users of iOS 18.4 or iPadOS 18.4 worldwide can now switch their default translation app from Apple's stock one to Google's. Here's how to do it.Google Translate can now be set as the default translation app on the iPhone and iPadApple introduced the ability to change default email and browsers with iOS 14 back in 2020. It subsequently added more options until in iOS 18.2, it included Messages and others.But from iOS 18.4 in March 2025 Apple added the option to change the default translation app. Now according to the app's release notes in the App Store, Google Translate users can take advantage of this. Continue Reading on AppleInsider | Discuss on our Forums
    #how #use #google #translate #iphone039s
    How to use Google Translate as the iPhone's default translation app
    Users of iOS 18.4 or iPadOS 18.4 worldwide can now switch their default translation app from Apple's stock one to Google's. Here's how to do it.Google Translate can now be set as the default translation app on the iPhone and iPadApple introduced the ability to change default email and browsers with iOS 14 back in 2020. It subsequently added more options until in iOS 18.2, it included Messages and others.But from iOS 18.4 in March 2025 Apple added the option to change the default translation app. Now according to the app's release notes in the App Store, Google Translate users can take advantage of this. Continue Reading on AppleInsider | Discuss on our Forums #how #use #google #translate #iphone039s
    How to use Google Translate as the iPhone's default translation app
    appleinsider.com
    Users of iOS 18.4 or iPadOS 18.4 worldwide can now switch their default translation app from Apple's stock one to Google's. Here's how to do it.Google Translate can now be set as the default translation app on the iPhone and iPadApple introduced the ability to change default email and browsers with iOS 14 back in 2020. It subsequently added more options until in iOS 18.2, it included Messages and others.But from iOS 18.4 in March 2025 Apple added the option to change the default translation app. Now according to the app's release notes in the App Store, Google Translate users can take advantage of this. Continue Reading on AppleInsider | Discuss on our Forums
    0 Commentarios ·0 Acciones ·0 Vista previa
  • New York’s Jewish Museum unveils major overhaul by UNStudio, Method Design, and New Affiiliates

    The Jewish Museum in New York City is undergoing a significant renovation by a team including UNStudio. Set to reopen in October 2025, the project includes reimagined collection galleries and a state-of-the-art learning center. The million renovation spans half of the museum’s public space within the historic Warburg Mansion and is described by the museum as its most extensive overhaul in three decades.
    Image credit: UNStudioDesigned by UNStudio in collaboration with Method Design and New Affiliates Architecture, the project connects the third and fourth floors through a double-height gallery anchored by a large-scale installation of over 120 Hanukkah lamps drawn from the museum’s holdings. The third-floor collection galleries will debut a new exhibition, Identity, Culture, and Community: Stories from the Collections of the Jewish Museum, presenting over 200 works that explore Jewish experience across time and geography. 
    Image credit: New Affiliates ArchitectureAbove, the fou...
    #new #yorks #jewish #museum #unveils
    New York’s Jewish Museum unveils major overhaul by UNStudio, Method Design, and New Affiiliates
    The Jewish Museum in New York City is undergoing a significant renovation by a team including UNStudio. Set to reopen in October 2025, the project includes reimagined collection galleries and a state-of-the-art learning center. The million renovation spans half of the museum’s public space within the historic Warburg Mansion and is described by the museum as its most extensive overhaul in three decades. Image credit: UNStudioDesigned by UNStudio in collaboration with Method Design and New Affiliates Architecture, the project connects the third and fourth floors through a double-height gallery anchored by a large-scale installation of over 120 Hanukkah lamps drawn from the museum’s holdings. The third-floor collection galleries will debut a new exhibition, Identity, Culture, and Community: Stories from the Collections of the Jewish Museum, presenting over 200 works that explore Jewish experience across time and geography.  Image credit: New Affiliates ArchitectureAbove, the fou... #new #yorks #jewish #museum #unveils
    New York’s Jewish Museum unveils major overhaul by UNStudio, Method Design, and New Affiiliates
    archinect.com
    The Jewish Museum in New York City is undergoing a significant renovation by a team including UNStudio. Set to reopen in October 2025, the project includes reimagined collection galleries and a state-of-the-art learning center. The $14.5 million renovation spans half of the museum’s public space within the historic Warburg Mansion and is described by the museum as its most extensive overhaul in three decades. Image credit: UNStudioDesigned by UNStudio in collaboration with Method Design and New Affiliates Architecture, the project connects the third and fourth floors through a double-height gallery anchored by a large-scale installation of over 120 Hanukkah lamps drawn from the museum’s holdings. The third-floor collection galleries will debut a new exhibition, Identity, Culture, and Community: Stories from the Collections of the Jewish Museum, presenting over 200 works that explore Jewish experience across time and geography.  Image credit: New Affiliates ArchitectureAbove, the fou...
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  • Bold Meets Old: 7 Architectural Extensions that Clash with History

    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today.
    To match or not to match? This dilemma has always been a burden for architects when designing extensions for listed buildings. Perhaps one of the most famous examples of a clashing extension and a listed building was Daniel Libeskind’s design for the Military History Museum in Dresden. Both praised and criticized by many, the modern extension aimed at spatially expressing Germany’s violent history. The architecture was characterized as “insensitive and inconsiderate” as well as “brave and bonkers.”
    Regardless of whether this specific architectural project was “the right move or not,” it poses a somewhat eternal architectural question: how should architects approach listed buildings, which oftentimes carry an immense amount of history and emotional resonance? The following seven projects reveal several tactics of dealing with delicate pieces of cultural heritage, while adding a new building extension to the mix.

    Aalt Stadhaus Differdange
    By witry & witry architecture urbanisme, Differdange, Luxembourg
    The existing building dates back from 1847, situated in between Church Notre-Dame-des Douleursand the local town hall. The project aim was to create a new urban landmark for Differdange. Long filigree columns were used along the west façade to create an interplay between old and new architectural elements that create a harmonic ensemble. In parallel, curated material choices such as tiles and wooden floors merge the two interiors crafting a coherent atmosphere.

    Void Practice Rooms
    By John McAslan + Partners,  London, United Kingdom
    Surrounded by three listed buildings, the Void acts as an extension for the Royal Academy of Music, hosting a general music practice room, an opera practice room and a new multifunctional RAM space. Preserving the overall aesthetic of the site, the Void Building’s structure and materiality draws from its historic context and internal functions. Specifically, the characteristic red brick and Baroque stone trimmings serve as an inspiration to the modern albeit contextually harmonious extension.

    Felix-Nussbaum-Haus Extension
    By Studio Libeskind, Osnabrück, Germany
    The Felix Nussbaum Haus was originally designed by Daniel Libeskind and was completed in 1998. The new extension, also designed by Libeskind in May 2011, provides an entrance hall to the museum, a new shop and a learning center. The design completely contradicts the existing structure and is comprised of a glass bridge that acts as a gateway.
    Through the specific colors and materials, the extension “blends” with both museums. The grey plaster provides a stark contrast to the Kunstgeschichtliche Museum and the Akzisehaus, while anthracite colored frames accentuate the series of openings. Additionally, the façade acts as a screen that carefully frames the geometries of the Museum openings, resulting in a grid that guides the overall composition.

    Marecollege
    By 24H-architecture, Leiden, The Netherlands
    Inspired by the school’s philosophical discourse, the concept for the new building extensions was derived from the anthroposophical philosophy, which claims that scientific theory does not describe reality, but the relations which belong to reality. The new building aimed at spatially recreating this theory through lemniscates. This intricate geometry becomes the heart of the design, accommodating many social spaces, auditoriums and a cafeteria. The new façade is as solid as its neighbor, made however out of grey masonry walls.

    Extension to the Historisches Museum
    By :mlzd, Bern, Switzerland
    The extension to the Historical Museum Bern, built by André Lambert in 1894, is composed by two distinct elements: a 1000m2 temporary exhibition hall located beneath a new civic square and a monolithic six story block along the southern side of the site that houses the Bern city archives, offices and a library. Architecturally, the structure interchanges between solid and transparent façades.
    Specifically, towards the square the building acts as a glazed modernist curtain wall that reveals all the activities that occur in its interior, while the south façade is made of solid, cast concrete punctured by small random openings.

    Rehabilitation and Extension of the Colani-UFO with shaft hall
    By SSP AG, Lünen, Germany
    In the technology centre of Lünen, over a former coal mine factory, hovers a  unique type of “UFO” building. Designed in 1985 by Luigi Colani the “UFO” has become a well-known landmark to the area, thus instigating a rejuvenation approach by the Academy of Applied Science center.
    The primary idea was to integrate the “UFO,” the shaft and the underlying building with a new extension, turning them into a multifunctional complex able to cater for a wide variety of venues. The design preserved that industrial charm of existing buildings, while maintaining a rather subtle form in comparison to the rest of the heterogenous buildings on site. Particularly the dark monolithic façade becomes a “quiet pause” in a somewhat complex and stimulating urban context.

    Museum De Fundatie
    By Bierman Henket architecten,  Zwolle, Netherlands
    Museum De Fundatie in Zwolle is situated on the border between the mediaeval city center and the open 19th century parkland and its canals. The new extension is a spectacular circular volume placed in the roof of the former Palace of Justice. The structure aesthetically contrasts the medieval façade of Blijmarkt, while however complimenting functionally the museum, acting as a new entrance.
    The extension – also called the Art Cloud – follows the substructure’s logic by being symmetrical in two directions, thus establishing a new identity for the complex’s urban presence. Its façade is clad with 55,000 three-dimensional ceramic elements, forming a “shimmering” surface that breaks down the original building’s solidity.
    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today.
    Featured Image: Extension to the Historisches Museum by :mlzd, Bern, Switzerland
    The post Bold Meets Old: 7 Architectural Extensions that Clash with History appeared first on Journal.
    #bold #meets #old #architectural #extensions
    Bold Meets Old: 7 Architectural Extensions that Clash with History
    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. To match or not to match? This dilemma has always been a burden for architects when designing extensions for listed buildings. Perhaps one of the most famous examples of a clashing extension and a listed building was Daniel Libeskind’s design for the Military History Museum in Dresden. Both praised and criticized by many, the modern extension aimed at spatially expressing Germany’s violent history. The architecture was characterized as “insensitive and inconsiderate” as well as “brave and bonkers.” Regardless of whether this specific architectural project was “the right move or not,” it poses a somewhat eternal architectural question: how should architects approach listed buildings, which oftentimes carry an immense amount of history and emotional resonance? The following seven projects reveal several tactics of dealing with delicate pieces of cultural heritage, while adding a new building extension to the mix. Aalt Stadhaus Differdange By witry & witry architecture urbanisme, Differdange, Luxembourg The existing building dates back from 1847, situated in between Church Notre-Dame-des Douleursand the local town hall. The project aim was to create a new urban landmark for Differdange. Long filigree columns were used along the west façade to create an interplay between old and new architectural elements that create a harmonic ensemble. In parallel, curated material choices such as tiles and wooden floors merge the two interiors crafting a coherent atmosphere. Void Practice Rooms By John McAslan + Partners,  London, United Kingdom Surrounded by three listed buildings, the Void acts as an extension for the Royal Academy of Music, hosting a general music practice room, an opera practice room and a new multifunctional RAM space. Preserving the overall aesthetic of the site, the Void Building’s structure and materiality draws from its historic context and internal functions. Specifically, the characteristic red brick and Baroque stone trimmings serve as an inspiration to the modern albeit contextually harmonious extension. Felix-Nussbaum-Haus Extension By Studio Libeskind, Osnabrück, Germany The Felix Nussbaum Haus was originally designed by Daniel Libeskind and was completed in 1998. The new extension, also designed by Libeskind in May 2011, provides an entrance hall to the museum, a new shop and a learning center. The design completely contradicts the existing structure and is comprised of a glass bridge that acts as a gateway. Through the specific colors and materials, the extension “blends” with both museums. The grey plaster provides a stark contrast to the Kunstgeschichtliche Museum and the Akzisehaus, while anthracite colored frames accentuate the series of openings. Additionally, the façade acts as a screen that carefully frames the geometries of the Museum openings, resulting in a grid that guides the overall composition. Marecollege By 24H-architecture, Leiden, The Netherlands Inspired by the school’s philosophical discourse, the concept for the new building extensions was derived from the anthroposophical philosophy, which claims that scientific theory does not describe reality, but the relations which belong to reality. The new building aimed at spatially recreating this theory through lemniscates. This intricate geometry becomes the heart of the design, accommodating many social spaces, auditoriums and a cafeteria. The new façade is as solid as its neighbor, made however out of grey masonry walls. Extension to the Historisches Museum By :mlzd, Bern, Switzerland The extension to the Historical Museum Bern, built by André Lambert in 1894, is composed by two distinct elements: a 1000m2 temporary exhibition hall located beneath a new civic square and a monolithic six story block along the southern side of the site that houses the Bern city archives, offices and a library. Architecturally, the structure interchanges between solid and transparent façades. Specifically, towards the square the building acts as a glazed modernist curtain wall that reveals all the activities that occur in its interior, while the south façade is made of solid, cast concrete punctured by small random openings. Rehabilitation and Extension of the Colani-UFO with shaft hall By SSP AG, Lünen, Germany In the technology centre of Lünen, over a former coal mine factory, hovers a  unique type of “UFO” building. Designed in 1985 by Luigi Colani the “UFO” has become a well-known landmark to the area, thus instigating a rejuvenation approach by the Academy of Applied Science center. The primary idea was to integrate the “UFO,” the shaft and the underlying building with a new extension, turning them into a multifunctional complex able to cater for a wide variety of venues. The design preserved that industrial charm of existing buildings, while maintaining a rather subtle form in comparison to the rest of the heterogenous buildings on site. Particularly the dark monolithic façade becomes a “quiet pause” in a somewhat complex and stimulating urban context. Museum De Fundatie By Bierman Henket architecten,  Zwolle, Netherlands Museum De Fundatie in Zwolle is situated on the border between the mediaeval city center and the open 19th century parkland and its canals. The new extension is a spectacular circular volume placed in the roof of the former Palace of Justice. The structure aesthetically contrasts the medieval façade of Blijmarkt, while however complimenting functionally the museum, acting as a new entrance. The extension – also called the Art Cloud – follows the substructure’s logic by being symmetrical in two directions, thus establishing a new identity for the complex’s urban presence. Its façade is clad with 55,000 three-dimensional ceramic elements, forming a “shimmering” surface that breaks down the original building’s solidity. Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. Featured Image: Extension to the Historisches Museum by :mlzd, Bern, Switzerland The post Bold Meets Old: 7 Architectural Extensions that Clash with History appeared first on Journal. #bold #meets #old #architectural #extensions
    Bold Meets Old: 7 Architectural Extensions that Clash with History
    architizer.com
    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. To match or not to match? This dilemma has always been a burden for architects when designing extensions for listed buildings. Perhaps one of the most famous examples of a clashing extension and a listed building was Daniel Libeskind’s design for the Military History Museum in Dresden. Both praised and criticized by many, the modern extension aimed at spatially expressing Germany’s violent history. The architecture was characterized as “insensitive and inconsiderate” as well as “brave and bonkers.” Regardless of whether this specific architectural project was “the right move or not,” it poses a somewhat eternal architectural question: how should architects approach listed buildings, which oftentimes carry an immense amount of history and emotional resonance? The following seven projects reveal several tactics of dealing with delicate pieces of cultural heritage, while adding a new building extension to the mix. Aalt Stadhaus Differdange By witry & witry architecture urbanisme, Differdange, Luxembourg The existing building dates back from 1847, situated in between Church Notre-Dame-des Douleurs (which was torn down) and the local town hall. The project aim was to create a new urban landmark for Differdange. Long filigree columns were used along the west façade to create an interplay between old and new architectural elements that create a harmonic ensemble. In parallel, curated material choices such as tiles and wooden floors merge the two interiors crafting a coherent atmosphere. Void Practice Rooms By John McAslan + Partners,  London, United Kingdom Surrounded by three listed buildings, the Void acts as an extension for the Royal Academy of Music (RAM), hosting a general music practice room, an opera practice room and a new multifunctional RAM space. Preserving the overall aesthetic of the site, the Void Building’s structure and materiality draws from its historic context and internal functions. Specifically, the characteristic red brick and Baroque stone trimmings serve as an inspiration to the modern albeit contextually harmonious extension. Felix-Nussbaum-Haus Extension By Studio Libeskind, Osnabrück, Germany The Felix Nussbaum Haus was originally designed by Daniel Libeskind and was completed in 1998. The new extension, also designed by Libeskind in May 2011, provides an entrance hall to the museum, a new shop and a learning center. The design completely contradicts the existing structure and is comprised of a glass bridge that acts as a gateway. Through the specific colors and materials, the extension “blends” with both museums. The grey plaster provides a stark contrast to the Kunstgeschichtliche Museum and the Akzisehaus, while anthracite colored frames accentuate the series of openings. Additionally, the façade acts as a screen that carefully frames the geometries of the Museum openings, resulting in a grid that guides the overall composition. Marecollege By 24H-architecture, Leiden, The Netherlands Inspired by the school’s philosophical discourse, the concept for the new building extensions was derived from the anthroposophical philosophy, which claims that scientific theory does not describe reality, but the relations which belong to reality. The new building aimed at spatially recreating this theory through lemniscates. This intricate geometry becomes the heart of the design, accommodating many social spaces, auditoriums and a cafeteria. The new façade is as solid as its neighbor, made however out of grey masonry walls. Extension to the Historisches Museum By :mlzd, Bern, Switzerland The extension to the Historical Museum Bern, built by André Lambert in 1894, is composed by two distinct elements: a 1000m2 temporary exhibition hall located beneath a new civic square and a monolithic six story block along the southern side of the site that houses the Bern city archives, offices and a library. Architecturally, the structure interchanges between solid and transparent façades. Specifically, towards the square the building acts as a glazed modernist curtain wall that reveals all the activities that occur in its interior, while the south façade is made of solid, cast concrete punctured by small random openings. Rehabilitation and Extension of the Colani-UFO with shaft hall By SSP AG, Lünen, Germany In the technology centre of Lünen, over a former coal mine factory, hovers a  unique type of “UFO” building. Designed in 1985 by Luigi Colani the “UFO” has become a well-known landmark to the area, thus instigating a rejuvenation approach by the Academy of Applied Science center. The primary idea was to integrate the “UFO,” the shaft and the underlying building with a new extension, turning them into a multifunctional complex able to cater for a wide variety of venues. The design preserved that industrial charm of existing buildings, while maintaining a rather subtle form in comparison to the rest of the heterogenous buildings on site. Particularly the dark monolithic façade becomes a “quiet pause” in a somewhat complex and stimulating urban context. Museum De Fundatie By Bierman Henket architecten,  Zwolle, Netherlands Museum De Fundatie in Zwolle is situated on the border between the mediaeval city center and the open 19th century parkland and its canals. The new extension is a spectacular circular volume placed in the roof of the former Palace of Justice. The structure aesthetically contrasts the medieval façade of Blijmarkt, while however complimenting functionally the museum, acting as a new entrance. The extension – also called the Art Cloud – follows the substructure’s logic by being symmetrical in two directions, thus establishing a new identity for the complex’s urban presence. Its façade is clad with 55,000 three-dimensional ceramic elements, forming a “shimmering” surface that breaks down the original building’s solidity. Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. Featured Image: Extension to the Historisches Museum by :mlzd, Bern, Switzerland The post Bold Meets Old: 7 Architectural Extensions that Clash with History appeared first on Journal.
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  • Nintendo Switch 2 – GameChat Will Include Text-to-Speech, Live Transcription Features

    Nintendo has revealed that the GameChat features on the upcoming Switch 2 will have quite a few impressive accessibility-oriented features. As caught by BlueSky user OatmealDome, Nintendo revealed some new features for GameChat through updates on its Nintendo Today smartphone app. Among the features that will accompany the suite of voice and video communication options in the Switch 2 is the fact that it will also include support for text-to-speech.
    This means that Switch 2 users, while connected to a voice chat session through GameChat, can manually type in words and sentences, that will then be read out by the console directly into voice chat. This feature would be incredibly helpful for a number of people, including those that might suffer from social anxiety or general shyness, as well as players that might not be able to speak due to other problems.
    The more privacy oriented players out there will also likely find this useful, since they won’t need to use the Switch 2’s microphone. It is worth noting that, while Nintendo hasn’t confirmed it, physical keyboards will also likely be supported for the sake of communication. The original Switch, for instance, also supported regular USB keyboards.
    As for players that might find it a bit difficult to make out what others on GameChat are saying, the Switch 2 will also allow for live transcription of voice chats. Through this, live transcriptions of other players’ voices through GameChat will show up on a vertical side panel designed to look like what you would see from a livestream on YouTube or Twitch.
    GameChat as a feature was first introduced during Nintendo’s Switch 2-centric Direct from back in April. During the showcase, Nintendo confirmed that the new C button the JoyCon 2 controller could be used to open up the GameChat UI, through which players can join into group voice chats with up to three other players. The feature also allows players to livestream their gameplay for others to watch. The Switch 2 is also getting a camera accessory through which players can partake in video chats with one another.
    Nintendo has also referred to GameChat as one of the defining features of the Switch 2. “When we were developing GameChat, we had in mind that it would be a defining feature of Switch 2,” said Nintendo’s Sumikazu Ono. “During development, we had the opportunity for Nintendo executives to experience GameChat. Seeing them try out the feature for the first time and be able to video chat and share game screens smoothly gave us a certain confidence that this works.”
    The company has also stated that GameChat was designed to feel like it is a “part of the overall platform experience.” When the Switch 2 launches, GameChat will be available for free to all players for a limited time. From March 31, 2026 onwards, however, players that want to use GameChat will have to subscribe to Nintendo Switch Online.
    The Nintendo Switch 2 is slated for launch on June 5. Along with being able to run Switch games, the new console will also launch with a host of games made for it, including Mario Kart World and Cyberpunk 2077: Ultimate Edition.GameChat supports text-to-speech. If enabled, you can type in text and the system will read it for you.While not explicitly confirmed, USB keyboards should be supported too.
    — OatmealDome2025-05-16T15:49:03.5157015ZGameChat supports live subtitles. The system can transcribe what everyone is saying and display it in a "chat box" on screen.
    — OatmealDome2025-05-17T16:00:03.0380394Z
    #nintendo #switch #gamechat #will #include
    Nintendo Switch 2 – GameChat Will Include Text-to-Speech, Live Transcription Features
    Nintendo has revealed that the GameChat features on the upcoming Switch 2 will have quite a few impressive accessibility-oriented features. As caught by BlueSky user OatmealDome, Nintendo revealed some new features for GameChat through updates on its Nintendo Today smartphone app. Among the features that will accompany the suite of voice and video communication options in the Switch 2 is the fact that it will also include support for text-to-speech. This means that Switch 2 users, while connected to a voice chat session through GameChat, can manually type in words and sentences, that will then be read out by the console directly into voice chat. This feature would be incredibly helpful for a number of people, including those that might suffer from social anxiety or general shyness, as well as players that might not be able to speak due to other problems. The more privacy oriented players out there will also likely find this useful, since they won’t need to use the Switch 2’s microphone. It is worth noting that, while Nintendo hasn’t confirmed it, physical keyboards will also likely be supported for the sake of communication. The original Switch, for instance, also supported regular USB keyboards. As for players that might find it a bit difficult to make out what others on GameChat are saying, the Switch 2 will also allow for live transcription of voice chats. Through this, live transcriptions of other players’ voices through GameChat will show up on a vertical side panel designed to look like what you would see from a livestream on YouTube or Twitch. GameChat as a feature was first introduced during Nintendo’s Switch 2-centric Direct from back in April. During the showcase, Nintendo confirmed that the new C button the JoyCon 2 controller could be used to open up the GameChat UI, through which players can join into group voice chats with up to three other players. The feature also allows players to livestream their gameplay for others to watch. The Switch 2 is also getting a camera accessory through which players can partake in video chats with one another. Nintendo has also referred to GameChat as one of the defining features of the Switch 2. “When we were developing GameChat, we had in mind that it would be a defining feature of Switch 2,” said Nintendo’s Sumikazu Ono. “During development, we had the opportunity for Nintendo executives to experience GameChat. Seeing them try out the feature for the first time and be able to video chat and share game screens smoothly gave us a certain confidence that this works.” The company has also stated that GameChat was designed to feel like it is a “part of the overall platform experience.” When the Switch 2 launches, GameChat will be available for free to all players for a limited time. From March 31, 2026 onwards, however, players that want to use GameChat will have to subscribe to Nintendo Switch Online. The Nintendo Switch 2 is slated for launch on June 5. Along with being able to run Switch games, the new console will also launch with a host of games made for it, including Mario Kart World and Cyberpunk 2077: Ultimate Edition.GameChat supports text-to-speech. If enabled, you can type in text and the system will read it for you.While not explicitly confirmed, USB keyboards should be supported too. — OatmealDome2025-05-16T15:49:03.5157015ZGameChat supports live subtitles. The system can transcribe what everyone is saying and display it in a "chat box" on screen. — OatmealDome2025-05-17T16:00:03.0380394Z #nintendo #switch #gamechat #will #include
    Nintendo Switch 2 – GameChat Will Include Text-to-Speech, Live Transcription Features
    gamingbolt.com
    Nintendo has revealed that the GameChat features on the upcoming Switch 2 will have quite a few impressive accessibility-oriented features. As caught by BlueSky user OatmealDome, Nintendo revealed some new features for GameChat through updates on its Nintendo Today smartphone app. Among the features that will accompany the suite of voice and video communication options in the Switch 2 is the fact that it will also include support for text-to-speech. This means that Switch 2 users, while connected to a voice chat session through GameChat, can manually type in words and sentences, that will then be read out by the console directly into voice chat. This feature would be incredibly helpful for a number of people, including those that might suffer from social anxiety or general shyness, as well as players that might not be able to speak due to other problems. The more privacy oriented players out there will also likely find this useful, since they won’t need to use the Switch 2’s microphone. It is worth noting that, while Nintendo hasn’t confirmed it, physical keyboards will also likely be supported for the sake of communication. The original Switch, for instance, also supported regular USB keyboards. As for players that might find it a bit difficult to make out what others on GameChat are saying, the Switch 2 will also allow for live transcription of voice chats. Through this, live transcriptions of other players’ voices through GameChat will show up on a vertical side panel designed to look like what you would see from a livestream on YouTube or Twitch. GameChat as a feature was first introduced during Nintendo’s Switch 2-centric Direct from back in April. During the showcase, Nintendo confirmed that the new C button the JoyCon 2 controller could be used to open up the GameChat UI, through which players can join into group voice chats with up to three other players. The feature also allows players to livestream their gameplay for others to watch. The Switch 2 is also getting a camera accessory through which players can partake in video chats with one another. Nintendo has also referred to GameChat as one of the defining features of the Switch 2. “When we were developing GameChat, we had in mind that it would be a defining feature of Switch 2,” said Nintendo’s Sumikazu Ono. “During development, we had the opportunity for Nintendo executives to experience GameChat. Seeing them try out the feature for the first time and be able to video chat and share game screens smoothly gave us a certain confidence that this works.” The company has also stated that GameChat was designed to feel like it is a “part of the overall platform experience.” When the Switch 2 launches, GameChat will be available for free to all players for a limited time. From March 31, 2026 onwards, however, players that want to use GameChat will have to subscribe to Nintendo Switch Online. The Nintendo Switch 2 is slated for launch on June 5. Along with being able to run Switch games, the new console will also launch with a host of games made for it, including Mario Kart World and Cyberpunk 2077: Ultimate Edition. [Switch 2]GameChat supports text-to-speech. If enabled, you can type in text and the system will read it for you.While not explicitly confirmed, USB keyboards should be supported too (the Switch 1 already supports them for text input). — OatmealDome (@oatmealdome.bsky.social) 2025-05-16T15:49:03.5157015Z [Switch 2]GameChat supports live subtitles. The system can transcribe what everyone is saying and display it in a "chat box" on screen. — OatmealDome (@oatmealdome.bsky.social) 2025-05-17T16:00:03.0380394Z
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  • Université de Montréal launches student competition

    Together, let’s all go to the sports center! More than in prizes to promote invisible accessibilityPhoto credit: UdeM
    The Faculté de l’aménagement at the Université de Montréal has announced the launch of an international ideas competition for students to design inclusive experiences at the CEPSUM, the Université de Montréal’s sports center.
    The competition aims to promote universal accessibility and high quality built environments.
    Participants are invited to propose ideas that offer inclusive and equitable experiences for all. The competition is structured around three typical sports center experiences that are not currently universally accessible. These include the main entrance, Carabins stadium, and the pool.
    The proposals received over the summer will be evaluated by a jury of eight experts. For each of the three experiences, three winning projects will be selected.
    All proposals will be presented in October at a conference organized by the Faculté de l’aménagement, bringing together researchers working on accessibility in the built environment.
    The competition will give out a total of in prizes.
    For more information, click here.

    The post Université de Montréal launches student competition appeared first on Canadian Architect.
    #université #montréal #launches #student #competition
    Université de Montréal launches student competition
    Together, let’s all go to the sports center! More than in prizes to promote invisible accessibilityPhoto credit: UdeM The Faculté de l’aménagement at the Université de Montréal has announced the launch of an international ideas competition for students to design inclusive experiences at the CEPSUM, the Université de Montréal’s sports center. The competition aims to promote universal accessibility and high quality built environments. Participants are invited to propose ideas that offer inclusive and equitable experiences for all. The competition is structured around three typical sports center experiences that are not currently universally accessible. These include the main entrance, Carabins stadium, and the pool. The proposals received over the summer will be evaluated by a jury of eight experts. For each of the three experiences, three winning projects will be selected. All proposals will be presented in October at a conference organized by the Faculté de l’aménagement, bringing together researchers working on accessibility in the built environment. The competition will give out a total of in prizes. For more information, click here. The post Université de Montréal launches student competition appeared first on Canadian Architect. #université #montréal #launches #student #competition
    Université de Montréal launches student competition
    www.canadianarchitect.com
    Together, let’s all go to the sports center! More than $30,000 in prizes to promote invisible accessibilityPhoto credit: UdeM The Faculté de l’aménagement at the Université de Montréal has announced the launch of an international ideas competition for students to design inclusive experiences at the CEPSUM, the Université de Montréal’s sports center. The competition aims to promote universal accessibility and high quality built environments. Participants are invited to propose ideas that offer inclusive and equitable experiences for all. The competition is structured around three typical sports center experiences that are not currently universally accessible. These include the main entrance, Carabins stadium, and the pool. The proposals received over the summer will be evaluated by a jury of eight experts. For each of the three experiences, three winning projects will be selected. All proposals will be presented in October at a conference organized by the Faculté de l’aménagement, bringing together researchers working on accessibility in the built environment. The competition will give out a total of $31,500 in prizes. For more information, click here. The post Université de Montréal launches student competition appeared first on Canadian Architect.
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  • A New Exhibition Brings Fresh Recognition to a Groundbreaking But Largely Forgotten Surrealist

    A New Exhibition Brings Fresh Recognition to a Groundbreaking But Largely Forgotten Surrealist
    At London’s Tate Britain, a major retrospective takes a long look at the work of Margaret Ithell Colquhoun

    Connections between the natural world, the divine and the erotic were a favorite theme for Colquhoun, who described Earth Process, 1940, as an “image from a half-conscious experience.”
    Tate, presented by the National Trust 2016. © Tate. Photo © TateBritish artist and writer Margaret Ithell Colquhoun was a pioneer of Surrealist “automatism,” creating images from charcoal shavings or letting her unconscious take charge of a pen. Such methods had a “divinatory power,” she explained, comparing them to “the practices of clairvoyants who use … tea leaves and coffee grounds to set in motion their telepathic faculty.” While she traveled in the same circles as household names like Salvador Dalí, Colquhoun broke with Surrealism in 1940 to focus on the occult, a move that may have contributed to her relative obscurity by the time of her death in 1988.
    This month, however, a major retrospective of Colquhoun’s work will open at London’s Tate Britain, after a stint at the museum’s Cornwall branch. It’s the first since her rediscovery by a new generation of artists drawn to her explorations of women’s sexuality, spirituality and the natural world. “Over the years I have followed the path blazed by Colquhoun,” writes the British artist Linder Sterling, in an essay about the show, and felt “her encouragement from beyond the grave.”   

    Gorgon, Ithell Colquhoun, 1946.

    Private Collection © Spire Healthcare, © Noise Abatement Society, © Samaritans

    Ages of Man, Ithell Colquhoun, 1944.

    Tate, Presented by the National Trust 2016, accessioned 2022 © Tate. Photo © TateAlcove, Ithell Colquhoun, 1946.

    Private Collection © Spire Healthcare, © Noise Abatement Society, © Samaritans

    Subscribe to Smithsonian magazine now for just This article is a selection from the June 2025 issue of Smithsonian magazine

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    More about:
    Art
    Art History
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    #new #exhibition #brings #fresh #recognition
    A New Exhibition Brings Fresh Recognition to a Groundbreaking But Largely Forgotten Surrealist
    A New Exhibition Brings Fresh Recognition to a Groundbreaking But Largely Forgotten Surrealist At London’s Tate Britain, a major retrospective takes a long look at the work of Margaret Ithell Colquhoun Connections between the natural world, the divine and the erotic were a favorite theme for Colquhoun, who described Earth Process, 1940, as an “image from a half-conscious experience.” Tate, presented by the National Trust 2016. © Tate. Photo © TateBritish artist and writer Margaret Ithell Colquhoun was a pioneer of Surrealist “automatism,” creating images from charcoal shavings or letting her unconscious take charge of a pen. Such methods had a “divinatory power,” she explained, comparing them to “the practices of clairvoyants who use … tea leaves and coffee grounds to set in motion their telepathic faculty.” While she traveled in the same circles as household names like Salvador Dalí, Colquhoun broke with Surrealism in 1940 to focus on the occult, a move that may have contributed to her relative obscurity by the time of her death in 1988. This month, however, a major retrospective of Colquhoun’s work will open at London’s Tate Britain, after a stint at the museum’s Cornwall branch. It’s the first since her rediscovery by a new generation of artists drawn to her explorations of women’s sexuality, spirituality and the natural world. “Over the years I have followed the path blazed by Colquhoun,” writes the British artist Linder Sterling, in an essay about the show, and felt “her encouragement from beyond the grave.”    Gorgon, Ithell Colquhoun, 1946. Private Collection © Spire Healthcare, © Noise Abatement Society, © Samaritans Ages of Man, Ithell Colquhoun, 1944. Tate, Presented by the National Trust 2016, accessioned 2022 © Tate. Photo © TateAlcove, Ithell Colquhoun, 1946. Private Collection © Spire Healthcare, © Noise Abatement Society, © Samaritans Subscribe to Smithsonian magazine now for just This article is a selection from the June 2025 issue of Smithsonian magazine Get the latest Travel & Culture stories in your inbox. More about: Art Art History Artists Modern Art Surrealism #new #exhibition #brings #fresh #recognition
    A New Exhibition Brings Fresh Recognition to a Groundbreaking But Largely Forgotten Surrealist
    www.smithsonianmag.com
    A New Exhibition Brings Fresh Recognition to a Groundbreaking But Largely Forgotten Surrealist At London’s Tate Britain, a major retrospective takes a long look at the work of Margaret Ithell Colquhoun Connections between the natural world, the divine and the erotic were a favorite theme for Colquhoun, who described Earth Process, 1940, as an “image from a half-conscious experience.” Tate, presented by the National Trust 2016. © Tate. Photo © Tate (Sam Day) British artist and writer Margaret Ithell Colquhoun was a pioneer of Surrealist “automatism,” creating images from charcoal shavings or letting her unconscious take charge of a pen. Such methods had a “divinatory power,” she explained, comparing them to “the practices of clairvoyants who use … tea leaves and coffee grounds to set in motion their telepathic faculty.” While she traveled in the same circles as household names like Salvador Dalí, Colquhoun broke with Surrealism in 1940 to focus on the occult, a move that may have contributed to her relative obscurity by the time of her death in 1988. This month, however, a major retrospective of Colquhoun’s work will open at London’s Tate Britain, after a stint at the museum’s Cornwall branch. It’s the first since her rediscovery by a new generation of artists drawn to her explorations of women’s sexuality, spirituality and the natural world. “Over the years I have followed the path blazed by Colquhoun,” writes the British artist Linder Sterling, in an essay about the show, and felt “her encouragement from beyond the grave.”    Gorgon, Ithell Colquhoun, 1946. Private Collection © Spire Healthcare, © Noise Abatement Society, © Samaritans Ages of Man, Ithell Colquhoun, 1944. Tate, Presented by the National Trust 2016, accessioned 2022 © Tate. Photo © Tate (Joe Humphrys) Alcove, Ithell Colquhoun, 1946. Private Collection © Spire Healthcare, © Noise Abatement Society, © Samaritans Subscribe to Smithsonian magazine now for just $19.99 This article is a selection from the June 2025 issue of Smithsonian magazine Get the latest Travel & Culture stories in your inbox. More about: Art Art History Artists Modern Art Surrealism
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  • Avalon Holographics launches true holographic display Novac

    Avalon Holographics unveiled Novac, its first commercially available, true holographic table display.Read More
    #avalon #holographics #launches #true #holographic
    Avalon Holographics launches true holographic display Novac
    Avalon Holographics unveiled Novac, its first commercially available, true holographic table display.Read More #avalon #holographics #launches #true #holographic
    Avalon Holographics launches true holographic display Novac
    venturebeat.com
    Avalon Holographics unveiled Novac, its first commercially available, true holographic table display.Read More
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