• Windows 11 Pro may be the most underrated PC gaming upgrade ever at $15

    TL;DR: Windows 11 Pro is down to  through June 1, its lowest price to date.
    Most PC gamers obsess over graphics cards, RAM, and frame rates… but the operating system? It’s usually an afterthought, and that might be a mistake. Whether you’re on Windows 10 or Windows 11 Home, upgrading to Windows 11 Pro may be the difference between an ordinary and an extraordinary gaming experience.
    Windows 11 Pro introduces DirectX 12 Ultimate, delivering higher frame rates, improved ray tracing, and lower latency for a smoother gaming experience. If you want faster load times and better graphics, this is your chance to optimize your rig. Plus, with AutoHDR and DirectStorage, Windows 11 Pro ensures snappier gameplay and richer visuals.
    On the AI side, Windows Copilot, powered by OpenAI, acts as your built-in assistant, helping with everything from system settings to generating text and images on demand. Need help writing an email? Want to summarize a web page? Copilot has you covered.

    This upgrade also includes enterprise-level security features like BitLocker encryption, secure boot, and enhanced malware protection to keep your data safe.
    More Pro Features

    Snap Layouts & Virtual Desktops for better multitasking
    TPM 2.0 & Secure Boot for enhanced protection
    Remote Desktop Access to control your PC from anywhere
    Hyper-V & Windows Sandbox for virtual machine testing
    Seamless Microsoft Teams Integration for better collaboration

    Upgrade your PC gaming with a Windows 11 Pro key for  through June 1 at 11:59 p.m. PT. No coupon is needed to get this price.

    Microsoft Windows 11 ProSee Deal
    StackSocial prices subject to change.
    #windows #pro #most #underrated #gaming
    Windows 11 Pro may be the most underrated PC gaming upgrade ever at $15
    TL;DR: Windows 11 Pro is down to  through June 1, its lowest price to date. Most PC gamers obsess over graphics cards, RAM, and frame rates… but the operating system? It’s usually an afterthought, and that might be a mistake. Whether you’re on Windows 10 or Windows 11 Home, upgrading to Windows 11 Pro may be the difference between an ordinary and an extraordinary gaming experience. Windows 11 Pro introduces DirectX 12 Ultimate, delivering higher frame rates, improved ray tracing, and lower latency for a smoother gaming experience. If you want faster load times and better graphics, this is your chance to optimize your rig. Plus, with AutoHDR and DirectStorage, Windows 11 Pro ensures snappier gameplay and richer visuals. On the AI side, Windows Copilot, powered by OpenAI, acts as your built-in assistant, helping with everything from system settings to generating text and images on demand. Need help writing an email? Want to summarize a web page? Copilot has you covered. This upgrade also includes enterprise-level security features like BitLocker encryption, secure boot, and enhanced malware protection to keep your data safe. More Pro Features Snap Layouts & Virtual Desktops for better multitasking TPM 2.0 & Secure Boot for enhanced protection Remote Desktop Access to control your PC from anywhere Hyper-V & Windows Sandbox for virtual machine testing Seamless Microsoft Teams Integration for better collaboration Upgrade your PC gaming with a Windows 11 Pro key for  through June 1 at 11:59 p.m. PT. No coupon is needed to get this price. Microsoft Windows 11 ProSee Deal StackSocial prices subject to change. #windows #pro #most #underrated #gaming
    Windows 11 Pro may be the most underrated PC gaming upgrade ever at $15
    www.pcworld.com
    TL;DR: Windows 11 Pro is down to $14.97 through June 1, its lowest price to date (reg. $199). Most PC gamers obsess over graphics cards, RAM, and frame rates… but the operating system? It’s usually an afterthought, and that might be a mistake. Whether you’re on Windows 10 or Windows 11 Home, upgrading to Windows 11 Pro may be the difference between an ordinary and an extraordinary gaming experience. Windows 11 Pro introduces DirectX 12 Ultimate, delivering higher frame rates, improved ray tracing, and lower latency for a smoother gaming experience. If you want faster load times and better graphics, this is your chance to optimize your rig. Plus, with AutoHDR and DirectStorage, Windows 11 Pro ensures snappier gameplay and richer visuals. On the AI side, Windows Copilot, powered by OpenAI, acts as your built-in assistant, helping with everything from system settings to generating text and images on demand. Need help writing an email? Want to summarize a web page? Copilot has you covered. This upgrade also includes enterprise-level security features like BitLocker encryption, secure boot, and enhanced malware protection to keep your data safe. More Pro Features Snap Layouts & Virtual Desktops for better multitasking TPM 2.0 & Secure Boot for enhanced protection Remote Desktop Access to control your PC from anywhere Hyper-V & Windows Sandbox for virtual machine testing Seamless Microsoft Teams Integration for better collaboration Upgrade your PC gaming with a Windows 11 Pro key for $14.97 through June 1 at 11:59 p.m. PT. No coupon is needed to get this price. Microsoft Windows 11 ProSee Deal StackSocial prices subject to change.
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  • Zotac preps low-profile GeForce RTX 5060, Mini-ITX RTX 5060

    Zotac is showcasing compact low-profile and Mini-ITX versions of Nvidia’s GeForce RTX 5060 at Computex, plans to ship them later this year.
    #zotac #preps #lowprofile #geforce #rtx
    Zotac preps low-profile GeForce RTX 5060, Mini-ITX RTX 5060
    Zotac is showcasing compact low-profile and Mini-ITX versions of Nvidia’s GeForce RTX 5060 at Computex, plans to ship them later this year. #zotac #preps #lowprofile #geforce #rtx
    Zotac preps low-profile GeForce RTX 5060, Mini-ITX RTX 5060
    www.tomshardware.com
    Zotac is showcasing compact low-profile and Mini-ITX versions of Nvidia’s GeForce RTX 5060 at Computex, plans to ship them later this year.
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  • Google's NotebookLM gets Video Overviews and duration control for Audio Overviews

    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

    Google's NotebookLM gets Video Overviews and duration control for Audio Overviews

    Aditya Tiwari

    Neowin
    @TheLazyAvenger ·

    May 21, 2025 04:24 EDT

    At I/O 2025, Google announced a new AI-powered feature for NotebookLM, its research and note-taking tool. The feature is called Video Overviews, and as the name suggests, it adds visual elements to the AI-generated summaries.

    In other words, NotebookLM's Video Overviews feature can generate video summaries and educational videos from the files and images you upload. Google used the feature to create highlight videos of the I/O 2025 consumer keynote and Developer keynote, which are about 9 minutes long.

    These videos feature AI-generated summaries similar to Audio Overviews, where natural-sounding digital voices explain major announcements from the events. However, they are topped off with graphics, images, and other visual elements.

    Google also demoed Video Overviews by generating a minute-long recap of a field trip at a national park in California. It has created a new notebook focused on Google I/O 2025, which includes YouTube videos of keynote speeches and product demonstrations, blog links, and press releases.
    You can use the notebook to visualize I/O announcements in a mind map, get a text briefing, and listen to an AI-generated summary. Google said that Video Overviews will soon be available to users in English.
    In a separate update, you can now change the length of Audio Overviews in NotebookLM. "With short, long, and defaultsettings, try fully customizing the depth and length the AI hosts discuss your sources!" Google said.
    It has been two years since NotebookLM was first announced to the public, starting its journey as Project Tailwind. The AI tool lets you research and analyze content from various sources such as uploaded files, YouTube videos, audio files, URLs, and more.
    NotebookLM primarily uses information from the provided sources, potentially reducing the risk of hallucination and inaccuracies. However, you should still proceed with caution. The tool was initially available on the web and has recently arrived on Android and iOS.
    Google also added the ability to search the web in NotebookLM and expanded its Audio Overviews feature to more than 50 languages. On a lighter note, people have tried to have fun with NotebookLM and tried to send its AI podcast hosts into an existential crisis.

    Tags

    Report a problem with article

    Follow @NeowinFeed
    #google039s #notebooklm #gets #video #overviews
    Google's NotebookLM gets Video Overviews and duration control for Audio Overviews
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Google's NotebookLM gets Video Overviews and duration control for Audio Overviews Aditya Tiwari Neowin @TheLazyAvenger · May 21, 2025 04:24 EDT At I/O 2025, Google announced a new AI-powered feature for NotebookLM, its research and note-taking tool. The feature is called Video Overviews, and as the name suggests, it adds visual elements to the AI-generated summaries. In other words, NotebookLM's Video Overviews feature can generate video summaries and educational videos from the files and images you upload. Google used the feature to create highlight videos of the I/O 2025 consumer keynote and Developer keynote, which are about 9 minutes long. These videos feature AI-generated summaries similar to Audio Overviews, where natural-sounding digital voices explain major announcements from the events. However, they are topped off with graphics, images, and other visual elements. Google also demoed Video Overviews by generating a minute-long recap of a field trip at a national park in California. It has created a new notebook focused on Google I/O 2025, which includes YouTube videos of keynote speeches and product demonstrations, blog links, and press releases. You can use the notebook to visualize I/O announcements in a mind map, get a text briefing, and listen to an AI-generated summary. Google said that Video Overviews will soon be available to users in English. In a separate update, you can now change the length of Audio Overviews in NotebookLM. "With short, long, and defaultsettings, try fully customizing the depth and length the AI hosts discuss your sources!" Google said. It has been two years since NotebookLM was first announced to the public, starting its journey as Project Tailwind. The AI tool lets you research and analyze content from various sources such as uploaded files, YouTube videos, audio files, URLs, and more. NotebookLM primarily uses information from the provided sources, potentially reducing the risk of hallucination and inaccuracies. However, you should still proceed with caution. The tool was initially available on the web and has recently arrived on Android and iOS. Google also added the ability to search the web in NotebookLM and expanded its Audio Overviews feature to more than 50 languages. On a lighter note, people have tried to have fun with NotebookLM and tried to send its AI podcast hosts into an existential crisis. Tags Report a problem with article Follow @NeowinFeed #google039s #notebooklm #gets #video #overviews
    Google's NotebookLM gets Video Overviews and duration control for Audio Overviews
    www.neowin.net
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Google's NotebookLM gets Video Overviews and duration control for Audio Overviews Aditya Tiwari Neowin @TheLazyAvenger · May 21, 2025 04:24 EDT At I/O 2025, Google announced a new AI-powered feature for NotebookLM, its research and note-taking tool. The feature is called Video Overviews, and as the name suggests, it adds visual elements to the AI-generated summaries. In other words, NotebookLM's Video Overviews feature can generate video summaries and educational videos from the files and images you upload. Google used the feature to create highlight videos of the I/O 2025 consumer keynote and Developer keynote, which are about 9 minutes long. These videos feature AI-generated summaries similar to Audio Overviews, where natural-sounding digital voices explain major announcements from the events. However, they are topped off with graphics, images, and other visual elements. Google also demoed Video Overviews by generating a minute-long recap of a field trip at a national park in California. It has created a new notebook focused on Google I/O 2025, which includes YouTube videos of keynote speeches and product demonstrations, blog links, and press releases. You can use the notebook to visualize I/O announcements in a mind map, get a text briefing, and listen to an AI-generated summary. Google said that Video Overviews will soon be available to users in English. In a separate update, you can now change the length of Audio Overviews in NotebookLM. "With short (~5+ min), long (~20+ min), and default (~10+ min) settings, try fully customizing the depth and length the AI hosts discuss your sources!" Google said. It has been two years since NotebookLM was first announced to the public, starting its journey as Project Tailwind. The AI tool lets you research and analyze content from various sources such as uploaded files, YouTube videos, audio files, URLs, and more. NotebookLM primarily uses information from the provided sources, potentially reducing the risk of hallucination and inaccuracies. However, you should still proceed with caution. The tool was initially available on the web and has recently arrived on Android and iOS. Google also added the ability to search the web in NotebookLM and expanded its Audio Overviews feature to more than 50 languages. On a lighter note, people have tried to have fun with NotebookLM and tried to send its AI podcast hosts into an existential crisis. Tags Report a problem with article Follow @NeowinFeed
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  • Jupiter Was Formerly Twice Its Current Size and Had a Much Stronger Magnetic Field

    A new study reveals that about 3.8 million years after the solar system's first solids formed, Jupiter was twice its current size with a magnetic field 50 times stronger, profoundly influencing the structure of the early solar system. Phys.Org reports:andapproached this question by studying Jupiter's tiny moons Amalthea and Thebe, which orbit even closer to Jupiter than Io, the smallest and nearest of the planet's four large Galilean moons. Because Amalthea and Thebe have slightly tilted orbits, Batygin and Adams analyzed these small orbital discrepancies to calculate Jupiter's original size: approximately twice its current radius, with a predicted volume that is the equivalent of over 2,000 Earths. The researchers also determined that Jupiter's magnetic field at that time was approximately 50 times stronger than it is today.

    Adams highlights the remarkable imprint the past has left on today's solar system: "It's astonishing that even after 4.5 billion years, enough clues remain to let us reconstruct Jupiter's physical state at the dawn of its existence." Importantly, these insights were achieved through independent constraints that bypass traditional uncertainties in planetary formation models -- which often rely on assumptions about gas opacity, accretion rate, or the mass of the heavy element core. Instead, the team focused on the orbital dynamics of Jupiter's moons and the conservation of the planet's angular momentum -- quantities that are directly measurable.

    Their analysis establishes a clear snapshot of Jupiter at the moment the surrounding solar nebula evaporated, a pivotal transition point when the building materials for planet formation disappeared and the primordial architecture of the solar system was locked in. The results add crucial details to existing planet formation theories, which suggest that Jupiter and other giant planets around other stars formed via core accretion, a process by which a rocky and icy core rapidly gathers gas.
    The findings have been published in the journal Nature Astronomy.

    of this story at Slashdot.
    #jupiter #was #formerly #twice #its
    Jupiter Was Formerly Twice Its Current Size and Had a Much Stronger Magnetic Field
    A new study reveals that about 3.8 million years after the solar system's first solids formed, Jupiter was twice its current size with a magnetic field 50 times stronger, profoundly influencing the structure of the early solar system. Phys.Org reports:andapproached this question by studying Jupiter's tiny moons Amalthea and Thebe, which orbit even closer to Jupiter than Io, the smallest and nearest of the planet's four large Galilean moons. Because Amalthea and Thebe have slightly tilted orbits, Batygin and Adams analyzed these small orbital discrepancies to calculate Jupiter's original size: approximately twice its current radius, with a predicted volume that is the equivalent of over 2,000 Earths. The researchers also determined that Jupiter's magnetic field at that time was approximately 50 times stronger than it is today. Adams highlights the remarkable imprint the past has left on today's solar system: "It's astonishing that even after 4.5 billion years, enough clues remain to let us reconstruct Jupiter's physical state at the dawn of its existence." Importantly, these insights were achieved through independent constraints that bypass traditional uncertainties in planetary formation models -- which often rely on assumptions about gas opacity, accretion rate, or the mass of the heavy element core. Instead, the team focused on the orbital dynamics of Jupiter's moons and the conservation of the planet's angular momentum -- quantities that are directly measurable. Their analysis establishes a clear snapshot of Jupiter at the moment the surrounding solar nebula evaporated, a pivotal transition point when the building materials for planet formation disappeared and the primordial architecture of the solar system was locked in. The results add crucial details to existing planet formation theories, which suggest that Jupiter and other giant planets around other stars formed via core accretion, a process by which a rocky and icy core rapidly gathers gas. The findings have been published in the journal Nature Astronomy. of this story at Slashdot. #jupiter #was #formerly #twice #its
    Jupiter Was Formerly Twice Its Current Size and Had a Much Stronger Magnetic Field
    science.slashdot.org
    A new study reveals that about 3.8 million years after the solar system's first solids formed, Jupiter was twice its current size with a magnetic field 50 times stronger, profoundly influencing the structure of the early solar system. Phys.Org reports: [Konstantin Batygin, professor of planetary science at Caltech] and [Fred C. Adams, professor of physics and astronomy at the University of Michigan] approached this question by studying Jupiter's tiny moons Amalthea and Thebe, which orbit even closer to Jupiter than Io, the smallest and nearest of the planet's four large Galilean moons. Because Amalthea and Thebe have slightly tilted orbits, Batygin and Adams analyzed these small orbital discrepancies to calculate Jupiter's original size: approximately twice its current radius, with a predicted volume that is the equivalent of over 2,000 Earths. The researchers also determined that Jupiter's magnetic field at that time was approximately 50 times stronger than it is today. Adams highlights the remarkable imprint the past has left on today's solar system: "It's astonishing that even after 4.5 billion years, enough clues remain to let us reconstruct Jupiter's physical state at the dawn of its existence." Importantly, these insights were achieved through independent constraints that bypass traditional uncertainties in planetary formation models -- which often rely on assumptions about gas opacity, accretion rate, or the mass of the heavy element core. Instead, the team focused on the orbital dynamics of Jupiter's moons and the conservation of the planet's angular momentum -- quantities that are directly measurable. Their analysis establishes a clear snapshot of Jupiter at the moment the surrounding solar nebula evaporated, a pivotal transition point when the building materials for planet formation disappeared and the primordial architecture of the solar system was locked in. The results add crucial details to existing planet formation theories, which suggest that Jupiter and other giant planets around other stars formed via core accretion, a process by which a rocky and icy core rapidly gathers gas. The findings have been published in the journal Nature Astronomy. Read more of this story at Slashdot.
    0 Σχόλια ·0 Μοιράστηκε ·0 Προεπισκόπηση
  • How AI roto tech was used to make Little Simz' time-travelling new music video more vibrant

    Daydreamer VFX helped director Dave Meyers achieve his vision for the piece.
    #how #roto #tech #was #used
    How AI roto tech was used to make Little Simz' time-travelling new music video more vibrant
    Daydreamer VFX helped director Dave Meyers achieve his vision for the piece. #how #roto #tech #was #used
    How AI roto tech was used to make Little Simz' time-travelling new music video more vibrant
    www.creativebloq.com
    Daydreamer VFX helped director Dave Meyers achieve his vision for the piece.
    0 Σχόλια ·0 Μοιράστηκε ·0 Προεπισκόπηση
  • Why I decided to go for broke and write a movie trilogy

    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon.
    He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen.
    Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistantbefore returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part.

    World History Archive / Alamy Stock Photo

    But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does.
    The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it?
    I'm here to tell you it's both.
    I had years of making my own feature filmswhere I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else, but some won awards, and one even made it to Blu-ray. Score!
    But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge.
    In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true.

    Zomblogalypse

    So during this time, all the while trying in earnest to get any movie off the ground, somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts.
    A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone, on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write.
    Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure andpaid employment fifteen years ago this very week and haven't looked back – but that's another story...

    Steven Spielberg– Pictorial Press Ltd / Alamy Stock Photo

    The pointis that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy?
    It comes down to that rebellious notion of not asking permission. I've got a trilogy in me, so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!"
    So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production. I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge.

    Pictorial Press Ltd / Alamy Stock Photo

    I'm a huge fan of the Back to the Future trilogyand how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas, I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made.
    I'd rather make up for lost time than not make anything again.
    And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer!
    #why #decided #broke #write #movie
    Why I decided to go for broke and write a movie trilogy
    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon. He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen. Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistantbefore returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part. World History Archive / Alamy Stock Photo But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does. The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it? I'm here to tell you it's both. I had years of making my own feature filmswhere I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else, but some won awards, and one even made it to Blu-ray. Score! But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge. In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true. Zomblogalypse So during this time, all the while trying in earnest to get any movie off the ground, somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts. A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone, on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write. Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure andpaid employment fifteen years ago this very week and haven't looked back – but that's another story... Steven Spielberg– Pictorial Press Ltd / Alamy Stock Photo The pointis that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy? It comes down to that rebellious notion of not asking permission. I've got a trilogy in me, so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!" So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production. I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge. Pictorial Press Ltd / Alamy Stock Photo I'm a huge fan of the Back to the Future trilogyand how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas, I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made. I'd rather make up for lost time than not make anything again. And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer! #why #decided #broke #write #movie
    Why I decided to go for broke and write a movie trilogy
    www.creativeboom.com
    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon. He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen. Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistant (when TV used to be shot on film) before returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part. World History Archive / Alamy Stock Photo But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does. The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it? I'm here to tell you it's both. I had years of making my own feature films (four to date) where I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else (my first was deemed "too cheap" for a home release), but some won awards, and one even made it to Blu-ray. Score! But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge. In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true. Zomblogalypse So during this time, all the while trying in earnest to get any movie off the ground (and we're talking baby budgets here), somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts. A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone (which is how I'm writing this), on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write. Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure and (under)paid employment fifteen years ago this very week and haven't looked back – but that's another story... Steven Spielberg (around 1995) – Pictorial Press Ltd / Alamy Stock Photo The point (finally) is that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy? It comes down to that rebellious notion of not asking permission. I've got a trilogy in me (after years of working out several individual scripts and realising they're all linked thematically), so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!" So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production (they're action thriller, sci-fi romcom, and action horror, in case you wondered). I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge. Pictorial Press Ltd / Alamy Stock Photo I'm a huge fan of the Back to the Future trilogy (who isn't) and how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas (there are currently about twenty in my In Development folder), I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made. I'd rather make up for lost time than not make anything again. And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer!
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  • Saber Interactive & Focus Entertainment Released A New Realistic Simulation Game

    Publisher Focus Entertainment and developer Saber Interactive have released a new heavy-machinery simulation and sandbox game, RoadCraft.Similar to the previously released realistic vehicle simulators like SnowRunner and Expeditions, this new game features hyperrealistic graphics and physics. And your major task here is to restore the areas that were destroyed by natural disasters, using your machinery to restart the local industry. "Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!" Through the story-driven campaign that will offer more than 80 hours of gameplay and be extended with ongoing live ops, you can unlock over 40 vehicles, from bulldozers to construction cranes, each with their own behavior. They can also be customized with your company's logo and repainted with colors you like. Saber InteractiveSaber InteractiveSaber InteractiveSaber InteractiveCollect bits of wood, steel and cement and take them to your recycling plant. Every piece of debris can be used to reconstruct something. Resources can be produced in bulk from supply factories and sand quarries. The game offers eight maps, each 4 km², and each has unique biomes and buildings, so you can have various experiences. You can do all the work alone, or with up to three other players through the co-op mode, and you can divide tasks or focus together on a single objective. RoadCraft is available on multiple platforms, including PlayStation 5, Xbox Series X/S, and PC. If you like building things, changing the landscape, digging, and similar activities, this might be a perfect game for you to try out.Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. 
    #saber #interactive #ampamp #focus #entertainment
    Saber Interactive & Focus Entertainment Released A New Realistic Simulation Game
    Publisher Focus Entertainment and developer Saber Interactive have released a new heavy-machinery simulation and sandbox game, RoadCraft.Similar to the previously released realistic vehicle simulators like SnowRunner and Expeditions, this new game features hyperrealistic graphics and physics. And your major task here is to restore the areas that were destroyed by natural disasters, using your machinery to restart the local industry. "Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!" Through the story-driven campaign that will offer more than 80 hours of gameplay and be extended with ongoing live ops, you can unlock over 40 vehicles, from bulldozers to construction cranes, each with their own behavior. They can also be customized with your company's logo and repainted with colors you like. Saber InteractiveSaber InteractiveSaber InteractiveSaber InteractiveCollect bits of wood, steel and cement and take them to your recycling plant. Every piece of debris can be used to reconstruct something. Resources can be produced in bulk from supply factories and sand quarries. The game offers eight maps, each 4 km², and each has unique biomes and buildings, so you can have various experiences. You can do all the work alone, or with up to three other players through the co-op mode, and you can divide tasks or focus together on a single objective. RoadCraft is available on multiple platforms, including PlayStation 5, Xbox Series X/S, and PC. If you like building things, changing the landscape, digging, and similar activities, this might be a perfect game for you to try out.Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.  #saber #interactive #ampamp #focus #entertainment
    Saber Interactive & Focus Entertainment Released A New Realistic Simulation Game
    80.lv
    Publisher Focus Entertainment and developer Saber Interactive have released a new heavy-machinery simulation and sandbox game, RoadCraft.Similar to the previously released realistic vehicle simulators like SnowRunner and Expeditions, this new game features hyperrealistic graphics and physics. And your major task here is to restore the areas that were destroyed by natural disasters, using your machinery to restart the local industry. "Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!" Through the story-driven campaign that will offer more than 80 hours of gameplay and be extended with ongoing live ops, you can unlock over 40 vehicles, from bulldozers to construction cranes, each with their own behavior. They can also be customized with your company's logo and repainted with colors you like. Saber InteractiveSaber InteractiveSaber InteractiveSaber InteractiveCollect bits of wood, steel and cement and take them to your recycling plant. Every piece of debris can be used to reconstruct something. Resources can be produced in bulk from supply factories and sand quarries. The game offers eight maps, each 4 km², and each has unique biomes and buildings, so you can have various experiences. You can do all the work alone, or with up to three other players through the co-op mode, and you can divide tasks or focus together on a single objective. RoadCraft is available on multiple platforms, including PlayStation 5, Xbox Series X/S, and PC. If you like building things, changing the landscape, digging, and similar activities, this might be a perfect game for you to try out.Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. 
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  • Fortnite Is Finally Back On iOS In The US; Here's How To Download It

    Fortnite has returned to iOS after nearly five years away from the platform in the US. A lengthy legal drama between Fortnite developer Epic Games and Apple saw the two sides pitted against each other over Apple's digital storefront business practices. A recent ruling by a judge forced Apple to let Fortnite back on the platform, though soon after, Apple had blocked Epic's app submission on one last technicality that kept the game from reappearing on iOS last week.But now, it's downloadable. It won't appear in search quite yet, but you can download Fortnite on iOS here.Fortnite is BACK on the App Store in the U.S. on iPhones and iPads... and on the Epic Games Store and AltStore in the E.U! It’ll show up in Search soon! Get Fortnite on the App Store in the U.S. pic.twitter.com/w74QPFFkOS — FortniteMay 20, 2025 Epic versus Apple timelineThe Epic versus Apple saga began when Epic tried offering a more direct payment method for players to make in-game purchases, complete with a cheaper price tag attached to them, thereby circumventing Apple's payment system and thus the tech giant's 30% cut of any and all transactions. For this, Apple removed the game from the App Store and the two sides fought it out in court for the next several years. If you're curious, here's the timeline of events:Continue Reading at GameSpot
    #fortnite #finally #back #ios #here039s
    Fortnite Is Finally Back On iOS In The US; Here's How To Download It
    Fortnite has returned to iOS after nearly five years away from the platform in the US. A lengthy legal drama between Fortnite developer Epic Games and Apple saw the two sides pitted against each other over Apple's digital storefront business practices. A recent ruling by a judge forced Apple to let Fortnite back on the platform, though soon after, Apple had blocked Epic's app submission on one last technicality that kept the game from reappearing on iOS last week.But now, it's downloadable. It won't appear in search quite yet, but you can download Fortnite on iOS here.Fortnite is BACK on the App Store in the U.S. on iPhones and iPads... and on the Epic Games Store and AltStore in the E.U! It’ll show up in Search soon! Get Fortnite on the App Store in the U.S. ➡️ pic.twitter.com/w74QPFFkOS — FortniteMay 20, 2025 Epic versus Apple timelineThe Epic versus Apple saga began when Epic tried offering a more direct payment method for players to make in-game purchases, complete with a cheaper price tag attached to them, thereby circumventing Apple's payment system and thus the tech giant's 30% cut of any and all transactions. For this, Apple removed the game from the App Store and the two sides fought it out in court for the next several years. If you're curious, here's the timeline of events:Continue Reading at GameSpot #fortnite #finally #back #ios #here039s
    Fortnite Is Finally Back On iOS In The US; Here's How To Download It
    www.gamespot.com
    Fortnite has returned to iOS after nearly five years away from the platform in the US. A lengthy legal drama between Fortnite developer Epic Games and Apple saw the two sides pitted against each other over Apple's digital storefront business practices. A recent ruling by a judge forced Apple to let Fortnite back on the platform, though soon after, Apple had blocked Epic's app submission on one last technicality that kept the game from reappearing on iOS last week.But now, it's downloadable. It won't appear in search quite yet, but you can download Fortnite on iOS here.Fortnite is BACK on the App Store in the U.S. on iPhones and iPads... and on the Epic Games Store and AltStore in the E.U! It’ll show up in Search soon! Get Fortnite on the App Store in the U.S. ➡️ https://t.co/HQu3pYCXFm pic.twitter.com/w74QPFFkOS — Fortnite (@Fortnite) May 20, 2025 Epic versus Apple timelineThe Epic versus Apple saga began when Epic tried offering a more direct payment method for players to make in-game purchases, complete with a cheaper price tag attached to them, thereby circumventing Apple's payment system and thus the tech giant's 30% cut of any and all transactions. For this, Apple removed the game from the App Store and the two sides fought it out in court for the next several years. If you're curious, here's the timeline of events:Continue Reading at GameSpot
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  • Kathy Rain 2: Soothsayer - Official Launch Trailer

    Kathy Rain 2: Soothsayer is a point-and-click urban thriller developed by Clifftop Games. Take a look at the official launch trailer here.
    #kathy #rain #soothsayer #official #launch
    Kathy Rain 2: Soothsayer - Official Launch Trailer
    Kathy Rain 2: Soothsayer is a point-and-click urban thriller developed by Clifftop Games. Take a look at the official launch trailer here. #kathy #rain #soothsayer #official #launch
    Kathy Rain 2: Soothsayer - Official Launch Trailer
    gamerant.com
    Kathy Rain 2: Soothsayer is a point-and-click urban thriller developed by Clifftop Games. Take a look at the official launch trailer here.
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  • Google Says Gemini's Agent Mode Will Finally Turn Its AI into a Real Personal Assistant

    It's 2025, and Google is now bringing its own agentic AI feature to the Gemini app. While the company has discussed agentic AI prototypes before, it now seems ready to take them mainstream. At the Google I/O 2025 keynote, Google discussed how the new feature can go out on the web on its own and perform tasks for you. Just like OpenAI's Operator, it can take a prompt, make a checklist of things that need to be done, and then do them for you. According to Google, Agent Mode combines features like live web browsing and deep research with data integration from Google apps to accomplish its online tasks. The model is supposedly capable of executing multistep actions, start to finish, with minimal oversight from the user.

    Credit: Google

    We still don't know a lot about how exactly the feature will work, but Google gave us an example on stage. Here, Sundar Pichai asked Gemini to find a new apartment for rent within a limited budget, and with access to built-in laundry. Gemini then made a task list for things to do, like opening a browser, navigating to Zillow, searching for listings that match, and even booking a tour. All of this is possible because Google is using MCP in the background. Model Context Protocolis a new industry-wide protocol that web developers and apps can use to integrate directly with AI tools. In this example, Google can search through Zillow and book a tour using the protocol, which is much more reliable than spinning up a web browser and asking AI to click some buttons for you.Agentic capabilities aren't only limited to the Gemini app's Agent Mode. Google is also bringing a more modest version of them to Chrome, and Google Search. For example, Agentic features in AI mode can help you search for game tickets in the background.

    Credit: Google

    According to Google, Agent mode will be coming soon to the US as an early preview for the new Google AI Ultra plan, which costs per month. There's no word on wider availability yet.
    #google #says #gemini039s #agent #mode
    Google Says Gemini's Agent Mode Will Finally Turn Its AI into a Real Personal Assistant
    It's 2025, and Google is now bringing its own agentic AI feature to the Gemini app. While the company has discussed agentic AI prototypes before, it now seems ready to take them mainstream. At the Google I/O 2025 keynote, Google discussed how the new feature can go out on the web on its own and perform tasks for you. Just like OpenAI's Operator, it can take a prompt, make a checklist of things that need to be done, and then do them for you. According to Google, Agent Mode combines features like live web browsing and deep research with data integration from Google apps to accomplish its online tasks. The model is supposedly capable of executing multistep actions, start to finish, with minimal oversight from the user. Credit: Google We still don't know a lot about how exactly the feature will work, but Google gave us an example on stage. Here, Sundar Pichai asked Gemini to find a new apartment for rent within a limited budget, and with access to built-in laundry. Gemini then made a task list for things to do, like opening a browser, navigating to Zillow, searching for listings that match, and even booking a tour. All of this is possible because Google is using MCP in the background. Model Context Protocolis a new industry-wide protocol that web developers and apps can use to integrate directly with AI tools. In this example, Google can search through Zillow and book a tour using the protocol, which is much more reliable than spinning up a web browser and asking AI to click some buttons for you.Agentic capabilities aren't only limited to the Gemini app's Agent Mode. Google is also bringing a more modest version of them to Chrome, and Google Search. For example, Agentic features in AI mode can help you search for game tickets in the background. Credit: Google According to Google, Agent mode will be coming soon to the US as an early preview for the new Google AI Ultra plan, which costs per month. There's no word on wider availability yet. #google #says #gemini039s #agent #mode
    Google Says Gemini's Agent Mode Will Finally Turn Its AI into a Real Personal Assistant
    lifehacker.com
    It's 2025, and Google is now bringing its own agentic AI feature to the Gemini app. While the company has discussed agentic AI prototypes before, it now seems ready to take them mainstream. At the Google I/O 2025 keynote, Google discussed how the new feature can go out on the web on its own and perform tasks for you. Just like OpenAI's Operator, it can take a prompt, make a checklist of things that need to be done, and then do them for you. According to Google, Agent Mode combines features like live web browsing and deep research with data integration from Google apps to accomplish its online tasks. The model is supposedly capable of executing multistep actions, start to finish, with minimal oversight from the user. Credit: Google We still don't know a lot about how exactly the feature will work, but Google gave us an example on stage. Here, Sundar Pichai asked Gemini to find a new apartment for rent within a limited budget, and with access to built-in laundry. Gemini then made a task list for things to do, like opening a browser, navigating to Zillow, searching for listings that match, and even booking a tour. All of this is possible because Google is using MCP in the background. Model Context Protocol (introduced by Anthropic) is a new industry-wide protocol that web developers and apps can use to integrate directly with AI tools. In this example, Google can search through Zillow and book a tour using the protocol, which is much more reliable than spinning up a web browser and asking AI to click some buttons for you.Agentic capabilities aren't only limited to the Gemini app's Agent Mode. Google is also bringing a more modest version of them to Chrome, and Google Search. For example, Agentic features in AI mode can help you search for game tickets in the background. Credit: Google According to Google, Agent mode will be coming soon to the US as an early preview for the new Google AI Ultra plan, which costs $250 per month. There's no word on wider availability yet.
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